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Mar 21st, 2018
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C++ 0.26 KB | None | 0 0
  1. float damageBeforeDefenceApply = FightSettingsHolder::instance()->getkR() * attackerStats.get(StatName::Damage, nature) / ((float)totalTicksCount);
  2. int damageInHP = damageBeforeDefenceApply * kZ_Z;
  3. if (damageBeforeDefenceApply > 0) damageInHP = max(1, damageInHP);
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