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- float damageBeforeDefenceApply = FightSettingsHolder::instance()->getkR() * attackerStats.get(StatName::Damage, nature) / ((float)totalTicksCount);
- int damageInHP = damageBeforeDefenceApply * kZ_Z;
- if (damageBeforeDefenceApply > 0) damageInHP = max(1, damageInHP);
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