sawgamer1

Untitled

Jun 21st, 2018
137
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 62.45 KB | None | 0 0
  1.  
  2. Save New Duplicate & Edit Just Text Twitter
  3. 1
  4. 2
  5. 3
  6. 4
  7. 5
  8. 6
  9. 7
  10. 8
  11. 9
  12. 10
  13. 11
  14. 12
  15. 13
  16. 14
  17. 15
  18. 16
  19. 17
  20. 18
  21. 19
  22. 20
  23. 21
  24. 22
  25. 23
  26. 24
  27. 25
  28. 26
  29. 27
  30. 28
  31. 29
  32. 30
  33. 31
  34. 32
  35. 33
  36. 34
  37. 35
  38. 36
  39. 37
  40. 38
  41. 39
  42. 40
  43. 41
  44. 42
  45. 43
  46. 44
  47. 45
  48. 46
  49. 47
  50. 48
  51. 49
  52. 50
  53. 51
  54. 52
  55. 53
  56. 54
  57. 55
  58. 56
  59. 57
  60. 58
  61. 59
  62. 60
  63. 61
  64. 62
  65. 63
  66. 64
  67. 65
  68. 66
  69. 67
  70. 68
  71. 69
  72. 70
  73. 71
  74. 72
  75. 73
  76. 74
  77. 75
  78. 76
  79. 77
  80. 78
  81. 79
  82. 80
  83. 81
  84. 82
  85. 83
  86. 84
  87. 85
  88. 86
  89. 87
  90. 88
  91. 89
  92. 90
  93. 91
  94. 92
  95. 93
  96. 94
  97. 95
  98. 96
  99. 97
  100. 98
  101. 99
  102. 100
  103. 101
  104. 102
  105. 103
  106. 104
  107. 105
  108. 106
  109. 107
  110. 108
  111. 109
  112. 110
  113. 111
  114. 112
  115. 113
  116. 114
  117. 115
  118. 116
  119. 117
  120. 118
  121. 119
  122. 120
  123. 121
  124. 122
  125. 123
  126. 124
  127. 125
  128. 126
  129. 127
  130. 128
  131. 129
  132. 130
  133. 131
  134. 132
  135. 133
  136. 134
  137. 135
  138. 136
  139. 137
  140. 138
  141. 139
  142. 140
  143. 141
  144. 142
  145. 143
  146. 144
  147. 145
  148. 146
  149. 147
  150. 148
  151. 149
  152. 150
  153. 151
  154. 152
  155. 153
  156. 154
  157. 155
  158. 156
  159. 157
  160. 158
  161. 159
  162. 160
  163. 161
  164. 162
  165. 163
  166. 164
  167. 165
  168. 166
  169. 167
  170. 168
  171. 169
  172. 170
  173. 171
  174. 172
  175. 173
  176. 174
  177. 175
  178. 176
  179. 177
  180. 178
  181. 179
  182. 180
  183. 181
  184. 182
  185. 183
  186. 184
  187. 185
  188. 186
  189. 187
  190. 188
  191. 189
  192. 190
  193. 191
  194. 192
  195. 193
  196. 194
  197. 195
  198. 196
  199. 197
  200. 198
  201. 199
  202. 200
  203. 201
  204. 202
  205. 203
  206. 204
  207. 205
  208. 206
  209. 207
  210. 208
  211. 209
  212. 210
  213. 211
  214. 212
  215. 213
  216. 214
  217. 215
  218. 216
  219. 217
  220. 218
  221. 219
  222. 220
  223. 221
  224. 222
  225. 223
  226. 224
  227. 225
  228. 226
  229. 227
  230. 228
  231. 229
  232. 230
  233. 231
  234. 232
  235. 233
  236. 234
  237. 235
  238. 236
  239. 237
  240. 238
  241. 239
  242. 240
  243. 241
  244. 242
  245. 243
  246. 244
  247. 245
  248. 246
  249. 247
  250. 248
  251. 249
  252. 250
  253. 251
  254. 252
  255. 253
  256. 254
  257. 255
  258. 256
  259. 257
  260. 258
  261. 259
  262. 260
  263. 261
  264. 262
  265. 263
  266. 264
  267. 265
  268. 266
  269. 267
  270. 268
  271. 269
  272. 270
  273. 271
  274. 272
  275. 273
  276. 274
  277. 275
  278. 276
  279. 277
  280. 278
  281. 279
  282. 280
  283. 281
  284. 282
  285. 283
  286. 284
  287. 285
  288. 286
  289. 287
  290. 288
  291. 289
  292. 290
  293. 291
  294. 292
  295. 293
  296. 294
  297. 295
  298. 296
  299. 297
  300. 298
  301. 299
  302. 300
  303. 301
  304. 302
  305. 303
  306. 304
  307. 305
  308. 306
  309. 307
  310. 308
  311. 309
  312. 310
  313. 311
  314. 312
  315. 313
  316. 314
  317. 315
  318. 316
  319. 317
  320. 318
  321. 319
  322. 320
  323. 321
  324. 322
  325. 323
  326. 324
  327. 325
  328. 326
  329. 327
  330. 328
  331. 329
  332. 330
  333. 331
  334. 332
  335. 333
  336. 334
  337. 335
  338. 336
  339. 337
  340. 338
  341. 339
  342. 340
  343. 341
  344. 342
  345. 343
  346. 344
  347. 345
  348. 346
  349. 347
  350. 348
  351. 349
  352. 350
  353. 351
  354. 352
  355. 353
  356. 354
  357. 355
  358. 356
  359. 357
  360. 358
  361. 359
  362. 360
  363. 361
  364. 362
  365. 363
  366. 364
  367. 365
  368. 366
  369. 367
  370. 368
  371. 369
  372. 370
  373. 371
  374. 372
  375. 373
  376. 374
  377. 375
  378. 376
  379. 377
  380. 378
  381. 379
  382. 380
  383. 381
  384. 382
  385. 383
  386. 384
  387. 385
  388. 386
  389. 387
  390. 388
  391. 389
  392. 390
  393. 391
  394. 392
  395. 393
  396. 394
  397. 395
  398. 396
  399. 397
  400. 398
  401. 399
  402. 400
  403. 401
  404. 402
  405. 403
  406. 404
  407. 405
  408. 406
  409. 407
  410. 408
  411. 409
  412. 410
  413. 411
  414. 412
  415. 413
  416. 414
  417. 415
  418. 416
  419. 417
  420. 418
  421. 419
  422. 420
  423. 421
  424. 422
  425. 423
  426. 424
  427. 425
  428. 426
  429. 427
  430. 428
  431. 429
  432. 430
  433. 431
  434. 432
  435. 433
  436. 434
  437. 435
  438. 436
  439. 437
  440. 438
  441. 439
  442. 440
  443. 441
  444. 442
  445. 443
  446. 444
  447. 445
  448. 446
  449. 447
  450. 448
  451. 449
  452. 450
  453. 451
  454. 452
  455. 453
  456. 454
  457. 455
  458. 456
  459. 457
  460. 458
  461. 459
  462. 460
  463. 461
  464. 462
  465. 463
  466. 464
  467. 465
  468. 466
  469. 467
  470. 468
  471. 469
  472. 470
  473. 471
  474. 472
  475. 473
  476. 474
  477. 475
  478. 476
  479. 477
  480. 478
  481. 479
  482. 480
  483. 481
  484. 482
  485. 483
  486. 484
  487. 485
  488. 486
  489. 487
  490. 488
  491. 489
  492. 490
  493. 491
  494. 492
  495. 493
  496. 494
  497. 495
  498. 496
  499. 497
  500. 498
  501. 499
  502. 500
  503. 501
  504. 502
  505. 503
  506. 504
  507. 505
  508. 506
  509. 507
  510. 508
  511. 509
  512. 510
  513. 511
  514. 512
  515. 513
  516. 514
  517. 515
  518. 516
  519. 517
  520. 518
  521. 519
  522. 520
  523. 521
  524. 522
  525. 523
  526. 524
  527. 525
  528. 526
  529. 527
  530. 528
  531. 529
  532. 530
  533. 531
  534. 532
  535. 533
  536. 534
  537. 535
  538. 536
  539. 537
  540. 538
  541. 539
  542. 540
  543. 541
  544. 542
  545. 543
  546. 544
  547. 545
  548. 546
  549. 547
  550. 548
  551. 549
  552. 550
  553. 551
  554. 552
  555. 553
  556. 554
  557. 555
  558. 556
  559. 557
  560. 558
  561. 559
  562. 560
  563. 561
  564. 562
  565. 563
  566. 564
  567. 565
  568. 566
  569. 567
  570. 568
  571. 569
  572. 570
  573. 571
  574. 572
  575. 573
  576. 574
  577. 575
  578. 576
  579. 577
  580. 578
  581. 579
  582. 580
  583. 581
  584. 582
  585. 583
  586. 584
  587. 585
  588. 586
  589. 587
  590. 588
  591. 589
  592. 590
  593. 591
  594. 592
  595. 593
  596. 594
  597. 595
  598. 596
  599. 597
  600. 598
  601. 599
  602. 600
  603. 601
  604. 602
  605. 603
  606. 604
  607. 605
  608. 606
  609. 607
  610. 608
  611. 609
  612. 610
  613. 611
  614. 612
  615. 613
  616. 614
  617. 615
  618. 616
  619. 617
  620. 618
  621. 619
  622. 620
  623. 621
  624. 622
  625. 623
  626. 624
  627. 625
  628. 626
  629. 627
  630. 628
  631. 629
  632. 630
  633. 631
  634. 632
  635. 633
  636. 634
  637. 635
  638. 636
  639. 637
  640. 638
  641. 639
  642. 640
  643. 641
  644. 642
  645. 643
  646. 644
  647. 645
  648. 646
  649. 647
  650. 648
  651. 649
  652. 650
  653. 651
  654. 652
  655. 653
  656. 654
  657. 655
  658. 656
  659. 657
  660. 658
  661. 659
  662. 660
  663. 661
  664. 662
  665. 663
  666. 664
  667. 665
  668. 666
  669. 667
  670. 668
  671. 669
  672. 670
  673. 671
  674. 672
  675. 673
  676. 674
  677. 675
  678. 676
  679. 677
  680. 678
  681. 679
  682. 680
  683. 681
  684. 682
  685. 683
  686. 684
  687. 685
  688. 686
  689. 687
  690. 688
  691. 689
  692. 690
  693. 691
  694. 692
  695. 693
  696. 694
  697. 695
  698. 696
  699. 697
  700. 698
  701. 699
  702. 700
  703. 701
  704. 702
  705. 703
  706. 704
  707. 705
  708. 706
  709. 707
  710. 708
  711. 709
  712. 710
  713. 711
  714. 712
  715. 713
  716. 714
  717. 715
  718. 716
  719. 717
  720. 718
  721. 719
  722. 720
  723. 721
  724. 722
  725. 723
  726. 724
  727. 725
  728. 726
  729. 727
  730. 728
  731. 729
  732. 730
  733. 731
  734. 732
  735. 733
  736. 734
  737. 735
  738. 736
  739. 737
  740. 738
  741. 739
  742. 740
  743. 741
  744. 742
  745. 743
  746. 744
  747. 745
  748. 746
  749. 747
  750. 748
  751. 749
  752. 750
  753. 751
  754. 752
  755. 753
  756. 754
  757. 755
  758. 756
  759. 757
  760. 758
  761. 759
  762. 760
  763. 761
  764. 762
  765. 763
  766. 764
  767. 765
  768. 766
  769. 767
  770. 768
  771. 769
  772. 770
  773. 771
  774. 772
  775. 773
  776. 774
  777. 775
  778. 776
  779. 777
  780. 778
  781. 779
  782. 780
  783. 781
  784. 782
  785. 783
  786. 784
  787. 785
  788. 786
  789. 787
  790. 788
  791. 789
  792. 790
  793. 791
  794. 792
  795. 793
  796. 794
  797. 795
  798. 796
  799. 797
  800. 798
  801. 799
  802. 800
  803. 801
  804. 802
  805. 803
  806. 804
  807. 805
  808. 806
  809. 807
  810. 808
  811. 809
  812. 810
  813. 811
  814. 812
  815. 813
  816. 814
  817. 815
  818. 816
  819. 817
  820. 818
  821. 819
  822. 820
  823. 821
  824. 822
  825. 823
  826. 824
  827. 825
  828. 826
  829. 827
  830. 828
  831. 829
  832. 830
  833. 831
  834. 832
  835. 833
  836. 834
  837. 835
  838. 836
  839. 837
  840. 838
  841. 839
  842. 840
  843. 841
  844. 842
  845. 843
  846. 844
  847. 845
  848. 846
  849. 847
  850. 848
  851. 849
  852. 850
  853. 851
  854. 852
  855. 853
  856. 854
  857. 855
  858. 856
  859. 857
  860. 858
  861. 859
  862. 860
  863. 861
  864. 862
  865. 863
  866. 864
  867. 865
  868. 866
  869. 867
  870. 868
  871. 869
  872. 870
  873. 871
  874. 872
  875. 873
  876. 874
  877. 875
  878. 876
  879. 877
  880. 878
  881. 879
  882. 880
  883. 881
  884. 882
  885. 883
  886. 884
  887. 885
  888. 886
  889. 887
  890. 888
  891. 889
  892. 890
  893. 891
  894. 892
  895. 893
  896. 894
  897. 895
  898. 896
  899. 897
  900. 898
  901. 899
  902. 900
  903. 901
  904. 902
  905. 903
  906. 904
  907. 905
  908. 906
  909. 907
  910. 908
  911. 909
  912. 910
  913. 911
  914. 912
  915. 913
  916. 914
  917. 915
  918. 916
  919. 917
  920. 918
  921. 919
  922. 920
  923. 921
  924. 922
  925. 923
  926. 924
  927. 925
  928. 926
  929. 927
  930. 928
  931. 929
  932. 930
  933. 931
  934. 932
  935. 933
  936. 934
  937. 935
  938. 936
  939. 937
  940. 938
  941. 939
  942. 940
  943. 941
  944. 942
  945. 943
  946. 944
  947. 945
  948. 946
  949. 947
  950. 948
  951. 949
  952. 950
  953. 951
  954. 952
  955. 953
  956. 954
  957. 955
  958. 956
  959. 957
  960. 958
  961. 959
  962. 960
  963. 961
  964. 962
  965. 963
  966. 964
  967. 965
  968. 966
  969. 967
  970. 968
  971. 969
  972. 970
  973. 971
  974. 972
  975. 973
  976. 974
  977. 975
  978. 976
  979. 977
  980. 978
  981. 979
  982. 980
  983. 981
  984. 982
  985. 983
  986. 984
  987. 985
  988. 986
  989. 987
  990. 988
  991. 989
  992. 990
  993. 991
  994. 992
  995. 993
  996. 994
  997. 995
  998. 996
  999. 997
  1000. 998
  1001. 999
  1002. 1000
  1003. 1001
  1004. 1002
  1005. 1003
  1006. 1004
  1007. 1005
  1008. 1006
  1009. 1007
  1010. 1008
  1011. 1009
  1012. 1010
  1013. 1011
  1014. 1012
  1015. 1013
  1016. 1014
  1017. 1015
  1018. 1016
  1019. 1017
  1020. 1018
  1021. 1019
  1022. 1020
  1023. 1021
  1024. 1022
  1025. 1023
  1026. 1024
  1027. 1025
  1028. 1026
  1029. 1027
  1030. 1028
  1031. 1029
  1032. 1030
  1033. 1031
  1034. 1032
  1035. 1033
  1036. 1034
  1037. 1035
  1038. 1036
  1039. 1037
  1040. 1038
  1041. 1039
  1042. 1040
  1043. 1041
  1044. 1042
  1045. 1043
  1046. 1044
  1047. 1045
  1048. 1046
  1049. 1047
  1050. 1048
  1051. 1049
  1052. 1050
  1053. 1051
  1054. 1052
  1055. 1053
  1056. 1054
  1057. 1055
  1058. 1056
  1059. 1057
  1060. 1058
  1061. 1059
  1062. 1060
  1063. 1061
  1064. 1062
  1065. 1063
  1066. 1064
  1067. 1065
  1068. 1066
  1069. 1067
  1070. 1068
  1071. 1069
  1072. 1070
  1073. 1071
  1074. 1072
  1075. 1073
  1076. 1074
  1077. 1075
  1078. 1076
  1079. 1077
  1080. 1078
  1081. 1079
  1082. 1080
  1083. 1081
  1084. 1082
  1085. 1083
  1086. 1084
  1087. 1085
  1088. 1086
  1089. 1087
  1090. 1088
  1091. 1089
  1092. 1090
  1093. 1091
  1094. 1092
  1095. 1093
  1096. 1094
  1097. 1095
  1098. 1096
  1099. 1097
  1100. 1098
  1101. 1099
  1102. 1100
  1103. 1101
  1104. 1102
  1105. 1103
  1106. 1104
  1107. 1105
  1108. 1106
  1109. 1107
  1110. 1108
  1111. 1109
  1112. 1110
  1113. 1111
  1114. 1112
  1115. 1113
  1116. 1114
  1117. 1115
  1118. 1116
  1119. 1117
  1120. 1118
  1121. 1119
  1122. 1120
  1123. 1121
  1124. 1122
  1125. 1123
  1126. 1124
  1127. 1125
  1128. 1126
  1129. 1127
  1130. 1128
  1131. 1129
  1132. 1130
  1133. 1131
  1134. 1132
  1135. 1133
  1136. 1134
  1137. 1135
  1138. 1136
  1139. 1137
  1140. 1138
  1141. 1139
  1142. 1140
  1143. 1141
  1144. 1142
  1145. 1143
  1146. 1144
  1147. 1145
  1148. 1146
  1149. 1147
  1150. 1148
  1151. 1149
  1152. 1150
  1153. 1151
  1154. 1152
  1155. 1153
  1156. 1154
  1157. 1155
  1158. 1156
  1159. 1157
  1160. 1158
  1161. 1159
  1162. 1160
  1163. 1161
  1164. 1162
  1165. 1163
  1166. 1164
  1167. 1165
  1168. 1166
  1169. 1167
  1170. 1168
  1171. 1169
  1172. 1170
  1173. 1171
  1174. 1172
  1175. 1173
  1176. 1174
  1177. 1175
  1178. 1176
  1179. 1177
  1180. 1178
  1181. 1179
  1182. 1180
  1183. 1181
  1184. 1182
  1185. 1183
  1186. 1184
  1187. 1185
  1188. 1186
  1189. 1187
  1190. 1188
  1191. 1189
  1192. 1190
  1193. 1191
  1194. 1192
  1195. 1193
  1196. 1194
  1197. 1195
  1198. 1196
  1199. 1197
  1200. 1198
  1201. 1199
  1202. 1200
  1203. 1201
  1204. 1202
  1205. 1203
  1206. 1204
  1207. 1205
  1208. 1206
  1209. 1207
  1210. 1208
  1211. 1209
  1212. 1210
  1213. 1211
  1214. 1212
  1215. 1213
  1216. 1214
  1217. 1215
  1218. 1216
  1219. 1217
  1220. 1218
  1221. 1219
  1222. 1220
  1223. 1221
  1224. 1222
  1225. 1223
  1226. 1224
  1227. 1225
  1228. 1226
  1229. 1227
  1230. 1228
  1231. 1229
  1232. 1230
  1233. 1231
  1234. 1232
  1235. 1233
  1236. 1234
  1237. 1235
  1238. 1236
  1239. 1237
  1240. 1238
  1241. 1239
  1242. 1240
  1243. 1241
  1244. 1242
  1245. 1243
  1246. 1244
  1247. 1245
  1248. 1246
  1249. 1247
  1250. 1248
  1251. 1249
  1252. 1250
  1253. 1251
  1254. 1252
  1255. 1253
  1256. 1254
  1257. 1255
  1258. 1256
  1259. 1257
  1260. 1258
  1261. 1259
  1262. 1260
  1263. 1261
  1264. 1262
  1265. 1263
  1266. 1264
  1267. 1265
  1268. 1266
  1269. 1267
  1270. 1268
  1271. 1269
  1272. 1270
  1273. 1271
  1274. 1272
  1275. 1273
  1276. 1274
  1277. 1275
  1278. 1276
  1279. 1277
  1280. 1278
  1281. 1279
  1282. 1280
  1283. 1281
  1284. 1282
  1285. 1283
  1286. 1284
  1287. 1285
  1288. 1286
  1289. 1287
  1290. 1288
  1291. 1289
  1292. 1290
  1293. 1291
  1294. 1292
  1295. 1293
  1296. 1294
  1297. 1295
  1298. 1296
  1299. 1297
  1300. 1298
  1301. 1299
  1302. 1300
  1303. 1301
  1304. 1302
  1305. 1303
  1306. 1304
  1307. 1305
  1308. 1306
  1309. 1307
  1310. 1308
  1311. 1309
  1312. 1310
  1313. 1311
  1314. 1312
  1315. 1313
  1316. 1314
  1317. 1315
  1318. 1316
  1319. 1317
  1320. 1318
  1321. 1319
  1322. 1320
  1323. 1321
  1324. 1322
  1325. 1323
  1326. 1324
  1327. 1325
  1328. 1326
  1329. 1327
  1330. 1328
  1331. 1329
  1332. 1330
  1333. 1331
  1334. 1332
  1335. 1333
  1336. 1334
  1337. 1335
  1338. 1336
  1339. 1337
  1340. 1338
  1341. 1339
  1342. 1340
  1343. 1341
  1344. 1342
  1345. 1343
  1346. 1344
  1347. 1345
  1348. 1346
  1349. 1347
  1350. 1348
  1351. 1349
  1352. 1350
  1353. 1351
  1354. 1352
  1355. 1353
  1356. 1354
  1357. 1355
  1358. 1356
  1359. 1357
  1360. 1358
  1361. 1359
  1362. 1360
  1363. 1361
  1364. 1362
  1365. 1363
  1366. 1364
  1367. 1365
  1368. 1366
  1369. 1367
  1370. 1368
  1371. 1369
  1372. 1370
  1373. 1371
  1374. 1372
  1375. 1373
  1376. 1374
  1377. 1375
  1378. 1376
  1379. 1377
  1380. 1378
  1381. 1379
  1382. 1380
  1383. 1381
  1384. 1382
  1385. 1383
  1386. 1384
  1387. 1385
  1388. 1386
  1389. 1387
  1390. 1388
  1391. 1389
  1392. 1390
  1393. 1391
  1394. 1392
  1395. 1393
  1396. 1394
  1397. 1395
  1398. 1396
  1399. 1397
  1400. 1398
  1401. 1399
  1402. 1400
  1403. 1401
  1404. 1402
  1405. 1403
  1406. 1404
  1407. 1405
  1408. 1406
  1409. 1407
  1410. 1408
  1411. 1409
  1412. 1410
  1413. 1411
  1414. 1412
  1415. 1413
  1416. 1414
  1417. 1415
  1418. 1416
  1419. 1417
  1420. 1418
  1421. -- Synapse Decompiler
  1422. -- Purchase Here: https://brack4712.xyz/synapse/purchase/
  1423.  
  1424. CV="Eggplant"
  1425. p = game.Players.LocalPlayer
  1426. char = p.Character
  1427. local txt = Instance.new("BillboardGui", char)
  1428. txt.Adornee = char .Head
  1429. txt.Name = "_status"
  1430. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1431. txt.StudsOffset = Vector3.new(-9, 8, 0)
  1432. local text = Instance.new("TextLabel", txt)
  1433. text.Size = UDim2.new(10, 0, 7, 0)
  1434. text.FontSize = "Size24"
  1435. text.TextScaled = true
  1436. text.TextTransparency = 0
  1437. text.BackgroundTransparency = 1
  1438. text.TextTransparency = 0
  1439. text.TextStrokeTransparency = 0
  1440. text.Font = "Fantasy"
  1441. text.TextStrokeColor3 = Color3.new(0.5,0.1,1)
  1442.  
  1443. v=Instance.new("Part")
  1444. v.Name = "ColorBrick"
  1445. v.Parent=p.Character
  1446. v.FormFactor="Symmetric"
  1447. v.Anchored=true
  1448. v.CanCollide=false
  1449. v.BottomSurface="Smooth"
  1450. v.TopSurface="Smooth"
  1451. v.Size=Vector3.new(10,5,3)
  1452. v.Transparency=1
  1453. v.CFrame=char.Torso.CFrame
  1454. v.BrickColor=BrickColor.new(CV)
  1455. v.Transparency=1
  1456. text.TextColor3 = Color3.new(0.5,0.1,1)
  1457. v.Shape="Block"
  1458. wait()
  1459. text.Text = "Just come to me and see what happens."
  1460. wait(2)
  1461. text.Text = "Eon [The Hell Ram]"
  1462. wait(0.2)
  1463. Player = game:GetService("Players").LocalPlayer
  1464. PlayerGui = Player.PlayerGui
  1465. Cam = workspace.CurrentCamera
  1466. Backpack = Player.Backpack
  1467. Character = Player.Character
  1468. Humanoid = Character.Humanoid
  1469. Mouse = Player:GetMouse()
  1470. RootPart = Character.HumanoidRootPart
  1471. Torso = Character.Torso
  1472. Head = Character.Head
  1473. RightArm = Character["Right Arm"]
  1474. LeftArm = Character["Left Arm"]
  1475. RightLeg = Character["Right Leg"]
  1476. LeftLeg = Character["Left Leg"]
  1477. RootJoint = RootPart.RootJoint
  1478. Neck = Torso.Neck
  1479. RightShoulder = Torso["Right Shoulder"]
  1480. LeftShoulder = Torso["Left Shoulder"]
  1481. RightHip = Torso["Right Hip"]
  1482. LeftHip = Torso["Left Hip"]
  1483. local sick = Instance.new("Sound", Torso)
  1484. sick.SoundId = "rbxassetid://1436285874"
  1485. sick.Looped = true
  1486. sick.Pitch = 1
  1487. sick.Volume = 1
  1488. sick:Play()
  1489. IT = Instance.new
  1490. CF = CFrame.new
  1491. VT = Vector3.new
  1492. RAD = math.rad
  1493. C3 = Color3.new
  1494. UD2 = UDim2.new
  1495. BRICKC = BrickColor.new
  1496. ANGLES = CFrame.Angles
  1497. EULER = CFrame.fromEulerAnglesXYZ
  1498. COS = math.cos
  1499. ACOS = math.acos
  1500. SIN = math.sin
  1501. ASIN = math.asin
  1502. ABS = math.abs
  1503. MRANDOM = math.random
  1504. FLOOR = math.floor
  1505. Animation_Speed = 3
  1506. Frame_Speed = 0.016666666666666666
  1507. local Speed = 16
  1508. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1509. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1510. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  1511. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  1512. local DAMAGEMULTIPLIER = 1
  1513. local ANIM = "Idle"
  1514. local ATTACK = false
  1515. local EQUIPPED = false
  1516. local HOLD = false
  1517. local COMBO = 1
  1518. local Rooted = false
  1519. local SINE = 0
  1520. local KEYHOLD = false
  1521. local CHANGE = 2 / Animation_Speed
  1522. local WALKINGANIM = false
  1523. local VALUE1 = false
  1524. local VALUE2 = false
  1525. local ROBLOXIDLEANIMATION = IT("Animation")
  1526. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  1527. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  1528. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  1529. WEAPONGUI.Name = "Weapon GUI"
  1530. local Weapon = IT("Model")
  1531. Weapon.Name = "Adds"
  1532. local Effects = IT("Folder", Weapon)
  1533. Effects.Name = "Effects"
  1534. local ANIMATOR = Humanoid.Animator
  1535. local ANIMATE = Character.Animate
  1536. local UNANCHOR = true
  1537. local EYE1, EYE2
  1538. local TAIL = {}
  1539. local BLINKLOOP = 0
  1540. ArtificialHB = Instance.new("BindableEvent", script)
  1541. ArtificialHB.Name = "ArtificialHB"
  1542. script:WaitForChild("ArtificialHB")
  1543. frame = Frame_Speed
  1544. tf = 0
  1545. allowframeloss = false
  1546. tossremainder = false
  1547. lastframe = tick()
  1548. script.ArtificialHB:Fire()
  1549. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1550. tf = tf + s
  1551. if tf >= frame then
  1552. if allowframeloss then
  1553. script.ArtificialHB:Fire()
  1554. lastframe = tick()
  1555. else
  1556. for i = 1, math.floor(tf / frame) do
  1557. script.ArtificialHB:Fire()
  1558. end
  1559. lastframe = tick()
  1560. end
  1561. if tossremainder then
  1562. tf = 0
  1563. else
  1564. tf = tf - frame * math.floor(tf / frame)
  1565. end
  1566. end
  1567. end)
  1568. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1569. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1570. end
  1571. function PositiveAngle(NUMBER)
  1572. if NUMBER >= 0 then
  1573. NUMBER = 0
  1574. end
  1575. return NUMBER
  1576. end
  1577. function NegativeAngle(NUMBER)
  1578. if NUMBER <= 0 then
  1579. NUMBER = 0
  1580. end
  1581. return NUMBER
  1582. end
  1583. function Swait(NUMBER)
  1584. if NUMBER == 0 or NUMBER == nil then
  1585. ArtificialHB.Event:wait()
  1586. else
  1587. for i = 1, NUMBER do
  1588. ArtificialHB.Event:wait()
  1589. end
  1590. end
  1591. end
  1592. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1593. local NEWMESH = IT(MESH)
  1594. if MESH == "SpecialMesh" then
  1595. NEWMESH.MeshType = MESHTYPE
  1596. if MESHID ~= "nil" and MESHID ~= "" then
  1597. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  1598. end
  1599. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1600. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  1601. end
  1602. end
  1603. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1604. NEWMESH.Scale = SCALE
  1605. NEWMESH.Parent = PARENT
  1606. return NEWMESH
  1607. end
  1608. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1609. local NEWPART = IT("Part")
  1610. NEWPART.formFactor = FORMFACTOR
  1611. NEWPART.Reflectance = REFLECTANCE
  1612. NEWPART.Transparency = TRANSPARENCY
  1613. NEWPART.CanCollide = false
  1614. NEWPART.Locked = true
  1615. NEWPART.Anchored = true
  1616. if ANCHOR == false then
  1617. NEWPART.Anchored = false
  1618. end
  1619. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1620. NEWPART.Name = NAME
  1621. NEWPART.Size = SIZE
  1622. NEWPART.Position = Torso.Position
  1623. NEWPART.Material = MATERIAL
  1624. NEWPART:BreakJoints()
  1625. NEWPART.Parent = PARENT
  1626. return NEWPART
  1627. end
  1628. local weldBetween = function(a, b)
  1629. local weldd = Instance.new("ManualWeld")
  1630. weldd.Part0 = a
  1631. weldd.Part1 = b
  1632. weldd.C0 = CFrame.new()
  1633. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1634. weldd.Parent = a
  1635. return weldd
  1636. end
  1637. function QuaternionFromCFrame(cf)
  1638. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1639. local trace = m00 + m11 + m22
  1640. if trace > 0 then
  1641. local s = math.sqrt(1 + trace)
  1642. local recip = 0.5 / s
  1643. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1644. else
  1645. local i = 0
  1646. if m00 < m11 then
  1647. i = 1
  1648. end
  1649. if m22 > (i == 0 and m00 or m11) then
  1650. i = 2
  1651. end
  1652. if i == 0 then
  1653. local s = math.sqrt(m00 - m11 - m22 + 1)
  1654. local recip = 0.5 / s
  1655. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1656. elseif i == 1 then
  1657. local s = math.sqrt(m11 - m22 - m00 + 1)
  1658. local recip = 0.5 / s
  1659. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1660. elseif i == 2 then
  1661. local s = math.sqrt(m22 - m00 - m11 + 1)
  1662. local recip = 0.5 / s
  1663. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1664. end
  1665. end
  1666. end
  1667. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1668. local xs, ys, zs = x + x, y + y, z + z
  1669. local wx, wy, wz = w * xs, w * ys, w * zs
  1670. local xx = x * xs
  1671. local xy = x * ys
  1672. local xz = x * zs
  1673. local yy = y * ys
  1674. local yz = y * zs
  1675. local zz = z * zs
  1676. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1677. end
  1678. function QuaternionSlerp(a, b, t)
  1679. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1680. local startInterp, finishInterp
  1681. if cosTheta >= 1.0E-4 then
  1682. if 1 - cosTheta > 1.0E-4 then
  1683. local theta = ACOS(cosTheta)
  1684. local invSinTheta = 1 / SIN(theta)
  1685. startInterp = SIN((1 - t) * theta) * invSinTheta
  1686. finishInterp = SIN(t * theta) * invSinTheta
  1687. else
  1688. startInterp = 1 - t
  1689. finishInterp = t
  1690. end
  1691. elseif 1 + cosTheta > 1.0E-4 then
  1692. local theta = ACOS(-cosTheta)
  1693. local invSinTheta = 1 / SIN(theta)
  1694. startInterp = SIN((t - 1) * theta) * invSinTheta
  1695. finishInterp = SIN(t * theta) * invSinTheta
  1696. else
  1697. startInterp = t - 1
  1698. finishInterp = t
  1699. end
  1700. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1701. end
  1702. function Clerp(a, b, t)
  1703. local qa = {
  1704. QuaternionFromCFrame(a)
  1705. }
  1706. local qb = {
  1707. QuaternionFromCFrame(b)
  1708. }
  1709. local ax, ay, az = a.x, a.y, a.z
  1710. local bx, by, bz = b.x, b.y, b.z
  1711. local _t = 1 - t
  1712. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1713. end
  1714. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1715. local frame = IT("Frame")
  1716. frame.BackgroundTransparency = TRANSPARENCY
  1717. frame.BorderSizePixel = BORDERSIZEPIXEL
  1718. frame.Position = POSITION
  1719. frame.Size = SIZE
  1720. frame.BackgroundColor3 = COLOR
  1721. frame.BorderColor3 = BORDERCOLOR
  1722. frame.Name = NAME
  1723. frame.Parent = PARENT
  1724. return frame
  1725. end
  1726. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1727. local label = IT("TextLabel")
  1728. label.BackgroundTransparency = 1
  1729. label.Size = UD2(1, 0, 1, 0)
  1730. label.Position = UD2(0, 0, 0, 0)
  1731. label.TextColor3 = TEXTCOLOR
  1732. label.TextStrokeTransparency = STROKETRANSPARENCY
  1733. label.TextTransparency = TRANSPARENCY
  1734. label.FontSize = TEXTFONTSIZE
  1735. label.Font = TEXTFONT
  1736. label.BorderSizePixel = BORDERSIZEPIXEL
  1737. label.TextScaled = false
  1738. label.Text = TEXT
  1739. label.Name = NAME
  1740. label.Parent = PARENT
  1741. return label
  1742. end
  1743. function NoOutlines(PART)
  1744. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1745. end
  1746. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1747. local NEWWELD = IT(TYPE)
  1748. NEWWELD.Part0 = PART0
  1749. NEWWELD.Part1 = PART1
  1750. NEWWELD.C0 = C0
  1751. NEWWELD.C1 = C1
  1752. NEWWELD.Parent = PARENT
  1753. return NEWWELD
  1754. end
  1755. local S = IT("Sound")
  1756. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1757. local NEWSOUND
  1758. coroutine.resume(coroutine.create(function()
  1759. NEWSOUND = S:Clone()
  1760. NEWSOUND.Parent = PARENT
  1761. NEWSOUND.Volume = VOLUME
  1762. NEWSOUND.Pitch = PITCH
  1763. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  1764. NEWSOUND:play()
  1765. if DOESLOOP == true then
  1766. NEWSOUND.Looped = true
  1767. else
  1768. repeat
  1769. Swait()
  1770. until NEWSOUND.Playing == false
  1771. NEWSOUND:remove()
  1772. end
  1773. end))
  1774. return NEWSOUND
  1775. end
  1776. function CFrameFromTopBack(at, top, back)
  1777. local right = top:Cross(back)
  1778. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1779. end
  1780. function WACKYEFFECT(Table)
  1781. local TYPE = Table.EffectType or "Sphere"
  1782. local SIZE = Table.Size or VT(1, 1, 1)
  1783. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  1784. local TRANSPARENCY = Table.Transparency or 0
  1785. local ENDTRANSPARENCY = Table.Transparency2 or 1
  1786. local CFRAME = Table.CFrame or Torso.CFrame
  1787. local MOVEDIRECTION = Table.MoveToPos or nil
  1788. local ROTATION1 = Table.RotationX or 0
  1789. local ROTATION2 = Table.RotationY or 0
  1790. local ROTATION3 = Table.RotationZ or 0
  1791. local MATERIAL = Table.Material or "Neon"
  1792. local COLOR = Table.Color or C3(1, 1, 1)
  1793. local TIME = Table.Time or 45
  1794. local SOUNDID = Table.SoundID or nil
  1795. local SOUNDPITCH = Table.SoundPitch or nil
  1796. local SOUNDVOLUME = Table.SoundVolume or nil
  1797. coroutine.resume(coroutine.create(function()
  1798. local PLAYSSOUND = false
  1799. local SOUND
  1800. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  1801. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1802. PLAYSSOUND = true
  1803. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1804. end
  1805. EFFECT.Color = COLOR
  1806. local MSH
  1807. if TYPE == "Sphere" then
  1808. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  1809. elseif TYPE == "Block" then
  1810. MSH = IT("BlockMesh", EFFECT)
  1811. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  1812. elseif TYPE == "Wave" then
  1813. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  1814. elseif TYPE == "Ring" then
  1815. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  1816. elseif TYPE == "Slash" then
  1817. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  1818. elseif TYPE == "Round Slash" then
  1819. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  1820. elseif TYPE == "Swirl" then
  1821. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  1822. elseif TYPE == "Skull" then
  1823. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  1824. elseif TYPE == "Crystal" then
  1825. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  1826. end
  1827. if MSH ~= nil then
  1828. local MOVESPEED
  1829. if MOVEDIRECTION ~= nil then
  1830. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  1831. end
  1832. local GROWTH = SIZE - ENDSIZE
  1833. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1834. if TYPE == "Block" then
  1835. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  1836. else
  1837. EFFECT.CFrame = CFRAME
  1838. end
  1839. for LOOP = 1, TIME do
  1840. Swait()
  1841. MSH.Scale = MSH.Scale - GROWTH / TIME
  1842. if TYPE == "Wave" then
  1843. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  1844. end
  1845. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  1846. if TYPE == "Block" then
  1847. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  1848. else
  1849. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  1850. end
  1851. if MOVEDIRECTION ~= nil then
  1852. local ORI = EFFECT.Orientation
  1853. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  1854. EFFECT.Orientation = ORI
  1855. end
  1856. end
  1857. if PLAYSSOUND == false then
  1858. EFFECT:remove()
  1859. else
  1860. repeat
  1861. Swait()
  1862. until SOUND.Playing == false
  1863. EFFECT:remove()
  1864. end
  1865. elseif PLAYSSOUND == false then
  1866. EFFECT:remove()
  1867. else
  1868. repeat
  1869. Swait()
  1870. until SOUND.Playing == false
  1871. EFFECT:remove()
  1872. end
  1873. end))
  1874. end
  1875. function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
  1876. if FLOOR ~= nil then
  1877. coroutine.resume(coroutine.create(function()
  1878. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
  1879. PART.CFrame = CF(POSITION)
  1880. for i = 1, 45 do
  1881. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1882. RingPiece.Material = FLOOR.Material
  1883. RingPiece.Color = FLOOR.Color
  1884. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  1885. Debris:AddItem(RingPiece, SWAIT)
  1886. end
  1887. PART:remove()
  1888. end))
  1889. end
  1890. end
  1891. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  1892. if FLOOR ~= nil then
  1893. for i = 1, AMOUNT do
  1894. do
  1895. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1896. DEBREE.Material = FLOOR.Material
  1897. DEBREE.Color = FLOOR.Color
  1898. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  1899. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH))
  1900. coroutine.resume(coroutine.create(function()
  1901. Swait(15)
  1902. DEBREE.Parent = workspace
  1903. DEBREE.CanCollide = true
  1904. Debris:AddItem(DEBREE, SWAIT)
  1905. end))
  1906. end
  1907. end
  1908. end
  1909. end
  1910. function MakeForm(PART, TYPE)
  1911. if TYPE == "Cyl" then
  1912. local MSH = IT("CylinderMesh", PART)
  1913. elseif TYPE == "Ball" then
  1914. local MSH = IT("SpecialMesh", PART)
  1915. MSH.MeshType = "Sphere"
  1916. elseif TYPE == "Wedge" then
  1917. local MSH = IT("SpecialMesh", PART)
  1918. MSH.MeshType = "Wedge"
  1919. end
  1920. end
  1921. Debris = game:GetService("Debris")
  1922. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1923. local DIRECTION = CF(StartPos, EndPos).lookVector
  1924. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1925. end
  1926. function turnto(position)
  1927. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  1928. end
  1929. function CreateNeonCircle(ATTACHPART, POSITION, SIZE, DOESSPIN, COLOR, MATERIAL, THICKNESS, WIDTH)
  1930. local PART = CreatePart(3, Weapon, MATERIAL, 0, 1, COLOR, "CirclePart", VT(0, 0, 0), false)
  1931. for i = 1, 45 do
  1932. local RingPiece = CreatePart(3, Weapon, MATERIAL, 0, 0, COLOR, "CirclePart", VT(THICKNESS, WIDTH, SIZE * 0.65), false)
  1933. local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD(i * 8), RAD(0)), CF(0, 0, 0) * CF(SIZE * 4, 0, 0))
  1934. end
  1935. local PartWeld = CreateWeldOrSnapOrMotor("Weld", ATTACHPART, PART, ATTACHPART, POSITION * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1936. coroutine.resume(coroutine.create(function()
  1937. if DOESSPIN == true then
  1938. while true do
  1939. wait()
  1940. PartWeld.C0 = Clerp(PartWeld.C0, POSITION * ANGLES(RAD(0), RAD(SINE * 2), RAD(0)), 1)
  1941. end
  1942. end
  1943. end))
  1944. end
  1945. function Blink()
  1946. coroutine.resume(coroutine.create(function()
  1947. if EYE1 ~= nil and EYE2 ~= nil then
  1948. for i = 1, 5 do
  1949. Swait()
  1950. EYE1.Mesh.Scale = EYE1.Mesh.Scale - VT(0, 0.2, 0)
  1951. EYE2.Mesh.Scale = EYE2.Mesh.Scale - VT(0, 0.2, 0)
  1952. end
  1953. for i = 1, 5 do
  1954. Swait()
  1955. EYE1.Mesh.Scale = EYE1.Mesh.Scale + VT(0, 0.2, 0)
  1956. EYE2.Mesh.Scale = EYE2.Mesh.Scale + VT(0, 0.2, 0)
  1957. end
  1958. end
  1959. end))
  1960. end
  1961. local FACE = CreatePart(3, Weapon, "Fabric", 0, 0, "Dark stone grey", "Face", VT(1.01, 0.725, 1.01), false)
  1962. FACE.Color = C3(0, 0, 0)
  1963. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1964. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0, 0.225, 0), CF(0, 0, 0))
  1965. EYE1 = CreatePart(3, Weapon, "Neon", 0, 0, "White", "Eyeball", VT(0.1, 0.3, 0.1), false)
  1966. local DCL = IT("Decal", EYE1)
  1967. DCL.Face = "Front"
  1968. DCL.Texture = "http://www.roblox.com/asset/?id=2690000"
  1969. MakeForm(EYE1, "Ball")
  1970. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE1, CF(0.15, 0.26, -0.55), CF(0, 0, 0))
  1971. EYE2 = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Eyeball", VT(0.1, 0.3, 0.1), false)
  1972. local DCL = IT("Decal", EYE2)
  1973. DCL.Face = "Front"
  1974. DCL.Texture = "http://www.roblox.com/asset/?id=2690000"
  1975. MakeForm(EYE2, "Ball")
  1976. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15, 0.26, -0.55), CF(0, 0, 0))
  1977. local LASTPART = Head
  1978. local COLOR1 = 43
  1979. local COLOR2 = 33
  1980. local COLOR3 = 27
  1981. for i = 1, 15 do
  1982. local MATH = 1 - i / 20
  1983. if LASTPART == Head then
  1984. local Horn = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  1985. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.2, 0.65, -0.3) * ANGLES(RAD(35), RAD(0), RAD(-25)), CF(0, 0, 0))
  1986. LASTPART = Horn
  1987. Horn.Color = C3((COLOR1 + i * 7) / 255, (COLOR2 + i * 7) / 255, (COLOR2 + i * 7) / 255)
  1988. else
  1989. local Horn = CreatePart(3, Weapon, "Neon", 0, 0, "White", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  1990. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 2, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), CF(0, 0, 0))
  1991. LASTPART = Horn
  1992. Horn.Color = C3((COLOR1 + i * 7) / 255, (COLOR2 + i * 7) / 255, (COLOR2 + i * 7) / 255)
  1993. end
  1994. end
  1995. local LASTPART = Head
  1996. for i = 1, 15 do
  1997. local MATH = 1 - i / 20
  1998. if LASTPART == Head then
  1999. local Horn = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  2000. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.2, 0.65, -0.3) * ANGLES(RAD(35), RAD(0), RAD(25)), CF(0, 0, 0))
  2001. LASTPART = Horn
  2002. Horn.Color = C3((COLOR1 + i * 7) / 255, (COLOR2 + i * 7) / 255, (COLOR2 + i * 7) / 255)
  2003. else
  2004. local Horn = CreatePart(3, Weapon, "Neon", 0, 0, "White", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  2005. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 2, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), CF(0, 0, 0))
  2006. LASTPART = Horn
  2007. Horn.Color = C3((COLOR1 + i * 7) / 255, (COLOR2 + i * 7) / 255, (COLOR2 + i * 7) / 255)
  2008. end
  2009. end
  2010. local LASTPART = Torso
  2011. for i = 1, 45 do
  2012. local MATH = 1 - i / 60
  2013. if LASTPART == Torso then
  2014. local Tail = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, Torso.BrickColor, "Tail", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  2015. local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, -0.75, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2016. LASTPART = Tail
  2017. table.insert(TAIL, WLD)
  2018. else
  2019. local Tail = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, Torso.BrickColor, "Tail", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  2020. local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, Tail.Size.Y / 2, 0) * ANGLES(RAD(-1.2), RAD(0), RAD(0)), CF(0, 0, 0))
  2021. LASTPART = Tail
  2022. table.insert(TAIL, WLD)
  2023. end
  2024. end
  2025. local Tail = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Tip", VT(0.25, 0.25, 0.25), false)
  2026. local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, Tail.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2027. table.insert(TAIL, WLD)
  2028. LASTPART = Tail
  2029. local Tail = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Tip", VT(0.4, 0.45, 0.4), false)
  2030. local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, Tail.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2031. table.insert(TAIL, WLD)
  2032. LASTPART = Tail
  2033. local Tail = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Tip", VT(0.15, 0.35, 0.15), false)
  2034. local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, Tail.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2035. table.insert(TAIL, WLD)
  2036. CreateNeonCircle(Head, CF(0, -1.15, 0.1), 0.16, true, "Royal purple", "Neon", 0.05, 0.05)
  2037. for _, c in pairs(Weapon:GetChildren()) do
  2038. if c.ClassName == "Part" then
  2039. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2040. end
  2041. end
  2042. local SKILLTEXTCOLOR = C3(0, 0, 0)
  2043. local SKILLFONT = "SciFi"
  2044. local SKILLTEXTSIZE = 7
  2045. Weapon.Parent = Character
  2046. Humanoid.Died:connect(function()
  2047. ATTACK = true
  2048. end)
  2049. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  2050. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  2051. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Extreme Offset", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  2052. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Eon Fire", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  2053. function StatLabel(CFRAME, TEXT, COLOR)
  2054. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2055. STATPART.CFrame = CF(CFRAME.p, CFRAME.p + VT(MRANDOM(-5, 5), MRANDOM(0, 5), MRANDOM(-5, 5)))
  2056. local BODYGYRO = IT("BodyGyro", STATPART)
  2057. game:GetService("Debris"):AddItem(STATPART, 5)
  2058. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2059. BILLBOARDGUI.Adornee = STATPART
  2060. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5, 0)
  2061. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2062. BILLBOARDGUI.AlwaysOnTop = false
  2063. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2064. TEXTLABEL.BackgroundTransparency = 1
  2065. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2066. TEXTLABEL.Text = TEXT
  2067. TEXTLABEL.Font = SKILLFONT
  2068. TEXTLABEL.FontSize = "Size42"
  2069. TEXTLABEL.TextColor3 = COLOR
  2070. TEXTLABEL.TextStrokeTransparency = 0
  2071. TEXTLABEL.TextScaled = true
  2072. TEXTLABEL.TextWrapped = true
  2073. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2074. for i = 1, 50 do
  2075. Swait()
  2076. STATPART.CFrame = STATPART.CFrame * CF(0, 0, -0.2)
  2077. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + 0.02
  2078. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2079. end
  2080. THEPART.Parent = nil
  2081. end), STATPART, TEXTLABEL)
  2082. end
  2083. function ApplyDamage(Humanoid, Damage, TorsoPart)
  2084. local defence = Instance.new("BoolValue", Humanoid.Parent)
  2085. defence.Name = "HitBy" .. Player.Name
  2086. game:GetService("Debris"):AddItem(defence, 0.001)
  2087. Damage = Damage * DAMAGEMULTIPLIER
  2088. if Humanoid.Health ~= 0 then
  2089. local CritChance = MRANDOM(1, 100)
  2090. if Damage > Humanoid.Health then
  2091. Damage = math.ceil(Humanoid.Health)
  2092. if Damage == 0 then
  2093. Damage = 0.1
  2094. end
  2095. end
  2096. Humanoid.Health = Humanoid.Health - Damage
  2097. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  2098. end
  2099. end
  2100. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
  2101. local CHILDREN = workspace:GetDescendants()
  2102. for index, CHILD in pairs(CHILDREN) do
  2103. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2104. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2105. if HUM then
  2106. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2107. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  2108. if INSTAKILL == true then
  2109. CHILD:BreakJoints()
  2110. else
  2111. local DMG = MRANDOM(MINDMG, MAXDMG)
  2112. ApplyDamage(HUM, DMG, TORSO)
  2113. end
  2114. if FLING > 0 then
  2115. for _, c in pairs(CHILD:GetChildren()) do
  2116. if c:IsA("BasePart") then
  2117. local bv = Instance.new("BodyVelocity")
  2118. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2119. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  2120. bv.Parent = c
  2121. Debris:AddItem(bv, 0.05)
  2122. end
  2123. end
  2124. end
  2125. end
  2126. end
  2127. end
  2128. end
  2129. end
  2130. function Extreme_Offset()
  2131. local HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(Mouse.Hit.p + VT(0, 1, 0), Mouse.Hit.p - VT(0, 1, 0)).lookVector, 25, Character)
  2132. if HITFLOOR then
  2133. local ORIGINPOS = VT(RootPart.Position.X, HITPOS.Y + 8, RootPart.Position.Z)
  2134. CreateSound("1295446488", Torso, 5, 1)
  2135. for i = 1, 5 do
  2136. WACKYEFFECT({
  2137. Time = MRANDOM(15, 35),
  2138. EffectType = "Round Slash",
  2139. Size = VT(0, 0, 0),
  2140. Size2 = VT(0.3, 0, 0.3),
  2141. Transparency = 0.5,
  2142. Transparency2 = 1,
  2143. CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
  2144. MoveToPos = nil,
  2145. RotationX = MRANDOM(-50, 50) / 10,
  2146. RotationY = MRANDOM(-50, 50) / 10,
  2147. RotationZ = MRANDOM(-50, 50) / 10,
  2148. Material = "Neon",
  2149. Color = C3(1, 1, 1),
  2150. SoundID = nil,
  2151. SoundPitch = nil,
  2152. SoundVolume = nil
  2153. })
  2154. end
  2155. ATTACK = true
  2156. Rooted = true
  2157. UNANCHOR = false
  2158. RootPart.Anchored = true
  2159. RootPart.CFrame = CF(HITPOS + VT(0, 8, 0), ORIGINPOS) * ANGLES(RAD(0), RAD(180), RAD(0))
  2160. for i = 1, 5 do
  2161. WACKYEFFECT({
  2162. Time = MRANDOM(15, 35),
  2163. EffectType = "Round Slash",
  2164. Size = VT(0, 0, 0),
  2165. Size2 = VT(0.3, 0, 0.3),
  2166. Transparency = 0.5,
  2167. Transparency2 = 1,
  2168. CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
  2169. MoveToPos = nil,
  2170. RotationX = MRANDOM(-50, 50) / 10,
  2171. RotationY = MRANDOM(-50, 50) / 10,
  2172. RotationZ = MRANDOM(-50, 50) / 10,
  2173. Material = "Neon",
  2174. Color = C3(1, 1, 1),
  2175. SoundID = nil,
  2176. SoundPitch = nil,
  2177. SoundVolume = nil
  2178. })
  2179. end
  2180. for i = 0, 0.2, 0.1 / Animation_Speed do
  2181. Swait()
  2182. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(150)), 2 / Animation_Speed)
  2183. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2184. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2185. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2186. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2187. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 2 / Animation_Speed)
  2188. end
  2189. for i = 0, 1, 0.1 / Animation_Speed do
  2190. Swait()
  2191. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 0.02 / Animation_Speed)
  2192. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.02 / Animation_Speed)
  2193. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.02 / Animation_Speed)
  2194. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.02 / Animation_Speed)
  2195. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.02 / Animation_Speed)
  2196. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.02 / Animation_Speed)
  2197. end
  2198. for i = 1, 10 do
  2199. Swait()
  2200. RootPart.CFrame = RootPart.CFrame * CF(0, -0.4, 0)
  2201. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 1.7 / Animation_Speed)
  2202. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1.7 / Animation_Speed)
  2203. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1.7 / Animation_Speed)
  2204. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.7 / Animation_Speed)
  2205. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.7 / Animation_Speed)
  2206. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.7 / Animation_Speed)
  2207. end
  2208. for i = 0, 0.2, 0.1 / Animation_Speed do
  2209. Swait()
  2210. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  2211. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  2212. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2213. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  2214. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  2215. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  2216. end
  2217. local HITFLOOR, HITPOS = Raycast(RightArm.Position, CF(RightArm.Position, RightArm.Position + VT(0, -1, 0)).lookVector, 8, Character)
  2218. if HITFLOOR then
  2219. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  2220. local CHILDREN = HITFLOOR.Parent:GetDescendants()
  2221. for index, CHILD in pairs(CHILDREN) do
  2222. if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
  2223. for i = 1, 5 do
  2224. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25))
  2225. CHILD:remove()
  2226. end
  2227. end
  2228. end
  2229. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  2230. SOUNDPART.CFrame = CF(HITPOS)
  2231. Debris:AddItem(SOUNDPART, 5)
  2232. CreateSound("130972023", SOUNDPART, 6, 3)
  2233. CreateSound("182765513", SOUNDPART, 6, 1)
  2234. WACKYEFFECT({
  2235. EffectType = "Ring",
  2236. Size = VT(0, 0, 0),
  2237. Size2 = VT(1, 1, 0),
  2238. Transparency = 0.7,
  2239. Transparency2 = 1,
  2240. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  2241. MoveToPos = nil,
  2242. RotationX = 0,
  2243. RotationY = 0,
  2244. RotationZ = 0,
  2245. Material = "Neon",
  2246. Color = C3(1, 1, 1),
  2247. SoundID = nil,
  2248. SoundPitch = nil,
  2249. SoundVolume = nil
  2250. })
  2251. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  2252. local CHILDREN = HITFLOOR.Parent.Parent:GetDescendants()
  2253. for index, CHILD in pairs(CHILDREN) do
  2254. if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
  2255. for i = 1, 5 do
  2256. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25))
  2257. CHILD:remove()
  2258. end
  2259. end
  2260. end
  2261. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  2262. SOUNDPART.CFrame = CF(HITPOS)
  2263. Debris:AddItem(SOUNDPART, 5)
  2264. CreateSound("130972023", SOUNDPART, 6, 3)
  2265. CreateSound("182765513", SOUNDPART, 6, 1)
  2266. WACKYEFFECT({
  2267. EffectType = "Ring",
  2268. Size = VT(0, 0, 0),
  2269. Size2 = VT(1, 1, 0),
  2270. Transparency = 0.7,
  2271. Transparency2 = 1,
  2272. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  2273. MoveToPos = nil,
  2274. RotationX = 0,
  2275. RotationY = 0,
  2276. RotationZ = 0,
  2277. Material = "Neon",
  2278. Color = C3(1, 1, 1),
  2279. SoundID = nil,
  2280. SoundPitch = nil,
  2281. SoundVolume = nil
  2282. })
  2283. elseif HITFLOOR.Anchored == false then
  2284. if HITFLOOR.Parent ~= workspace then
  2285. local CHILDREN = HITFLOOR.Parent:GetDescendants()
  2286. for index, CHILD in pairs(CHILDREN) do
  2287. if CHILD:IsA("BasePart") and CHILD.Position.Y < HITPOS.Y then
  2288. for i = 1, 5 do
  2289. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 3, 5, MRANDOM(15, 25))
  2290. end
  2291. CHILD:remove()
  2292. end
  2293. end
  2294. else
  2295. for i = 1, 5 do
  2296. CreateFlyingDebree(HITFLOOR, CF(HITFLOOR.Position), 1, HITFLOOR.Size / 3, 5, MRANDOM(15, 25))
  2297. end
  2298. HITFLOOR:remove()
  2299. end
  2300. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  2301. SOUNDPART.CFrame = CF(HITPOS)
  2302. Debris:AddItem(SOUNDPART, 5)
  2303. CreateSound("130972023", SOUNDPART, 10, 3)
  2304. CreateSound("178452217", SOUNDPART, 6, 1)
  2305. WACKYEFFECT({
  2306. EffectType = "Ring",
  2307. Size = VT(0, 0, 0),
  2308. Size2 = VT(1, 1, 0),
  2309. Transparency = 0.7,
  2310. Transparency2 = 1,
  2311. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  2312. MoveToPos = nil,
  2313. RotationX = 0,
  2314. RotationY = 0,
  2315. RotationZ = 0,
  2316. Material = "Neon",
  2317. Color = C3(1, 1, 1),
  2318. SoundID = nil,
  2319. SoundPitch = nil,
  2320. SoundVolume = nil
  2321. })
  2322. else
  2323. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  2324. SOUNDPART.CFrame = CF(HITPOS)
  2325. Debris:AddItem(SOUNDPART, 5)
  2326. CreateSound("130972023", SOUNDPART, 10, 1)
  2327. CreateSound("130972023", SOUNDPART, 6, 0.7)
  2328. CreateDebreeRing(HITFLOOR, HITPOS, 5, VT(5, 5, 5), 5)
  2329. CreateDebreeRing(HITFLOOR, HITPOS, 8, VT(8, 8, 8), 5)
  2330. ApplyAoE(HITPOS, 15, 45, 75, 75, false)
  2331. ApplyAoE(HITPOS, 25, 25, 35, 35, false)
  2332. for i = 1, 5 do
  2333. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10), 5, MRANDOM(75, 150))
  2334. end
  2335. for i = 1, 5 do
  2336. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2), 5, MRANDOM(75, 150))
  2337. end
  2338. end
  2339. end
  2340. for i = 0, 1.2, 0.1 / Animation_Speed do
  2341. Swait()
  2342. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  2343. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  2344. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2345. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  2346. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  2347. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  2348. end
  2349. ATTACK = false
  2350. Rooted = false
  2351. UNANCHOR = true
  2352. RootPart.Anchored = false
  2353. end
  2354. end
  2355. function Eon_Fire()
  2356. ATTACK = true
  2357. Rooted = true
  2358. local GYRO = IT("BodyGyro", RootPart)
  2359. GYRO.D = 15
  2360. GYRO.P = 2000
  2361. GYRO.MaxTorque = VT(0, 4000000, 0)
  2362. CreateSound("341301115", Head, 5, 1.1)
  2363. CreateSound("93724183", Head, 6, 1)
  2364. for i = 1, 200 do
  2365. Swait()
  2366. WACKYEFFECT({
  2367. Time = MRANDOM(5, 15),
  2368. EffectType = "Round Slash",
  2369. Size = VT(0, 0, 0),
  2370. Size2 = VT(0.12, 0, 0.12),
  2371. Transparency = 0.5,
  2372. Transparency2 = 1,
  2373. CFrame = RootPart.CFrame * CF(0, -2.8, 0) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2374. MoveToPos = nil,
  2375. RotationX = MRANDOM(-50, 50) / 50,
  2376. RotationY = MRANDOM(-50, 50) / 10,
  2377. RotationZ = MRANDOM(-50, 50) / 50,
  2378. Material = "Neon",
  2379. Color = C3(1, 0, 0),
  2380. SoundID = nil,
  2381. SoundPitch = nil,
  2382. SoundVolume = nil
  2383. })
  2384. WACKYEFFECT({
  2385. Time = MRANDOM(5, 15),
  2386. EffectType = "Round Slash",
  2387. Size = VT(0, 0, 0),
  2388. Size2 = VT(0.1, 0, 0.1),
  2389. Transparency = 0.5,
  2390. Transparency2 = 1,
  2391. CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-35), RAD(MRANDOM(0, 360)), RAD(0)),
  2392. MoveToPos = nil,
  2393. RotationX = MRANDOM(-50, 50) / 50,
  2394. RotationY = MRANDOM(-50, 50) / 10,
  2395. RotationZ = MRANDOM(-50, 50) / 50,
  2396. Material = "Neon",
  2397. Color = C3(1, 0, 0),
  2398. SoundID = nil,
  2399. SoundPitch = nil,
  2400. SoundVolume = nil
  2401. })
  2402. WACKYEFFECT({
  2403. Time = MRANDOM(5, 15),
  2404. EffectType = "Round Slash",
  2405. Size = VT(0, 0, 0),
  2406. Size2 = VT(0.16, 0, 0.16),
  2407. Transparency = 0.5,
  2408. Transparency2 = 1,
  2409. CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-45), RAD(MRANDOM(0, 360)), RAD(0)),
  2410. MoveToPos = nil,
  2411. RotationX = MRANDOM(-50, 50) / 50,
  2412. RotationY = MRANDOM(-50, 50) / 10,
  2413. RotationZ = MRANDOM(-50, 50) / 50,
  2414. Material = "Neon",
  2415. Color = C3(1, 0, 0),
  2416. SoundID = nil,
  2417. SoundPitch = nil,
  2418. SoundVolume = nil
  2419. })
  2420. WACKYEFFECT({
  2421. Time = 5,
  2422. EffectType = "Sphere",
  2423. Size = VT(i, i, i) / 150,
  2424. Size2 = VT(0, 0, 0),
  2425. Transparency = 0.5,
  2426. Transparency2 = 1,
  2427. CFrame = Head.CFrame * CF(0, -0.25, -1),
  2428. MoveToPos = nil,
  2429. RotationX = 0,
  2430. RotationY = 0,
  2431. RotationZ = 0,
  2432. Material = "Neon",
  2433. Color = C3(1, 0, 0),
  2434. SoundID = nil,
  2435. SoundPitch = nil,
  2436. SoundVolume = nil
  2437. })
  2438. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2439. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  2440. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  2441. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed)
  2442. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed)
  2443. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  2444. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  2445. end
  2446. GYRO:remove()
  2447. for i = 0, 0.3, 0.1 / Animation_Speed do
  2448. Swait()
  2449. WACKYEFFECT({
  2450. Time = 25,
  2451. EffectType = "Sphere",
  2452. Size = VT(200, 200, 200) / 150,
  2453. Size2 = VT(0, 0, 0),
  2454. Transparency = 0.5,
  2455. Transparency2 = 1,
  2456. CFrame = Head.CFrame * CF(0, -0.25, -1),
  2457. MoveToPos = nil,
  2458. RotationX = 0,
  2459. RotationY = 0,
  2460. RotationZ = 0,
  2461. Material = "Neon",
  2462. Color = C3(1, 0, 0),
  2463. SoundID = nil,
  2464. SoundPitch = nil,
  2465. SoundVolume = nil
  2466. })
  2467. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2468. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2469. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2470. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2471. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2472. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2473. end
  2474. coroutine.resume(coroutine.create(function()
  2475. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "DOOM", VT(1, 1, 1))
  2476. MakeForm(FIREBALL, "Ball")
  2477. local SOUND = CreateSound(463593339, FIREBALL, 8, 1, false)
  2478. FIREBALL.CFrame = CF(Head.Position, Mouse.Hit.p) * CF(0, 0, -2)
  2479. for i = 1, 500 do
  2480. Swait()
  2481. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
  2482. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.2, Character)
  2483. if HITFLOOR ~= nil then
  2484. break
  2485. end
  2486. end
  2487. CreateSound(325132788, Effects, 8, 1, false)
  2488. for i = 1, 120 do
  2489. Swait()
  2490. WACKYEFFECT({
  2491. Time = 85,
  2492. EffectType = "Sphere",
  2493. Size = FIREBALL.Size,
  2494. Size2 = VT(0, 1000, 0),
  2495. Transparency = 0.5,
  2496. Transparency2 = 1,
  2497. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2498. MoveToPos = nil,
  2499. RotationX = MRANDOM(-50, 50) / 10,
  2500. RotationY = MRANDOM(-50, 50) / 10,
  2501. RotationZ = MRANDOM(-50, 50) / 10,
  2502. Material = "Neon",
  2503. Color = C3(1, 0, 0),
  2504. SoundID = nil,
  2505. SoundPitch = nil,
  2506. SoundVolume = nil
  2507. })
  2508. FIREBALL.Size = FIREBALL.Size - VT(1, 1, 1) / 120
  2509. end
  2510. Swait(5)
  2511. ApplyAoE(FIREBALL.Position, 435, 65, 65, 600, false)
  2512. for i = 1, 10 do
  2513. WACKYEFFECT({
  2514. Time = 85 + 5 * i,
  2515. EffectType = "Slash",
  2516. Size = VT(3, 0, 3),
  2517. Size2 = VT(12, 0, 12),
  2518. Transparency = 0.5,
  2519. Transparency2 = 1,
  2520. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2521. MoveToPos = nil,
  2522. RotationX = MRANDOM(-50, 50) / 50,
  2523. RotationY = MRANDOM(-50, 50) / 10,
  2524. RotationZ = MRANDOM(-50, 50) / 50,
  2525. Material = "Neon",
  2526. Color = C3(1, 1, 1),
  2527. SoundID = nil,
  2528. SoundPitch = nil,
  2529. SoundVolume = nil
  2530. })
  2531. WACKYEFFECT({
  2532. Time = 185 + 5 * i,
  2533. EffectType = "Swirl",
  2534. Size = VT(15, 15, 15),
  2535. Size2 = VT(700, 700, 700) + VT(15, 15, 15) * i,
  2536. Transparency = 0.5,
  2537. Transparency2 = 1,
  2538. CFrame = FIREBALL.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2539. MoveToPos = nil,
  2540. RotationX = MRANDOM(-50, 50) / 50,
  2541. RotationY = MRANDOM(-50, 50) / 10,
  2542. RotationZ = MRANDOM(-50, 50) / 50,
  2543. Material = "Neon",
  2544. Color = C3(1, 0.5, 0.5),
  2545. SoundID = nil,
  2546. SoundPitch = nil,
  2547. SoundVolume = nil
  2548. })
  2549. WACKYEFFECT({
  2550. Time = 285 + 5 * i,
  2551. EffectType = "Round Slash",
  2552. Size = VT(3, 0, 3),
  2553. Size2 = VT(12, 0, 12),
  2554. Transparency = 0.5,
  2555. Transparency2 = 1,
  2556. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2557. MoveToPos = nil,
  2558. RotationX = MRANDOM(-50, 50) / 50,
  2559. RotationY = MRANDOM(-50, 50) / 10,
  2560. RotationZ = MRANDOM(-50, 50) / 50,
  2561. Material = "Neon",
  2562. Color = C3(1, 0, 0),
  2563. SoundID = nil,
  2564. SoundPitch = nil,
  2565. SoundVolume = nil
  2566. })
  2567. WACKYEFFECT({
  2568. Time = 285 + 5 * i,
  2569. EffectType = "Sphere",
  2570. Size = VT(650, 650, 650),
  2571. Size2 = VT(750, 750, 750) + VT(15, 15, 15) * i,
  2572. Transparency = 0.5,
  2573. Transparency2 = 1,
  2574. CFrame = FIREBALL.CFrame,
  2575. MoveToPos = nil,
  2576. RotationX = 0,
  2577. RotationY = 0,
  2578. RotationZ = 0,
  2579. Material = "Neon",
  2580. Color = C3(1, 0, 0),
  2581. SoundID = nil,
  2582. SoundPitch = 0,
  2583. SoundVolume = 0
  2584. })
  2585. end
  2586. wait(1)
  2587. WACKYEFFECT({
  2588. Time = 75,
  2589. EffectType = "Sphere",
  2590. Size = VT(350, 350, 350),
  2591. Size2 = VT(4500, 4500, 4500),
  2592. Transparency = 0.8,
  2593. Transparency2 = 1,
  2594. CFrame = FIREBALL.CFrame,
  2595. MoveToPos = nil,
  2596. RotationX = 0,
  2597. RotationY = 0,
  2598. RotationZ = 0,
  2599. Material = "Neon",
  2600. Color = C3(1, 1, 1),
  2601. SoundID = nil,
  2602. SoundPitch = 0,
  2603. SoundVolume = 0
  2604. })
  2605. for i = 1, 15 do
  2606. Swait()
  2607. ApplyAoE(FIREBALL.Position, 435 + 85 * i, 3, 3, 100, false)
  2608. WACKYEFFECT({
  2609. Time = 85,
  2610. EffectType = "Sphere",
  2611. Size = VT(75, 75, 75),
  2612. Size2 = VT(0, 2500, 0),
  2613. Transparency = 0.5,
  2614. Transparency2 = 1,
  2615. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2616. MoveToPos = nil,
  2617. RotationX = MRANDOM(-50, 50) / 10,
  2618. RotationY = MRANDOM(-50, 50) / 10,
  2619. RotationZ = MRANDOM(-50, 50) / 10,
  2620. Material = "Neon",
  2621. Color = C3(1, 0, 0),
  2622. SoundID = nil,
  2623. SoundPitch = nil,
  2624. SoundVolume = nil
  2625. })
  2626. end
  2627. FIREBALL:remove()
  2628. end))
  2629. WACKYEFFECT({
  2630. Time = 25,
  2631. EffectType = "Ring",
  2632. Size = VT(0, 0, 0),
  2633. Size2 = VT(3.75, 3.75, 0),
  2634. Transparency = 0.7,
  2635. Transparency2 = 1,
  2636. CFrame = Head.CFrame * CF(0, -0.25, -0.75),
  2637. MoveToPos = nil,
  2638. RotationX = 0,
  2639. RotationY = 0,
  2640. RotationZ = 0,
  2641. Material = "Neon",
  2642. Color = C3(1, 0, 0),
  2643. SoundID = nil,
  2644. SoundPitch = nil,
  2645. SoundVolume = nil
  2646. })
  2647. WACKYEFFECT({
  2648. Time = 50,
  2649. EffectType = "Ring",
  2650. Size = VT(0, 0, 0),
  2651. Size2 = VT(15, 15, 0),
  2652. Transparency = 0.7,
  2653. Transparency2 = 1,
  2654. CFrame = Head.CFrame * CF(0, -0.25, -0.75),
  2655. MoveToPos = nil,
  2656. RotationX = 0,
  2657. RotationY = 0,
  2658. RotationZ = 0,
  2659. Material = "Neon",
  2660. Color = C3(1, 0, 0),
  2661. SoundID = nil,
  2662. SoundPitch = nil,
  2663. SoundVolume = nil
  2664. })
  2665. for i = 0, 0.3, 0.1 / Animation_Speed do
  2666. Swait()
  2667. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2668. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2669. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2670. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2671. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2672. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2673. end
  2674. ATTACK = false
  2675. Rooted = false
  2676. end
  2677. function Eon_Anatomy()
  2678. ATTACK = true
  2679. Rooted = false
  2680. for i = 0, 1, 0.1 / Animation_Speed do
  2681. Swait()
  2682. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2683. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2684. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2685. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2686. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2687. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2688. end
  2689. ATTACK = false
  2690. Rooted = false
  2691. end
  2692. function MouseDown(Mouse)
  2693. if ATTACK == false then
  2694. end
  2695. end
  2696. function MouseUp(Mouse)
  2697. HOLD = false
  2698. end
  2699. function KeyDown(Key)
  2700. KEYHOLD = true
  2701. if Key == "z" and ATTACK == false then
  2702. Extreme_Offset()
  2703. end
  2704. if Key == "b" and ATTACK == false then
  2705. Eon_Fire()
  2706. end
  2707. if Key ~= "c" or ATTACK == false then
  2708. end
  2709. if Key ~= "v" or ATTACK == false then
  2710. end
  2711. if Key ~= "x" or ATTACK == false then
  2712. end
  2713. end
  2714. function KeyUp(Key)
  2715. KEYHOLD = false
  2716. end
  2717. Mouse.Button1Down:connect(function(NEWKEY)
  2718. MouseDown(NEWKEY)
  2719. end)
  2720. Mouse.Button1Up:connect(function(NEWKEY)
  2721. MouseUp(NEWKEY)
  2722. end)
  2723. Mouse.KeyDown:connect(function(NEWKEY)
  2724. KeyDown(NEWKEY)
  2725. end)
  2726. Mouse.KeyUp:connect(function(NEWKEY)
  2727. KeyUp(NEWKEY)
  2728. end)
  2729. function unanchor()
  2730. if UNANCHOR == true then
  2731. RootPart.Anchored = false
  2732. end
  2733. local CHILDREN = Character:GetDescendants()
  2734. for index, CHILD in pairs(CHILDREN) do
  2735. if CHILD:IsA("BasePart") and CHILD ~= RootPart and CHILD.Parent ~= Effects and CHILD.Parent.Parent ~= Effects then
  2736. CHILD.Anchored = false
  2737. end
  2738. end
  2739. end
  2740. Humanoid.Changed:connect(function(Jump)
  2741. if Jump == "Jump" and Disable_Jump == true then
  2742. Humanoid.Jump = false
  2743. end
  2744. end)
  2745. while true do
  2746. Swait()
  2747. script.Parent = WEAPONGUI
  2748. ANIMATE.Parent = nil
  2749. if Humanoid then
  2750. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2751. IDLEANIMATION:Play()
  2752. end
  2753. for T = 1, #TAIL do
  2754. if TAIL[T] ~= nil then
  2755. TAIL[T].C1 = Clerp(TAIL[T].C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(3.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2756. end
  2757. end
  2758. SINE = SINE + CHANGE
  2759. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2760. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2761. local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
  2762. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2763. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2764. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2765. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2766. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), -0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2767. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), 0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2768. elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then
  2769. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2770. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2771. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2772. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2773. end
  2774. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2775. ANIM = "Jump"
  2776. if ATTACK == false then
  2777. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2778. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2779. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2780. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2781. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2782. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2783. end
  2784. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2785. ANIM = "Fall"
  2786. if ATTACK == false then
  2787. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2788. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2789. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2790. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2791. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2792. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2793. end
  2794. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2795. ANIM = "Idle"
  2796. if ATTACK == false then
  2797. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed)
  2798. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  2799. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2800. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2801. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2802. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2803. end
  2804. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2805. ANIM = "Walk"
  2806. if ATTACK == false then
  2807. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2808. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5), RAD(0), RAD(-10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2809. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  2810. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  2811. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2812. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2813. end
  2814. end
  2815. unanchor()
  2816. Humanoid.MaxHealth = "inf"
  2817. Humanoid.Health = "inf"
  2818. if Rooted == false then
  2819. Disable_Jump = false
  2820. Humanoid.WalkSpeed = Speed
  2821. elseif Rooted == true then
  2822. Disable_Jump = true
  2823. Humanoid.WalkSpeed = 0
  2824. end
  2825. BLINKLOOP = BLINKLOOP + 1
  2826. if BLINKLOOP >= 650 then
  2827. BLINKLOOP = 0
  2828. Blink()
  2829. end
  2830. sick.Parent = Torso
  2831. sick.Playing = true
  2832. sick.Volume = 1
  2833. sick.Pitch = 0.9
  2834. if Head:FindFirstChild("face") and ATTACK == false then
  2835. Head.face.Texture = "rbxassetid://429340009"
  2836. end
  2837. Humanoid.Name = MRANDOM(100000000, 999999999)
  2838. end
Advertisement
Add Comment
Please, Sign In to add comment