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Adjusted Sector Settings Kesslier

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Mar 10th, 2023
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  1. {
  2.  
  3. "plugins":{
  4. "newGameSectorProcGen":"data.campaign.procgen.SectorProcGenMod",
  5. },
  6. #Change the number below to increase or decrease the size of the Sector
  7. #"sectorWidth":246000,
  8. #"sectorHeight":156000,
  9. #"sectorConstellationSize":2000,
  10. #"sectorConstellationCellSize":10,
  11. "sectorWidth":246000,
  12. "sectorHeight":156000,
  13. "AdjustedSectorConstellationCount":250,
  14. "AdjustedSectorConstellationSize":750,
  15. "AdjustedSectorConstellationCellSize":5,
  16.  
  17. "sectorConstellationRemnantMin":35,
  18. "sectorConstellationRemnantMax":65,
  19. "sectorConstellationRemnantSkipProb":0,
  20.  
  21. "sectorRemnantPresenceLow":0,
  22. "sectorRemnantPresenceMed":1,
  23.  
  24. "sectorConstellationRuinsMin":30,
  25. "sectorConstellationRuinsMax":65,
  26.  
  27. "sectorDerelictMotherships":7,
  28. "sectorDerelictCryosleepers":19,
  29.  
  30. # this field controls the amount of Coronal Taps, default = 2
  31. "sectorCoronalTaps":18,
  32.  
  33. # this fields control the amount of Gates outside of Core Worlds, default is 15 and 20
  34. "minNonCoreGatesInSectorMod":60,
  35. "maxNonCoreGatesInSectorMod":90,
  36.  
  37. # this fields control the amount of XIV Legion-class ships you can encounter outside of the Core Worlds, default is 2, 3, 1, 2
  38. "XIV_LEGION_NON_SALVAGEBLE_MIN":0,
  39. "XIV_LEGION_NON_SALVAGEBLE_MAX":0,
  40. "XIV_LEGION_SALVAGEBLE_MIN":10,
  41. "XIV_LEGION_SALVAGEBLE_MAX":20,
  42.  
  43. #Random number of arcs apply to map
  44. #Vanilla value 20
  45. "AdjustedSectorRndArcs":20,
  46.  
  47. #Generate hyperstorms options.
  48. #"true" for generating hyperstorms for BIG map, "false" to generate default-sized hyperstorms.
  49. #Disclameer - might not work properly in "false" state if Nexerelin isn't updated (v0.10.5 or older) but enabled
  50. "AdjustedSectorHS":true,
  51.  
  52. #Accessibility will be base - 1 at that many light-years from center of mass
  53. #"accessibilityDistFromCOM":80,
  54. #"accessibilitySameFactionBonus":0.80,
  55. "accessibilityDistFromCOM":80,
  56. "accessibilitySameFactionBonus":0.80,
  57.  
  58. #If SAD is enabled, you can change the amount of SAD-themed constellations
  59. #"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4,
  60. #"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6,
  61. "SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":15,
  62. "SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":30,
  63.  
  64. #If DME is enabled, as well as random generated blade breaker systems, you can change the amount of said BB-themed constellations.
  65. #"BladeBreakerThemed_ConstellationMin_AS":3,
  66. #"BladeBreakerThemed_ConstellationMax_AS":5,
  67. #"BladeBreakerThemed_ConstellationSkipProb_AS":0.75,
  68. "BladeBreakerThemed_ConstellationMin_AS":25,
  69. "BladeBreakerThemed_ConstellationMax_AS":30,
  70. "BladeBreakerThemed_ConstellationSkipProb_AS":0,
  71.  
  72. #If Prv Starworks is enabled, as well as random generated Agni systems, you can change the amount of said Agni-themed constellations.
  73. "AgniThemed_ConstellationMin_AS":25,
  74. "AgniThemed_ConstellationMax_AS":30,
  75. "AgniThemed_ConstellationSkip_AS":0,
  76. }
Tags: starsector
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