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MW2 Dedicated Server Config

Jan 19th, 2014
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  1. ////////////////////////////////////////////////////////////
  2. ///     fourDeltaOne IW4M Server Configuration file      ///
  3. ///                                             ///
  4. ////////////////////////////////////////////////////////////
  5.  
  6.  
  7. //////////////////////////////////////////////////
  8. // SERVER NAME & COLORS TIPS            //
  9. //////////////////////////////////////////////////
  10. //                      //
  11. // ^1 = Red                     //
  12. // ^2 = Green                   //
  13. // ^3 = Yellow                  //
  14. // ^4 = Blue                    //
  15. // ^5 = Cyan                    //
  16. // ^6 = Pink                    //
  17. // ^7 = White                   //
  18. // ^8 = Random Color                //
  19. // ^9 = Grey                    //
  20. // ^0 = Black                   //
  21. //                      //
  22. // Hostname Example: ^5I ^6AM ^2LAZY        //
  23. //                      //
  24. //////////////////////////////////////////////////
  25.  
  26. set sv_hostname "[UK] RUST TDM"     // Please put a server host name here
  27.  
  28. //////////////////////////////////////////////////
  29. // INFO                     //
  30. //////////////////////////////////////////////////
  31.  
  32. sets _Admin "@@@"               // Your username.
  33. sets _Email ""      // E-mail address. you can leave blank
  34. sets _Website ""        // Website
  35. sets _Location "EU - West"          // Location
  36. set xblive_rankedmatch 1
  37.  
  38.  
  39. //////////////////////////////////////////////////
  40. // NON-GAMEPLAY CONFIGURATION           //
  41. //////////////////////////////////////////////////
  42.  
  43. set rcon_password "@@@"                 // Access to your server to change stuff remotely. empty = disabled
  44. set privateMatch_serverPassword ""      // Password Protected Game. Leave blank if you want players to join
  45. set sv_allowClientConsole "1"           // Enable or Disable players ability to access server commands
  46. set party_maxplayers "18"           // Maximum players that can't enter server
  47. set sv_maxPing "0"              // maximum ping allowed, any higher and players will get kicked.( If you get server is for low ping players only, set this to 0)
  48. set sv_timeout "20"                 // Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions
  49. set sv_reconnectlimit "3"           // How many times you can try to reconnect
  50. set g_inactivity "1200"                 // Enable or Disable auto kick feature for idle/AFK players
  51. set g_inactivitySpectator "1800"        // time in seconds before a spectator gets kicked
  52. set g_logSync "1"               // 1 = always flush games_mp.log, 0 = only flush on game end
  53. set g_log "console_mp.log"          // Gamelog filename
  54. set com_logFilter "1"               // Removes ~95% of unneeded lines from the log.
  55. set sv_pure "0"                 // verifying cilent files
  56. set sv_sayName "^7Console"          // name server-side 'say' commands show up as
  57. set iw4m_suicideMsg "0"             // custom suicide messages
  58. set sv_floodProtect "3"             // Chat Spam Protection
  59. set sv_kickBanTime "60"         // Kick Ban Duration. Time before player can re-join the server after getting kicked.
  60. set iw4m_secure "0"             // Enable checking of 'clean' client status
  61. set iw4m_remoteKick "1"             // Allow the master server to kick unclean clients automatically
  62. set iw4m_onelog "1"             // games_mp.log will always be created on m2demo folder, even if you run or change mods.
  63. set scr_game_objectiveStreaks "1"           // 1 = Turn on chopper, AC130 and nukes. 0 = Turn them off
  64. set scr_player_sprinttime "50"
  65.  
  66.  
  67. //////////////////////////////////////////////////
  68. // VOTING CONFIGURATION             //
  69. //////////////////////////////////////////////////
  70.  
  71. set g_voteBanRatio "0.80"           // Ratio required for voteban      
  72. set g_voteKickRatio "0.60"          // Ratio required for votekick
  73. set g_voteBankMin "4"               // Minimum votes required for voteban. -1 to disable.
  74. set g_voteKickMin "4"               // Minimum votes required for votekick. -1 to disable
  75. set g_voteBanDelay "30"             // Time in seconds after game init before voteban is allowed
  76. set g_voteKickDelay "30"            // Time in seconds after game init before votekick is allowed
  77. set g_voteBanLimit "3"              // Maximum amount of votebans allowed per player
  78. set g_voteKickLimit "3"             // Maximum amount of votekicks allowed per player      
  79.  
  80.  
  81. //////////////////////////////////////////////////
  82. // BASE GAME CONFIGURATION          //
  83. //////////////////////////////////////////////////
  84. //                      //
  85. // war - Team Deathmatch            //
  86. // dm - Free-for-all                //
  87. // dom - Domination             //
  88. // koth - Headquarters              //
  89. // sab - Sabotage               //
  90. // sd - Search and Destroy          //
  91. // arena - Arena                //
  92. // dd - Demolition              //
  93. // ctf - Capture the Flag           //
  94. // oneflag - One-Flag CTF           //
  95. // gtnw - Global Thermo-Nuclear War     //
  96. // oitc - one in the chamer         //
  97. // gg - Gun Game                //
  98. // ss - Sharp Shooter               //
  99. //                      //
  100. //////////////////////////////////////////////////
  101.  
  102. set g_gametype "war"                //Choose a gametype from the list above.
  103.  
  104. set scr_player_forcerespawn "1"         // Players respawn automatically after being fragged
  105. set scr_thirdperson "0"             // third-person mode
  106. set scr_game_hardpoints "1"             // Enable/Disable Killstreak rewards
  107. set scr_hardpoint_allowhelicopter "1"       // Allow Attack Helicopters
  108. set scr_hardpoint_allowuav "1"          // Allow UAV
  109. set scr_hardpoint_allowartillery "1"        // Allow Airstrikes
  110. set scr_game_perks "1"              // Allow players to have perks
  111. set scr_game_allowkillcam "1"           // Allow Killcam.
  112. set scr_nukeTimer "15"              // Timer when nuke goes off
  113. set scr_diehard "0"                 // die-hard mode
  114. set scr_teambalance "0"             // Enable or Disable auto balance.
  115. set scr_game_spectatetype "2"           // Allow Spectators. 0 = Disabled, 1 = Team/Player only, 2 = Free
  116. set scr_player_suicidespawndelay "0"        // Wait before you respawn if you committed suicide.
  117. set scr_player_sprinttime "50"          // Sprint time, duration a player can run.
  118.  
  119.  
  120. //////////////////////////////////////////////////
  121. // HARDCORE CONFIGURATION           //
  122. //////////////////////////////////////////////////
  123. // uncomment below commands for some hardcore   //
  124. // by removing the // before each set dvar. //
  125. //////////////////////////////////////////////////
  126.  
  127. // set g_hardcore "0"               // Enable or Disable Hardcore Mode.
  128. // set ui_hud_hardcore "1"          // Heads up display.
  129. // set scr_hardcore "1"             // Enable or Disable Hardcore Mode.
  130. // set scr_game_deathpointloss "0"      // Points Loss on death XP.
  131. // set scr_game_onlyheadshots "0"       // Enable/Disable Only Headshots mode. You can only kill players by taking headshots.
  132. // set scr_player_maxhealth "30"        // Percent of Health players will have on Respawn.
  133. // set scr_team_fftype "1"          // Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared
  134. // set scr_player_healthregentime "0"       // Time it takes you to recover damage.
  135. // set scr_team_kickteamkillers "0"         // Anyone who team kills, gets kicked automatically if you enable this feature.
  136. // set scr_team_teamkillspawndelay "20"     // Team Killer gets a respawn penalty of specified seconds (20).
  137.  
  138.  
  139. //////////////////////////////////////////////////
  140. // AIRDROP CONFIGURATION            //
  141. //////////////////////////////////////////////////
  142. // uncomment below commands for airdrop config  //
  143. // by removing the // before each set dvar. //
  144. //                      //
  145. // Weight (1->1000)             //
  146. // Selection is weighted random         //
  147. // higher weights increase selection chance //
  148. //////////////////////////////////////////////////
  149.  
  150. // set scr_airdrop_ac130 "3"           
  151. // set scr_airdrop_ammo "17"
  152. // set scr_airdrop_counter_uav "15"
  153. // set scr_airdrop_emp "1"
  154. // set scr_airdrop_harrier_airstrike "7"
  155. // set scr_airdrop_helicopter "7"
  156. // set scr_airdrop_helicopter_flares "5"
  157. // set scr_airdrop_helicopter_minigun "3"
  158. // set scr_airdrop_nuke "999"
  159. // set scr_airdrop_precision_airstrike "11"
  160. // set scr_airdrop_predator_missile "12"
  161. // set scr_airdrop_sentry "12"
  162. // set scr_airdrop_stealth_airstrike "5"
  163. // set scr_airdrop_uav "17"
  164.  
  165.  
  166. //////////////////////////////////////////////////
  167. // EMERGENCY AIRDROP CONFIGURATION      //
  168. //////////////////////////////////////////////////
  169. // uncomment below commands for airdrop config  //
  170. // by removing the // before each set dvar. //
  171. //                      //
  172. // Weight (1->1000)             //
  173. // Selection is weighted random         //
  174. // higher weights increase selection chance //
  175. //////////////////////////////////////////////////
  176.  
  177. // set scr_airdrop_mega_ac130 "2"
  178. // set scr_airdrop_mega_ammo "12"
  179. // set scr_airdrop_mega_counter_uav "16"
  180. // set scr_airdrop_mega_emp "0"
  181. // set scr_airdrop_mega_harrier_airstrike "5"
  182. // set scr_airdrop_mega_helicopter "5"
  183. // set scr_airdrop_mega_helicopter_flares "3"
  184. // set scr_airdrop_mega_helicopter_minigun "2"
  185. set scr_airdrop_mega_nuke "999"
  186. // set scr_airdrop_mega_precision_airstrike "10"
  187. // set scr_airdrop_mega_predator_missile "14"
  188. // set scr_airdrop_mega_sentry "16"
  189. // set scr_airdrop_mega_stealth_airstrike "3"
  190. // set scr_airdrop_mega_uav "12"
  191.  
  192.  
  193. //////////////////////////////////////////////////
  194. // FREE FOR ALL GAMETYPE SETTINGS       //
  195. //////////////////////////////////////////////////
  196.  
  197. set scr_dm_scorelimit "6600"            // Score limit to win the game.
  198. set scr_dm_timelimit "15"           // Duration in minutes for the game to end if the score limit isn't reached.
  199.  
  200. set scr_dm_playerrespawndelay "-1"      // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
  201. set scr_dm_numlives "0"             // Number of lives per player 0 for unlimited.
  202. set scr_dm_promode "0"
  203.  
  204.  
  205. //////////////////////////////////////////////////
  206. // TEAM DEATHMATCH GAMETYPE SETTINGS        //
  207. //////////////////////////////////////////////////
  208.  
  209. set scr_war_scorelimit "10000"          // Score limit to win the game.
  210. set scr_war_timelimit "0"           // Duration in minutes for the game to end if the score limit isn't reached.
  211.  
  212. set scr_war_playerrespawndelay "-1"         // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
  213. set scr_war_waverespawndelay "0"        // Duration is seconds before the first respawn in each round.
  214. set scr_war_numlives "0"            // Number of lives per player 0 for unlimited.
  215. set scr_war_promode "0"            
  216. set scr_war_roundlimit "1"          // Rounds per game.
  217. set scr_war_winlimit "1"            // amount of wins needed to win a round-based game
  218.  
  219.  
  220. //////////////////////////////////////////////////
  221. // DOMINATION GAMETYPE SETTINGS         //
  222. //////////////////////////////////////////////////
  223.  
  224. set scr_dom_scorelimit "200"            // Score limit to win the game.
  225. set scr_dom_timelimit "60"          // Duration in minutes for the game to end if the score limit isn't reached.
  226.  
  227. set scr_dom_playerrespawndelay "-1"         // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
  228. set scr_dom_waverespawndelay "0"        // Duration is seconds before the first respawn in each round.
  229. set scr_dom_numlives "0"            // Number of lives per player 0 for unlimited.
  230. set scr_dom_promode "0"
  231. set scr_dom_roundlimit "1"          // Rounds per game
  232. set scr_dom_winlimit "1"            // amount of wins needed to win a round-based game
  233.  
  234.  
  235. //////////////////////////////////////////////////
  236. // DEMOLITION GAMETYPE SETTINGS         //
  237. //////////////////////////////////////////////////
  238.  
  239. set scr_dd_scorelimit "2"           // Score limit needed to win.
  240. set scr_dd_timelimit "2.5"          // Duration in minutes for the game to end if the score limit isn't reached.
  241.  
  242. set scr_dd_roundswitch "1"          // Rounds before the teams switch the sides.
  243. set scr_dd_bombtimer "45"           // Time the bomb takes to detonate.
  244. set scr_dd_defusetime "5"           // Time taken to defuse the bomb.
  245. set scr_dd_extratime "3"               
  246. set scr_dd_numlives "0"             // Lives per player 0 for unlimited.
  247. set scr_dd_planttime "5"            // Time it takes to plant a bomb in seconds.
  248. set scr_dd_roundlimit "3"           // Rounds the game is limited to, if there are no winners.
  249. set scr_dd_playerrespawndelay "0"       // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
  250. set scr_dd_promode "0"
  251.  
  252.  
  253. //////////////////////////////////////////////////
  254. // SEARCH AND DESTROY GAMETYPE SETTINGS     //
  255. //////////////////////////////////////////////////
  256.  
  257. set scr_sd_scorelimit "1"           // Score limit required to win the game.
  258. set scr_sd_timelimit "2.5"          // Duration in minutes for the game to end if the score limit isn't reached.
  259.  
  260. set scr_sd_playerrespawndelay "-1"      // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
  261. set scr_sd_waverespawndelay "0"         // Delay for first respawn.
  262. set scr_sd_numlives "1"             // Number of lives per player per game.
  263. set scr_sd_roundlimit "0"           // Rounds the game is limited to 0 for unlimited.
  264. set scr_sd_winlimit "4"             // amount of wins needed to win a round-based game
  265. set scr_sd_roundswitch "1"          // after X rounds, switch sides
  266. set scr_sd_bombtimer "45"           // Time taken for the bomb to detonate.
  267. set scr_sd_defusetime "5"           // Time taken to defuse the bomb.
  268. set scr_sd_multibomb "0"            // allow multiple people to 'have the bomb'
  269. set scr_sd_planttime "5"
  270. set scr_sd_promode "0"
  271.  
  272.  
  273. //////////////////////////////////////////////////
  274. // SABOTAGE GAMETYPE SETTINGS           //
  275. //////////////////////////////////////////////////
  276.  
  277. set scr_sab_scorelimit "0"          // Score limit to win the match.
  278. set scr_sab_timelimit "10"          // Duration in minutes for the game to end if the score limit isn't reached.
  279.  
  280. set scr_sab_bombtimer "45"          // Duration in seconds the bomb takes to detonate.
  281. set scr_sab_defusetime "5"          // Time taken to defuse the bomb.
  282. set scr_sab_hotpotato "0"           // One bomb that the teams must fight over. One defending and one have to plant at the site.
  283. set scr_sab_numlives "0"            // Number of lives players get.
  284. set scr_sab_planttime "2.5"             // Time taken to plant the bomb.
  285. set scr_sab_playerrespawndelay "7.5"        // Time before respawn.
  286. set scr_sab_roundlimit "1"          // Rounds per game.
  287. set scr_sab_roundswitch "1"         // Rounds needed to be played before the teams switch sides.
  288. set scr_sab_waverespawndelay "0"        // Time delay for first respawn before the game.
  289. set scr_sab_promode "0"
  290.  
  291.  
  292. //////////////////////////////////////////////////
  293. // CAPTURE THE FLAG GAMETYPE SETTINGS       //
  294. //////////////////////////////////////////////////
  295.  
  296. set scr_ctf_scorelimit "3"          // Target score before the round ends.
  297. set scr_ctf_timelimit "10"          // Duration in minutes for the game to end if the score limit isn't reached.
  298.  
  299. set scr_ctf_numlives "0"            // Number of lives per player 0 for unlimited.
  300. set scr_ctf_playerrespawndelay "0"      // Respawn wait in seconds.
  301. set scr_ctf_roundlimit "1"          // How many rounds match would last.
  302. set scr_ctf_roundswitch "1"         // Rounds before the teams switch sides.
  303. set scr_ctf_waverespawndelay "10"
  304.  
  305. //////////////////////////////////////////////////
  306. // ONE FLAG GAMETYPE SETTINGS           //
  307. //////////////////////////////////////////////////
  308.  
  309. set scr_oneflag_scorelimit "1"          // Target score before the round ends.
  310. set scr_oneflag_timelimit "3"           // Duration in minutes for the game to end if the score limit isn't reached.
  311.  
  312. set scr_oneflag_numlives "0"            // Number of lives per player 0 for unlimited.
  313. set scr_oneflag_playerrespawndelay "0"      // Respawn wait in seconds.
  314. set scr_oneflag_roundlimit "1"          // How many rounds match would last.
  315. set scr_oneflag_roundswitch "1"         // Rounds before the teams switch sides.
  316. set scr_oneflag_waverespawndelay "0"
  317.  
  318.  
  319. //////////////////////////////////////////////////
  320. // HEADQUARTERS GAMETYPE SETTINGS       //
  321. //////////////////////////////////////////////////
  322.  
  323. set scr_koth_scorelimit "250"           // Score limit to win the game.
  324. set scr_koth_timelimit "10"             // Duration in minutes the game will continue if the score isn't reached.
  325.  
  326. set scr_koth_numlives "0"           // Number of lives per game. 0 for unlimited.
  327. set scr_koth_playerrespawndelay "0"     // Players respawn wait.
  328. set scr_koth_roundlimit "1"             // Rounds to be played.
  329. set scr_koth_roundswitch "1"            // Rounds to be played before teams switch sides.
  330. set scr_koth_winlimit "1"           // rounds per game
  331. set scr_koth_waverespawndelay "0"       // First respawn delay for each round.
  332. set koth_proMode "0"
  333.  
  334. //////////////////////////////////////////////////
  335. // ARENA GAMETYPE SETTINGS          //
  336. //////////////////////////////////////////////////
  337.  
  338. set scr_arena_scorelimit "1"            // Score limit to win the game.
  339. set scr_arena_timelimit "2.5"           // Duration in minutes the game will continue if the score isn't reached.
  340.  
  341. set scr_arena_numlives "1"          // Number of lives per game 0 for unlimited.
  342. set scr_arena_roundlimit "0"            // Rounds to be played.
  343. set scr_arena_roundswitch "3"           // Rounds before the teams switch sides.
  344. set scr_arena_winlimit "4"          // rounds per game
  345. set scr_arena_promode "0"
  346.  
  347.  
  348. //////////////////////////////////////////////////
  349. // GLOBAL THERMONUCLEAR WAR GAMETYPE SETTINGS   //
  350. //////////////////////////////////////////////////
  351.  
  352. set scr_gtnw_scorelimit "100"           // Score limit to win the game.
  353. set scr_gtnw_timelimit "99"         // Duration in minutes the game will continue if the score isn't reached.
  354.  
  355. set scr_gtnw_numlives "0"           // Number of lives per game 0 for unlimited.
  356. set scr_gtnw_playerrespawndelay "0"     // Players respawn wait.
  357. set scr_gtnw_roundlimit "1"         // Rounds to be played.
  358. set scr_gtnw_roundswitch "0"            // Rounds before the teams switch sides.
  359. set scr_gtnw_waverespawndelay "0"       // First respawn delay for each round.
  360. set scr_gtnw_winlimit "1"           // rounds per game
  361. set scr_gtnw_promode "0"
  362.  
  363.  
  364. //////////////////////////////////////////////////
  365. // MAP ROTATION TIPS                //
  366. //////////////////////////////////////////////////
  367. //                      //
  368. //Example: sv_maprotation "map mp_rust map mp_" //
  369. //                      //
  370. // mp_afghan       - Afghan         //
  371. // mp_derail       - Derail         //
  372. // mp_estate       - Estate         //
  373. // mp_favela       - Favela         //
  374. // mp_highrise     - Highrise           //
  375. // mp_invasion     - Invasion           //
  376. // mp_checkpoint   - Karachi            //
  377. // mp_quarry       - Quarry         //
  378. // mp_rundown      - Rundown            //
  379. // mp_rust         - Rust           //
  380. // mp_boneyard     - Scrapyard          //
  381. // mp_nightshift   - Skidrow            //
  382. // mp_subbase      - Sub Base           //
  383. // mp_terminal     - Terminal           //
  384. // mp_underpass    - Underpass          //
  385. // mp_brecourt     - Wasteland          //
  386. //                      //
  387. //// DLC1 STIMULUS ///////////////////////////////
  388. //                      //
  389. // mp_complex      - Bailout            //
  390. // mp_crash        - Crash          //
  391. // mp_overgrown    - Overgrown          //
  392. // mp_compact      - Salvage            //
  393. // mp_storm        - Storm          //
  394. //                      //
  395. //// DLC2 RESURGENCE /////////////////////////////
  396. //                      //
  397. // mp_abandon      - Carnival           //
  398. // mp_fuel2        - Fuel           //
  399. // mp_strike       - Strike         //
  400. // mp_trailerpark  - Trailer Park       //
  401. // mp_vacant       - Vacant         //
  402. //                      //
  403. //// DLC3 FOURDELTAONE ///////////////////////////
  404. //                      //
  405. // mp_nuked       - Nuketown                    //
  406. // oilrig     - Oilrig          //
  407. // invasion   - BurgerTown          //
  408. // iw4_credits    - Its Basicly A Cube      //
  409. // gulag      - Gulag           //
  410. // contingency    - Contingency         //
  411. // so_ghillies    - Pripyat         //
  412. //                      //
  413. //////////////////////////////////////////////////
  414.  
  415. ///////////////////////////////////////////////////////
  416. // GAMETYPE ROTATION TIPS                //
  417. ///////////////////////////////////////////////////////
  418. //                           //
  419. // Example: set sv_maprotation               //
  420. // "gametype dm map mp_rust gametype war map oilrig" //
  421. //                           //
  422. // war - Team Deathmatch                 //
  423. // dm - Free-for-all                     //
  424. // dom - Domination                  //
  425. // koth - Headquarters                   //
  426. // sab - Sabotage                    //
  427. // sd - Search and Destroy               //
  428. // arena - Arena                     //
  429. // dd - Demolition                   //
  430. // ctf - Capture the Flag                //
  431. // oneflag - One-Flag CTF                //
  432. // gtnw - Global Thermo-Nuclear War          //
  433. // oitc - one in the chamer              //
  434. // gg - Gun Game                     //
  435. // ss - Sharp Shooter                    //
  436. //                           //
  437. ///////////////////////////////////////////////////////
  438.  
  439.    
  440. set sv_mapRotation "map mp_rust"
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