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- ////////////////////////////////////////////////////////////
- /// fourDeltaOne IW4M Server Configuration file ///
- /// ///
- ////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////
- // SERVER NAME & COLORS TIPS //
- //////////////////////////////////////////////////
- // //
- // ^1 = Red //
- // ^2 = Green //
- // ^3 = Yellow //
- // ^4 = Blue //
- // ^5 = Cyan //
- // ^6 = Pink //
- // ^7 = White //
- // ^8 = Random Color //
- // ^9 = Grey //
- // ^0 = Black //
- // //
- // Hostname Example: ^5I ^6AM ^2LAZY //
- // //
- //////////////////////////////////////////////////
- set sv_hostname "[UK] RUST TDM" // Please put a server host name here
- //////////////////////////////////////////////////
- // INFO //
- //////////////////////////////////////////////////
- sets _Admin "@@@" // Your username.
- sets _Email "" // E-mail address. you can leave blank
- sets _Website "" // Website
- sets _Location "EU - West" // Location
- set xblive_rankedmatch 1
- //////////////////////////////////////////////////
- // NON-GAMEPLAY CONFIGURATION //
- //////////////////////////////////////////////////
- set rcon_password "@@@" // Access to your server to change stuff remotely. empty = disabled
- set privateMatch_serverPassword "" // Password Protected Game. Leave blank if you want players to join
- set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands
- set party_maxplayers "18" // Maximum players that can't enter server
- set sv_maxPing "0" // maximum ping allowed, any higher and players will get kicked.( If you get server is for low ping players only, set this to 0)
- set sv_timeout "20" // Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions
- set sv_reconnectlimit "3" // How many times you can try to reconnect
- set g_inactivity "1200" // Enable or Disable auto kick feature for idle/AFK players
- set g_inactivitySpectator "1800" // time in seconds before a spectator gets kicked
- set g_logSync "1" // 1 = always flush games_mp.log, 0 = only flush on game end
- set g_log "console_mp.log" // Gamelog filename
- set com_logFilter "1" // Removes ~95% of unneeded lines from the log.
- set sv_pure "0" // verifying cilent files
- set sv_sayName "^7Console" // name server-side 'say' commands show up as
- set iw4m_suicideMsg "0" // custom suicide messages
- set sv_floodProtect "3" // Chat Spam Protection
- set sv_kickBanTime "60" // Kick Ban Duration. Time before player can re-join the server after getting kicked.
- set iw4m_secure "0" // Enable checking of 'clean' client status
- set iw4m_remoteKick "1" // Allow the master server to kick unclean clients automatically
- set iw4m_onelog "1" // games_mp.log will always be created on m2demo folder, even if you run or change mods.
- set scr_game_objectiveStreaks "1" // 1 = Turn on chopper, AC130 and nukes. 0 = Turn them off
- set scr_player_sprinttime "50"
- //////////////////////////////////////////////////
- // VOTING CONFIGURATION //
- //////////////////////////////////////////////////
- set g_voteBanRatio "0.80" // Ratio required for voteban
- set g_voteKickRatio "0.60" // Ratio required for votekick
- set g_voteBankMin "4" // Minimum votes required for voteban. -1 to disable.
- set g_voteKickMin "4" // Minimum votes required for votekick. -1 to disable
- set g_voteBanDelay "30" // Time in seconds after game init before voteban is allowed
- set g_voteKickDelay "30" // Time in seconds after game init before votekick is allowed
- set g_voteBanLimit "3" // Maximum amount of votebans allowed per player
- set g_voteKickLimit "3" // Maximum amount of votekicks allowed per player
- //////////////////////////////////////////////////
- // BASE GAME CONFIGURATION //
- //////////////////////////////////////////////////
- // //
- // war - Team Deathmatch //
- // dm - Free-for-all //
- // dom - Domination //
- // koth - Headquarters //
- // sab - Sabotage //
- // sd - Search and Destroy //
- // arena - Arena //
- // dd - Demolition //
- // ctf - Capture the Flag //
- // oneflag - One-Flag CTF //
- // gtnw - Global Thermo-Nuclear War //
- // oitc - one in the chamer //
- // gg - Gun Game //
- // ss - Sharp Shooter //
- // //
- //////////////////////////////////////////////////
- set g_gametype "war" //Choose a gametype from the list above.
- set scr_player_forcerespawn "1" // Players respawn automatically after being fragged
- set scr_thirdperson "0" // third-person mode
- set scr_game_hardpoints "1" // Enable/Disable Killstreak rewards
- set scr_hardpoint_allowhelicopter "1" // Allow Attack Helicopters
- set scr_hardpoint_allowuav "1" // Allow UAV
- set scr_hardpoint_allowartillery "1" // Allow Airstrikes
- set scr_game_perks "1" // Allow players to have perks
- set scr_game_allowkillcam "1" // Allow Killcam.
- set scr_nukeTimer "15" // Timer when nuke goes off
- set scr_diehard "0" // die-hard mode
- set scr_teambalance "0" // Enable or Disable auto balance.
- set scr_game_spectatetype "2" // Allow Spectators. 0 = Disabled, 1 = Team/Player only, 2 = Free
- set scr_player_suicidespawndelay "0" // Wait before you respawn if you committed suicide.
- set scr_player_sprinttime "50" // Sprint time, duration a player can run.
- //////////////////////////////////////////////////
- // HARDCORE CONFIGURATION //
- //////////////////////////////////////////////////
- // uncomment below commands for some hardcore //
- // by removing the // before each set dvar. //
- //////////////////////////////////////////////////
- // set g_hardcore "0" // Enable or Disable Hardcore Mode.
- // set ui_hud_hardcore "1" // Heads up display.
- // set scr_hardcore "1" // Enable or Disable Hardcore Mode.
- // set scr_game_deathpointloss "0" // Points Loss on death XP.
- // set scr_game_onlyheadshots "0" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots.
- // set scr_player_maxhealth "30" // Percent of Health players will have on Respawn.
- // set scr_team_fftype "1" // Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared
- // set scr_player_healthregentime "0" // Time it takes you to recover damage.
- // set scr_team_kickteamkillers "0" // Anyone who team kills, gets kicked automatically if you enable this feature.
- // set scr_team_teamkillspawndelay "20" // Team Killer gets a respawn penalty of specified seconds (20).
- //////////////////////////////////////////////////
- // AIRDROP CONFIGURATION //
- //////////////////////////////////////////////////
- // uncomment below commands for airdrop config //
- // by removing the // before each set dvar. //
- // //
- // Weight (1->1000) //
- // Selection is weighted random //
- // higher weights increase selection chance //
- //////////////////////////////////////////////////
- // set scr_airdrop_ac130 "3"
- // set scr_airdrop_ammo "17"
- // set scr_airdrop_counter_uav "15"
- // set scr_airdrop_emp "1"
- // set scr_airdrop_harrier_airstrike "7"
- // set scr_airdrop_helicopter "7"
- // set scr_airdrop_helicopter_flares "5"
- // set scr_airdrop_helicopter_minigun "3"
- // set scr_airdrop_nuke "999"
- // set scr_airdrop_precision_airstrike "11"
- // set scr_airdrop_predator_missile "12"
- // set scr_airdrop_sentry "12"
- // set scr_airdrop_stealth_airstrike "5"
- // set scr_airdrop_uav "17"
- //////////////////////////////////////////////////
- // EMERGENCY AIRDROP CONFIGURATION //
- //////////////////////////////////////////////////
- // uncomment below commands for airdrop config //
- // by removing the // before each set dvar. //
- // //
- // Weight (1->1000) //
- // Selection is weighted random //
- // higher weights increase selection chance //
- //////////////////////////////////////////////////
- // set scr_airdrop_mega_ac130 "2"
- // set scr_airdrop_mega_ammo "12"
- // set scr_airdrop_mega_counter_uav "16"
- // set scr_airdrop_mega_emp "0"
- // set scr_airdrop_mega_harrier_airstrike "5"
- // set scr_airdrop_mega_helicopter "5"
- // set scr_airdrop_mega_helicopter_flares "3"
- // set scr_airdrop_mega_helicopter_minigun "2"
- set scr_airdrop_mega_nuke "999"
- // set scr_airdrop_mega_precision_airstrike "10"
- // set scr_airdrop_mega_predator_missile "14"
- // set scr_airdrop_mega_sentry "16"
- // set scr_airdrop_mega_stealth_airstrike "3"
- // set scr_airdrop_mega_uav "12"
- //////////////////////////////////////////////////
- // FREE FOR ALL GAMETYPE SETTINGS //
- //////////////////////////////////////////////////
- set scr_dm_scorelimit "6600" // Score limit to win the game.
- set scr_dm_timelimit "15" // Duration in minutes for the game to end if the score limit isn't reached.
- set scr_dm_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
- set scr_dm_numlives "0" // Number of lives per player 0 for unlimited.
- set scr_dm_promode "0"
- //////////////////////////////////////////////////
- // TEAM DEATHMATCH GAMETYPE SETTINGS //
- //////////////////////////////////////////////////
- set scr_war_scorelimit "10000" // Score limit to win the game.
- set scr_war_timelimit "0" // Duration in minutes for the game to end if the score limit isn't reached.
- set scr_war_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
- set scr_war_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
- set scr_war_numlives "0" // Number of lives per player 0 for unlimited.
- set scr_war_promode "0"
- set scr_war_roundlimit "1" // Rounds per game.
- set scr_war_winlimit "1" // amount of wins needed to win a round-based game
- //////////////////////////////////////////////////
- // DOMINATION GAMETYPE SETTINGS //
- //////////////////////////////////////////////////
- set scr_dom_scorelimit "200" // Score limit to win the game.
- set scr_dom_timelimit "60" // Duration in minutes for the game to end if the score limit isn't reached.
- set scr_dom_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
- set scr_dom_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
- set scr_dom_numlives "0" // Number of lives per player 0 for unlimited.
- set scr_dom_promode "0"
- set scr_dom_roundlimit "1" // Rounds per game
- set scr_dom_winlimit "1" // amount of wins needed to win a round-based game
- //////////////////////////////////////////////////
- // DEMOLITION GAMETYPE SETTINGS //
- //////////////////////////////////////////////////
- set scr_dd_scorelimit "2" // Score limit needed to win.
- set scr_dd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached.
- set scr_dd_roundswitch "1" // Rounds before the teams switch the sides.
- set scr_dd_bombtimer "45" // Time the bomb takes to detonate.
- set scr_dd_defusetime "5" // Time taken to defuse the bomb.
- set scr_dd_extratime "3"
- set scr_dd_numlives "0" // Lives per player 0 for unlimited.
- set scr_dd_planttime "5" // Time it takes to plant a bomb in seconds.
- set scr_dd_roundlimit "3" // Rounds the game is limited to, if there are no winners.
- set scr_dd_playerrespawndelay "0" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
- set scr_dd_promode "0"
- //////////////////////////////////////////////////
- // SEARCH AND DESTROY GAMETYPE SETTINGS //
- //////////////////////////////////////////////////
- set scr_sd_scorelimit "1" // Score limit required to win the game.
- set scr_sd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached.
- set scr_sd_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
- set scr_sd_waverespawndelay "0" // Delay for first respawn.
- set scr_sd_numlives "1" // Number of lives per player per game.
- set scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited.
- set scr_sd_winlimit "4" // amount of wins needed to win a round-based game
- set scr_sd_roundswitch "1" // after X rounds, switch sides
- set scr_sd_bombtimer "45" // Time taken for the bomb to detonate.
- set scr_sd_defusetime "5" // Time taken to defuse the bomb.
- set scr_sd_multibomb "0" // allow multiple people to 'have the bomb'
- set scr_sd_planttime "5"
- set scr_sd_promode "0"
- //////////////////////////////////////////////////
- // SABOTAGE GAMETYPE SETTINGS //
- //////////////////////////////////////////////////
- set scr_sab_scorelimit "0" // Score limit to win the match.
- set scr_sab_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
- set scr_sab_bombtimer "45" // Duration in seconds the bomb takes to detonate.
- set scr_sab_defusetime "5" // Time taken to defuse the bomb.
- set scr_sab_hotpotato "0" // One bomb that the teams must fight over. One defending and one have to plant at the site.
- set scr_sab_numlives "0" // Number of lives players get.
- set scr_sab_planttime "2.5" // Time taken to plant the bomb.
- set scr_sab_playerrespawndelay "7.5" // Time before respawn.
- set scr_sab_roundlimit "1" // Rounds per game.
- set scr_sab_roundswitch "1" // Rounds needed to be played before the teams switch sides.
- set scr_sab_waverespawndelay "0" // Time delay for first respawn before the game.
- set scr_sab_promode "0"
- //////////////////////////////////////////////////
- // CAPTURE THE FLAG GAMETYPE SETTINGS //
- //////////////////////////////////////////////////
- set scr_ctf_scorelimit "3" // Target score before the round ends.
- set scr_ctf_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
- set scr_ctf_numlives "0" // Number of lives per player 0 for unlimited.
- set scr_ctf_playerrespawndelay "0" // Respawn wait in seconds.
- set scr_ctf_roundlimit "1" // How many rounds match would last.
- set scr_ctf_roundswitch "1" // Rounds before the teams switch sides.
- set scr_ctf_waverespawndelay "10"
- //////////////////////////////////////////////////
- // ONE FLAG GAMETYPE SETTINGS //
- //////////////////////////////////////////////////
- set scr_oneflag_scorelimit "1" // Target score before the round ends.
- set scr_oneflag_timelimit "3" // Duration in minutes for the game to end if the score limit isn't reached.
- set scr_oneflag_numlives "0" // Number of lives per player 0 for unlimited.
- set scr_oneflag_playerrespawndelay "0" // Respawn wait in seconds.
- set scr_oneflag_roundlimit "1" // How many rounds match would last.
- set scr_oneflag_roundswitch "1" // Rounds before the teams switch sides.
- set scr_oneflag_waverespawndelay "0"
- //////////////////////////////////////////////////
- // HEADQUARTERS GAMETYPE SETTINGS //
- //////////////////////////////////////////////////
- set scr_koth_scorelimit "250" // Score limit to win the game.
- set scr_koth_timelimit "10" // Duration in minutes the game will continue if the score isn't reached.
- set scr_koth_numlives "0" // Number of lives per game. 0 for unlimited.
- set scr_koth_playerrespawndelay "0" // Players respawn wait.
- set scr_koth_roundlimit "1" // Rounds to be played.
- set scr_koth_roundswitch "1" // Rounds to be played before teams switch sides.
- set scr_koth_winlimit "1" // rounds per game
- set scr_koth_waverespawndelay "0" // First respawn delay for each round.
- set koth_proMode "0"
- //////////////////////////////////////////////////
- // ARENA GAMETYPE SETTINGS //
- //////////////////////////////////////////////////
- set scr_arena_scorelimit "1" // Score limit to win the game.
- set scr_arena_timelimit "2.5" // Duration in minutes the game will continue if the score isn't reached.
- set scr_arena_numlives "1" // Number of lives per game 0 for unlimited.
- set scr_arena_roundlimit "0" // Rounds to be played.
- set scr_arena_roundswitch "3" // Rounds before the teams switch sides.
- set scr_arena_winlimit "4" // rounds per game
- set scr_arena_promode "0"
- //////////////////////////////////////////////////
- // GLOBAL THERMONUCLEAR WAR GAMETYPE SETTINGS //
- //////////////////////////////////////////////////
- set scr_gtnw_scorelimit "100" // Score limit to win the game.
- set scr_gtnw_timelimit "99" // Duration in minutes the game will continue if the score isn't reached.
- set scr_gtnw_numlives "0" // Number of lives per game 0 for unlimited.
- set scr_gtnw_playerrespawndelay "0" // Players respawn wait.
- set scr_gtnw_roundlimit "1" // Rounds to be played.
- set scr_gtnw_roundswitch "0" // Rounds before the teams switch sides.
- set scr_gtnw_waverespawndelay "0" // First respawn delay for each round.
- set scr_gtnw_winlimit "1" // rounds per game
- set scr_gtnw_promode "0"
- //////////////////////////////////////////////////
- // MAP ROTATION TIPS //
- //////////////////////////////////////////////////
- // //
- //Example: sv_maprotation "map mp_rust map mp_" //
- // //
- // mp_afghan - Afghan //
- // mp_derail - Derail //
- // mp_estate - Estate //
- // mp_favela - Favela //
- // mp_highrise - Highrise //
- // mp_invasion - Invasion //
- // mp_checkpoint - Karachi //
- // mp_quarry - Quarry //
- // mp_rundown - Rundown //
- // mp_rust - Rust //
- // mp_boneyard - Scrapyard //
- // mp_nightshift - Skidrow //
- // mp_subbase - Sub Base //
- // mp_terminal - Terminal //
- // mp_underpass - Underpass //
- // mp_brecourt - Wasteland //
- // //
- //// DLC1 STIMULUS ///////////////////////////////
- // //
- // mp_complex - Bailout //
- // mp_crash - Crash //
- // mp_overgrown - Overgrown //
- // mp_compact - Salvage //
- // mp_storm - Storm //
- // //
- //// DLC2 RESURGENCE /////////////////////////////
- // //
- // mp_abandon - Carnival //
- // mp_fuel2 - Fuel //
- // mp_strike - Strike //
- // mp_trailerpark - Trailer Park //
- // mp_vacant - Vacant //
- // //
- //// DLC3 FOURDELTAONE ///////////////////////////
- // //
- // mp_nuked - Nuketown //
- // oilrig - Oilrig //
- // invasion - BurgerTown //
- // iw4_credits - Its Basicly A Cube //
- // gulag - Gulag //
- // contingency - Contingency //
- // so_ghillies - Pripyat //
- // //
- //////////////////////////////////////////////////
- ///////////////////////////////////////////////////////
- // GAMETYPE ROTATION TIPS //
- ///////////////////////////////////////////////////////
- // //
- // Example: set sv_maprotation //
- // "gametype dm map mp_rust gametype war map oilrig" //
- // //
- // war - Team Deathmatch //
- // dm - Free-for-all //
- // dom - Domination //
- // koth - Headquarters //
- // sab - Sabotage //
- // sd - Search and Destroy //
- // arena - Arena //
- // dd - Demolition //
- // ctf - Capture the Flag //
- // oneflag - One-Flag CTF //
- // gtnw - Global Thermo-Nuclear War //
- // oitc - one in the chamer //
- // gg - Gun Game //
- // ss - Sharp Shooter //
- // //
- ///////////////////////////////////////////////////////
- set sv_mapRotation "map mp_rust"
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