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roblox script Nightmare sans test R6

May 3rd, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local sick = Instance.new("Sound",Character)
  32. sick.SoundId = "rbxassetid://965804171"
  33. sick.Looped = true
  34. sick.Pitch = 1
  35. sick.Volume = 1
  36. sick:Play()
  37. local sick2 = Instance.new("Sound",Character)
  38. sick2.SoundId = "rbxassetid://590156873"
  39. sick2.Looped = true
  40. sick2.Pitch = 1
  41. sick2.Volume = 3
  42. Humanoid.DisplayDistanceType = "None"
  43.  
  44. IT = Instance.new
  45. CF = CFrame.new
  46. VT = Vector3.new
  47. RAD = math.rad
  48. C3 = Color3.new
  49. UD2 = UDim2.new
  50. BRICKC = BrickColor.new
  51. ANGLES = CFrame.Angles
  52. EULER = CFrame.fromEulerAnglesXYZ
  53. COS = math.cos
  54. ACOS = math.acos
  55. SIN = math.sin
  56. ASIN = math.asin
  57. ABS = math.abs
  58. MRANDOM = math.random
  59. FLOOR = math.floor
  60.  
  61. local naeeym2 = Instance.new("BillboardGui",Character)
  62. naeeym2.AlwaysOnTop = true
  63. naeeym2.Size = UDim2.new(5,35,2,35)
  64. naeeym2.StudsOffset = Vector3.new(0,3,0)
  65. naeeym2.Adornee = Character.Head
  66. naeeym2.Name = "Name"
  67. naeeym2.PlayerToHideFrom = Player
  68. local tecks2 = Instance.new("TextLabel",naeeym2)
  69. tecks2.BackgroundTransparency = 1
  70. tecks2.TextScaled = true
  71. tecks2.BorderSizePixel = 0
  72. tecks2.Text = Player.Name
  73. tecks2.Font = "Fantasy"
  74. tecks2.TextSize = 20
  75. tecks2.TextStrokeTransparency = 1
  76. tecks2.TextColor3 = Color3.new(0,0,0)
  77. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  78. tecks2.Size = UDim2.new(1,0,0.5,0)
  79. tecks2.Parent = naeeym2
  80.  
  81. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  82. local NEWMESH = IT(MESH)
  83. if MESH == "SpecialMesh" then
  84. NEWMESH.MeshType = MESHTYPE
  85. if MESHID ~= "nil" and MESHID ~= "" then
  86. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  87. end
  88. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  89. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  90. end
  91. end
  92. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  93. NEWMESH.Scale = SCALE
  94. NEWMESH.Parent = PARENT
  95. return NEWMESH
  96. end
  97.  
  98.  
  99. ypcall(function()
  100. char.Shirt:Destroy()
  101. char.Pants:Destroy()
  102. shirt = Instance.new("Shirt", char)
  103. shirt.Name = "Shirt"
  104. pants = Instance.new("Pants", char)
  105. pants.Name = "Pants"
  106. char.Shirt.ShirtTemplate = "rbxassetid://749933988"
  107. char.Pants.PantsTemplate = "rbxassetid://1603928390"
  108. char.Head.face.Texture = "rbxassetid://416805592"
  109. end)
  110.  
  111. char["Body Colors"].HeadColor = BrickColor.new("Black")
  112. char["Body Colors"].TorsoColor = BrickColor.new("Black")
  113. char["Body Colors"].LeftArmColor = BrickColor.new("Black")
  114. char["Body Colors"].RightArmColor = BrickColor.new("Black")
  115.  
  116.  
  117. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  118. local NEWPART = IT("Part")
  119. NEWPART.formFactor = FORMFACTOR
  120. NEWPART.Reflectance = REFLECTANCE
  121. NEWPART.Transparency = TRANSPARENCY
  122. NEWPART.CanCollide = false
  123. NEWPART.Locked = true
  124. NEWPART.Anchored = true
  125. if ANCHOR == false then
  126. NEWPART.Anchored = false
  127. end
  128. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  129. NEWPART.Name = NAME
  130. NEWPART.Size = SIZE
  131. NEWPART.Position = Torso.Position
  132. NEWPART.Material = MATERIAL
  133. NEWPART:BreakJoints()
  134. NEWPART.Parent = PARENT
  135. return NEWPART
  136. end
  137.  
  138. --//=================================\\
  139. --|| CUSTOMIZATION
  140. --\\=================================//
  141.  
  142. Player_Size = 1 --Size of the player.
  143. Animation_Speed = 3
  144. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  145.  
  146. local Speed = 16
  147. local Effects2 = {}
  148.  
  149. --//=================================\\
  150. --|| END OF CUSTOMIZATION
  151. --\\=================================//
  152.  
  153. local function weldBetween(a, b)
  154. local weldd = Instance.new("ManualWeld")
  155. weldd.Part0 = a
  156. weldd.Part1 = b
  157. weldd.C0 = CFrame.new()
  158. weldd.C1 = b.CFrame:inverse() * a.CFrame
  159. weldd.Parent = a
  160. return weldd
  161. end
  162.  
  163. --//=================================\\
  164. --|| USEFUL VALUES
  165. --\\=================================//
  166.  
  167. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  168. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  169. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  170. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  171. local CHANGEDEFENSE = 0
  172. local CHANGEDAMAGE = 0
  173. local CHANGEMOVEMENT = 0
  174. local ANIM = "Idle"
  175. local ATTACK = false
  176. local EQUIPPED = false
  177. local HOLD = false
  178. local COMBO = 1
  179. local Rooted = false
  180. local SINE = 0
  181. local KEYHOLD = false
  182. local CHANGE = 2 / Animation_Speed
  183. local WALKINGANIM = false
  184. local WALK = 0
  185. local VALUE1 = false
  186. local VALUE2 = "Normal"
  187. local ROBLOXIDLEANIMATION = IT("Animation")
  188. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  189. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  190. --ROBLOXIDLEANIMATION.Parent = Humanoid
  191. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  192. WEAPONGUI.Name = "Weapon GUI"
  193. local Weapon = IT("Model")
  194. Weapon.Name = "Adds"
  195. local Effects = IT("Folder", Weapon)
  196. Effects.Name = "Effects"
  197. local ANIMATOR = Humanoid.Animator
  198. local ANIMATE = Character.Animate
  199. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  200. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  201. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  202. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  203. local UNANCHOR = true
  204.  
  205. local SKILLTEXTCOLOR = C3(0.3,0,0.4)
  206.  
  207. --//=================================\\
  208. --\\=================================//
  209.  
  210.  
  211. --//=================================\\
  212. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  213. --\\=================================//
  214.  
  215. ArtificialHB = Instance.new("BindableEvent", script)
  216. ArtificialHB.Name = "ArtificialHB"
  217.  
  218. script:WaitForChild("ArtificialHB")
  219.  
  220. frame = Frame_Speed
  221. tf = 0
  222. allowframeloss = false
  223. tossremainder = false
  224. lastframe = tick()
  225. script.ArtificialHB:Fire()
  226.  
  227. game:GetService("RunService").Heartbeat:connect(function(s, p)
  228. tf = tf + s
  229. if tf >= frame then
  230. if allowframeloss then
  231. script.ArtificialHB:Fire()
  232. lastframe = tick()
  233. else
  234. for i = 1, math.floor(tf / frame) do
  235. script.ArtificialHB:Fire()
  236. end
  237. lastframe = tick()
  238. end
  239. if tossremainder then
  240. tf = 0
  241. else
  242. tf = tf - frame * math.floor(tf / frame)
  243. end
  244. end
  245. end)
  246.  
  247. --//=================================\\
  248. --\\=================================//
  249.  
  250.  
  251.  
  252.  
  253.  
  254. --//=================================\\
  255. --|| SOME FUNCTIONS
  256. --\\=================================//
  257.  
  258. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  259. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  260. end
  261.  
  262. function PositiveAngle(NUMBER)
  263. if NUMBER >= 0 then
  264. NUMBER = 0
  265. end
  266. return NUMBER
  267. end
  268.  
  269. function NegativeAngle(NUMBER)
  270. if NUMBER <= 0 then
  271. NUMBER = 0
  272. end
  273. return NUMBER
  274. end
  275.  
  276. function Swait(NUMBER)
  277. if NUMBER == 0 or NUMBER == nil then
  278. ArtificialHB.Event:wait()
  279. else
  280. for i = 1, NUMBER do
  281. ArtificialHB.Event:wait()
  282. end
  283. end
  284. end
  285.  
  286. function QuaternionFromCFrame(cf)
  287. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  288. local trace = m00 + m11 + m22
  289. if trace > 0 then
  290. local s = math.sqrt(1 + trace)
  291. local recip = 0.5 / s
  292. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  293. else
  294. local i = 0
  295. if m11 > m00 then
  296. i = 1
  297. end
  298. if m22 > (i == 0 and m00 or m11) then
  299. i = 2
  300. end
  301. if i == 0 then
  302. local s = math.sqrt(m00 - m11 - m22 + 1)
  303. local recip = 0.5 / s
  304. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  305. elseif i == 1 then
  306. local s = math.sqrt(m11 - m22 - m00 + 1)
  307. local recip = 0.5 / s
  308. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  309. elseif i == 2 then
  310. local s = math.sqrt(m22 - m00 - m11 + 1)
  311. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  312. end
  313. end
  314. end
  315.  
  316. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  317. local xs, ys, zs = x + x, y + y, z + z
  318. local wx, wy, wz = w * xs, w * ys, w * zs
  319. local xx = x * xs
  320. local xy = x * ys
  321. local xz = x * zs
  322. local yy = y * ys
  323. local yz = y * zs
  324. local zz = z * zs
  325. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  326. end
  327.  
  328. function QuaternionSlerp(a, b, t)
  329. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  330. local startInterp, finishInterp;
  331. if cosTheta >= 0.0001 then
  332. if (1 - cosTheta) > 0.0001 then
  333. local theta = ACOS(cosTheta)
  334. local invSinTheta = 1 / SIN(theta)
  335. startInterp = SIN((1 - t) * theta) * invSinTheta
  336. finishInterp = SIN(t * theta) * invSinTheta
  337. else
  338. startInterp = 1 - t
  339. finishInterp = t
  340. end
  341. else
  342. if (1 + cosTheta) > 0.0001 then
  343. local theta = ACOS(-cosTheta)
  344. local invSinTheta = 1 / SIN(theta)
  345. startInterp = SIN((t - 1) * theta) * invSinTheta
  346. finishInterp = SIN(t * theta) * invSinTheta
  347. else
  348. startInterp = t - 1
  349. finishInterp = t
  350. end
  351. end
  352. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  353. end
  354.  
  355. function Clerp(a, b, t)
  356. local qa = {QuaternionFromCFrame(a)}
  357. local qb = {QuaternionFromCFrame(b)}
  358. local ax, ay, az = a.x, a.y, a.z
  359. local bx, by, bz = b.x, b.y, b.z
  360. local _t = 1 - t
  361. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  362. end
  363.  
  364. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  365. local frame = IT("Frame")
  366. frame.BackgroundTransparency = TRANSPARENCY
  367. frame.BorderSizePixel = BORDERSIZEPIXEL
  368. frame.Position = POSITION
  369. frame.Size = SIZE
  370. frame.BackgroundColor3 = COLOR
  371. frame.BorderColor3 = BORDERCOLOR
  372. frame.Name = NAME
  373. frame.Parent = PARENT
  374. return frame
  375. end
  376.  
  377. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  378. local label = IT("TextLabel")
  379. label.BackgroundTransparency = 1
  380. label.Size = UD2(1, 0, 1, 0)
  381. label.Position = UD2(0, 0, 0, 0)
  382. label.TextColor3 = TEXTCOLOR
  383. label.TextStrokeTransparency = STROKETRANSPARENCY
  384. label.TextTransparency = TRANSPARENCY
  385. label.FontSize = TEXTFONTSIZE
  386. label.Font = TEXTFONT
  387. label.BorderSizePixel = BORDERSIZEPIXEL
  388. label.TextScaled = false
  389. label.Text = TEXT
  390. label.Name = NAME
  391. label.Parent = PARENT
  392. return label
  393. end
  394.  
  395. function NoOutlines(PART)
  396. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  397. end
  398.  
  399.  
  400. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  401. local NEWWELD = IT(TYPE)
  402. NEWWELD.Part0 = PART0
  403. NEWWELD.Part1 = PART1
  404. NEWWELD.C0 = C0
  405. NEWWELD.C1 = C1
  406. NEWWELD.Parent = PARENT
  407. return NEWWELD
  408. end
  409.  
  410. local SOUND = IT("Sound",nil)
  411.  
  412. function CreateSound(ID, PARENT, VOLUME, PITCH)
  413. local NEWSOUND = nil
  414. coroutine.resume(coroutine.create(function()
  415. NEWSOUND = SOUND:Clone()
  416. NEWSOUND.Parent = PARENT
  417. NEWSOUND.Volume = VOLUME
  418. NEWSOUND.Pitch = PITCH
  419. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  420. Swait()
  421. NEWSOUND:play()
  422. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  423. end))
  424. return NEWSOUND
  425. end
  426.  
  427. function CFrameFromTopBack(at, top, back)
  428. local right = top:Cross(back)
  429. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  430. end
  431.  
  432. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  433. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  434. local mesh = IT("SpecialMesh",wave)
  435. mesh.MeshType = "FileMesh"
  436. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  437. mesh.Scale = SIZE
  438. mesh.Offset = VT(0,0,-SIZE.X/8)
  439. wave.CFrame = CFRAME
  440. coroutine.resume(coroutine.create(function(PART)
  441. for i = 1, WAIT do
  442. Swait()
  443. mesh.Scale = mesh.Scale + GROW
  444. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  445. if DOESROT == true then
  446. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  447. end
  448. wave.Transparency = wave.Transparency + (0.5/WAIT)
  449. if wave.Transparency > 0.99 then
  450. wave:remove()
  451. end
  452. end
  453. end))
  454. end
  455.  
  456. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW,DOESTRAIL)
  457. local wave = CreatePart(3, Effects, "Neon", 0, 0.8, BRICKC(COLOR), "Effect", VT(0,0,0))
  458. local mesh = IT("SpecialMesh",wave)
  459. mesh.MeshType = "FileMesh"
  460. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  461. mesh.Scale = SIZE
  462. wave.CFrame = CFRAME
  463. coroutine.resume(coroutine.create(function(PART)
  464. for i = 1, WAIT do
  465. Swait()
  466. if DOESTRAIL == true then
  467. Trail(wave)
  468. end
  469. mesh.Scale = mesh.Scale + GROW
  470. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  471. if DOESROT == true then
  472. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  473. end
  474. wave.Transparency = wave.Transparency + (0.2/WAIT)
  475. if wave.Transparency > 0.99 then
  476. wave:remove()
  477. end
  478. end
  479. end))
  480. end
  481.  
  482. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  483. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  484. local mesh = IT("SpecialMesh",wave)
  485. mesh.MeshType = "Sphere"
  486. mesh.Scale = SIZE
  487. mesh.Offset = VT(0,0,0)
  488. wave.CFrame = CFRAME
  489. coroutine.resume(coroutine.create(function(PART)
  490. for i = 1, WAIT do
  491. Swait()
  492. mesh.Scale = mesh.Scale + GROW
  493. wave.Transparency = wave.Transparency + (1/WAIT)
  494. if wave.Transparency > 0.99 then
  495. wave:remove()
  496. end
  497. end
  498. end))
  499. end
  500.  
  501. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  502. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  503. local mesh = IT("BlockMesh",wave)
  504. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  505. coroutine.resume(coroutine.create(function(PART)
  506. for i = 1, WAIT do
  507. Swait()
  508. mesh.Scale = mesh.Scale + GROW
  509. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  510. wave.Transparency = wave.Transparency + (0.5/WAIT)
  511. if wave.Transparency > 0.99 then
  512. wave:remove()
  513. end
  514. end
  515. end))
  516. end
  517.  
  518. function MakeForm(PART,TYPE)
  519. if TYPE == "Cyl" then
  520. local MSH = IT("CylinderMesh",PART)
  521. elseif TYPE == "Ball" then
  522. local MSH = IT("SpecialMesh",PART)
  523. MSH.MeshType = "Sphere"
  524. elseif TYPE == "Wedge" then
  525. local MSH = IT("SpecialMesh",PART)
  526. MSH.MeshType = "Wedge"
  527. end
  528. end
  529.  
  530. function CheckTableForString(Table, String)
  531. for i, v in pairs(Table) do
  532. if string.find(string.lower(String), string.lower(v)) then
  533. return true
  534. end
  535. end
  536. return false
  537. end
  538.  
  539. function CheckIntangible(Hit)
  540. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  541. if Hit and Hit.Parent then
  542. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  543. return true
  544. end
  545. end
  546. return false
  547. end
  548.  
  549. Debris = game:GetService("Debris")
  550.  
  551. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  552. local Direction = CFrame.new(StartPos, Vec).lookVector
  553. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  554. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  555. if RayHit and CheckIntangible(RayHit) then
  556. if DelayIfHit then
  557. wait()
  558. end
  559. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  560. end
  561. return RayHit, RayPos, RayNormal
  562. end
  563.  
  564. function turnto(position)
  565. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  566. end
  567.  
  568. --//=================================\\
  569. --|| WEAPON CREATION
  570. --\\=================================//
  571.  
  572. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal black", "Wistband part", VT(1.015,0.15,1.015),false)
  573. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  574. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", "Wistband part", VT(1.035,0.1,1.035),false)
  575. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  576. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", "Wistband part", VT(1.035,0.1,1.035),false)
  577. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.45, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  578. MakeForm(part,"Wedge")
  579. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", "Wistband part", VT(1.025,0.05,1.025),false)
  580. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.22, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  581. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", "Wistband part", VT(1.025,0.1,1.025),false)
  582. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.15, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  583. MakeForm(part,"Wedge")
  584. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", "Wistband part", VT(0.8,0.05,0.8),false)
  585. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.5, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  586. MakeForm(part,"Cyl")
  587. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal black", "Wistband part", VT(0.81,0.05,0.81),false)
  588. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.49, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  589. MakeForm(part,"Cyl")
  590. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Wistband part", VT(0.5,0.05,0.5),false)
  591. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.51, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  592. MakeForm(part,"Cyl")
  593. local blade = CreatePart(3, Weapon, "Marble", 0, 0, "Really black", "Wistband part", VT(0.5,0.05,0.5),false)
  594. local armweld = CreateWeldOrSnapOrMotor("Weld", blade, RightArm, blade, CF(0.52, -0.306, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  595. CreateMesh("SpecialMesh", blade, "FileMesh", "340607397", "", VT(0.35,0.35,0.35), VT(-0.015, 0, -0.05))
  596. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Wistband part", VT(0.2,0.05,0.2),false)
  597. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.52, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  598. MakeForm(part,"Ball")
  599. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", "Wistband part", VT(0.15,0.06,0.15),false)
  600. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.52, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  601. MakeForm(part,"Ball")
  602. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal black", "Wistband part", VT(0.1,0.07,0.1),false)
  603. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.52, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  604. MakeForm(part,"Ball")
  605.  
  606. for _, c in pairs(Weapon:GetChildren()) do
  607. if c.ClassName == "Part" then
  608. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  609. end
  610. end
  611.  
  612. Weapon.Parent = Character
  613.  
  614. Humanoid.Died:connect(function()
  615. ATTACK = true
  616. end)
  617.  
  618. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  619. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  620. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  621. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  622.  
  623. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Darkage Shurikens", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 1")
  624. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Darkage Surge", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 2")
  625. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Shadow Sneak", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 3")
  626. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Rage of Darkage", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 4")
  627.  
  628. --//=================================\\
  629. --|| DAMAGE FUNCTIONS
  630. --\\=================================//
  631.  
  632. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  633. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  634. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  635. local BODYGYRO = IT("BodyGyro", STATPART)
  636. local BODYPOSITION = IT("BodyPosition", STATPART)
  637. BODYPOSITION.P = 2000
  638. BODYPOSITION.D = 100
  639. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  640. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  641. game:GetService("Debris"):AddItem(STATPART ,5)
  642. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  643. BILLBOARDGUI.Adornee = STATPART
  644. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  645. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  646. BILLBOARDGUI.AlwaysOnTop = false
  647. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  648. TEXTLABEL.BackgroundTransparency = 1
  649. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  650. TEXTLABEL.Text = TEXT
  651. TEXTLABEL.Font = "Fantasy"
  652. TEXTLABEL.FontSize="Size42"
  653. TEXTLABEL.TextColor3 = COLOR
  654. TEXTLABEL.TextStrokeTransparency = 1
  655. TEXTLABEL.TextScaled = true
  656. TEXTLABEL.TextWrapped = true
  657. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  658. if LABELTYPE == "Normal" then
  659. for i = 1, 30 do
  660. Swait()
  661. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  662. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  663. end
  664. elseif LABELTYPE == "Debuff" then
  665. for i = 1, 30 do
  666. Swait()
  667. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  668. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  669. end
  670. elseif LABELTYPE == "Shock" then
  671. local ORIGIN = STATPART.Position
  672. for i = 1, 30 do
  673. Swait()
  674. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  675. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  676. end
  677. end
  678. THEPART.Parent = nil
  679. end),STATPART, BODYPOSITION, TEXTLABEL)
  680. end
  681.  
  682. --//=================================\\
  683. --|| DAMAGING
  684. --\\=================================//
  685.  
  686. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  687. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  688. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  689. local dmg = math.random(min,max)
  690. if humanoid.Health > 0 then
  691. if beserk == true then
  692. humanoid.Health = 0
  693. else
  694. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  695. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  696. if math.random(1,100) < critrate+1 then
  697. humanoid.Health = humanoid.Health - dmg*critmultiplier
  698. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  699. else
  700. humanoid.Health = humanoid.Health - dmg
  701. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  702. end
  703. local defence = Instance.new("BoolValue",hit.Parent)
  704. defence.Name = ("HitBy"..Player.Name)
  705. game:GetService("Debris"):AddItem(defence, 0.5)
  706. end
  707. end
  708. end
  709. end
  710.  
  711. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  712. local dmg = math.random(min,max)
  713. for i,v in ipairs(workspace:GetChildren()) do
  714. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  715. local body = v:GetChildren()
  716. for part = 1, #body do
  717. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  718. if(body[part].Position - position).Magnitude < radius then
  719. if v.ClassName == "Model" then
  720. if v:FindFirstChild("Humanoid") then
  721. if v.Humanoid.Health ~= 0 then
  722. if CanBeDodgedByJumping == true then
  723. if body[part].Position.Y < position.Y+5 then
  724. if math.random(1,100) < critrate+1 then
  725. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  726. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  727. else
  728. v.Humanoid.Health = v.Humanoid.Health - dmg
  729. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  730. end
  731. local defence = Instance.new("BoolValue",v)
  732. defence.Name = ("HitBy"..Player.Name)
  733. end
  734. else
  735. if beserk == true then
  736. v.Humanoid.Health = 0
  737. end
  738. if math.random(1,100) < critrate+1 then
  739. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  740. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  741. else
  742. v.Humanoid.Health = v.Humanoid.Health - dmg
  743. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  744. end
  745. local defence = Instance.new("BoolValue",v)
  746. defence.Name = ("HitBy"..Player.Name)
  747. end
  748. end
  749. end
  750. end
  751. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  752. end
  753. end
  754. end
  755. end
  756. if v:FindFirstChild("HitBy"..Player.Name) then
  757. v:FindFirstChild("HitBy"..Player.Name):remove()
  758. end
  759. end
  760. end
  761.  
  762. --//=================================\\
  763. --|| ATTACK FUNCTIONS AND STUFF
  764. --\\=================================//
  765.  
  766. local asd = Instance.new("ParticleEmitter")
  767. asd.Color = ColorSequence.new(Color3.new(0, 0, 0))
  768. asd.LightEmission = .1
  769. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  770. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 4),NumberSequenceKeypoint.new(1, 8)})
  771. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  772. asd.Transparency = bbb
  773. asd.Size = aaa
  774. asd.ZOffset = .9
  775. asd.Acceleration = Vector3.new(0, 0, 0)
  776. asd.LockedToPart = false
  777. asd.EmissionDirection = "Back"
  778. asd.Lifetime = NumberRange.new(1, 2)
  779. asd.Rotation = NumberRange.new(-100, 100)
  780. asd.RotSpeed = NumberRange.new(-100, 100)
  781. asd.Speed = NumberRange.new(6)
  782. asd.Enabled = false
  783. asd.Drag = 3
  784. asd.VelocitySpread = 10000
  785.  
  786. function poofcloud(pos,amount)
  787. local prt = CreatePart(3, Effects, "Neon", 0, 1, "Royal black", "Poof", VT(0,0,0))
  788. prt.Anchored = true
  789. prt.CFrame = CF(pos)
  790. local prtcl = asd:Clone()
  791. prtcl.Parent = prt
  792. prtcl:Emit(amount)
  793. CreateSound("966888080", prt, 6, (math.random(12,16)/10))
  794. coroutine.resume(coroutine.create(function()
  795. wait(3)
  796. prt:remove()
  797. end))
  798. end
  799.  
  800. function Vanish()
  801. tecks2.TextTransparency = 1
  802. poofcloud(Torso.Position,50)
  803. g = Character:GetChildren()
  804. for i = 1, #g do
  805. if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  806. g[i].Transparency = 1
  807. Head.face.Transparency = 1
  808. elseif g[i].ClassName == "Accessory" then
  809. g[i].Handle.Transparency = 1
  810. end
  811. end
  812. g = Weapon:GetChildren()
  813. for i = 1, #g do
  814. if g[i].ClassName == "Part" then
  815. g[i].Transparency = 1
  816. end
  817. end
  818. end
  819.  
  820. function Trail(Part)
  821. local TRAIL = Part:Clone()
  822. TRAIL.CanCollide = false
  823. TRAIL.Anchored = true
  824. TRAIL.Parent = Effects
  825. TRAIL.Name = "Trail"
  826. local TRANS = Part.Transparency
  827. coroutine.resume(coroutine.create(function()
  828. for i = 1, 20 do
  829. Swait()
  830. TRAIL.Transparency = TRAIL.Transparency + ((1-TRANS)/20)
  831. end
  832. TRAIL:remove()
  833. end))
  834. end
  835.  
  836. function Appear()
  837. tecks2.TextTransparency = 0
  838. poofcloud(Torso.Position,50)
  839. g = Character:GetChildren()
  840. for i = 1, #g do
  841. if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  842. g[i].Transparency = 0
  843. Head.face.Transparency = 0
  844. elseif g[i].ClassName == "Accessory" then
  845. g[i].Handle.Transparency = 0
  846. end
  847. end
  848. g = Weapon:GetChildren()
  849. for i = 1, #g do
  850. if g[i].ClassName == "Part" then
  851. g[i].Transparency = 0
  852. end
  853. end
  854. end
  855.  
  856. function AttackTemplate()
  857. ATTACK = true
  858. Rooted = false
  859. for i=0, 1, 0.1 / Animation_Speed do
  860. Swait()
  861. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  862. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.15 / Animation_Speed)
  863. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  864. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  865. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  866. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.15 / Animation_Speed)
  867. end
  868. ATTACK = false
  869. Rooted = false
  870. end
  871.  
  872. function DarkageShuriken()
  873. ATTACK = true
  874. Rooted = false
  875. for i=0, 1, 0.1 / Animation_Speed do
  876. Swait()
  877. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  878. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  879. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  880. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  881. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.25 / Animation_Speed)
  882. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.25 / Animation_Speed)
  883. end
  884. for i=0, 1.5, 0.1 / Animation_Speed do
  885. Swait()
  886. MagicBlock(3,10,blade.CFrame,"Royal black",VT(-0.1,-0.1,-0.1))
  887. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  888. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  889. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  890. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  891. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.25 / Animation_Speed)
  892. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.25 / Animation_Speed)
  893. end
  894. local ANGLE = 15
  895. for i = 1, 3 do
  896. local SHURIKEN = CreatePart(3, Effects, "Marble", 0, 0.3, "Royal black", "Shuriken", VT(0.5,0.05,0.5),false)
  897. local MESH = CreateMesh("SpecialMesh", SHURIKEN, "FileMesh", "340607397", "", VT(0.35,0.35,0.35), VT(-0.015, 0, -0.05))
  898. SHURIKEN.CFrame = CF(RootPart.Position,Mouse.Hit.p) * CF(0,0,-4) * ANGLES(RAD(0),RAD(ANGLE),RAD(0))
  899. ANGLE = ANGLE - 15
  900. SHURIKEN.Anchored = true
  901. SHURIKEN.Parent = Effects
  902. SHURIKEN.CanCollide = true
  903. MESH.Scale = MESH.Scale * 5
  904. MESH.Offset = MESH.Offset * 5
  905. SHURIKEN.Size = SHURIKEN.Size * 5
  906. coroutine.resume(coroutine.create(function()
  907. local TOUCHED = false
  908. local CFRAME = SHURIKEN.CFrame
  909. local LOOP = 1
  910. local HIT = SHURIKEN.Touched:Connect(function(hit)
  911. if hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then
  912. TOUCHED = true
  913. end
  914. end)
  915. repeat
  916. Swait()
  917. Trail(SHURIKEN)
  918. LOOP = LOOP + 1
  919. SHURIKEN.CFrame = CFRAME * CF(0,0,-LOOP) * ANGLES(RAD(0),RAD(LOOP*15),RAD(0))
  920. MESH.Scale = MESH.Scale * 1.01
  921. MESH.Offset = MESH.Offset * 1.01
  922. SHURIKEN.Size = SHURIKEN.Size * 1.01
  923. until TOUCHED == true or LOOP >= 250
  924. SHURIKEN.CanCollide = false
  925. HIT:disconnect()
  926. if LOOP >= 250 and TOUCHED == false then
  927. for i = 1, 50 do
  928. Swait()
  929. MESH.Scale = MESH.Scale * 0.9
  930. MESH.Offset = MESH.Offset * 0.9
  931. SHURIKEN.Size = SHURIKEN.Size * 0.9
  932. end
  933. elseif TOUCHED == true then
  934. AoEDamage(SHURIKEN.Position,SHURIKEN.Size.X,35,45,7,false,3,1.2,false)
  935. CreateSound("444667859", SHURIKEN, 3, (math.random(12,16)/10))
  936. for i = 1, 10 do
  937. Swait()
  938. MagicBlock(SHURIKEN.Size.Y*5,5,SHURIKEN.CFrame,"Royal black",VT(SHURIKEN.Size.Y/15,SHURIKEN.Size.Y/15,SHURIKEN.Size.Y/15))
  939. SHURIKEN.CFrame = SHURIKEN.CFrame * ANGLES(RAD(0),RAD(15),RAD(0))
  940. MESH.Scale = MESH.Scale * 1.03
  941. MESH.Offset = MESH.Offset * 1.03
  942. SHURIKEN.Size = SHURIKEN.Size * 1.03
  943. SHURIKEN.Transparency = SHURIKEN.Transparency + 0.1
  944. end
  945. end
  946. wait(5)
  947. SHURIKEN:remove()
  948. end))
  949. end
  950. for i=0, 0.4, 0.1 / Animation_Speed do
  951. Swait()
  952. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  953. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  954. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  955. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  956. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  957. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.5 / Animation_Speed)
  958. end
  959. ATTACK = false
  960. Rooted = false
  961. end
  962.  
  963. function DarkageStorm()
  964. ATTACK = true
  965. Rooted = false
  966. for i=0, 1, 0.1 / Animation_Speed do
  967. Swait()
  968. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  969. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  970. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  971. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  972. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.25 / Animation_Speed)
  973. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.25 / Animation_Speed)
  974. end
  975. for i=0, 1.5, 0.1 / Animation_Speed do
  976. Swait()
  977. CreateSwirl(VT(1,1,1),15,blade.CFrame,true,4,"Royal black",VT(0.5,0.5,0.5))
  978. MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Royal black",VT(0.001,0.001,1),0)
  979. MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Royal black",VT(0.001,0.001,0.6),0)
  980. MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Really black",VT(0.001,0.001,1),0)
  981. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  982. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  983. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  984. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  985. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.25 / Animation_Speed)
  986. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.25 / Animation_Speed)
  987. end
  988. CreateSound("444667859", blade, 3, (math.random(6,8)/10))
  989. coroutine.resume(coroutine.create(function()
  990. local FRAME = CF(RootPart.Position,Mouse.Hit.p)
  991. for i = 1, 75 do
  992. Swait(5)
  993. FRAME = FRAME * CF(0,0,-6)
  994. CreateSwirl(VT(i,i,i),15,FRAME*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),true,1,"Really black",VT(-0.1,-0.1,-0.1),true)
  995. CreateSwirl(VT(i,i,i),15,FRAME*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),true,1,"Royal black",VT(-0.1,-0.1,-0.1),true)
  996. AoEDamage(FRAME.p,i*1.5,4,10,0,false,0,1.2,false)
  997. end
  998. end))
  999. for i=0, 0.4, 0.1 / Animation_Speed do
  1000. Swait()
  1001. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1002. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1003. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1004. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1005. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1006. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.5 / Animation_Speed)
  1007. end
  1008. ATTACK = false
  1009. Rooted = false
  1010. end
  1011.  
  1012. function DarkageSurge()
  1013. ATTACK = true
  1014. Rooted = true
  1015. for i=0, 1, 0.1 / Animation_Speed do
  1016. Swait()
  1017. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1018. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  1019. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1020. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1021. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1022. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.5 / Animation_Speed)
  1023. end
  1024. for i=0, 3, 0.1 / Animation_Speed do
  1025. Swait()
  1026. MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Royal black",VT(0.001,0.001,1),0)
  1027. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1028. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  1029. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1030. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1031. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1032. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.5 / Animation_Speed)
  1033. end
  1034. coroutine.resume(coroutine.create(function()
  1035. local SHURIKEN = CreatePart(3, Effects, "Marble", 0, 0.8, "Royal black", "Shuriken", VT(0.5,0.05,0.5))
  1036. local MESH = CreateMesh("SpecialMesh", SHURIKEN, "FileMesh", "340607397", "", VT(0.35,0.35,0.35), VT(-0.015, 0, -0.05))
  1037. SHURIKEN.CFrame = RootPart.CFrame*CF(0,-5,0)
  1038. SHURIKEN.Parent = Effects
  1039. MESH.Scale = MESH.Scale * 50
  1040. MESH.Offset = MESH.Offset * 50
  1041. SHURIKEN.Size = SHURIKEN.Size * 50
  1042. CreateSound("971126018", SHURIKEN, 7, 0.6)
  1043. for i = 1, 85 do
  1044. Swait()
  1045. AoEDamage(SHURIKEN.Position,SHURIKEN.Size.X/1.5,1,1,0,false,3,1.2,false)
  1046. local FRAME = CF(VT(SHURIKEN.Position.X+MRANDOM(-SHURIKEN.Size.X/2,SHURIKEN.Size.X/2),SHURIKEN.Position.Y,SHURIKEN.Position.Z+MRANDOM(-SHURIKEN.Size.X/2,SHURIKEN.Size.X/2)))
  1047. MagicSphere(VT(0.6,0.6,0.6),15,FRAME,"Royal black",VT(SHURIKEN.Size.Y/4,SHURIKEN.Size.Y,SHURIKEN.Size.Y/4),0)
  1048. MagicSphere(VT(0.2,0.2,0.2),15,FRAME,"Really black",VT(SHURIKEN.Size.Y/4,SHURIKEN.Size.Y,SHURIKEN.Size.Y/4),0)
  1049. MagicSphere(VT(0.6,0.6,0.6),15,CF(SHURIKEN.Position),"Royal black",VT(SHURIKEN.Size.Y/4,SHURIKEN.Size.Y*2,SHURIKEN.Size.Y/4),0)
  1050. MagicSphere(VT(0.2,0.2,0.2),15,CF(SHURIKEN.Position),"Really black",VT(SHURIKEN.Size.Y/4,SHURIKEN.Size.Y*2,SHURIKEN.Size.Y/4),0)
  1051. MESH.Scale = MESH.Scale * 1.01
  1052. MESH.Offset = MESH.Offset * 1.01
  1053. SHURIKEN.Size = SHURIKEN.Size * 1.01
  1054. Trail(SHURIKEN)
  1055. SHURIKEN.CFrame = SHURIKEN.CFrame * ANGLES(RAD(0),RAD(i),RAD(0))
  1056. end
  1057. for i = 1, 50 do
  1058. Swait()
  1059. MESH.Scale = MESH.Scale * 0.9
  1060. MESH.Offset = MESH.Offset * 0.9
  1061. SHURIKEN.Size = SHURIKEN.Size * 0.9
  1062. end
  1063. SHURIKEN:remove()
  1064. end))
  1065. ATTACK = false
  1066. Rooted = false
  1067. end
  1068.  
  1069. function DarkageBlades()
  1070. ATTACK = true
  1071. Rooted = true
  1072. local MESHID = "86297695"
  1073. local TEXTURE = "86290910"
  1074. for i=0, 1, 0.1 / Animation_Speed do
  1075. Swait()
  1076. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1077. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  1078. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1079. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1080. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1081. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.5 / Animation_Speed)
  1082. end
  1083. local BLADEHOLDER = IT("Folder",Effects)
  1084. BLADEHOLDER.Name = "Blades"
  1085. local BLADE1 = CreatePart(3, BLADEHOLDER, "Marble", 0, 1, "Royal black", "Katana", VT(0.5,4,0.5))
  1086. local MESH = CreateMesh("SpecialMesh", BLADE1, "FileMesh", MESHID, TEXTURE, VT(1,1,1), VT(0,0,0))
  1087. BLADE1.CanCollide = true
  1088. BLADE1.CFrame = RootPart.CFrame * CF(-5,3,0)*ANGLES(RAD(180),RAD(0),RAD(0))
  1089. local BLADE2 = CreatePart(3, BLADEHOLDER, "Marble", 0, 1, "Royal black", "Katana", VT(0.5,4,0.5))
  1090. local MESH = CreateMesh("SpecialMesh", BLADE2, "FileMesh", MESHID, TEXTURE, VT(1,1,1), VT(0,0,0))
  1091. BLADE2.CanCollide = true
  1092. BLADE2.CFrame = RootPart.CFrame * CF(5,0,0)*ANGLES(RAD(180),RAD(0),RAD(180))
  1093. local BLADE3 = CreatePart(3, BLADEHOLDER, "Marble", 0, 1, "Royal black", "Katana", VT(0.5,4,0.5))
  1094. local MESH = CreateMesh("SpecialMesh", BLADE3, "FileMesh", MESHID, TEXTURE, VT(1,1,1), VT(0,0,0))
  1095. BLADE3.CanCollide = true
  1096. BLADE3.CFrame = RootPart.CFrame * CF(-5,-3,0)*ANGLES(RAD(180),RAD(0),RAD(0))
  1097. coroutine.resume(coroutine.create(function()
  1098. for i = 1, 100 do
  1099. Swait()
  1100. BLADE1.Transparency = BLADE1.Transparency - 0.01
  1101. BLADE2.Transparency = BLADE1.Transparency
  1102. BLADE3.Transparency = BLADE1.Transparency
  1103. end
  1104. end))
  1105. for i=0, 3, 0.1 / Animation_Speed do
  1106. Swait()
  1107. BLADE1.CFrame = RootPart.CFrame * CF(-5,3,0)*ANGLES(RAD(180),RAD(0),RAD(0))
  1108. BLADE2.CFrame = RootPart.CFrame * CF(5,0,0)*ANGLES(RAD(180),RAD(0),RAD(180))
  1109. BLADE3.CFrame = RootPart.CFrame * CF(-5,-3,0)*ANGLES(RAD(180),RAD(0),RAD(0))
  1110. MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Royal black",VT(0.001,0.001,1),0)
  1111. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1112. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  1113. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1114. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1115. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1116. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.5 / Animation_Speed)
  1117. end
  1118. for i= 1, 15 do
  1119. Swait()
  1120. Trail(BLADE1)
  1121. Trail(BLADE2)
  1122. Trail(BLADE3)
  1123. BLADE1.CFrame = BLADE1.CFrame * CF(0,0,2)*ANGLES(RAD(0),RAD(-0.4),RAD(0))
  1124. BLADE2.CFrame = BLADE2.CFrame * CF(0,0,2)*ANGLES(RAD(0),RAD(-0.4),RAD(0))
  1125. BLADE3.CFrame = BLADE3.CFrame * CF(0,0,2)*ANGLES(RAD(0),RAD(-0.4),RAD(0))
  1126. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1127. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1128. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1129. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1130. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1131. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.5 / Animation_Speed)
  1132. end
  1133. coroutine.resume(coroutine.create(function()
  1134. for i = 1, 25 do
  1135. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE1, 2, MRANDOM(8,12)/10)
  1136. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE2, 2, MRANDOM(8,12)/10)
  1137. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE3, 2, MRANDOM(8,12)/10)
  1138. AoEDamage(BLADE1.Position,15,15,25,2,false,3,1.2,false)
  1139. AoEDamage(BLADE2.Position,15,15,25,2,false,3,1.2,false)
  1140. AoEDamage(BLADE3.Position,15,15,25,2,false,3,1.2,false)
  1141. CreateSwirl(VT(10,10,10),15,BLADE1.CFrame*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),true,1,"Pearl",VT(-0.1,-0.1,-0.1),false)
  1142. CreateSwirl(VT(10,10,10),15,BLADE2.CFrame*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),true,1,"Pearl",VT(-0.1,-0.1,-0.1),false)
  1143. CreateSwirl(VT(10,10,10),15,BLADE3.CFrame*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),true,1,"Pearl",VT(-0.1,-0.1,-0.1),false)
  1144. for i= 1, 5 do
  1145. BLADE1.CFrame = BLADE1.CFrame * ANGLES(RAD(MRANDOM(-150,150)),RAD(MRANDOM(-150,150)),RAD(MRANDOM(-150,150)))
  1146. BLADE2.CFrame = BLADE2.CFrame * ANGLES(RAD(MRANDOM(-150,150)),RAD(MRANDOM(-150,150)),RAD(MRANDOM(-150,150)))
  1147. BLADE3.CFrame = BLADE3.CFrame * ANGLES(RAD(MRANDOM(-150,150)),RAD(MRANDOM(-150,150)),RAD(MRANDOM(-150,150)))
  1148. end
  1149. Swait()
  1150. end
  1151. coroutine.resume(coroutine.create(function()
  1152. for i = 1, 100 do
  1153. Swait()
  1154. BLADE1.Transparency = BLADE1.Transparency + 0.01
  1155. BLADE2.Transparency = BLADE1.Transparency
  1156. BLADE3.Transparency = BLADE1.Transparency
  1157. end
  1158. end))
  1159. end))
  1160. for i=0, 0.4, 0.1 / Animation_Speed do
  1161. Swait()
  1162. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1163. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1164. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1165. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1166. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1167. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.5 / Animation_Speed)
  1168. end
  1169. ATTACK = false
  1170. Rooted = false
  1171. end
  1172.  
  1173. function RageOfDarkage()
  1174. ATTACK = true
  1175. Rooted = true
  1176. for i=0, 4, 0.1 / Animation_Speed do
  1177. Swait()
  1178. MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Royal black",VT(0.001,0.001,1),0)
  1179. MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Royal black",VT(0.001,0.001,0.6),0)
  1180. MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Really black",VT(0.001,0.001,1),0)
  1181. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1182. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1183. --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1184. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(45), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1185. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(-45), RAD(25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1186. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1187. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1188. end
  1189. CreateSound("971126018", Torso, 7, 0.6)
  1190. sick:Stop()
  1191. MagicSphere(VT(0.6,0.6,0.6),155,CF(Torso.Position),"Royal black",VT(0.4,0.4,0.4),0)
  1192. MagicSphere(VT(0.2,0.2,0.2),155,CF(Torso.Position),"Really black",VT(0.4,0.4,0.4),0)
  1193. for i=0, 4, 0.1 / Animation_Speed do
  1194. Swait()
  1195. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1196. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1197. --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1198. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1199. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1200. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  1201. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1202. end
  1203. tecks2.Text = Player.Name..", the rage of Darkage"
  1204. VALUE2 = "Rage"
  1205. SKILL1TEXT.Text = "[Z] Darkage Storm"
  1206. SKILL2TEXT.Text = "[B] Darkage Blades"
  1207. SKILL4TEXT.Text = "[V] Cool down"
  1208. sick2:Play()
  1209. ATTACK = false
  1210. Rooted = false
  1211. end
  1212.  
  1213. --//=================================\\
  1214. --|| ASSIGN THINGS TO KEYS
  1215. --\\=================================//
  1216.  
  1217. function MouseDown(Mouse)
  1218. if ATTACK == false then
  1219. end
  1220. end
  1221.  
  1222. function MouseUp(Mouse)
  1223. HOLD = false
  1224. end
  1225.  
  1226. function KeyDown(Key)
  1227. KEYHOLD = true
  1228. if Key == "z" and ATTACK == false then
  1229. if VALUE2 == "Normal" then
  1230. DarkageShuriken()
  1231. elseif VALUE2 == "Rage" then
  1232. DarkageStorm()
  1233. end
  1234. end
  1235.  
  1236. if Key == "b" and ATTACK == false then
  1237. if VALUE2 == "Normal" then
  1238. DarkageSurge()
  1239. elseif VALUE2 == "Rage" then
  1240. DarkageBlades()
  1241. end
  1242. end
  1243.  
  1244. if Key == "c" and ATTACK == false then
  1245. if VALUE1 == false then
  1246. Vanish()
  1247. VALUE1 = true
  1248. elseif VALUE1 == true then
  1249. Appear()
  1250. VALUE1 = false
  1251. end
  1252. end
  1253.  
  1254. if Key == "v" and ATTACK == false and VALUE1 == false then
  1255. if VALUE2 == "Normal" then
  1256. RageOfDarkage()
  1257. elseif VALUE2 == "Rage" then
  1258. VALUE2 = "Normal"
  1259. sick:Play()
  1260. sick2:Stop()
  1261. tecks2.Text = Player.Name
  1262. SKILL1TEXT.Text = "[Z] Darkage Shurikens"
  1263. SKILL2TEXT.Text = "[B] Darkage Surge"
  1264. SKILL4TEXT.Text = "[V] Rage of Darkage"
  1265. end
  1266. end
  1267.  
  1268. if Key == "x" and ATTACK == false then
  1269. end
  1270. end
  1271.  
  1272. function KeyUp(Key)
  1273. KEYHOLD = false
  1274. end
  1275.  
  1276. Mouse.Button1Down:connect(function(NEWKEY)
  1277. MouseDown(NEWKEY)
  1278. end)
  1279. Mouse.Button1Up:connect(function(NEWKEY)
  1280. MouseUp(NEWKEY)
  1281. end)
  1282. Mouse.KeyDown:connect(function(NEWKEY)
  1283. KeyDown(NEWKEY)
  1284. end)
  1285. Mouse.KeyUp:connect(function(NEWKEY)
  1286. KeyUp(NEWKEY)
  1287. end)
  1288.  
  1289. --//=================================\\
  1290. --\\=================================//
  1291.  
  1292.  
  1293. function unanchor()
  1294. if UNANCHOR == true then
  1295. g = Character:GetChildren()
  1296. for i = 1, #g do
  1297. if g[i].ClassName == "Part" then
  1298. g[i].Anchored = false
  1299. end
  1300. end
  1301. end
  1302. end
  1303.  
  1304.  
  1305. --//=================================\\
  1306. --|| WRAP THE WHOLE SCRIPT UP
  1307. --\\=================================//
  1308.  
  1309. Humanoid.Changed:connect(function(Jump)
  1310. if Jump == "Jump" and (Disable_Jump == true) then
  1311. Humanoid.Jump = false
  1312. end
  1313. end)
  1314.  
  1315. Humanoid.HipHeight = 2
  1316. Speed = 45
  1317. local FF = IT("ForceField",Character)
  1318. FF.Visible = false
  1319.  
  1320. while true do
  1321. Swait()
  1322. ANIMATE.Parent = nil
  1323. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1324. IDLEANIMATION:Play()
  1325. SINE = SINE + CHANGE
  1326. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1327. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1328. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1329. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -3, 0))).lookVector, 7 * Player_Size, Character)
  1330. local WALKSPEEDVALUE = 3
  1331. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1332. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1333. --Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1334. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1335. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1336. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1337. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1338. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1339. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1340. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1341. end
  1342. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1343. ANIM = "Jump"
  1344. if ATTACK == false then
  1345. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1346. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1347. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1348. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1349. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1350. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1351. end
  1352. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1353. ANIM = "Fall"
  1354. if ATTACK == false then
  1355. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1356. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1357. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1358. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1359. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1360. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1361. end
  1362. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1363. ANIM = "Idle"
  1364. if ATTACK == false then
  1365. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  1366. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.15 / Animation_Speed)
  1367. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1368. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1369. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1370. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.15 / Animation_Speed)
  1371. end
  1372. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1373. ANIM = "Walk"
  1374. WALK = WALK + 1 / Animation_Speed
  1375. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1376. WALK = 0
  1377. if WALKINGANIM == true then
  1378. WALKINGANIM = false
  1379. elseif WALKINGANIM == false then
  1380. WALKINGANIM = true
  1381. end
  1382. end
  1383. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1384. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1385. if ATTACK == false then
  1386. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1387. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1388. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1389. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1390. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1391. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.15 / Animation_Speed)
  1392. end
  1393. end
  1394. unanchor()
  1395. Humanoid.MaxHealth = "inf"
  1396. Humanoid.Health = "inf"
  1397. if Rooted == false then
  1398. Disable_Jump = false
  1399. Humanoid.WalkSpeed = Speed
  1400. elseif Rooted == true then
  1401. Disable_Jump = true
  1402. Humanoid.WalkSpeed = 0
  1403. end
  1404. local MATHS = {"0","1"}
  1405. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1406. Humanoid.PlatformStand = false
  1407. if Head:FindFirstChildOfClass("Sound") then
  1408. Head:FindFirstChildOfClass("Sound"):remove()
  1409. end
  1410. armweld.C1 = Clerp(armweld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(SINE*10), RAD(0)), 0.15 / Animation_Speed)
  1411. if VALUE1 == true then
  1412. local HOLDER = IT("Folder",Cam)
  1413. HOLDER.Name = "Trail"
  1414. Debris:AddItem(HOLDER,0.05)
  1415. g = Character:GetChildren()
  1416. for i = 1, #g do
  1417. if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  1418. local shadow = g[i]:Clone()
  1419. shadow.CFrame = g[i].CFrame
  1420. shadow.Transparency = 0.9
  1421. shadow.Color = C3(0,0,0)
  1422. shadow:ClearAllChildren()
  1423. if g[i].Name == "Head" then
  1424. local MESH = Head.Mesh:Clone()
  1425. MESH.Parent = shadow
  1426. end
  1427. shadow.Anchored = true
  1428. shadow.CanCollide = false
  1429. shadow.Material = "SmoothPlastic"
  1430. shadow.Parent = HOLDER
  1431. end
  1432. end
  1433. g = Weapon:GetChildren()
  1434. for i = 1, #g do
  1435. if g[i].ClassName == "Part" then
  1436. local shadow = g[i]:Clone()
  1437. shadow.CFrame = g[i].CFrame
  1438. shadow.Transparency = 0.9
  1439. shadow.Color = C3(0,0,0)
  1440. shadow:ClearAllChildren()
  1441. if g[i]:FindFirstChild("Mesh") then
  1442. local CLONE = g[i].Mesh:Clone()
  1443. CLONE.Parent = shadow
  1444. end
  1445. shadow.Parent = HOLDER
  1446. shadow.Anchored = true
  1447. shadow.CanCollide = false
  1448. shadow.Material = "SmoothPlastic"
  1449. end
  1450. end
  1451. else
  1452. MagicBlock(0.1,10,blade.CFrame*CF(MRANDOM(-20,20)/100,0,MRANDOM(-20,20)/100),"Royal black",VT(0.1,0.1,0.1))
  1453. end
  1454. if VALUE2 == "Rage" and VALUE1 == false then
  1455. local FRAME = CF(VT(Torso.Position.X+MRANDOM(-15,15),Torso.Position.Y,Torso.Position.Z+MRANDOM(-15,15)))
  1456. AoEDamage(FRAME.p,4,3,6,0,false,3,1.2,false)
  1457. AoEDamage(blade.Position,5,35,35,25,false,3,1.2,false)
  1458. MagicSphere(VT(0.6,0.6,0.6),15,FRAME,"Royal black",VT(0.1,6,0.1),0)
  1459. MagicSphere(VT(0.2,0.2,0.2),15,FRAME,"Really black",VT(0.1,6,0.1),0)
  1460. MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Royal black",VT(0.001,0.001,0.6),0)
  1461. MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Really black",VT(0.001,0.001,1),0)
  1462. end
  1463. end
  1464.  
  1465. --//=================================\\
  1466. --\\=================================//
  1467.  
  1468.  
  1469.  
  1470.  
  1471.  
  1472. --//====================================================\\--
  1473. --|| END OF SCRIPT
  1474. --\\====================================================//--
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