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removed combat system

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Jun 6th, 2018
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  1. Basic Controls
  2. 񀌈ɠLook around
  3. 񀌈 Move
  4. 񀌈ޠSprint
  5. 񀌈`Reset view
  6. 񀌈ڠFocus (hold)
  7. 񀌈ܠTake cover
  8. 񀄳ޠJump
  9. 񀌈۫񀌈 Sprint
  10. 񀌈ߠTarget (hold)
  11. 񀌈`Lock on
  12. 񀌈񀄳ܠWarp-strike
  13. 񀌈ڠTechnique (񀌈֠to select)
  14. 񀌈ܠDefend (hold)
  15. 񀌈ܫ񀌈۠Parry
  16. 񀌈ܫ񀄳ޠRoll-dodge
  17. 񀌈נTactical menu
  18. Quests
  19. Remarks by party members will occasionally initiate quests.
  20.  
  21. Crush
  22. Initial assault
  23. Ravage
  24. Melee barrage
  25. Vanquish
  26. Lethal force strike
  27. Counter
  28. Retaliatory swipe after dodge
  29. Descend
  30. Crushing blow from on high
  31. Primary Allies' main weapons
  32. Auxiliary Allies' sub weapons
  33. Apply current setup?
  34. //MF 11/19: Not sure how this is being used.
  35. Switched weapons
  36.  
  37. Heal 񀌈ܠTeam up
  38. //MF 12/10: Was originally 相談, but guess that's gone.
  39.  
  40. Warp Cover
  41. //k3n: Is this when you take cover? If so, maybe in full "Take Cover" for clarity.
  42.  
  43. Absorb
  44. //MF 11/19: Reminds me of the ether crystal mining feature in Xenoblade Chronicles 3
  45.  
  46. 񀔻ԠCross Chain
  47.  
  48. 񀥎ˠLink-strike
  49. //MF 11/20: Probably don't need this.
  50.  
  51. 񀥎ˠCrosskill //MF 11/20: Probably don't need this.
  52.  
  53. 񀄳ޠBack 񀌈ڠPrimary Arms 񀌈۠Stance 񀌈ՠOK
  54. //MF: Seems superfluous. MAIN MENU ARMIGER MAP REGALIA QUESTS PROMOTION GEAR ARCANA
  55. //MF: Tentative ITEMS NOCTIS GLADIOLUS IGNIS PROMPTO LEVEL ATK
  56. //MF: Write these out if possible?
  57. //k3n: If this is the main menu, looks like only Attack would fit in full, not Defense which sits below it. DEF
  58. //MF: Write these
  59.  
  60. Primary Arms
  61. //MF 11/18: Pretty sure this applies to all four weapons in your main arsenal.
  62. Techniques
  63. Arcana
  64. //MF 12/10: Tentative Elementia
  65. //MF 12/10: Tentative Items x MP
  66.  
  67. Armiger
  68. //MF 11/18: ファントムソード is listed elsewhere as "Knightswords," but since these are all heirlooms of former rulers (and not all swords), I wonder if "Royal Arms" might be more appropriate in those situation.
  69. Attack Defend Crush Ravage Counter Vanquish
  70. //MF 12/10: FYI, they're also using スラッシュ as a generic "Attack" command. Confusion ahoy!
  71. //k3n 1/22: As seen in the Battle Footage vid, should probably be "Attack".
  72. //MF 1/22: Greatsword is equipped to the Vanquish slot. So confusing! :S Descend Cover Off-Guard Time Damage Parries EXP Boost +% EXP 񀌈ڠPlaytime Gil
  73. //MF 11/18: Maybe better to comment this out? Weapons Group Gear Astrals Item ??? Enemies Tactical Tactical Items Level HP Weapons NOCTIS IGNIS GLADIOLUS PROMPTO Crush Initial assault Ravage Melee barrage Vanquish Lethal force strike Counter Retaliatory swipe after dodge Descend Crushing blow from on high Primary Allies' main weapons Auxiliary Allies' sub weapons Tier
  74. //k3n: Is this RNK the same as RANK elsewhere? E.g.:
  75. // 装備メニュー 項目
  76. //RANK  Attack
  77. //MF 11/18: Will it fit? Who knows? Defense
  78. //MF 11/18: Will it fit? Who knows? Armiger
  79. //MF 12/10: Maybe "Royal Arms"? Armiger could still work, although it traditionally refers to the bearer of said arms. Effect EX TECHNIQUES
  80. //MF 11/18: Refers to one of the Royal Arms' unique special ability
  81. //k3n: Looks to be just one per weapon, so maybe singular Technique? 񀑄Î/A 񀑄Î/A 񀑄Î/A Cannot trade weapons with allies Apply current setup?
  82. //MF 11/18: Still don't know where/how this is being used. Switched weapons
  83. //MF 12/9: JP changed to legacy, so we will, too Fire
  84. //MF 12/9: JP changed to legacy, so we will, too Blizzard
  85. //MF 12/9: JP changed to legacy, so we will, too Thunder
  86.  
  87. //Demo only
  88. Recovering MP You will gradually recover MP over time.
  89. You can 񀐔ƴake cover behind obstacles or 񀐔Ʒarp to high ground to recover MP more quickly.
  90. The Armiger
  91. //MF: Name change?
  92. Special heirlooms hidden in Duscae give you the power to call forth the Armiger.
  93. The Armiger is available in combat when you are at full MP, and consumes MP when active.
  94. Each heirloom you find will add to your arsenal:
  95. First is the Knightswords, which enhance your combat attributes. (񀌈ܫ񀌈ߩ
  96. Second is the Knightshield, which protects against ranged attacks. (Hold 񀌈ܩ
  97. Third is the Knightsguard, which can negate any damage taken (񀌈ܠwhen hit)
  98. //MF: All getting rewritten probably, lol
  99.  
  100. Airstep
  101. //k3n 2/16: Matching "Airstep" weapons for now
  102.  
  103. Deadly Descent
  104. //k3n 2/16: Also used in Platinum Demo
  105.  
  106. Warp-dive
  107. //k3n 2/16: For Platinum Demo also
  108.  
  109. Death Drop Bone Crusher
  110. //k3n 2/16: For Platinum Demo also.
  111.  
  112. Charge Slash
  113. //k3n 2/16: For Platinum Demo also
  114.  
  115. Side Swipe Counter Strike
  116. //k3n 2/16: For Platinum Demo also.
  117.  
  118. Cure
  119. Quake
  120. Torrent
  121. Holy
  122. Holy
  123. Death
  124. TBD
  125.  
  126. Ramuh
  127. Judgment Bolt
  128.  
  129. Strategy
  130. //MF 11/19: Prefer "Gambit" or something a little snazzier, but I worry the FFXII crowd might disapprove.
  131.  
  132. Diversion Decoy
  133. //MF 11/19: Not sure how this differs from Diversion since they're kind of the same idea... Maybe not?
  134.  
  135. Operate
  136. //k3n: Used in "Niflheim Base Battle Footage" vid when Noct takes control of a turret. Hacking doesn't seem to be right in that context. As a temporary measure, going with "Operate"
  137.  
  138. Operate
  139. Open
  140.  
  141. Stealth-kill
  142. //k3n 1/22: Keeping it simple for now
  143.  
  144. Attack 
  145.  
  146. Ingredients
  147. Effects
  148. Ignis learned a new recipe.
  149. Rest here?
  150. JP  
  151. JP Unlock skill?
  152. Insufficient JP.
  153.  
  154. Tactical Weapons
  155. //MF: "Armaments"/"Arms"?
  156.  
  157. Accessories
  158. Ingredients
  159. Treasures
  160. Automotive
  161. //MF: "Auto Parts"/"Car Parts"? Not sure how to unify all these headings and/or if it's possible
  162. Leisure
  163.  
  164. Key Items 񀔵
  165.  
  166. ȠWarp-kill
  167. //k3n 1/22: Keeping it simple for now
  168. Equip Primary Arms
  169. Stance
  170. Remove
  171. Change outfit
  172. //ALT: Undress x
  173.  
  174. //Warp-strike
  175. Launch weapon at an enemy, then warp toward them to attack.
  176.  
  177. //Warp-ambush
  178. Unleash a powerful combo after performing a warp-strike.
  179.  
  180. //Arrow Shower
  181. Rain a hail of arrows down upon enemies' heads.
  182.  
  183. //Dancing Blade
  184. Split sword and unleash a multi-blade combo after performing a warp-strike.
  185.  
  186. //Guardian Arms
  187. Conjure a sword to pursue an enemy after the initial attack.
  188.  
  189. //Utsusemi
  190. Throw a shuriken, then press the attack button again to warp to the target.
  191.  
  192. //Earth Shaker
  193. Launch weapon at an enemy, then unleash a slow yet powerful warp-strike.
  194.  
  195. //Gaia Barrier
  196. Thrust shield into the ground and conjure a wall to take cover behind.
  197.  
  198. //Swift Crosswind
  199. Instantly warp toward an enemy and deliver a crushing blow.
  200.  
  201. //Divine Light
  202. Summon a magical sphere to hover in midair, then pierce the enemy at lightspeed.
  203.  
  204. //Trinity Strike
  205. Conjure three holograms who unleash three warp-strikes in sequence.
  206.  
  207. //Lonely Moon
  208. Warp toward an enemy and perform a sudden slash. Press the attack button again to unleash a combo.
  209.  
  210. //Kingsglaive
  211. Call upon all the weapons of the Armiger to deal massive damage.
  212.  
  213. //Floatwalk
  214. Cancel a dive strike and walk in midair (costs MP). Can follow up with an attack.
  215.  
  216. //Deadly Descent
  217. Unleash a combo after a dive strike.
  218.  
  219. //Warp-dive
  220. Warp toward an airborn target and perform a dive strike.
  221.  
  222. //Death Drop
  223. Perform a powerful dive strike on a large group of enemies. Can follow up with a Dragoon Jump (polearm only).
  224.  
  225. //Bone Crusher
  226. Unleash a slow yet powerful attack that changes with the equipped weapon.
  227.  
  228. //Charge Slash
  229. Perform a follow-up attack after delivering a charge slash.
  230.  
  231. //Side Swipe
  232. Perform a follow-up attack by tilting the stick left or right after striking.
  233.  
  234. //Counter Strike
  235. Perform a follow-up attack after a successful counter strike.
  236.  
  237. //Bonus Round
  238. Increase the number of shots that can be fired before reloading.
  239.  
  240. //Sturdy Shield
  241. Conjure a shield while defending (costs large amount of MP).
  242.  
  243. //Warp-dodge
  244. Perform a warp-dodge instead of a roll-dodge (costs MP).
  245.  
  246. //Dodge Counter
  247. Perform a counter strike after a dodge.
  248.  
  249. //Impervious
  250. Negate all damage from an attack immediately after getting hit (costs MP).
  251.  
  252. //Auto-swap: Sword
  253. Automatically switch weapons within several frames after a successful Ravage attack.
  254.  
  255. //Auto-swap: Greatsword
  256. Automatically switch weapons within several frames after a successful Ravage attack.
  257.  
  258. //Auto-swap: Polearm
  259. Automatically switch weapons within several frames after a successful Ravage attack.
  260.  
  261. //Auto-swap: Dagger
  262. Automatically switch weapons within several frames after a successful Ravage attack.
  263.  
  264. //Auto-swap: Firearm
  265. Automatically switch weapons within several frames after a successful Ravage attack.
  266.  
  267. //Auto-swap: Shield
  268. Automatically switch weapons within several frames after a successful Ravage attack.
  269.  
  270. //Auto-swap: Machine
  271. Automatically switch weapons within several frames after a successful Ravage attack.
  272.  
  273. //MF 11/24: Still not totally clear on what these "machines"/tools/gadgets/engines are, but all the attack names are FFVI throwbacks (Edgar!)
  274.  
  275. //Debilitator
  276. Assigns an enemy a random elemental weakness.
  277.  
  278. //Auto-crossbow
  279. //MF 12/9: FFVI tool description (accurate?)
  280. Strikes all enemies with a spray of crossbow bolts.
  281.  
  282. //Noiseblaster
  283. //MF 12/9: FFVI tool description
  284. Damages all enemies with a blast of sound.
  285.  
  286. //Bio Blaster
  287. //MF 12/9: FFVI tool description (removed "Confuse" just in case)
  288. Deals damage and inflicts all enemies with Poison.
  289.  
  290. //Flash
  291. //MF 12/9: FFVI tool description (adjusted to fit)
  292. Damages all enemies with a brilliant flash.
  293.  
  294. //Drill
  295. //MF 12/9: FFVI tool description
  296. Penetrates an enemy's armor to deal severe damage.
  297.  
  298. //Chainsaw
  299. //MF 12/9: FFVI tool description (accurate?)
  300. Perform a flurry of slashes with a serrated saw.
  301.  
  302. //Air Anchor
  303. //FFVI: Damages or instantly dispatches an enemy (inapplicable?)
  304. Renders an enemy off-guard and pulls them toward the user.
  305.  
  306. //Drain
  307. //MF 12/9: FFVI - Causes an enemy to self-destruct upon moving (inapplicable?)
  308. Occasionally drains HP from the enemy.
  309.  
  310. //Osmose
  311. Occasionally drains MP from the enemy.
  312.  
  313. //Poison
  314. Occasionally poisons the enemy.
  315.  
  316. //Stop
  317. Occasionally stops the enemy.
  318.  
  319. //Debuff
  320. Occasionally weakens the enemy.
  321.  
  322. //Doom
  323. Occasionally inflicts doom upon the enemy.
  324.  
  325. //Break Bonus
  326. Increases the amount of damage dealt to an enemy's appendage.
  327.  
  328. //Topple Bonus
  329. Increases the amount of damage dealt to a toppled enemy.
  330. //MF 12/9: ダウン状態 = Toppled? "Downed" might be confusing here since it's also for 戦闘不能
  331.  
  332. //Combo Bonus
  333. Increases the critical hit rate with each successive strike.
  334.  
  335. //Swap Bonus
  336. Inflicts more damage with successive weapon swap during a combo.
  337.  
  338. //Stratagem Bonus: Attack
  339. Fills the Stratagem meter faster while on the attack.
  340.  
  341. //Stratagem Bonus: Defense
  342. Fills the Stratagem meter faster while on the defense.
  343.  
  344. //Melee Bonus
  345. Inflicts more damage with one attack for every enemy struck.
  346.  
  347. //Single Bonus
  348. Inflicts more damage with one attack against a single enemy. Damage decreases when more enemies are struck.
  349.  
  350. //EXP Bonus
  351. Increases EXP earned from defeated enemies.
  352.  
  353. //Drop Bonus
  354. Increases the chance of defeated enemies dropping items.
  355.  
  356. //Quick Charge
  357. Reduces the time needed for charge attacks (machines only).
  358.  
  359. //Max Charge
  360. Increases the maximum level for charge attacks (machines only).
  361.  
  362. //HP Boost
  363. Increases max HP.
  364.  
  365. //MP Boost
  366. Increases max MP.
  367.  
  368. //HP Recovery Boost
  369. Accelerates HP recovery rate.
  370.  
  371. //MP Recovery Boost
  372. Accelerates MP recovery rate.
  373.  
  374. //Attack Boost
  375. Increases attack.
  376.  
  377. //Defense Boost
  378. Increases defense.
  379.  
  380. //Critical Boost
  381. Increases critical hit rate.
  382.  
  383. //Fire Resistance
  384. Reduces fire damage.
  385.  
  386. //Ice Resistance
  387. Reduces ice damage.
  388.  
  389. //Lightning Resistance
  390. Reduces lightning damage.
  391.  
  392. //Dark Resistance
  393. Reduces damage from daemons.
  394.  
  395. //Ailment Resistance
  396. Increases status ailment resistance.
  397.  
  398. //Anti-poison
  399. Prevents poison.
  400.  
  401. //Anti-confusion
  402. Prevents confusion.
  403.  
  404. //Anti-toad
  405. Prevents toad.
  406.  
  407. //Anti-petrify
  408. Prevents petrification.
  409.  
  410. //Anti-stop
  411. Prevents stop.
  412.  
  413. //Anti-debuff
  414. Prevents debuffs.
  415.  
  416. //Berserk
  417. Greatly increases attack but reduces defense.
  418.  
  419. //Revenge
  420. Greatly increases attack when HP drops below a certain point.
  421.  
  422. //MP Saver
  423. Reduces MP cost of dodging.
  424.  
  425. //HP Block Bonus
  426. Recovers HP by successfully defending at the last second.
  427.  
  428. //MP Block Bonus
  429. Recovers MP by successfully defending at the last second.
  430.  
  431. //Stamina Boost
  432. Reduces stamina expended by sprinting and hanging.
  433.  
  434. //Stainprone
  435. Decreases stain resistance.
  436.  
  437. //Stain-resistant
  438. Increases stain resistance.
  439.  
  440. //Stainproof
  441. Prevents stains.
  442.  
  443. //Hemostasis
  444. Prevents bloodstains.
  445.  
  446. //Coifkeeper
  447. Prevents hair from getting wet.
  448.  
  449. //Auto-potion
  450. Automatically uses a potion when HP drops below half.
  451.  
  452. //Last Resort
  453. Automatically uses a potion when in danger.
  454.  
  455. //Auto-ether
  456. Automatically uses an ether when MP drops below half.
  457.  
  458. //Stasis Savior
  459. Automatically uses an ether when in stasis.
  460.  
  461. //Stratagem Gauge Boost
  462. Fills the Stratagem meter more quickly (default Supporter ability).
  463.  
  464. Break Boost
  465. //MF 11/18: クラッシュ refers to the destruction of appendages (部位破壊)
  466.  
  467. Stratagem Meter Boost
  468. //MF 11/18: Thank god this is just temporary.
  469.  
  470. Quick Regen
  471. (No further description within the text).
  472.  
  473. Resting
  474. //MF 11/18: What does this even do? Maybe while 2-3 are On Tour?
  475.  
  476. //Shutterfinger
  477. Takes more photos (default Supporter ability).
  478.  
  479. //Preemptive Defense
  480. Casts Protect (default Supporter ability).
  481.  
  482. //Cover
  483. Uses Cover (default Supporter ability).
  484.  
  485. //Advise
  486. Increases allies' critical hit rate.
  487.  
  488. //Boost
  489. Increases allies' attack.
  490. //MF 11/25: Labeled as "Cheer," but legacy-wise おうえん has been "Boost." Admittedly, though, "Cheer" sounds more Prompto-esque.
  491.  
  492. //Dying Wish
  493. Provides allies with status boosts after going down in battle.
  494.  
  495. //Busybody
  496. Occasionally offers Advice even when not assigned to the Supporter role.
  497.  
  498. //Praise
  499. Extends the duration of status boosts.
  500.  
  501. //Problem Solver
  502. Prevents status ailments.
  503.  
  504. //Auto-guard
  505. Defends automatically when the user incurs damage.
  506.  
  507. //Auto-counter
  508. Occasionally defends and counters automatically after taking damage.
  509.  
  510. //JP Reassignment
  511. Assigns JP to another role.
  512.  
  513. //JP Reassignment II
  514. Assign JP to another role.
  515.  
  516. //JP Reassignment III
  517. Assign JP to another role.
  518.  
  519. //Wide-range cover
  520. Covers allies across a wider range.
  521.  
  522. //Wide-range Cover II
  523. Covers allies across a wider range.
  524.  
  525. //Wide-range Cover III
  526. Covers allies across a wider range.
  527.  
  528. //Wide-range Cover IV
  529. Covers allies across a wider range.
  530.  
  531. //Cover Counter
  532. Covers an ally, then counters.
  533.  
  534. //Counter Stun
  535. Covers an ally, then stuns the enemy.
  536.  
  537. //Self-sacrifice
  538. Occasionally covers an ally even when not assigned to the Supporter role.
  539.  
  540. //Cover MP Cost Down
  541. Reduces the MP cost of Cover.
  542.  
  543. //Cover MP Cost Half
  544. Halves the MP cost of Cover.
  545.  
  546. //Free Cover
  547. Eliminates the MP cost of Cover.
  548.  
  549. //Dancing Dagger
  550. Extends the Dagger Dance combo.
  551.  
  552. //Dagger Toss
  553. Throws a dagger.
  554.  
  555. //Dagger Toss II
  556. Throws a dagger.
  557.  
  558. //Equip Daggers
  559. Equips daggers.
  560.  
  561. //Friendship
  562. Sacrifices self to revive Noct and replenish his HP when he goes down in battle.
  563.  
  564. //Helping Hand
  565. Deals triple damage when supporting Noct in battle.
  566.  
  567. //High Five II
  568. Recovers HP by high-fiving an ally.
  569.  
  570. //High Five
  571. Recovers HP by high-fiving an ally.
  572.  
  573. //Teamwork Boost
  574. Increases allies' attack based on the Stratagem meter.
  575.  
  576. //Teamwork Boost II
  577. Increases allies' attack based on the Stratagem meter.
  578.  
  579. //Teamwork Boost III
  580. Increases allies' attack based on the Stratagem meter.
  581.  
  582. //JP for Gladio
  583. Gives JP to Gladio.
  584.  
  585. //JP for Gladio II
  586. Gives JP to Gladio.
  587.  
  588. //JP for Gladio III
  589. Gives JP to Gladio.
  590.  
  591. //JP for Ignis
  592. Gives JP to Ignis.
  593.  
  594. //JP for Ignis II
  595. Gives JP to Ignis.
  596.  
  597. //JP for Ignis III
  598. Gives JP to Ignis.
  599.  
  600. //JP for Prompto
  601. Gives JP to Prompto.
  602.  
  603. //JP for Prompto II
  604. Gives JP to Prompto.
  605.  
  606. //JP for Prompto III
  607. Gives JP to Prompto.
  608.  
  609. //Dedication
  610. Grants 10% more JP when assigned to a single role.
  611.  
  612. //Total Devotion
  613. Grants 25% more JP when assigned to a single role.
  614.  
  615. //Parry Chain Damage +20%
  616. Increases Parry Chain damage by 20%.
  617.  
  618. //Parry Chain Damage +30%
  619. Increases Parry Chain damage by 30%.
  620.  
  621. //Parry Chain Damage +50%
  622. Increases Parry Chain damage by 50%.
  623.  
  624. //Parry Chain Damage +100%
  625. Doubles Parry Chain damage.
  626.  
  627. //Parry Chain Chance Up
  628. Increases frequency of Parry Chains.
  629.  
  630. //Parry Chain Chance Up II
  631. Increases frequency of Parry Chains.
  632.  
  633. //Parry Chain Chance Up III
  634. Increases frequency of Parry Chains.
  635.  
  636. //Parry Chain Chance Up IV
  637. Increases frequency of Parry Chains.
  638.  
  639. //Easy Parry Chain
  640. Decreases difficulty of performing a Parry.
  641.  
  642. //Parry Chain MP Recovery
  643. Restores MP after performing a Parry Chain.
  644.  
  645. //Parry Chain MP Recovery II
  646. Restores MP after performing a Parry Chain.
  647.  
  648. //Parry Chain Boost
  649. Grants a Status Boost after performing a Parry Chain.
  650.  
  651. //Parry Chain Boost II
  652. Grants a Status Boost after performing a Parry Chain.
  653.  
  654. //Parry Chain Boost III
  655. Grants a Status Boost after performing a Parry Chain.
  656.  
  657. //High-risk Pic
  658. Takes pictures even while in danger.
  659.  
  660. //Skirmish Selfie
  661. Takes a self-portrait photo on the battlefield.
  662.  
  663. //Timer Shot
  664. Sets a timer for taking group photos.
  665.  
  666. //Dependence
  667. Approaches Noct for help when in danger.
  668.  
  669. //Defense Cooking
  670. Prepares more fulfilling defense-boosting meals.
  671.  
  672. //Defense Cooking II
  673. Prepares more fulfilling defense-boosting meals.
  674.  
  675. //Defense Cooking III
  676. Prepares more fulfilling defense-boosting meals.
  677.  
  678. //Slashlink Damage +20%
  679. Increases Slashlink damage by 20%.
  680. //MF: Slash Chain? Attack Chain? Vanquish Chain?
  681.  
  682. //Slashlink Damage +30%
  683. Increase Slashlink damage by 30%.
  684.  
  685. //Slashlink Damage +50%
  686. Increases Slashlink damage by 50%.
  687.  
  688. //Slashlink Damage +100%
  689. Doubles Slashlink damage.
  690.  
  691. //Slashlink Chance Up
  692. Increases the frequency of Slashlinks.
  693.  
  694. //Slashlink Chance Up II
  695. Increases the frequency of Slashlinks.
  696.  
  697. //Slashlink Chance Up III
  698. Increases the frequency of Slashlinks.
  699.  
  700. //Slashlink Chance Up IV
  701. Increases the frequency of Slashlinks.
  702.  
  703. //Elemental Slashlink
  704. Imbues Slashlinks with elemental properties.
  705.  
  706. //Elemental Slashlink II
  707. Imbues Slashlinks with elemental properties.
  708.  
  709. //Elemental Slashlink III
  710. Imbues Slashlinks with elemental properties.
  711.  
  712. //Slashlink Follow-up
  713. Performs a follow-up attack after a Slashlink.
  714.  
  715. //Slashlink Follow-up II
  716. Performs a follow-up attack after a Slashlink.
  717.  
  718. //Slashlink Follow-up III
  719. Performs a follow-up attack after a Slashlink.
  720.  
  721. //Slashlink MP Recovery
  722. Restores MP after performing a Slashlink.
  723.  
  724. //Slashlink MP Recovery II
  725. Restores MP after performing a Slashlink.
  726.  
  727. //Slashlink Boost
  728. Increases attack after performing a Slashlink.
  729.  
  730. //Slashlink Boost II
  731. Increases defense after performing a Slashlink.
  732.  
  733. //Slashlink Boost III
  734. Increases attack after performing a Slashlink.
  735.  
  736. //Slashlink Steal
  737. Steals an enemy's item after performing a Slashlink.
  738.  
  739. //Wide-range Slashlink
  740. Performs a wide-ranged Slashlink.
  741.  
  742. //Wide-range Slashlink II
  743. Performs a wide-ranged Slashlink.
  744.  
  745. //Wide-range Slashlink III
  746. Performs a wide-ranged Slashlink.
  747.  
  748. //Finishing Blow
  749. Performs a Finishing Blow (default Blitzer ability).
  750.  
  751. //Poise
  752. Attacks come out more quickly.
  753.  
  754. //Attack +10%
  755. Increases attack by 10%.
  756.  
  757. //Attack +15%
  758. Increases attack by 15%.
  759.  
  760. //Attack +25%
  761. Increases attack by 25%.
  762.  
  763. //Attack +50%
  764. Increases attack by 50%.
  765.  
  766. //Attack +70%
  767. Increases attack by 70%.
  768.  
  769. //Backstab
  770. Attacks an enemy from behind.
  771.  
  772. //Backstab Damage x2
  773. Deals double damage with a Backstab.
  774.  
  775. //Assassinate
  776. Occasionally inflicts Death with a Backstab.
  777.  
  778. //Bound Damage x2
  779. Deals double damage against Bound enemies.
  780.  
  781. //Bound Damage x3
  782. Deals triple damage against Bound enemies.
  783.  
  784. Fatal Bind
  785. Occasionally inflict Death against Bound enemies.
  786.  
  787. Combo Damage Up
  788. Increase damage dealt by combos.
  789.  
  790. Combo Damage Up II
  791. Increase damage dealt by combos.
  792.  
  793. Combo Damage Up III
  794. Increase damage dealt by combos.
  795.  
  796. Concentrate
  797. Increase firearm accuracy.
  798.  
  799. Counter Damage Up
  800. Increase damage dealt by counterattacks.
  801.  
  802. Counter Damage Up II
  803. Increase damage dealt by counterattacks.
  804.  
  805. Dagger Counter
  806. Use daggers to counterattack.
  807.  
  808. Dagger Counter Damage Up
  809. Increase damage dealt by dagger counterattacks.
  810.  
  811. Dagger Kick
  812. Kick a dagger at an enemy.
  813.  
  814. Dagger Toss
  815. Throw a dagger at an enemy.
  816.  
  817. High HP Damage x2
  818. Deal 2x more damage when HP is half-full or more.
  819.  
  820. High HP Damage x3
  821. Deal 3x more damage when HP is half-full or more.
  822.  
  823. Equip Greatswords
  824. Equip greatswords.
  825.  
  826. Finishing Blow Damage x2
  827. Deal 2x more damage with a Finishing Blow.
  828.  
  829. Finishing Blow Damage x3
  830. Deal 3x more damage with a Finishing Blow.
  831.  
  832. Finishing Blow Damage x4
  833. Deal 4x more damage with a Finishing Blow.
  834.  
  835. Finishing Blow Damage x5
  836. Deal 5x more damage with a Finishing Blow.
  837.  
  838. Finishing Blow Damage x8
  839. Deal 8x more damage with a Finishing Blow.
  840.  
  841. Slayer's Reward
  842. Recover MP after defeating an enemy.
  843.  
  844. Finishing Blow Boost
  845. Increase user's attack temporarily after performing a Finishing Blow.
  846.  
  847. Finishing Blow Boost II
  848. Increase user's attack for a long period after performing a Finishing Blow.
  849.  
  850. Gatling Rush
  851. (No further description within the text).
  852.  
  853. Group Assault
  854. Perform a wide-ranged special attack.
  855.  
  856. Group Assault II
  857. Perform a wide-ranged special attack.
  858.  
  859. Group Assault Powerup
  860. Increase the damage of a wide-ranged special attack.
  861.  
  862. Group Assault II Powerup
  863. Increase the damage of a wide-ranged special attack.
  864.  
  865. Brutal Headshot
  866. Occasionally deal huge damage with a headshot.
  867.  
  868. Brutal Headshot II
  869. Occasionally deal huge damage with a headshot.
  870.  
  871. Fatal Headshot
  872. Inflict Death with a headshot.
  873.  
  874. Confidence
  875. Greatly increase the probability of landing headshots.
  876.  
  877. Low HP Damage Up
  878. Increase damage dealt when HP falls below 25%.
  879.  
  880. Low HP Damage Up II
  881. Increase damage dealt when HP falls below 25%.
  882.  
  883. Low HP Damage Up III
  884. Increase damage dealt when HP falls below 25%.
  885.  
  886. Max HP Damage Up
  887. Increase damage dealt when at full HP.
  888.  
  889. Max HP Damage Up II
  890. Increase damage dealt when at full HP.
  891.  
  892. Max HP Damage Up III
  893. Increase damage dealt when at full HP.
  894.  
  895. Big Enemy Damage Up
  896. Increase damage dealt against large enemies.
  897.  
  898. Big Enemy Damage Up II
  899. Increase damage dealt against large enemies.
  900.  
  901. Big Enemy Damage Up III
  902. Increase damage dealt against large enemies.
  903.  
  904. Max HP Damage Up
  905. Increase damage dealt when at full HP.
  906.  
  907. Max HP Damage Up II
  908. Increase damage dealt when at full HP.
  909.  
  910. Max HP Damage Up III
  911. Increase damage dealt when at full HP.
  912.  
  913. Poisoned Damage x2
  914. Deal 2x more damage against Poisoned enemies.
  915.  
  916. Poisoned Damage x3
  917. Deal 3x more damage against Poisoned enemies.
  918.  
  919. Fatal Poison
  920. Occasionally inflict Death against Poisoned enemies.
  921.  
  922. Dagger Skill
  923. Develop proficiency with daggers.
  924.  
  925. Dagger Skill II
  926. Develop proficiency with daggers.
  927.  
  928. Dagger Mastery
  929. Develop proficiency with daggers.
  930.  
  931. Firearm Skill
  932. Develop proficiency with firearms.
  933.  
  934. Firearm Skill II
  935. Develop proficiency with firearms.
  936.  
  937. Firearm Mastery
  938. Develop proficiency with firearms.
  939.  
  940. Greatsword Skill
  941. Develop proficiency with greatswords.
  942.  
  943. Greatsword Skill II
  944. Develop proficiency with greatswords.
  945.  
  946. Greatsword Mastery
  947. Develop proficiency with greatswords.
  948.  
  949. Sword Skill
  950. Develop proficiency with swords.
  951.  
  952. Sword Skill II
  953. Develop proficiency with swords.
  954.  
  955. Sword Mastery
  956. Develop proficiency with swords.
  957.  
  958. Quick Draw
  959. Fire at several enemies in a single burst.
  960.  
  961. Descend Damage Up
  962. Increase damage dealt by Descend attacks.
  963.  
  964. Descend Damage Up II
  965. Increase damage dealt by Descend attacks.
  966.  
  967. Running Shot
  968. Fire continuously while moving around an enemy.
  969.  
  970. Solo Assault
  971. Perform a solo special attack.
  972.  
  973. Solo Assault II
  974. Perform a solo special attack.
  975.  
  976. Solo Assault III
  977. Perform a solo special attack.
  978.  
  979. Solo Assault Powerup
  980. Increase damage dealt by a solo special attack.
  981.  
  982. Solo Assault II Powerup
  983. Increase damage dealt by a solo special attack.
  984.  
  985. Vanquish Damage Up
  986. Increase damage dealt by Vanquish attacks.
  987.  
  988. Vanquish Damage Up II
  989. Increase damage dealt by Vanquish attacks.
  990.  
  991. Small Enemy Damage Up
  992. Increase damage dealt against small enemies.
  993.  
  994. Small Enemy Damage Up II
  995. Increase damage dealt against small enemies.
  996.  
  997. Small Enemy Damage Up III
  998. Increase damage dealt against small enemies.
  999.  
  1000. Polearm Combo
  1001. Perform a polearm combo.
  1002.  
  1003. Counter Stance
  1004. Equip weapons to the Counter slot.
  1005.  
  1006. Descend Stance
  1007. Equip weapons to the Descend slot.
  1008.  
  1009. Vanquish Stance
  1010. Equip weapons to the Vanquish slot.
  1011.  
  1012. Shadow Walker
  1013. Avoid enemy attention at night and in caves.
  1014.  
  1015. Super Stealth
  1016. Avoid most enemy attention.
  1017.  
  1018. Unseen Assassin
  1019. Attack an enemy without accumulating any Aggro.
  1020.  
  1021. Step Shot
  1022. (No further description within the text).
  1023.  
  1024. Step Shot MP Recovery
  1025. Recover MP by performing Step Shot.
  1026.  
  1027. Domination
  1028. Occasionally inflict Death on lower-leveled enemies.
  1029.  
  1030. Directive
  1031. Issue orders to allies (default Commander ability).
  1032.  
  1033. Retaliation
  1034. Deal 2x more damage when enemies initiate an encounter.
  1035.  
  1036. Retaliation II
  1037. Deal 3x more damage when enemies initiate an encounter.
  1038.  
  1039. Bind Bullet
  1040. Inflict an enemy with Stop.
  1041.  
  1042. Foresight
  1043. Greatly increase evasion.
  1044.  
  1045. Foresight Counter
  1046. Evade and counter enemy attacks.
  1047.  
  1048. JP Reassignment
  1049. Assign JP to other jobs.
  1050.  
  1051. JP Reassignment II
  1052. Assign JP to other jobs.
  1053.  
  1054. JP Reassignment III
  1055. Assign JP to other jobs.
  1056.  
  1057. Kind Gesture
  1058. Heal a little of the party's HP when in trouble.
  1059.  
  1060. Immaculate
  1061. Increase damage dealt in accordance with cleanliness of user's clothing.
  1062.  
  1063. Concentrate HP Recovery
  1064. Recover more HP while Concentrating.
  1065.  
  1066. Concentrate HP Recovery II
  1067. Recover more HP while Concentrating.
  1068.  
  1069. Concentrate MP Recovery
  1070. Recover more MP while Concentrating.
  1071.  
  1072. Cross Chain Plus Link
  1073. Increase the number of link-strikes in a Cross Chain.
  1074.  
  1075. Cross Chain Plus Link II
  1076. Increase the number of link-strikes in a Cross Chain.
  1077.  
  1078. Cross Chain Plus Link III
  1079. Increase the number of link-strikes in a Cross Chain.
  1080.  
  1081. Cross Chain Plus Link IV
  1082. Increase the number of link-strikes in a Cross Chain.
  1083.  
  1084. Cross Chain Time Extension
  1085. Extend spot duration before initiating a Cross Chain.
  1086.  
  1087. Easy Cross Chain
  1088. Perform Cross Chains more easily.
  1089.  
  1090. Crosskill Damage Up
  1091. Increase damage dealt by a Crosskill.
  1092.  
  1093. Crosskill Damage Up II
  1094. Increase damage dealt by a Crosskill.
  1095.  
  1096. Crosskill Damage Up III
  1097. Increase damage dealt by a Crosskill.
  1098.  
  1099. Crosskill Damage Up IV
  1100. Increase damage dealt by a Crosskill.
  1101.  
  1102. Target Time Extension
  1103. Extend targeting time.
  1104.  
  1105. Target Time Extension II
  1106. Extend targeting time.
  1107.  
  1108. Target Time Extension III
  1109. Extend targeting time.
  1110.  
  1111. Target Time Extension IV
  1112. Extend targeting time.
  1113.  
  1114. Target Status Ailment
  1115. Inflict target with status ailment.
  1116.  
  1117. Target Status Ailment II
  1118. Inflict target with status ailment.
  1119.  
  1120. Target Status Ailment III
  1121. Inflict target with status ailment.
  1122.  
  1123. Decisiveness
  1124. Be decisive.
  1125.  
  1126. Targeting MP Cost Down
  1127. Reduce MP cost of issuing directives.
  1128.  
  1129. Targeting MP Cost Down II
  1130. Reduce MP cost of issuing directives.
  1131.  
  1132. Targeting MP Cost Down III
  1133. Reduce MP cost of issuing directives.
  1134.  
  1135. Targeting MP Cost Down IV
  1136. Reduce MP cost of issuing directives.
  1137.  
  1138. Concentrate Boost
  1139. Increase defense by Concentrating.
  1140.  
  1141. Concentrate Boost II
  1142. Increase attack by Concentrating.
  1143.  
  1144. Concentrate Boost III
  1145. Recover HP more quickly by Concentrating.
  1146.  
  1147. Dirt Magnet
  1148. Increase damage dealt in accordance with dirtiness of user's clothing.
  1149.  
  1150. Wariness
  1151. Reduce speed at which encounter meter fills up.
  1152.  
  1153. Equip Firearm
  1154. Equip firearms.
  1155.  
  1156. High Ground Directive
  1157. Issue directives after warping to high ground.
  1158.  
  1159. High Ground Warp Time Extension
  1160. Extend window for warping to high ground.
  1161.  
  1162. Stealth Warp
  1163. Temporarily gain Stealth status after warping.
  1164.  
  1165. Stratagem Kill JP Boost
  1166. Earn more JP after defeating enemies with a Stratagem Kill.
  1167.  
  1168. Stratagem Kill JP Boost II
  1169. Earn more JP after defeating enemies with a Stratagem Kill.
  1170.  
  1171. Stratagem Kill JP Boost III
  1172. Earn more JP after defeating enemies with a Stratagem Kill.
  1173.  
  1174. Stratagem Kill JP Boost IV
  1175. Earn more JP after defeating enemies with a Stratagem Kill.
  1176.  
  1177. Long-range Powerup
  1178. Reduce the amount of power lost when firing from a distance.
  1179. //MF 11/25: "Reduce the amount of power lost"
  1180.  
  1181. Steady Fire
  1182. Stabilize power when firing from a distance.
  1183.  
  1184. Meal Boost Time Extension
  1185. Extend duration of status boosts from meals.
  1186.  
  1187. Meal Boost Time Extension II
  1188. Extend duration of status boosts from meals.
  1189.  
  1190. Meal Boost Time Extension III
  1191. Extend duration of status boosts from meals.
  1192.  
  1193. Meal Boost Time Extension IV
  1194. Extend duration of status boosts from meals.
  1195.  
  1196. Overseer
  1197. Refrain from fighting lower-leveled enemies and grant allies 2x more JP.
  1198. //MF 11/25: Had to look that up.
  1199.  
  1200. Shared Directive
  1201. Issue directives even when not assigned to the Commander job.
  1202.  
  1203. Armiger Time Extension
  1204. Extend active duration of the Armiger.
  1205.  
  1206. Armiger Time Extension II
  1207. Extend active duration of the Armiger.
  1208.  
  1209. Armiger Stratagem Bonus
  1210. Fill the Stratagem meter even while the Armiger is active.
  1211.  
  1212. Piercing Shot
  1213. Inflict enemies with Blind (appendages break more easily).
  1214.  
  1215. Ambush Damage x2
  1216. Deal 2x more damage when allies initiate an encounter.
  1217.  
  1218. Ambush Damage x3
  1219. Deal 3x more damage when allies initiate an encounter.
  1220.  
  1221. Resolve
  1222. Activate Gladio's Desperation mode when one or more ally goes down.
  1223.  
  1224. Mission
  1225. Increase attack while in Desperation mode.
  1226.  
  1227. Receive JP
  1228. Receive JP from allies.
  1229.  
  1230. Receive JP II
  1231. Receive JP from allies.
  1232.  
  1233. Receive JP III
  1234. Receive JP from allies.
  1235.  
  1236. Strategy Damage Up
  1237. Increase damage dealt during Strategy operations.
  1238.  
  1239. Strategy Damage Up II
  1240. Increase damage dealt during Strategy operations.
  1241.  
  1242. Strategy Damage Up III
  1243. Increase damage dealt during Strategy operations.
  1244.  
  1245. Strategy Time Extension
  1246. Increase time limit for Strategy operations.
  1247.  
  1248. Strategy Time Extension II
  1249. Increase time limit for Strategy operations.
  1250.  
  1251. Strategy Time Extension III
  1252. Increase time limit for Strategy operations.
  1253.  
  1254. Strategy HP Recovery
  1255. Recover more HP during Strategy operations.
  1256.  
  1257. Strategy HP Recovery II
  1258. Recover more HP during Strategy operations.
  1259.  
  1260. Strategy HP Recovery III
  1261. Recover more HP during Strategy operations.
  1262.  
  1263. Strategy Success JP Bonus
  1264. Earn more JP by completing a Strategy operation.
  1265.  
  1266. Strategy Success JP Bonus II
  1267. Earn more JP by completing a Strategy operation.
  1268.  
  1269. Quick Reflexes
  1270. Greatly increase evasion rate against group target.
  1271.  
  1272. Target Status Ailment
  1273. Inflict target with status ailment.
  1274.  
  1275. Target Status Ailment II
  1276. Inflict target with status ailment.
  1277.  
  1278. Target Status Ailment III
  1279. Inflict target with status ailment.
  1280.  
  1281. Target Status Ailment IV
  1282. Inflict target with status ailment.
  1283.  
  1284. Target Binding Shot 0MP
  1285. Perform Binding Shot against target without using MP.
  1286.  
  1287. Target Damage Up
  1288. Increase damage dealt against target.
  1289.  
  1290. Target Damage Up II
  1291. Increase damage dealt against target.
  1292.  
  1293. Victory Stratagem Meter Bonus
  1294. Fill Stratagem meter faster by defeating target.
  1295.  
  1296. Victory Stratagem Meter Bonus II
  1297. Fill Stratagem meter faster by defeating target.
  1298.  
  1299. Victory Stratagem Meter Bonus III
  1300. Fill Stratagem meter faster by defeating target.
  1301.  
  1302. Victory Stratagem Meter Bonus IV
  1303. Fill Stratagem meter faster by defeating target.
  1304.  
  1305. Victory MP Recovery
  1306. Recover MP by defeating target.
  1307.  
  1308. Victory MP Recovery II
  1309. Recover MP by defeating target.
  1310.  
  1311. Victory Status Boost
  1312. Receive status boost by defeating target.
  1313.  
  1314. Victory Status Boost II
  1315. Receive status boost by defeating target.
  1316.  
  1317. Victory Status Boost III
  1318. Receive status boost by defeating target.
  1319.  
  1320. Victory Status Boost IV
  1321. Receive status boost by defeating target.
  1322.  
  1323. Slayer's Spoils
  1324. Increase target's item drop rate.
  1325.  
  1326. Slayer's Spoils II
  1327. Increase target's item drop rate.
  1328.  
  1329. Targeting Time Extension
  1330. Extend targeting duration.
  1331.  
  1332. Targeting Time Extension II
  1333. Extend targeting duration.
  1334.  
  1335. Targeting Time Extension III
  1336. Extend targeting duration.
  1337.  
  1338. Hands-on
  1339. Increase damage dealt to target.
  1340.  
  1341. Target Piercing Shot 0MP
  1342. Perform Piercing Shot against target without using MP.
  1343.  
  1344. Braver
  1345. Braver (default Break attack), learned upon unlocking Suppressor
  1346.  
  1347. Suppressor
  1348. Ignis's default Break attack
  1349.  
  1350. Armiger Technique Break Attack
  1351. Enables Break with Armiger techniques, learned upon unlocking Suppressor
  1352.  
  1353. Break Shot
  1354. Break Shot (Break), learned upon unlocking Suppressor
  1355.  
  1356. Attach Attack
  1357. Attach Attack: increases targetted duration
  1358.  
  1359. AoE Attach Attack
  1360. AoE Attach Attack (job-exclusive technique you know you want it lv.4)
  1361.  
  1362. Attach Attack
  1363. Attach Attack: increases ease of being targetted
  1364.  
  1365. Attach Attack
  1366. (No further description within the text).
  1367.  
  1368. Charge Blast
  1369. Charge Blast 1: Use a machine to unleash a fan-shaped shock wave that breaks.
  1370.  
  1371. Charge Blast + AoE Up
  1372. Charge Blast with AoE Up.
  1373.  
  1374. Critical Rate Up 1
  1375. (No further description within the text).
  1376.  
  1377. Critical Rate Up 2
  1378. (No further description within the text).
  1379.  
  1380. Critical Rate Up 3
  1381. (No further description within the text).
  1382.  
  1383. Double Break Shot
  1384. (No further description within the text).
  1385.  
  1386. Triple Break Shot
  1387. (No further description within the text).
  1388.  
  1389. Head Shot Up (Break Shot)
  1390. (No further description within the text).
  1391.  
  1392. Attach Break
  1393. Break Chance of Attach (free-for-all technique you know you want it lv.3)
  1394.  
  1395. Counter Break
  1396. Counter Break (job-exclusive technique you know you want it lv.4/5)
  1397.  
  1398. After-break Damage +20%
  1399. (No further description within the text).
  1400.  
  1401. After-break Damage +30%
  1402. (No further description within the text).
  1403.  
  1404. After-break Damage +70%
  1405. (No further description within the text).
  1406.  
  1407. After-break Damage +100%
  1408. (No further description within the text).
  1409.  
  1410. Break & Status 4 (All Stats Down)
  1411. (No further description within the text).
  1412.  
  1413. Break & Status 1 (Attack Down)
  1414. (No further description within the text).
  1415.  
  1416. Break & Status 2 (Defense Down)
  1417. (No further description within the text).
  1418.  
  1419. Break & Status 3 (Bio)
  1420. (No further description within the text).
  1421.  
  1422. Enemy Status 1 (Break)
  1423. Break inflicts status ailment 1
  1424.  
  1425. Enemy Status 2 (Break)
  1426. Break inflicts status ailment 2
  1427.  
  1428. Enemy Status 3 (Break)
  1429. Break inflicts status ailment 3
  1430.  
  1431. Break Potency +10%
  1432. (No further description within the text).
  1433.  
  1434. Break Potency +20%
  1435. (No further description within the text).
  1436.  
  1437. Break Potency +25%
  1438. (No further description within the text).
  1439.  
  1440. Break Potency +30%
  1441. (No further description within the text).
  1442.  
  1443. Break Potency +50%
  1444. (No further description within the text).
  1445.  
  1446. Sacrificial Attack
  1447. Sacrifice HP to do damage
  1448.  
  1449. Down Time x 1.5
  1450. (No further description within the text).
  1451.  
  1452. Down Time x 2
  1453. (No further description within the text).
  1454.  
  1455. Down Time x 3
  1456. (No further description within the text).
  1457.  
  1458. Downed Enemy Status 1
  1459. Downed enemy gets status ailment 1
  1460.  
  1461. Downed Enemy Status 2
  1462. Downed enemy gets status ailment 2
  1463.  
  1464. Downed Enemy Status 3
  1465. Downed enemy gets status ailment 3
  1466.  
  1467. Earth Shaker
  1468. Earth Shake: Fire a machine at the ground to create a circular shock wave that breaks (free-for-all technique you know you want it lv.3)
  1469.  
  1470. Earth Shaker +
  1471. Earth Shake +: AoE Up
  1472.  
  1473. Polearm Proficiency
  1474. Can equip polearms
  1475.  
  1476. 1530 (Name is missing within the text).
  1477. Id: Limited to last spurt, forsake tactics and defense in favor of all-out attack. Critical and attack up.
  1478.  
  1479. Jump Chain
  1480. Jump (Break) (job-exclusive technique you know you want it lv.2)
  1481.  
  1482. Jump
  1483. Jump twice (Break)
  1484.  
  1485. Highwind
  1486. Highwind: Jump three times (Break) (Aranea's technique) (job-exclusive technique you know you want it lv.4)
  1487.  
  1488. Vault +
  1489. Vault +: Jump over and behind a large enemy (Aranea's technique)
  1490.  
  1491. Vault
  1492. Vault: Jump over and behind a small enemy (free-for-all technique you can learn right away lv.1))
  1493.  
  1494. Machine SP Down 1
  1495. (No further description within the text).
  1496.  
  1497. Machine SP Down 2
  1498. (No further description within the text).
  1499.  
  1500. Machine SP Down 3
  1501. (No further description within the text).
  1502.  
  1503. Stamina
  1504. Stamina (don't get tired in battle) (free-for-all technique you can learn right away lv.2))
  1505. //k3n: Same as running?
  1506.  
  1507. Break for All Jobs
  1508. Can perform breaks as another job.
  1509.  
  1510. Armiger Technique Damage +10%
  1511. (No further description within the text).
  1512.  
  1513. Armiger Technique Damage +20%
  1514. (No further description within the text).
  1515.  
  1516. Armiger Technique Damage +30%
  1517. (No further description within the text).
  1518.  
  1519. Armiger Technique SP Down 1
  1520. (No further description within the text).
  1521.  
  1522. Armiger Technique SP Down 2
  1523. (No further description within the text).
  1524.  
  1525. Armiger Technique SP Down 3
  1526. (No further description within the text).
  1527.  
  1528. Armiger Technique SP Down 4
  1529. (No further description within the text).
  1530.  
  1531. Conspicuous 1
  1532. Conspicuous 1: become more readily targetted by enemies
  1533.  
  1534. Conspicuous 2
  1535. Conspicuous 2: become more readily targetted by enemies
  1536.  
  1537. Conspicuous 3
  1538. Conspicuous 3: become more readily targetted by enemies
  1539.  
  1540. Polearm Expert 1
  1541. (No further description within the text).
  1542.  
  1543. Polearm Expert 2
  1544. (No further description within the text).
  1545.  
  1546. Polearm Expert 3
  1547. (No further description within the text).
  1548.  
  1549. Special Cuisine Expert 1
  1550. (No further description within the text).
  1551.  
  1552. Special Cuisine Expert 2
  1553. (No further description within the text).
  1554.  
  1555. Special Cuisine Expert 3
  1556. (No further description within the text).
  1557.  
  1558. Attack Reaction Up +10%
  1559. (No further description within the text).
  1560.  
  1561. Attack Reaction Up +15%
  1562. (No further description within the text).
  1563.  
  1564. Attack Reaction Up +25%
  1565. (No further description within the text).
  1566.  
  1567. Polearm Counter
  1568. Polearm Counter (massive damage to HP and body part) (free-for-all technique you know you want it lv.3)
  1569.  
  1570. Polearm Counter Damage Up
  1571. olearm Counter damage greatly increased
  1572.  
  1573. Polearm Throw
  1574. Throw polearms
  1575.  
  1576. Polearm Throw Break Attack
  1577. Deliver a long-distance break attack with a polearm throw
  1578.  
  1579. Polearm Throw Break Damage Up
  1580. Deliver increased body part damage with a polearm throw
  1581.  
  1582. Tranquil Mind
  1583. Tranquil Mind (Cor's technique): Draw and dodge an enemy attack, then deal a devastating counter (job-exclusive technique you know you want it lv.4/5)
  1584. //k3n: FFXI: Meikyo Shisui
  1585.  
  1586. Magitek Knowledge
  1587. Magitek Knowledge: increased damage to body parts of machina-type foes (free-for-all technique you can learn right away lv.1)
  1588.  
  1589. Magitek Analysis
  1590. Magitek Analysis: increased critical rate against machina-type foes (free-for-all technique you know you want it lv.3)
  1591.  
  1592. Venom Strike
  1593. Venom Strike: poison attack
  1594.  
  1595. Venom Strike +
  1596. Venom Strike +: more potent poison
  1597.  
  1598. Weapon Special Effect Rate Up 1
  1599. Weapon special effect chance of triggering increased 1
  1600.  
  1601. Weapon Special Effect Rate Up 2
  1602. Weapon special effect chance of triggering increased 2
  1603.  
  1604. Weapon Special Effect Rate Up 3
  1605. Weapon special effect chance of triggering increased 3
  1606.  
  1607. Eerie Soundwave
  1608. Eerie Soundwave: Use a machine to unleash all-encompassing long-distance attack that breaks. (job-exclusive technique you know you want it lv.3)
  1609.  
  1610. Elemental Magic Proficiency
  1611. Elemental magic proficiency, learned upon unlocking Caster.
  1612.  
  1613. Arctic Wind
  1614. Arctic Wind: machine attack that expends a small amount of ice element.
  1615.  
  1616. Arctic Wind + (Ice Damage +)
  1617. Arctic Wind +: Increased ice damage
  1618.  
  1619. Arctic Wind + (Sometimes No Cost)
  1620. Arctic Wind +: Occasionally costs no ice element
  1621.  
  1622. Arctic Wind + (Cost Down)
  1623. Arctic Wind +: Reduced ice element cost
  1624.  
  1625. Aspir Knife: SP Siphon Attack
  1626. Aspir Knife: Attack that siphons SP (free-for-all technique you can learn right away lv.1)
  1627.  
  1628. Aspir Knife Effect +
  1629. (No further description within the text).
  1630.  
  1631. SP Regen with Damage Evasion
  1632. Evading damage recovers SP
  1633.  
  1634. Chakra
  1635. Chakra: focus your inner essences to recover SP (free-for-all technique you know you want it lv.3)
  1636.  
  1637. Convert
  1638. Convert: Can change MB element. Unlocked by learning Flamethrower, Arctic Wind, and Thor's Hammer (job-exclusive technique you know you want it lv.4/5)
  1639.  
  1640. Critical Element Effect 1
  1641. Critical triggers element effect 1
  1642.  
  1643. Critical Element Effect 2
  1644. Critical triggers element effect 2
  1645.  
  1646. Critical Element Effect 3
  1647. Critical triggers element effect 3
  1648.  
  1649. Adrenaline
  1650. Adrenalin: Incurring damage recovers SP (job-exclusive technique you know you want it lv.2)
  1651.  
  1652. Desperado
  1653. Desperado: Blow yourself up to deal damage to surrounding enemies (job-exclusive technique you know you want it lv.4)
  1654.  
  1655. Absorb Element to Weapon 1
  1656. Absorb the element of the surrounding area into your weapon 1
  1657.  
  1658. Absorb Element to Weapon 2
  1659. Absorb the element of the surrounding area into your weapon 2
  1660.  
  1661. Absorb Element to Weapon 3
  1662. Absorb the element of the surrounding area into your weapon 3
  1663.  
  1664. Absorb Element to Weapon 4
  1665. Absorb the element of the surrounding area into your weapon 4
  1666.  
  1667. Elemental Damage Reduced 1
  1668. Reduce elemental damage taken 1
  1669.  
  1670. Elemental Damage Reduced 2
  1671. Reduce elemental damage taken 2
  1672.  
  1673. Element Stone Map Display
  1674. Element Stone Map Display (free-for-all technique you know you want it lv.3)
  1675.  
  1676. Machine Proficiency
  1677. (No further description within the text).
  1678.  
  1679. Burning Enemy Damage Up 1
  1680. Increased damage to enemies on fire 1
  1681.  
  1682. Burning Enemy Damage Up 2
  1683. Increased damage to enemies on fire 2
  1684.  
  1685. Absorption Rate Up: Fire 1
  1686. Increased element absorption rate: fire 1
  1687.  
  1688. Absorption Rate Up: Fire 2
  1689. Increased element absorption rate: fire 2
  1690.  
  1691. Absorption Rate Up: Fire 3
  1692. Increased element absorption rate: fire 3
  1693.  
  1694. Pyrology Apprentice
  1695. Pyrology Apprentice: fire magic increases elemental saturation in area
  1696.  
  1697. Pyrology Master
  1698. Pyrology Master: fire element can deal critical
  1699.  
  1700. Pyrology Initiate
  1701. Pyrology Initiate: increases fire element damage
  1702.  
  1703. Fire Damage Reduced
  1704. Reduces fire damage
  1705.  
  1706. Pyrology Journeyman
  1707. Pyrology Journeyman: halves fire damage taken by companions
  1708.  
  1709. Flamethrower
  1710. Flamethrower: machine attack that expends a small amount of fire element.
  1711. //k3n: Legacy
  1712.  
  1713. Flamethrower + (Fire Damage 1)
  1714. Flamethrower +: Increased fire damage
  1715.  
  1716. Flamethrower + (Sometimes No Cost)
  1717. Flamethrower +: Occasionally costs no element
  1718.  
  1719. Flamethrower + (Cost Down)
  1720. Flamethrower +: Reduced fire element cost
  1721.  
  1722. Frozen Enemey Damage Up 1
  1723. Increased damage to enemies that are frozen 1
  1724.  
  1725. Frozen Enemey Damage Up 2
  1726. Increased damage to enemies that are frozen 2
  1727.  
  1728. Absorption Rate Up: Ice 1
  1729. Increased element absorption rate: ice 1
  1730.  
  1731. Absorption Rate Up: Ice 2
  1732. Increased element absorption rate: ice 2
  1733.  
  1734. Absorption Rate Up: Ice 3
  1735. Increased element absorption rate: ice 3
  1736.  
  1737. Glaciology Apprentice
  1738. Glaciology Apprentice: ice magic increases elemental saturation in area
  1739.  
  1740. Glaciology Master
  1741. Glaciology Master: ice element can deal critical
  1742.  
  1743. Glaciology Initiate
  1744. Glaciology Initiate: increased ice element damage
  1745.  
  1746. Ice Damage Reduced
  1747. Reduces ice damage
  1748.  
  1749. Glaciology Journeyman
  1750. Glaciology Journeyman: halves ice damage taken by companions
  1751.  
  1752. Overcurrent
  1753. Overcurrent: greatly reduces lightning resistance of imperial enemies.
  1754.  
  1755. Caster JP Up
  1756. Caster JP up.
  1757.  
  1758. Caster JP Reassignment 1
  1759. JP earned as Caster assigned to another job 1
  1760.  
  1761. Caster JP Reassignment 2
  1762. JP earned as Caster assigned to another job 2
  1763.  
  1764. Caster JP Reassignment 3
  1765. JP earned as Caster assigned to another job 3
  1766.  
  1767. Elemental Self Damage x 5
  1768. Damage increased fivefold when you are elementally aspected
  1769.  
  1770. Elemental Self Damage x 10
  1771. Damage increased tenfold when you are elementally aspected
  1772.  
  1773. Casting Speed Up 1
  1774. Increased casting speed 1
  1775.  
  1776. Casting Speed Up 2
  1777. Increased casting speed 2
  1778.  
  1779. Physics Master
  1780. Physics Master: fire, ice, and lightning element attack damage doubled (10 years later)
  1781.  
  1782. Magic Collateral Damage SP Recovery
  1783. Recovers SP when enemies are dragged into spell effect
  1784.  
  1785. Magic Collateral Damage Damage Up
  1786. Increases damage when enemies are dragged into spell effect
  1787.  
  1788. Chainspell
  1789. (No further description within the text).
  1790. //k3n: Legacy
  1791.  
  1792. Machinery Expert 1
  1793. (No further description within the text).
  1794.  
  1795. Machinery Expert 2
  1796. (No further description within the text).
  1797.  
  1798. Machinery Expert 3
  1799. (No further description within the text).
  1800.  
  1801. TBD / Ring Magic
  1802. Ring Magic: TBD
  1803.  
  1804. Holy / Ring Magic: Heal Friends with Holy
  1805. Ring Magic: companions are healed with Holy
  1806.  
  1807. Toad / Ring Magic: Toad
  1808. (No further description within the text).
  1809.  
  1810. Death / Ring Magic: Death
  1811. (No further description within the text).
  1812.  
  1813. SP Recovery Speed +5%
  1814. (No further description within the text).
  1815.  
  1816. SP Recovery Speed +10%
  1817. (No further description within the text).
  1818.  
  1819. SP Recovery Speed +15%
  1820. (No further description within the text).
  1821.  
  1822. SP Recovery Speed +30%
  1823. (No further description within the text).
  1824.  
  1825. Thor's Hammer
  1826. Thor's Hammer: machine attack that expends a small amount of lightning element.
  1827. //k3n: Legacy
  1828.  
  1829. Thor's Hammer + (Lightning Damage Up)
  1830. Thor's Hammer +: Increased lightning damage
  1831.  
  1832. Thor's Hammer + (Sometimes No Cost)
  1833. Thor's Hammer +: Occasionally costs no lightning element
  1834.  
  1835. Thor's Hammer + (Cost Down)
  1836. Thor's Hammer +: Reduced lightning element cost
  1837.  
  1838. Electrocuted Enemy Damage Up 1
  1839. Increased damage to enemies who are being electrocuted 1
  1840.  
  1841. Electrocuted Enemy Damage Up 2
  1842. Increased damage to enemies who are being electrocuted 2
  1843.  
  1844. Absorption Rate Up: Lightning 1
  1845. Increased element absorption rate: lightning 1
  1846.  
  1847. Absorption Rate Up: Lightning 2
  1848. Increased element absorption rate: lightning 2
  1849.  
  1850. Absorption Rate Up: Lightning 3
  1851. Increased element absorption rate: lightning 3
  1852.  
  1853. Fulgurology Apprentice
  1854. Fulgurology Apprentice: lightning magic increases elemental saturation in area
  1855.  
  1856. Fulgurology Master
  1857. Fulgurology Master: lightning element can deal critical
  1858.  
  1859. Fulgurology Initiate
  1860. Fulgurology Initiate: increased lightning element damage
  1861.  
  1862. Lightning Damage Reduced
  1863. Reduces lightning damage
  1864.  
  1865. Fulgurology Journeyman
  1866. Fulgurology Journeyman: halves lightning damage taken by companions
  1867.  
  1868. Imitation Ultima
  1869. Imitation Ultima (fire, ice, lightning) (job-exclusive technique you know you want it lv.4/5)
  1870.  
  1871. Vacuum
  1872. Vacuum: Use a machine to absorb surrounding element and replenish your magic bottle (free-for-all technique you know you want it lv.4)
  1873.  
  1874. Tend Others
  1875. Able to use items on others. Learned upon unlocking Healer.
  1876.  
  1877. Angelic Whisper
  1878. Angelic Whisper: machine expends a phoenix down-type item to bestow recovery plus status effect (may make it possible to blend items, e.g. potion + potion.
  1879.  
  1880. Bulk Buy
  1881. Discount when purchasing ten or more of an item.
  1882.  
  1883. Stockpile
  1884. The more you buy of an item, the cheaper it gets.
  1885.  
  1886. Drain Knife
  1887. Drain Knife: Attack that siphons HP (free-for-all technique you can learn right away lv.1)
  1888.  
  1889. Drain Knife Effect +
  1890. (No further description within the text).
  1891.  
  1892. Basic Medical Knowledge
  1893. Basic Medical Knowledge: increases item potency 1
  1894.  
  1895. Advanced Medical Knowledge
  1896. Advanced Medical Knowledge: increases item potency 2
  1897.  
  1898. Expert Medical Knowledge
  1899. Expert Medical Knowledge: increases item potency 3
  1900.  
  1901. Self-medication
  1902. Self-medication: increases potency of items used on self
  1903.  
  1904. Shield Proficiency
  1905. Can equip shields
  1906.  
  1907. Freebie
  1908. Freebie (job-exclusive technique you know you want it lv.4)
  1909.  
  1910. Willpower Confusion Recovery (Rate)
  1911. Where there's a will, there's a way to avoid becoming confused. (rate)
  1912.  
  1913. Willpower KO Recovery (Rate)
  1914. Where there's a will, there's a way to avoid becoming KO'd. (rate)
  1915.  
  1916. Willpower Danger Recovery (Rate)
  1917. here there's a will, there's a way to avoid succumbing to danger. (rate) (free-for-all technique you know you want it lv.3)
  1918.  
  1919. Willpower Poison Recovery (Rate)
  1920. Where there's a will, there's a way to recover from poison. (rate)
  1921.  
  1922. Max HP +10%
  1923. Increases Max HP by 10%
  1924.  
  1925. Max HP +15%
  1926. Increases Max HP by 15%
  1927.  
  1928. Max HP +25%
  1929. Increases Max HP by 25%
  1930.  
  1931. Max HP +30%
  1932. Increases Max HP by 30%
  1933.  
  1934. Max HP +35%
  1935. Increases Max HP by 35%
  1936.  
  1937. Max HP +40%
  1938. Increases Max HP by 40%
  1939.  
  1940. Max HP +50%
  1941. Increases Max HP by 50%
  1942.  
  1943. Efficiency
  1944. Efficiency: allows you to use items more quickly, no depiction of panic. (job-exclusive technique you know you want it lv.2)
  1945.  
  1946. Recovery Speed Up at 50% HP or Above 1
  1947. Increases recovery speed when HP is 50% or above 1
  1948.  
  1949. Recovery Speed Up at 50% HP or Above 2
  1950. Increases recovery speed when HP is 50% or above 2
  1951.  
  1952. Attack Up at 25% HP or Below 1
  1953. Increases attack when HP is 25% or below 1
  1954.  
  1955. Attack Up at 25% HP or Below 2
  1956. Increases attack when HP is 25% or below 2
  1957.  
  1958. Defense Up at 25% HP or Below 1
  1959. Increases defense when HP is 25% or below 1
  1960.  
  1961. Defense Up at 25% HP or Below 2
  1962. Increases defense when HP is 25% or below 2
  1963.  
  1964. Recovery Speed Up at 25% HP or Below 1
  1965. Increases recovery speed when HP is 25% or below 1
  1966.  
  1967. Recovery Speed Up at 25% HP or Below 2
  1968. Increases recovery speed when HP is 25% or below 2
  1969.  
  1970. Willpower Max HP Recovery when Max HP at Minimum
  1971. Where there's a will, there's a way to recover Max HP when it falls to minimum. (job-exclusive technique you know you want it lv.4)
  1972.  
  1973. Willpower Recovery at 25% Hp or Below
  1974. Where there's a will, there's a way to recover HP when it falls to 25% or below.
  1975.  
  1976. All Items Enhanced (Rate)
  1977. Chance of increased potency for all items (job-exclusive technique you know you want it lv.4)
  1978.  
  1979. Economize 1
  1980. Chance of using an item at no cost 1
  1981.  
  1982. Economize 2
  1983. Chance of using an item at no cost 2
  1984.  
  1985. Economize 3
  1986. Chance of using an item at no cost 3
  1987.  
  1988. Ultimate Economize
  1989. Use an item at no cost
  1990.  
  1991. Fringe Benefit (Rate)
  1992. Chance of receiving the effect of an item you use on another
  1993.  
  1994. Item-based Status Effect 1
  1995. Imbues a status effect when using an item 1
  1996.  
  1997. Item-based Status Effect 2
  1998. Imbues a status effect when using an item 2
  1999.  
  2000. Throw Item Negate Noct's Danger
  2001. Throwing an item negates Noct's danger status (10 years later)
  2002.  
  2003. Machine-based Attack Status Effect 1
  2004. Imbues a status effect when attacking with a machine 1
  2005.  
  2006. Machine-based Attack Status Effect 2
  2007. Imbues a status effect when attacking with a machine 2
  2008.  
  2009. Healer JP Up
  2010. Increases JP received when a Healer
  2011.  
  2012. Healer JP Reassignment 1
  2013. JP earned as Healer assigned to another job 1
  2014.  
  2015. Healer JP Reassignment 2
  2016. JP earned as Healer assigned to another job 2
  2017.  
  2018. Healer JP Reassignment 3
  2019. JP earned as Healer assigned to another job 3
  2020.  
  2021. Mighty Guard
  2022. Mighty Guard: machine expends a barrier-type item to heal (may make it possible to blend items, e.g. potion + potion.
  2023.  
  2024. Mighty Guard
  2025. Mighty Guard: machine expends a potion-type item to heal (may make it possible to blend items, e.g. potion + potion.
  2026.  
  2027. Imperial Recovery Item Drop Rate Up
  2028. Increases drop rate of recovery kits from imperial enemies (job-exclusive technique you know you want it lv.2)
  2029.  
  2030. Pinch Recovery HP Recovery
  2031. Recover HP when rescued from danger status.
  2032.  
  2033. Pinch Recovery Max HP Recovery
  2034. Recover Max HP when rescued from danger status.
  2035.  
  2036. Pinch Recovery Status Effect 1
  2037. Receive status effect when rescued from danger status 1
  2038.  
  2039. Pinch Recovery Status Effect 2
  2040. Receive status effect when rescued from danger status 2
  2041.  
  2042. Rescue
  2043. Can rescue and heal a friend in danger.
  2044.  
  2045. Pinch Rescue Target Status Effect 1
  2046. Rescuing a friend in danger grants status effect to friend 1
  2047.  
  2048. Pinch Rescue Target Status Effect 2
  2049. Rescuing a friend in danger grants status effect to friend 2
  2050.  
  2051. Pinch Rescue Target Status Effect 3
  2052. Rescuing a friend in danger grants status effect to friend 3
  2053.  
  2054. Pinch Rescue HP Recovery 1
  2055. Rescuing a friend in danger grants HP recovery to friend 1
  2056.  
  2057. Pinch Rescue HP Recovery 2
  2058. Rescuing a friend in danger grants HP recovery to friend 2
  2059.  
  2060. Pinch Rescue Invincible
  2061. Rescuing a friend renders you invincible for a limited duration
  2062.  
  2063. Tolerance
  2064. Realing or rescuing a friend fills the Stratagem meter (10 years later)
  2065.  
  2066. Pinch Rescue No SP Cost
  2067. Rescuing a friend costs 0 SP (free-for-all technique you know you want it lv.3)
  2068.  
  2069. Pinch Rescue Self Status Effect 1
  2070. Rescuing a friend grants you a status effect 1
  2071.  
  2072. Pinch Rescue Self Status Effect 2
  2073. Rescuing a friend grants you a status effect 2
  2074.  
  2075. Shield Expert 1
  2076. (No further description within the text).
  2077.  
  2078. Shield Expert 2
  2079. (No further description within the text).
  2080.  
  2081. Shield Expert 3
  2082. (No further description within the text).
  2083.  
  2084. HP Rescue Target Status Effect 1
  2085. Healing a friend increases the target's defense 1
  2086.  
  2087. HP Rescue Target Status Effect 2
  2088. Healing a friend increases the target's defense 2
  2089.  
  2090. HP Rescue Target Status Effect 3
  2091. Healing a friend increases the target's defense 3
  2092.  
  2093. Complete Immunity Up 1
  2094. Increases resistance against all status ailments 1
  2095.  
  2096. Complete Immunity Up 2
  2097. Increases resistance against all status ailments 2
  2098.  
  2099. Weakness Immunity Up
  2100. Increases resistance against all status ailments 3
  2101.  
  2102. Weakness Immunity Up
  2103. Increases resistance against weakness
  2104.  
  2105. Bind Immunity Up
  2106. Increases resistance against bind
  2107.  
  2108. Confusion Immunity Up
  2109. Increases resistance against confusion
  2110.  
  2111. Tenacity
  2112. Chance to avoid Max HP falling to zero and survive being KO'd (job-exclusive technique you know you want it lv.4/5)
  2113.  
  2114. Stoutness
  2115. Chance to avoid HP falling to zero and going into a state of danger (free-for-all technique you know you want it lv.3)
  2116.  
  2117. Poison Immunity Up
  2118. Increases resistance against poison
  2119.  
  2120. Safety First
  2121. Prioritize healing over attacking
  2122.  
  2123. Perfect Shield Block Enemy Bounce
  2124. A perfectly timed block with a shield sends enemies sprawling
  2125.  
  2126. Perfect Shield Block HP Recovery
  2127. A perfectly timed block with a shield recovers HP
  2128.  
  2129. Perfect Shield Block SP Recovery 1
  2130. A perfectly timed block with a shield recovers SP 1
  2131.  
  2132. Perfect Shield Block SP Recovery 2
  2133. A perfectly timed block with a shield recovers SP 2
  2134.  
  2135. //Swift Crush
  2136. Strengthen one's initial strike after sprinting.
  2137.  
  2138. Swift Crush
  2139. //k3n 2/16: For Platinum Demo also.
  2140.  
  2141. White Wind
  2142. //k3n: Legacy
  2143.  
  2144.  
  2145. Bundle Sale
  2146. Better price when selling 10 or more of an item
  2147.  
  2148. Wholesale
  2149. Better price when selling 30 or more of an item
  2150.  
  2151. Armiger I: Sword
  2152. //MF: Use "Royal Arms" for regular parlance
  2153.  
  2154. Armiger II: Halberd
  2155. //MF: Use "Royal Arms" for regular parlance
  2156.  
  2157. Armiger III: Crossbow
  2158. //MF: Use "Royal Arms" for regular parlance
  2159.  
  2160. Armiger IV: Dual Sword
  2161. //MF: Use "Royal Arms" for regular parlance
  2162.  
  2163. Armiger V: Longsword
  2164. //MF: Use "Royal Arms" for regular parlance
  2165.  
  2166. Cross Shuriken / Armiger VI: Cross Shuriken
  2167. //MF: Use "Royal Arms" for regular parlance
  2168. //k3n 2/16: Removed "Armiger VI:" for Platinum Demo purposes
  2169.  
  2170. Armiger VII: Buster Sword
  2171. //MF: Use "Royal Arms" for regular parlance
  2172. //Also VII = Buster Sword = Cloud 3
  2173.  
  2174. Armiger VIII: Shield
  2175. //MF: Use "Royal Arms" for regular parlance
  2176.  
  2177. Armiger IX: Mace
  2178. //MF: Use "Royal Arms" for regular parlance
  2179.  
  2180. Armiger X: Wand
  2181. //MF: Use "Royal Arms" for regular parlance
  2182.  
  2183. Armiger XI: Trident
  2184. //MF: Use "Royal Arms" for regular parlance
  2185.  
  2186. Armiger XII: Katana
  2187. //MF: Use "Royal Arms" for regular parlance
  2188.  
  2189. Armiger XIII: Regisblade
  2190. //MF: Use "Royal Arms" for regular parlance
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