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PaleoCrafter

Untitled

Mar 25th, 2014
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Java 0.90 KB | None | 0 0
  1. // Nested for loops, providing j3, l2, i3 (X, Y, Z) and k2 (render pass) and some other stuff
  2. if (k3 > k2)
  3. {
  4.     flag = true;
  5. }
  6.  
  7. if(!ASMHooks.onRenderByTypePre(renderblocks, renderblocks.blockAccess, j3, l2, i3, block, k2)) {
  8.     /* Vanilla Stuff Start */
  9.     if (!block.canRenderInPass(k2)) continue;
  10.  
  11.     flag1 |= renderblocks.renderBlockByRenderType(block, j3, l2, i3);
  12.  
  13.     if (block.getRenderType() == 0 && j3 == l1 && l2 == i2 && i3 == j2)
  14.     {
  15.         renderblocks.setRenderFromInside(true);
  16.         renderblocks.setRenderAllFaces(true);
  17.         renderblocks.renderBlockByRenderType(block, j3, l2, i3);
  18.         renderblocks.setRenderFromInside(false);
  19.         renderblocks.setRenderAllFaces(false);
  20.     }
  21.     /* Vanilla Stuff End */
  22.     ASMHooks.onRenderByTypePost(renderblocks, renderblocks.blockAccess, j3, l2, i3, block, k2);
  23. } else {
  24.     flag1 = true;
  25. }
  26. // End of the nested for loops
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