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a guest Jun 13th, 2018 44 Never
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  1. precision lowp float;
  2. uniform sampler2D texDiffuse;
  3. varying vec2 tex_uv_fs;
  4.  
  5.  
  6. void main(void)
  7. {
  8.     vec4 finalColor = texture2D(texDiffuse, tex_uv_fs);
  9.     gl_FragColor = finalColor;
  10. }
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