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- class CfgSurfaces
- {
- class Default{};
- class grass_green_surface: Default
- {
- files = "grass_green_*";
- character = "grass_green_character";
- soundEnviron = "grass";
- soundHit = "soft_ground";
- rough = 0.08;
- maxSpeedCoef = 0.9;
- dust = 0.15;
- lucidity = 4;
- grassCover = 0.05;
- impact = "hitGroundSoft";
- };
- class concrete_surface: Default
- {
- files = "concrete_*";
- character = "Empty";
- soundEnviron = "concrete";
- soundHit = "concrete";
- rough = 0.05;
- maxSpeedCoef = 1;
- dust = 0.15;
- lucidity = 0.3;
- grassCover = 0.0;
- impact = "hitConcrete";
- };
- class dirt_surface: Default
- {
- files = "dirt_*";
- character = "Empty";
- soundEnviron = "dirt";
- soundHit = "soft_ground";
- rough = 0.09;
- maxSpeedCoef = 0.9;
- dust = 0.5;
- lucidity = 1;
- grassCover = 0.03;
- impact = "hitGroundSoft";
- };
- class mud_surface: Default
- {
- files = "mud_*";
- character = "MudClutter";
- soundEnviron = "dirt";
- soundHit = "soft_ground";
- rough = 0.15;
- maxSpeedCoef = 0.85;
- dust = 0.32;
- lucidity = 1.5;
- grassCover = 0.04;
- impact = "hitGroundHard";
- };
- };
- class cfgSurfaceCharacters
- {
- class grass_green_character
- {
- // how much stuff from the clutters will be placed,
- // so in this case 3 numbers representing the 3 names on next line.
- probability[] = {0.95,0.01,0.01,0.01};
- names[] = {"grass_green_clutter"};
- };
- };
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