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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\Jake Hart\Documents\Hammer Maps\GreenHillV2\greenhillv2.vmf"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 8 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\materials
  9. Loading C:\Users\Jake Hart\Documents\Hammer Maps\GreenHillV2\greenhillv2.vmf
  10. Can't find surfaceprop asphalt for material CONCRETE/ROADPARKINGLOT, using default
  11. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
  12. Patching WVT material: maps/greenhillv2/nature/blendgrassgrass001a_wvt_patch
  13. Patching WVT material: maps/greenhillv2/concrete/blend_blacktop_01_wet_wvt_patch
  14. fixing up env_cubemap materials on brush sides...
  15. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  16. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  17. Processing areas...done (0)
  18. Building Faces...done (0)
  19. Chop Details...done (0)
  20. Find Visible Detail Sides...
  21. Merged 164 detail faces...done (0)
  22. Merging details...done (0)
  23. FixTjuncs...
  24. PruneNodes...
  25. WriteBSP...
  26. done (0)
  27. writing C:\Users\Jake Hart\Documents\Hammer Maps\GreenHillV2\greenhillv2.prt...Building visibility clusters...
  28. done (0)
  29. Creating default LDR cubemaps for env_cubemap using skybox materials:
  30. skybox/tides*.vmt
  31. ! Run buildcubemaps in the engine to get the correct cube maps.
  32. Creating default HDR cubemaps for env_cubemap using skybox materials:
  33. skybox/tides*.vmt
  34. ! Run buildcubemaps in the engine to get the correct cube maps.
  35. Finding displacement neighbors...
  36. Finding lightmap sample positions...
  37. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  38. Building Physics collision data...
  39. done (1) (222949 bytes)
  40. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  41. Compacting texture/material tables...
  42. Reduced 736 texinfos to 418
  43. Reduced 164 texdatas to 130 (6952 bytes to 5606)
  44. Writing C:\Users\Jake Hart\Documents\Hammer Maps\GreenHillV2\greenhillv2.bsp
  45. 1 second elapsed
  46.  
  47. ** Executing...
  48. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
  49. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" -fast "C:\Users\Jake Hart\Documents\Hammer Maps\GreenHillV2\greenhillv2"
  50.  
  51. Valve Software - vvis.exe (May 15 2014)
  52. fastvis = true
  53. 8 threads
  54. reading c:\users\jake hart\documents\hammer maps\greenhillv2\greenhillv2.bsp
  55. reading c:\users\jake hart\documents\hammer maps\greenhillv2\greenhillv2.prt
  56. 378 portalclusters
  57. 908 numportals
  58. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  59. Optimized: 330 visible clusters (0.23%)
  60. Total clusters visible: 141984
  61. Average clusters visible: 375
  62. Building PAS...
  63. Average clusters audible: 378
  64. visdatasize:39316 compressed from 36288
  65. writing c:\users\jake hart\documents\hammer maps\greenhillv2\greenhillv2.bsp
  66. 0 seconds elapsed
  67.  
  68. ** Executing...
  69. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
  70. ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" -noextra "C:\Users\Jake Hart\Documents\Hammer Maps\GreenHillV2\greenhillv2"
  71.  
  72. Valve Software - vrad.exe SSE (May 15 2014)
  73.  
  74. Valve Radiosity Simulator
  75. 8 threads
  76. [Reading texlights from 'lights.rad']
  77. [45 texlights parsed from 'lights.rad']
  78.  
  79. Loading c:\users\jake hart\documents\hammer maps\greenhillv2\greenhillv2.bsp
  80. Setting up ray-trace acceleration structure... Done (3.87 seconds)
  81. 2980 faces
  82. 1 degenerate faces
  83. 5037053 square feet [725335680.00 square inches]
  84. 18 Displacements
  85. 706531 Square Feet [101740536.00 Square Inches]
  86. 2979 patches before subdivision
  87. zero area child patch
  88. zero area child patch
  89. zero area child patch
  90. zero area child patch
  91. zero area child patch
  92. zero area child patch
  93. zero area child patch
  94. zero area child patch
  95. zero area child patch
  96. zero area child patch
  97. zero area child patch
  98. 126393 patches after subdivision
  99. sun extent from map=0.052336
  100. 12 direct lights
  101. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (19)
  102. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (61)
  103. transfers 16673111, max 1084
  104. transfer lists: 127.2 megs
  105. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  106. Bounce #1 added RGB(1, 1, 1)
  107. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  108. Bounce #2 added RGB(1, 1, 1)
  109. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  110. Bounce #3 added RGB(1, 1, 1)
  111. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  112. Bounce #4 added RGB(1, 1, 1)
  113. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  114. Bounce #5 added RGB(1, 1, 1)
  115. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  116. Bounce #6 added RGB(1, 1, 1)
  117. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  118. Bounce #7 added RGB(1, 1, 1)
  119. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  120. Bounce #8 added RGB(1, 1, 1)
  121. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  122. Bounce #9 added RGB(1, 1, 1)
  123. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  124. Bounce #10 added RGB(1, 1, 1)
  125. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  126. Bounce #11 added RGB(1, 1, 1)
  127. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  128. Bounce #12 added RGB(1, 1, 1)
  129. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  130. Bounce #13 added RGB(1, 1, 1)
  131. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  132. Bounce #14 added RGB(1, 1, 1)
  133. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  134. Bounce #15 added RGB(1, 1, 1)
  135. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  136. Bounce #16 added RGB(1, 1, 1)
  137. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  138. Bounce #17 added RGB(1, 1, 1)
  139. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  140. Bounce #18 added RGB(1, 1, 1)
  141. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  142. Bounce #19 added RGB(1, 1, 1)
  143. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  144. Bounce #20 added RGB(1, 1, 1)
  145. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  146. Bounce #21 added RGB(1, 1, 1)
  147. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  148. Bounce #22 added RGB(1, 1, 1)
  149. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  150. Bounce #23 added RGB(1, 1, 1)
  151. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  152. Bounce #24 added RGB(1, 1, 1)
  153. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  154. Bounce #25 added RGB(1, 1, 1)
  155. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  156. Bounce #26 added RGB(1, 1, 1)
  157. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  158. Bounce #27 added RGB(1, 1, 1)
  159. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  160. Bounce #28 added RGB(1, 1, 1)
  161. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  162. Bounce #29 added RGB(1, 1, 1)
  163. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  164. Bounce #30 added RGB(1, 1, 1)
  165. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  166. Bounce #31 added RGB(1, 1, 1)
  167. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  168. Bounce #32 added RGB(1, 1, 1)
  169. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  170. Bounce #33 added RGB(1, 1, 1)
  171. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  172. Bounce #34 added RGB(1, 1, 1)
  173. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  174. Bounce #35 added RGB(1, 1, 1)
  175. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  176. Bounce #36 added RGB(1, 1, 1)
  177. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  178. Bounce #37 added RGB(1, 1, 1)
  179. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  180. Bounce #38 added RGB(1, 1, 1)
  181. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  182. Bounce #39 added RGB(1, 1, 1)
  183. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  184. Bounce #40 added RGB(1, 1, 1)
  185. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  186. Bounce #41 added RGB(1, 1, 1)
  187. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  188. Bounce #42 added RGB(1, 1, 1)
  189. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  190. Bounce #43 added RGB(1, 1, 1)
  191. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  192. Bounce #44 added RGB(1, 1, 1)
  193. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  194. Bounce #45 added RGB(1, 1, 1)
  195. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  196. Bounce #46 added RGB(1, 1, 1)
  197. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  198. Bounce #47 added RGB(1, 1, 1)
  199. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  200. Bounce #48 added RGB(1, 1, 1)
  201. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  202. Bounce #49 added RGB(1, 1, 1)
  203. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  204. Bounce #50 added RGB(1, 1, 1)
  205. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  206. Bounce #51 added RGB(1, 1, 1)
  207. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  208. Bounce #52 added RGB(1, 1, 1)
  209. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  210. Bounce #53 added RGB(1, 1, 1)
  211. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  212. Bounce #54 added RGB(1, 1, 1)
  213. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  214. Bounce #55 added RGB(1, 1, 1)
  215. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  216. Bounce #56 added RGB(1, 1, 1)
  217. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  218. Bounce #57 added RGB(1, 1, 1)
  219. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  220. Bounce #58 added RGB(1, 1, 1)
  221. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  222. Bounce #59 added RGB(1, 1, 1)
  223. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  224. Bounce #60 added RGB(1, 1, 1)
  225. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  226. Bounce #61 added RGB(1, 1, 1)
  227. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  228. Bounce #62 added RGB(1, 1, 1)
  229. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  230. Bounce #63 added RGB(1, 1, 1)
  231. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  232. Bounce #64 added RGB(1, 1, 1)
  233. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  234. Bounce #65 added RGB(1, 1, 1)
  235. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  236. Bounce #66 added RGB(1, 1, 1)
  237. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  238. Bounce #67 added RGB(1, 1, 1)
  239. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  240. Bounce #68 added RGB(1, 1, 1)
  241. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  242. Bounce #69 added RGB(1, 1, 1)
  243. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  244. Bounce #70 added RGB(1, 1, 1)
  245. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  246. Bounce #71 added RGB(1, 1, 1)
  247. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  248. Bounce #72 added RGB(1, 1, 1)
  249. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  250. Bounce #73 added RGB(1, 1, 1)
  251. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  252. Bounce #74 added RGB(1, 1, 1)
  253. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  254. Bounce #75 added RGB(1, 1, 1)
  255. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  256. Bounce #76 added RGB(1, 1, 1)
  257. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  258. Bounce #77 added RGB(1, 1, 1)
  259. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  260. Bounce #78 added RGB(1, 1, 1)
  261. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  262. Bounce #79 added RGB(1, 1, 1)
  263. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  264. Bounce #80 added RGB(1, 1, 1)
  265. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  266. Bounce #81 added RGB(1, 1, 1)
  267. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  268. Bounce #82 added RGB(1, 1, 1)
  269. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  270. Bounce #83 added RGB(1, 1, 1)
  271. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  272. Bounce #84 added RGB(1, 1, 1)
  273. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  274. Bounce #85 added RGB(1, 1, 1)
  275. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  276. Bounce #86 added RGB(1, 1, 1)
  277. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  278. Bounce #87 added RGB(1, 1, 1)
  279. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  280. Bounce #88 added RGB(1, 1, 1)
  281. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  282. Bounce #89 added RGB(1, 1, 1)
  283. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  284. Bounce #90 added RGB(1, 1, 1)
  285. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  286. Bounce #91 added RGB(1, 1, 1)
  287. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  288. Bounce #92 added RGB(1, 1, 1)
  289. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  290. Bounce #93 added RGB(1, 1, 1)
  291. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  292. Bounce #94 added RGB(1, 1, 1)
  293. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  294. Bounce #95 added RGB(1, 1, 1)
  295. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  296. Bounce #96 added RGB(1, 1, 1)
  297. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  298. Bounce #97 added RGB(1, 1, 1)
  299. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  300. Bounce #98 added RGB(1, 1, 1)
  301. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  302. Bounce #99 added RGB(1, 1, 1)
  303. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  304. Bounce #100 added RGB(1, 1, 1)
  305. Build Patch/Sample Hash Table(s).....Done<0.0665 sec>
  306. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
  307. FinalLightFace Done
  308. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  309. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (10)
  310. Writing leaf ambient...done
  311. Ready to Finish
  312.  
  313. Object names Objects/Maxobjs Memory / Maxmem Fullness
  314. ------------ --------------- --------------- --------
  315. models 6/1024 288/49152 ( 0.6%)
  316. brushes 625/8192 7500/98304 ( 7.6%)
  317. brushsides 6232/65536 49856/524288 ( 9.5%)
  318. planes 5380/65536 107600/1310720 ( 8.2%)
  319. vertexes 4663/65536 55956/786432 ( 7.1%)
  320. nodes 1148/65536 36736/2097152 ( 1.8%)
  321. texinfos 418/12288 30096/884736 ( 3.4%)
  322. texdata 130/2048 4160/65536 ( 6.3%)
  323. dispinfos 18/0 3168/0 ( 0.0%)
  324. disp_verts 1458/0 29160/0 ( 0.0%)
  325. disp_tris 2304/0 4608/0 ( 0.0%)
  326. disp_lmsamples 254172/0 254172/0 ( 0.0%)
  327. faces 2980/65536 166880/3670016 ( 4.5%)
  328. hdr faces 0/65536 0/3670016 ( 0.0%)
  329. origfaces 1326/65536 74256/3670016 ( 2.0%)
  330. leaves 1155/65536 36960/2097152 ( 1.8%)
  331. leaffaces 4160/65536 8320/131072 ( 6.3%)
  332. leafbrushes 1926/65536 3852/131072 ( 2.9%)
  333. areas 2/256 16/2048 ( 0.8%)
  334. surfedges 19291/512000 77164/2048000 ( 3.8%)
  335. edges 11403/256000 45612/1024000 ( 4.5%)
  336. LDR worldlights 11/8192 968/720896 ( 0.1%)
  337. HDR worldlights 0/8192 0/720896 ( 0.0%)
  338. leafwaterdata 0/32768 0/393216 ( 0.0%)
  339. waterstrips 489/32768 4890/327680 ( 1.5%)
  340. waterverts 0/65536 0/786432 ( 0.0%)
  341. waterindices 7716/65536 15432/131072 (11.8%)
  342. cubemapsamples 34/1024 544/16384 ( 3.3%)
  343. overlays 0/512 0/180224 ( 0.0%)
  344. LDR lightdata [variable] 6204252/0 ( 0.0%)
  345. HDR lightdata [variable] 0/0 ( 0.0%)
  346. visdata [variable] 39316/16777216 ( 0.2%)
  347. entdata [variable] 40649/393216 (10.3%)
  348. LDR ambient table 1155/65536 4620/262144 ( 1.8%)
  349. HDR ambient table 1155/65536 4620/262144 ( 1.8%)
  350. LDR leaf ambient 6046/65536 169288/1835008 ( 9.2%)
  351. HDR leaf ambient 1155/65536 32340/1835008 ( 1.8%)
  352. occluders 0/0 0/0 ( 0.0%)
  353. occluder polygons 0/0 0/0 ( 0.0%)
  354. occluder vert ind 0/0 0/0 ( 0.0%)
  355. detail props [variable] 1/12 ( 8.3%)
  356. static props [variable] 1/14634 ( 0.0%)
  357. pakfile [variable] 3069044/0 ( 0.0%)
  358. physics [variable] 222949/4194304 ( 5.3%)
  359. physics terrain [variable] 4666/1048576 ( 0.4%)
  360.  
  361. Level flags = 0
  362.  
  363. Total triangle count: 8035
  364. Writing c:\users\jake hart\documents\hammer maps\greenhillv2\greenhillv2.bsp
  365. 2 minutes, 2 seconds elapsed
  366. Valve Software - vrad.exe SSE (May 15 2014)
  367.  
  368. Valve Radiosity Simulator
  369. 8 threads
  370. [Reading texlights from 'lights.rad']
  371. [45 texlights parsed from 'lights.rad']
  372.  
  373. Loading c:\users\jake hart\documents\hammer maps\greenhillv2\greenhillv2.bsp
  374. Setting up ray-trace acceleration structure... Done (3.86 seconds)
  375. 2980 faces
  376. 1 degenerate faces
  377. 5037053 square feet [725335680.00 square inches]
  378. 18 Displacements
  379. 706531 Square Feet [101740536.00 Square Inches]
  380. 2979 patches before subdivision
  381. zero area child patch
  382. zero area child patch
  383. zero area child patch
  384. zero area child patch
  385. zero area child patch
  386. zero area child patch
  387. zero area child patch
  388. zero area child patch
  389. zero area child patch
  390. zero area child patch
  391. zero area child patch
  392. 126393 patches after subdivision
  393. sun extent from map=0.052336
  394. 12 direct lights
  395. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (19)
  396. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (62)
  397. transfers 16673111, max 1084
  398. transfer lists: 127.2 megs
  399. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  400. Bounce #1 added RGB(1, 1, 1)
  401. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  402. Bounce #2 added RGB(1, 1, 1)
  403. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  404. Bounce #3 added RGB(1, 1, 1)
  405. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  406. Bounce #4 added RGB(1, 1, 1)
  407. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  408. Bounce #5 added RGB(1, 1, 1)
  409. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  410. Bounce #6 added RGB(1, 1, 1)
  411. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  412. Bounce #7 added RGB(1, 1, 1)
  413. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  414. Bounce #8 added RGB(1, 1, 1)
  415. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  416. Bounce #9 added RGB(1, 1, 1)
  417. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  418. Bounce #10 added RGB(1, 1, 1)
  419. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  420. Bounce #11 added RGB(1, 1, 1)
  421. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  422. Bounce #12 added RGB(1, 1, 1)
  423. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  424. Bounce #13 added RGB(1, 1, 1)
  425. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  426. Bounce #14 added RGB(1, 1, 1)
  427. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  428. Bounce #15 added RGB(1, 1, 1)
  429. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  430. Bounce #16 added RGB(1, 1, 1)
  431. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  432. Bounce #17 added RGB(1, 1, 1)
  433. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  434. Bounce #18 added RGB(1, 1, 1)
  435. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  436. Bounce #19 added RGB(1, 1, 1)
  437. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  438. Bounce #20 added RGB(1, 1, 1)
  439. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  440. Bounce #21 added RGB(1, 1, 1)
  441. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  442. Bounce #22 added RGB(1, 1, 1)
  443. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  444. Bounce #23 added RGB(1, 1, 1)
  445. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  446. Bounce #24 added RGB(1, 1, 1)
  447. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  448. Bounce #25 added RGB(1, 1, 1)
  449. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  450. Bounce #26 added RGB(1, 1, 1)
  451. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  452. Bounce #27 added RGB(1, 1, 1)
  453. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  454. Bounce #28 added RGB(1, 1, 1)
  455. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  456. Bounce #29 added RGB(1, 1, 1)
  457. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  458. Bounce #30 added RGB(1, 1, 1)
  459. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  460. Bounce #31 added RGB(1, 1, 1)
  461. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  462. Bounce #32 added RGB(1, 1, 1)
  463. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  464. Bounce #33 added RGB(1, 1, 1)
  465. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  466. Bounce #34 added RGB(1, 1, 1)
  467. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  468. Bounce #35 added RGB(1, 1, 1)
  469. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  470. Bounce #36 added RGB(1, 1, 1)
  471. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  472. Bounce #37 added RGB(1, 1, 1)
  473. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  474. Bounce #38 added RGB(1, 1, 1)
  475. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  476. Bounce #39 added RGB(1, 1, 1)
  477. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  478. Bounce #40 added RGB(1, 1, 1)
  479. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  480. Bounce #41 added RGB(1, 1, 1)
  481. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  482. Bounce #42 added RGB(1, 1, 1)
  483. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  484. Bounce #43 added RGB(1, 1, 1)
  485. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  486. Bounce #44 added RGB(1, 1, 1)
  487. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  488. Bounce #45 added RGB(1, 1, 1)
  489. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  490. Bounce #46 added RGB(1, 1, 1)
  491. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  492. Bounce #47 added RGB(1, 1, 1)
  493. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  494. Bounce #48 added RGB(1, 1, 1)
  495. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  496. Bounce #49 added RGB(1, 1, 1)
  497. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  498. Bounce #50 added RGB(1, 1, 1)
  499. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  500. Bounce #51 added RGB(1, 1, 1)
  501. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  502. Bounce #52 added RGB(1, 1, 1)
  503. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  504. Bounce #53 added RGB(1, 1, 1)
  505. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  506. Bounce #54 added RGB(1, 1, 1)
  507. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  508. Bounce #55 added RGB(1, 1, 1)
  509. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  510. Bounce #56 added RGB(1, 1, 1)
  511. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  512. Bounce #57 added RGB(1, 1, 1)
  513. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  514. Bounce #58 added RGB(1, 1, 1)
  515. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  516. Bounce #59 added RGB(1, 1, 1)
  517. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  518. Bounce #60 added RGB(1, 1, 1)
  519. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  520. Bounce #61 added RGB(1, 1, 1)
  521. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  522. Bounce #62 added RGB(1, 1, 1)
  523. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  524. Bounce #63 added RGB(1, 1, 1)
  525. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  526. Bounce #64 added RGB(1, 1, 1)
  527. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  528. Bounce #65 added RGB(1, 1, 1)
  529. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  530. Bounce #66 added RGB(1, 1, 1)
  531. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  532. Bounce #67 added RGB(1, 1, 1)
  533. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  534. Bounce #68 added RGB(1, 1, 1)
  535. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  536. Bounce #69 added RGB(1, 1, 1)
  537. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  538. Bounce #70 added RGB(1, 1, 1)
  539. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  540. Bounce #71 added RGB(1, 1, 1)
  541. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  542. Bounce #72 added RGB(1, 1, 1)
  543. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  544. Bounce #73 added RGB(1, 1, 1)
  545. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  546. Bounce #74 added RGB(1, 1, 1)
  547. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  548. Bounce #75 added RGB(1, 1, 1)
  549. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  550. Bounce #76 added RGB(1, 1, 1)
  551. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  552. Bounce #77 added RGB(1, 1, 1)
  553. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  554. Bounce #78 added RGB(1, 1, 1)
  555. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  556. Bounce #79 added RGB(1, 1, 1)
  557. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  558. Bounce #80 added RGB(1, 1, 1)
  559. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  560. Bounce #81 added RGB(1, 1, 1)
  561. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  562. Bounce #82 added RGB(1, 1, 1)
  563. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  564. Bounce #83 added RGB(1, 1, 1)
  565. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  566. Bounce #84 added RGB(1, 1, 1)
  567. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  568. Bounce #85 added RGB(1, 1, 1)
  569. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  570. Bounce #86 added RGB(1, 1, 1)
  571. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  572. Bounce #87 added RGB(1, 1, 1)
  573. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  574. Bounce #88 added RGB(1, 1, 1)
  575. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  576. Bounce #89 added RGB(1, 1, 1)
  577. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  578. Bounce #90 added RGB(1, 1, 1)
  579. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  580. Bounce #91 added RGB(1, 1, 1)
  581. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  582. Bounce #92 added RGB(1, 1, 1)
  583. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  584. Bounce #93 added RGB(1, 1, 1)
  585. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  586. Bounce #94 added RGB(1, 1, 1)
  587. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  588. Bounce #95 added RGB(1, 1, 1)
  589. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  590. Bounce #96 added RGB(1, 1, 1)
  591. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  592. Bounce #97 added RGB(1, 1, 1)
  593. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  594. Bounce #98 added RGB(1, 1, 1)
  595. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  596. Bounce #99 added RGB(1, 1, 1)
  597. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  598. Bounce #100 added RGB(1, 1, 1)
  599. Build Patch/Sample Hash Table(s).....Done<0.0935 sec>
  600. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
  601. FinalLightFace Done
  602. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  603. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (10)
  604. Writing leaf ambient...done
  605. Ready to Finish
  606.  
  607. Object names Objects/Maxobjs Memory / Maxmem Fullness
  608. ------------ --------------- --------------- --------
  609. models 6/1024 288/49152 ( 0.6%)
  610. brushes 625/8192 7500/98304 ( 7.6%)
  611. brushsides 6232/65536 49856/524288 ( 9.5%)
  612. planes 5380/65536 107600/1310720 ( 8.2%)
  613. vertexes 4663/65536 55956/786432 ( 7.1%)
  614. nodes 1148/65536 36736/2097152 ( 1.8%)
  615. texinfos 418/12288 30096/884736 ( 3.4%)
  616. texdata 130/2048 4160/65536 ( 6.3%)
  617. dispinfos 18/0 3168/0 ( 0.0%)
  618. disp_verts 1458/0 29160/0 ( 0.0%)
  619. disp_tris 2304/0 4608/0 ( 0.0%)
  620. disp_lmsamples 254172/0 254172/0 ( 0.0%)
  621. faces 2980/65536 166880/3670016 ( 4.5%)
  622. hdr faces 2980/65536 166880/3670016 ( 4.5%)
  623. origfaces 1326/65536 74256/3670016 ( 2.0%)
  624. leaves 1155/65536 36960/2097152 ( 1.8%)
  625. leaffaces 4160/65536 8320/131072 ( 6.3%)
  626. leafbrushes 1926/65536 3852/131072 ( 2.9%)
  627. areas 2/256 16/2048 ( 0.8%)
  628. surfedges 19291/512000 77164/2048000 ( 3.8%)
  629. edges 11403/256000 45612/1024000 ( 4.5%)
  630. LDR worldlights 11/8192 968/720896 ( 0.1%)
  631. HDR worldlights 11/8192 968/720896 ( 0.1%)
  632. leafwaterdata 0/32768 0/393216 ( 0.0%)
  633. waterstrips 489/32768 4890/327680 ( 1.5%)
  634. waterverts 0/65536 0/786432 ( 0.0%)
  635. waterindices 7716/65536 15432/131072 (11.8%)
  636. cubemapsamples 34/1024 544/16384 ( 3.3%)
  637. overlays 0/512 0/180224 ( 0.0%)
  638. LDR lightdata [variable] 6204252/0 ( 0.0%)
  639. HDR lightdata [variable] 6204252/0 ( 0.0%)
  640. visdata [variable] 39316/16777216 ( 0.2%)
  641. entdata [variable] 40649/393216 (10.3%)
  642. LDR ambient table 1155/65536 4620/262144 ( 1.8%)
  643. HDR ambient table 1155/65536 4620/262144 ( 1.8%)
  644. LDR leaf ambient 6046/65536 169288/1835008 ( 9.2%)
  645. HDR leaf ambient 6046/65536 169288/1835008 ( 9.2%)
  646. occluders 0/0 0/0 ( 0.0%)
  647. occluder polygons 0/0 0/0 ( 0.0%)
  648. occluder vert ind 0/0 0/0 ( 0.0%)
  649. detail props [variable] 1/12 ( 8.3%)
  650. static props [variable] 1/14634 ( 0.0%)
  651. pakfile [variable] 3069044/0 ( 0.0%)
  652. physics [variable] 222949/4194304 ( 5.3%)
  653. physics terrain [variable] 4666/1048576 ( 0.4%)
  654.  
  655. Level flags = 0
  656.  
  657. Total triangle count: 8035
  658. Writing c:\users\jake hart\documents\hammer maps\greenhillv2\greenhillv2.bsp
  659. 2 minutes, 4 seconds elapsed
  660.  
  661. ** Executing...
  662. ** Command: Copy File
  663. ** Parameters: "C:\Users\Jake Hart\Documents\Hammer Maps\GreenHillV2\greenhillv2.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\greenhillv2.bsp"
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