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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\Jake Hart\Documents\Hammer Maps\GreenHillV2\greenhillv2.vmf"
- Valve Software - vbsp.exe (May 15 2014)
- 8 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\materials
- Loading C:\Users\Jake Hart\Documents\Hammer Maps\GreenHillV2\greenhillv2.vmf
- Can't find surfaceprop asphalt for material CONCRETE/ROADPARKINGLOT, using default
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
- Patching WVT material: maps/greenhillv2/nature/blendgrassgrass001a_wvt_patch
- Patching WVT material: maps/greenhillv2/concrete/blend_blacktop_01_wet_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 164 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\Jake Hart\Documents\Hammer Maps\GreenHillV2\greenhillv2.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/tides*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/tides*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (222949 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 736 texinfos to 418
- Reduced 164 texdatas to 130 (6952 bytes to 5606)
- Writing C:\Users\Jake Hart\Documents\Hammer Maps\GreenHillV2\greenhillv2.bsp
- 1 second elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" -fast "C:\Users\Jake Hart\Documents\Hammer Maps\GreenHillV2\greenhillv2"
- Valve Software - vvis.exe (May 15 2014)
- fastvis = true
- 8 threads
- reading c:\users\jake hart\documents\hammer maps\greenhillv2\greenhillv2.bsp
- reading c:\users\jake hart\documents\hammer maps\greenhillv2\greenhillv2.prt
- 378 portalclusters
- 908 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 330 visible clusters (0.23%)
- Total clusters visible: 141984
- Average clusters visible: 375
- Building PAS...
- Average clusters audible: 378
- visdatasize:39316 compressed from 36288
- writing c:\users\jake hart\documents\hammer maps\greenhillv2\greenhillv2.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
- ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" -noextra "C:\Users\Jake Hart\Documents\Hammer Maps\GreenHillV2\greenhillv2"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\jake hart\documents\hammer maps\greenhillv2\greenhillv2.bsp
- Setting up ray-trace acceleration structure... Done (3.87 seconds)
- 2980 faces
- 1 degenerate faces
- 5037053 square feet [725335680.00 square inches]
- 18 Displacements
- 706531 Square Feet [101740536.00 Square Inches]
- 2979 patches before subdivision
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- 126393 patches after subdivision
- sun extent from map=0.052336
- 12 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (19)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (61)
- transfers 16673111, max 1084
- transfer lists: 127.2 megs
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- Build Patch/Sample Hash Table(s).....Done<0.0665 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (10)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 6/1024 288/49152 ( 0.6%)
- brushes 625/8192 7500/98304 ( 7.6%)
- brushsides 6232/65536 49856/524288 ( 9.5%)
- planes 5380/65536 107600/1310720 ( 8.2%)
- vertexes 4663/65536 55956/786432 ( 7.1%)
- nodes 1148/65536 36736/2097152 ( 1.8%)
- texinfos 418/12288 30096/884736 ( 3.4%)
- texdata 130/2048 4160/65536 ( 6.3%)
- dispinfos 18/0 3168/0 ( 0.0%)
- disp_verts 1458/0 29160/0 ( 0.0%)
- disp_tris 2304/0 4608/0 ( 0.0%)
- disp_lmsamples 254172/0 254172/0 ( 0.0%)
- faces 2980/65536 166880/3670016 ( 4.5%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1326/65536 74256/3670016 ( 2.0%)
- leaves 1155/65536 36960/2097152 ( 1.8%)
- leaffaces 4160/65536 8320/131072 ( 6.3%)
- leafbrushes 1926/65536 3852/131072 ( 2.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 19291/512000 77164/2048000 ( 3.8%)
- edges 11403/256000 45612/1024000 ( 4.5%)
- LDR worldlights 11/8192 968/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 489/32768 4890/327680 ( 1.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 7716/65536 15432/131072 (11.8%)
- cubemapsamples 34/1024 544/16384 ( 3.3%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 6204252/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 39316/16777216 ( 0.2%)
- entdata [variable] 40649/393216 (10.3%)
- LDR ambient table 1155/65536 4620/262144 ( 1.8%)
- HDR ambient table 1155/65536 4620/262144 ( 1.8%)
- LDR leaf ambient 6046/65536 169288/1835008 ( 9.2%)
- HDR leaf ambient 1155/65536 32340/1835008 ( 1.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/14634 ( 0.0%)
- pakfile [variable] 3069044/0 ( 0.0%)
- physics [variable] 222949/4194304 ( 5.3%)
- physics terrain [variable] 4666/1048576 ( 0.4%)
- Level flags = 0
- Total triangle count: 8035
- Writing c:\users\jake hart\documents\hammer maps\greenhillv2\greenhillv2.bsp
- 2 minutes, 2 seconds elapsed
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\jake hart\documents\hammer maps\greenhillv2\greenhillv2.bsp
- Setting up ray-trace acceleration structure... Done (3.86 seconds)
- 2980 faces
- 1 degenerate faces
- 5037053 square feet [725335680.00 square inches]
- 18 Displacements
- 706531 Square Feet [101740536.00 Square Inches]
- 2979 patches before subdivision
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- 126393 patches after subdivision
- sun extent from map=0.052336
- 12 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (19)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (62)
- transfers 16673111, max 1084
- transfer lists: 127.2 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(1, 1, 1)
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- Build Patch/Sample Hash Table(s).....Done<0.0935 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (10)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 6/1024 288/49152 ( 0.6%)
- brushes 625/8192 7500/98304 ( 7.6%)
- brushsides 6232/65536 49856/524288 ( 9.5%)
- planes 5380/65536 107600/1310720 ( 8.2%)
- vertexes 4663/65536 55956/786432 ( 7.1%)
- nodes 1148/65536 36736/2097152 ( 1.8%)
- texinfos 418/12288 30096/884736 ( 3.4%)
- texdata 130/2048 4160/65536 ( 6.3%)
- dispinfos 18/0 3168/0 ( 0.0%)
- disp_verts 1458/0 29160/0 ( 0.0%)
- disp_tris 2304/0 4608/0 ( 0.0%)
- disp_lmsamples 254172/0 254172/0 ( 0.0%)
- faces 2980/65536 166880/3670016 ( 4.5%)
- hdr faces 2980/65536 166880/3670016 ( 4.5%)
- origfaces 1326/65536 74256/3670016 ( 2.0%)
- leaves 1155/65536 36960/2097152 ( 1.8%)
- leaffaces 4160/65536 8320/131072 ( 6.3%)
- leafbrushes 1926/65536 3852/131072 ( 2.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 19291/512000 77164/2048000 ( 3.8%)
- edges 11403/256000 45612/1024000 ( 4.5%)
- LDR worldlights 11/8192 968/720896 ( 0.1%)
- HDR worldlights 11/8192 968/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 489/32768 4890/327680 ( 1.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 7716/65536 15432/131072 (11.8%)
- cubemapsamples 34/1024 544/16384 ( 3.3%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 6204252/0 ( 0.0%)
- HDR lightdata [variable] 6204252/0 ( 0.0%)
- visdata [variable] 39316/16777216 ( 0.2%)
- entdata [variable] 40649/393216 (10.3%)
- LDR ambient table 1155/65536 4620/262144 ( 1.8%)
- HDR ambient table 1155/65536 4620/262144 ( 1.8%)
- LDR leaf ambient 6046/65536 169288/1835008 ( 9.2%)
- HDR leaf ambient 6046/65536 169288/1835008 ( 9.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/14634 ( 0.0%)
- pakfile [variable] 3069044/0 ( 0.0%)
- physics [variable] 222949/4194304 ( 5.3%)
- physics terrain [variable] 4666/1048576 ( 0.4%)
- Level flags = 0
- Total triangle count: 8035
- Writing c:\users\jake hart\documents\hammer maps\greenhillv2\greenhillv2.bsp
- 2 minutes, 4 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Jake Hart\Documents\Hammer Maps\GreenHillV2\greenhillv2.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\greenhillv2.bsp"
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