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- Cheat Fundamentals:
- -System date needs to be 15.08.2038 at boot time to activate the button inputs
- -Konami code activates the cheat. The last X button input needs to be held for 1 second to trigger it
- -You have effectively 4 seconds to finish the inputs up to holding X before it times out and you need to retry (there is no indication of timeout)
- -Successful usage does not reset the timer either. This means rapid usage is not possible as fast usage still requires you to wait 2 seconds or so before it times out and you can start the sequence again
- -If you use D-Pad Up for any random reason and do nothing else or press other buttons you are still immediately on the 5 second timer, so be careful to not lock yourself out when you actually need it
- -Any other buttons can be used mid cheat sequence without consequence
- -Successful use will trigger a small vibration. Useful to use a Pad with vibrations enabled for that reason
- -Timers are paused inside the Mind Palace, but buttons are not. This effectively means that neither the 5 second timeout nor 1 second X hold timer will progress inside the Mind Palace, so you can't activate the cheat inside the Mind Palace. You can however casually complete the button sequence and exit the Mind Palace with the final holding X input. 1 second after you exit the cheat will trigger, which can be very useful to buffer a specific activation spot for consistency
- Cheat Functions:
- The cheat has 2 intended states:
- -The pigeon state. First ever use goes here. It switches the character to a pigeon, force enables gameplay and adjusts the movement kit to the pigeon too. It also activates a button controller. Holding L2 while the cheat is in pigeon mode will set the movement speed to 4x for a faster pigeon. Release and it goes back to 1x. The game sometimes force resets it to 1x, such as when hitting a staircase. Just re-press L2 to be at 4x again
- -The human state. A second use of the cheat returns to human mode. It will restore whatever character model was used while you entered pigeon state. It will also force enable gameplay. The reset under normal circumstances will disable the L2 button controller. It will check what player is supposed to be on this map (Kara, Markus or Connor) and assign the INTERIOR motion kit for the correct character. The interior motion kit is Kara's and Connor's slowest motion kit. For Markus his From the Dead and March Kit is slower than his INT Kit. So sometimes you don't want to use the cheat if you have an advantageous fast motion kit you rather don't want to loose, but just speed that up by 4x
- Clean state:
- The run should be done after a fresh boot now even after resets. Anything else risks an inconsistent state and we can't allow pre prep for that reason. It should be fresh.
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- The possible glitches:
- The cheat and its intended states can be abused in several ways:
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- Gaining control mid sequence:
- Using the cheat mid cutscene will force enable gameplay. An unintended side effect. Due camera lock you are forced to navigate in accordance with the sequence camera angles, often off-screen (not even Mind Palace will show where you are). The way sequences work is that they assign animations to the player on a timeline in chunks. Using the cheat will reset the players animation cycle to gameplay. As soon as the sequence plays another animation on the player, you will be locked in place again until you use the cheat again. A good rule that 90% holds true is that animations have the same length as camera shots. So breaking out at the beginning of a shot and animation gives you control for longer than at the end of it. A very long camera shot will give you control for more than a short one. Often if the player is off-screen for extended periods this is also an excellent time to use the cheat, as often no animation plays at all on the player.
- Another good usage point is at the very end of a sequence to walk early. The end doesn't count as a new animation, so breaking out at the start of the final animation the sequence uses on the player will give you control until and after the sequence ends. The only exception is when the sequence end explicitly teleports you to a spot, but it's not all that common.
- Gameplay Prompts can not be used while off-screen. Most cutscene QTEs and also gameplay dialog prompts can be used while off-screen. A good rule is: if it's dialog it works off-screen. If it's on a timer it works off-screen. If it's neither it probably won't work off-screen
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- The fast walk as human glitch:
- When you are in pigeon mode, you have the ability to hold L2 to walk fast. This gets disabled by using the cheat again. But if you simply stay in pigeon mode and wait for the game to change your motion kit, you can now use this speed boost on that kit. Motion kit swaps happen at many points, but obviously most notably after every chapter switch. So if you end a chapter as pigeon you are guaranteed to still have the speed booster available on the next chapter, even if your character looks human again and has a different motion kit. The same trick works mid chapter if the kit is switched (aka whenever the player gets a vastly different animation cycle like Markus pushing the wheelchair).
- A side effect of keeping the cheat active across chapters is that your character model might no longer match the intended player. So using the cheat during Hostage first will store Connor's model and using it again during Shades will now "restore to human" which will replace Markus with Connor. The motion kit will still be Markus interior however as it knows Shades is supposed to be Markus. This can look arkward on the wrong model.
- Additionally a word of caution. While a different character model than intended can be funny or even advantageous in some cases (e.g. Kara has a smaller collision box) it can also cause softlocks. This happens when the game assigns a QTE to a body part of the player (like the head) and the character happens to be too short and is now out of frame of the camera shot. In that case the prompt is unusable and you softlock. This will also happen as a pigeon and more often. For example the Hold X/A to close your eyes as Markus while painting is not possible as either Kara or pigeon. Connor and Markus have similar height, interchanging them is usually fine. Careful routing can be necessary to avoid a bad model for a scene
- All that said, in most situations you want to end a chapter in pigeon mode to prep fast speed for the next one
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- The continued keep fast walking glitch:
- The above trick can be used to keep fast walk across chapter boundaries. But there is one other glitch that happens on the side. The deactivation of the L2 button hinges on the fact that the same player gets disabled by the restore to human that what got stored when you turned pigeon. But if you switched chapters the player is now different (for this situation even Markus in 2 back to back chapters counts as a different player). In that case the detection breaks and the L2 button stays enabled even after you restore to human. This effectively gives you a "freebie". A transform to possibly skip a cutscene with but keep fast walk. As freebies go, it's limited to one use after the chapter switched until the next chapter. If you use the cheat again you are normal (slow) pigeon again and after that slow human
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- The infinite fast walk state glitch:
- A special state not perfectly understood yet. Hitting this state will give you infinite amount of transforms back and forth while the human side always has L2 to be fast available. It is limited to the current chapter and gone after it ends. It also ends if the chapter switches the motion kit which most chapters don't do.
- The conditions seem to be as follows:
- -You had a stored pigeon from another player
- -You restored the target player for infinite speed from this stored pigeon
- -You reload the chapter in non pigeon state
- -L2 is now available always
- -Depending how the chapter works aka when and if it switches motion kits this can even be triggered mid chapter. I was able to just reload Stratford immediately with no prep and then do a specific route to gain infinite speed on the top floor area. But this failed in the run, proving it does not work without a reload (which I obviously used while testing this)
- There are 2 notably useful exceptions:
- -Opening and A New Home share the same player
- -Shades and Painter share the same player
- Going from Shades to A New Home effectively works as a reload of A New Home since Opening already happened which uses the same player. This is a design quirk of these specific 4 chapters and not universal.
- It does mean though that a specific transform route allows reliable infinite speed for Kara in A New Home (very useful since many skips you want to do) and Painter (useless as Markus switches motion kits a lot ruining it early). More testing will be needed for this one. Especially how chapter reloads make it very easy to get in categories other than any%.
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- Mind Palace inside cutscenes:
- Activating the cheat mid cutscene also allows you to activate the mind palace inside scenes. This mostly just pauses the scene and has no use except for buffering a trick potentially or adjust movement directions in a blind walk for example. However if the scene intentionally uses the mind palace you can also use this ability to cancel it. In most scenes the mind palace is just used for fluff and cancelling it does nothing but visual changes. But it helps in some cases to advance background dialog such as the Partners briefing and Kamski Hank dialog. It would also save a lot of time if it could be used in the Opening chapter.
- Example video: https://www.youtube.com/watch?v=mooU_vc54AY
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- Break through OoB triggers:
- Often the red barriers are augmented with an one time only or permanent trigger that plays a small turnback animation. Walls can't be broken, but the triggers often can be (not all). A different trick allowed such a thing in Heavy Rain before too. The idea is to gain control just when the character enters the turn phase (aka last animation started) since then the character is at their most forward which is to say they are past the trigger zone. This is used in any% in Jericho
- Example video: https://youtu.be/-LcLJsdkn6U
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- Clipping through collisions and going past any trigger with L1 prompts:
- Most (not all) L1 prompts hide the character model while you are in the L1. This has 2 side effects. Collisions are disabled. And triggers are disabled/do not react to the player. Re-enabling gameplay in such a prompt will not re-show the player keeping these properties. But you are walking extra blind of course.
- This same technique already allows Painter skip, but can now be extended with greater range and infinite time.
- It is also limited to the same prompts. If it's fixed on PC, this glitch will not work on it. Or it will, but after letting go of L1 you will be right back and accomplished nothing. So PS4 1.0 has a bonus here on a few L1 prompts.
- But many still work on PC allowing to bypass collisions and triggers.
- Important to note is while collisions and gravity are off, "avoidance" is not. Avoidance is the feature where you know you can walk up to a wall pretty close, but your character already stops way beforehand. This also makes regular L1 clipping more difficult. It's a feature where walls are detected in advance and the player stopped for clearance. This feature still runs in L1. It can however be defeated with diagonal walking and turn arounds, as is used in regular L1 clipping. So most collisions can be bypassed, but blind is obviously problematic as you have no real idea where you are.
- The biggest application I could find so far is in Fugitives where Alice's red barriers I was not able to get past with trigger breaking, but you can simply walk through the trigger that makes her go to the bus station in the first place that raises the red barriers without ever activating it.
- The example video below also opens with bus get up skip, which is done with early cs walking and using the bus driver dialog prompt, which saves 25 seconds.
- So I recommend watching in full.
- Both skips together save 1m30s if your only objective is to get into the car.
- I actually messed it up here by clipping into the squat area and softlocking. I clip out with a cheat to show it does work if you do it properly, but practice will be needed:
- https://youtu.be/Qp_OXzSo0Dw
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- Air Launch Glitch:
- My favourite thing that currently is pretty useless.
- It works by going over any type of incline with a very fast Mokit at 4x. The higher the speed and the steeper the ledge or the ramp the better to gain more height
- Example video: https://youtu.be/qz-tj8a5QAU
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