ZacBozer

teh fixed animation

Apr 18th, 2020
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  1. -----------------------
  2. --MemeusV2--
  3. -------------------------------------------------------
  4. --A script By makhail07
  5.  
  6. --This edit by ZacBozer
  7.  
  8. --Discord Creterisk#2958 (not 2003boobear's discord)
  9. -------------------------------------------------------
  10.  
  11. local FavIDs = {
  12. 340106355, --Nefl Crystals
  13. 927529620, --Dimension
  14. 876981900, --Fantasy
  15. 398987889, --Ordinary Days
  16. 1117396305, --Oh wait, it's you.
  17. 885996042, --Action Winter Journey
  18. 919231299, --Sprawling Idiot Effigy
  19. 743466274, --Good Day Sunshine
  20. 727411183, --Knife Fight
  21. 1402748531, --The Earth Is Counting On You!
  22. 595230126 --Robot Language
  23. }
  24.  
  25.  
  26.  
  27. --The reality of my life isn't real but a Universe -makhail07
  28. wait()
  29. local Player = game.Players.localPlayer
  30. local Character = game.Workspace.CloneCharacter
  31. local plr = game:service'Players'.LocalPlayer
  32. local Humanoid = game.Workspace.CloneCharacter.Humanoid
  33. local chart = game.Workspace.CloneCharacter
  34. local hum = chart.Humanoid
  35. local ra = chart["Right Arm"]
  36. local la= chart["Left Arm"]
  37. local rl= chart["Right Leg"]
  38. local ll = chart["Left Leg"]
  39. local hed = chart.Head
  40. local root = game.Workspace.CloneCharacter.HumanoidRootPart
  41. local rootj = root.RootJoint
  42. local tors = chart.Torso
  43. local mouse = plr:GetMouse()
  44. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  45. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  46. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  47. local cam = game.Workspace.CurrentCamera
  48. trazx = Instance.new("ParticleEmitter")
  49. c = game.Workspace.CloneCharacter
  50.  
  51. --where i put all the warn things
  52.  
  53. warn ("Well Look at that, I finished it.")
  54. --Looks Like you decided to look though the script. Well, Hello.
  55. warn ("I had a fun time making this edit.")
  56. --I Really DID have fun editing this.
  57. warn ("I hope you Enjoy this. Go have Fun!")
  58. --Just don't abuse.
  59. warn ("Also, the original MemeusV2 was made by makhail07.")
  60. --Support makhail07 for making the original!
  61. warn ("This edit was made by me, ZacBozer on GitHub.")
  62. --This is one of my best edits BY FAR, though.
  63. Character.Head.face.Texture = "rbxassetid://620619801"
  64.  
  65. -------------------------------------------------------
  66. --Start Good Stuff--
  67. -------------------------------------------------------
  68. CF = CFrame.new
  69. angles = CFrame.Angles
  70. attack = false
  71. timetofly = true
  72. Euler = CFrame.fromEulerAnglesXYZ
  73. Rad = math.rad
  74. IT = Instance.new
  75. BrickC = BrickColor.new
  76. Cos = math.cos
  77. Acos = math.acos
  78. Sin = math.sin
  79. Asin = math.asin
  80. Abs = math.abs
  81. Mrandom = math.random
  82. Floor = math.floor
  83. random = math.random
  84. radian = math.rad
  85. Vec3 = Vector3.new
  86. cFrame = CFrame.new
  87. Euler = CFrame.fromEulerAnglesXYZ
  88. -------------------------------------------------------
  89. --End Good Stuff--
  90. -------------------------------------------------------
  91. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  92. RSH, LSH = nil, nil
  93. RW = Instance.new("Weld")
  94. LW = Instance.new("Weld")
  95. RH = tors["Right Hip"]
  96. LH = tors["Left Hip"]
  97. RSH = tors["RightCollarAttachment"]
  98. LSH = tors["LeftCollarAttachment"]
  99. RSH.Parent = nil
  100. LSH.Parent = nil
  101. RW.Name = "RW"
  102. RW.Part0 = tors
  103. RW.C0 = CF(1.5, 0.5, 0)
  104. RW.C1 = CF(0, 0.5, 0)
  105. RW.Part1 = ra
  106. RW.Parent = tors
  107. LW.Name = "LW"
  108. LW.Part0 = tors
  109. LW.C0 = CF(-1.5, 0.5, 0)
  110. LW.C1 = CF(0, 0.5, 0)
  111. LW.Part1 = la
  112. LW.Parent = tors
  113. Effects = {}
  114.  
  115. -------------------------------------------------------
  116. --Start HeartBeat--
  117. -------------------------------------------------------
  118. ArtificialHB = Instance.new("BindableEvent", script)
  119. ArtificialHB.Name = "Heartbeat"
  120. script:WaitForChild("Heartbeat")
  121.  
  122. frame = 1 / 60
  123. tf = 0
  124. allowframeloss = false
  125. tossremainder = false
  126.  
  127.  
  128. lastframe = tick()
  129. script.Heartbeat:Fire()
  130.  
  131.  
  132. game:GetService("RunService").Heartbeat:connect(function(s, p)
  133. tf = tf + s
  134. if tf >= frame then
  135. if allowframeloss then
  136. script.Heartbeat:Fire()
  137. lastframe = tick()
  138. else
  139. for i = 1, math.floor(tf / frame) do
  140. script.Heartbeat:Fire()
  141. end
  142. lastframe = tick()
  143. end
  144. if tossremainder then
  145. tf = 0
  146. else
  147. tf = tf - frame * math.floor(tf / frame)
  148. end
  149. end
  150. end)
  151. -------------------------------------------------------
  152. --End HeartBeat--
  153. -------------------------------------------------------
  154.  
  155. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  156. coroutine.resume(coroutine.create(function()
  157. local intensity = 1 * Intensity
  158. local rotM = 0.01 * Intensity
  159. for i = 0, Length, 0.1 do
  160. swait()
  161. intensity = intensity - 0.05 * Intensity / Length
  162. rotM = rotM - 5.0E-4 * Intensity / Length
  163. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  164. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  165. end
  166. Humanoid.CameraOffset = Vec3(0, 0, 0)
  167. end))
  168. end
  169.  
  170. local joyemoji = Instance.new('ParticleEmitter', tors)
  171. joyemoji.VelocitySpread = 2000
  172. joyemoji.Lifetime = NumberRange.new(1)
  173. joyemoji.Speed = NumberRange.new(40)
  174. joy= {}
  175. for i=0, 19 do
  176. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  177. end
  178. joyemoji.Size = NumberSequence.new(joy)
  179. joyemoji.Rate = 0
  180. joyemoji.LockedToPart = false
  181. joyemoji.LightEmission = 0
  182. joyemoji.Texture = "rbxassetid://1176402123"
  183. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  184.  
  185.  
  186. local LIT = Instance.new('ParticleEmitter', tors)
  187. LIT.VelocitySpread = 2000
  188. LIT.Lifetime = NumberRange.new(1)
  189. LIT.Speed = NumberRange.new(45)
  190. nani= {}
  191. for i=0, 19 do
  192. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  193. end
  194. LIT.Size = NumberSequence.new(nani)
  195. LIT.Rate = 0
  196. LIT.LockedToPart = false
  197. LIT.LightEmission = 0
  198. LIT.Texture = "rbxassetid://1492670151"
  199. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  200.  
  201. local toast = Instance.new('ParticleEmitter', tors)
  202. toast.VelocitySpread = 2000
  203. toast.Lifetime = NumberRange.new(1)
  204. toast.Speed = NumberRange.new(60)
  205. toasterstoasttoast= {}
  206. for i=0, 19 do
  207. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  208. end
  209. toast.Size = NumberSequence.new(toasterstoasttoast)
  210. toast.Rate = 0
  211. toast.LockedToPart = false
  212. toast.LightEmission = 0
  213. toast.Texture = "rbxassetid://436096230"
  214. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  215.  
  216. local ok = Instance.new('ParticleEmitter', tors)
  217. ok.VelocitySpread = 2000
  218. ok.Lifetime = NumberRange.new(1)
  219. ok.Speed = NumberRange.new(50)
  220. cool= {}
  221. for i=0, 19 do
  222. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  223. end
  224. ok.Size = NumberSequence.new(cool)
  225. ok.Rate = 0
  226. ok.LockedToPart = false
  227. ok.LightEmission = 0
  228. ok.Texture = "rbxassetid://636768448"
  229. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  230.  
  231. -------------------------------------------------------
  232. --Start Kyu's shitty stuff--
  233. -------------------------------------------------------
  234.  
  235. function ragdoll(model)
  236. local Character = model
  237. torso = Character.HumanoidRootPart
  238. torso2 = Character.Torso
  239. LW.Parent = nil
  240. RW.Parent = nil
  241. LH.Parent = nil
  242. RH.Parent = nil
  243. if hum ~= nil then
  244. hum.PlatformStand = true
  245. end
  246.  
  247. local Head = Character:FindFirstChild("Head")
  248. if Head then
  249. local Neck = Instance.new("Weld")
  250. Neck.Name = "Neck"
  251. Neck.Part0 = torso
  252. Neck.Part1 = Head
  253. Neck.C0 = CFrame.new(0, 1.5, 0)
  254. Neck.C1 = CFrame.new()
  255. Neck.Parent = torso
  256. end
  257. local Limb = Character:FindFirstChild("Right Arm")
  258. if Limb then
  259.  
  260. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  261. local Joint = Instance.new("Glue")
  262. Joint.Name = "RightShoulder"
  263. Joint.Part0 = torso
  264. Joint.Part1 = Limb
  265. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  266. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  267. Joint.Parent = torso
  268.  
  269. local B = Instance.new("Part")
  270. B.TopSurface = 0
  271. B.BottomSurface = 0
  272. B.formFactor = "Symmetric"
  273. B.Size = Vector3.new(1, 1, 1)
  274. B.Transparency = 1
  275. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  276. B.Parent = Character
  277. local W = Instance.new("Weld")
  278. W.Part0 = Limb
  279. W.Part1 = B
  280. W.C0 = CFrame.new(0, -0.5, 0)
  281. W.Parent = Limb
  282.  
  283. end
  284. local Limb = Character:FindFirstChild("Left Arm")
  285. if Limb then
  286.  
  287. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  288. local Joint = Instance.new("Glue")
  289. Joint.Name = "LeftShoulder"
  290. Joint.Part0 = torso
  291. Joint.Part1 = Limb
  292. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  293. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  294. Joint.Parent = torso
  295.  
  296. local B = Instance.new("Part")
  297. B.TopSurface = 0
  298. B.BottomSurface = 0
  299. B.formFactor = "Symmetric"
  300. B.Size = Vector3.new(1, 1, 1)
  301. B.Transparency = 1
  302. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  303. B.Parent = Character
  304. local W = Instance.new("Weld")
  305. W.Part0 = Limb
  306. W.Part1 = B
  307. W.C0 = CFrame.new(0, -0.5, 0)
  308. W.Parent = Limb
  309.  
  310. end
  311. local Limb = Character:FindFirstChild("Right Leg")
  312. if Limb then
  313.  
  314. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  315. local Joint = Instance.new("Glue")
  316. Joint.Name = "RightHip"
  317. Joint.Part0 = torso
  318. Joint.Part1 = Limb
  319. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  320. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  321. Joint.Parent = torso
  322.  
  323. local B = Instance.new("Part")
  324. B.TopSurface = 0
  325. B.BottomSurface = 0
  326. B.formFactor = "Symmetric"
  327. B.Size = Vector3.new(1, 1, 1)
  328. B.Transparency = 1
  329. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  330. B.Parent = Character
  331. local W = Instance.new("Weld")
  332. W.Part0 = Limb
  333. W.Part1 = B
  334. W.C0 = CFrame.new(0, -0.5, 0)
  335. W.Parent = Limb
  336.  
  337. end
  338. local Limb = Character:FindFirstChild("Left Leg")
  339. if Limb then
  340.  
  341. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  342. local Joint = Instance.new("Glue")
  343. Joint.Name = "LeftHip"
  344. Joint.Part0 = torso
  345. Joint.Part1 = Limb
  346. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  347. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  348. Joint.Parent = torso
  349.  
  350. local B = Instance.new("Part")
  351. B.TopSurface = 0
  352. B.BottomSurface = 0
  353. B.formFactor = "Symmetric"
  354. B.Size = Vector3.new(1, 1, 1)
  355. B.Transparency = 1
  356. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  357. B.Parent = Character
  358. local W = Instance.new("Weld")
  359. W.Part0 = Limb
  360. W.Part1 = B
  361. W.C0 = CFrame.new(0, -0.5, 0)
  362. W.Parent = Limb
  363.  
  364. end
  365. --[
  366. local Bar = Instance.new("Part")
  367. Bar.TopSurface = 0
  368. Bar.BottomSurface = 0
  369. Bar.formFactor = "Symmetric"
  370. Bar.Size = Vector3.new(1, 1, 1)
  371. Bar.Transparency = 1
  372. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  373. Bar.Parent = Character
  374. local Weld = Instance.new("Weld")
  375. Weld.Part0 = torso
  376. Weld.Part1 = Bar
  377. Weld.C0 = CFrame.new(0, 0.5, 0)
  378. Weld.Parent = torso
  379. --]]
  380.  
  381. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  382.  
  383. end
  384.  
  385. -------------------------------------------------------
  386. --End Kyu's shitty stuff--
  387. -------------------------------------------------------
  388.  
  389. -------------------------------------------------------
  390. --Start Important Functions--
  391. -------------------------------------------------------
  392. function swait(num)
  393. if num == 0 or num == nil then
  394. game:service("RunService").Stepped:wait(0)
  395. else
  396. for i = 0, num do
  397. game:service("RunService").Stepped:wait(0)
  398. end
  399. end
  400. end
  401. function thread(f)
  402. coroutine.resume(coroutine.create(f))
  403. end
  404. function clerp(a, b, t)
  405. local qa = {
  406. QuaternionFromCFrame(a)
  407. }
  408. local qb = {
  409. QuaternionFromCFrame(b)
  410. }
  411. local ax, ay, az = a.x, a.y, a.z
  412. local bx, by, bz = b.x, b.y, b.z
  413. local _t = 1 - t
  414. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  415. end
  416. function QuaternionFromCFrame(cf)
  417. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  418. local trace = m00 + m11 + m22
  419. if trace > 0 then
  420. local s = math.sqrt(1 + trace)
  421. local recip = 0.5 / s
  422. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  423. else
  424. local i = 0
  425. if m00 < m11 then
  426. i = 1
  427. end
  428. if m22 > (i == 0 and m00 or m11) then
  429. i = 2
  430. end
  431. if i == 0 then
  432. local s = math.sqrt(m00 - m11 - m22 + 1)
  433. local recip = 0.5 / s
  434. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  435. elseif i == 1 then
  436. local s = math.sqrt(m11 - m22 - m00 + 1)
  437. local recip = 0.5 / s
  438. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  439. elseif i == 2 then
  440. local s = math.sqrt(m22 - m00 - m11 + 1)
  441. local recip = 0.5 / s
  442. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  443. end
  444. end
  445. end
  446. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  447. local xs, ys, zs = x + x, y + y, z + z
  448. local wx, wy, wz = w * xs, w * ys, w * zs
  449. local xx = x * xs
  450. local xy = x * ys
  451. local xz = x * zs
  452. local yy = y * ys
  453. local yz = y * zs
  454. local zz = z * zs
  455. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  456. end
  457. function QuaternionSlerp(a, b, t)
  458. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  459. local startInterp, finishInterp
  460. if cosTheta >= 1.0E-4 then
  461. if 1 - cosTheta > 1.0E-4 then
  462. local theta = math.acos(cosTheta)
  463. local invSinTheta = 1 / Sin(theta)
  464. startInterp = Sin((1 - t) * theta) * invSinTheta
  465. finishInterp = Sin(t * theta) * invSinTheta
  466. else
  467. startInterp = 1 - t
  468. finishInterp = t
  469. end
  470. elseif 1 + cosTheta > 1.0E-4 then
  471. local theta = math.acos(-cosTheta)
  472. local invSinTheta = 1 / Sin(theta)
  473. startInterp = Sin((t - 1) * theta) * invSinTheta
  474. finishInterp = Sin(t * theta) * invSinTheta
  475. else
  476. startInterp = t - 1
  477. finishInterp = t
  478. end
  479. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  480. end
  481. function rayCast(Position, Direction, Range, Ignore)
  482. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  483. end
  484. --[[
  485. local RbxUtility = LoadLibrary("RbxUtility")
  486. local Create = RbxUtility.Create
  487. ]]
  488. -------------------------------------------------------
  489. --Start Damage Function--
  490. -------------------------------------------------------
  491. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  492. --[[
  493. if hit.Parent == nil then
  494. return
  495. end
  496. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  497. for _, v in pairs(hit.Parent:children()) do
  498. if v:IsA("Humanoid") then
  499. h = v
  500. end
  501. end
  502. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  503. warn'No R15 allowed'
  504. hit.Parent:FindFirstChild("Head"):BreakJoints()
  505. end
  506.  
  507. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  508. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  509. if hit.Parent.DebounceHit.Value == true then
  510. return
  511. end
  512. end
  513. if insta == true then
  514. hit.Parent:FindFirstChild("Head"):BreakJoints()
  515. end
  516. local c = Create("ObjectValue"){
  517. Name = "creator",
  518. Value = game:service("Players").LocalPlayer,
  519. Parent = h,
  520. }
  521. game:GetService("Debris"):AddItem(c, .5)
  522. if HitSound ~= nil and HitPitch ~= nil then
  523. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  524. end
  525. local Damage = math.random(minim, maxim)
  526. local blocked = false
  527. local block = hit.Parent:findFirstChild("Block")
  528. if block ~= nil then
  529. if block.className == "IntValue" then
  530. if block.Value > 0 then
  531. blocked = true
  532. block.Value = block.Value - 1
  533. print(block.Value)
  534. end
  535. end
  536. end
  537. if blocked == false then
  538. h.Health = h.Health - Damage
  539. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  540. else
  541. h.Health = h.Health - (Damage / 2)
  542. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  543. end
  544. if Type == "Knockdown" then
  545. local hum = hit.Parent.Humanoid
  546. hum.PlatformStand = true
  547. coroutine.resume(coroutine.create(function(HHumanoid)
  548. swait(1)
  549. HHumanoid.PlatformStand = false
  550. end), hum)
  551. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  552. local bodvol = Create("BodyVelocity"){
  553. velocity = angle * knockback,
  554. P = 5000,
  555. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  556. Parent = hit,
  557. }
  558. local rl = Create("BodyAngularVelocity"){
  559. P = 3000,
  560. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  561. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  562. Parent = hit,
  563. }
  564. game:GetService("Debris"):AddItem(bodvol, .5)
  565. game:GetService("Debris"):AddItem(rl, .5)
  566. elseif Type == "Normal" then
  567. local vp = Create("BodyVelocity"){
  568. P = 500,
  569. maxForce = Vector3.new(math.huge, 0, math.huge),
  570. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  571. }
  572. if knockback > 0 then
  573. vp.Parent = hit.Parent.Torso
  574. end
  575. game:GetService("Debris"):AddItem(vp, .5)
  576. elseif Type == "Up" then
  577. local bodyVelocity = Create("BodyVelocity"){
  578. velocity = Vector3.new(0, 20, 0),
  579. P = 5000,
  580. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  581. Parent = hit,
  582. }
  583. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  584. elseif Type == "DarkUp" then
  585. coroutine.resume(coroutine.create(function()
  586. for i = 0, 1, 0.1 do
  587. swait()
  588. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  589. end
  590. end))
  591. local bodyVelocity = Create("BodyVelocity"){
  592. velocity = Vector3.new(0, 20, 0),
  593. P = 5000,
  594. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  595. Parent = hit,
  596. }
  597. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  598. elseif Type == "Snare" then
  599. local bp = Create("BodyPosition"){
  600. P = 2000,
  601. D = 100,
  602. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  603. position = hit.Parent.Torso.Position,
  604. Parent = hit.Parent.Torso,
  605. }
  606. game:GetService("Debris"):AddItem(bp, 1)
  607. elseif Type == "Freeze" then
  608. local BodPos = Create("BodyPosition"){
  609. P = 50000,
  610. D = 1000,
  611. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  612. position = hit.Parent.Torso.Position,
  613. Parent = hit.Parent.Torso,
  614. }
  615. local BodGy = Create("BodyGyro") {
  616. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  617. P = 20e+003,
  618. Parent = hit.Parent.Torso,
  619. cframe = hit.Parent.Torso.CFrame,
  620. }
  621. hit.Parent.Torso.Anchored = true
  622. coroutine.resume(coroutine.create(function(Part)
  623. swait(1.5)
  624. Part.Anchored = false
  625. end), hit.Parent.Torso)
  626. game:GetService("Debris"):AddItem(BodPos, 3)
  627. game:GetService("Debris"):AddItem(BodGy, 3)
  628. end
  629. local debounce = Create("BoolValue"){
  630. Name = "DebounceHit",
  631. Parent = hit.Parent,
  632. Value = true,
  633. }
  634. game:GetService("Debris"):AddItem(debounce, Delay)
  635. c = Create("ObjectValue"){
  636. Name = "creator",
  637. Value = Player,
  638. Parent = h,
  639. }
  640. game:GetService("Debris"):AddItem(c, .5)
  641. end
  642. --]]
  643. end
  644. -------------------------------------------------------
  645. --End Damage Function--
  646. -------------------------------------------------------
  647.  
  648. -------------------------------------------------------
  649. --Start Damage Function Customization--
  650. -------------------------------------------------------
  651. function ShowDamage(Pos, Text, Time, Color)
  652. local Rate = (1 / 30)
  653. local Pos = (Pos or Vector3.new(0, 0, 0))
  654. local Text = (Text or "")
  655. local Time = (Time or 2)
  656. local Color = (Color or Color3.new(1, 0, 1))
  657. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  658. EffectPart.Anchored = true
  659. local BillboardGui = Create("BillboardGui"){
  660. Size = UDim2.new(3, 0, 3, 0),
  661. Adornee = EffectPart,
  662. Parent = EffectPart,
  663. }
  664. local TextLabel = Create("TextLabel"){
  665. BackgroundTransparency = 1,
  666. Size = UDim2.new(1, 0, 1, 0),
  667. Text = Text,
  668. Font = "Highway",
  669. TextColor3 = Color,
  670. TextScaled = true,
  671. Parent = BillboardGui,
  672. }
  673. game.Debris:AddItem(EffectPart, (Time))
  674. EffectPart.Parent = game:GetService("Workspace")
  675. delay(0, function()
  676. local Frames = (Time / Rate)
  677. for Frame = 1, Frames do
  678. wait(Rate)
  679. local Percent = (Frame / Frames)
  680. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  681. TextLabel.TextTransparency = Percent
  682. end
  683. if EffectPart and EffectPart.Parent then
  684. EffectPart:Destroy()
  685. end
  686. end)
  687. end
  688. -------------------------------------------------------
  689. --End Damage Function Customization--
  690. -------------------------------------------------------
  691.  
  692. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  693. for _, c in pairs(workspace:children()) do
  694. local hum = c:findFirstChild("Humanoid")
  695. if hum ~= nil then
  696. local head = c:findFirstChild("Head")
  697. if head ~= nil then
  698. local targ = head.Position - Part.Position
  699. local mag = targ.magnitude
  700. if magni >= mag and c.Name ~= plr.Name then
  701. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  702. end
  703. end
  704. end
  705. end
  706. end
  707.  
  708.  
  709. CFuncs = {
  710. Part = {
  711. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  712. local Part = Create("Part")({
  713. Parent = Parent,
  714. Reflectance = Reflectance,
  715. Transparency = Transparency,
  716. CanCollide = false,
  717. Locked = true,
  718. BrickColor = BrickColor.new(tostring(BColor)),
  719. Name = Name,
  720. Size = Size,
  721. Material = Material
  722. })
  723. RemoveOutlines(Part)
  724. return Part
  725. end
  726. },
  727. Mesh = {
  728. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  729. local Msh = Create(Mesh)({
  730. Parent = Part,
  731. Offset = OffSet,
  732. Scale = Scale
  733. })
  734. if Mesh == "SpecialMesh" then
  735. Msh.MeshType = MeshType
  736. Msh.MeshId = MeshId
  737. end
  738. return Msh
  739. end
  740. },
  741. Mesh = {
  742. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  743. local Msh = Create(Mesh)({
  744. Parent = Part,
  745. Offset = OffSet,
  746. Scale = Scale
  747. })
  748. if Mesh == "SpecialMesh" then
  749. Msh.MeshType = MeshType
  750. Msh.MeshId = MeshId
  751. end
  752. return Msh
  753. end
  754. },
  755. Weld = {
  756. Create = function(Parent, Part0, Part1, C0, C1)
  757. local Weld = Create("Weld")({
  758. Parent = Parent,
  759. Part0 = Part0,
  760. Part1 = Part1,
  761. C0 = C0,
  762. C1 = C1
  763. })
  764. return Weld
  765. end
  766. },
  767. Sound = {
  768. Create = function(id, par, vol, pit)
  769. coroutine.resume(coroutine.create(function()
  770. local S = Create("Sound")({
  771. Volume = vol,
  772. Pitch = pit or 1,
  773. SoundId = id,
  774. Parent = par or workspace
  775. })
  776. wait()
  777. S:play()
  778. game:GetService("Debris"):AddItem(S, 6)
  779. end))
  780. end
  781. },
  782. ParticleEmitter = {
  783. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  784. local fp = Create("ParticleEmitter")({
  785. Parent = Parent,
  786. Color = ColorSequence.new(Color1, Color2),
  787. LightEmission = LightEmission,
  788. Size = Size,
  789. Texture = Texture,
  790. Transparency = Transparency,
  791. ZOffset = ZOffset,
  792. Acceleration = Accel,
  793. Drag = Drag,
  794. LockedToPart = LockedToPart,
  795. VelocityInheritance = VelocityInheritance,
  796. EmissionDirection = EmissionDirection,
  797. Enabled = Enabled,
  798. Lifetime = LifeTime,
  799. Rate = Rate,
  800. Rotation = Rotation,
  801. RotSpeed = RotSpeed,
  802. Speed = Speed,
  803. VelocitySpread = VelocitySpread
  804. })
  805. return fp
  806. end
  807. }
  808. }
  809. function RemoveOutlines(part)
  810. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  811. end
  812. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  813. local Part = Create("Part")({
  814. formFactor = FormFactor,
  815. Parent = Parent,
  816. Reflectance = Reflectance,
  817. Transparency = Transparency,
  818. CanCollide = false,
  819. Locked = true,
  820. BrickColor = BrickColor.new(tostring(BColor)),
  821. Name = Name,
  822. Size = Size,
  823. Material = Material
  824. })
  825. RemoveOutlines(Part)
  826. return Part
  827. end
  828. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  829. local Msh = Create(Mesh)({
  830. Parent = Part,
  831. Offset = OffSet,
  832. Scale = Scale
  833. })
  834. if Mesh == "SpecialMesh" then
  835. Msh.MeshType = MeshType
  836. Msh.MeshId = MeshId
  837. end
  838. return Msh
  839. end
  840. function CreateWeld(Parent, Part0, Part1, C0, C1)
  841. local Weld = Create("Weld")({
  842. Parent = Parent,
  843. Part0 = Part0,
  844. Part1 = Part1,
  845. C0 = C0,
  846. C1 = C1
  847. })
  848. return Weld
  849. end
  850.  
  851.  
  852. -------------------------------------------------------
  853. --Start Effect Function--
  854. -------------------------------------------------------
  855. EffectModel = Instance.new("Model", Character)
  856. Effects = {
  857. Block = {
  858. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  859. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  860. prt.Anchored = true
  861. prt.CFrame = cframe
  862. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  863. game:GetService("Debris"):AddItem(prt, 10)
  864. if Type == 1 or Type == nil then
  865. table.insert(Effects, {
  866. prt,
  867. "Block1",
  868. delay,
  869. x3,
  870. y3,
  871. z3,
  872. msh
  873. })
  874. elseif Type == 2 then
  875. table.insert(Effects, {
  876. prt,
  877. "Block2",
  878. delay,
  879. x3,
  880. y3,
  881. z3,
  882. msh
  883. })
  884. else
  885. table.insert(Effects, {
  886. prt,
  887. "Block3",
  888. delay,
  889. x3,
  890. y3,
  891. z3,
  892. msh
  893. })
  894. end
  895. end
  896. },
  897. Sphere = {
  898. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  899. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  900. prt.Anchored = true
  901. prt.CFrame = cframe
  902. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  903. game:GetService("Debris"):AddItem(prt, 10)
  904. table.insert(Effects, {
  905. prt,
  906. "Cylinder",
  907. delay,
  908. x3,
  909. y3,
  910. z3,
  911. msh
  912. })
  913. end
  914. },
  915. Cylinder = {
  916. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  917. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  918. prt.Anchored = true
  919. prt.CFrame = cframe
  920. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  921. game:GetService("Debris"):AddItem(prt, 10)
  922. table.insert(Effects, {
  923. prt,
  924. "Cylinder",
  925. delay,
  926. x3,
  927. y3,
  928. z3,
  929. msh
  930. })
  931. end
  932. },
  933. Wave = {
  934. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  935. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  936. prt.Anchored = true
  937. prt.CFrame = cframe
  938. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  939. game:GetService("Debris"):AddItem(prt, 10)
  940. table.insert(Effects, {
  941. prt,
  942. "Cylinder",
  943. delay,
  944. x3 / 60,
  945. y3 / 60,
  946. z3 / 60,
  947. msh
  948. })
  949. end
  950. },
  951. Ring = {
  952. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  953. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  954. prt.Anchored = true
  955. prt.CFrame = cframe
  956. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  957. game:GetService("Debris"):AddItem(prt, 10)
  958. table.insert(Effects, {
  959. prt,
  960. "Cylinder",
  961. delay,
  962. x3,
  963. y3,
  964. z3,
  965. msh
  966. })
  967. end
  968. },
  969. Break = {
  970. Create = function(brickcolor, cframe, x1, y1, z1)
  971. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  972. prt.Anchored = true
  973. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  974. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  975. local num = math.random(10, 50) / 1000
  976. game:GetService("Debris"):AddItem(prt, 10)
  977. table.insert(Effects, {
  978. prt,
  979. "Shatter",
  980. num,
  981. prt.CFrame,
  982. math.random() - math.random(),
  983. 0,
  984. math.random(50, 100) / 100
  985. })
  986. end
  987. },
  988. Spiral = {
  989. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  990. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  991. prt.Anchored = true
  992. prt.CFrame = cframe
  993. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  994. game:GetService("Debris"):AddItem(prt, 10)
  995. table.insert(Effects, {
  996. prt,
  997. "Cylinder",
  998. delay,
  999. x3,
  1000. y3,
  1001. z3,
  1002. msh
  1003. })
  1004. end
  1005. },
  1006. Push = {
  1007. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1008. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1009. prt.Anchored = true
  1010. prt.CFrame = cframe
  1011. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1012. game:GetService("Debris"):AddItem(prt, 10)
  1013. table.insert(Effects, {
  1014. prt,
  1015. "Cylinder",
  1016. delay,
  1017. x3,
  1018. y3,
  1019. z3,
  1020. msh
  1021. })
  1022. end
  1023. }
  1024. }
  1025. -------------------------------------------------------
  1026. --End Effect Function--
  1027. -------------------------------------------------------
  1028.  
  1029. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1030. local NSound = nil
  1031. coroutine.resume(coroutine.create(function()
  1032. NSound = Instance.new("Sound", PARENT)
  1033. NSound.Volume = VOLUME
  1034. NSound.Pitch = PITCH
  1035. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1036. swait()
  1037. NSound:play()
  1038. game:GetService("Debris"):AddItem(NSound, 10)
  1039. end))
  1040. return NSound
  1041. end
  1042.  
  1043.  
  1044.  
  1045.  
  1046.  
  1047. -------------------------------------------------------
  1048. --End Important Functions--
  1049. -------------------------------------------------------
  1050.  
  1051. chargeup = Instance.new("Sound", hed)
  1052. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  1053. chargeup.Volume = 10
  1054. chargeup.Pitch = 1
  1055. chargeup.Looped = true
  1056. chargeup.TimePosition = 1
  1057. meme = Instance.new("Sound", hed)
  1058. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  1059. meme.Volume = 10
  1060. meme.Pitch = 1
  1061. meme.Looped = true
  1062. meme.TimePosition = 1
  1063.  
  1064. local ohno = Instance.new("Sound")
  1065. ohno.Parent = hed
  1066. ohno.Volume = 10
  1067. ohno.Pitch = 1
  1068. ohno.Looped = true
  1069.  
  1070. local bass = Instance.new("Sound") --why
  1071. bass.Parent = hed
  1072. bass.Volume = 7
  1073. bass.Pitch = 1
  1074. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  1075. bass.Looped = true
  1076.  
  1077. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  1078. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
  1079. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  1080. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  1081. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  1082. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1083.  
  1084. STHAP = Instance.new("Sound", hed)
  1085. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  1086. STHAP.Volume = 10
  1087. STHAP.Pitch = 1
  1088. STHAP.Looped = false
  1089.  
  1090. forevergone = Instance.new("Sound", tors)
  1091. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  1092. forevergone.Volume = 10
  1093. forevergone.Pitch = 1
  1094. forevergone.Looped = true
  1095. forevergone.TimePosition = 24
  1096.  
  1097. -------------------------------------------------------
  1098. --Start Music Option--
  1099. -------------------------------------------------------
  1100. local Music = Instance.new("Sound",tors)
  1101. Music.Volume = 2.5
  1102. Music.SoundId = "rbxassetid://"
  1103. Music.Looped = true
  1104. Music.Pitch = 1 --Pitcher
  1105. Music:Play()
  1106. -------------------------------------------------------
  1107. --End Music Option--
  1108. -------------------------------------------------------
  1109. --hi fat >:)
  1110. -------------------------------------------------------
  1111. --Start Attacks N Stuff--
  1112. -------------------------------------------------------
  1113. local sine=0
  1114. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1115. local Hitboxpart = Instance.new("Part", EffectModel)
  1116. RemoveOutlines(Hitboxpart)
  1117. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1118. Hitboxpart.CanCollide = false
  1119. Hitboxpart.Transparency = 1
  1120. Hitboxpart.Anchored = true
  1121. Hitboxpart.CFrame = Pose
  1122. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1123. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1124. end
  1125. function GEtOuT()
  1126. attack = true
  1127. hum.WalkSpeed = 10
  1128. Character.Head.face.Texture = "rbxassetid://494811799"
  1129. CreateSound("814652778", hed, 10, 1)
  1130. CreateSound("537371462", hed, 10, 1)
  1131. local vel3 = Instance.new("BodyVelocity",tors)
  1132. vel3.Velocity = Vector3.new(0,25,0)
  1133. vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  1134. for i = 0,12,0.1 do
  1135. swait()
  1136. CameraEnshaking(1, 2)
  1137. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  1138. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  1139. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1140. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1141. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1142. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1143. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1144. end
  1145. vel3:Destroy()
  1146. Character.Head.face.Texture = "rbxassetid://620619801"
  1147. attack = false
  1148. Humanoid.JumpPower = 50
  1149. hum.WalkSpeed = 16
  1150. end
  1151.  
  1152. function GEtOuT2()
  1153. attack = true
  1154. hum.WalkSpeed = 10
  1155. Humanoid.JumpPower = 0
  1156. Character.Head.face.Texture = "rbxassetid://494811799"
  1157. CreateSound("814652778", hed, 10, 1)
  1158. CreateSound("537371462", hed, 10, 1)
  1159. root.Velocity = root.CFrame.lookVector * 20
  1160. for i = 0,12,0.1 do
  1161. swait()
  1162. CameraEnshaking(1, 2)
  1163. root.Velocity = root.CFrame.lookVector * 50
  1164. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  1165. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  1166. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1167. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1168. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1169. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1170. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1171. end
  1172. Character.Head.face.Texture = "rbxassetid://620619801"
  1173. attack = false
  1174. Humanoid.JumpPower = 50
  1175. hum.WalkSpeed = 16
  1176. end
  1177. function Flight() --wowthatsdiffrent
  1178. attack = true
  1179. Character.Head.face.Texture = "rbxassetid://269748407"
  1180. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  1181. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  1182. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  1183. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  1184. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  1185. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  1186. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  1187. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  1188. local vel4 = Instance.new("BodyVelocity",ll)
  1189. vel4.Velocity = Vector3.new(0,4,0)
  1190. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  1191. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  1192. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  1193. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1194. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1195. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1196. Trail2.Enabled = true
  1197. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  1198. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  1199. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  1200. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1201. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  1202. Trail3.Enabled = true
  1203. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  1204. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  1205. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  1206. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1207. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  1208. Trail4.Enabled = true
  1209. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  1210. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  1211. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  1212. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1213. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  1214. Trail5.Enabled = true
  1215. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  1216. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  1217. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  1218. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1219. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  1220. Trail.Enabled = false
  1221. ragdoll(Character)
  1222. wait(1)
  1223. Character.Head.face.Texture = "rbxassetid://249062487"
  1224. CreateSound("948494432", hed, 10, 1)
  1225. wait(2)
  1226. Character.Head.face.Texture = "rbxassetid://269748407"
  1227. CreateSound("633394595", hed, 10, 1)
  1228. wait(2)
  1229. Character.Head.face.Texture = "rbxassetid://494811799"
  1230. STHAP:play()
  1231. wait(11)
  1232. forevergone:play()
  1233. end
  1234.  
  1235. function OBJECTION()
  1236. attack = true
  1237. hum.WalkSpeed = 10
  1238. Character.Head.face.Texture = "rbxassetid://55831869"
  1239. CreateSound("330859085", hed, 10, 1)
  1240. for i = 0,8,0.1 do
  1241. swait()
  1242. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1243. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1244. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1245. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1246. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1247. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1248. end
  1249. attack = false
  1250. Character.Head.face.Texture = "rbxassetid://620619801"
  1251. hum.WalkSpeed = 16
  1252. end
  1253.  
  1254. function Hello()
  1255. attack = true
  1256. hum.WalkSpeed = 10
  1257. Character.Head.face.Texture = "rbxassetid://334668738"
  1258. CreateSound("855338765", hed, 10, 0.9)
  1259. for i = 0,3,0.1 do
  1260. swait()
  1261. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1262. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1263. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1264. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1265. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1266. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1267. end
  1268. attack = false
  1269. Character.Head.face.Texture = "rbxassetid://620619801"
  1270. hum.WalkSpeed = 16
  1271. end
  1272.  
  1273. function Victory()
  1274. attack = true
  1275. hum.WalkSpeed = 1.01
  1276. Character.Head.face.Texture = "rbxassetid://616284160"
  1277. Humanoid.Jump = true
  1278. CreateSound("130834939", hed, 10, 1)
  1279. for i = 0,3.7,0.1 do
  1280. swait()
  1281. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1282. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1283. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1284. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1285. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1286. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1287. end
  1288. Humanoid.Jump = true
  1289. for i = 0,3.7,0.1 do
  1290. swait()
  1291. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1292. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1293. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1294. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1295. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1296. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1297. end
  1298. Humanoid.Jump = true
  1299. for i = 0,3.7,0.1 do
  1300. swait()
  1301. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1302. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1303. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1304. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1305. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1306. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1307. end
  1308. Humanoid.Jump = true
  1309. for i = 0,3.7,0.1 do
  1310. swait()
  1311. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1312. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1313. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1314. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1315. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1316. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1317. end
  1318. Humanoid.Jump = true
  1319. for i = 0,3.7,0.1 do
  1320. swait()
  1321. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1322. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1323. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1324. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1325. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1326. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1327. end
  1328. attack = false
  1329. Character.Head.face.Texture = "rbxassetid://620619801"
  1330. hum.WalkSpeed = 16
  1331. end
  1332.  
  1333. function ShutTheHellUp()
  1334. attack = true
  1335. hum.WalkSpeed = 2.01
  1336. Character.Head.face.Texture = "rbxassetid://963148419"
  1337. CreateSound("336377340", hed, 10, 1)
  1338. for i = 0,3,0.1 do
  1339. swait()
  1340. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1341. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1342. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1343. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1344. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1345. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1346. end
  1347. for i = 0,1.2,0.1 do
  1348. swait()
  1349. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1350. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1351. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1352. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1353. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1354. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1355. end
  1356. for i = 0,1.2,0.1 do
  1357. swait()
  1358. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1359. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1360. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1361. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1362. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1363. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1364. end
  1365. for i = 0,1.2,0.1 do
  1366. swait()
  1367. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1368. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1369. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1370. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1371. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1372. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1373. end
  1374. for i = 0,1.2,0.1 do
  1375. swait()
  1376. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1377. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1378. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1379. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1380. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1381. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1382. end
  1383. for i = 0,2,0.1 do
  1384. swait()
  1385. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1386. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1387. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1388. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1389. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1390. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1391. end
  1392. for i = 0,2,0.1 do
  1393. swait()
  1394. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1395. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1396. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1397. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1398. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1399. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1400. end
  1401. hum.WalkSpeed = 16
  1402. Character.Head.face.Texture = "rbxassetid://620619801"
  1403. attack = false
  1404. end
  1405.  
  1406. function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
  1407. attack = true
  1408. hum.WalkSpeed = 5
  1409. Humanoid.JumpPower = 175
  1410. Character.Head.face.Texture = "rbxassetid://1223903433"
  1411. CreateSound("145799973", hed, 10, 1)
  1412. local vel2 = Instance.new("BodyVelocity",tors)
  1413. vel2.Velocity = Vector3.new(0,1.2,0)
  1414. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  1415. for i = 0,60,0.1 do
  1416. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
  1417. swait()
  1418. CameraEnshaking(1, 1)
  1419. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1420. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1421. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1422. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1423. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1424. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1425. end
  1426. hum.WalkSpeed = 16
  1427. vel2:Destroy()
  1428. Character.Head.face.Texture = "rbxassetid://620619801"
  1429. Humanoid.JumpPower = 50
  1430. attack = false
  1431. end
  1432.  
  1433. function EndMySufferingV2() --why
  1434. attack = true
  1435. hum.WalkSpeed = 1.01
  1436. Character.Head.face.Texture = "rbxassetid://202210455"
  1437. local A = math.random(1,5)
  1438. if A == 1 then
  1439. meme.SoundId = "rbxassetid://295810519"
  1440. end
  1441. if A == 2 then
  1442. meme.SoundId = "rbxassetid://1124778077"
  1443. end
  1444. if A == 3 then
  1445. meme.SoundId = "rbxassetid://464157070"
  1446. end
  1447. if A == 4 then
  1448. meme.SoundId = "rbxassetid://146334595"
  1449. end
  1450. if A == 5 then
  1451. meme.SoundId = "rbxassetid://145536915"
  1452. end
  1453. meme:Play()
  1454. bass:Play()
  1455. joyemoji.Rate = 70
  1456. LIT.Rate = 70
  1457. ok.Rate = 70
  1458. toast.Rate = 70
  1459.  
  1460. for i = 0,50,0.1 do
  1461. swait()
  1462. CameraEnshaking(1, 10)
  1463. bass.Parent = hed
  1464. meme.Parent = hed
  1465. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1466. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1467. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1468. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1469. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1470. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1471. end
  1472. bass:Stop()
  1473. meme:Stop()
  1474. joyemoji.Rate = 0
  1475. LIT.Rate = 0
  1476. ok.Rate = 0
  1477. toast.Rate = 0
  1478. Character.Head.face.Texture = "rbxassetid://620619801"
  1479. attack = false
  1480. hum.WalkSpeed = 16
  1481. end
  1482.  
  1483. function HELP()
  1484. attack = true
  1485. hum.WalkSpeed = 1.01
  1486. Character.Head.face.Texture = "rbxassetid://307972876"
  1487. CreateSound("1123321019", hed, 10, 1)
  1488. for i = 0,15,0.1 do
  1489. swait()
  1490. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1491. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1492. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1493. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1494. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1495. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1496. end
  1497. CreateSound("198462271", hed, 10, 1)
  1498. for i = 0,8,0.1 do
  1499. Character.Head.face.Texture = "rbxassetid://341497730"
  1500. swait()
  1501. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1502. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1503. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1504. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1505. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1506. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1507. end
  1508. for i = 0,8,0.1 do
  1509. Character.Head.face.Texture = "rbxassetid://341497730"
  1510. swait()
  1511. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1512. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1513. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1514. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1515. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1516. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1517. end
  1518. CreateSound("948494432", hed, 10, 1)
  1519. for i = 0,7.5,0.1 do
  1520. Character.Head.face.Texture = "rbxassetid://249062487"
  1521. swait()
  1522. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1523. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1524. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1525. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1526. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1527. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1528. end
  1529. CreateSound("1542642349", hed, 10, 1)
  1530. for i = 0,10,0.1 do
  1531. Character.Head.face.Texture = "rbxassetid://270636807"
  1532. swait()
  1533. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1534. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1535. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1536. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1537. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1538. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1539. end
  1540. CreateSound("269597232", hed, 10, 1)
  1541. for i = 0,6,0.1 do
  1542. Character.Head.face.Texture = "rbxassetid://265057155"
  1543. swait()
  1544. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1545. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1546. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1547. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1548. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1549. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1550. end
  1551. attack = false
  1552. Character.Head.face.Texture = "rbxassetid://620619801"
  1553. hum.WalkSpeed = 16
  1554. end
  1555.  
  1556. function Choose()
  1557. attack = true
  1558. hum.WalkSpeed = 1.01
  1559. Character.Head.face.Texture = "rbxassetid://374187112"
  1560. CreateSound("130784263", hed, 10, 1)
  1561. for i = 0,4,0.1 do
  1562. swait()
  1563. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1564. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1565. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1566. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1567. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1568. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1569. end
  1570. for i = 0,5,0.1 do
  1571. swait()
  1572. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1573. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1574. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1575. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1576. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1577. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1578. end
  1579. attack = false
  1580. Character.Head.face.Texture = "rbxassetid://620619801"
  1581. hum.WalkSpeed = 16
  1582. end
  1583.  
  1584. function slap()
  1585. attack = true
  1586. hum.WalkSpeed = 10
  1587. CreateSound("146163534", hed, 10, 1)
  1588. Character.Head.face.Texture = "rbxassetid://293603561"
  1589. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(7)
  1590. CameraEnshaking(1, 2)
  1591. for i = 0,4,0.1 do
  1592. swait()
  1593. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1594. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1595. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1596. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1597. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1598. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1599. end
  1600. Character.Head.face.Texture = "rbxassetid://620619801"
  1601. attack = false
  1602. hum.WalkSpeed = 16
  1603. end
  1604.  
  1605. function MYSPAGHETTTTTTT() --ow
  1606. attack = true
  1607. hum.WalkSpeed = 1.01
  1608. CreateSound("1282149571", hed, 10, 1)
  1609. Character.Head.face.Texture = "rbxassetid://1329282756"
  1610. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(10)
  1611. CameraEnshaking(1, 2.2)
  1612. for i = 0,4,0.1 do
  1613. swait()
  1614. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1615. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1616. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1617. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1618. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1619. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1620. end
  1621. for i = 0,5,0.1 do
  1622. swait()
  1623. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1624. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1625. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1626. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1627. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1628. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1629. end
  1630. for i = 0,6,0.1 do
  1631. swait()
  1632. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1633. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1634. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1635. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1636. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1637. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1638. end
  1639. attack = false
  1640. Character.Head.face.Texture = "rbxassetid://620619801"
  1641. hum.WalkSpeed = 16
  1642. end
  1643.  
  1644.  
  1645. function dead()
  1646. attack = true
  1647. hum.WalkSpeed = 0.20
  1648. CreateSound("137225991", hed, 10, 1)
  1649. Character.Head.face.Texture = "rbxassetid://297512410"
  1650. for i = 0,1.1,0.1 do
  1651. swait()
  1652. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1653. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1654. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1655. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1656. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1657. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1658. end
  1659. for i = 0,1.1,0.1 do
  1660. swait()
  1661. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1662. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1663. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1664. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1665. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1666. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1667. end
  1668. for i = 0,1.1,0.1 do
  1669. swait()
  1670. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1671. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1672. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1673. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1674. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1675. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1676. end
  1677. for i = 0,1.1,0.1 do
  1678. swait()
  1679. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1680. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1681. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1682. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1683. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1684. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1685. end
  1686. for i = 0,1.1,0.1 do
  1687. swait()
  1688. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1689. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1690. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1691. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1692. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1693. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1694. end
  1695. for i = 0,1.1,0.1 do
  1696. swait()
  1697. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1698. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1699. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1700. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1701. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1702. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1703. end
  1704. for i = 0,1.1,0.1 do
  1705. swait()
  1706. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1707. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1708. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1709. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1710. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1711. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1712. end
  1713. for i = 0,1.1,0.1 do
  1714. swait()
  1715. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1716. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1717. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1718. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1719. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1720. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1721. end
  1722. for i = 0,1.1,0.1 do
  1723. swait()
  1724. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1725. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1726. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1727. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1728. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1729. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1730. end
  1731. Character.Head.face.Texture = "rbxassetid://273309187"
  1732. for i = 0,9,0.1 do
  1733. swait()
  1734. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  1735. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1736. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1737. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  1738. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  1739. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  1740. end
  1741. attack = false
  1742. Character.Head.face.Texture = "rbxassetid://620619801"
  1743. hum.WalkSpeed = 16
  1744. end
  1745.  
  1746. function hap() --much hap
  1747. attack = true
  1748. hum.WalkSpeed = 0.10
  1749. CreateSound("363808674", hed, 10, 1)
  1750. Character.Head.face.Texture = "rbxassetid://315792941"
  1751. for i = 0,12,0.1 do
  1752. swait()
  1753. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1754. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1755. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1756. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1757. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1758. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1759. end
  1760. CreateSound("233168827", hed, 10, 1)
  1761. Character.Head.face.Texture = "rbxassetid://335761015"
  1762. for i = 0,10,0.1 do
  1763. swait()
  1764. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1765. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1766. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1767. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1768. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1769. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1770. end
  1771. CreateSound("363808674", hed, 10, 1)
  1772. attack = false
  1773. Character.Head.face.Texture = "rbxassetid://620619801"
  1774. hum.WalkSpeed = 16
  1775. end
  1776.  
  1777. function HAAAAA() --KONO POWA
  1778. attack = true
  1779. hum.WalkSpeed = 1.01
  1780. Character.Head.face.Texture = "rbxassetid://305068389"
  1781. chargeup.Pitch = 1
  1782. for i = 0,7,0.1 do
  1783. swait()
  1784. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1785. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1786. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1787. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1788. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1789. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1790. end
  1791. Character.Head.face.Texture = "rbxassetid://313921371"
  1792. chargeup:play()
  1793. for i = 0,30,0.1 do
  1794. swait()
  1795. CameraEnshaking(1, 2)
  1796. chargeup.Parent = hed
  1797. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1798. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  1799. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1800. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1801. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1802. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1803. end
  1804. chargeup:stop()
  1805. chargeup.Pitch = 1.1
  1806. chargeup.TimePosition = 1
  1807. chargeup:play()
  1808. Character.Head.face.Texture = "rbxassetid://304942859"
  1809. for i, v in pairs(c:children()) do
  1810. if v.ClassName == "Part" then
  1811. local tra = trazx:clone()
  1812. tra.Parent = v
  1813. tra.LightEmission = 1
  1814. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1815. tra.Rate = 15
  1816. tra.Rotation = NumberRange.new(-5, 5)
  1817. tra.Lifetime = NumberRange.new(1.5, 2)
  1818. tra.Size = NumberSequence.new({
  1819. NumberSequenceKeypoint.new(0, 0.1, 0),
  1820. NumberSequenceKeypoint.new(1, 0, 0)
  1821. })
  1822. tra.Transparency = NumberSequence.new({
  1823. NumberSequenceKeypoint.new(0, 1, 0),
  1824. NumberSequenceKeypoint.new(0.135, 0, 0),
  1825. NumberSequenceKeypoint.new(0.875, 0, 0),
  1826. NumberSequenceKeypoint.new(1, 1, 0)
  1827. })
  1828. tra.Speed = NumberRange.new(0.5)
  1829. tra.VelocitySpread = 360
  1830. tra.VelocityInheritance = 0.5
  1831. tra.ZOffset = 2
  1832. tra.Acceleration = Vector3.new(0, 2.5, 0)
  1833. end
  1834. end
  1835. local tra = trazx:clone()
  1836. tra.Parent = c.HumanoidRootPart
  1837. tra.Texture = "rbxassetid://347730682"
  1838. tra.LightEmission = 0.8
  1839. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1840. tra.Rate = 250
  1841. tra.Rotation = NumberRange.new(-5, 5)
  1842. tra.Lifetime = NumberRange.new(0.75)
  1843. tra.Size = NumberSequence.new({
  1844. NumberSequenceKeypoint.new(0, 4.81, 0.875),
  1845. NumberSequenceKeypoint.new(1, 2.13, 0.875)
  1846. })
  1847. tra.Transparency = NumberSequence.new({
  1848. NumberSequenceKeypoint.new(0, 1, 0),
  1849. NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  1850. NumberSequenceKeypoint.new(0.394, 0.9, 0),
  1851. NumberSequenceKeypoint.new(0.699, 1, 0),
  1852. NumberSequenceKeypoint.new(1, 1, 0)
  1853. })
  1854. tra.Speed = NumberRange.new(15)
  1855. tra.VelocitySpread = 360
  1856. tra.VelocityInheritance = 0.5
  1857. tra.ZOffset = 3.5
  1858. tra.Acceleration = Vector3.new(0, 25, 0)
  1859. for i = 0,35,0.1 do
  1860. swait()
  1861. ohno.Parent = hed
  1862. CameraEnshaking(1, 3)
  1863. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1864. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1865. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1866. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1867. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1868. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1869. end
  1870. chargeup:stop()
  1871. chargeup.Pitch = 1.3
  1872. chargeup.TimePosition = 1
  1873. chargeup:play()
  1874. tra:Destroy()
  1875. tra:Destroy()
  1876. Character.Head.face.Texture = "rbxassetid://280233855"
  1877. local tra = trazx:clone()
  1878. tra.Parent = c.HumanoidRootPart
  1879. tra.Texture = "rbxassetid://347730682"
  1880. tra.LightEmission = 0.8
  1881. tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  1882. tra.Rate = 250
  1883. tra.Rotation = NumberRange.new(-5, 5)
  1884. tra.Lifetime = NumberRange.new(0.3)
  1885. tra.Size = NumberSequence.new({
  1886. NumberSequenceKeypoint.new(0, 8, 0.875),
  1887. NumberSequenceKeypoint.new(1, 10, 0.875)
  1888. })
  1889. tra.Transparency = NumberSequence.new({
  1890. NumberSequenceKeypoint.new(0, 1, 0),
  1891. NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  1892. NumberSequenceKeypoint.new(0.394, 0.906, 0),
  1893. NumberSequenceKeypoint.new(0.699, 1, 0),
  1894. NumberSequenceKeypoint.new(1, 1, 0)
  1895. })
  1896. for i = 0,32,0.1 do
  1897. swait()
  1898. CameraEnshaking(1, 5)
  1899. chargeup.Parent = hed
  1900. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(0.12)
  1901. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1902. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  1903. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1904. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1905. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1906. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1907. end
  1908. chargeup:stop()
  1909. CreateSound("681582832", hed, 10, 1)
  1910. game.Players.LocalPlayer.Character:BreakJoints()
  1911. local S = Instance.new("Explosion",workspace)
  1912. S.Position = tors.Position
  1913. S.BlastPressure = 9
  1914. S.BlastRadius = 30
  1915. S.ExplosionType = 0
  1916. attack = false
  1917. hum.WalkSpeed = 16
  1918. Character.Head.face.Texture = "rbxassetid://295197013"
  1919. tra:Destroy()
  1920. CameraEnshaking(4, 30)
  1921. error("WARNING, TO MUCH ENERGY.")
  1922. end
  1923.  
  1924. function NEN()
  1925. attack = true
  1926. hum.WalkSpeed = 1.01
  1927. CreateSound("230292011", hed, 10, 1)
  1928. Character.Head.face.Texture = "rbxassetid://705269463"
  1929. for i = 0,4,0.1 do
  1930. swait()
  1931. CameraEnshaking(1, 3)
  1932. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1933. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  1934. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1935. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1936. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1937. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1938. end
  1939. attack = false
  1940. Character.Head.face.Texture = "rbxassetid://620619801"
  1941. hum.WalkSpeed = 16
  1942. end
  1943.  
  1944. function FLYSKYHIGH()
  1945. attack = true
  1946. timetofly = false
  1947. hum.WalkSpeed = 0.05
  1948. Character.Head.face.Texture = "rbxassetid://705269463"
  1949. Cause_Im_having_a_good_time_having_a_good_time:Play()
  1950. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1951. Humanoid.JumpPower = 0
  1952. for i = 0,300,0.1 do --thatsalongtime
  1953. swait()
  1954. CameraEnshaking(1, 7)
  1955. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  1956. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  1957. root.Velocity = root.CFrame.lookVector * 225
  1958. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1959. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  1960. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  1961. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  1962. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  1963. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  1964. end
  1965. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  1966. attack = false
  1967. Humanoid.JumpPower = 50
  1968. Character.Head.face.Texture = "rbxassetid://620619801"
  1969. hum.WalkSpeed = 16
  1970. wait(45)
  1971. timetofly = true
  1972. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  1973. end
  1974.  
  1975.  
  1976. function highnoon()
  1977. attack = true
  1978. hum.WalkSpeed = 1.01
  1979. CreateSound("495316660", hed, 10, 1)
  1980. Character.Head.face.Texture = "rbxassetid://155195214"
  1981. CameraEnshaking(2, 4)
  1982. local Blobby = Instance.new("Part", Character)
  1983. Blobby.Name = "Blob"
  1984. Blobby.CanCollide = false
  1985. Blobby.BrickColor = BrickColor.new("Really black")
  1986. Blobby.Transparency = 0
  1987. Blobby.Material = "Plastic"
  1988. Blobby.Size = Vector3.new(1, 1, 2)
  1989. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1990. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1991.  
  1992. local Weld = Instance.new("Weld", Blobby)
  1993. Weld.Part0 = ra
  1994. Weld.Part1 = Blobby
  1995. Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
  1996. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  1997.  
  1998. local M2 = Instance.new("SpecialMesh")
  1999. M2.Parent = Blobby
  2000. M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
  2001. M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
  2002. M2.Scale = Vector3.new(.002, .002, .002)
  2003. for i = 0,7.75,0.1 do
  2004. swait()
  2005. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2006. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2007. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2008. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2009. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
  2010. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2011. end
  2012. for i = 0,16.5,0.1 do
  2013. swait()
  2014. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2015. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2016. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2017. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2018. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
  2019. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2020. end
  2021. Blobby.Transparency = 1
  2022. Blobby:Destroy()
  2023. attack = false
  2024. Character.Head.face.Texture = "rbxassetid://620619801"
  2025. hum.WalkSpeed = 16
  2026. end
  2027.  
  2028. function somuchcancerwhy() --o no
  2029. attack = true
  2030. hum.WalkSpeed = 0.10
  2031. Character.Head.face.Texture = "rbxassetid://315074049"
  2032. local A = math.random(1,13)
  2033. if A == 1 then
  2034. ohno.SoundId = "rbxassetid://295810519"
  2035. ohno.TimePosition = 1
  2036. end
  2037. if A == 2 then
  2038. ohno.SoundId = "rbxassetid://488472970"
  2039. ohno.TimePosition = 2
  2040. end
  2041. if A == 3 then
  2042. ohno.SoundId = "rbxassetid://917045199"
  2043. ohno.TimePosition = 3
  2044. end
  2045. if A == 4 then
  2046. ohno.SoundId = "rbxassetid://324205173"
  2047. ohno.TimePosition = 1
  2048. end
  2049. if A == 5 then
  2050. ohno.SoundId = "rbxassetid://376134741"
  2051. ohno.TimePosition = 8
  2052. end
  2053. if A == 6 then
  2054. ohno.SoundId = "rbxassetid://164147183"
  2055. ohno.TimePosition = 0
  2056. end
  2057. if A == 7 then
  2058. ohno.SoundId = "rbxassetid://825526716"
  2059. ohno.TimePosition = 1
  2060. end
  2061. if A == 8 then
  2062. ohno.SoundId = "rbxassetid://185460366"
  2063. ohno.TimePosition = 0
  2064. end
  2065. if A == 9 then
  2066. ohno.SoundId = "rbxassetid://273319633"
  2067. ohno.TimePosition = 1
  2068. end
  2069. if A == 10 then
  2070. ohno.SoundId = "rbxassetid://506212392"
  2071. ohno.TimePosition = 2
  2072. end
  2073. if A == 11 then
  2074. ohno.SoundId = "rbxassetid://708297448"
  2075. ohno.TimePosition = 4
  2076. end
  2077. if A == 12 then
  2078. ohno.SoundId = "rbxassetid://497199103"
  2079. ohno.TimePosition = 9
  2080. end
  2081. if A == 13 then
  2082. ohno.SoundId = "rbxassetid://152833989"
  2083. ohno.TimePosition = 1
  2084. end
  2085. ohno:Play()
  2086. for i = 0,100,0.1 do
  2087. swait()
  2088. CameraEnshaking(2, 3)
  2089. ohno.Parent = hed
  2090. Character.Torso.Neck.C0 = Character.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2091. end
  2092. attack = false
  2093. ohno:Stop()
  2094. Character.Head.face.Texture = "rbxassetid://620619801"
  2095. hum.WalkSpeed = 16
  2096. end
  2097.  
  2098. function WRY() --WRYYYYYYY
  2099. attack = true
  2100. hum.WalkSpeed = 0.30
  2101. CreateSound("794081034", hed, 10, 1)
  2102. Character.Head.face.Texture = "rbxassetid://396389196"
  2103. for i = 0,2,0.1 do
  2104. swait()
  2105. CameraEnshaking(1, 2)
  2106. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2107. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2108. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2109. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2110. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2111. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2112. end
  2113. for i = 0,14.7,0.1 do
  2114. swait()
  2115. CameraEnshaking(1, 3)
  2116. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2117. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2118. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2119. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2120. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2121. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2122. end
  2123. attack = false
  2124. Character.Head.face.Texture = "rbxassetid://620619801"
  2125. hum.WalkSpeed = 16
  2126. end
  2127.  
  2128. function BOI()
  2129. attack = true
  2130. hum.WalkSpeed = 1.01
  2131. CreateSound("390901873", hed, 10, 1)
  2132. Character.Head.face.Texture = "rbxassetid://282463320"
  2133. for i = 0,4,0.1 do
  2134. swait()
  2135. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2136. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2137. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2138. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2139. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2140. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2141. end
  2142. for i = 0,4,0.1 do
  2143. swait()
  2144. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2145. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2146. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2147. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2148. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2149. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2150. end
  2151. attack = false
  2152. Character.Head.face.Texture = "rbxassetid://620619801"
  2153. hum.WalkSpeed = 16
  2154. end
  2155.  
  2156. function WhatHuh()
  2157. attack = true
  2158. hum.WalkSpeed = 1.01
  2159. CreateSound("130766865", hed, 10, 1)
  2160. Character.Head.face.Texture = "rbxassetid://276732672"
  2161. for i = 0,4,0.1 do
  2162. swait()
  2163. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2164. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2165. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2166. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2167. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2168. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2169. end
  2170. for i = 0,6.7,0.1 do
  2171. swait()
  2172. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2173. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2174. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2175. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2176. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2177. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2178. end
  2179. for i = 0,8.1,0.1 do
  2180. swait()
  2181. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2182. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2183. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2184. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2185. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2186. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2187. end
  2188. for i = 0,1,0.1 do
  2189. swait()
  2190. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2191. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2192. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2193. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2194. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2195. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2196. end
  2197. for i = 0,1,0.1 do
  2198. swait()
  2199. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2200. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2201. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2202. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2203. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2204. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2205. end
  2206. for i = 0,4,0.1 do
  2207. swait()
  2208. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2209. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2210. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2211. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2212. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2213. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2214. end
  2215. attack = false
  2216. Character.Head.face.Texture = "rbxassetid://620619801"
  2217. hum.WalkSpeed = 16
  2218. end
  2219.  
  2220. function NothingPersonal()
  2221. if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2222. local HITBODY = mouse.Target.Parent
  2223. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2224. local HEAD = HITBODY:FindFirstChild("Head")
  2225. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2226. if TORS ~= nil and HUMAN ~= nil then
  2227. attack = true
  2228. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  2229. TORS.Anchored = true
  2230. hum.WalkSpeed = 0
  2231. Character.Head.face.Texture = "rbxassetid://40770311"
  2232. CreateSound("1255922819", hed, 10, 1)
  2233. CameraEnshaking(2, 4)
  2234. end
  2235. wait(3.5)
  2236. for i = 0,9,0.1 do
  2237. swait()
  2238. for i = 1,2 do
  2239. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  2240. CameraEnshaking(1, 7)
  2241. Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  2242. end
  2243. end
  2244. wait(.5)
  2245. TORS.Anchored = false
  2246. attack = false
  2247. Character.Head.face.Texture = "rbxassetid://620619801"
  2248. hum.WalkSpeed = 16
  2249. end
  2250. end
  2251.  
  2252. function VeryMuchWorrying()
  2253. attack = true
  2254. hum.WalkSpeed = 1.01
  2255. Character.Head.face.Texture = "rbxassetid://111523405"
  2256. CreateSound("1395854043", hed, 10, 1)
  2257. for i = 0,14,0.1 do
  2258. swait()
  2259. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2260. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2261. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2262. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2263. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  2264. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  2265. end
  2266. attack = false
  2267. Character.Head.face.Texture = "rbxassetid://620619801"
  2268. hum.WalkSpeed = 16
  2269. end
  2270.  
  2271. function Ashes() --Straight from... Whatever it was called.
  2272. attack = true
  2273. hum.WalkSpeed = 1.01
  2274. Character.Head.face.Texture = "rbxassetid://360687027"
  2275. CreateSound("290084602", tors, 10, 1)
  2276. for i = 0,6.2,0.1 do
  2277. swait()
  2278. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2279. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2280. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2281. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2282. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2283. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2284. end
  2285. for i = 0,6.2,0.1 do
  2286. swait()
  2287. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2288. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2289. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2290. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2291. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2292. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2293. end
  2294. attack = false
  2295. Character.Head.face.Texture = "rbxassetid://620619801"
  2296. hum.WalkSpeed = 16
  2297. end
  2298.  
  2299. function AnotherOne() --WhAT ANOTHER ONE
  2300. attack = true
  2301. hum.WalkSpeed = 1.01
  2302. local icri = CreateSound("1205111204", hed, 10, 1)
  2303. swait(165)
  2304. local FRAME = tors.CFrame
  2305. repeat
  2306. swait()
  2307. Character.Head.face.Texture = "rbxassetid://582931093"
  2308. CameraEnshaking(1, 10)
  2309. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2310. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2311. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2312. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2313. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2314. tors.CFrame = FRAME * CF(0,1,0)
  2315. swait()
  2316. tors.CFrame = FRAME
  2317. until icri.Playing == false
  2318. Character.Head.face.Texture = "rbxassetid://620619801"
  2319. attack = false
  2320. hum.WalkSpeed = 16
  2321. end
  2322.  
  2323. function Dance()
  2324. attack = true
  2325. hum.WalkSpeed = 1.01
  2326. CreateSound("838766490", hed, 10, 1)
  2327. Character.Head.face.Texture = "rbxassetid://258591579"
  2328. for i = 0,2,0.1 do
  2329. swait()
  2330. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2331. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2332. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2333. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2334. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
  2335. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
  2336. end
  2337. for i = 0,4,0.1 do
  2338. swait()
  2339. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2340. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2341. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2342. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2343. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2344. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2345. end
  2346. for i = 0,4,0.1 do
  2347. swait()
  2348. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2349. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2350. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2351. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2352. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2353. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2354. end
  2355. for i = 0,4,0.1 do
  2356. swait()
  2357. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2358. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2359. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2360. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2361. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2362. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2363. end
  2364. for i = 0,4,0.1 do
  2365. swait()
  2366. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2367. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2368. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2369. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2370. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2371. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2372. end
  2373. for i = 0,4,0.1 do
  2374. swait()
  2375. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2376. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2377. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2378. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2379. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2380. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2381. end
  2382. for i = 0,4,0.1 do
  2383. swait()
  2384. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2385. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2386. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2387. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2388. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2389. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2390. end
  2391. for i = 0,4,0.1 do
  2392. swait()
  2393. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2394. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2395. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2396. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2397. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2398. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2399. end
  2400. for i = 0,4,0.1 do
  2401. swait()
  2402. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2403. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2404. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2405. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2406. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2407. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2408. end
  2409. for i = 0,4,0.1 do
  2410. swait()
  2411. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2412. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2413. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2414. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2415. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2416. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2417. end
  2418. for i = 0,4,0.1 do
  2419. swait()
  2420. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2421. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2422. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2423. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2424. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2425. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2426. end
  2427. for i = 0,4,0.1 do
  2428. swait()
  2429. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2430. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2431. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2432. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2433. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2434. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2435. end
  2436. for i = 0,4,0.1 do
  2437. swait()
  2438. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2439. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2440. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2441. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2442. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2443. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2444. end
  2445. for i = 0,4,0.1 do
  2446. swait()
  2447. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2448. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2449. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2450. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2451. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2452. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2453. end
  2454. for i = 0,4,0.1 do
  2455. swait()
  2456. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2457. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2458. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2459. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2460. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2461. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2462. end
  2463. for i = 0,3,0.1 do
  2464. swait()
  2465. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2466. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2467. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2468. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2469. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2470. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2471. end
  2472. attack = false
  2473. Character.Head.face.Texture = "rbxassetid://620619801"
  2474. hum.WalkSpeed = 16
  2475. end
  2476.  
  2477. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2478. attack = true
  2479. Character.Head.face.Texture = "rbxassetid://266304560"
  2480. for i = 0,6,0.1 do
  2481. swait()
  2482. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2483. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2484. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2485. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2486. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2487. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2488. end
  2489. CreateSound("1093102664", hed, 10, 1)
  2490. CameraEnshaking(3, 8)
  2491. for i = 0,2,0.1 do
  2492. swait()
  2493. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2494. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2495. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2496. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2497. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2498. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2499. end
  2500. Character.Head.face.Texture = "rbxassetid://30128383"
  2501. hum.MaxHealth = 0
  2502. ragdoll(Character)
  2503. CreateSound("534269232", hed, 5, 1)
  2504. error("Seems like you just died.")
  2505. end
  2506.  
  2507. MoreTaunts = false
  2508. mouse.KeyDown:connect(function(key)
  2509. if attack == false then
  2510. if MoreTaunts == false then
  2511. if key == 'q' then
  2512. GEtOuT()
  2513. elseif key == 'e' then
  2514. GEtOuT2()
  2515. elseif key == 'x' then
  2516. OBJECTION()
  2517. elseif key == 'n' then
  2518. BOI()
  2519. elseif key == 'u' then
  2520. Victory()
  2521. elseif key == '3' then
  2522. hap()
  2523. elseif key == '6' then
  2524. Flight()
  2525. elseif key == '9' and timetofly then
  2526. FLYSKYHIGH()
  2527. elseif key == '9' then
  2528. local A = math.random(1,10)
  2529. if A == 1 then
  2530. warn ("This has a Cooldown, Please wait. :>")
  2531. end
  2532. if A == 2 then
  2533. warn ("You can't Fly All day, you know.")
  2534. end
  2535. if A == 3 then
  2536. warn ("Calm down there.")
  2537. end
  2538. if A == 4 then
  2539. warn ("Take a Break.")
  2540. end
  2541. if A == 5 then
  2542. warn ("*Elevator Music plays in the backround*")
  2543. end
  2544. if A == 6 then
  2545. warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  2546. end
  2547. if A == 7 then
  2548. warn ("Can you wait a LITTLE Longer?")
  2549. end
  2550. if A == 8 then
  2551. warn ("Like a tiger defying the laws of gravity...")
  2552. end
  2553. if A == 9 then
  2554. warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  2555. end
  2556. if A == 10 then
  2557. warn ("Oh, I'm burnin' through the sky, Yeah!")
  2558. end
  2559. elseif key == 'k' then
  2560. Hello()
  2561. elseif key == '5' then
  2562. HAAAAA()
  2563. elseif key == '4' then
  2564. Dance()
  2565. elseif key == '1' then
  2566. HELP()
  2567. elseif key == '2' then
  2568. dead()
  2569. elseif key == 'j' then
  2570. WhatHuh()
  2571. elseif key == 'l' then
  2572. ShutTheHellUp()
  2573. elseif key == 'c' then
  2574. Choose()
  2575. elseif key == 'r' then
  2576. MYSPAGHETTTTTTT()
  2577. elseif key == 't' then
  2578. SpinMeDad()
  2579. elseif key == 'y' then
  2580. EndMySufferingV2()
  2581. elseif key == 'f' then
  2582. NEN()
  2583. elseif key == '' then
  2584. NothingPersonal()
  2585. elseif key == '7' then
  2586. somuchcancerwhy()
  2587. elseif key == '8' then
  2588. highnoon()
  2589. elseif key == 'v' then
  2590. VeryMuchWorrying()
  2591. elseif key == 'b' then
  2592. Ashes()
  2593. elseif key == 'p' then
  2594. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2595. elseif key == 'g' then
  2596. AnotherOne()
  2597. elseif key == 'h' then
  2598. slap()
  2599. elseif key == 'm' then
  2600. WRY()
  2601. end
  2602. end
  2603. end
  2604. end)
  2605.  
  2606. -------------------------------------------------------
  2607. --End Attacks N Stuff--
  2608. -------------------------------------------------------
  2609.  
  2610.  
  2611.  
  2612.  
  2613. while jumping do
  2614. Humanoid.Jump = true
  2615. wait(0.9)
  2616. end
  2617.  
  2618.  
  2619.  
  2620.  
  2621. -------------------------------------------------------
  2622. --Start Animations--
  2623. -------------------------------------------------------
  2624. local equipped = false
  2625. local idle = 0
  2626. local change = 1
  2627. local val = 0
  2628. local toim = 0
  2629. local idleanim = 0.4
  2630. hum.Animator.Parent = nil
  2631. while true do
  2632. swait()
  2633. sine = sine + change
  2634. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2635. local velderp = root.Velocity.y
  2636. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  2637. if equipped == true or equipped == false then
  2638. if attack == false then
  2639. idle = idle + 1
  2640. else
  2641. idle = 0
  2642. end
  2643. if 1 < root.Velocity.y and hitfloor == nil then
  2644. Anim = "Jump"
  2645. if attack == false then
  2646. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2647. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  2648. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2649. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2650. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2651. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  2652. end
  2653. elseif -1 > root.Velocity.y and hitfloor == nil then
  2654. Anim = "Fall"
  2655. if attack == false then
  2656. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2657. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  2658. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2659. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2660. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2661. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  2662. end
  2663. elseif torvel < 1 and hitfloor ~= nil then
  2664. Anim = "Idle"
  2665. change = 1
  2666. if attack == false then
  2667. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2668. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2669. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2670. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2671. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  2672. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  2673. end
  2674. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  2675. Anim = "Walk"
  2676. change = 1
  2677. if attack == false then
  2678. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  2679. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2680. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2681. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2682. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  2683. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  2684. end
  2685. end
  2686. end
  2687. if 0 < #Effects then
  2688. for e = 1, #Effects do
  2689. if Effects[e] ~= nil then
  2690. local Thing = Effects[e]
  2691. if Thing ~= nil then
  2692. local Part = Thing[1]
  2693. local Mode = Thing[2]
  2694. local Delay = Thing[3]
  2695. local IncX = Thing[4]
  2696. local IncY = Thing[5]
  2697. local IncZ = Thing[6]
  2698. if 1 >= Thing[1].Transparency then
  2699. if Thing[2] == "Block1" then
  2700. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2701. local Mesh = Thing[1].Mesh
  2702. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2703. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2704. elseif Thing[2] == "Block2" then
  2705. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2706. local Mesh = Thing[7]
  2707. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2708. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2709. elseif Thing[2] == "Block3" then
  2710. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2711. local Mesh = Thing[7]
  2712. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2713. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2714. elseif Thing[2] == "Cylinder" then
  2715. local Mesh = Thing[1].Mesh
  2716. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2717. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2718. elseif Thing[2] == "Blood" then
  2719. local Mesh = Thing[7]
  2720. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2721. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2722. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2723. elseif Thing[2] == "Elec" then
  2724. local Mesh = Thing[1].Mesh
  2725. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2726. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2727. elseif Thing[2] == "Disappear" then
  2728. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2729. elseif Thing[2] == "Shatter" then
  2730. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2731. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2732. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2733. Thing[6] = Thing[6] + Thing[5]
  2734. end
  2735. else
  2736. Part.Parent = nil
  2737. table.remove(Effects, e)
  2738. end
  2739. end
  2740. end
  2741. end
  2742. end
  2743. end
  2744. -------------------------------------------------------
  2745. --End Animations And Script--
  2746. -------------------------------------------------------
  2747.  
  2748. --cool beans boibiparti
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