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- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- /// - Season 6 General Features ///
- /// - Full Added by Nemesis ///
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- /// - Change Log General Structure Description: ///
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- /// - DESCRIPTION || FUNCTION || EMULATED_DATE_UPDATE ///
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- - Added Defines for: 'Shop19' to: define.h file (Initial work) [SEASON_6_1] #define ADD_SEASON_6_NEW_LEINA_MERCHANT_20100630
- - Added Defines for: 'Shop19' to: define.h file (Initial work) [SEASON_6_2] #define ADD_SEASON_6_NEW_LEINA_MERCHANT_20100630
- - Added Defines for: 'Shop19' to: define.h file (Initial work) [SEASON_6_3] #define ADD_SEASON_6_NEW_LEINA_MERCHANT_20100630
- - Added Support for: 'Shop19' to: define.h file (WzAG Integrated/External Sup) [FILE_SHOP19] #define ADD_SEASON_6_NEW_LEINA_MERCHANT_20100630
- - Added Support for: 'Shop19' to: Shop.cpp file (Only partially in case of use) [AUTH_GAMESERVER] #define ADD_SEASON_6_NEW_LEINA_MERCHANT_20100630
- - Added Support for: 'Shop19' 'Leina the General Goods Merchant' to: Shop.cpp file [ShopDataLoad] #define ADD_SEASON_6_NEW_LEINA_MERCHANT_20100630
- - Added Defines for: 'Shop20' to: define.h file (Initial work) [SEASON_6_1] #define ADD_SEASON_6_NEW_LEINA_MERCHANT_20100630
- - Added Defines for: 'Shop20' to: define.h file (Initial work) [SEASON_6_2] #define ADD_SEASON_6_NEW_LEINA_MERCHANT_20100630
- - Added Defines for: 'Shop20' to: define.h file (Initial work) [SEASON_6_3] #define ADD_SEASON_6_NEW_LEINA_MERCHANT_20100630
- - Added Support for: 'Shop20' to: define.h file (WzAG Integrated/External Sup) [FILE_SHOP20] #define ADD_SEASON_6_NEW_BOLOW_MERCHANT_20100630
- - Added Support for: 'Shop20' to: Shop.cpp file (Only partially in case of use) [AUTH_GAMESERVER] #define ADD_SEASON_6_NEW_BOLOW_MERCHANT_20100630
- - Added Support for: 'Shop20' 'Weapons Merchant Bolo' to Shop.cpp file [ShopDataLoad] #define ADD_SEASON_6_NEW_BOLOW_MERCHANT_20100630
- - Added Rage Fighter Character to: public.h file (classdef::Init) [CLASS_MONK] #define ADD_SEASON_6_NEW_CHARACTER_MONK_20100916
- - Added Rage Fighter Character to: classdef.cpp file (classdef::SetEquipment) [CLASS_MONK] #define ADD_SEASON_6_NEW_CHARACTER_MONK_20100916
- - Added Rage Fighter Character to: DarkSpirit.cpp file (CDarkSpirit::CheckMissPvP) [CLASS_MONK] #define ADD_SEASON_6_NEW_CHARACTER_MONK_20100916
- - Added Rage Fighter Character to: define.h file (MAX_CLASSTYPE:7) definitions [MAX_CLASSTYPE] #define ADD_SEASON_6_NEW_CHARACTER_MONK_20100916
- - Added Rage Fighter Character to: DSProtocol.cpp file (pCLCount.MaxClass) [JGPGetCharList] #define ADD_SEASON_6_NEW_CHARACTER_MONK_20100916
- - Added Extended Warehouse System to: define.h file (ExtendedWarehouseCount) [SEASON_6_1] #define ADD_EXTENDED_WAREHOUSE_1_SYSTEM_20100916
- - Added Extended Warehouse System to: define.h file (ExtendedWarehouseCount) [SEASON_6_2] #define ADD_EXTENDED_WAREHOUSE_1_SYSTEM_20100916
- - Added Extended Warehouse System to: define.h file (ExtendedWarehouseCount) [SEASON_6_3] #define ADD_EXTENDED_WAREHOUSE_1_SYSTEM_20100916
- - Added Extended Warehouse System to: user.h file (m_btExtendedWarehouseCount) [OBJECTSTRUCT] #define ADD_EXTENDED_WAREHOUSE_1_SYSTEM_20100916
- - Added Extended Warehouse System to: user.h file (m_btExtendedWarehouseCountAtDB) [OBJECTSTRUCT] #define ADD_EXTENDED_WAREHOUSE_1_SYSTEM_20100916
- - Added Extended Warehouse System to: DSProtocol.cpp file (ExtendedWarehouseCount) [JGPGetCharList] #define ADD_EXTENDED_WAREHOUSE_1_SYSTEM_20100916
- - Added Extended Warehouse System to: Sprodef.h file (ExtendedWarehouseCount) [SDHP_CHARLISTCOUNT] #define ADD_EXTENDED_WAREHOUSE_1_SYSTEM_20100916
- - Added Extended Warehouse System to: Sprodef.h file (btExtendedWarehouseCount) [SDHP_DBCHAR_INFORESULT] #define ADD_EXTENDED_WAREHOUSE_1_SYSTEM_20100916
- - Added Extended Warehouse System to: protocol.h file (ExtendedWarehouseCount) [PMSG_CHARLISTCOUNT] #define ADD_EXTENDED_WAREHOUSE_1_SYSTEM_20100916
- - Added Extended Inventory System to: user.h file (m_btExtendedInvenCount) [OBJECTSTRUCT] #define ADD_EXTENDED_INVENTORY_1_SYSTEM_20100916
- - Added Extended Inventory System to: user.h file (m_btExtendedInvenCountAtDB) [OBJECTSTRUCT] #define ADD_EXTENDED_INVENTORY_1_SYSTEM_20100916
- - Added Extended Inventory System to: Sprodef.h file (btExtendedInvenCount) [SDHP_DBCHAR_INFORESULT] #define ADD_EXTENDED_INVENTORY_1_SYSTEM_20100916
- - Added Buff Information from: Rage to: BUFFTYPEDEF.h file (eBuffEffectIndex) [BUFFTYPE_X] #define ADD_SEASON_6_NEW_CHARACTER_BUFF_20100916
- - Added GameServer System Code to: define.h file (m_btExitByForce) [SEASON_6_1] #define ADD_NEW_GAME_SERVER_SYSTEM_CODE_20100916
- - Added GameServer System Code to: define.h file (m_sExGameServerCode) [SEASON_6_1] #define ADD_NEW_GAME_SERVER_SYSTEM_CODE_20100916
- - Added GameServer System Code to: define.h file (m_btExitByForce) [SEASON_6_2] #define ADD_NEW_GAME_SERVER_SYSTEM_CODE_20100916
- - Added GameServer System Code to: define.h file (m_sExGameServerCode) [SEASON_6_2] #define ADD_NEW_GAME_SERVER_SYSTEM_CODE_20100916
- - Added GameServer System Code to: define.h file (m_btExitByForce) [SEASON_6_3] #define ADD_NEW_GAME_SERVER_SYSTEM_CODE_20100916
- - Added GameServer System Code to: define.h file (m_sExGameServerCode) [SEASON_6_3] #define ADD_NEW_GAME_SERVER_SYSTEM_CODE_20100916
- - Added GameServer System Code to: user.h file (m_btExitByForce) [OBJECTSTRUCT] #define ADD_NEW_GAME_SERVER_SYSTEM_CODE_20100916
- - Added GameServer System Code to: user.h file (m_sExGameServerCode) [OBJECTSTRUCT] #define ADD_NEW_GAME_SERVER_SYSTEM_CODE_20100916
- - Added GameServer System Code to: Sprodef.h file (sExGameServerCode) [SDHP_DBCHAR_INFORESULT] #define ADD_NEW_GAME_SERVER_SYSTEM_CODE_20100916
- - Added New Party Target System to: define.h file (m_nRoomIndex) [SEASON_6_1] #define ADD_NEW_MEM_PARTY_TARGET_SYSTEM_20100916
- - Added New Party Target System to: define.h file (m_nTargetPartyArrIndex) [SEASON_6_1] #define ADD_NEW_MEM_PARTY_TARGET_SYSTEM_20100916
- - Added New Party Target System to: define.h file (m_nRoomIndex) [SEASON_6_2] #define ADD_NEW_MEM_PARTY_TARGET_SYSTEM_20100916
- - Added New Party Target System to: define.h file (m_nTargetPartyArrIndex) [SEASON_6_2] #define ADD_NEW_MEM_PARTY_TARGET_SYSTEM_20100916
- - Added New Party Target System to: define.h file (m_nRoomIndex) [SEASON_6_3] #define ADD_NEW_MEM_PARTY_TARGET_SYSTEM_20100916
- - Added New Party Target System to: define.h file (m_nTargetPartyArrIndex) [SEASON_6_3] #define ADD_NEW_MEM_PARTY_TARGET_SYSTEM_20100916
- - Added New Party Target System to: user.h file (m_nRoomIndex) [OBJECTSTRUCT] #define ADD_NEW_MEM_PARTY_TARGET_SYSTEM_20100916
- - Added New Party Target System to: user.h file (m_nTargetPartyArrIndex) [OBJECTSTRUCT] #define ADD_NEW_MEM_PARTY_TARGET_SYSTEM_20100916
- - Added New Opened Warehouse Verify to: define.h file (m_bIsOpenWarehouse) [SEASON_6_1] #define ADD_NEW_OPENED_WAREHOUSE_VERIFY_20100916
- - Added New Opened Warehouse Verify to: user.h file (m_bIsOpenWarehouse) [OBJECTSTRUCT] #define ADD_NEW_OPENED_WAREHOUSE_VERIFY_20100916
- - Added Update for NGGProtectCS Auth to: define.h file (m_NPggCSAuthInitState) [SEASON_6_1] #define UPDATE_NPROTECT_GGCSAUTH_SYSTEM_20100916
- - Added Update for NGGProtectCS Auth to: define.h file (m_NPggCSAuthInitState) [SEASON_6_2] #define UPDATE_NPROTECT_GGCSAUTH_SYSTEM_20100916
- - Added Update for NGGProtectCS Auth to: define.h file (m_NPggCSAuthInitState) [SEASON_6_3] #define UPDATE_NPROTECT_GGCSAUTH_SYSTEM_20100916
- - Added Update for NGGProtectCS Auth to: user.h file (m_NPggCSAuthInitState) [OBJECTSTRUCT] #define UPDATE_NPROTECT_GGCSAUTH_SYSTEM_20100916
- - Added Update for NGGProtectCS Auth to: user.h file (m_NPggCSAuthInitState) [OBJECTSTRUCT] #define UPDATE_NPROTECT_GGCSAUTH_SYSTEM_20100916
- - Added Update for NGGProtectCS Auth to: user.h file (m_NPggCSAuthInitState) [OBJECTSTRUCT] #define UPDATE_NPROTECT_GGCSAUTH_SYSTEM_20100916
- - Added New GCMonkMagicAttack Proc to: define.h file (PMSG_MONKMAGICATTACK) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New GCMonkMagicAttack Proc to: define.h file (PMSG_MONKMAGICATTACK) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New GCMonkMagicAttack Proc to: define.h file (PMSG_MONKMAGICATTACK) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New GCMonkMagicAttack Proc to: protocol.h file (PMSG_MONKMAGICATTACK) [MONKMAGICATTACK] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New GCMonkMagicAttack Proc to: protocol.cpp file (void GCMonkMagicAttack) [PROTOCOLCORE] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New GCMonkDarkSideTargetSelect Proc to: define.h file (PMSG_MONKDARKSIDE_TARGET_SELECT) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New GCMonkDarkSideTargetSelect Proc to: define.h file (PMSG_MONKDARKSIDE_TARGET_SELECT) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New GCMonkDarkSideTargetSelect Proc to: define.h file (PMSG_MONKDARKSIDE_TARGET_SELECT) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New GCMonkDarkSideTargetSelect Proc to: protocol.h file (PMSG_MONKDARKSIDE_TARGET_SELECT) [MONKDARKSIDE] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New GCMonkDarkSideTargetSelect Proc to: protocol.cpp file (void GCMonkDarkSideTargetSelect) [PROTOCOLCORE] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New AT_SKILL_CLING_BLOW [260] case of switch to: public.h file (eSkillType) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New AT_SKILL_BEASTUPPER [261] case of switch to: public.h file (eSkillType) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New AT_SKILL_CHAINDRIVE [262] case of switch to: public.h file (eSkillType) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New AT_SKILL_DARKSIDE [263] case of switch to: public.h file (eSkillType) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New AT_SKILL_DRAGON_ROAR [264] case of switch to: public.h file (eSkillType) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New AT_SKILL_DRAGON_SLASHER [265] case of switch to: public.h file (eSkillType) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New AT_SKILL_INCREASE_ENEMY_DEFENSE_IGNORANCE_RATE [266] case to: public.h file (eSkillType) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New AT_SKILL_INCREASE_VITALITY [267] case of switch to: public.h file (eSkillType) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New AT_SKILL_INCREASE_DEFENCE_SUCCESS_RATE [268] case of switch to: public.h file (eSkillType) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New AT_SKILL_CHARGE [269] case of switch to: public.h file (eSkillType) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New AT_SKILL_PHOENIXSHOT [270] case of switch to: public.h file (eSkillType) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New AT_SKILL_CLING_BLOW [260] case of switch to: public.h file (eSkillType) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New AT_SKILL_BEASTUPPER [261] case of switch to: public.h file (eSkillType) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New AT_SKILL_CHAINDRIVE [262] case of switch to: public.h file (eSkillType) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New AT_SKILL_DARKSIDE [263] case of switch to: public.h file (eSkillType) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New AT_SKILL_DRAGON_ROAR [264] case of switch to: public.h file (eSkillType) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New AT_SKILL_DRAGON_SLASHER [265] case of switch to: public.h file (eSkillType) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New AT_SKILL_INCREASE_ENEMY_DEFENSE_IGNORANCE_RATE [266] case to: public.h file (eSkillType) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New AT_SKILL_INCREASE_VITALITY [267] case of switch to: public.h file (eSkillType) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New AT_SKILL_INCREASE_DEFENCE_SUCCESS_RATE [268] case of switch to: public.h file (eSkillType) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New AT_SKILL_CHARGE [269] case of switch to: public.h file (eSkillType) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New AT_SKILL_PHOENIXSHOT [270] case of switch to: public.h file (eSkillType) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New AT_SKILL_CLING_BLOW [260] case of switch to: public.h file (eSkillType) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New AT_SKILL_BEASTUPPER [261] case of switch to: public.h file (eSkillType) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New AT_SKILL_CHAINDRIVE [262] case of switch to: public.h file (eSkillType) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New AT_SKILL_DARKSIDE [263] case of switch to: public.h file (eSkillType) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New AT_SKILL_DRAGON_ROAR [264] case of switch to: public.h file (eSkillType) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New AT_SKILL_DRAGON_SLASHER [265] case of switch to: public.h file (eSkillType) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New AT_SKILL_INCREASE_ENEMY_DEFENSE_IGNORANCE_RATE [266] case to: public.h file (eSkillType) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New AT_SKILL_INCREASE_VITALITY [267] case of switch to: public.h file (eSkillType) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New AT_SKILL_INCREASE_DEFENCE_SUCCESS_RATE [268] case of switch to: public.h file (eSkillType) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New AT_SKILL_CHARGE [269] case of switch to: public.h file (eSkillType) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New AT_SKILL_PHOENIXSHOT [270] case of switch to: public.h file (eSkillType) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New SkillMonkBuff Proc to: ObjUseSkill.h file (DEFENSE_ENEMY_IGNORE) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New SkillMonkBuff Proc to: ObjUseSkill.cpp file (DEFENSE_ENEMY_IGNORE) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New SkillMonkBuffApplyParty Proc to: ObjUseSkill.h file (INCREASE_VITALITY) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New SkillMonkBuffApplyParty Proc to: ObjUseSkill.cpp file (INCREASE_VITALITY) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New SkillMonkBuffApplyParty Proc to: ObjUseSkill.h file (INCREASE_SUCCESS_RATE) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New SkillMonkBuffApplyParty Proc to: ObjUseSkill.cpp file (INCREASE_SUCCESS_RATE) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New SkillMonkBarrageJustOneTarget Proc to: ObjUseSkill.h file (BUFFTYPE_COLD) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New SkillMonkBarrageJustOneTarget Proc to: ObjUseSkill.cpp file (BUFFTYPE_COLD) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New SkillMonkBarrageJustOneTarget Proc to: ObjUseSkill.h file (BUFFTYPE_DEFENSE_POWER_DEC) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New SkillMonkBarrageJustOneTarget Proc to: ObjUseSkill.cpp file (BUFFTYPE_DEFENSE_POWER_DEC) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New SkillMonkBarrageJustOneTarget Proc to: ObjUseSkill.h file (BUFFTYPE_CURSED_ATTACK_DOWN) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New SkillMonkBarrageJustOneTarget Proc to: ObjUseSkill.cpp file (BUFFTYPE_CURSED_ATTACK_DOWN) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New SkillCharge Proc to: ObjUseSkill.h file (CASTLE_SIEGE_SKILL_FOR_MONK_CLASS) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New SkillCharge Proc to: ObjUseSkill.cpp file (CASTLE_SIEGE_SKILL_FOR_MONK_CLASS) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New SkillMonkDarkSideGetTargetIndex Proc to: ObjUseSkill.h file (DARK_SIDE_SKILL) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New SkillMonkDarkSideGetTargetIndex Proc to: ObjUseSkill.cpp file (DARK_SIDE_SKILL) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New SkillMonkBuff Proc to: ObjUseSkill.h file (DEFENSE_ENEMY_IGNORE) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New SkillMonkBuff Proc to: ObjUseSkill.cpp file (DEFENSE_ENEMY_IGNORE) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New SkillMonkBuffApplyParty Proc to: ObjUseSkill.h file (INCREASE_VITALITY) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New SkillMonkBuffApplyParty Proc to: ObjUseSkill.cpp file (INCREASE_VITALITY) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New SkillMonkBuffApplyParty Proc to: ObjUseSkill.h file (INCREASE_SUCCESS_RATE) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New SkillMonkBuffApplyParty Proc to: ObjUseSkill.cpp file (INCREASE_SUCCESS_RATE) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New SkillMonkBarrageJustOneTarget Proc to: ObjUseSkill.h file (BUFFTYPE_COLD) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New SkillMonkBarrageJustOneTarget Proc to: ObjUseSkill.cpp file (BUFFTYPE_COLD) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New SkillMonkBarrageJustOneTarget Proc to: ObjUseSkill.h file (BUFFTYPE_DEFENSE_POWER_DEC) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New SkillMonkBarrageJustOneTarget Proc to: ObjUseSkill.cpp file (BUFFTYPE_DEFENSE_POWER_DEC) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New SkillMonkBarrageJustOneTarget Proc to: ObjUseSkill.h file (BUFFTYPE_CURSED_ATTACK_DOWN) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New SkillMonkBarrageJustOneTarget Proc to: ObjUseSkill.cpp file (BUFFTYPE_CURSED_ATTACK_DOWN) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New SkillCharge Proc to: ObjUseSkill.h file (CASTLE_SIEGE_SKILL_FOR_MONK_CLASS) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New SkillCharge Proc to: ObjUseSkill.cpp file (CASTLE_SIEGE_SKILL_FOR_MONK_CLASS) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New SkillMonkDarkSideGetTargetIndex Proc to: ObjUseSkill.h file (DARK_SIDE_SKILL) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New SkillMonkDarkSideGetTargetIndex Proc to: ObjUseSkill.cpp file (DARK_SIDE_SKILL) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New SkillMonkBuff Proc to: ObjUseSkill.h file (DEFENSE_ENEMY_IGNORE) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New SkillMonkBuff Proc to: ObjUseSkill.cpp file (DEFENSE_ENEMY_IGNORE) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New SkillMonkBuffApplyParty Proc to: ObjUseSkill.h file (INCREASE_VITALITY) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New SkillMonkBuffApplyParty Proc to: ObjUseSkill.cpp file (INCREASE_VITALITY) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New SkillMonkBuffApplyParty Proc to: ObjUseSkill.h file (INCREASE_SUCCESS_RATE) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New SkillMonkBuffApplyParty Proc to: ObjUseSkill.cpp file (INCREASE_SUCCESS_RATE) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New SkillMonkBarrageJustOneTarget Proc to: ObjUseSkill.h file (BUFFTYPE_COLD) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New SkillMonkBarrageJustOneTarget Proc to: ObjUseSkill.cpp file (BUFFTYPE_COLD) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New SkillMonkBarrageJustOneTarget Proc to: ObjUseSkill.h file (BUFFTYPE_DEFENSE_POWER_DEC) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New SkillMonkBarrageJustOneTarget Proc to: ObjUseSkill.cpp file (BUFFTYPE_DEFENSE_POWER_DEC) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New SkillMonkBarrageJustOneTarget Proc to: ObjUseSkill.h file (BUFFTYPE_CURSED_ATTACK_DOWN) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New SkillMonkBarrageJustOneTarget Proc to: ObjUseSkill.cpp file (BUFFTYPE_CURSED_ATTACK_DOWN) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New SkillCharge Proc to: ObjUseSkill.h file (CASTLE_SIEGE_SKILL_FOR_MONK_CLASS) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New SkillCharge Proc to: ObjUseSkill.cpp file (CASTLE_SIEGE_SKILL_FOR_MONK_CLASS) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New SkillMonkDarkSideGetTargetIndex Proc to: ObjUseSkill.h file (DARK_SIDE_SKILL) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
- - Added New SkillMonkDarkSideGetTargetIndex Proc to: ObjUseSkill.cpp file (DARK_SIDE_SKILL) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
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