BladeSkydancer

Legend of Draconia World Forge UI fork

Jun 15th, 2019
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  1. Let's make a game!
  2. name:Legend of Draconia: World Forge
  3. by:Blade Skydancer
  4. desc:You have drifted through nothingness for eons. Nothing but an endless sea of energies; untamed Fire, flowing Water, drifting Air, rumbling Earth, glowing Light and creeping Shadow. You pluck and weave these things together to create, making gems and rocks which float in space; the first physical objects. But now, you feel it's time for something new. Something different. For Life. You have created a very special rock, a planet, and imbued it with all of the elements. And now, your Children roam its surface.<//>Legend of Draconia: World Forge is a game about creating a world full of dragons, magic and monsters. Use Mana generated from your children, the Dragons, to give them Lands to live in and hold dominion over.
  5. created:7/6/2019
  6. updated:16/6/2019
  7. version:1.3
  8.  
  9. Settings
  10. background:https://i.imgur.com/uiubzMM.jpg
  11. building cost increase:120%
  12. building cost refund:0.01%
  13. spritesheet:icons, 48 by 48, stuff/bunnyIcons.png
  14. spritesheet:drakeicons, 48 by 48, https://i.imgur.com/nkRMIeF.png
  15. stylesheet:https://pastebin.com/2YDvnnLw
  16.  
  17. Layout
  18.  
  19. //use default
  20.  
  21. *main
  22. contains:res, buttons
  23. *res
  24. contains:tag:mana
  25. class:fullWidth
  26. *buttons
  27. contains:Buttons
  28. *sidebar
  29. contains:buildSidebar, popSidebar
  30. *buildSidebar
  31. contains:BulkDisplay, buildSidebarButtons, tag:lands, tag:upgrades
  32. header:World
  33. tooltip origin:left
  34. names:show
  35. *buildSidebarButtons
  36. contains:tag:buildMenuButton
  37. *popSidebar
  38. contains:popSidebarButtons, tag:Dragons, tag:FireDragons, tag:WaterDragons, tag:AirDragons, tag:LightDragons, tag:DarkDragons
  39. header:Population
  40. names:show
  41. *popSidebarButtons
  42. contains:tag:popMenuButton
  43.  
  44. Includes
  45. *include Dragon %id %name1 %name2 %name3 %type %mana="1" %breed="1" %growth="1" %crowd="1" %health="1"
  46. *Dragon[%id]00
  47. name:[%name1] Dragon Egg
  48. tags:Dragons [%type]Dragons Chromatics Egg
  49. class:noBackground
  50. on tick:
  51. if (chance((0.08/[%health]/TotalHealth*Dragon[%id]00)))
  52. if (Dragon[%id]00 < 25)
  53. toast Lost a [%name1] Dragon egg...
  54. end
  55. Dragon[%id]00 = (Dragon[%id]00 - (1+floor(Dragon[%id]00/(25*[%crowd]))))
  56. end
  57. yield (1*[%growth]*TotalGrowth) Dragon[%id]00Grow
  58. end
  59. hidden when 0
  60. no buy
  61. *Dragon[%id]01
  62. name:[%name1] Dragon Child
  63. tags:Dragons [%type]Dragons Chromatics Child
  64. class:noBackground
  65. on tick:
  66. if (chance((0.04/[%health]/TotalHealth*Dragon[%id]01)))
  67. if (Dragon[%id]01 < 25)
  68. toast A [%name1] Dragon child didn't make it...
  69. end
  70. Dragon[%id]01 = (Dragon[%id]01 - (1+floor(Dragon[%id]01/(25*[%crowd]))))
  71. end
  72. yield (1*[%mana]) [%type]
  73. yield (1*[%growth]*TotalGrowth) Dragon[%id]01Grow
  74. end
  75. hidden when 0
  76. no buy
  77. *Dragon[%id]02
  78. name:Adolescent [%name1] Dragon
  79. tags:Dragons [%type]Dragons Chromatics Adolescent
  80. class:noBackground
  81. on tick:
  82. if (chance((0.02/[%health]/TotalHealth*Dragon[%id]02)))
  83. if (Dragon[%id]02 < 25)
  84. toast An Adolescent [%name1] Dragon was too curious for their own good.
  85. end
  86. Dragon[%id]02 = (Dragon[%id]02 - (1+floor(Dragon[%id]02/(25*[%crowd]))))
  87. end
  88. yield (2*[%mana]) [%type]
  89. yield (1*[%growth]*TotalGrowth) Dragon[%id]02Grow
  90. yield (1*[%breed]*TotalBreed/4) Dragon[%id]0Breed
  91. end
  92. hidden when 0
  93. no buy
  94. *Dragon[%id]03
  95. name:Lesser [%name1] Dragon
  96. tags:Dragons [%type]Dragons Chromatics Lesser
  97. class:noBackground
  98. on tick:
  99. if (chance((0.01/[%health]/TotalHealth*Dragon[%id]03)))
  100. if (Dragon[%id]03 < 25)
  101. toast A Lesser [%name1] Dragon died before their prime.
  102. end
  103. Dragon[%id]03 = (Dragon[%id]03 - (1+floor(Dragon[%id]03/(25*[%crowd]))))
  104. end
  105. yield (3*[%mana]) [%type]
  106. yield (1*[%growth]*TotalGrowth) Dragon[%id]03Grow
  107. yield (1*[%breed]*TotalBreed/2) Dragon[%id]0Breed
  108. end
  109. hidden when 0
  110. no buy
  111. *Dragon[%id]04
  112. name:Adult [%name1] Dragon
  113. tags:Dragons [%type]Dragons Chromatics Adult
  114. class:noBackground
  115. on tick:
  116. if (chance((0.005/[%health]/TotalHealth*Dragon[%id]04)))
  117. if (Dragon[%id]04 < 25)
  118. toast Lost an Adult [%name1] Dragon tragically
  119. end
  120. Dragon[%id]04 = (Dragon[%id]04 - (1+floor(Dragon[%id]04/(25*[%crowd]))))
  121. end
  122. yield (4*[%mana]) [%type]
  123. yield (1*[%growth]*TotalGrowth) Dragon[%id]04Grow
  124. yield (1*[%breed]*TotalBreed) Dragon[%id]0Breed
  125. end
  126. hidden when 0
  127. no buy
  128. *Dragon[%id]05
  129. name:Mature [%name1] Dragon
  130. tags:Dragons [%type]Dragons Chromatics Mature
  131. class:noBackground
  132. on tick:
  133. if (chance((0.01/[%health]/TotalHealth*Dragon[%id]05)))
  134. if (Dragon[%id]05 < 25)
  135. toast A Matured [%name1] Dragon passed to the next world.
  136. end
  137. Dragon[%id]05 = (Dragon[%id]05 - (1+floor(Dragon[%id]05/(25*[%crowd]))))
  138. end
  139. yield (5*[%mana]) [%type]
  140. yield (1*[%growth]*TotalGrowth) Dragon[%id]05Grow
  141. yield (1*[%breed]*TotalBreed/3) Dragon[%id]0Breed
  142. end
  143. hidden when 0
  144. no buy
  145. *Dragon[%id]06
  146. name:Greater [%name1] Dragon
  147. tags:Dragons [%type]Dragons Chromatics Greater
  148. class:noBackground
  149. on tick:
  150. if (chance((0.02/[%health]/TotalHealth*Dragon[%id]06)))
  151. if (Dragon[%id]06 < 25)
  152. toast A Greater [%name1] Dragon's age caught up with them.
  153. end
  154. Dragon[%id]06 = (Dragon[%id]06 - (1+floor(Dragon[%id]06/(25*[%crowd]))))
  155. end
  156. yield (6*[%mana]) [%type]
  157. yield (1*[%growth]*TotalGrowth) Dragon[%id]06Grow
  158. yield (1*[%breed]*TotalBreed/9) Dragon[%id]0Breed
  159. end
  160. hidden when 0
  161. no buy
  162. *Dragon[%id]07
  163. name:Venerable [%name1] Dragon
  164. tags:Dragons [%type]Dragons Chromatics Venerable
  165. class:noBackground
  166. on tick:
  167. if (chance((0.04/[%health]/TotalHealth*Dragon[%id]07)))
  168. if (Dragon[%id]07 < 25)
  169. toast A Venerable [%name1] Dragon passed on their last legend.
  170. end
  171. Dragon[%id]07 = (Dragon[%id]07 - (1+floor(Dragon[%id]07/(25*[%crowd]))))
  172. end
  173. yield (7*[%mana]) [%type]
  174. yield (1*[%growth]*TotalGrowth) Dragon[%id]07Grow
  175. end
  176. hidden when 0
  177. no buy
  178. *Dragon[%id]08
  179. name:Ancient [%name1] Dragon
  180. tags:Dragons [%type]Dragons Chromatics Ancient
  181. class:noBackground
  182. on tick:
  183. if (chance((0.08/[%health]/TotalHealth*Dragon[%id]08)))
  184. if (Dragon[%id]08 < 25)
  185. toast One of your [%name1] Dragons left a grand legacy peacefully in their sleep. They will be remembered.
  186. end
  187. Dragon[%id]08 = (Dragon[%id]08 - (1+floor(Dragon[%id]08/(25*[%crowd]))))
  188. end
  189. yield (8*[%mana]) [%type]
  190. end
  191. hidden when 0
  192. no buy
  193. *Dragon[%id]10
  194. name:[%name2] Dragon Egg
  195. tags:Dragons [%type]Dragons Gem Egg
  196. class:noBackground
  197. on tick:
  198. if (chance((0.04/[%health]/TotalHealth*Dragon[%id]10)))
  199. if (Dragon[%id]10 < 25)
  200. toast Lost a [%name2] Dragon egg...
  201. end
  202. Dragon[%id]10 = (Dragon[%id]10 - (1+floor(Dragon[%id]10/(25*[%crowd]))))
  203. end
  204. yield (1*[%growth]*TotalGrowth) Dragon[%id]10Grow
  205. end
  206. hidden when 0
  207. no buy
  208. *Dragon[%id]11
  209. name:[%name2] Dragon Child
  210. tags:Dragons [%type]Dragons Gem Child
  211. class:noBackground
  212. on tick:
  213. if (chance((0.02/[%health]/TotalHealth*Dragon[%id]11)))
  214. if (Dragon[%id]11 < 25)
  215. toast A [%name2] Dragon child didn't make it...
  216. end
  217. Dragon[%id]11 = (Dragon[%id]11 - (1+floor(Dragon[%id]11/(25*[%crowd]))))
  218. end
  219. yield (1.5*[%mana]) [%type]
  220. yield (1*[%growth]*TotalGrowth) Dragon[%id]11Grow
  221. end
  222. hidden when 0
  223. no buy
  224. *Dragon[%id]12
  225. name:Adolescent [%name2] Dragon
  226. tags:Dragons [%type]Dragons Gem Adolescent
  227. class:noBackground
  228. on tick:
  229. if (chance((0.01/[%health]/TotalHealth*Dragon[%id]12)))
  230. if (Dragon[%id]12 < 25)
  231. toast An Adolescent [%name2] Dragon was too curious for their own good.
  232. end
  233. Dragon[%id]12 = (Dragon[%id]12 - (1+floor(Dragon[%id]12/(25*[%crowd]))))
  234. end
  235. yield (3*[%mana]) [%type]
  236. yield (1*[%growth]*TotalGrowth) Dragon[%id]12Grow
  237. yield (1*[%breed]*TotalBreed/4) Dragon[%id]1Breed
  238. end
  239. hidden when 0
  240. no buy
  241. *Dragon[%id]13
  242. name:Lesser [%name2] Dragon
  243. tags:Dragons [%type]Dragons Gem Lesser
  244. class:noBackground
  245. on tick:
  246. if (chance((0.005/[%health]/TotalHealth*Dragon[%id]13)))
  247. if (Dragon[%id]13 < 25)
  248. toast A Lesser [%name2] Dragon died before their prime.
  249. end
  250. Dragon[%id]13 = (Dragon[%id]13 - (1+floor(Dragon[%id]13/(25*[%crowd]))))
  251. end
  252. yield (4.5*[%mana]) [%type]
  253. yield (1*[%growth]*TotalGrowth) Dragon[%id]13Grow
  254. yield (1*[%breed]*TotalBreed/2) Dragon[%id]1Breed
  255. end
  256. hidden when 0
  257. no buy
  258. *Dragon[%id]14
  259. name:Adult [%name2] Dragon
  260. tags:Dragons [%type]Dragons Gem Adult
  261. class:noBackground
  262. on tick:
  263. if (chance((0.0025/[%health]/TotalHealth*Dragon[%id]14)))
  264. if (Dragon[%id]14 < 25)
  265. toast Lost an Adult [%name2] Dragon tragically
  266. end
  267. Dragon[%id]14 = (Dragon[%id]14 - (1+floor(Dragon[%id]14/(25*[%crowd]))))
  268. end
  269. yield (6*[%mana]) [%type]
  270. yield (1*[%growth]*TotalGrowth) Dragon[%id]14Grow
  271. yield (1*[%breed]*TotalBreed) Dragon[%id]1Breed
  272. end
  273. hidden when 0
  274. no buy
  275. *Dragon[%id]15
  276. name:Mature [%name2] Dragon
  277. tags:Dragons [%type]Dragons Gem Mature
  278. class:noBackground
  279. on tick:
  280. if (chance((0.005/[%health]/TotalHealth*Dragon[%id]15)))
  281. if (Dragon[%id]15 < 25)
  282. toast A Matured [%name2] Dragon passed on to the next world.
  283. end
  284. Dragon[%id]15 = (Dragon[%id]15 - (1+floor(Dragon[%id]15/(25*[%crowd]))))
  285. end
  286. yield (7.5*[%mana]) [%type]
  287. yield (1*[%growth]*TotalGrowth) Dragon[%id]15Grow
  288. yield (1*[%breed]*TotalBreed/3) Dragon[%id]1Breed
  289. end
  290. hidden when 0
  291. no buy
  292. *Dragon[%id]16
  293. name:Greater [%name2] Dragon
  294. tags:Dragons [%type]Dragons Gem Greater
  295. class:noBackground
  296. on tick:
  297. if (chance((0.01/[%health]/TotalHealth*Dragon[%id]16)))
  298. if (Dragon[%id]16 < 25)
  299. toast A Greater [%name2] Dragon's age caught up with them.
  300. end
  301. Dragon[%id]16 = (Dragon[%id]16 - (1+floor(Dragon[%id]16/(25*[%crowd]))))
  302. end
  303. yield (9*[%mana]) [%type]
  304. yield (1*[%growth]*TotalGrowth) Dragon[%id]16Grow
  305. yield (1*[%breed]*TotalBreed/9) Dragon[%id]1Breed
  306. end
  307. hidden when 0
  308. no buy
  309. *Dragon[%id]17
  310. name:Venerable [%name2] Dragon
  311. tags:Dragons [%type]Dragons Gem Venerable
  312. class:noBackground
  313. on tick:
  314. if (chance((0.02/[%health]/TotalHealth*Dragon[%id]17)))
  315. if (Dragon[%id]17 < 25)
  316. toast A Venerable [%name2] Dragon passed on their last legend.
  317. end
  318. Dragon[%id]17 = (Dragon[%id]17 - (1+floor(Dragon[%id]17/(25*[%crowd]))))
  319. end
  320. yield (10.5*[%mana]) [%type]
  321. yield (1*[%growth]*TotalGrowth) Dragon[%id]17Grow
  322. end
  323. hidden when 0
  324. no buy
  325. *Dragon[%id]18
  326. name:Ancient [%name2] Dragon
  327. tags:Dragons [%type]Dragons Gem Ancient
  328. class:noBackground
  329. on tick:
  330. if (chance((0.04/[%health]/TotalHealth*Dragon[%id]18)))
  331. if (Dragon[%id]18 < 25)
  332. toast One of your [%name2] Dragons has ascended beyond the realm. They will be honored.
  333. end
  334. Dragon[%id]18 = (Dragon[%id]18 - (1+floor(Dragon[%id]18/(25*[%crowd]))))
  335. end
  336. yield (12*[%mana]) [%type]
  337. end
  338. hidden when 0
  339. no buy
  340. *Dragon[%id]20
  341. name:[%name3] Dragon Egg
  342. tags:Dragons [%type]Dragons Pure Egg
  343. class:noBackground
  344. on tick:
  345. if (chance((0.02/[%health]/TotalHealth*Dragon[%id]20)))
  346. if (Dragon[%id]20 < 25)
  347. toast Lost a [%name3] Dragon egg...
  348. end
  349. Dragon[%id]20 = (Dragon[%id]20 - (1+floor(Dragon[%id]20/(25*[%crowd]))))
  350. end
  351. yield (1*[%growth]*TotalGrowth) Dragon[%id]20Grow
  352. end
  353. hidden when 0
  354. no buy
  355. *Dragon[%id]21
  356. name:[%name3] Dragon Child
  357. tags:Dragons [%type]Dragons Pure Child
  358. class:noBackground
  359. on tick:
  360. if (chance((0.01/[%health]/TotalHealth*Dragon[%id]21)))
  361. if (Dragon[%id]21 < 25)
  362. toast A [%name3] Dragon child didn't make it...
  363. end
  364. Dragon[%id]21 = (Dragon[%id]21 - (1+floor(Dragon[%id]21/(25*[%crowd]))))
  365. end
  366. yield (2*[%mana]) [%type]
  367. yield (1*[%growth]*TotalGrowth) Dragon[%id]21Grow
  368. end
  369. hidden when 0
  370. no buy
  371. *Dragon[%id]22
  372. name:Adolescent [%name3] Dragon
  373. tags:Dragons [%type]Dragons Pure Adolescent
  374. class:noBackground
  375. on tick:
  376. if (chance((0.005/[%health]/TotalHealth*Dragon[%id]22)))
  377. if (Dragon[%id]22 < 25)
  378. toast An Adolescent [%name3] Dragon was too curious for their own good.
  379. end
  380. Dragon[%id]22 = (Dragon[%id]22 - (1+floor(Dragon[%id]22/(25*[%crowd]))))
  381. end
  382. yield (4*[%mana]) [%type]
  383. yield (1*[%growth]*TotalGrowth) Dragon[%id]22Grow
  384. yield (1*[%breed]*TotalBreed/4) Dragon[%id]2Breed
  385. end
  386. hidden when 0
  387. no buy
  388. *Dragon[%id]23
  389. name:Lesser [%name3] Dragon
  390. tags:Dragons [%type]Dragons Pure Lesser
  391. class:noBackground
  392. on tick:
  393. if (chance((0.0025/[%health]/TotalHealth*Dragon[%id]23)))
  394. if (Dragon[%id]23 < 25)
  395. toast A Lesser [%name3] Dragon died before their prime.
  396. end
  397. Dragon[%id]23 = (Dragon[%id]23 - (1+floor(Dragon[%id]23/(25*[%crowd]))))
  398. end
  399. yield (6*[%mana]) [%type]
  400. yield (1*[%growth]*TotalGrowth) Dragon[%id]23Grow
  401. yield (1*[%breed]*TotalBreed/2) Dragon[%id]2Breed
  402. end
  403. hidden when 0
  404. no buy
  405. *Dragon[%id]24
  406. name:Adult [%name3] Dragon
  407. tags:Dragons [%type]Dragons Pure Adult
  408. class:noBackground
  409. on tick:
  410. if (chance((0.00125/[%health]/TotalHealth*Dragon[%id]24)))
  411. if (Dragon[%id]24 < 25)
  412. toast Lost an Adult [%name3] Dragon tragically
  413. end
  414. Dragon[%id]24 = (Dragon[%id]24 - (1+floor(Dragon[%id]24/(25*[%crowd]))))
  415. end
  416. yield (8*[%mana]) [%type]
  417. yield (1*[%growth]*TotalGrowth) Dragon[%id]24Grow
  418. yield (1*[%breed]*TotalBreed) Dragon[%id]2Breed
  419. end
  420. hidden when 0
  421. no buy
  422. *Dragon[%id]25
  423. name:Mature [%name3] Dragon
  424. tags:Dragons [%type]Dragons Pure Mature
  425. class:noBackground
  426. on tick:
  427. if (chance((0.0025/[%health]/TotalHealth*Dragon[%id]25)))
  428. if (Dragon[%id]25 < 25)
  429. toast A Matured [%name3] Dragon passed on to the next world.
  430. end
  431. Dragon[%id]25 = (Dragon[%id]25 - (1+floor(Dragon[%id]25/(25*[%crowd]))))
  432. end
  433. yield (10*[%mana]) [%type]
  434. yield (1*[%growth]*TotalGrowth) Dragon[%id]25Grow
  435. yield (1*[%breed]*TotalBreed/3) Dragon[%id]2Breed
  436. end
  437. hidden when 0
  438. no buy
  439. *Dragon[%id]26
  440. name:Greater [%name3] Dragon
  441. tags:Dragons [%type]Dragons Pure Greater
  442. class:noBackground
  443. on tick:
  444. if (chance((0.005/[%health]/TotalHealth*Dragon[%id]26)))
  445. if (Dragon[%id]26 < 25)
  446. toast A Greater [%name3] Dragon's age caught up with them.
  447. end
  448. Dragon[%id]26 = (Dragon[%id]26 - (1+floor(Dragon[%id]26/(25*[%crowd]))))
  449. end
  450. yield (12*[%mana]) [%type]
  451. yield (1*[%growth]*TotalGrowth) Dragon[%id]26Grow
  452. yield (1*[%breed]*TotalBreed/9) Dragon[%id]2Breed
  453. end
  454. hidden when 0
  455. no buy
  456. *Dragon[%id]27
  457. name:Venerable [%name3] Dragon
  458. tags:Dragons [%type]Dragons Pure Venerable
  459. class:noBackground
  460. on tick:
  461. if (chance((0.01/[%health]/TotalHealth*Dragon[%id]27)))
  462. if (Dragon[%id]27 < 25)
  463. toast A Venerable [%name3] Dragon passed on their last legend.
  464. end
  465. Dragon[%id]27 = (Dragon[%id]27 - (1+floor(Dragon[%id]27/(25*[%crowd]))))
  466. end
  467. yield (14*[%mana]) [%type]
  468. yield (1*[%growth]*TotalGrowth) Dragon[%id]27Grow
  469. end
  470. hidden when 0
  471. no buy
  472. *Dragon[%id]28
  473. name:Ancient [%name3] Dragon
  474. tags:Dragons [%type]Dragons Pure Ancient
  475. class:noBackground
  476. on tick:
  477. if (chance((0.02/[%health]/TotalHealth*Dragon[%id]28)))
  478. if (Dragon[%id]28 < 25)
  479. toast One of your [%name3] Dragons has left the world peacefully in their sleep. They will join beside you.
  480. end
  481. Dragon[%id]28 = (Dragon[%id]28 - (1+floor(Dragon[%id]28/(25*[%crowd]))))
  482. end
  483. yield (16*[%mana]) [%type]
  484. end
  485. hidden when 0
  486. no buy
  487.  
  488. *include DragonBreed %id %name1 %name2 %name3 %type %land="1" %rare="1"
  489. *Dragon[%id]BreedRate
  490. name: [%id] Dragon Breed Rate
  491. is always:(max(pow(((((Total[%type]Dragons+1)/(Total[%type]Land+1))+([%land]-1))/[%land]),3),pow(((Total[%type]Dragons+1)/(Total[%type]Land+1)),(1/3)))*600)
  492. hidden
  493. *Dragon[%id]Total
  494. name: [%id] Dragon Population Total
  495. is always:(Dragon[%id]01 + Dragon[%id]02 + Dragon[%id]03 + Dragon[%id]04 + Dragon[%id]05 + Dragon[%id]06 + Dragon[%id]07 + Dragon[%id]08 + Dragon[%id]11 + Dragon[%id]12 + Dragon[%id]13 + Dragon[%id]14 + Dragon[%id]15 + Dragon[%id]16 + Dragon[%id]17 + Dragon[%id]18 + Dragon[%id]21 + Dragon[%id]22 + Dragon[%id]23 + Dragon[%id]24 + Dragon[%id]25 + Dragon[%id]26 + Dragon[%id]27 + Dragon[%id]28)
  496. hidden
  497. *Dragon[%id]0Breed
  498. name: [%name1] Dragon Breeding
  499. on tick:
  500. if (Dragon[%id]0Breed>=Dragon[%id]BreedRate)
  501. if (chance((4*[%rare])%))
  502. Dragon[%id]10 = Dragon[%id]10 + floor(Dragon[%id]0Breed/Dragon[%id]BreedRate)
  503. else
  504. Dragon[%id]00 = Dragon[%id]00 + floor(Dragon[%id]0Breed/Dragon[%id]BreedRate)
  505. end
  506. Dragon[%id]0Breed = (Dragon[%id]0Breed % Dragon[%id]BreedRate)
  507. end
  508. end
  509. hidden
  510. *Dragon[%id]1Breed
  511. name: [%name2] Dragon Breeding
  512. on tick:
  513. if (Dragon[%id]1Breed>=(Dragon[%id]BreedRate*(5/6)))
  514. if (chance((0.8*[%rare])%))
  515. Dragon[%id]20 = Dragon[%id]20 + floor(Dragon[%id]1Breed/(Dragon[%id]BreedRate*(5/6)))
  516. else if (chance((11.1*[%rare])%))
  517. Dragon[%id]10 = Dragon[%id]10 + floor(Dragon[%id]1Breed/(Dragon[%id]BreedRate*(5/6)))
  518. else
  519. Dragon[%id]00 = Dragon[%id]00 + floor(Dragon[%id]1Breed/(Dragon[%id]BreedRate*(5/6)))
  520. end
  521. Dragon[%id]1Breed = (Dragon[%id]1Breed % (Dragon[%id]BreedRate*(5/6)))
  522. end
  523. end
  524. hidden
  525. *Dragon[%id]2Breed
  526. name: [%name3] Dragon Breeding
  527. on tick:
  528. if (Dragon[%id]2Breed>=(Dragon[%id]BreedRate*(25/36)))
  529. if (chance((3.7*[%rare])%))
  530. Dragon[%id]20 = Dragon[%id]20 + floor(Dragon[%id]2Breed/(Dragon[%id]BreedRate*(25/36)))
  531. else if (chance((22.2*[%rare])%))
  532. Dragon[%id]10 = Dragon[%id]10 + floor(Dragon[%id]2Breed/(Dragon[%id]BreedRate*(25/36)))
  533. else
  534. Dragon[%id]00 = Dragon[%id]00 + floor(Dragon[%id]2Breed/(Dragon[%id]BreedRate*(25/36)))
  535. end
  536. Dragon[%id]2Breed = (Dragon[%id]2Breed % (Dragon[%id]BreedRate*(25/36)))
  537. end
  538. end
  539. hidden
  540. *Dragon[%id]00Grow
  541. name: [%name1] Dragon Egg Growth
  542. on tick:
  543. if (Dragon[%id]00Grow>=300)
  544. Dragon[%id]01 = Dragon[%id]01 + floor(Dragon[%id]00Grow/300)
  545. Dragon[%id]00 = Dragon[%id]00 - floor(Dragon[%id]00Grow/300)
  546. Dragon[%id]00Grow = (Dragon[%id]00Grow % 300)
  547. end
  548. end
  549. hidden
  550. *Dragon[%id]10Grow
  551. name: [%name2] Dragon Egg Growth
  552. on tick:
  553. if (Dragon[%id]10Grow>=400)
  554. Dragon[%id]11 = Dragon[%id]11 + floor(Dragon[%id]10Grow/400)
  555. Dragon[%id]10 = Dragon[%id]10 - floor(Dragon[%id]10Grow/400)
  556. Dragon[%id]10Grow = (Dragon[%id]10Grow % 400)
  557. end
  558. end
  559. hidden
  560. *Dragon[%id]20Grow
  561. name: [%name3] Dragon Egg Growth
  562. on tick:
  563. if (Dragon[%id]20Grow>=500)
  564. Dragon[%id]21 = Dragon[%id]21 + floor(Dragon[%id]20Grow/500)
  565. Dragon[%id]20 = Dragon[%id]20 - floor(Dragon[%id]20Grow/500)
  566. Dragon[%id]20Grow = (Dragon[%id]20Grow % 500)
  567. end
  568. end
  569. hidden
  570. *Dragon[%id]01Grow
  571. name: Child [%name1] Dragon Growth
  572. on tick:
  573. if (Dragon[%id]01Grow>=1800)
  574. Dragon[%id]02 = Dragon[%id]02 + floor(Dragon[%id]01Grow/1800)
  575. Dragon[%id]01 = Dragon[%id]01 - floor(Dragon[%id]01Grow/1800)
  576. Dragon[%id]01Grow = (Dragon[%id]01Grow % 1800)
  577. end
  578. end
  579. hidden
  580. *Dragon[%id]11Grow
  581. name: Child [%name2] Dragon Growth
  582. on tick:
  583. if (Dragon[%id]11Grow>=2400)
  584. Dragon[%id]12 = Dragon[%id]12 + floor(Dragon[%id]11Grow/2400)
  585. Dragon[%id]11 = Dragon[%id]11 - floor(Dragon[%id]11Grow/2400)
  586. Dragon[%id]11Grow = (Dragon[%id]11Grow % 2400)
  587. end
  588. end
  589. hidden
  590. *Dragon[%id]21Grow
  591. name: Child [%name3] Dragon Growth
  592. on tick:
  593. if (Dragon[%id]21Grow>=3000)
  594. Dragon[%id]22 = Dragon[%id]22 + floor(Dragon[%id]21Grow/3000)
  595. Dragon[%id]21 = Dragon[%id]21 - floor(Dragon[%id]21Grow/3000)
  596. Dragon[%id]21Grow = (Dragon[%id]21Grow % 3000)
  597. end
  598. end
  599. hidden
  600. *Dragon[%id]02Grow
  601. name: Adolescent [%name1] Dragon Growth
  602. on tick:
  603. if (Dragon[%id]02Grow>=3600)
  604. Dragon[%id]03 = Dragon[%id]03 + floor(Dragon[%id]02Grow/3600)
  605. Dragon[%id]02 = Dragon[%id]02 - floor(Dragon[%id]02Grow/3600)
  606. Dragon[%id]02Grow = (Dragon[%id]02Grow % 3600)
  607. end
  608. end
  609. hidden
  610. *Dragon[%id]12Grow
  611. name: Adolescent [%name2] Dragon Growth
  612. on tick:
  613. if (Dragon[%id]12Grow>=4800)
  614. Dragon[%id]13 = Dragon[%id]13 + floor(Dragon[%id]12Grow/4800)
  615. Dragon[%id]12 = Dragon[%id]12 - floor(Dragon[%id]12Grow/4800)
  616. Dragon[%id]12Grow = (Dragon[%id]12Grow % 4800)
  617. end
  618. end
  619. hidden
  620. *Dragon[%id]22Grow
  621. name: Adolescent [%name3] Dragon Growth
  622. on tick:
  623. if (Dragon[%id]22Grow>=6000)
  624. Dragon[%id]23 = Dragon[%id]23 + floor(Dragon[%id]22Grow/6000)
  625. Dragon[%id]22 = Dragon[%id]22 - floor(Dragon[%id]22Grow/6000)
  626. Dragon[%id]22Grow = (Dragon[%id]22Grow % 6000)
  627. end
  628. end
  629. hidden
  630. *Dragon[%id]03Grow
  631. name: Lesser [%name1] Dragon Growth
  632. on tick:
  633. if (Dragon[%id]03Grow>=7200)
  634. Dragon[%id]04 = Dragon[%id]04 + floor(Dragon[%id]03Grow/7200)
  635. Dragon[%id]03 = Dragon[%id]03 - floor(Dragon[%id]03Grow/7200)
  636. Dragon[%id]03Grow = (Dragon[%id]03Grow % 7200)
  637. end
  638. end
  639. hidden
  640. *Dragon[%id]13Grow
  641. name: Lesser [%name2] Dragon Growth
  642. on tick:
  643. if (Dragon[%id]13Grow>=9600)
  644. Dragon[%id]14 = Dragon[%id]14 + floor(Dragon[%id]13Grow/9600)
  645. Dragon[%id]13 = Dragon[%id]13 - floor(Dragon[%id]13Grow/9600)
  646. Dragon[%id]13Grow = (Dragon[%id]13Grow % 9600)
  647. end
  648. end
  649. hidden
  650. *Dragon[%id]23Grow
  651. name: Lesser [%name3] Dragon Growth
  652. on tick:
  653. if (Dragon[%id]23Grow>=12000)
  654. Dragon[%id]24 = Dragon[%id]24 + floor(Dragon[%id]23Grow/12000)
  655. Dragon[%id]23 = Dragon[%id]23 - floor(Dragon[%id]23Grow/12000)
  656. Dragon[%id]23Grow = (Dragon[%id]23Grow % 12000)
  657. end
  658. end
  659. hidden
  660. *Dragon[%id]04Grow
  661. name: Adult [%name1] Dragon Growth
  662. on tick:
  663. if (Dragon[%id]04Grow>=14400)
  664. Dragon[%id]05 = Dragon[%id]05 + floor(Dragon[%id]04Grow/14400)
  665. Dragon[%id]04 = Dragon[%id]04 - floor(Dragon[%id]04Grow/14400)
  666. Dragon[%id]04Grow = (Dragon[%id]04Grow % 14400)
  667. end
  668. end
  669. hidden
  670. *Dragon[%id]14Grow
  671. name: Adult [%name2] Dragon Growth
  672. on tick:
  673. if (Dragon[%id]14Grow>=19200)
  674. Dragon[%id]15 = Dragon[%id]15 + floor(Dragon[%id]14Grow/19200)
  675. Dragon[%id]14 = Dragon[%id]14 - floor(Dragon[%id]14Grow/19200)
  676. Dragon[%id]14Grow = (Dragon[%id]14Grow % 19200)
  677. end
  678. end
  679. hidden
  680. *Dragon[%id]24Grow
  681. name: Adult [%name3] Dragon Growth
  682. on tick:
  683. if (Dragon[%id]24Grow>=24000)
  684. Dragon[%id]25 = Dragon[%id]25 + floor(Dragon[%id]24Grow/24000)
  685. Dragon[%id]24 = Dragon[%id]24 - floor(Dragon[%id]24Grow/24000)
  686. Dragon[%id]24Grow = (Dragon[%id]24Grow % 24000)
  687. end
  688. end
  689. hidden
  690. *Dragon[%id]05Grow
  691. name: Mature [%name1] Dragon Growth
  692. on tick:
  693. if (Dragon[%id]05Grow>=28800)
  694. Dragon[%id]06 = Dragon[%id]06 + floor(Dragon[%id]05Grow/28800)
  695. Dragon[%id]05 = Dragon[%id]05 - floor(Dragon[%id]05Grow/28800)
  696. Dragon[%id]05Grow = (Dragon[%id]05Grow % 28800)
  697. end
  698. end
  699. hidden
  700. *Dragon[%id]15Grow
  701. name: Mature [%name2] Dragon Growth
  702. on tick:
  703. if (Dragon[%id]15Grow>=38400)
  704. Dragon[%id]16 = Dragon[%id]16 + floor(Dragon[%id]15Grow/38400)
  705. Dragon[%id]15 = Dragon[%id]15 - floor(Dragon[%id]15Grow/38400)
  706. Dragon[%id]15Grow = (Dragon[%id]15Grow % 38400)
  707. end
  708. end
  709. hidden
  710. *Dragon[%id]25Grow
  711. name: Mature [%name3] Dragon Growth
  712. on tick:
  713. if (Dragon[%id]25Grow>=48000)
  714. Dragon[%id]26 = Dragon[%id]26 + floor(Dragon[%id]25Grow/48000)
  715. Dragon[%id]25 = Dragon[%id]25 - floor(Dragon[%id]25Grow/48000)
  716. Dragon[%id]25Grow = (Dragon[%id]25Grow % 48000)
  717. end
  718. end
  719. hidden
  720. *Dragon[%id]06Grow
  721. name: Greater [%name1] Dragon Growth
  722. on tick:
  723. if (Dragon[%id]06Grow>=57600)
  724. Dragon[%id]07 = Dragon[%id]07 + floor(Dragon[%id]06Grow/57600)
  725. Dragon[%id]06 = Dragon[%id]06 - floor(Dragon[%id]06Grow/57600)
  726. Dragon[%id]06Grow = (Dragon[%id]06Grow % 57600)
  727. end
  728. end
  729. hidden
  730. *Dragon[%id]16Grow
  731. name: Greater [%name2] Dragon Growth
  732. on tick:
  733. if (Dragon[%id]16Grow>=76800)
  734. Dragon[%id]17 = Dragon[%id]17 + floor(Dragon[%id]16Grow/76800)
  735. Dragon[%id]16 = Dragon[%id]16 - floor(Dragon[%id]16Grow/76800)
  736. Dragon[%id]16Grow = (Dragon[%id]16Grow % 76800)
  737. end
  738. end
  739. hidden
  740. *Dragon[%id]26Grow
  741. name: Greater [%name3] Dragon Growth
  742. on tick:
  743. if (Dragon[%id]26Grow>=96000)
  744. Dragon[%id]27 = Dragon[%id]27 + floor(Dragon[%id]26Grow/96000)
  745. Dragon[%id]26 = Dragon[%id]26 - floor(Dragon[%id]26Grow/96000)
  746. Dragon[%id]26Grow = (Dragon[%id]26Grow % 96000)
  747. end
  748. end
  749. hidden
  750. *Dragon[%id]07Grow
  751. name: Venerable [%name1] Dragon Growth
  752. on tick:
  753. if (Dragon[%id]07Grow>=115200)
  754. Dragon[%id]08 = Dragon[%id]08 + floor(Dragon[%id]07Grow/115200)
  755. Dragon[%id]07 = Dragon[%id]07 - floor(Dragon[%id]07Grow/115200)
  756. Dragon[%id]07Grow = (Dragon[%id]07Grow % 115200)
  757. end
  758. end
  759. hidden
  760. *Dragon[%id]17Grow
  761. name: Venerable [%name2] Dragon Growth
  762. on tick:
  763. if (Dragon[%id]17Grow>=153600)
  764. Dragon[%id]18 = Dragon[%id]18 + floor(Dragon[%id]17Grow/153600)
  765. Dragon[%id]17 = Dragon[%id]17 - floor(Dragon[%id]17Grow/153600)
  766. Dragon[%id]17Grow = (Dragon[%id]17Grow % 153600)
  767. end
  768. end
  769. hidden
  770. *Dragon[%id]27Grow
  771. name: Venerable [%name3] Dragon Growth
  772. on tick:
  773. if (Dragon[%id]27Grow>=192000)
  774. Dragon[%id]28 = Dragon[%id]28 + floor(Dragon[%id]27Grow/192000)
  775. Dragon[%id]27 = Dragon[%id]27 - floor(Dragon[%id]27Grow/192000)
  776. Dragon[%id]27Grow = (Dragon[%id]27Grow % 192000)
  777. end
  778. end
  779. hidden
  780.  
  781. Buttons
  782. *theWorldButton
  783. name:Draconia
  784. desc:Clicking here will generate one random point of Mana.
  785. on click:
  786. anim icon wobble
  787. if (chance((100/6)%))
  788. yield 1 Fire
  789. else if (chance((100/5)%))
  790. yield 1 Water
  791. else if (chance((100/4)%))
  792. yield 1 Air
  793. else if (chance((100/3)%))
  794. yield 1 Earth
  795. else if (chance((100/2)%))
  796. yield 1 Light
  797. else
  798. yield 1 Dark
  799. end
  800. end
  801. icon:https://i.imgur.com/0L2Ukqg.png
  802. no text
  803. class:bigButton hasFlares
  804. icon class:shadowed
  805. tooltip origin:bottom
  806. tooltip class:red
  807.  
  808.  
  809.  
  810.  
  811. Resources
  812.  
  813. //Buttons
  814. *viewAllCreatures
  815. name:All
  816. text:All
  817. desc:Click to show all creatures. (Warning: giant list)
  818. on click:
  819. show tag:Dragons
  820. show tag:FireDragons
  821. show tag:WaterDragons
  822. show tag:AirDragons
  823. show tag:EarthDragons
  824. show tag:LightDragons
  825. show tag:DarkDragons
  826. end
  827. tags:menuButton popMenuButton
  828.  
  829. *viewFireDragons
  830. name:Fire
  831. text:Fire
  832. desc:Click to show all Fire-aligned creatures.
  833. on click:
  834. hide tag:Dragons
  835. show tag:FireDragons
  836. hide tag:WaterDragons
  837. hide tag:AirDragons
  838. hide tag:EarthDragons
  839. hide tag:LightDragons
  840. hide tag:DarkDragons
  841. end
  842. tags:menuButton popMenuButton
  843.  
  844. *viewWaterDragons
  845. name:Water
  846. text:Water
  847. desc:Click to show all Water-aligned creatures.
  848. on click:
  849. hide tag:Dragons
  850. hide tag:FireDragons
  851. show tag:WaterDragons
  852. hide tag:AirDragons
  853. hide tag:EarthDragons
  854. hide tag:LightDragons
  855. hide tag:DarkDragons
  856. end
  857. tags:menuButton popMenuButton
  858.  
  859. *viewAirDragons
  860. name:Air
  861. text:Air
  862. desc:Click to show all Air-aligned creatures.
  863. on click:
  864. hide tag:Dragons
  865. hide tag:FireDragons
  866. hide tag:WaterDragons
  867. show tag:AirDragons
  868. hide tag:EarthDragons
  869. hide tag:LightDragons
  870. hide tag:DarkDragons
  871. end
  872. tags:menuButton popMenuButton
  873.  
  874. *viewEarthDragons
  875. name:Earth
  876. text:Earth
  877. desc:Click to show all Earth-aligned creatures.
  878. on click:
  879. hide tag:Dragons
  880. hide tag:FireDragons
  881. hide tag:WaterDragons
  882. hide tag:AirDragons
  883. show tag:EarthDragons
  884. hide tag:LightDragons
  885. hide tag:DarkDragons
  886. end
  887. tags:menuButton popMenuButton
  888.  
  889. *viewLightDragons
  890. name:Light
  891. text:Light
  892. desc:Click to show all Light-aligned creatures.
  893. on click:
  894. hide tag:Dragons
  895. hide tag:FireDragons
  896. hide tag:WaterDragons
  897. hide tag:AirDragons
  898. hide tag:EarthDragons
  899. show tag:LightDragons
  900. hide tag:DarkDragons
  901. end
  902. tags:menuButton popMenuButton
  903.  
  904. *viewDarkDragons
  905. name:Dark
  906. text:Dark
  907. desc:Click to show all Darkness-aligned creatures.
  908. on click:
  909. hide tag:Dragons
  910. hide tag:FireDragons
  911. hide tag:WaterDragons
  912. hide tag:AirDragons
  913. hide tag:EarthDragons
  914. hide tag:LightDragons
  915. show tag:DarkDragons
  916. end
  917. tags:menuButton popMenuButton
  918.  
  919. *viewLands
  920. name:Lands
  921. text:Lands
  922. desc:Click to show the Land Sidebar.
  923. on click:
  924. show tag:lands
  925. hide tag:upgrades
  926. end
  927. tags:menuButton buildMenuButton
  928.  
  929. *viewUpgrades
  930. name:Upgrades
  931. text:Upgrades
  932. desc:Click to show the Upgrades Sidebar.
  933. on click:
  934. hide tag:lands
  935. show tag:upgrades
  936. end
  937. tags:menuButton buildMenuButton
  938.  
  939. *TEMPLATE
  940. class:noBackground
  941. show earned
  942.  
  943. *Fire
  944. name:Fire Mana
  945. tag:mana
  946. desc:Fire Mana is creative and passionate. Use Mana to create Lands for your dragons.
  947. icon:drakeicons[4,0]
  948. start with:1
  949. *Water
  950. name:Water Mana
  951. tag:mana
  952. desc:Water Mana is compassionate and empathic. Use Mana to create Lands for your dragons.
  953. icon:drakeicons[4,1]
  954. start with:1
  955. *Air
  956. name:Air Mana
  957. tag:mana
  958. desc:Air Mana is innovative and gregarious. Use Mana to create Lands for your dragons.
  959. icon:drakeicons[4,3]
  960. start with:1
  961. *Earth
  962. name:Earth Mana
  963. tag:mana
  964. desc:Earth Mana is determined and unyielding. Use Mana to create Lands for your dragons.
  965. icon:drakeicons[4,2]
  966. start with:1
  967. *Light
  968. name:Light Mana
  969. tag:mana
  970. desc:Light Mana is altruistic and just. Use Mana to create Lands for your dragons.
  971. icon:drakeicons[4,4]
  972. start with:1
  973. *Dark
  974. name:Dark Mana
  975. tag:mana
  976. desc:Dark Mana is ambitious and mysterious. Use Mana to create Lands for your dragons.
  977. icon:drakeicons[4,5]
  978. start with:1
  979.  
  980. *TEMPLATE
  981. class:noBackground
  982. hidden when 0
  983.  
  984. *TotalFireDragons
  985. name:Fire Dragon Population
  986. desc:Tracks the total Fire Dragon population.
  987. icon:drakeicons[1,0]
  988. is always:DragonFTotal
  989. *TotalFireLand
  990. name:Fire Habitability
  991. desc:Tracks the total space for Fire Dragons to live in
  992. icon:drakeicons[2,0]
  993. is always:(desert * 7)
  994. *TotalWaterDragons
  995. name:Water Dragon Population
  996. desc:Tracks the total Water Dragon population.
  997. icon:drakeicons[1,2]
  998. is always:DragonWTotal
  999. *TotalWaterLand
  1000. name:Water Habitability
  1001. desc:Tracks the total space for Water Dragons to live in
  1002. icon:drakeicons[2,2]
  1003. is always:(ocean * 7)
  1004. *TotalAirDragons
  1005. name:Air Dragon Population
  1006. desc:Tracks the total Air Dragon population.
  1007. icon:drakeicons[1,1]
  1008. is always:DragonATotal
  1009. *TotalAirLand
  1010. name:Air Habitability
  1011. desc:Tracks the total space for Air Dragons to live in
  1012. icon:drakeicons[2,1]
  1013. is always:(plain * 7)
  1014. *TotalEarthDragons
  1015. name:Earth Dragon Population
  1016. desc:Tracks the total Earth Dragon population.
  1017. icon:drakeicons[1,1]
  1018. is always:DragonETotal
  1019. *TotalEarthLand
  1020. name:Earth Habitability
  1021. desc:Tracks the total space for Earth Dragons to live in
  1022. icon:drakeicons[2,1]
  1023. is always:(mountain * 7)
  1024. *TotalLightDragons
  1025. name:Light Dragon Population
  1026. desc:Tracks the total Light Dragon population.
  1027. icon:drakeicons[1,3]
  1028. is always:DragonLTotal
  1029. *TotalLightLand
  1030. name:Light Habitability
  1031. desc:Tracks the total space for Light Dragons to live in
  1032. icon:drakeicons[2,3]
  1033. is always:(steppe * 7)
  1034. *TotalDarkDragons
  1035. name:Dark Dragon Population
  1036. desc:Tracks the total Dark Dragon population.
  1037. icon:drakeicons[1,3]
  1038. is always:DragonDTotal
  1039. *TotalDarkLand
  1040. name:Dark Habitability
  1041. desc:Tracks the total space for Dark Dragons to live in
  1042. icon:drakeicons[2,3]
  1043. is always:(swamp * 7)
  1044. *TotalBreed
  1045. name:Upgrade Breed Multiplier
  1046. desc:Tracks the total Breeding Multiplier from all Upgrades
  1047. is always:1
  1048. hidden
  1049. *TotalGrowth
  1050. name:Upgrade Growth Multiplier
  1051. desc:Tracks the total Growth Multiplier from all Upgrades
  1052. is always:1
  1053. hidden
  1054. *TotalHealth
  1055. name:Upgrade Health Multiplier
  1056. desc:Tracks the total Health Multiplier from all Upgrades
  1057. is always:1
  1058. hidden
  1059. *desertCost
  1060. name:debug
  1061. is always:50
  1062. hidden
  1063.  
  1064. [include DragonBreed %id="F" %name1="Red Flame" %name2="Ruby Flame" %name3="Flame Incarnate" %type="Fire"]
  1065. [include DragonBreed %id="W" %name1="Blue Sea" %name2="Sapphire Sea" %name3="Sea Incarnate" %type="Water"]
  1066. [include DragonBreed %id="A" %name1="Yellow Cloud" %name2="Citrine Cloud" %name3="Cloud Incarnate" %type="Air"]
  1067. [include DragonBreed %id="E" %name1="Green Mountain" %name2="Emerald Mountain" %name3="Mountain Incarnate" %type="Earth"]
  1068. [include DragonBreed %id="L" %name1="Luminous White" %name2="Luminous Diamond" %name3="Luminous Incarnate" %type="Light" %land="1.5"]
  1069. [include DragonBreed %id="D" %name1="Umbral Black" %name2="Umbral Opal" %name3="Umbral Incarnate" %type="Dark" %rare="1.5"]
  1070.  
  1071.  
  1072. Buildings
  1073. *TEMPLATE
  1074. on click:anim glow
  1075.  
  1076. *desert|deserts
  1077. name:Desert|Deserts
  1078. tags:lands fireLands
  1079. desc:A vast rolling sea of sand and dunes.<//><b>Effect:</b><.>Provides space for 7 Fire Dragons.
  1080. icon:drakeicons[0,0]
  1081. cost:5 Fire, 1 Water, 1 Air, 1 Earth, 1 Light, 1 Dark
  1082. on earn:DragonF00 = (DragonF00 + 1)
  1083. unlocked
  1084.  
  1085. *ocean
  1086. name:Ocean
  1087. tags:lands waterLands
  1088. desc:A deep expanse of seemingly endless water.<//><b>Effect:</b><.>Provides space for 7 Water Dragons.
  1089. icon:drakeicons[0,2]
  1090. cost:1 Fire, 5 Water, 1 Air, 1 Earth, 1 Light, 1 Dark
  1091. on earn:DragonW00 = (DragonW00 + 1)
  1092. unlocked
  1093.  
  1094. *plain|plains
  1095. name:Plain|Plains
  1096. tags:lands airLands
  1097. desc:Gentle hills and grass as far as the eye can see.<//><b>Effect:</b><.>Provides space for 7 Air Dragons.
  1098. icon:drakeicons[0,1]
  1099. cost:1 Fire, 1 Water, 5 Air, 1 Earth, 1 Light, 1 Dark
  1100. on earn:DragonA00 = (DragonA00 + 1)
  1101. unlocked
  1102.  
  1103. *mountain|mountains
  1104. name:Mountain|Mountains
  1105. tags:lands earthLands
  1106. desc:Earth towering in a gradual spire that can be seen over the horizen.<//><b>Effect:</b><.>Provides space for 7 Earth Dragons.
  1107. icon:drakeicons[0,1]
  1108. cost:1 Fire, 1 Water, 1 Air, 5 Earth, 1 Light, 1 Dark
  1109. on earn:DragonE00 = (DragonE00 + 1)
  1110. unlocked
  1111.  
  1112. *steppe
  1113. name:Steppe
  1114. tags:lands lightLands
  1115. desc:Brightly lit field of shrubs and stone, where you can see out for days.<//><b>Effect:</b><.>Provides space for 7 Light Dragons.
  1116. icon:drakeicons[0,3]
  1117. cost:1 Fire, 1 Water, 1 Air, 1 Earth, 5 Light, 1 Dark
  1118. on earn:DragonL00 = (DragonL00 + 1)
  1119. unlocked
  1120.  
  1121. *swamp|swamps
  1122. name:Swamp|Swamps
  1123. tags:lands darkLands
  1124. desc:A dim tumble of vegitation and growth that chokes out most vision and sunlight.<//><b>Effect:</b><.>Provides space for 7 Dark Dragons.
  1125. icon:drakeicons[0,3]
  1126. cost:1 Fire, 1 Water, 1 Air, 1 Earth, 1 Light, 5 Dark
  1127. on earn:DragonD00 = (DragonD00 + 1)
  1128. unlocked
  1129.  
  1130. [include Dragon %id="F" %name1="Red Flame" %name2="Ruby Flame" %name3="Flame Incarnate" %type="Fire" %breed="1.5"]
  1131. [include Dragon %id="W" %name1="Blue Sea" %name2="Sapphire Sea" %name3="Sea Incarnate" %type="Water" %growth="1.5"]
  1132. [include Dragon %id="A" %name1="Yellow Cloud" %name2="Citrine Cloud" %name3="Cloud Incarnate" %type="Air" %crowd="1.5"]
  1133. [include Dragon %id="E" %name1="Green Mountain" %name2="Emerald Mountain" %name3="Mountain Incarnate" %type="Earth" %health="1.5"]
  1134. [include Dragon %id="L" %name1="Luminous White" %name2="Luminous Diamond" %name3="Luminous Incarnate" %type="Light"]
  1135. [include Dragon %id="D" %name1="Umbral Black" %name2="Umbral Opal" %name3="Umbral Incarnate" %type="Dark"]
  1136.  
  1137. Upgrades
  1138. *debugFire
  1139. name:Debug Fire Boost
  1140. tag:upgrades
  1141. desc: Click here to gain unlimited (fire)power
  1142. on click:
  1143. yield 10000 Fire
  1144. end
  1145.  
  1146. Achievements
  1147. *TEMPLATE
  1148. on click:anim glow
  1149. icon:drakeicons[1,0]
  1150. on earn:toast New Dragon unlocked in the Bestiary!
  1151. *DragonF00Award
  1152. name:Red Flame Dragon Egg
  1153. desc:Your first one. The egg wobbles, soon hatching.
  1154. req:1 DragonF00
  1155. *DragonF01Award
  1156. name:Child Red Flame Dragon
  1157. desc:The dragon hatches from its egg!
  1158. req:1 DragonF01
  1159. *DragonF02Award
  1160. name:Lesser Red Flame Dragon
  1161. desc:Beginning a rebellious phase...
  1162. req:1 DragonF02
  1163. *DragonF03Award
  1164. name:Adult Red Flame Dragon
  1165. desc:Ready to take on the world.
  1166. req:1 DragonF03
  1167. *DragonF04Award
  1168. name:Greater Red Flame Dragon
  1169. desc:Another year older, another year wiser, another year more powerful
  1170. req:1 DragonF04
  1171. *DragonF05Award
  1172. name:Ancient Red Flame Dragon
  1173. desc:Even rarer dragons respect the power and knowledge that comes with age.
  1174. req:1 DragonF05
  1175. *DragonF10Award
  1176. name:Ruby Flame Dragon Egg
  1177. desc:Awww, look at this little gem!
  1178. req:1 DragonF10
  1179. *DragonF11Award
  1180. name:Child Ruby Flame Dragon
  1181. desc:Growing up is always tough.
  1182. req:1 DragonF11
  1183. *DragonF12Award
  1184. name:Lesser Ruby Flame Dragon
  1185. desc:Ruby dragons have a touch of the divine in their otherwise mortal bodies
  1186. req:1 DragonF12
  1187. *DragonF13Award
  1188. name:Adult Ruby Flame Dragon
  1189. desc:Harder, better, faster, stronger.
  1190. req:1 DragonF13
  1191. *DragonF14Award
  1192. name:Greater Ruby Flame Dragon
  1193. desc:Becoming a venerable leader.
  1194. req:1 DragonF14
  1195. *DragonF15Award
  1196. name:Ancient Ruby Flame Dragon
  1197. desc:An extremely rare dragon, likely to rule over even other dragons in their power.
  1198. req:1 DragonF15
  1199. *DragonF20Award
  1200. name:Pure Flame Dragon Egg
  1201. desc:owo what's this?
  1202. req:1 DragonF20
  1203. *DragonF21Award
  1204. name:Child Pure Flame Dragon
  1205. desc:Not entirely mortal, this little baby dragon has a great future.
  1206. req:1 DragonF21
  1207. *DragonF22Award
  1208. name:Lesser Pure Flame Dragon
  1209. desc:Some people just want to watch the world burn.
  1210. req:1 DragonF22
  1211. *DragonF23Award
  1212. name:Adult Pure Flame Dragon
  1213. desc:Somehow, there are still higher plateaus to reach.
  1214. req:1 DragonF23
  1215. *DragonF24Award
  1216. name:Greater Pure Flame Dragon
  1217. desc:Approaching the peak of power.
  1218. req:1 DragonF24
  1219. *DragonF25Award
  1220. name:Greater Pure Flame Dragon
  1221. desc:A literal demigod of living fire now watches over your world.
  1222. req:1 DragonF25
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