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- Name: Min
- Species: Black Cat
- Age: Hasn't kept track.
- Min was originally born as a normal kitten, growing up on the streets of Yubei as a stray until an encounter with an Emulator's Lunar Casket and thus the Red Moon changed her. She came across a kindly old woman that used to feed her and other strays fighting against the demon as a Wizard and, as she was being defeated, fruitlessly tried to help her. Near death, the influence of the dying woman's magic and the Red Moon awakened both a higher domain of intellect and even more of the bestial power within Min, allowing her to defeat the injured Emulator. The old lady informed her of the World Barrier and the Wizards fight against the Emulators before passing away, leaving Min to continue her life as a stray, keeping watch for more disturbances by the Emulators.
- She eventually encountered another Emulator, this time attacking a young girl named Bi Yu. Min was not able to defeat the Emulator on her own, but managed to beat it back and escape safely with Yu. As a result, the normal girl had discovered that Min was a supernatural being and could even talk. Min urged the girl to never tell anyone else as it could lead to her being phased out of existence; the young girl agreed, but only after convincing the cat to live with her family, which included her mother and father Bi Li and Yingpei. The Bi family named the cat Min for both her nimbleness and her astounding cleverness for a cat.
- Yu has kept her secret ever since, but enjoys showing off how cool her cat is to anyone she can, getting Min to pull off complex tricks that are just within the realm of something possible for a non-magic cat. While it's possible that she can turn into a human or hybrid form, Min herself has never tried, preferring the simplicity and carefree attitude of the cat's life.
- Class: Werewolf*2
- Element: Wind*2
- CL: 5
- Strength: 10
- Finesse: 16
- Awareness: 16
- Knowledge: 6
- Spirit: 4
- Luck: 6
- First score is base, score in parenthesis is accounting gear and constant skills, brackets are with all applicable skills active.
- PACC: 19(20) [22]
- MACC: 6(7) [7]
- EVA: 23(23) [23]
- SPD: 26(23) [23]
- PATK: 11(27) [55]
- MATK: 0(0) [0]
- PDEF: 4(22) [25]
- MDEF: 9(20) [25]
- BODY: (7) 74
- MIND: (3) 27
- Carrying Capacity: 5/16
- CF: 2
- Prana: 5
- Current crit/fumble:
- Skills:
- Class Skills(Werewolf):
- BESTIAL(AUTOMATIC) 2/3
- Timing: Setup Process
- Check: Automatic
- Target: Self
- Range: None
- Cost: 5 MP
- Restrict: None
- You gain a +2 bonus to PACC Judges, and a +[SLx3] bonus to PATK Judges. This effect lasts until you spend a Minor Action to remove it, or until the end of the Scene.
- ANIMAL ASPECT(AUTOMATIC) 2/3
- Timing: Constant
- Check: None
- Target: Self
- Range: None
- Cost: None
- Restrict: None
- Select one Attribute. You gain a +[SL+1] bonus to that Attribute. (Finesse)
- RAMPAGE 1/3
- Timing: Major Action
- Check: Hit Check
- Target: Area (P)
- Range: Weapon
- Cost: None
- Restrict: Limit [SL]/Scene
- Make a Physical Attack against the target.
- BEAST OF DIVINE SPEED(SECRET) 2/3
- Timing: Move Action
- Check: Automatic
- Target: Self
- Range: None
- Cost: None
- Restrict: None
- You may move. Additionally, you gain a +[SLx5] bonus to the PATK Judge of Physical Attacks. This effect lasts until the end of the Main Process.
- BOILING VIGOR 1/3
- Timing: Downed
- Check: Automatic
- Target: Self
- Range: None
- Cost: None
- Restrict: Limit 1/Episode
- Use when you become Downed. You recover from the Downed condition. Set your HP to [(SLx5)+5]. This effect may be used even if you are affected by {BS: Pressure}, or are Downed.
- Class Skills(Kung Fu Master):
- BREATH CONTROL(AUTOMATIC) 1/3
- Timing: Constant
- Check: None
- Target: Self
- Range: None
- Cost: None
- Restrict: None
- When you use Prana in order to increase the Result of a Judge, increase it by an additional [SLx2].
- DRAGON FIST(AUTOMATIC) 1/3
- Timing: Constant
- Check: None
- Target: Self
- Range: None
- Cost: None
- Restrict: None
- You gain a +[SLx4] bonus to PATK and PDEF.
- FLASH 3/3
- Timing: Major Action
- Check: Hit Check
- Target: Single
- Range: Weapon
- Cost: None
- Restrict: Martial Use
- Make a Physical Attack against the target. You gain a +[SLx4] bonus to the damage of that attack.
- DRAGON TAIL(ADVANCED) 1/3
- Timing Before Judge
- Check: Automatic
- Target: Self
- Range: None
- Cost: None
- Restrict: «Flash» 3, Martial Use
- Use before making the PATK Judge of a Physical Attack. Select one Bad Status. If you deal HP Damage with this attack, the target additionally takes the chosen Bad Status. If a rating is necessary, the rating becomes SL.
- General Skills:
- ANIMAL WIZARD(Kitten) 1/1
- Timing: Constant
- Check: None
- Target: Self
- Range: None
- Cost: None
- Restrict: None
- You gain a +1 bonus to SPD. Also, your “Species” changes to Animal. (However, if you species has already changed due to a class choice, that takes priority.) You are an animal, like a dog or a cat, that has become a Wizard. When you became a Wizard, you gained a mental capacity and intelligence different from that of humans.
- MARTIAL ARTS KNOWLEDGE 1/1
- Timing: Constant
- Check: None
- Target: Self
- Range: None
- Cost: None
- Restrict: None
- Treat your unarmed attack as though it had +3 PATK.
- MARTIAL ARTS KNOWLEDGE II 1/1
- Timing: Constant
- Check: None
- Target: Self
- Range: None
- Cost: None
- Restrict: «Martial Arts Knowledge» 1
- Treat your unarmed attack as though it had +2 PATK.
- SHIELD STYLE 1/1
- Timing: Constant
- Check: None
- Target: Self
- Range: None
- Cost: None
- Restrict: None
- This skill only has an effect when you're equipped with an armor with (Slot: One-Hand). You gain a +2 bonus to the PATK Judge of Physical Attacks you make with (Class: Melee) weapons.
- SHIELD STYLE II 1/1
- Timing: Constant
- Check: None
- Target: Self
- Range: None
- Cost: None
- Restrict: «Shield Style» 1
- This skill only has an effect when you're equipped with an armor with (Slot: One-Hand). You gain a +2 bonus to PDEF and MDEF.
- MONSTER HAND 1/1
- Timing: Constant
- Check: None
- Target: Self
- Range: None
- Cost: None
- Restrict: Strength 10
- You gain a +3 bonus to the PATK Judges of Physical Attacks you make using (Class: Melee) weapons.
- ATTRIBUTE UP(Finesse) 3/3
- Timing: Constant
- Check: None
- Target: Self
- Range: None
- Cost: None
- Restrict: None
- When you acquire this skill, select one Attribute. You gain a +SL bonus to the selected Attribute. Record the skill like «Attribute Up: Spirit», and treat each Attribute as its own separate skill.
- ATTRIBUTE UP(Awareness) 3/3
- Timing: Constant
- Check: None
- Target: Self
- Range: None
- Cost: None
- Restrict: None
- When you acquire this skill, select one Attribute. You gain a +SL bonus to the selected Attribute. Record the skill like «Attribute Up: Spirit», and treat each Attribute as its own separate skill.
- ATTRIBUTE UP(Knowledge) 2/3
- Timing: Constant
- Check: None
- Target: Self
- Range: None
- Cost: None
- Restrict: None
- When you acquire this skill, select one Attribute. You gain a +SL bonus to the selected Attribute. Record the skill like «Attribute Up: Spirit», and treat each Attribute as its own separate skill.
- ATTRIBUTE UP II(Finesse) 3/3
- Timing: Constant
- Check: None
- Target: Self
- Range: None
- Cost: None
- Restrict: None
- When you acquire this skill, select one Attribute. You gain a +SL bonus to the selected Attribute. Record the skill like «Attribute Up: Spirit», and treat each Attribute as its own separate skill.
- ATTRIBUTE UP II(Awareness) 3/3
- Timing: Constant
- Check: None
- Target: Self
- Range: None
- Cost: None
- Restrict: None
- When you acquire this skill, select one Attribute. You gain a +SL bonus to the selected Attribute. Record the skill like «Attribute Up: Spirit», and treat each Attribute as its own separate skill.
- BODY UP 1/1
- Timing: Constant
- Check: None
- Target: Self
- Range: None
- Cost: None
- Restrict: None
- You gain a bonus equal to your Class Level (CL) to BODY. You may not acquire this skill if you have «MIND Up»
- REGENERATION(SPELL) 1/1
- Timing: Setup Process
- Check: Automatic
- Target: Self
- Range: None
- Cost: None
- Restrict: 1/Episode
- HP Recovery Skill. You recover HP equal to the Result of a Recovery Judge. The Recovery Power for the Judge is as follows.
- Recovery Power: [MACC – 5] (max 5)
- REGENERATION II(SPELL) 1/1
- Timing: Setup Process
- Check: Automatic
- Target: Self
- Range: None
- Cost: None
- Restrict: «Regeneration» 1, 1/Episode
- HP Recovery Skill. You recover HP equal to the Result of a Recovery Judge. The Recovery Power for the Judge is as follows.
- Recovery Power: [MACC] (max 10)
- HYPER SENSE 1/1
- Timing: Constant
- Check: None
- Target: Self
- Range: None
- Cost: None
- Restrict: Awareness 10
- +1 MACC and PACC.
- ???(Priestess of Chang'e/Artemis/Bastet) Skills:
- Adept of the Red Moon. When dropping a living (non-emulator) magical creature to 0 HP receive 1 Prana
- Equipment:
- Beam Shield
- Armor(One Hand)
- Weight: 1
- SPD: - 1
- Minor Action. Change this armor's stats to: (PDEF: +3), (MDEF: +5). The wielder loses 3 MP for using this effect. This effect lasts until the end of the Scene.
- Longinus Battle Uniform
- Armor(Outfit)
- Weight: 1
- PDEF: +7
- MDEF: +5
- SPD: -1
- This effect can be used when the wearer's HP is 10 or less. Cleanup Process. The wearer recovers 20 HP. Limit 1/Episode.
- Powered Brace
- Armor(Glove)
- Weight: 3
- PDEF: +5
- MDEF: +4
- EVA: -1
- SPD: -2
- Constant. The wielder gains a +2 bonus to the PATK Judge of Physical Attacks made using (Class: Melee) weapons.
- 3 MP Potions
- 6 HP Potions
- 2 Anti-Paralyze
- 2 Anti-Poison
- 2 Anti-Mind
- 1 XP left.
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