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- BASIC RULES AND GUIDES FOR NEWBIES IN WARTHUNDER
- British are easy mode with spitfires, The japs get the Rapeboat called the H6K4.
- Germans get fun stuff like a flying 50mm cannon, Americans get the flying fortress and 50.cals everywhere.
- Russians get rockets; so many rockets.
- British focus on dog-fighting and large caliber bombs. The spitfire mk1 is arguably one of the best aircraft in the game.The beaufighter tears down bombers like tissue paper, Typhoons and hurricanes are dakka incarnate.
- wellingtons get 4000lb bomb- nuff said.
- Americans focus on fast hit and run styles "Energy fighters" they don't turn to well but have a lot of firepower and normally have under-slung bombs for killing ground targets. Their bombers are solid, hard to kill and are very well defended.
- Germans focus on dog-fighting and some higher tier aircraft are 'energy fighters', The bf-109 and fw-190 is where the funs at. The Me.410 U/4-C has a 50mm Fuck-a-bombers-day gun; Hard to use but hilarious when it hits something. German bombers carry a large payload but are slow and poorly defended.
- Russians are a perfect mixture of 'energy fighter'/ dog-fighter, most of their aircraft can turn quite well, and have the climb rate to bounce away. Most Russian aircraft carry lightweight bombs, or rockets- Such as the IL-2m Strumovik. Russians love their ground attack aircraft like the pe-2 and the tu-2. Russian bombers such as the YeR-2 ACh/30-late C carry a HUGE payload of 5 tons and are fast and hard to knock out of the sky.
- Japanese are all about speed, speed and more speed. They generaly can't survive long in head to head conflicts and as such are great for in-and-out operations, While they do turn and climb well; their damage is sub-par. Japanese bombers are fast but carry little payload to compensate; but have great defensive armament.
- Also; They get the Rapeboat- H6K4; Get that quicksmart and laugh.
- For pilot training it goes as such.
- FIGHTERS!
- Train in the order they appear to about 15, then fill out as desired.
- G-FORCE TRAINING
- RELOAD
- KEEN VISION
- VISIBILITY
- VITALITY
- now bring everything else up to the point where it costs 3 points to level, now go back to those first 5.
- BOMBERS!
- Train in the order they appear to about 15, then fill out as desired.
- NUMBER OF GUNNERS SHOULD MATCH AIRCRAFT!
- RELOAD!
- GUNNER ACCURACY
- GUNNER PRECISION
- GUNNER VITALITY
- GUNNER G-FORCE
- REPAIR SPEED
- G-FORCE- PILOT
- now bring everything else to the point where it costs 3 points to level, now go back to those first 8.
- GROUND ATTACK AIRCRAFT
- Train in the order they appear to about 15, then fill out as desired.
- G-FORCE
- RELOAD
- GUNNER ACCURACY
- GUNNER G-FORCE
- REPAIR SPEED
- PILOT VITALITY
- now bring everything else to the point where it costs 3 points to level, now go back to those first 6.
- Remember; chasing a bomber in your bi-plane is stupid unless it's head on; Avoid b-17's, H6K4s and PBY's unless you like to die.
- Pick your targets well, use terrain intelligently. CAP BASES THAT'S LIKE 5000 EXP RIGHT THERE!
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