Patasuss

Changes 2

May 27th, 2016
137
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.74 KB | None | 0 0
  1. DEL = DELETE
  2. REN = RENAME
  3. CHG = CHANGE
  4. ADD = ADD
  5.  
  6. ADD / Player: Attribut statManager : StatManager
  7. CHG / ChatCommand: Ist jetzt eine abstract Klasse.
  8. CHG / ChatCommand: executeCommand ist abstract
  9. ADD / ChatCommand: Attribut identifier : String
  10. ADD / ChatCommand: getIdentifier() : String
  11. REN / ChatController: chat -> chatMessages
  12. CHG / ChatController: send(String) -> send(Player, String)
  13. ADD / Zu Paket Resources: Abstrakte Klasse Resource.
  14. ADD / Resource: Attribut value : int.
  15. ADD / Resource: Methode getValue() : int und setValue(int) : void
  16. REN / Building: materialCost -> materialBuildCost
  17. REN / Building: space -> neededSpace
  18. CHG / Building: Implements Buff
  19. ADD / Buiding: Attribut buffManager : BuffManager
  20. ADD / Building: Methode (abstrakt) registerBuffs
  21. ADD / Building: Methode (abstrakt) performUpgrade
  22. CHG / Shipyard: Returntype von produce auf boolean ändern.
  23. REN / Storage: ore->maxOre, energy->maxEnergy, darkMatter->maxDarkMatter
  24. REN/ Storage: getOre->getMaxOre, getEnergy->getMaxEnergy, getDarkMatter->getMaxDarkMatter
  25. ADD / DarkMatterCannon: private int ready
  26. REN / TechElement: needIt -> rootTech
  27. ADD / TechElement: childTech : List<TechElement>
  28. ADD / TechElement: Attribut name : string, Attribut description : String
  29. ADD / TechElement: Getter / Setter für name, description, rootTech, childTech
  30. ADD / TechElement: Methoden: unlock : boolean public, performUnlock : boolean abstract protected, isUnlockable : boolean, isUnlocked : boolean
  31. ADD / TechTree: Methoden: buildNodes(TechElement) : void private, getNodes() : List<TechElement>
  32. ADD / TechHandler: Attribut: private player
  33. REN / TickManager: Singleton() -> getInstance() : TickManager
  34. ADD / TickManager: tick() : void public
  35. REN / TickManager: update() -> tick()
Add Comment
Please, Sign In to add comment