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- DEL = DELETE
- REN = RENAME
- CHG = CHANGE
- ADD = ADD
- ADD / Player: Attribut statManager : StatManager
- CHG / ChatCommand: Ist jetzt eine abstract Klasse.
- CHG / ChatCommand: executeCommand ist abstract
- ADD / ChatCommand: Attribut identifier : String
- ADD / ChatCommand: getIdentifier() : String
- REN / ChatController: chat -> chatMessages
- CHG / ChatController: send(String) -> send(Player, String)
- ADD / Zu Paket Resources: Abstrakte Klasse Resource.
- ADD / Resource: Attribut value : int.
- ADD / Resource: Methode getValue() : int und setValue(int) : void
- REN / Building: materialCost -> materialBuildCost
- REN / Building: space -> neededSpace
- CHG / Building: Implements Buff
- ADD / Buiding: Attribut buffManager : BuffManager
- ADD / Building: Methode (abstrakt) registerBuffs
- ADD / Building: Methode (abstrakt) performUpgrade
- CHG / Shipyard: Returntype von produce auf boolean ändern.
- REN / Storage: ore->maxOre, energy->maxEnergy, darkMatter->maxDarkMatter
- REN/ Storage: getOre->getMaxOre, getEnergy->getMaxEnergy, getDarkMatter->getMaxDarkMatter
- ADD / DarkMatterCannon: private int ready
- REN / TechElement: needIt -> rootTech
- ADD / TechElement: childTech : List<TechElement>
- ADD / TechElement: Attribut name : string, Attribut description : String
- ADD / TechElement: Getter / Setter für name, description, rootTech, childTech
- ADD / TechElement: Methoden: unlock : boolean public, performUnlock : boolean abstract protected, isUnlockable : boolean, isUnlocked : boolean
- ADD / TechTree: Methoden: buildNodes(TechElement) : void private, getNodes() : List<TechElement>
- ADD / TechHandler: Attribut: private player
- REN / TickManager: Singleton() -> getInstance() : TickManager
- ADD / TickManager: tick() : void public
- REN / TickManager: update() -> tick()
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