LegendaryHero

Shooting Stars Combat Move List + Alchemy Recipes

Jun 3rd, 2015
8,710
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.89 KB | None | 0 0
  1. Inventory:
  2. http://pastebin.com/1h7srSgL
  3.  
  4. FRUIT FLANK
  5.  
  6. --PASSIVE EFFECTS --
  7.  
  8. Changeling weaponry:
  9. If Lily or another character uses STUDY, then your physical attacks gain + 100 % dmg based on the weaknesses of your opponent
  10.  
  11. ??? Stave:
  12. Gains a 30 % dmg bonus to magical based attacks
  13.  
  14. ATTACK
  15. >Punch - Base dmg ( 50 ) // Accuracy - ( 80 % )
  16. >Kick - Base dmg ( 50 ) // Accuracy - ( 75 % )
  17. >Ram - Base dmg ( 70 ) // Accuracy - ( 60 % )
  18. >Rifle - Base dmg ( 100 ) // Accuracy - ( 65 % )
  19. >Spear - Base dmg ( 85 ) // Accuracy - ( 70 % )
  20. >Monster Sword - Base dmg ( 150 ) // Accuracy - ( 55 % )
  21. >Item
  22. >Stave Connection - This move may not always be available.
  23. Doubles the Stave bonus. Can be used 4 times in a battle
  24.  
  25. Defend
  26. >Left (Negates 75% dmg)
  27. >Right (Negates 75% dmg)
  28.  
  29. ------------------------------------------------------------------------
  30.  
  31. LILY & DULLAHAN
  32.  
  33. ATTACK
  34. >Punch - Base dmg ( 30 + 40 ) // Accuracy - ( 80 % )
  35. >Kick - Base dmg ( 30 + 30) // Accuracy - ( 75 % )
  36. >Alchemy
  37. >Control Mix - Gain control of the surrounding elements. Releases an attack that does 350 Damage, plus any elemental effect the environment brings. You can only use this attack once per Battle.
  38.  
  39. >Study
  40. >Item
  41.  
  42. SUPPORT
  43. >Alchemy
  44.  
  45. DEFEND
  46. >Left (Negates 75% dmg)
  47. >Right (Negates 75% dmg)
  48.  
  49. >Alchemy
  50. ---Combine two ingredients together to make a potion---
  51. If Lily uses STUDY, then ALI will suggest the most potent alchemical mixture to use.
  52. You may use Alchemical combinations on DULLAHAN or LILY. This will cause some sort of transformation to occur, causing attacks and such to be affected momentarily.
  53.  
  54. ===Alchemy Recipes at bottom of page===
  55.  
  56. ------------------------------------------------------------------------
  57.  
  58. NINA & RANYA
  59.  
  60. --PASSIVE EFFECTS --
  61.  
  62. Fire Spirit:
  63. Fire based attacks gain a 45 % dmg increase, as well as a + 15 % chance to burn
  64.  
  65.  
  66.  
  67. ATTACK
  68. >Punch - Base dmg ( 40 ) // Accuracy - ( 80 % )
  69. >Kick - Base dmg ( 35 ) // Accuracy - ( 75 % )
  70. >Blast II - Base dmg ( 100 ) // Accuracy - ( 50 % ) // FIRE ATK ( 50% chance of burning target )
  71. >Inferno - 3 Turns // Base dmg ( 500 ) // Accuracy - ( 100% ) // 3 UPF (uses per fight) // FIRE ATK ( 50% chance of burning target )
  72. >Flare - EFFECT ATK ( 75% chance to BLIND all opponents // (- 45% Accuracy ) // 4 UPF
  73. >Charge - 2 Turns // Accuracy - ( 100 % ) // Increases attack power
  74.  
  75. SUPPORT
  76. >Flame Heal - ( +50 % base health all party members ) // 5 UPF
  77.  
  78. >DEFEND
  79. >Left (Negates 75% dmg)
  80. >Right (Negates 75% dmg)
  81.  
  82. ------------------------------------------------------------------------
  83.  
  84. HALLEY
  85.  
  86. --PASSIVE EFFECTS --
  87.  
  88. Strength Stave:
  89. Halley's physical attacks gain a 50% attack bonus
  90.  
  91. ATTACK
  92. >Punch - Base dmg ( 90 ) // Accuracy - ( 80 % )
  93. >Power hit - Base dmg ( 120 ) // Accuracy - ( 50% ) // 45% chance to daze enemy
  94. >Kick - Base dmg ( 70 ) // Accuracy - ( 75 % )
  95. >Charge - 2 Turns // 6 UPF // Accuracy - ( 100 % ) // Increases attack power
  96. >Pocket Knife - Base dmg ( 75 ) // Accuracy - ( 60 % )
  97. >Small Cutlass - Base dmg ( 100 ) // Accuracy - ( 70 % )
  98. >Monster Hammer - Base dmg ( 200 ) // Accuracy - ( 35 % )
  99. >Item
  100.  
  101. DEFEND
  102. Left (Negates 75% dmg)
  103. Right (Negates 75% dmg)
  104.  
  105. ------------------------------------------------------------------------
  106.  
  107. FLO
  108.  
  109. --PASSIVE EFFECTS --
  110.  
  111. Legs:
  112. Gain +4 Legs
  113.  
  114. ATTACK
  115. >Punch - Base dmg ( 30 ) // Accuracy - ( 80 % )
  116. >Kick - Base dmg ( 25 ) // Accuracy - ( 75 % )
  117. >Siren Song ( + ) - EFFECT ATK ( - 45 % Accuracy )
  118. >Siren Song 2 - EFFECT ATK ( + confusion ) Target is 75 % likely to attack own team
  119. >Fear Cry - EFFECT ATK ( Target may skip next turn, or flee )
  120. >Song of the Elements - SUPPORT ATK ( All party members gain an elemental attack bonus for two turns ) - 4 UPF
  121. >Monster Dagger - Base dmg ( 55 )
  122. >Item
  123.  
  124. >DEFEND
  125. >Left (Negates 75% dmg)
  126. >Right (Negates 75% dmg)
  127.  
  128. ------------------------------------------------------------------------
  129.  
  130. DEINNA
  131.  
  132. ATTACK
  133. >Punch - Base dmg ( 30 ) // Accuracy - ( 80 % )
  134. >Kick - Base dmg ( 30 ) // Accuracy - ( 75 % )
  135. >Spirit Bomb - Base dmg ( 70 ) // Accuracy - ( 65 % )
  136. > Control - Gain control of one enemy. That enemy will lose its next next turn, and you may make the enemy do something on your next turn. You lose control of the enemy after that action, and you lose your following turn. 3 UPF
  137. > Summon - Summon a spirit to do your bidding. Each spirit is a random type and lasts only two turns. The spirit will attack on it's own, so be cautious. You may not cast out the spirit, and must wait for the spirit to leave after it's two turns. You may not have more than one spirit at a time summoned.
  138. > Jeweled staff - If you have a stave, you may use this staff to channel it's energy into pure damage, rather than rely on it's effect. Each stave is different, but you will know how much damage will be done before you use the move.
  139. > Defend Party - Completely negate all damage done to your party for the enemy's next attack. 3 UPF
  140. > Shield - Reduce physical damage done to party by 75% - 6 UPF
  141. > Barrier - Reduce magical damage done to party by 75% - 6 UPF
  142. > ITEM
  143.  
  144. ------------------------------------------------------------------------
  145.  
  146. KNOWN ALCHEMY RECIPES
  147.  
  148. >Monster teeth + Monster Hair = Beast
  149. >Monster teeth + water = Biting Fluid
  150. >Monster teeth + rot plants = fungal bite
  151. >Monster teeth + dirt = Ground bite
  152. >Monster teeth + mead/poitin = flaming bite
  153. >Monster hair + Dirt = Beast fist
  154. >Monster hair + water = strength potion
  155. >monster hair + poitin/mead = Flaming fist
  156. >Monster hair + rot plants = Fungal fist
  157. >Mead + Water/poitin = liquid flame
  158. >Dirt + rot plants = corrupt
  159. >rot plants + poitin/mead = acid
  160. >Water + Flo's hair = Water breathing
  161. >Snake Skin + Rot Plants + Beast Tongue = Marked One's Tongue
  162. >Bone Fragment + Charcoal = Burning Grasp (Inflicts BURN and target loses next attack)
  163. >Rot Plant + Sharp Tooth = Rot Bite (Deals 75 dmg and ENRAGES target)
Advertisement
Add Comment
Please, Sign In to add comment