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- Stats:
- HP - Health Points
- When this hits 0, unit loses consciousness
- SP - Skill Points
- Consumed when skills are used. Starts off at 0 at the start of every battle. Rate of refill varies.
- Str - Strength
- Used for physical weapons.
- Mag - Magic
- Used for magical weapons.
- Dex - Dexterity
- Increases hit rate and crit rate
- Spd - Speed
- Increases avoid rate and attack speed
- Lck - Luck
- Increases Hit/Avoid/Dodge
- Def - Defense
- Decreases damage taken from physical attacks
- Res - Resistance
- Decreases damage taken from magical attacks
- Con - Constitution
- Affects rescuing and AS calculations
- Mov - Movement
- How many tiles a unit can normally move in a turn
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