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- PackagingResults: Error: === Critical error: ===
- PackagingResults: Error: Fatal error: [File:D:\Unreal4SourceCode\UnrealEngine-4.20\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 1003]
- PackagingResults: Error: Shader Compiling thread exception:
- PackagingResults: Error: Fatal error: [File:D:\Unreal4SourceCode\UnrealEngine-4.20\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 274]
- PackagingResults: Error: ShaderCompileWorker crashed!
- PackagingResults: Error: Assertion failed: 0 [File:D:\Unreal4SourceCode\UnrealEngine-4.20\Engine\Source\Developer\VulkanShaderFormat\Private\VulkanBackend.cpp] [Line: 2040]
- PackagingResults: Error: [Callstack] 0x00007ffc1461a388 KERNELBASE.dll!UnknownFunction []
- PackagingResults: Error: [Callstack] 0x00007ffc0ca545a0 ShaderCompileWorker-ApplicationCore.dll!FWindowsErrorOutputDevice::Serialize() [d:\unreal4sourcecode\unrealengine-4.20\engine\source\runtime\applicationcore\private\windows\windowserroroutputdevice.cpp:65]
- PackagingResults: Error: [Callstack] 0x00007ffba9811f5c ShaderCompileWorker-Core.dll!FOutputDevice::LogfImpl() [d:\unreal4sourcecode\unrealengine-4.20\engine\source\runtime\core\private\misc\outputdevice.cpp:70]
- PackagingResults: Error: [Callstack] 0x00007ffba97a0c8d ShaderCompileWorker-Core.dll!FDebug::AssertFailed() [d:\unreal4sourcecode\unrealengine-4.20\engine\source\runtime\core\private\misc\assertionmacros.cpp:425]
- PackagingResults: Error: [Callstack] 0x00007ffba4bcb865 ShaderCompileWorker-VulkanShaderFormat.dll!FGenerateVulkanVisitor::print_constant() [d:\unreal4sourcecode\unrealengine-4.20\engine\source\developer\vulkanshaderformat\private\vulkanbackend.cpp:2040]
- PackagingResults: Error: [Callstack] 0x00007ffba4bce40a ShaderCompileWorker-VulkanShaderFormat.dll!FGenerateVulkanVisitor::visit() [d:\unreal4sourcecode\unrealengine-4.20\engine\source\developer\vulkanshaderformat\private\vulkanbackend.cpp:1917]
- PackagingResults: Error: [Callstack] 0x00007ffba4bcf740 ShaderCompileWorker-VulkanShaderFormat.dll!FGenerateVulkanVisitor::visit() [d:\unreal4sourcecode\unrealengine-4.20\engine\source\developer\vulkanshaderformat\private\vulkanbackend.cpp:1355]
- PackagingResults: Error: [Callstack] 0x00007ffba4bcf47a ShaderCompileWorker-VulkanShaderFormat.dll!FGenerateVulkanVisitor::visit() [d:\unreal4sourcecode\unrealengine-4.20\engine\source\developer\vulkanshaderformat\private\vulkanbackend.cpp:1366]
- PackagingResults: Error: [Callstack] 0x00007ffba4bccd4b ShaderCompileWorker-VulkanShaderFormat.dll!FGenerateVulkanVisitor::run() [d:\unreal4sourcecode\unrealengine-4.20\engine\source\developer\vulkanshaderformat\private\vulkanbackend.cpp:3311]
- PackagingResults: Error: [Callstack] 0x00007ffba4bbdb96 ShaderCompileWorker-VulkanShaderFormat.dll!FVulkanCodeBackend::GenerateCode() [d:\unreal4sourcecode\unrealengine-4.20\engine\source\developer\vulkanshaderformat\private\vulkanbackend.cpp:3661]
- PackagingResults: Error: [Callstack] 0x00007ffba4bd61ef ShaderCompileWorker-VulkanShaderFormat.dll!FHlslCrossCompilerContext::Run() []
- PackagingResults: Error: [Callstack] 0x00007ffba4bae183 ShaderCompileWorker-VulkanShaderFormat.dll!<lambda_0d284db586b380492c2236dff72851e2>::operator()() [d:\unreal4sourcecode\unrealengine-4.20\engine\source\developer\vulkanshaderformat\private\vulkanshadercompiler.cpp:1004]
- PackagingResults: Error: [Callstack] 0x00007ffba4bb6549 ShaderCompileWorker-VulkanShaderFormat.dll!CompileShader_Windows_Vulkan() [d:\unreal4sourcecode\unrealengine-4.20\engine\source\developer\vulkanshaderformat\private\vulkanshadercompiler.cpp:1229]
- PackagingResults: Error: [Callstack] 0x00007ffba4bb595a ShaderCompileWorker-VulkanShaderFormat.dll!FShaderFormatVulkan::CompileShader() [d:\unreal4sourcecode\unrealengine-4.20\engine\source\developer\vulkanshaderformat\private\vulkanshaderformat.cpp:105]
- PackagingResults: Error: [Callstack] 0x00007ff7a20d6e78 ShaderCompileWorker.exe!ProcessCompilationJob() [d:\unreal4sourcecode\unrealengine-4.20\engine\source\programs\shadercompileworker\private\shadercompileworker.cpp:139]
- PackagingResults: Error: [Callstack] 0x00007ff7a20d7b07 ShaderCompileWorker.exe!FWorkLoop::ProcessInputFromArchive() [d:\unreal4sourcecode\unrealengine-4.20\engine\source\programs\shadercompileworker\private\shadercompileworker.cpp:423]
- PackagingResults: Error: [Callstack] 0x00007ff7a20d3f51 ShaderCompileWorker.exe!FWorkLoop::Loop() [d:\unreal4sourcecode\unrealengine-4.20\engine\source\programs\shadercompileworker\private\shadercompileworker.cpp:239]
- PackagingResults: Error: [Callstack] 0x00007ff7a20d268a ShaderCompileWorker.exe!GuardedMain() [d:\unreal4sourcecode\unrealengine-4.20\engine\source\programs\shadercompileworker\private\shadercompileworker.cpp:940]
- PackagingResults: Error: [Callstack] 0x00007ff7a20d288f ShaderCompileWorker.exe!GuardedMainWrapper() [d:\unreal4sourcecode\unrealengine-4.20\engine\source\programs\shadercompileworker\private\shade
- PackagingResults: Error: end: stack for UAT
- PackagingResults: Error: Cook failed.
- PackagingResults: Error: Unknown Cook Failure
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