Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Oath of Dragons
- Live as if you will never die;take what is yours and do what is your right. Accept no greater Authority save that which deserves your respect.
- Fight with honor and skill. Never refuse a challenge, and never compromise your strength. Give no enemy nor ally grounds to doubt your power.
- Die only in glory, for there is no honor in poverty and actions lost to time. Allow no chance to become immortalized pass you by.
- Aspire always to be greater. Be wealthier, be stronger, be more famed. Never settle for second place, strive always for success alone.
- Oath Spells
- 3rd: Ice Knife, Burning Hands
- 5th: Flame Blade, Melf's Acid Arrow
- 9th: Fireball, Lightning Bolt
- 13th: Ice storm, Vitriolic Sphere
- 17th: Cone of Cold, Immolation
- Channel Divinity
- At level 3, your skin takes on the hue of your chosen Dragon, and your eyes become those of a Dragon. Refer to the Dragon Ancestry table for Dragonborn on the choices available and their effects.
- Dragon's Breath
- As an Action, you may Channel divinity to release Dragons Breath. As per Dragonborn, when you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals your spell DC. A creature takes 2d6+charisma mod damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level, adding your charisma mod to the damage each time.
- Turn the Craven
- As an action, you roar to the sky as a Dragon, using your Channel Divinity. Each creature your size or smaller that can see or hear you within 30 feet of you must make a Wisdom saving throw. A target automatically succeeds if it can’t hear or see you. On a failed save, a target becomes frightened for 1 minute. If the frightened target takes any damage, it can repeat the saving throw, ending the effect on itself on a success.
- Aura of Exaltation
- At 7th level, you gain resistance to your chosen element, and pass along this power to allies in 10 feet of you. At 18th level this extends to 30 feet.
- Purity of Power
- At level 15, your might is unassailable. If you would take max hitpoint damage, you gain temporary hitpoints equal to the damage taken. Any hitpoints gained this way are added to any additional hitpoints gained through this feature. If you still have these temporary hitpoints upon reaching 0 max HP, you do not die, and will regain them as Max HP upon completing a short rest. In addition, your strength score rise by +2, and your max for the stat is 22.
- Form of the Dragon
- At level 20, you complete your journey. Your skin turns to scales, and you grow the horns of your chosen species, resembling them closely as if you were a Half Dragon. You are resistant to Physical damage from Non-Magic weapons, and may change your Smite damage from Radiant to your Elemental choice. In addition, you have grown wings with a fly speed of 60, and have advantage on strength and charisma saves.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement