Angel_knight

skyspigotconfig

Apr 2nd, 2020
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  1. ###########################################################
  2. # +------------------------------------------------------+ #
  3. # | MultiChatSpigot | #
  4. # +------------------------------------------------------+ #
  5. ############################################################
  6.  
  7. # By Revilo410
  8.  
  9. ##################
  10. # DON'T EDIT #
  11. version: "1.7.5" #
  12. ##################
  13.  
  14. # Specify the name of this server here for the %SERVER% placeholder
  15. server_name: "SKY"
  16.  
  17. ############################################################
  18. # +------------------------------------------------------+ #
  19. # | Global | #
  20. # +------------------------------------------------------+ #
  21. ############################################################
  22.  
  23. # Should this server use a different format for the global chat than the one assigned in the Proxy Plugins folder?
  24. # ( Useful if you want to use local placeholders that may only be present on one server )
  25. override_global_format: true
  26.  
  27. # The format to use for the global chat if the setting above is set to true
  28. #
  29. # USES STANDARD MINECRAFT '&X' COLOUR/FORMAT CODES
  30. # %NAME% = The name of the sender
  31. # %DISPLAYNAME% = The display name of the sender
  32. # %PREFIX% = The prefix of the sender
  33. # %SUFFIX% = The suffix of the sender
  34. # %NICK% = The nickname of the sender
  35. # %SERVER% = The server of the sender
  36. # %WORLD% = The world of the sender
  37. #
  38. # Will display as [FORMAT] [MESSAGE]
  39. override_global_format_format: "&bSKY%PREFIX%%NICK%&f: "
  40.  
  41. # If the setting below is set to true, then regardless of the settings above, MultiChat will NOT touch the chat format.
  42. # This means that if a plugin such as Towny manages the chat format locally, then this will be used instead.
  43. # MultiChat will still send the message to all the other servers.
  44. #
  45. # NOTE: THIS IS DONE ON A BEST EFFORT BASIS! (MultiChat is a chat formatting plugin so is designed to format the chat!)
  46. override_all_multichat_formatting: false
  47.  
  48. # Setting this to true will try to override any stubborn plugins messing around with the chat format
  49. force_multichat_format: false
  50.  
  51.  
  52. ############################################################
  53. # +------------------------------------------------------+ #
  54. # | Local | #
  55. # +------------------------------------------------------+ #
  56. ############################################################
  57.  
  58. # Should MultiChat set the format of the local chat? (Leaving this at false lets other plugins handle the chat)
  59. set_local_format: true
  60.  
  61. # The local chat format to set if MultiChat is to manage the format
  62. #
  63. # USES STANDARD MINECRAFT '&X' COLOUR/FORMAT CODES
  64. # %NAME% = The name of the sender
  65. # %DISPLAYNAME% = The display name of the sender
  66. # %PREFIX% = The prefix of the sender
  67. # %SUFFIX% = The suffix of the sender
  68. # %NICK% = The nickname of the sender
  69. # %WORLD% = The world of the sender
  70. # %SERVER% = The server of the sender
  71. #
  72. # Will display as [FORMAT] [MESSAGE]
  73. local_chat_format: "&3[&bL&3] &f%DISPLAYNAME%&f: &7"
  74.  
  75. ############################################################
  76. # +------------------------------------------------------+ #
  77. # | MultiChat Placeholders | #
  78. # +------------------------------------------------------+ #
  79. ############################################################
  80.  
  81. # This setting lets you use multichat variables in other plugins!
  82. # For example, if you use essentials chat for your local chat, but wanted to use a multichat nickname.
  83. # You can specify the {multichat_nickname} placeholder as defined below. MultiChat will parse it as usual.
  84. # Essentials doesn't support placeholder API by default, but you can still use PAPI placeholders by making one below!
  85. # {multichat_papi_displayname} will be replaced using the example below and parsed by multichat.
  86. multichat_placeholders:
  87. nickname: "%NICK%"
  88. papi_displayname: "%player_displayname%"
  89.  
  90. ############################################################
  91. # +------------------------------------------------------+ #
  92. # | MultiChat Nicknames | #
  93. # +------------------------------------------------------+ #
  94. ############################################################
  95.  
  96. # Players will be blocked from using any nicknames on this list!
  97. # Regular expressions can be used
  98. # (?i) is the regular expression term to ignore case
  99. nickname_blacklist:
  100. - "(?i)Notch"
  101. - "(?i)Jeb"
  102. #- "[1234567890]+.*" # <-- Example to block any nicknames starting with a number!
  103.  
  104. # Should a prefix be displayed before nicknames to differentiate them from real names?
  105. show_nickname_prefix: false
  106.  
  107. # What should the prefix before nicknames be?
  108. nickname_prefix: "~"
  109.  
  110. # The maximum length for nicknames
  111. nickname_length_limit: 20
  112.  
  113. # Should formatting codes such as "&3" be counted in the length of the nickname?
  114. nickname_length_limit_formatting: false
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