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  1. Mono path[0] = 'G:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
  2. Mono config path = 'G:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.0f2 (292b93d75a2c)
  4. Forcing GfxDevice: Direct3D 11
  5. GfxDevice: creating device client; threaded=1
  6. Direct3D:
  7. Version: Direct3D 11.0 [level 11.1]
  8. Renderer: Radeon (TM) RX 480 Graphics (ID=0x67df)
  9. Vendor:
  10. VRAM: 4076 MB
  11. Driver: 26.20.15015.1007
  12. Begin MonoManager ReloadAssembly
  13. - Completed reload, in 0.215 seconds
  14. <RI> Initializing input.
  15.  
  16. <RI> Input initialized.
  17.  
  18. <RI> Initialized touch support.
  19.  
  20. UnloadTime: 7.112600 ms
  21. 2020-02-09T16:09:06 0.072 INF [Steamworks.NET] SteamAPI_Init() ok
  22. 2020-02-09T16:09:06 0.166 INF Texture quality is set to 1
  23. 2020-02-09T16:09:06 0.167 INF Precaching...
  24. 2020-02-09T16:09:06 0.190 INF Precaching file: 7DaysToDie_Data/resources.assets
  25. 2020-02-09T16:09:06 0.293 INF [EAC] Not loading, not started from launcher
  26. 2020-02-09T16:09:10 4.508 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
  27. 2020-02-09T16:09:10 4.523 INF Precaching file: Data/Bundles/blocktextureatlases
  28. 2020-02-09T16:09:17 11.357 INF Precaching file: Data/Bundles/terraintextures
  29. 2020-02-09T16:09:24 17.964 INF Precaching done
  30. 2020-02-09T16:09:24 17.965 INF Loading main scene
  31. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  32. UnloadTime: 3.353900 ms
  33. 2020-02-09T16:09:24 18.289 INF Awake IsFocused: True
  34. 2020-02-09T16:09:24 18.289 INF Awake
  35. 2020-02-09T16:09:24 18.537 INF Localization language: english
  36. 2020-02-09T16:09:24 18.537 INF Version: Alpha 18.3 (b4) Compatibility Version: Alpha 18.3, Build: Windows 64 Bit
  37. 2020-02-09T16:09:24 18.537 INF System information:
  38. 2020-02-09T16:09:24 18.538 INF OS: Windows 10 (10.0.0) 64bit
  39. 2020-02-09T16:09:24 18.538 INF CPU: AMD Phenom(tm) II X4 955 Processor (cores: 4)
  40. 2020-02-09T16:09:24 18.538 INF RAM: 8190 MB
  41. 2020-02-09T16:09:24 18.538 INF GPU: Radeon (TM) RX 480 Graphics (4076 MB)
  42. 2020-02-09T16:09:24 18.538 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
  43. 2020-02-09T16:09:24 18.538 INF Last played version: Alpha 18.3
  44. 2020-02-09T16:09:24 18.539 INF Local UTC offset: 0 hours
  45. 2020-02-09T16:09:24 18.550 INF Command line arguments: G:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -logfile G:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2020-02-09__16-09-01.txt
  46. 2020-02-09T16:09:24 18.551 INF Not running in Big Picture Mode, no on-screen keyboard available
  47. 2020-02-09T16:09:24 18.552 INF Starting PlayerInputManager...
  48. 2020-02-09T16:09:25 18.653 INF InControl (version 1.6.17 build 9143, native module = False, XInput = True)
  49. Fallback handler could not load library G:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
  50. Fallback handler could not load library G:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32.dll
  51. Fallback handler could not load library G:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
  52. Fallback handler could not load library G:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
  53. Fallback handler could not load library G:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32.dll
  54. Fallback handler could not load library G:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
  55. 2020-02-09T16:09:25 18.828 INF Starting UserProfileManager...
  56. 2020-02-09T16:09:25 18.958 INF Occlusion: Awake
  57. 2020-02-09T16:09:25 18.972 INF ApplyAllOptions streaming False, budget 3668.4 MB
  58. 2020-02-09T16:09:25 18.973 INF ApplyAllOptions current screen 1920 x 1080, 59hz, window 1920 x 1080, fullscreen True FullScreenWindow
  59. 2020-02-09T16:09:25 18.973 INF Texture quality is set to 1
  60. 2020-02-09T16:09:25 18.973 INF ApplyTextureFilter 1, AF Enable
  61. 2020-02-09T16:09:25 18.977 INF ApplyTerrainOptions 3
  62. 2020-02-09T16:09:28 21.734 INF [MODS] Start loading
  63. 2020-02-09T16:09:28 21.737 INF [MODS] Trying to load from folder: JaWoodleDye
  64. 2020-02-09T16:09:28 21.912 INF [MODS] Loaded Mod: JaWoodleDye (1.0)
  65. 2020-02-09T16:09:28 21.912 INF [MODS] Trying to load from folder: JaxTeller718_BackpackStashAll
  66. 2020-02-09T16:09:28 21.914 INF [MODS] Loaded Mod: JaxTeller718_BackpackStashAll (1.0)
  67. 2020-02-09T16:09:28 21.914 INF [MODS] Initializing mod code
  68. 2020-02-09T16:09:28 21.914 INF [MODS] Loading done
  69. 2020-02-09T16:09:28 21.965 INF Loading permissions file at 'C:\Users\Tim Jones\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
  70. 2020-02-09T16:09:28 22.001 INF Loading permissions file done.
  71. 2020-02-09T16:09:28 22.084 INF Awake done in 3795 ms
  72. Fallback handler could not load library G:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
  73. Fallback handler could not load library G:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc.dll
  74. Fallback handler could not load library G:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
  75.  
  76. Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 3970.
  77. Total: 66.220400 ms (FindLiveObjects: 0.635900 ms CreateObjectMapping: 0.144400 ms MarkObjects: 65.324000 ms DeleteObjects: 0.115400 ms)
  78.  
  79. 2020-02-09T16:09:29 22.702 INF User joined: haaammit
  80. 2020-02-09T16:09:29 22.735 INF Reloading serveradmin.xml
  81. 2020-02-09T16:09:29 22.735 INF Loading permissions file at 'C:\Users\Tim Jones\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
  82. 2020-02-09T16:09:29 22.735 INF Loading permissions file done.
  83. 2020-02-09T16:09:29 23.061 INF Updated culture for display texts
  84. 2020-02-09T16:09:41 35.213 INF UMA Overlay loading took 10264 ms
  85. 2020-02-09T16:09:41 35.216 INF UMA Slot loading took 2 ms
  86. 2020-02-09T16:09:46 40.186 INF LoadTextureArraysForQuality quality -1 to 1, reload False
  87. 2020-02-09T16:09:48 41.583 INF WorldStaticData.Init() needed 6.172s
  88. 2020-02-09T16:09:48 41.858 ERR Invalid magic bytes in world header
  89. 2020-02-09T16:09:48 41.858 WRN Failed loading world header file: C:\Users\Tim Jones\AppData\Roaming\7DaysToDie\Saves\Velive Territory\HamLand/main.ttw
  90. 2020-02-09T16:09:48 41.862 INF Trying backup header: C:\Users\Tim Jones\AppData\Roaming\7DaysToDie\Saves\Velive Territory\HamLand/main.ttw.bak
  91. 2020-02-09T16:09:51 45.265 INF [Steamworks.NET] Login ok.
  92. 2020-02-09T16:09:52 45.666 INF AchievementManager: Received stats and achievements from Steam
  93. 2020-02-09T16:09:54 47.874 ERR Invalid magic bytes in world header
  94. 2020-02-09T16:09:54 47.874 WRN Failed loading world header file: C:\Users\Tim Jones\AppData\Roaming\7DaysToDie\Saves\Velive Territory\HamLand/main.ttw
  95. 2020-02-09T16:09:54 47.877 INF Trying backup header: C:\Users\Tim Jones\AppData\Roaming\7DaysToDie\Saves\Velive Territory\HamLand/main.ttw.bak
  96. 2020-02-09T16:09:56 50.019 INF NET: Starting server protocols
  97. 2020-02-09T16:09:56 50.081 INF NET: LiteNetLib server started
  98. 2020-02-09T16:09:56 50.083 INF [Steamworks.NET] NET: Server started
  99. 2020-02-09T16:09:56 50.083 INF Started thread SteamNetworkingServer
  100. 2020-02-09T16:09:56 50.084 INF StartGame
  101. 2020-02-09T16:09:56 50.123 INF Persistent GamePrefs saved
  102. GamePref.AdminFileName = serveradmin.xml
  103. GamePref.AirDropFrequency = 72
  104. GamePref.AirDropMarker = True
  105. GamePref.AutopilotMode = 0
  106. GamePref.BedrollDeadZoneSize = 15
  107. GamePref.BedrollExpiryTime = 45
  108. GamePref.BlockDamageAI = 100
  109. GamePref.BlockDamageAIBM = 100
  110. GamePref.BlockDamagePlayer = 100
  111. GamePref.BloodMoonEnemyCount = 8
  112. GamePref.BloodMoonFrequency = 7
  113. GamePref.BloodMoonRange = 0
  114. GamePref.BloodMoonWarning = 8
  115. GamePref.BuildCreate = True
  116. GamePref.ConnectToServerIP = 127.0.0.1
  117. GamePref.ConnectToServerPort = 26900
  118. GamePref.ControlPanelEnabled = False
  119. GamePref.ControlPanelPort = 8080
  120. GamePref.CraftTimer =
  121. GamePref.CreateLevelDim = 8
  122. GamePref.CreateLevelName = My Level
  123. GamePref.CreativeMenuEnabled = False
  124. GamePref.DayCount = 3
  125. GamePref.DayLightLength = 18
  126. GamePref.DayNightLength = 120
  127. GamePref.DebugMenuEnabled = False
  128. GamePref.DebugMenuShowTasks = False
  129. GamePref.DebugStopEnemiesMoving = False
  130. GamePref.DropOnDeath = 1
  131. GamePref.DropOnQuit = 0
  132. GamePref.DynamicSpawner =
  133. GamePref.EACEnabled = False
  134. GamePref.EnemyDifficulty = 0
  135. GamePref.EnemySpawnMode = True
  136. GamePref.FavoriteServersList =
  137. GamePref.FragLimit = 20
  138. GamePref.GameDifficulty = 2
  139. GamePref.GameGuidClient =
  140. GamePref.GameMode = GameModeSurvival
  141. GamePref.GameName = HamLand
  142. GamePref.GameNameClient = My Game
  143. GamePref.GameVersion = Alpha 18.3
  144. GamePref.GameWorld = Velive Territory
  145. GamePref.HideCommandExecutionLog = 0
  146. GamePref.JoiningOptions = True
  147. GamePref.LandClaimCount = 1
  148. GamePref.LandClaimDeadZone = 30
  149. GamePref.LandClaimDecayMode = 0
  150. GamePref.LandClaimExpiryTime = 7
  151. GamePref.LandClaimOfflineDelay = 0
  152. GamePref.LandClaimOfflineDurabilityModifier = 4
  153. GamePref.LandClaimOnlineDurabilityModifier = 4
  154. GamePref.LandClaimSize = 41
  155. GamePref.LastGameResetRevision = 13
  156. GamePref.LastLoadedPrefab =
  157. GamePref.LastLoadedPrefabSize =
  158. GamePref.LootAbundance = 100
  159. GamePref.LootRespawnDays = 30
  160. GamePref.LootTimer =
  161. GamePref.MatchLength = 10
  162. GamePref.MaxSpawnedAnimals = 50
  163. GamePref.MaxSpawnedZombies = 60
  164. GamePref.MaxUncoveredMapChunksPerPlayer = 524288
  165. GamePref.NoGraphicsMode = False
  166. GamePref.OptionsAA = 0
  167. GamePref.OptionsAllowController = True
  168. GamePref.OptionsAmbientVolumeLevel = 1
  169. GamePref.OptionsAudioOcclusion = False
  170. GamePref.OptionsBackgroundGlobalOpacity = 0.75
  171. GamePref.OptionsControllerVibration = True
  172. GamePref.OptionsDeferredLighting = True
  173. GamePref.OptionsDisableChunkLODs = False
  174. GamePref.OptionsDynamicMusicDailyTime = 0.3
  175. GamePref.OptionsDynamicMusicEnabled = False
  176. GamePref.OptionsFieldOfView = 78
  177. GamePref.OptionsFieldOfViewNew = 65
  178. GamePref.OptionsForegroundGlobalOpacity = 1
  179. GamePref.OptionsGamma = 0.375
  180. GamePref.OptionsGfxBloom = False
  181. GamePref.OptionsGfxDOF = False
  182. GamePref.OptionsGfxMotionBlur = 0
  183. GamePref.OptionsGfxOcclusion = True
  184. GamePref.OptionsGfxSSAO = False
  185. GamePref.OptionsGfxSSReflections = 0
  186. GamePref.OptionsGfxSunShafts = False
  187. GamePref.OptionsGraphicsQuality = 5
  188. GamePref.OptionsGrassDistance = 0
  189. GamePref.OptionsHudOpacity = 1
  190. GamePref.OptionsHudSize = 2
  191. GamePref.OptionsInterfaceSensitivity = 0.75
  192. GamePref.OptionsInvertMouse = False
  193. GamePref.OptionsJournalPopup = True
  194. GamePref.OptionsLODDistance = 0.5387931
  195. GamePref.OptionsMenuMusicVolumeLevel = 0.7
  196. GamePref.OptionsMicVolumeLevel = 0.75
  197. GamePref.OptionsMouseSensitivity = 0.5
  198. GamePref.OptionsMusicVolumeLevel = 0.5
  199. GamePref.OptionsObjectQuality = 3
  200. GamePref.OptionsOverallAudioVolumeLevel = 1
  201. GamePref.OptionsPlayChanceFrequency = 3
  202. GamePref.OptionsPlayChanceProbability = 0.983
  203. GamePref.OptionsPlayerModel = playerFemale
  204. GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
  205. GamePref.OptionsPOICulling = 1
  206. GamePref.OptionsReflectedShadows = False
  207. GamePref.OptionsReflectionBounces = 1
  208. GamePref.OptionsReflectionCullList = Default
  209. GamePref.OptionsReflectionFarClip = 200
  210. GamePref.OptionsReflectionQuality = 2
  211. GamePref.OptionsReflectionRefreshMode = ViaScripting
  212. GamePref.OptionsReflectionRefreshRate = 0
  213. GamePref.OptionsReflectionShadowDistance = 50
  214. GamePref.OptionsReflectionTimeSlicingMode = Trees ReflectionsOnly Terrain
  215. GamePref.OptionsResolution = 0
  216. GamePref.OptionsScreenBoundsValue = 1
  217. GamePref.OptionsShadowDistance = 0
  218. GamePref.OptionsShowCompass = True
  219. GamePref.OptionsShowCrosshair = True
  220. GamePref.OptionsStabSpawnBlocksOnGround = True
  221. GamePref.OptionsStreamingMipmapsBudget = 4096
  222. GamePref.OptionsStreamingMipmapsEnabled = False
  223. GamePref.OptionsTempCelsius = False
  224. GamePref.OptionsTerrainQuality = 3
  225. GamePref.OptionsTextureFilter = 1
  226. GamePref.OptionsTextureQuality = 1
  227. GamePref.OptionsTreeDistance = 4
  228. GamePref.OptionsUMATextureQuality = 1
  229. GamePref.OptionsViewDistance = 6
  230. GamePref.OptionsVoiceChatEnabled = True
  231. GamePref.OptionsVoiceVolumeLevel = 0.75
  232. GamePref.OptionsVsync = 0
  233. GamePref.OptionsWaterParticleLimiter = 1
  234. GamePref.OptionsWaterQuality = 1
  235. GamePref.OptionsZoomMouseSensitivity = 0.5
  236. GamePref.PartySharedKillRange = 100
  237. GamePref.PersistentPlayerProfiles = False
  238. GamePref.PlayerAutologin = False
  239. GamePref.PlayerId = 76561197971384706
  240. GamePref.PlayerKillingMode = 2
  241. GamePref.PlayerName = haaammit
  242. GamePref.PlayerSafeZoneHours = 7
  243. GamePref.PlayerSafeZoneLevel = 5
  244. GamePref.PlayerToken =
  245. GamePref.RebuildMap = False
  246. GamePref.SaveGameFolder = C:\Users\Tim Jones\AppData\Roaming/7DaysToDie/Saves
  247. GamePref.SelectionContextMode = 0
  248. GamePref.SelectionOperationMode = 0
  249. GamePref.ServerAdminSlots = 0
  250. GamePref.ServerAdminSlotsPermission = 0
  251. GamePref.ServerDescription =
  252. GamePref.ServerDisabledNetworkProtocols =
  253. GamePref.ServerIP =
  254. GamePref.ServerIsPublic = True
  255. GamePref.ServerLoginConfirmationText =
  256. GamePref.ServerMaxAllowedViewDistance = 12
  257. GamePref.ServerMaxPlayerCount = 8
  258. GamePref.ServerMaxWorldTransferSpeedKiBs = 512
  259. GamePref.ServerName = Default Server
  260. GamePref.ServerPort = 26900
  261. GamePref.ServerReservedSlots = 0
  262. GamePref.ServerReservedSlotsPermission = 100
  263. GamePref.ServerVisibility = 0
  264. GamePref.ServerWebsiteURL =
  265. GamePref.ShowFriendPlayerOnMap = True
  266. GamePref.TelnetEnabled = False
  267. GamePref.TelnetFailedLoginLimit = 10
  268. GamePref.TelnetFailedLoginsBlocktime = 10
  269. GamePref.TelnetPort = 25003
  270. GamePref.TerminalWindowEnabled = True
  271. GamePref.UNUSED_OptionsBloom =
  272. GamePref.UNUSED_OptionsDOF =
  273. GamePref.UNUSED_OptionsImageEffects =
  274. GamePref.UNUSED_OptionsMotionBlur =
  275. GamePref.UNUSED_OptionsObjectBlur =
  276. GamePref.UNUSED_OptionsSSAO =
  277. GamePref.UNUSED_OptionsSunShafts =
  278. GamePref.UserDataFolder = C:\Users\Tim Jones\AppData\Roaming/7DaysToDie
  279. GamePref.WorldGenSeed =
  280. GamePref.WorldGenSize = 8192
  281. GamePref.XPMultiplier = 100
  282. GamePref.ZombieBMMove = 3
  283. GamePref.ZombieFeralMove = 3
  284. GamePref.ZombieMove = 0
  285. GamePref.ZombieMoveNight = 3
  286. GamePref.ZombiePlayers = True
  287. GameStat.AirDropFrequency = 0
  288. GameStat.AirDropMarker = False
  289. GameStat.AllowedViewDistance = 12
  290. GameStat.AnimalCount = 0
  291. GameStat.AutoParty = False
  292. GameStat.BedrollExpiryTime = 45
  293. GameStat.BlockDamagePlayer = 100
  294. GameStat.BloodMoonDay = 0
  295. GameStat.BloodMoonEnemyCount = 8
  296. GameStat.BloodMoonWarning = 8
  297. GameStat.ChunkStabilityEnabled = True
  298. GameStat.CraftTimer =
  299. GameStat.CurrentRoundIx = 0
  300. GameStat.DayLightLength = 18
  301. GameStat.DayLimitActive = False
  302. GameStat.DayLimitThisRound = 0
  303. GameStat.DropOnDeath = 1
  304. GameStat.DropOnQuit = 0
  305. GameStat.EnemyCount = 0
  306. GameStat.EnemyDifficulty = Normal
  307. GameStat.EnemySpawnMode = True
  308. GameStat.FragLimitActive = False
  309. GameStat.FragLimitThisRound = 0
  310. GameStat.GameDifficulty = 2
  311. GameStat.GameDifficultyBonus = 1
  312. GameStat.GameModeId = 0
  313. GameStat.GameState = 0
  314. GameStat.GlobalMessageToShow =
  315. GameStat.IsCreativeMenuEnabled = False
  316. GameStat.IsFlyingEnabled = False
  317. GameStat.IsPlayerCollisionEnabled = True
  318. GameStat.IsPlayerDamageEnabled = True
  319. GameStat.IsResetMapOnRestart = False
  320. GameStat.IsSaveSupplyCrates = True
  321. GameStat.IsSpawnEnemies = True
  322. GameStat.IsSpawnNearOtherPlayer = False
  323. GameStat.IsTeleportEnabled = False
  324. GameStat.IsVersionCheckDone = True
  325. GameStat.LandClaimCount = 1
  326. GameStat.LandClaimDeadZone = 30
  327. GameStat.LandClaimDecayMode = 0
  328. GameStat.LandClaimExpiryTime = 3
  329. GameStat.LandClaimOfflineDelay = 0
  330. GameStat.LandClaimOfflineDurabilityModifier = 32
  331. GameStat.LandClaimOnlineDurabilityModifier = 32
  332. GameStat.LandClaimSize = 41
  333. GameStat.LoadScene =
  334. GameStat.LootTimer =
  335. GameStat.OptionsPOICulling = 0
  336. GameStat.PartySharedKillRange = 100
  337. GameStat.PlayerKillingMode = KillStrangersOnly
  338. GameStat.ScoreDiedMultiplier = -5
  339. GameStat.ScorePlayerKillMultiplier = 1
  340. GameStat.ScoreZombieKillMultiplier = 1
  341. GameStat.ShowAllPlayersOnMap = False
  342. GameStat.ShowFriendPlayerOnMap = True
  343. GameStat.ShowSpawnWindow = False
  344. GameStat.ShowWindow =
  345. GameStat.ShowZombieCounter = False
  346. GameStat.TimeLimitActive = False
  347. GameStat.TimeLimitThisRound = 0
  348. GameStat.TimeOfDayIncPerSec = 20
  349. GameStat.XPMultiplier = 100
  350. GameStat.ZombieHordeMeter = False
  351. 2020-02-09T16:09:56 50.148 INF StartAsServer
  352. WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
  353. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
  354. 2020-02-09T16:09:57 50.736 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray_1 (UnityEngine.Texture2DArray)
  355. 2020-02-09T16:09:57 50.736 INF Set Microsplat normals: MicroSplatConfig_normal_tarray_1 (UnityEngine.Texture2DArray)
  356. 2020-02-09T16:09:57 50.736 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray_1 (UnityEngine.Texture2DArray)
  357. 2020-02-09T16:10:46 100.102 INF Block IDs with mapping
  358. 2020-02-09T16:10:46 100.102 INF BlockIDs from Mapping
  359. 2020-02-09T16:10:53 107.119 INF Item IDs with mapping
  360. 2020-02-09T16:10:53 107.120 INF ItemIDs from Mapping
  361. 2020-02-09T16:11:11 124.679 INF createWorld: Velive Territory, HamLand, GameModeSurvival
  362. 2020-02-09T16:11:11 124.707 INF Occlusion: Enabled
  363. 2020-02-09T16:11:11 124.978 INF Started thread ChunkRegeneration
  364. 2020-02-09T16:11:11 124.978 INF Started thread ChunkCalc
  365. 2020-02-09T16:11:12 125.984 INF World.Load: Velive Territory
  366. 2020-02-09T16:11:12 125.986 ERR Invalid magic bytes in world header
  367. 2020-02-09T16:11:12 125.986 WRN Failed loading world header file: C:\Users\Tim Jones\AppData\Roaming/7DaysToDie/Saves/Velive Territory/HamLand/main.ttw
  368. 2020-02-09T16:11:12 125.989 INF Trying backup header: C:\Users\Tim Jones\AppData\Roaming/7DaysToDie/Saves/Velive Territory/HamLand/main.ttw.bak
  369. 2020-02-09T16:11:12 126.006 INF Failed reading weather data from world header
  370. 2020-02-09T16:11:12 126.026 INF BloodMoon SetDay: day 98, last day 91, freq 7, range 0
  371. 2020-02-09T16:11:12 126.033 INF BloodMoon SetDay: day 98, last day 91, freq 7, range 0
  372. NullReferenceException: Object reference not set to an instance of an object
  373. at SleeperVolume+SpawnPoint.Read (System.IO.BinaryReader _br, System.Int32 _version) [0x00059] in <abc1cae220c641248ccf17f83a8861d4>:0
  374. at SleeperVolume.Read (System.IO.BinaryReader _br) [0x001d5] in <abc1cae220c641248ccf17f83a8861d4>:0
  375. at World.ReadSleeperVolumes (System.IO.BinaryReader _br) [0x00021] in <abc1cae220c641248ccf17f83a8861d4>:0
  376. at World+<LoadWorld>d__58.MoveNext () [0x003da] in <abc1cae220c641248ccf17f83a8861d4>:0
  377. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <ca1d1fd848884ed5a84a515243f09e15>:0
  378. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  379. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  380. <createWorld>d__181:MoveNext()
  381. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  382.  
  383. (Filename: <abc1cae220c641248ccf17f83a8861d4> Line: 0)
  384.  
  385. 2020-02-09T16:11:13 126.945 INF AstarManager Init
  386. NullReferenceException: Object reference not set to an instance of an object
  387. at AstarManager.Awake () [0x0005a] in <abc1cae220c641248ccf17f83a8861d4>:0
  388. UnityEngine.GameObject:Internal_AddComponentWithType(Type)
  389. UnityEngine.GameObject:AddComponent(Type)
  390. UnityEngine.GameObject:AddComponent()
  391. AstarManager:Init(GameObject)
  392. <createWorld>d__181:MoveNext()
  393. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  394.  
  395. (Filename: <abc1cae220c641248ccf17f83a8861d4> Line: 0)
  396.  
  397. 2020-02-09T16:11:20 133.707 INF Weather Packages Created FROM BIOMES
  398. 2020-02-09T16:11:20 133.842 INF createWorld() done
  399. 2020-02-09T16:11:20 133.844 INF Calculating world hashes
  400. 2020-02-09T16:11:20 133.847 INF Loading players.xml
  401. 2020-02-09T16:11:21 134.939 INF Created player with id=26536
  402. 2020-02-09T16:11:22 136.385 WRN InitBreadCrumbs haaammit (2348.7, 60.1, 339.3)
  403. 2020-02-09T16:11:22 136.390 INF Loaded player
  404. 2020-02-09T16:11:23 137.559 INF VehicleManager C:\Users\Tim Jones\AppData\Roaming/7DaysToDie/Saves/Velive Territory/HamLand/vehicles.dat, loaded 1
  405. NullReferenceException: Object reference not set to an instance of an object
  406. at GameManager+<StartAsServer>d__135.MoveNext () [0x00675] in <abc1cae220c641248ccf17f83a8861d4>:0
  407. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <ca1d1fd848884ed5a84a515243f09e15>:0
  408.  
  409. (Filename: <abc1cae220c641248ccf17f83a8861d4> Line: 0)
  410.  
  411. NullReferenceException: Object reference not set to an instance of an object
  412. at World.GetLivingEntitiesInBounds (EntityAlive _excludeEntity, UnityEngine.Bounds _aabbOfEntity) [0x00094] in <abc1cae220c641248ccf17f83a8861d4>:0
  413. at MinEventActionTargetedBase.CanExecute (MinEventTypes _eventType, MinEventParams _params) [0x0018f] in <abc1cae220c641248ccf17f83a8861d4>:0
  414. at MinEventActionModifyCVar.CanExecute (MinEventTypes _eventType, MinEventParams _params) [0x00035] in <abc1cae220c641248ccf17f83a8861d4>:0
  415. at MinEffectGroup.FireEvent (MinEventTypes _eventType, MinEventParams _eventParms) [0x00024] in <abc1cae220c641248ccf17f83a8861d4>:0
  416. at MinEffectController.FireEvent (MinEventTypes _eventType, MinEventParams _eventParms) [0x00019] in <abc1cae220c641248ccf17f83a8861d4>:0
  417. at ProgressionClass.FireEvent (MinEventTypes _eventType, MinEventParams _params) [0x00008] in <abc1cae220c641248ccf17f83a8861d4>:0
  418. at Progression.FireEvent (MinEventTypes _eventType, MinEventParams _params) [0x00019] in <abc1cae220c641248ccf17f83a8861d4>:0
  419. at Progression.Update () [0x0000d] in <abc1cae220c641248ccf17f83a8861d4>:0
  420. at EntityAlive.Update () [0x00141] in <abc1cae220c641248ccf17f83a8861d4>:0
  421. at EntityPlayer.Update () [0x00000] in <abc1cae220c641248ccf17f83a8861d4>:0
  422. at EntityPlayerLocal.Update () [0x00000] in <abc1cae220c641248ccf17f83a8861d4>:0
  423.  
  424. (Filename: <abc1cae220c641248ccf17f83a8861d4> Line: 0)
  425.  
  426. 2020-02-09T16:11:25 138.707 INF ShapeControllers: 64
  427. Calling Animator.GotoState on Synchronize layer
  428.  
  429. (Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  430.  
  431. NullReferenceException: Object reference not set to an instance of an object
  432. at World.GetLivingEntitiesInBounds (EntityAlive _excludeEntity, UnityEngine.Bounds _aabbOfEntity) [0x00094] in <abc1cae220c641248ccf17f83a8861d4>:0
  433. at MinEventActionTargetedBase.CanExecute (MinEventTypes _eventType, MinEventParams _params) [0x0018f] in <abc1cae220c641248ccf17f83a8861d4>:0
  434. at MinEventActionModifyCVar.CanExecute (MinEventTypes _eventType, MinEventParams _params) [0x00035] in <abc1cae220c641248ccf17f83a8861d4>:0
  435. at MinEffectGroup.FireEvent (MinEventTypes _eventType, MinEventParams _eventParms) [0x00024] in <abc1cae220c641248ccf17f83a8861d4>:0
  436. at MinEffectController.FireEvent (MinEventTypes _eventType, MinEventParams _eventParms) [0x00019] in <abc1cae220c641248ccf17f83a8861d4>:0
  437. at ProgressionClass.FireEvent (MinEventTypes _eventType, MinEventParams _params) [0x00008] in <abc1cae220c641248ccf17f83a8861d4>:0
  438. at Progression.FireEvent (MinEventTypes _eventType, MinEventParams _params) [0x00019] in <abc1cae220c641248ccf17f83a8861d4>:0
  439. at Progression.Update () [0x0000d] in <abc1cae220c641248ccf17f83a8861d4>:0
  440. at EntityAlive.Update () [0x00141] in <abc1cae220c641248ccf17f83a8861d4>:0
  441. at EntityPlayer.Update () [0x00000] in <abc1cae220c641248ccf17f83a8861d4>:0
  442. at EntityPlayerLocal.Update () [0x00000] in <abc1cae220c641248ccf17f83a8861d4>:0
  443.  
  444. (Filename: <abc1cae220c641248ccf17f83a8861d4> Line: 0)
  445.  
  446. NullReferenceException: Object reference not set to an instance of an object
  447. at World.GetLivingEntitiesInBounds (EntityAlive _excludeEntity, UnityEngine.Bounds _aabbOfEntity) [0x00094] in <abc1cae220c641248ccf17f83a8861d4>:0
  448. at MinEventActionTargetedBase.CanExecute (MinEventTypes _eventType, MinEventParams _params) [0x0018f] in <abc1cae220c641248ccf17f83a8861d4>:0
  449. at MinEventActionModifyCVar.CanExecute (MinEventTypes _eventType, MinEventParams _params) [0x00035] in <abc1cae220c641248ccf17f83a8861d4>:0
  450. at MinEffectGroup.FireEvent (MinEventTypes _eventType, MinEventParams _eventParms) [0x00024] in <abc1cae220c641248ccf17f83a8861d4>:0
  451. at MinEffectController.FireEvent (MinEventTypes _eventType, MinEventParams _eventParms) [0x00019] in <abc1cae220c641248ccf17f83a8861d4>:0
  452. at ProgressionClass.FireEvent (MinEventTypes _eventType, MinEventParams _params) [0x00008] in <abc1cae220c641248ccf17f83a8861d4>:0
  453. at Progression.FireEvent (MinEventTypes _eventType, MinEventParams _params) [0x00019] in <abc1cae220c641248ccf17f83a8861d4>:0
  454. at Progression.Update () [0x0000d] in <abc1cae220c641248ccf17f83a8861d4>:0
  455. at EntityAlive.Update () [0x00141] in <abc1cae220c641248ccf17f83a8861d4>:0
  456. at EntityPlayer.Update () [0x00000] in <abc1cae220c641248ccf17f83a8861d4>:0
  457. at EntityPlayerLocal.Update () [0x00000] in <abc1cae220c641248ccf17f83a8861d4>:0
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