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ManOhMan

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Aug 11th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. repeat wait() until game:IsLoaded() and owner.Character ~= nil;
  87. wait(0.4)
  88. for i, v in pairs(owner.Character:children()) do
  89. if v ~= script then
  90. v:Destroy()
  91. end
  92. end
  93.  
  94. local player = owner
  95. local cam = workspace.CurrentCamera
  96. local char = player.Character
  97. local Torsoz = char:findFirstChild("Torso")
  98. local NV = Vector3.new()
  99. local Main
  100. local W,S = false,false
  101. local DoublePress = {nil,0}
  102. script.Parent = char
  103.  
  104. local TrailParts = {}
  105. local Acceleration = 0.08
  106. local Speed = 0
  107. local MinSpeed = 0
  108. local MaxSpeed = 3.2
  109. local DesiredDirection = cam.CoordinateFrame.lookVector
  110. local Direction = DesiredDirection
  111. local Roll = 0
  112. local AllowTrails = true
  113.  
  114. script.Name = "AdvFlight"
  115.  
  116. local P = Instance.new("Part")
  117. P.Anchored = true
  118. P.CanCollide = false
  119. P.Name = "Part"
  120. P.formFactor = "Custom"
  121. P.Size = Vector3.new(0.2,0.2,0.2)
  122. P.Locked = true
  123. P.TopSurface = 10
  124. P.BottomSurface = 10
  125. P.FrontSurface = 10
  126. P.BackSurface = 10
  127. P.LeftSurface = 10
  128. P.RightSurface = 10
  129. P.Material = "Pebble"
  130. P.BrickColor = BrickColor.new("White")
  131.  
  132. local shipp
  133. local shadow
  134. local campart
  135.  
  136. function RAY(pos, dir, startpos, endpos, distleft, collidedlist)
  137. collidedlist = collidedlist or {char}
  138. startpos = startpos or pos
  139. distleft = distleft or dir.unit * dir.magnitude
  140. endpos = endpos or pos + distleft
  141. local ray = Ray.new(pos, distleft)
  142. local hitz,enz = workspace:FindPartOnRayWithIgnoreList(ray, collidedlist)
  143. if hitz ~= nil then
  144. if hitz.CanCollide == false then
  145. table.insert(collidedlist, hitz)
  146. local newpos = enz
  147. local newdistleft = distleft - (dir.unit * (pos - newpos).magnitude)
  148. if newdistleft ~= NV then
  149. return RAY(newpos-(dir*0.01), dir, startpos, endpos, newdistleft+(dir*0.01), collidedlist)
  150. end
  151. end
  152. end
  153. return hitz, enz, ray
  154. end
  155.  
  156. function FindSurface(part, position)
  157. local obj = part.CFrame:pointToObjectSpace(position)
  158. local siz = part.Size/2
  159. for i,v in pairs(Enum.NormalId:GetEnumItems()) do
  160. local vec = Vector3.FromNormalId(v)
  161. local wvec = part.CFrame:vectorToWorldSpace(vec)
  162. local vz = (obj)/(siz*vec)
  163. if (math.abs(vz.X-1) < 0.01 or math.abs(vz.Y-1) < 0.01 or math.abs(vz.Z-1) < 0.01) then
  164. return wvec,vec
  165. end
  166. end
  167. if part.className == "WedgePart" then
  168. return part.CFrame:vectorToWorldSpace(Vector3.new(0,0.707,-0.707)), Vector3.new(0,0.707,-0.707)
  169. end
  170. end
  171.  
  172. function HSV(H,S,V)
  173. H = H % 360
  174. local C = V * S
  175. local H2 = H/60
  176. local X = C * (1 - math.abs((H2 %2) -1))
  177. local color = Color3.new(0,0,0)
  178. if H2 <= 0 then
  179. color = Color3.new(C,0,0)
  180. elseif 0 <= H2 and H2 <= 1 then
  181. color = Color3.new(C,X,0)
  182. elseif 1 <= H2 and H2 <= 2 then
  183. color = Color3.new(X,C,0)
  184. elseif 2 <= H2 and H2 <= 3 then
  185. color = Color3.new(0,C,X)
  186. elseif 3 <= H2 and H2 <= 4 then
  187. color = Color3.new(0,X,C)
  188. elseif 4 <= H2 and H2 <= 5 then
  189. color = Color3.new(X,0,C)
  190. elseif 5 <= H2 and H2 <= 6 then
  191. color = Color3.new(C,0,X)
  192. end
  193. local m = V - C
  194. return Color3.new(color.r + m, color.g + m, color.b + m)
  195. end
  196.  
  197. function Build(shiptype)
  198. AllowTrails = true
  199. for i, v in pairs(char:children()) do
  200. if v.className == "Model" and v.Name == "Ship" then
  201. v:remove()
  202. end
  203. end
  204. for i, v in pairs(TrailParts) do
  205. for _,V in pairs(v[3]) do
  206. V:Destroy()
  207. end
  208. end
  209. local mdl = Instance.new("Model", char)
  210. mdl.Name = "Ship"
  211.  
  212. ------------------------ Speeder Ship Type -----------------------------
  213. if shiptype == "Speeder" then
  214.  
  215. shipp = P:Clone()
  216. shipp.Parent = mdl
  217. shipp.Size = Vector3.new(1,1,2.2)
  218. local shipwing1 = P:Clone()
  219. shipwing1.Parent = mdl
  220. shipwing1.Size = Vector3.new(0.6,1.2,2)
  221. local mesh = Instance.new("SpecialMesh", shipwing1)
  222. mesh.MeshType = "Wedge"
  223. local shipwing2 = shipwing1:Clone()
  224. shipwing2.Parent = mdl
  225. campart = P:Clone()
  226. campart.Transparency = 1
  227. local shipwing21 = P:Clone()
  228. shipwing21.Parent = mdl
  229. shipwing21.Size = Vector3.new(0.32,1.1,2.6)
  230. local mesh = Instance.new("SpecialMesh", shipwing21)
  231. mesh.MeshType = "Wedge"
  232. local shipwing22 = shipwing21:Clone()
  233. shipwing22.Parent = mdl
  234. campart = P:Clone()
  235. campart.Transparency = 1
  236.  
  237. local shipwi = P:Clone()
  238. shipwi.Parent = mdl
  239. shipwi.Size = Vector3.new(1,1,1.2)
  240. local mesh = Instance.new("SpecialMesh", shipwi)
  241. mesh.MeshType = "Wedge"
  242. local shipwi2 = P:Clone()
  243. shipwi2.Parent = mdl
  244. shipwi2.Size = Vector3.new(0.7,0.7,0.84)
  245. shipwi2.Material = "SmoothPlastic"
  246. shipwi2.BrickColor = BrickColor.new("Pastel blue")
  247. shipwi2.Reflectance = 0.6
  248. local mesh = Instance.new("SpecialMesh", shipwi2)
  249. mesh.MeshType = "Wedge"
  250.  
  251. shadow = P:Clone()
  252. shadow.Parent = mdl
  253. shadow.Name = "Shadow"
  254. shadow.Material = "SmoothPlastic"
  255. shadow.BrickColor = BrickColor.new("Really black")
  256. local mesh = Instance.new("SpecialMesh",shadow)
  257. mesh.MeshType = "Sphere"
  258.  
  259. TrailParts = {}
  260. table.insert(TrailParts,{shipp,1,{},cam.CoordinateFrame.p,CFrame.new(0,0,1),0.5,18})
  261. table.insert(TrailParts,{shipwing1,1,{},cam.CoordinateFrame.p,CFrame.new(0,0.45,1),0.3,15})
  262. table.insert(TrailParts,{shipwing2,1,{},cam.CoordinateFrame.p,CFrame.new(0,0.45,1),0.3,15})
  263. for _, V in pairs(TrailParts) do
  264. for i = 1, V[7] do
  265. local p = P:Clone()
  266. local mesh = Instance.new("SpecialMesh", p)
  267. mesh.MeshId = "http://www.roblox.com/asset/?id=9856898"
  268. mesh.TextureId = "http://www.roblox.com/asset/?id=48358980"
  269. p.BrickColor = BrickColor.new("Dark stone grey")
  270. table.insert(V[3],p)
  271. end
  272. end
  273.  
  274. function ReposParts()
  275. shipwing1.CFrame = shipp.CFrame * CFrame.new(-1.1,-0.195,-0.14) * CFrame.Angles(0,0,math.pi/2)
  276. shipwing2.CFrame = shipp.CFrame * CFrame.new(1.1,-0.195,-0.14) * CFrame.Angles(0,0,-math.pi/2)
  277. shipwing21.CFrame = shipp.CFrame * CFrame.new(-1.05,-0.34,-0.45) * CFrame.Angles(0,0,math.pi/2)
  278. shipwing22.CFrame = shipp.CFrame * CFrame.new(1.05,-0.34,-0.45) * CFrame.Angles(0,0,-math.pi/2)
  279. shipwi.CFrame = shipp.CFrame * CFrame.new(0,0,-1.7)
  280. shipwi2.CFrame = shipwi.CFrame * CFrame.new(0,0.015,-0.015)
  281. campart.CFrame = shipp.CFrame + Vector3.new(0,1.5,0)
  282. end
  283. cam.CameraSubject = campart
  284. cam.CameraType = "Track"
  285.  
  286. shipp.CFrame = CFrame.new(NV,Direction) + cam.CoordinateFrame.p
  287. ReposParts()
  288.  
  289. end
  290.  
  291. AllowTrails = true
  292. end
  293. Build("Speeder")
  294.  
  295. function B1D()
  296. Build("Speeder")
  297. end
  298.  
  299. function RollThatSht(direc)
  300. if Roll == 0 then
  301. for i = 1, 50 do
  302. Roll = (-360 + math.cos(math.pi/50*i) * 360) * direc
  303. wait(0.02)
  304. end
  305. Roll = 0
  306. end
  307. end
  308.  
  309. function KD(key)
  310. if key == "w" then
  311. W = true
  312. elseif key == "s" then
  313. S = true
  314. end
  315.  
  316. local rollpls = 0
  317. if key == DoublePress[1] and tick() - DoublePress[2] < 0.32 then
  318. DoublePress = {nil,0}
  319. if key == "a" then
  320. rollpls = -1
  321. elseif key == "d" then
  322. rollpls = 1
  323. end
  324. end
  325.  
  326. DoublePress = {key,tick()}
  327. if rollpls ~= 0 then
  328. RollThatSht(rollpls)
  329. end
  330. end
  331.  
  332. function KU(key)
  333. if key == "w" then
  334. W = false
  335. elseif key == "s" then
  336. S = false
  337. end
  338. end
  339.  
  340. function Equip()
  341. end
  342.  
  343. function Unequip()
  344. end
  345.  
  346. mouse.Icon = "rbxasset://textures\\GunCursor.png"
  347. mouse.Button1Down:connect(B1D)
  348. mouse.KeyDown:connect(KD)
  349. mouse.KeyUp:connect(KU)
  350.  
  351.  
  352.  
  353. local count = 0
  354. local hue = 0
  355. --game:GetService("RunService").Stepped:connect(function()
  356. while wait(0.02) do
  357.  
  358. ------ Speed --------
  359. local valu = (0.002*MaxSpeed) + ((Speed/MaxSpeed)*Acceleration)
  360. if W == true then
  361. Speed = Speed + valu
  362. elseif S == true then
  363. Speed = Speed - valu
  364. end
  365. if Speed > MaxSpeed then
  366. Speed = MaxSpeed
  367. elseif Speed < MinSpeed then
  368. Speed = MinSpeed
  369. end
  370.  
  371. ------ left/right tilt ---------
  372. local target = 180 + math.floor(math.deg(math.atan2(DesiredDirection.x,DesiredDirection.z)))
  373. local current = 180 + math.floor(math.deg(math.atan2(Direction.x,Direction.z)))
  374. local swing = 0
  375. if math.abs(math.abs(current-target) - 360) > math.abs(target-current) then
  376. swing = target-current
  377. else
  378. swing = (current > target and -(math.abs(current-target) - 360)) or (current < target and math.abs(current-target) - 360)
  379. end
  380.  
  381. DesiredDirection = cam.CoordinateFrame.lookVector
  382. ------ direction smoothening ------
  383. local dir = DesiredDirection.unit
  384. if Direction ~= dir then
  385. if (Direction - dir).magnitude < 0.01 then
  386. Direction = dir
  387. else
  388. local dist = ((dir - Direction).unit * (dir - Direction).magnitude) /10
  389. Direction = (Direction + dist).unit
  390. end
  391. end
  392.  
  393. shipp.CFrame = (CFrame.new(NV,Direction) + shipp.Position + (Direction.unit * Speed)) * CFrame.Angles(0,0,math.rad(Roll) + math.rad(swing/2))
  394. ReposParts()
  395.  
  396. ------ shadow ------
  397. local ghitz, genz = RAY(shipp.Position,Vector3.new(0,-26,0))
  398. local angles = CFrame.new()
  399. if ghitz ~= nil and ghitz.className ~= "Terrain" and ((ghitz.className == "Part" and ghitz.Shape == Enum.PartType.Block) or (ghitz.className ~= "Part" and ghitz:IsA("BasePart"))) then
  400. local wvec,vec = FindSurface(ghitz,genz)
  401. angles = CFrame.new(NV,wvec) * CFrame.Angles(-math.pi/2,0,0)
  402. elseif ghitz ~= nil and (ghitz.className == "Part" and ghitz.Shape == Enum.PartType.Ball) then
  403. angles = (CFrame.new(ghitz.Position, genz) - ghitz.Position) * CFrame.Angles(-math.pi/2,0,0)
  404. end
  405. shadow.CFrame = CFrame.new(genz) * angles
  406. shadow.Transparency = 0.5 + (((shipp.Position - genz).magnitude /26)*0.5)
  407. shadow.Mesh.Scale = (Vector3.new(4.4,0.25,4.4) * 5) * (1-(shipp.Position - genz).magnitude /26)
  408.  
  409. ------- Trails -----------------------
  410. if AllowTrails == true then
  411. count = (count+1)%1
  412. hue = (hue+1) % 360
  413. local rgb = HSV(hue,0.65,0.85)
  414. for _,v in pairs(TrailParts) do
  415. local to = (v[1].CFrame * v[5]).p
  416. if Speed > MinSpeed + 0.2 then
  417. v[2] = (v[2]%#v[3]) + 1
  418. v[3][v[2]].CFrame = CFrame.new((v[4] + to)/2,to) * CFrame.Angles(math.pi/2,math.rad(Roll) + math.rad(swing/2),0)
  419. v[3][v[2]].Mesh.Scale = Vector3.new(v[6],(v[4] - to).magnitude*2,v[6])
  420. v[3][v[2]].Mesh.VertexColor = Vector3.new(rgb.r,rgb.g,rgb.b)
  421. v[3][v[2]].Transparency = 0.15
  422. v[3][v[2]].Parent = owner.Character
  423. else
  424. v[2] = (v[2]%#v[3]) + 1
  425. v[3][v[2]].Parent = nil
  426. end
  427.  
  428. v[4] = to
  429. end
  430. end
  431.  
  432. end
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