Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- === CAMPAIGN SYSTEM ===
- 1. Multi DMs, multi players.
- 2. Level cap and season is changed monthly.
- === COMMON GROUNDS ===
- 1. PCs are members of Frontier United Navigators.
- 2. PCs are non-native of Glyphrock.
- 3. PCs are actively participating and willingly contributing in missions of Frontier United Navigators, and respecting (including not attacking nor provoking) other members.
- === CAMPAIGN PLANS ===
- 1. Major Theme: Encroaching destructive Chaos forces, Survivals, Explorations, Interactions.
- 2. Chapter-based. One Chapter = 4 months of real time.
- 3. Arcs. Any DM who want to make an Arc should at least 'close' the Arc for each Chapter. Or simply, please use Chapters too in the Arc.
- 4. Total Chapters = 2 (8 months of real time, 2 years of game time). Each Chapter = 4 Seasons of game time = 1 year of game time.
- 5. Level Cap monthly plan: 3-5-6-7 | 8-10-11-12
- === THE AIRSHIPS ===
- a. The airships are extremely rare; each DM may only have one.
- b. Airships travel at the speed of 60ft, can ascend and descend at the speed of 10ft.
- c. Airships can travel crossing the Sky and reach another Continent.
- d. Inland flights are difficult, especially due to the difficulties to land; totally different than landing at Continent.
- e. Airship's maintenances are extremely expensive, and only sponsored to make expeditions to another Continent.
- === THE CONTINENT AND THE SKY ===
- a. Only Airship can cross the Sky, and it really depends on the Weather or the Chaos Storm.
- b. Each DM may create a specific Continent that only appears or approaches during their sessions.
- c. DM may share these Continent with other DMs.
- === DM GUIDE ===
- 1. Read this guide thoroughly and carefully.
- 2. This is a multi DM, shared setting. Respect other players.
- 3. Remember that all of us want to play and have some fun.
- 4. Avoid creating anything that states 'most', such as 'strongest' or 'richest'.
- 5. Avoid specifics, prefer blur, especially about time and space.
- 6. Avoid creating NPCs who are simply too powerful, especially in the influence. Discuss with other DMs if you need to spread influences and power of the NPCs.
- 7. Avoid creating difficult situations to other players and DMs. Want some trouble? Limit them at your games only.
- 8. Avoid using Deus ex Machina, but NEVER intentionally make a difficult combat encounter just because you can. Thematic combats with nice exploration aspect, and vast chance to nurture interactions between PCs, are highly preferred.
- 9. Respect PC's abilities. Avoid auto-failing something too often, just because you can. A Land with some dead magic area might be fun, but a Land with dead magic area at all places is not fun for magic users.
- A. Remember that all of us want to play and have some fun. Begin each session with conscious intention of having some fun with everyone.
- B. This is a multi DM, shared setting. Respect other players. Do not use others' properties without permission.
- C. Read the above guide thoroughly and carefully.
- --- <NPC Guide> ---
- 1. DM may create an organization that hire the PCs (mission giver).
- 2. This organization may have access to a maximum of 2 Airships.
- 3. Please use Influence and Power at a very modest rate, with slow escalation; Influence and Power Level can be adjusted as CGM sees fit, including the utter destruction of organization (or retconning events related to the organization).
- === PLAYER GUIDE ===
- 1. This is a multi DM, shared setting. Respect other players.
- 2. Remember that all of us want to play and have some fun.
- 3. Remember that DM has final say on events during their session, do not make unnecessary argument especially inside session. If a DM says that you fail, then you fail.
- 4. If you have some disagreement or discontent, tell to the player directly, and immediately after the game.
- 5. Remember that all of us want to play and have some fun. Begin each session with conscious intention of having some fun with everyone.
- 6. This is a multi DM, shared setting. Respect other players. Be prepared with inconsistencies due to variety of DMs, and try to avoid player knowledge.
- === SESSION GUIDE FOR DM ===
- 1. Monthly there will be detailed DOs and DON'Ts.
- 2. Remember to keep it local; Respect other DMs and Players.
- 3. DM may not use their PC inside their game.
- 4. The 'unit' of Session is 'Scene'.
- 5. 1 Session of playing gives 1 'Scene', and each combat with normal difficulty or higher give 1 'Scene'.
- 6. Each DM may only give 1 (one) Magic Item for each number of 'Scene' done. Handing out Magic Item restarts the Scene accumulated.
- 7. The cost to hand out Magic Item is based on the rarity (and availability depending on Season), as follows:
- -- Common : 5 Scenes.
- -- Uncommon : 10 Scenes.
- -- Rare : 20 Scenes.
- -- Very Rare : 50 Scenes.
- 8. Magic Item's property and quirk must be randomized through the Forum.
- === SESSION GUIDE FOR PC ===
- 1. Each Player may only play using 1 (one) PC, or 1 (one) NPC at the DM's permission.
- 2. PCs level up according to how many Scenes accumulated.
- -- Level 1 to 2 and Level 2 to 3 : Every 2 Scenes.
- -- Level 3 to 4 and Level 4 to 5 : Every 3 Scenes.
- -- Other levels : Every 4 Scenes.
- 3. PC's level may not exceed Level Cap.
- 4. Accumulated Scenes are reset every level up.
- === Scene Calculation per Session ===
- + Count the number of Combat Encounters with Normal difficulty or harder. Add 1.
Advertisement
Add Comment
Please, Sign In to add comment