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  1. Assert
  2. Build time: Feb 17 2020 12:12:44
  3. Assertion time: 2020-02-18 01:54:25
  4.  
  5. Subscription is not empty!
  6. !subscription
  7. In typename std::enable_if<detail::SignalTypes<TID, TM>::HasMessageIds, Dummy>::type Visual::Signal<std::__1::basic_string<char>, void, map>::SubscribeForMessage(const Visual::Signal::MessageIdType &, const Visual::Signal::HandleFunc &, Visual::SignalSubscription &) [TID = std::__1::basic_string<char>, TM = void, TSubsMap = map, Dummy = void] at /Volumes/BuildAgent/work/a1ce3524bcdb48be/work/townscapes/frameworks/vso/VisualObject/VisualSources/Visual/Signals/Signal.h(156)
  8. Commit id: 9fc5e630103442733d765bda8894845656e74cfe
  9.  
  10. Stack trace:
  11. # 1: 0xf2452c AssertionFailed(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, char const*, char const*, int)
  12. # 2: 0x61f1c std::__1::enable_if<true, void>::type Visual::Signal<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, void, std::__1::map>::SubscribeForMessage<void>(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::function<void ()> const&, Visual::SignalSubscription&)
  13. # 3: 0x611ec Visual::Signal<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, void, std::__1::map>::Subscribe(std::__1::basic_string_view<char, std::__1::char_traits<char> >, std::__1::function<void ()> const&, Visual::SignalSubscription&)
  14. # 4: 0x2e0bb4 Game::ICS::DarkenBackgroundAction::Start()
  15. # 5: 0x130ff90 Game::ICS::Action::TryStart()
  16. # 6: 0x132419c Game::ICS::ICSControllerBehaviour::StartSuccessors(unsigned int)
  17. # 7: 0x1323e20 Game::ICS::ICSControllerBehaviour::Update(float)
  18. # 8: 0x10eb4f0 Visual::NodeImpl::Update(float)
  19. # 9: 0x10eb60c Visual::NodeImpl::Update(float)
  20. #10: 0x10eb60c Visual::NodeImpl::Update(float)
  21. #11: 0x10fdf00 Visual::SceneObjectImpl::Update(float)
  22. #12: 0x10fdc34 Visual::Scene::Update(float, Passkey<Visual::SceneManager, false>)
  23. #13: 0x1102050 Visual::SceneManager::OnUpdateImpl(Visual::SceneManager::ActiveSceneInfo&, float)
  24. #14: 0x1102638 Visual::SceneManager::OnUpdate(float, Passkey<Visual::Integration, true>)
  25. #15: 0x10e116c Visual::IntegrationDetails::InternalUpdater::Update(float)
  26. #16: 0xc9b380 Core::ControllerManager::Update(float)
  27. #17: 0xc9ae14 Core::ApplicationBase::MainLoopContent(Core::MainLoopMode)
  28. #18: 0xff01a4 -[EAGLView drawView:]
  29. #19: 0x126b8 <redacted>
  30. #20: 0xe0cc8 <redacted>
  31. #21: 0x83dac <redacted>
  32. #22: 0xae7c4 <redacted>
  33. #23: 0xade90 <redacted>
  34. #24: 0xa8ac8 <redacted>
  35. #25: 0xa7f40 CFRunLoopRunSpecific
  36. #26: 0x3534 GSEventRunModal
  37. #27: 0xa43a60 UIApplicationMain
  38. #28: 0xfee5a8 Core::RunApplicationWithDelegate(int, char**, Core::EngineAppDelegate*)
  39. #29: 0x7a8268 main
  40. #30: 0xe18 <redacted>
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