Yawin

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Dec 16th, 2015
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  1.  
  2. ___________________________________________
  3. ############################################################################################
  4. FATAL ERROR in
  5. action number 1
  6. of Create Event
  7. for object InputController:
  8.  
  9. trying to index a variable which is not an array
  10. at gml_Script_gamepad_get (line 3) - return global.gamepads[ _deviceId];
  11. ############################################################################################
  12. --------------------------------------------------------------------------------------------
  13. stack frame is
  14. gml_Script_gamepad_get (line 3)
  15. called from - gml_Object_InputController_CreateEvent_1 (line 11) - if ( noone != gamepad_get(0) )
  16.  
  17.  
  18. Compile started: 15:22:16
  19. "C:\Users\Yawin\AppData\Roaming\GameMaker-Studio\GMAssetCompiler.exe" /c /m=win /config="Alex" /tgt=64 /tg="C:\Users\Yawin\AppData\Local\gm_ttt_23760\\TextureGroups.txt" /to="C:\Users\Yawin\AppData\Local\gm_ttt_23760\\TextureOptions.txt" /obob=True /obpp=False /obru=True /obes=False /i=3 /cvm /tp=2048 /mv=1 /iv=0 /rv=0 /bv=1629 /gn="8DAYS" /td="C:\Users\Yawin\AppData\Local" /cd="C:\Users\Yawin\Documents\GameMaker\Cache" /sh=True /dbgp="6502" /hip="127.0.0.1" /hprt="51268" /steamAppId=409530 /o="C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614" "C:\Users\Yawin\Documents\SCG Games\8DAYS\Sources\GMS\8DAYS.gmx\8DAYS.project.gmx"
  20.  
  21. Reading project file....finished.
  22. Compile Constants...finished.
  23. Remove DnD...finished.
  24. Compile Scripts...finished.
  25. Compile Objects...finished.
  26. Compile Timelines...finished.
  27. Compile Triggers...finished.
  28. Compile Rooms...finished.
  29. Compile Extensions...finished.
  30. Final Compile...finished.
  31. Saving IFF file... C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\8DAYS.win
  32. Writing Chunk... GEN8
  33. Writing Chunk... OPTN
  34. Writing Chunk... EXTN
  35. Writing Chunk... SOND
  36. Converting snd_cs_w1_beach_chopper to Ogg with quality 3, stereo @ 44100Hz
  37. Converting snd_cs_w1_beach_chopper_alert to Ogg with quality 3, stereo @ 44100Hz
  38. Converting snd_cs_w1_beach_chopper_radio to Ogg with quality 3, stereo @ 44100Hz
  39. Converting snd_cs_w1_beach_jump_now to Ogg with quality 3, stereo @ 44100Hz
  40. Converting snd_cs_w1_beach_missile_trail to Ogg with quality 3, stereo @ 44100Hz
  41. Converting snd_cs_w1_beach_sea_waves to Ogg with quality 3, stereo @ 44100Hz
  42. Converting snd_cs_w1_boss_lizard to Ogg with quality 3, stereo @ 44100Hz
  43. Converting snd_cs_w1_hero_spotted to Ogg with quality 3, stereo @ 44100Hz
  44. Converting snd_Enemy1_death to Wav 16bit stereo @ 44100Hz
  45. Converting snd_Enemy2_death to Wav 16bit stereo @ 44100Hz
  46. Converting snd_Enemy3_death to Wav 16bit mono @ 44100Hz
  47. Converting snd_Enemy1_get_damage to Wav 16bit stereo @ 44100Hz
  48. Converting snd_W1_Miniboss1_death to Wav 16bit stereo @ 44100Hz
  49. Converting snd_W1_Miniboss1_get_damage to Wav 16bit stereo @ 44100Hz
  50. Converting snd_W1_Miniboss1_smokes to Wav 16bit stereo @ 44100Hz
  51. Converting snd_W1_Miniboss1_walking_steps to Wav 16bit stereo @ 44100Hz
  52. Converting snd_W1_Miniboss1_win to Ogg with quality 3, stereo @ 44100Hz
  53. Converting snd_W1Boss_charge to Ogg with quality 3, stereo @ 44100Hz
  54. Converting snd_W1Boss_crows to Ogg with quality 3, stereo @ 44100Hz
  55. Converting snd_W1Boss_death to Ogg with quality 3, stereo @ 44100Hz
  56. Converting snd_W1Boss_get_damage to Ogg with quality 3, stereo @ 44100Hz
  57. Converting snd_W1Boss_rip_shirt to Ogg with quality 3, stereo @ 44100Hz
  58. Converting snd_W1Boss_running_steps to Ogg with quality 3, stereo @ 44100Hz
  59. Converting snd_W1Boss_Spirit to Ogg with quality 3, stereo @ 44100Hz
  60. Converting snd_W1Boss_walking_steps to Ogg with quality 3, stereo @ 44100Hz
  61. Converting snd_W1Boss_warmup to Ogg with quality 3, stereo @ 44100Hz
  62. Converting snd_W1Boss_win to Ogg with quality 3, stereo @ 44100Hz
  63. Converting snd_MissionDone to Ogg with quality 3, stereo @ 44100Hz
  64. Converting snd_MissionDone_Magazine to Ogg with quality 3, stereo @ 44100Hz
  65. Converting snd_game_pause to Wav 16bit stereo @ 44100Hz
  66. Converting snd_game_resume to Wav 16bit stereo @ 44100Hz
  67. Converting snd_keyparentmenu to Wav 16bit stereo @ 44100Hz
  68. Converting snd_keypress to Wav 16bit stereo @ 44100Hz
  69. Converting snd_keyselect to Wav 16bit stereo @ 44100Hz
  70. Converting snd_missionfailed_retry to Wav 16bit stereo @ 44100Hz
  71. Converting snd_Hero_punch to Wav 16bit stereo @ 44100Hz
  72. Converting snd_Hero_punch_hit to Wav 16bit stereo @ 44100Hz
  73. Converting snd_Hero1_death to Ogg with quality 3, stereo @ 44100Hz
  74. Converting snd_Hero1_fall to Ogg with quality 3, stereo @ 44100Hz
  75. Converting snd_Hero1_get_damage to Wav 16bit stereo @ 44100Hz
  76. Converting snd_Hero1_walking_steps to Wav 16bit stereo @ 44100Hz
  77. Converting snd_Hero2_death to Ogg with quality 3, stereo @ 44100Hz
  78. Converting snd_Hero2_fall to Ogg with quality 3, stereo @ 44100Hz
  79. Converting snd_Hero2_get_damage to Wav 16bit stereo @ 44100Hz
  80. Converting snd_Hero2_walking_steps to Wav 16bit stereo @ 44100Hz
  81. Converting snd_Civil1_get_damage to Wav 16bit stereo @ 44100Hz
  82. Converting snd_Civil2_get_damage to Wav 16bit stereo @ 44100Hz
  83. Converting snd_Civil1_flee to Ogg with quality 3, stereo @ 44100Hz
  84. Converting snd_Civil2_flee to Ogg with quality 3, stereo @ 44100Hz
  85. Converting snd_pig1_death to Wav 16bit stereo @ 44100Hz
  86. Converting snd_pig2_death to Wav 16bit stereo @ 44100Hz
  87. Converting snd_seagull_death to Ogg with quality 3, stereo @ 44100Hz
  88. Converting snd_rat_death to Ogg with quality 3, stereo @ 44100Hz
  89. Converting snd_scg_ocean to Ogg with quality 3, stereo @ 44100Hz
  90. Converting snd_lighthouse_gust to Wav 16bit mono @ 44100Hz
  91. Converting snd_pu_medkit to Wav 16bit stereo @ 44100Hz
  92. Converting snd_pu_thigh to Wav 16bit stereo @ 44100Hz
  93. Converting snd_Bullet_Bazooka to Wav 16bit stereo @ 44100Hz
  94. Converting snd_AK47_shoot to Wav 16bit stereo @ 44100Hz
  95. Converting snd_Bazooka_shoot to Wav 16bit stereo @ 44100Hz
  96. Converting snd_Bazooka_victim_death to Ogg with quality 3, stereo @ 44100Hz
  97. Converting snd_World1_Miniboss1_shoot to Wav 16bit stereo @ 44100Hz
  98. Converting snd_Fireweapon_add_ammo to Wav 16bit stereo @ 44100Hz
  99. Converting snd_Fireweapon_equip to Wav 16bit stereo @ 44100Hz
  100. Converting snd_Fireweapon_no_ammo to Wav 16bit stereo @ 44100Hz
  101. Converting snd_Fireweapon_reload to Wav 16bit mono @ 44100Hz
  102. Converting snd_Fireweapon_throw to Wav 16bit mono @ 44100Hz
  103. Converting snd_Fireweapon_throw_hit to Wav 16bit stereo @ 44100Hz
  104. Converting snd_Shotgun_shoot to Wav 16bit stereo @ 44100Hz
  105. Converting snd_UZI_shoot to Wav 16bit stereo @ 44100Hz
  106. Converting snd_UZI_locked to Wav 16bit stereo @ 44100Hz
  107. Converting snd_Melee_bladed_equip to Wav 16bit stereo @ 44100Hz
  108. Converting snd_Knife_hit to Wav 16bit stereo @ 44100Hz
  109. Converting snd_Knife_throw to Wav 16bit stereo @ 44100Hz
  110. Converting snd_Knife_throw_hit to Wav 16bit stereo @ 44100Hz
  111. Converting snd_Knife_wave to Wav 16bit stereo @ 44100Hz
  112. Converting snd_Machete_hit to Wav 16bit mono @ 44100Hz
  113. Converting snd_Machete_throw to Wav 16bit stereo @ 44100Hz
  114. Converting snd_Machete_throw_hit to Wav 16bit stereo @ 44100Hz
  115. Converting snd_Machete_wave to Wav 16bit stereo @ 44100Hz
  116. Converting snd_Weapon_swap to Wav 16bit stereo @ 44100Hz
  117. Converting snd_DoorIronBars_close to Ogg with quality 3, mono @ 44100Hz
  118. Converting snd_DoorIronBars_open to Ogg with quality 3, mono @ 44100Hz
  119. Converting snd_DoorJail_close to Ogg with quality 3, mono @ 44100Hz
  120. Converting snd_DoorJail_open to Ogg with quality 3, mono @ 44100Hz
  121. Converting snd_hirugashi to Ogg with quality 3, stereo @ 44100Hz
  122. Converting snd_Siren1_3d to Ogg with quality 3, mono @ 44100Hz
  123. Converting snd_WallRock_destroy to Ogg with quality 3, stereo @ 44100Hz
  124. Converting snd_WallRock_impact to Ogg with quality 3, stereo @ 44100Hz
  125. Converting snd_WallWood_destroy to Ogg with quality 3, stereo @ 44100Hz
  126. Converting snd_WallWood_impact to Ogg with quality 3, stereo @ 44100Hz
  127. Converting snd_WallMetal_impact to Ogg with quality 3, stereo @ 44100Hz
  128. Converting snd_WallMetal_destroy to Ogg with quality 3, stereo @ 44100Hz
  129. Converting snd_world1_intro to Ogg with quality 3, stereo @ 44100Hz
  130. Converting snd_world1_waterfall_3d to Ogg with quality 3, mono @ 44100Hz
  131. Converting snd_world1_8days_title to Ogg with quality 3, stereo @ 44100Hz
  132. Converting snd_W1_DoorMiniBoss1_open to Ogg with quality 3, mono @ 44100Hz
  133. Converting snd_W1_DoorMiniBoss1_close to Ogg with quality 3, mono @ 44100Hz
  134. Converting snd_Item_Unlocked to Ogg with quality 3, stereo @ 44100Hz
  135. Converting snd_Enemy_attack to Ogg with quality 3, stereo @ 44100Hz
  136. Converting snd_cs_w1_boss to Ogg with quality 3, stereo @ 44100Hz
  137. Converting snd_cs_w1_coming_soon to Ogg with quality 3, stereo @ 44100Hz
  138. Converting snd_cs_w1_intro to Ogg with quality 3, stereo @ 44100Hz
  139. Converting snd_World1_start to Ogg with quality 3, stereo @ 44100Hz
  140. Converting snd_World1_beach to Ogg with quality 3, stereo @ 44100Hz
  141. Converting snd_World1_cave to Ogg with quality 3, stereo @ 44100Hz
  142. Converting snd_World1_plantation to Ogg with quality 3, stereo @ 44100Hz
  143. Converting snd_World1_village to Ogg with quality 3, stereo @ 44100Hz
  144. Converting snd_World1_miniboss1_battle to Ogg with quality 3, stereo @ 44100Hz
  145. Converting snd_World1_miniboss1_chinese_radio to Ogg with quality 3, stereo @ 44100Hz
  146. Converting snd_World1_miniboss1_end to Ogg with quality 3, stereo @ 44100Hz
  147. Converting snd_World1_miniboss1_intro to Ogg with quality 3, stereo @ 44100Hz
  148. Converting snd_World1_boss_intro to Ogg with quality 3, stereo @ 44100Hz
  149. Converting snd_World1_boss_intro_short to Ogg with quality 3, stereo @ 44100Hz
  150. Converting snd_World1_boss_combat_fire to Ogg with quality 3, stereo @ 44100Hz
  151. Converting snd_World1_boss_combat_knife to Ogg with quality 3, stereo @ 44100Hz
  152. Converting snd_GUI_MissionFailed to Ogg with quality 3, stereo @ 44100Hz
  153. *writing audio file C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\snd_W1_Miniboss1_win.ogg...
  154. *writing audio file C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\snd_world1_intro.ogg...
  155. *writing audio file C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\snd_Enemy_attack.ogg...
  156. *writing audio file C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\snd_cs_w1_boss.ogg...
  157. *writing audio file C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\snd_cs_w1_coming_soon.ogg...
  158. *writing audio file C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\snd_cs_w1_intro.ogg...
  159. *writing audio file C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\snd_World1_start.ogg...
  160. *writing audio file C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\snd_World1_beach.ogg...
  161. *writing audio file C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\snd_World1_cave.ogg...
  162. *writing audio file C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\snd_World1_plantation.ogg...
  163. *writing audio file C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\snd_World1_village.ogg...
  164. *writing audio file C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\snd_World1_miniboss1_battle.ogg...
  165. *writing audio file C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\snd_World1_miniboss1_chinese_radio.ogg...
  166. *writing audio file C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\snd_World1_miniboss1_end.ogg...
  167. *writing audio file C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\snd_World1_miniboss1_intro.ogg...
  168. *writing audio file C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\snd_World1_boss_intro.ogg...
  169. *writing audio file C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\snd_World1_boss_intro_short.ogg...
  170. *writing audio file C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\snd_World1_boss_combat_fire.ogg...
  171. *writing audio file C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\snd_World1_boss_combat_knife.ogg...
  172. Writing Chunk... AGRP
  173. Writing Chunk... SPRT
  174. Writing Chunk... BGND
  175. Writing Chunk... PATH
  176. Writing Chunk... SCPT
  177. Writing Chunk... SHDR
  178. Writing Chunk... FONT
  179. Writing Chunk... TMLN
  180. Writing Chunk... OBJT
  181. Writing Chunk... ROOM
  182. Writing Chunk... DAFL
  183. Writing Chunk... TPAGE
  184. Writing Chunk... CODE
  185. Writing Chunk... VARI
  186. Writing Chunk... FUNC
  187. Writing Chunk... STRG
  188. Writing Chunk... TXTR
  189. 0 Compressing texture... writing texture texture_0.png...
  190. 1 Compressing texture... writing texture texture_1.png...
  191. 2 Compressing texture... writing texture texture_2.png...
  192. 3 Compressing texture... writing texture texture_3.png...
  193. 4 Compressing texture... writing texture texture_4.png...
  194. 5 Compressing texture... writing texture texture_5.png...
  195. 6 Compressing texture... writing texture texture_6.png...
  196. 7 Compressing texture... writing texture texture_7.png...
  197. 8 Compressing texture... writing texture texture_8.png...
  198. 9 Compressing texture... writing texture texture_9.png...
  199. 10 Compressing texture... writing texture texture_10.png...
  200. Writing Chunk... AUDO
  201. Writing Chunk... SCPT
  202. Writing Chunk... DBGI
  203. Writing Chunk... INST
  204. Writing Chunk... STRG
  205. Writing Chunk... AUDO
  206. Stats : GMA : Instance=747, Global=38
  207. Asset Compile finished: 15:32:40
  208. -----------------------------------------------------------
  209. executing C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\8DAYS.win
  210. -----------------------------------------------------------
  211. "C:\Users\Yawin\AppData\Roaming\GameMaker-Studio\Runner.exe" -debug_steamapi -game "C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\8DAYS.win"
  212.  
  213.  
  214. ***************************************
  215. * YoYo Games Runner v1.4(1629)[r787878] *
  216. ***************************************
  217. RunnerLoadGame: C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\8DAYS.win
  218. #########################################################################
  219. ####!!!!$$$$$$ pwd - C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\
  220. #########################################################################
  221. RunnerLoadGame() - C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\8DAYS.win
  222. Checking if INIFile C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614/options.ini Exists
  223. !!!!No INI File C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614/options.ini
  224. name is C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\8DAYS.yydebug
  225. Process Chunk: SCPT 10060
  226. Process Chunk: DBGI 170764
  227. Process Chunk: INST 2588
  228. Process Chunk: STRG 593180
  229. Reading File C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\8DAYS.win
  230. name is C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\8DAYS.win
  231. Loaded File C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\8DAYS.win(17237944)
  232. IFF wad found
  233. Get Resolution
  234. Get Header Information
  235. InitGMLFunctions
  236. HighScore..SavePrePend = C:\Users\Yawin\AppData\Local\8DAYS\
  237. Game..Math..Graphic..Action..File..Resource..Interaction..3D..Particle..Misc..DS..Sound..Physics..Gamepad..GAMEPAD: 4 axis values (last) at 0x22474f0
  238. GAMEPAD: 4 axis values (last) at 0x2247540
  239. GAMEPAD: 4 axis values (last) at 0x2247590
  240. GAMEPAD: 4 axis values (last) at 0x22475e0
  241. Buffers..Networking..Shaders..steamfile:C:\Users\Yawin\AppData\Roaming\GameMaker-Studio/steam_appid.txt
  242. Steam_Init
  243. SteamAPI_Init() failed
  244. SteamInit failed: Steam must be running to play this game (SteamAPI_Init() failed)
  245. InitPushFunctions...YoYo..Fini
  246. Code_Load()
  247. VARI_Load()
  248. ID_STRG
  249. Create Window
  250. AdjustWindowRectEx
  251. RegisterClassEx
  252. CreateWindowEx
  253. Init Graphics
  254. GR_D3D_Init()
  255. Enable DwmEnableMMCSS
  256. Create D3D9Ex interface
  257. Enumerate Adapters
  258. Selected Resolution: 480x270
  259. Prepare to create device
  260. Creating D3D device - ARGB=32bit, D24S8, SwapEffect=Copy, Hardware vertex processing
  261. Creating screen render target
  262. Get Device Caps
  263. Graphics initialisation end...
  264. Background_InitTextures()
  265. Sprite_InitTextures()
  266. Font_InitTextures()
  267. IO Init
  268. Process Messages
  269. Splash!
  270. Start Frame
  271. Part Create Textures
  272. Debug Init Remote Interface
  273. VM Init
  274. Create Score Form
  275. Create Load Form
  276. Create Error Form
  277. Do The Work
  278. LoadGameData()
  279. initialise everything!
  280. Process Chunk: GEN8 384
  281. Process Chunk: OPTN 64
  282. Process Chunk: EXTN 4
  283. Process Chunk: SOND 4684
  284. Audio_Load()
  285. Process Chunk: AGRP 20
  286. AudioGroup_Load()
  287. Process Chunk: SPRT 619632
  288. Process Chunk: BGND 604
  289. Process Chunk: PATH 5656
  290. Process Chunk: SCPT 2896
  291. Process Chunk: SHDR 4
  292. Process Chunk: FONT 8880
  293. Process Chunk: TMLN 4
  294. Process Chunk: OBJT 181124
  295. Process Chunk: ROOM 3370352
  296. Process Chunk: DAFL 0
  297. Process Chunk: TPAG 145788
  298. Process Chunk: CODE 291212
  299. Process Chunk: VARI 14904
  300. Process Chunk: FUNC 4692
  301. Process Chunk: STRG 171712
  302. Process Chunk: TXTR 3127000
  303. Process Chunk: AUDO 9288144
  304. Audio_WAVs()
  305. PrepareGame()
  306. Extension_Prepare()
  307. Code_Constant_Prepare()
  308. Script_Prepare()
  309. TimeLine_Prepare()
  310. Object_Prepare()
  311. Preparing 714 objects:
  312. Objects 0: oGlobals
  313. Objects 512: oRailing1
  314. Objects 1: oCS_W1_8DaysTitle_Controller
  315. Objects 513: oRailing2
  316. Objects 2: oCS_W1_Beach_Controller
  317. Objects 514: oRailing3
  318. Objects 3: oCS_W1_Beach_Helicopter
  319. Objects 515: oRailingVertical
  320. Objects 4: oCS_W1_Beach_Missile
  321. Objects 516: oRailingVertical2
  322. Objects 5: oCS_W1_Beach_BG
  323. Objects 517: oLamp1
  324. Objects 6: oCS_W1_MoonReflex
  325. Objects 518: oLamp2
  326. Objects 7: oCS_W1_Waves
  327. Objects 519: oLamp3
  328. Objects 8: oCS_W1_Boss_Controller_A
  329. Objects 520: oLamp4
  330. Objects 9: oCS_W1_Boss_Controller_B
  331. Objects 521: oShower1
  332. Objects 10: oCS_W1_Boss_Back
  333. Objects 522: oShower2
  334. Objects 11: oCS_W1_Boss_Front
  335. Objects 523: oWc1
  336. Objects 12: oCS_W1_Boss_Door
  337. Objects 524: oWc2
  338. Objects 13: oCS_W1_Boss_Lizard_Dead
  339. Objects 525: oWc3
  340. Objects 14: oCS_W1_Boss_Lizard_Back
  341. Objects 526: oLocker1
  342. Objects 15: oCS_W1_Boss_Ground
  343. Objects 527: oLocker2
  344. Objects 16: oCS_W1_Boss_Wall_Close
  345. Objects 528: oBench
  346. Objects 17: oCS_W1_Boss_Wall_Far
  347. Objects 529: oOfficePC1
  348. Objects 18: oCS_W1_Intro_Controller
  349. Objects 530: oOfficePC2
  350. Objects 19: oCS_W1_Torture_Controller
  351. Objects 531: oOfficePC3
  352. Objects 20: oCS_W2_Intro_Controller
  353. Objects 532: oOfficePC4
  354. Objects 21: SceneController
  355. Objects 533: oOffice1
  356. Objects 22: BetaExpiredSceneController
  357. Objects 534: oOffice2
  358. Objects 23: BootingSceneController
  359. Objects 535: oLabScreen1
  360. Objects 24: LoadSaveGameController
  361. Objects 536: oLabScreen2
  362. Objects 25: MissionDone_Controller
  363. Objects 537: oLabScreen3
  364. Objects 26: oMissionDone_Magazine
  365. Objects 538: oTestTube1
  366. Objects 27: oLighthouseFlash
  367. Objects 539: oTestTube1B
  368. Objects 28: OpeningSceneController
  369. Objects 540: oTestTube2
  370. Objects 29: oSCG_Island
  371. Objects 541: oTestTube3
  372. Objects 30: UnlockItemSceneController
  373. Objects 542: oTestTube4
  374. Objects 31: oItemUnlocked
  375. Objects 543: oTestTube5
  376. Objects 32: StartMissionController
  377. Objects 544: oTestTube6
  378. Objects 33: SelectItemPanel
  379. Objects 545: oTestTube7
  380. Objects 34: oAchievement
  381. Objects 546: oLabTable1
  382. Objects 35: oAttrezzo
  383. Objects 547: oLabTable2
  384. Objects 36: oButton
  385. Objects 548: oLabTable3
  386. Objects 37: oDrawSprite
  387. Objects 549: oLabTable4
  388. Objects 38: oHUD
  389. Objects 550: oLabTable5
  390. Objects 39: oSoundEmitter3D
  391. Objects 551: oLabTable6
  392. Objects 40: oActor
  393. Objects 552: oLabTableMap
  394. Objects 41: oActorBloodStain
  395. Objects 553: oLabDrawer
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  980. Objects 466: oWallB_concrete2
  981. Objects 467: oWallB_concrete3
  982. Objects 468: oWallB_warehouse
  983. Objects 469: oWallB_warehouse2
  984. Objects 470: oWallB_cell
  985. Objects 471: oWallB_1x1
  986. Objects 472: oWallArena1
  987. Objects 473: oWallArena2
  988. Objects 474: oWallArena3
  989. Objects 475: oWallArena4
  990. Objects 476: oWallJailDestructible
  991. Objects 477: oWallArena5
  992. Objects 478: oWall_doll1
  993. Objects 479: oWall_doll2
  994. Objects 480: oWall_doll3
  995. Objects 481: oW2Alarm1
  996. Objects 482: oSurveillanceCamera
  997. Objects 483: oTank1
  998. Objects 484: oTank2
  999. Objects 485: oPlumbing1
  1000. Objects 486: oPlumbing2
  1001. Objects 487: oPlumbing3
  1002. Objects 488: oPlumbing4
  1003. Objects 489: oPlumbing5
  1004. Objects 490: oFence
  1005. Objects 491: oFence2
  1006. Objects 492: oShelter
  1007. Objects 493: oShelter2
  1008. Objects 494: oBarrelDestructible
  1009. Objects 495: oBoxWoodBig
  1010. Objects 496: oBoxWoodSmall
  1011. Objects 497: oBoxCardboard1
  1012. Objects 498: oBoxCardboard2
  1013. Objects 499: oBoxCardboard3
  1014. Objects 500: oBoxCardboardSmall
  1015. Objects 501: oBoxMetalBig
  1016. Objects 502: oBoxMetalSmall
  1017. Objects 503: oShelve1
  1018. Objects 504: oShelve2
  1019. Objects 505: oShelve3
  1020. Objects 506: oShelve4
  1021. Objects 507: oShelve5
  1022. Objects 508: oShelve6
  1023. Objects 509: oShelve7
  1024. Objects 510: oCloset1
  1025. Objects 511: oCloset2
  1026. Room_Prepare()
  1027. Sound_Prepare()
  1028. InitGraphics()
  1029. Finished PrepareGame()
  1030. Run_Start
  1031. StartGame()
  1032. >> oGlobals Created ...
  1033. GAMEPAD SUPPORT: 0
  1034. GAMEPAD COUNT: 4
  1035. GAMEPAD #0 IS CONNECTED: 0
  1036. GAMEPAD #1 IS CONNECTED: 0
  1037. GAMEPAD #2 IS CONNECTED: 0
  1038. GAMEPAD #3 IS CONNECTED: 0
  1039. >> Input Controller Created
  1040. ERROR!!! :: ############################################################################################
  1041. FATAL ERROR in
  1042. action number 1
  1043. of Create Event
  1044. for object InputController:
  1045.  
  1046.  
  1047. trying to index a variable which is not an array
  1048. at gml_Script_gamepad_get (line 3) - return global.gamepads[ _deviceId];
  1049. ############################################################################################
  1050. --------------------------------------------------------------------------------------------
  1051. stack frame is
  1052. gml_Script_gamepad_get (line 3)
  1053. called from - gml_Object_InputController_CreateEvent_1 (line 11) - if ( noone != gamepad_get(0) )
  1054.  
  1055. --------------------------------------------------------------------------------------------
  1056. Local Variables :
  1057. _deviceId(100037) = 0
  1058. --------------------------------------------------------------------------------------------
  1059. Self Variables :
  1060. gamepad(100042) = -4
  1061. keyboard(101007) = 1
  1062. --------------------------------------------------------------------------------------------
  1063. Global Variables :
  1064. gamepads(100038) = 0
  1065. player1_gp_idx(100040) = 0
  1066. player1(100041) = -4
  1067. player2_gp_idx(100043) = 1
  1068. player2(100044) = -4
  1069. __ev_manager(100493) = -4
  1070. number_of_players(100117) = 1
  1071. steam_api(100695) = 0
  1072. game_data(100440) = 108453
  1073. gui(100120) = -4
  1074. game_controller(100696) = -4
  1075. previous_portal(100121) = 15
  1076. hud(100697) = -4
  1077. secret_rooms_visited(100122) = 16
  1078. mission_reward_item(100698) = 0
  1079. mission_selected_item_p1(100699) = -1
  1080. mission_selected_item_p2(100700) = -1
  1081. event_arg(100382) = -4
  1082. __weapon_props_dict(100196) = -4
  1083. player1_keyLeftVal(100519) = 65
  1084. camera(100391) = -4
  1085. player1_keyRightVal(100520) = 68
  1086. player1_keyUpVal(100521) = 87
  1087. player1_keyDownVal(100522) = 83
  1088. player1_keySwapWeaponsVal(100523) = 32
  1089. player1_keyReloadWeaponVal(100524) = 82
  1090. player1_keyAttack1Val(100525) = 1
  1091. player1_keyAttack2Val(100526) = 2
  1092. player1_keyInteractVal(100527) = 81
  1093. player1_keyEquipVal(100528) = 69
  1094. Compile finished: 15:35:26
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