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- ___________________________________________
- ############################################################################################
- FATAL ERROR in
- action number 1
- of Create Event
- for object InputController:
- trying to index a variable which is not an array
- at gml_Script_gamepad_get (line 3) - return global.gamepads[ _deviceId];
- ############################################################################################
- --------------------------------------------------------------------------------------------
- stack frame is
- gml_Script_gamepad_get (line 3)
- called from - gml_Object_InputController_CreateEvent_1 (line 11) - if ( noone != gamepad_get(0) )
- Compile started: 15:22:16
- "C:\Users\Yawin\AppData\Roaming\GameMaker-Studio\GMAssetCompiler.exe" /c /m=win /config="Alex" /tgt=64 /tg="C:\Users\Yawin\AppData\Local\gm_ttt_23760\\TextureGroups.txt" /to="C:\Users\Yawin\AppData\Local\gm_ttt_23760\\TextureOptions.txt" /obob=True /obpp=False /obru=True /obes=False /i=3 /cvm /tp=2048 /mv=1 /iv=0 /rv=0 /bv=1629 /gn="8DAYS" /td="C:\Users\Yawin\AppData\Local" /cd="C:\Users\Yawin\Documents\GameMaker\Cache" /sh=True /dbgp="6502" /hip="127.0.0.1" /hprt="51268" /steamAppId=409530 /o="C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614" "C:\Users\Yawin\Documents\SCG Games\8DAYS\Sources\GMS\8DAYS.gmx\8DAYS.project.gmx"
- Reading project file....finished.
- Compile Constants...finished.
- Remove DnD...finished.
- Compile Scripts...finished.
- Compile Objects...finished.
- Compile Timelines...finished.
- Compile Triggers...finished.
- Compile Rooms...finished.
- Compile Extensions...finished.
- Final Compile...finished.
- Saving IFF file... C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\8DAYS.win
- Writing Chunk... GEN8
- Writing Chunk... OPTN
- Writing Chunk... EXTN
- Writing Chunk... SOND
- Converting snd_cs_w1_beach_chopper to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_cs_w1_beach_chopper_alert to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_cs_w1_beach_chopper_radio to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_cs_w1_beach_jump_now to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_cs_w1_beach_missile_trail to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_cs_w1_beach_sea_waves to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_cs_w1_boss_lizard to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_cs_w1_hero_spotted to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_Enemy1_death to Wav 16bit stereo @ 44100Hz
- Converting snd_Enemy2_death to Wav 16bit stereo @ 44100Hz
- Converting snd_Enemy3_death to Wav 16bit mono @ 44100Hz
- Converting snd_Enemy1_get_damage to Wav 16bit stereo @ 44100Hz
- Converting snd_W1_Miniboss1_death to Wav 16bit stereo @ 44100Hz
- Converting snd_W1_Miniboss1_get_damage to Wav 16bit stereo @ 44100Hz
- Converting snd_W1_Miniboss1_smokes to Wav 16bit stereo @ 44100Hz
- Converting snd_W1_Miniboss1_walking_steps to Wav 16bit stereo @ 44100Hz
- Converting snd_W1_Miniboss1_win to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_W1Boss_charge to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_W1Boss_crows to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_W1Boss_death to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_W1Boss_get_damage to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_W1Boss_rip_shirt to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_W1Boss_running_steps to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_W1Boss_Spirit to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_W1Boss_walking_steps to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_W1Boss_warmup to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_W1Boss_win to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_MissionDone to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_MissionDone_Magazine to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_game_pause to Wav 16bit stereo @ 44100Hz
- Converting snd_game_resume to Wav 16bit stereo @ 44100Hz
- Converting snd_keyparentmenu to Wav 16bit stereo @ 44100Hz
- Converting snd_keypress to Wav 16bit stereo @ 44100Hz
- Converting snd_keyselect to Wav 16bit stereo @ 44100Hz
- Converting snd_missionfailed_retry to Wav 16bit stereo @ 44100Hz
- Converting snd_Hero_punch to Wav 16bit stereo @ 44100Hz
- Converting snd_Hero_punch_hit to Wav 16bit stereo @ 44100Hz
- Converting snd_Hero1_death to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_Hero1_fall to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_Hero1_get_damage to Wav 16bit stereo @ 44100Hz
- Converting snd_Hero1_walking_steps to Wav 16bit stereo @ 44100Hz
- Converting snd_Hero2_death to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_Hero2_fall to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_Hero2_get_damage to Wav 16bit stereo @ 44100Hz
- Converting snd_Hero2_walking_steps to Wav 16bit stereo @ 44100Hz
- Converting snd_Civil1_get_damage to Wav 16bit stereo @ 44100Hz
- Converting snd_Civil2_get_damage to Wav 16bit stereo @ 44100Hz
- Converting snd_Civil1_flee to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_Civil2_flee to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_pig1_death to Wav 16bit stereo @ 44100Hz
- Converting snd_pig2_death to Wav 16bit stereo @ 44100Hz
- Converting snd_seagull_death to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_rat_death to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_scg_ocean to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_lighthouse_gust to Wav 16bit mono @ 44100Hz
- Converting snd_pu_medkit to Wav 16bit stereo @ 44100Hz
- Converting snd_pu_thigh to Wav 16bit stereo @ 44100Hz
- Converting snd_Bullet_Bazooka to Wav 16bit stereo @ 44100Hz
- Converting snd_AK47_shoot to Wav 16bit stereo @ 44100Hz
- Converting snd_Bazooka_shoot to Wav 16bit stereo @ 44100Hz
- Converting snd_Bazooka_victim_death to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_World1_Miniboss1_shoot to Wav 16bit stereo @ 44100Hz
- Converting snd_Fireweapon_add_ammo to Wav 16bit stereo @ 44100Hz
- Converting snd_Fireweapon_equip to Wav 16bit stereo @ 44100Hz
- Converting snd_Fireweapon_no_ammo to Wav 16bit stereo @ 44100Hz
- Converting snd_Fireweapon_reload to Wav 16bit mono @ 44100Hz
- Converting snd_Fireweapon_throw to Wav 16bit mono @ 44100Hz
- Converting snd_Fireweapon_throw_hit to Wav 16bit stereo @ 44100Hz
- Converting snd_Shotgun_shoot to Wav 16bit stereo @ 44100Hz
- Converting snd_UZI_shoot to Wav 16bit stereo @ 44100Hz
- Converting snd_UZI_locked to Wav 16bit stereo @ 44100Hz
- Converting snd_Melee_bladed_equip to Wav 16bit stereo @ 44100Hz
- Converting snd_Knife_hit to Wav 16bit stereo @ 44100Hz
- Converting snd_Knife_throw to Wav 16bit stereo @ 44100Hz
- Converting snd_Knife_throw_hit to Wav 16bit stereo @ 44100Hz
- Converting snd_Knife_wave to Wav 16bit stereo @ 44100Hz
- Converting snd_Machete_hit to Wav 16bit mono @ 44100Hz
- Converting snd_Machete_throw to Wav 16bit stereo @ 44100Hz
- Converting snd_Machete_throw_hit to Wav 16bit stereo @ 44100Hz
- Converting snd_Machete_wave to Wav 16bit stereo @ 44100Hz
- Converting snd_Weapon_swap to Wav 16bit stereo @ 44100Hz
- Converting snd_DoorIronBars_close to Ogg with quality 3, mono @ 44100Hz
- Converting snd_DoorIronBars_open to Ogg with quality 3, mono @ 44100Hz
- Converting snd_DoorJail_close to Ogg with quality 3, mono @ 44100Hz
- Converting snd_DoorJail_open to Ogg with quality 3, mono @ 44100Hz
- Converting snd_hirugashi to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_Siren1_3d to Ogg with quality 3, mono @ 44100Hz
- Converting snd_WallRock_destroy to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_WallRock_impact to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_WallWood_destroy to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_WallWood_impact to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_WallMetal_impact to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_WallMetal_destroy to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_world1_intro to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_world1_waterfall_3d to Ogg with quality 3, mono @ 44100Hz
- Converting snd_world1_8days_title to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_W1_DoorMiniBoss1_open to Ogg with quality 3, mono @ 44100Hz
- Converting snd_W1_DoorMiniBoss1_close to Ogg with quality 3, mono @ 44100Hz
- Converting snd_Item_Unlocked to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_Enemy_attack to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_cs_w1_boss to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_cs_w1_coming_soon to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_cs_w1_intro to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_World1_start to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_World1_beach to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_World1_cave to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_World1_plantation to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_World1_village to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_World1_miniboss1_battle to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_World1_miniboss1_chinese_radio to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_World1_miniboss1_end to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_World1_miniboss1_intro to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_World1_boss_intro to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_World1_boss_intro_short to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_World1_boss_combat_fire to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_World1_boss_combat_knife to Ogg with quality 3, stereo @ 44100Hz
- Converting snd_GUI_MissionFailed to Ogg with quality 3, stereo @ 44100Hz
- *writing audio file C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\snd_W1_Miniboss1_win.ogg...
- *writing audio file C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\snd_world1_intro.ogg...
- *writing audio file C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\snd_Enemy_attack.ogg...
- *writing audio file C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\snd_cs_w1_boss.ogg...
- *writing audio file C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\snd_cs_w1_coming_soon.ogg...
- *writing audio file C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\snd_cs_w1_intro.ogg...
- *writing audio file C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\snd_World1_start.ogg...
- *writing audio file C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\snd_World1_beach.ogg...
- *writing audio file C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\snd_World1_cave.ogg...
- *writing audio file C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\snd_World1_plantation.ogg...
- *writing audio file C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\snd_World1_village.ogg...
- *writing audio file C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\snd_World1_miniboss1_battle.ogg...
- *writing audio file C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\snd_World1_miniboss1_chinese_radio.ogg...
- *writing audio file C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\snd_World1_miniboss1_end.ogg...
- *writing audio file C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\snd_World1_miniboss1_intro.ogg...
- *writing audio file C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\snd_World1_boss_intro.ogg...
- *writing audio file C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\snd_World1_boss_intro_short.ogg...
- *writing audio file C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\snd_World1_boss_combat_fire.ogg...
- *writing audio file C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\snd_World1_boss_combat_knife.ogg...
- Writing Chunk... AGRP
- Writing Chunk... SPRT
- Writing Chunk... BGND
- Writing Chunk... PATH
- Writing Chunk... SCPT
- Writing Chunk... SHDR
- Writing Chunk... FONT
- Writing Chunk... TMLN
- Writing Chunk... OBJT
- Writing Chunk... ROOM
- Writing Chunk... DAFL
- Writing Chunk... TPAGE
- Writing Chunk... CODE
- Writing Chunk... VARI
- Writing Chunk... FUNC
- Writing Chunk... STRG
- Writing Chunk... TXTR
- 0 Compressing texture... writing texture texture_0.png...
- 1 Compressing texture... writing texture texture_1.png...
- 2 Compressing texture... writing texture texture_2.png...
- 3 Compressing texture... writing texture texture_3.png...
- 4 Compressing texture... writing texture texture_4.png...
- 5 Compressing texture... writing texture texture_5.png...
- 6 Compressing texture... writing texture texture_6.png...
- 7 Compressing texture... writing texture texture_7.png...
- 8 Compressing texture... writing texture texture_8.png...
- 9 Compressing texture... writing texture texture_9.png...
- 10 Compressing texture... writing texture texture_10.png...
- Writing Chunk... AUDO
- Writing Chunk... SCPT
- Writing Chunk... DBGI
- Writing Chunk... INST
- Writing Chunk... STRG
- Writing Chunk... AUDO
- Stats : GMA : Instance=747, Global=38
- Asset Compile finished: 15:32:40
- -----------------------------------------------------------
- executing C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\8DAYS.win
- -----------------------------------------------------------
- "C:\Users\Yawin\AppData\Roaming\GameMaker-Studio\Runner.exe" -debug_steamapi -game "C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\8DAYS.win"
- ***************************************
- * YoYo Games Runner v1.4(1629)[r787878] *
- ***************************************
- RunnerLoadGame: C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\8DAYS.win
- #########################################################################
- ####!!!!$$$$$$ pwd - C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\
- #########################################################################
- RunnerLoadGame() - C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\8DAYS.win
- Checking if INIFile C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614/options.ini Exists
- !!!!No INI File C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614/options.ini
- name is C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\8DAYS.yydebug
- Process Chunk: SCPT 10060
- Process Chunk: DBGI 170764
- Process Chunk: INST 2588
- Process Chunk: STRG 593180
- Reading File C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\8DAYS.win
- name is C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\8DAYS.win
- Loaded File C:\Users\Yawin\AppData\Local\gm_ttt_23760\gm_ttt_95614\8DAYS.win(17237944)
- IFF wad found
- Get Resolution
- Get Header Information
- InitGMLFunctions
- HighScore..SavePrePend = C:\Users\Yawin\AppData\Local\8DAYS\
- Game..Math..Graphic..Action..File..Resource..Interaction..3D..Particle..Misc..DS..Sound..Physics..Gamepad..GAMEPAD: 4 axis values (last) at 0x22474f0
- GAMEPAD: 4 axis values (last) at 0x2247540
- GAMEPAD: 4 axis values (last) at 0x2247590
- GAMEPAD: 4 axis values (last) at 0x22475e0
- Buffers..Networking..Shaders..steamfile:C:\Users\Yawin\AppData\Roaming\GameMaker-Studio/steam_appid.txt
- Steam_Init
- SteamAPI_Init() failed
- SteamInit failed: Steam must be running to play this game (SteamAPI_Init() failed)
- InitPushFunctions...YoYo..Fini
- Code_Load()
- VARI_Load()
- ID_STRG
- Create Window
- AdjustWindowRectEx
- RegisterClassEx
- CreateWindowEx
- Init Graphics
- GR_D3D_Init()
- Enable DwmEnableMMCSS
- Create D3D9Ex interface
- Enumerate Adapters
- Selected Resolution: 480x270
- Prepare to create device
- Creating D3D device - ARGB=32bit, D24S8, SwapEffect=Copy, Hardware vertex processing
- Creating screen render target
- Get Device Caps
- Graphics initialisation end...
- Background_InitTextures()
- Sprite_InitTextures()
- Font_InitTextures()
- IO Init
- Process Messages
- Splash!
- Start Frame
- Part Create Textures
- Debug Init Remote Interface
- VM Init
- Create Score Form
- Create Load Form
- Create Error Form
- Do The Work
- LoadGameData()
- initialise everything!
- Process Chunk: GEN8 384
- Process Chunk: OPTN 64
- Process Chunk: EXTN 4
- Process Chunk: SOND 4684
- Audio_Load()
- Process Chunk: AGRP 20
- AudioGroup_Load()
- Process Chunk: SPRT 619632
- Process Chunk: BGND 604
- Process Chunk: PATH 5656
- Process Chunk: SCPT 2896
- Process Chunk: SHDR 4
- Process Chunk: FONT 8880
- Process Chunk: TMLN 4
- Process Chunk: OBJT 181124
- Process Chunk: ROOM 3370352
- Process Chunk: DAFL 0
- Process Chunk: TPAG 145788
- Process Chunk: CODE 291212
- Process Chunk: VARI 14904
- Process Chunk: FUNC 4692
- Process Chunk: STRG 171712
- Process Chunk: TXTR 3127000
- Process Chunk: AUDO 9288144
- Audio_WAVs()
- PrepareGame()
- Extension_Prepare()
- Code_Constant_Prepare()
- Script_Prepare()
- TimeLine_Prepare()
- Object_Prepare()
- Preparing 714 objects:
- Objects 0: oGlobals
- Objects 512: oRailing1
- Objects 1: oCS_W1_8DaysTitle_Controller
- Objects 513: oRailing2
- Objects 2: oCS_W1_Beach_Controller
- Objects 514: oRailing3
- Objects 3: oCS_W1_Beach_Helicopter
- Objects 515: oRailingVertical
- Objects 4: oCS_W1_Beach_Missile
- Objects 516: oRailingVertical2
- Objects 5: oCS_W1_Beach_BG
- Objects 517: oLamp1
- Objects 6: oCS_W1_MoonReflex
- Objects 518: oLamp2
- Objects 7: oCS_W1_Waves
- Objects 519: oLamp3
- Objects 8: oCS_W1_Boss_Controller_A
- Objects 520: oLamp4
- Objects 9: oCS_W1_Boss_Controller_B
- Objects 521: oShower1
- Objects 10: oCS_W1_Boss_Back
- Objects 522: oShower2
- Objects 11: oCS_W1_Boss_Front
- Objects 523: oWc1
- Objects 12: oCS_W1_Boss_Door
- Objects 524: oWc2
- Objects 13: oCS_W1_Boss_Lizard_Dead
- Objects 525: oWc3
- Objects 14: oCS_W1_Boss_Lizard_Back
- Objects 526: oLocker1
- Objects 15: oCS_W1_Boss_Ground
- Objects 527: oLocker2
- Objects 16: oCS_W1_Boss_Wall_Close
- Objects 528: oBench
- Objects 17: oCS_W1_Boss_Wall_Far
- Objects 529: oOfficePC1
- Objects 18: oCS_W1_Intro_Controller
- Objects 530: oOfficePC2
- Objects 19: oCS_W1_Torture_Controller
- Objects 531: oOfficePC3
- Objects 20: oCS_W2_Intro_Controller
- Objects 532: oOfficePC4
- Objects 21: SceneController
- Objects 533: oOffice1
- Objects 22: BetaExpiredSceneController
- Objects 534: oOffice2
- Objects 23: BootingSceneController
- Objects 535: oLabScreen1
- Objects 24: LoadSaveGameController
- Objects 536: oLabScreen2
- Objects 25: MissionDone_Controller
- Objects 537: oLabScreen3
- Objects 26: oMissionDone_Magazine
- Objects 538: oTestTube1
- Objects 27: oLighthouseFlash
- Objects 539: oTestTube1B
- Objects 28: OpeningSceneController
- Objects 540: oTestTube2
- Objects 29: oSCG_Island
- Objects 541: oTestTube3
- Objects 30: UnlockItemSceneController
- Objects 542: oTestTube4
- Objects 31: oItemUnlocked
- Objects 543: oTestTube5
- Objects 32: StartMissionController
- Objects 544: oTestTube6
- Objects 33: SelectItemPanel
- Objects 545: oTestTube7
- Objects 34: oAchievement
- Objects 546: oLabTable1
- Objects 35: oAttrezzo
- Objects 547: oLabTable2
- Objects 36: oButton
- Objects 548: oLabTable3
- Objects 37: oDrawSprite
- Objects 549: oLabTable4
- Objects 38: oHUD
- Objects 550: oLabTable5
- Objects 39: oSoundEmitter3D
- Objects 551: oLabTable6
- Objects 40: oActor
- Objects 552: oLabTableMap
- Objects 41: oActorBloodStain
- Objects 553: oLabDrawer
- Objects 42: oActorCorpse
- Objects 554: oLabDrawer2
- Objects 43: oActorFalling
- Objects 555: oLabLitter1
- Objects 44: oActorFootsteps
- Objects 556: oLabLitter2
- Objects 45: oPlayer
- Objects 557: oLabLitterVertical1
- Objects 46: oEnemy
- Objects 558: oLabLitterVertical2
- Objects 47: oEnemyAgent
- Objects 559: oLabLocker1
- Objects 48: oEnemyBoss
- Objects 560: oLabLocker2
- Objects 49: oEnemyStunned
- Objects 561: oLabPC1
- Objects 50: oCivil
- Objects 562: oLabPC2
- Objects 51: oNPC
- Objects 563: oLabPC3
- Objects 52: oAlarmGeneric
- Objects 564: oLabPC4
- Objects 53: oAlarmEllipsis
- Objects 565: oElevatorUp
- Objects 54: oAlarmSensor
- Objects 566: oElevatorDown
- Objects 55: oBulletFlash
- Objects 567: oFenceAssemblyLine
- Objects 56: oBehaviorGeneric
- Objects 568: oFenceAssemblyLine2
- Objects 57: oBehaviorArrive
- Objects 569: oExteriorDoorClosed
- Objects 58: oBehaviorArrive2
- Objects 570: oExteriorPipe
- Objects 59: oBehaviorDodge
- Objects 571: oExteriorBox
- Objects 60: oBehaviorInspect
- Objects 572: oExteriorDoorSewers
- Objects 61: oBehaviorRecoverWeapon
- Objects 573: oReactor
- Objects 62: oBehaviorStand
- Objects 574: oReactorAlien
- Objects 63: oBehaviorWalk
- Objects 575: oReactorWindow1
- Objects 64: oBehaviorWalkPath
- Objects 576: oReactorWindow2
- Objects 65: oBehaviorAttack
- Objects 577: oReactorRedLight1
- Objects 66: oBehaviorAttackFire
- Objects 578: oReactorRedLight2
- Objects 67: oBehaviorAttackMelee
- Objects 579: oSignSectorA
- Objects 68: oBehaviorCircularAttackFire
- Objects 580: oSignSectorB
- Objects 69: oBehaviorRoamer
- Objects 581: oSignSectorC
- Objects 70: oBehaviorRushAttackMelee
- Objects 582: oSignSector1
- Objects 71: oBullet
- Objects 583: oSignSector2
- Objects 72: oBulletDebris
- Objects 584: oSignNucelarYellow
- Objects 73: oBulletExplosion
- Objects 585: oSignNucelarBlack
- Objects 74: oBulletExplosionFootprint
- Objects 586: oSignNucelarNo
- Objects 75: oBulletTrail
- Objects 587: oSignNucelarGreenleaf
- Objects 76: oCamera
- Objects 588: oSignBiohazardYellow
- Objects 77: oW1Boss_Camera
- Objects 589: oSignBiohazardBlack
- Objects 78: oCloud
- Objects 590: oSignWork1
- Objects 79: oDoor
- Objects 591: oSignWork2
- Objects 80: oDoor_Horizontal
- Objects 592: oSignDestructible
- Objects 81: oDoor_Vertical
- Objects 593: oWarehouseDoorVertical
- Objects 82: oGamepad
- Objects 594: oWarehouseDoor3
- Objects 83: InputController
- Objects 595: oWarehouseDoorCristalVertical
- Objects 84: InputController_AUX
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- Objects 85: oSolid
- Objects 597: oLabDoor1
- Objects 86: oSolidStain
- Objects 598: oLabDoor2
- Objects 87: oSolidDestruction
- Objects 599: oElevatorDoor
- Objects 88: oFireWeapon
- Objects 600: oElevatorLabDoor
- Objects 89: oFireweaponCartridge
- Objects 601: oExteriorDoor
- Objects 90: oMeleeWeapon
- Objects 602: oClosetDoor
- Objects 91: oShooterController
- Objects 603: oEnemyAgentRobot
- Objects 92: oWeapon
- Objects 604: oMother
- Objects 93: oWeaponPointer
- Objects 605: oMother_Armed
- Objects 94: oGameController
- Objects 606: oMedic
- Objects 95: oParallaxController
- Objects 607: oTachikoma
- Objects 96: GameData
- Objects 608: oDron
- Objects 97: oFX
- Objects 609: oHeavy
- Objects 98: oFlashFX
- Objects 610: oBulk
- Objects 99: oFlashReflexFX
- Objects 611: oTentacle
- Objects 100: oEventManager
- Objects 612: oW2MiniBoss
- Objects 101: oEventManagerEvent
- Objects 613: oEcoterrorist1
- Objects 102: oEventManagerListenerRegistration
- Objects 614: oEcoterrorist2
- Objects 103: oFloorGradient
- Objects 615: oEcoterrorist3
- Objects 104: oFloorGradientSquare
- Objects 616: oEcoterrorist4
- Objects 105: oTile
- Objects 617: oScientist1
- Objects 106: oCeil
- Objects 618: oScientist2
- Objects 107: oCeilA
- Objects 619: oScientist3
- Objects 108: oCeilB
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- Objects 109: oCeilC
- Objects 621: oWorker2
- Objects 110: oCeilD
- Objects 622: oWorker3
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- Objects 623: oOfficeWorker1
- Objects 112: oFloorTileWall
- Objects 624: oOfficeWorker2
- Objects 113: oFloorTileWallA
- Objects 625: oOfficeWorker3
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- Objects 626: oGreenrat
- Objects 115: oFloorTileWallC
- Objects 627: oRampingAlien
- Objects 116: oFloorTileWallD
- Objects 628: oCorpseGuard1
- Objects 117: oFloorTileForbidden
- Objects 629: oCorpseGuard2
- Objects 118: oFloorTileForbiddenA
- Objects 630: oCorpseGuard3
- Objects 119: oFloorTileForbiddenB
- Objects 631: oCorpseGuard4
- Objects 120: oFloorTileForbiddenC
- Objects 632: oCorpseGuard5
- Objects 121: oFloorTileForbiddenD
- Objects 633: oCorpseWorker1
- Objects 122: oFloorTileDoor
- Objects 634: oCorpseWorker2
- Objects 123: oFloorStartHere
- Objects 635: oCorpseWorker3
- Objects 124: oFloorPortalExit
- Objects 636: oCorpseEcologist1
- Objects 125: oFloorTileLimitEnemy
- Objects 637: oCorpseEcologist2
- Objects 126: oFloorTileLimitEnemyA
- Objects 638: oCorpseEcologist3
- Objects 127: oFloorTileLimitEnemyB
- Objects 639: oCorpseEcologist4
- Objects 128: oFloorTileLimitEnemyC
- Objects 640: oCorpseEcologist5
- Objects 129: oFloorTileLimitEnemyD
- Objects 641: oCorpseEcologist6
- Objects 130: oFloorTile
- Objects 642: oCorpseScientist1
- Objects 131: oFloorTileFGRoad
- Objects 643: oCorpseScientist2
- Objects 132: oFloorTilePlantationWater
- Objects 644: oCorpseScientist3
- Objects 133: oFloorTileWater
- Objects 645: oSnake
- Objects 134: oFloorTilePlantation
- Objects 646: oHideo
- Objects 135: oFloorTilePlantationA
- Objects 647: oWallBuildingStart
- Objects 136: oFloorTilePlantationB
- Objects 648: oWallBuildingStart2
- Objects 137: oFloorTilePlantationC
- Objects 649: oWarehouseDoor
- Objects 138: oFloorTilePlantationD
- Objects 650: oWarehouseDoor2
- Objects 139: oFloorTileRiver
- Objects 651: oWarehouseDoorClosed1
- Objects 140: oFloorTileRiverA
- Objects 652: oWarehouseDoorClosed2
- Objects 141: oFloorTileRiverB
- Objects 653: oWarehouseDoorCristal
- Objects 142: oFloorTileRiverC
- Objects 654: oWarehouseDoorCristalAtrezzo
- Objects 143: oFloorTileRiverD
- Objects 655: oWallWarehouse
- Objects 144: oFloorTileRock
- Objects 656: oWallWarehouseLeft
- Objects 145: oFloorTileRockA
- Objects 657: oWallWarehouseRight
- Objects 146: oFloorTileRockB
- Objects 658: oWallWarehouseMoist1
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- Objects 659: oWallWarehouseMoist2
- Objects 148: oFloorTileRockD
- Objects 660: oWallWarehouseMoist3
- Objects 149: oFloorTileSand
- Objects 661: oWallWarehouseLeftMoist
- Objects 150: oFloorTileSand1A
- Objects 662: oWallWarehouseRightMoist
- Objects 151: oFloorTileSand1B
- Objects 663: oWallWarehouseLight
- Objects 152: oFloorTileSand1C
- Objects 664: oWallWarehouseLightRust
- Objects 153: oFloorTileSand1D
- Objects 665: oWallWarehouseLightMoist
- Objects 154: oFloorTileSand1_2
- Objects 666: oWallWarehouseLeftLight
- Objects 155: oFloorTileSand2
- Objects 667: oWallWarehouseRightLight
- Objects 156: oFloorTileSand2_3
- Objects 668: oWallWarehouseRust1
- Objects 157: oFloorTileSand3
- Objects 669: oWallWarehouseRust2
- Objects 158: oFloorTileBridge
- Objects 670: oWallWarehouseLeftRust
- Objects 159: oFloorTileBridgeA
- Objects 671: oWallWarehouseRightRust
- Objects 160: oFloorTileBridgeB
- Objects 672: oWallLabDoor
- Objects 161: oFloorTileBridgeC
- Objects 673: oWallLabElevatorDoor
- Objects 162: oFloorTileBridgeD
- Objects 674: oWallLabDoorClosed
- Objects 163: oGUI_AddPlayer
- Objects 675: oWallLabDoorCristalAtrezzo
- Objects 164: oGUI_MainMenu
- Objects 676: oWallLab1
- Objects 165: oGUI_MissionFailed
- Objects 677: oWallLab2
- Objects 166: oGUI_Panel_About
- Objects 678: oWallLabLight1
- Objects 167: oGUI_Panel_GameControls
- Objects 679: oWallLabLight2
- Objects 168: oGUI_Panel_MissionFile
- Objects 680: oWallLabSpots1
- Objects 169: oGUI_Panel_Quit
- Objects 681: oWallLabSpots2
- Objects 170: oGUI_Protip
- Objects 682: oWallLabBig
- Objects 171: oGUI_Protip_W1_UseFireWeapon
- Objects 683: oWallLabCristal1
- Objects 172: oGUI_Protip_W1_UseMeleeWeapon
- Objects 684: oWallLabCristal2
- Objects 173: oGUI_Protip_W1_Start_Controller
- Objects 685: oWallLabLeft1
- Objects 174: oGUI_Protip_W1_SwapWeapons
- Objects 686: oWallLabLeft2
- Objects 175: oW1Hero1
- Objects 687: oWallLabRight1
- Objects 176: oW1Hero2
- Objects 688: oWallLabRight2
- Objects 177: oW2Hero1
- Objects 689: oWallElevatorDoor
- Objects 178: oW2Hero2
- Objects 690: oWallElevator
- Objects 179: oSpotlight
- Objects 691: oWallElevatorRigt
- Objects 180: oSquarelight
- Objects 692: oWallElevatorLeft
- Objects 181: oMenu
- Objects 693: oWallSewerPipe1
- Objects 182: oPUHealth_Medkit
- Objects 694: oWallSewerPipe2
- Objects 183: oPUHealth_Thigh
- Objects 695: oWallSewerPipe3
- Objects 184: oPUHealth_Offer
- Objects 696: oWallSewerPipe4
- Objects 185: oPUHealth_SuperPig
- Objects 697: oWallSewerRust1
- Objects 186: oPotPig
- Objects 698: oWallSewerRust2
- Objects 187: oSoundController
- Objects 699: oWallSewerMoist1
- Objects 188: FadeTransition
- Objects 700: oWallSewerMoist2
- Objects 189: oMiniBoss1MachinegunRight
- Objects 701: oWallSewerLight1
- Objects 190: oMiniBoss1MachinegunLeft
- Objects 702: oWallSewerLight2
- Objects 191: oW1BossRifleRight
- Objects 703: oWallSewerLight3
- Objects 192: oW2MiniBossLaser
- Objects 704: oWallSewerLeft1
- Objects 193: oAmmoBoxAK47
- Objects 705: oWallSewerRight1
- Objects 194: oBullet1
- Objects 706: oWallSewerLeft2
- Objects 195: oBulletMP15
- Objects 707: oWallSewerRight2
- Objects 196: oBulletSilent
- Objects 708: oWallSewerLeftRust
- Objects 197: oBulletLaser
- Objects 709: oWallSewerRightRust
- Objects 198: oBulletFlamethrower
- Objects 710: oWallSewerLeftMoist
- Objects 199: oBulletBazooka
- Objects 711: oWallSewerRightMoist
- Objects 200: oBulletShotgun
- Objects 712: oWallSewerLeftLight
- Objects 201: oBulletUZI
- Objects 713: oWallSewerRightLight
- Objects 202: oBulletMiniBoss1
- Objects 203: oBulletMiniBoss2
- Objects 204: oAK47
- Objects 205: oBazooka
- Objects 206: oShotgun
- Objects 207: oUZI
- Objects 208: oMP15
- Objects 209: oSilent
- Objects 210: oLaser
- Objects 211: oFlamethrower
- Objects 212: oHarpoon
- Objects 213: oKnife
- Objects 214: oMachete
- Objects 215: oAxe
- Objects 216: oWrench
- Objects 217: oAlarm1
- Objects 218: oAlarm2
- Objects 219: oAlarm3
- Objects 220: oCloudBig
- Objects 221: oDoorIronBars
- Objects 222: oDoorJail
- Objects 223: oDoorBoss
- Objects 224: oDoorWarp
- Objects 225: oDoorJail_Vertical
- Objects 226: oDoorJail_Horizontal
- Objects 227: oExplosion
- Objects 228: oExplosion2
- Objects 229: oIlumRoom
- Objects 230: oWaterReflection
- Objects 231: oWaterReflectionBig
- Objects 232: oRayBig
- Objects 233: oRayLittle
- Objects 234: oDustLight
- Objects 235: oSecretRoomController
- Objects 236: ACH_W1_ACT_OF_PIETY
- Objects 237: ACH_W1_FIRST_MB
- Objects 238: ACH_W1_RICEWARS_OVER
- Objects 239: ACH_W1_WATERFALL
- Objects 240: ACH_W1_CAVE_SURVIVE
- Objects 241: oCaveEyes
- Objects 242: oCaveEyes2
- Objects 243: oSeagullCorpse
- Objects 244: oCorpse
- Objects 245: oRockWall_1x1
- Objects 246: oHalfArchLeft
- Objects 247: oHalfArchRight
- Objects 248: oRockWall_1x2
- Objects 249: oRockWall_1x3
- Objects 250: oRock_1
- Objects 251: oRock1_1
- Objects 252: oRock1_2
- Objects 253: oRock1_3
- Objects 254: oRock_2
- Objects 255: oRock_3
- Objects 256: oRock_4
- Objects 257: oRock_5
- Objects 258: oRock_6
- Objects 259: oRock_7
- Objects 260: oRock_8
- Objects 261: oBush1
- Objects 262: oBush2
- Objects 263: oBushFG1
- Objects 264: oBushFG4
- Objects 265: oBushFG2
- Objects 266: oBushFG3
- Objects 267: oTree_1
- Objects 268: oTree_2
- Objects 269: oTree_3
- Objects 270: oTree_4
- Objects 271: oRockWater1
- Objects 272: oRockWater2
- Objects 273: oBeachWater
- Objects 274: oRiceFull
- Objects 275: oRiceEmpty
- Objects 276: oRiceGround
- Objects 277: oRiceToolUp
- Objects 278: oRiceToolDown
- Objects 279: oRack1
- Objects 280: oRack2
- Objects 281: oRack3
- Objects 282: oRack4
- Objects 283: oBridge1
- Objects 284: oBridge2
- Objects 285: oBridge3
- Objects 286: oBridgeStub
- Objects 287: oBridgeStub2
- Objects 288: oPier
- Objects 289: oCascade
- Objects 290: oCascade2
- Objects 291: oTable
- Objects 292: oTable2
- Objects 293: oTable3
- Objects 294: oTable4
- Objects 295: oTable5
- Objects 296: oTableFlag
- Objects 297: oTable6
- Objects 298: oTable_office
- Objects 299: oTableLight1
- Objects 300: oTableLight2
- Objects 301: oFlagPole
- Objects 302: oFlagGround
- Objects 303: oBarrel
- Objects 304: oBarrel2
- Objects 305: oBarrel3
- Objects 306: oBed1
- Objects 307: oBed2
- Objects 308: oStool
- Objects 309: oPlate
- Objects 310: oTorch
- Objects 311: oTorch2
- Objects 312: oTorch3
- Objects 313: oAlarm_MB1_on
- Objects 314: oAlarm_MB1_off
- Objects 315: oSpeaker
- Objects 316: oBarrier
- Objects 317: oSack
- Objects 318: oPosterReward
- Objects 319: oPosterReward2
- Objects 320: oPosterOfficers
- Objects 321: oSign_arsenal
- Objects 322: oSign_chamber
- Objects 323: oSign_warehouse
- Objects 324: oTeaPlant1
- Objects 325: oTeaPlant2
- Objects 326: oTeaPlant3
- Objects 327: oTeaPlant4
- Objects 328: oHouse1
- Objects 329: oHouse2
- Objects 330: oHouseLadder
- Objects 331: oHouse3
- Objects 332: oHouse4
- Objects 333: oHouse5
- Objects 334: oDwell
- Objects 335: oCliffTree1
- Objects 336: oCliffTree2
- Objects 337: oCliffTree3
- Objects 338: oOffering1
- Objects 339: oOffering2
- Objects 340: oOffering3
- Objects 341: oOfferingCandles
- Objects 342: oOffering4
- Objects 343: oVillageSign1
- Objects 344: oVillageSign2
- Objects 345: oVillageSign3
- Objects 346: oVillageSign4
- Objects 347: oTower1
- Objects 348: oTowerTurret
- Objects 349: oTower2
- Objects 350: oPot
- Objects 351: oPot2
- Objects 352: oFishingRods
- Objects 353: oW1BossBrokeWeaponAttrezzo
- Objects 354: oWaves
- Objects 355: oWaves2
- Objects 356: oAttrezzoDoorMiniBoss1
- Objects 357: oAtrezzoVerticalDoor
- Objects 358: oDoorMiniBoss1_Vertical
- Objects 359: oW1Boss
- Objects 360: oW1Boss2
- Objects 361: oW1BossSamurai
- Objects 362: oW1Boss2_Death
- Objects 363: oW1Boss_Intro
- Objects 364: oW1Boss2_Intro
- Objects 365: oW1BossSamurai_Intro
- Objects 366: oW1Boss_Victory
- Objects 367: oW1Boss2_Victory
- Objects 368: oW1BossLighting
- Objects 369: oW1BossLightingFadeout
- Objects 370: oTurret1
- Objects 371: oTurret2
- Objects 372: oMiniBoss1
- Objects 373: oMiniBoss1_Death
- Objects 374: oMiniBoss1_Intro
- Objects 375: oAsianGuard1
- Objects 376: oAsianGuard1_Patrol
- Objects 377: oAsianGuard1_Roamer
- Objects 378: oAsianGuard1_Roamer_Shotgun
- Objects 379: oAsianGuard1_Roamer_UZI
- Objects 380: oAsianGuard2
- Objects 381: oAsianGuard2_Patrol_Machete
- Objects 382: oAsianGuard2_Roamer_AK47
- Objects 383: oAsianGuard2_Roamer_Shotgun
- Objects 384: oAsianGuard2_Roamer_UZI
- Objects 385: oAsianGuard3
- Objects 386: oAsianGuard3_Roamer_AK47
- Objects 387: oAsianGuard3_Roamer_Shotgun
- Objects 388: oAsianGuard3_Roamer_UZI
- Objects 389: oAsianGuard4
- Objects 390: oAsianGuard4_Roamer_AK47
- Objects 391: oAsianGuard4_Roamer_Shotgun
- Objects 392: oAsianGuard4_Roamer_UZI
- Objects 393: oAsianGuardParamedic
- Objects 394: oAsianDude1
- Objects 395: oAsianDude2
- Objects 396: oAsianDude3
- Objects 397: oAsianDude4
- Objects 398: oAsianDudePraying_DUMMIE
- Objects 399: oExecutioner
- Objects 400: oFisherman1
- Objects 401: oFisherman2
- Objects 402: oFisherman3
- Objects 403: oGuardCorpse1
- Objects 404: oGuardCorpse2
- Objects 405: oMercenaryCorpse1
- Objects 406: oMercenaryCorpse2
- Objects 407: oParamedicCorpse
- Objects 408: oPig
- Objects 409: oPig2
- Objects 410: oPrisoner1
- Objects 411: oRat
- Objects 412: oRiot1
- Objects 413: oRiot1_Idle_DUMMIE
- Objects 414: oRiot2
- Objects 415: oRiot3
- Objects 416: oRiotGroup1
- Objects 417: oSeagull
- Objects 418: oSkeleton
- Objects 419: oW1Crow
- Objects 420: W1_BossRoomController
- Objects 421: W1_MiniBoss1RoomController
- Objects 422: oWall_4x4
- Objects 423: oWall_prison_gate
- Objects 424: oWallJail1
- Objects 425: oWallJail2
- Objects 426: oWallJail3
- Objects 427: oWallCave1
- Objects 428: oWallCave2
- Objects 429: oWallCave3
- Objects 430: oWallCave4
- Objects 431: oWallCave5
- Objects 432: oWallYard_4x4
- Objects 433: oWallYard1
- Objects 434: oWallYard2
- Objects 435: oWallYard3
- Objects 436: oWallYard4
- Objects 437: oWallYard5
- Objects 438: oWallYard6
- Objects 439: oWallGate
- Objects 440: oWallWarGate
- Objects 441: oWallCaveGate
- Objects 442: oWallGatePrison
- Objects 443: oWallYardGate
- Objects 444: oWallLeft_1x4
- Objects 445: oWall_1x4
- Objects 446: oWallRight_1x4
- Objects 447: oW1_Wall1_1x3
- Objects 448: oW1_Wall1_2x3
- Objects 449: oW1_Wall1_3x3
- Objects 450: oW1_Wall1_3x1
- Objects 451: oMiniWall
- Objects 452: oWallBoss1
- Objects 453: oWallBoss2
- Objects 454: oWallBoss3
- Objects 455: oWallBoss4
- Objects 456: oWallBoss5
- Objects 457: oWallBoss6
- Objects 458: oWallMB1_1
- Objects 459: oWallMB1_2
- Objects 460: oWallMB1_3
- Objects 461: oWallMB1_4
- Objects 462: oWallB_door1
- Objects 463: oWallB_door2
- Objects 464: oWallB_concrete1
- Objects 465: oWallB_concrete_door
- Objects 466: oWallB_concrete2
- Objects 467: oWallB_concrete3
- Objects 468: oWallB_warehouse
- Objects 469: oWallB_warehouse2
- Objects 470: oWallB_cell
- Objects 471: oWallB_1x1
- Objects 472: oWallArena1
- Objects 473: oWallArena2
- Objects 474: oWallArena3
- Objects 475: oWallArena4
- Objects 476: oWallJailDestructible
- Objects 477: oWallArena5
- Objects 478: oWall_doll1
- Objects 479: oWall_doll2
- Objects 480: oWall_doll3
- Objects 481: oW2Alarm1
- Objects 482: oSurveillanceCamera
- Objects 483: oTank1
- Objects 484: oTank2
- Objects 485: oPlumbing1
- Objects 486: oPlumbing2
- Objects 487: oPlumbing3
- Objects 488: oPlumbing4
- Objects 489: oPlumbing5
- Objects 490: oFence
- Objects 491: oFence2
- Objects 492: oShelter
- Objects 493: oShelter2
- Objects 494: oBarrelDestructible
- Objects 495: oBoxWoodBig
- Objects 496: oBoxWoodSmall
- Objects 497: oBoxCardboard1
- Objects 498: oBoxCardboard2
- Objects 499: oBoxCardboard3
- Objects 500: oBoxCardboardSmall
- Objects 501: oBoxMetalBig
- Objects 502: oBoxMetalSmall
- Objects 503: oShelve1
- Objects 504: oShelve2
- Objects 505: oShelve3
- Objects 506: oShelve4
- Objects 507: oShelve5
- Objects 508: oShelve6
- Objects 509: oShelve7
- Objects 510: oCloset1
- Objects 511: oCloset2
- Room_Prepare()
- Sound_Prepare()
- InitGraphics()
- Finished PrepareGame()
- Run_Start
- StartGame()
- >> oGlobals Created ...
- GAMEPAD SUPPORT: 0
- GAMEPAD COUNT: 4
- GAMEPAD #0 IS CONNECTED: 0
- GAMEPAD #1 IS CONNECTED: 0
- GAMEPAD #2 IS CONNECTED: 0
- GAMEPAD #3 IS CONNECTED: 0
- >> Input Controller Created
- ERROR!!! :: ############################################################################################
- FATAL ERROR in
- action number 1
- of Create Event
- for object InputController:
- trying to index a variable which is not an array
- at gml_Script_gamepad_get (line 3) - return global.gamepads[ _deviceId];
- ############################################################################################
- --------------------------------------------------------------------------------------------
- stack frame is
- gml_Script_gamepad_get (line 3)
- called from - gml_Object_InputController_CreateEvent_1 (line 11) - if ( noone != gamepad_get(0) )
- --------------------------------------------------------------------------------------------
- Local Variables :
- _deviceId(100037) = 0
- --------------------------------------------------------------------------------------------
- Self Variables :
- gamepad(100042) = -4
- keyboard(101007) = 1
- --------------------------------------------------------------------------------------------
- Global Variables :
- gamepads(100038) = 0
- player1_gp_idx(100040) = 0
- player1(100041) = -4
- player2_gp_idx(100043) = 1
- player2(100044) = -4
- __ev_manager(100493) = -4
- number_of_players(100117) = 1
- steam_api(100695) = 0
- game_data(100440) = 108453
- gui(100120) = -4
- game_controller(100696) = -4
- previous_portal(100121) = 15
- hud(100697) = -4
- secret_rooms_visited(100122) = 16
- mission_reward_item(100698) = 0
- mission_selected_item_p1(100699) = -1
- mission_selected_item_p2(100700) = -1
- event_arg(100382) = -4
- __weapon_props_dict(100196) = -4
- player1_keyLeftVal(100519) = 65
- camera(100391) = -4
- player1_keyRightVal(100520) = 68
- player1_keyUpVal(100521) = 87
- player1_keyDownVal(100522) = 83
- player1_keySwapWeaponsVal(100523) = 32
- player1_keyReloadWeaponVal(100524) = 82
- player1_keyAttack1Val(100525) = 1
- player1_keyAttack2Val(100526) = 2
- player1_keyInteractVal(100527) = 81
- player1_keyEquipVal(100528) = 69
- Compile finished: 15:35:26
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