doru90

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Jun 23rd, 2019
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  1. #-----=====[ Language ]=====-----#
  2.  
  3. locale: en
  4. #Available Language: {en}
  5.  
  6. #-----=====[ Holder ]=====-----#
  7.  
  8. enable_Vanilla_Modifier: true
  9. #If false, vanilla damage will not working
  10.  
  11. enable_Vanilla_Formula_Armor: false
  12. #If false, vanilla protection will not working
  13.  
  14. enable_CustomLore_Modifier: true
  15. #Enable feature attribute from this plugin
  16.  
  17. enable_Balancing_System: true
  18. #Damage will set to balance
  19.  
  20. enable_Balancing_MobDamage: true
  21. #Mob receive damage will set to balance based on vanilla
  22.  
  23. enable_Particle_Potion: false
  24. #Show default particle when using buff/ability that implement vanilla potion
  25.  
  26. enable_OffHand_Ability: true
  27. #if false, ability from offhand will not working
  28.  
  29. enable_Item_Broken: false
  30. #if true, item will broken when lore durability reach zero
  31.  
  32. custom_Critical: true
  33. #Custom critical effect
  34.  
  35. custom_Critical_Vanilla: true
  36. #Allow vanilla item to cast custom critical
  37.  
  38. custom_Mob_Modifier: true
  39. #If you're server using plugin that modify damage mob (Great Damage), enable this.
  40. #Enable this state to allow mob using custom items.
  41. #Note: If Mob Modifier is false, Custom Lore Stats defense from victims will not affected, but buffs & ability still work,
  42. #~~~~~ this is to avoid overpowered armor for pure vanilla mob!.
  43.  
  44. #-----=====[ Set-up ]=====-----#
  45.  
  46. critical_Attack: "Effect"
  47. #Available: Effect, Messages. (Only work when custom_Critical: true)
  48. #- Effect: Critical with particle and sound explosion
  49. #- Messages: Send message to attacker when critical is casted
  50.  
  51. Interval: 100
  52. #in ticks, higher value will reduce lag but less accurate
  53.  
  54. max_Level_Value: 50
  55. #Max level for item
  56.  
  57. Effect_Range: 50
  58. #Max distance to play sound and particle effect
  59.  
  60. modus_Value: 20
  61. #Normal damage value in your server
  62.  
  63. #Ex. You want to create server with most of your weapon damage value range around 50,
  64. #so put the value in modus_Value to 50.
  65.  
  66. #This is very important because this value will towards a balanced server.
  67. #If you change too small or too high depends on your server, your server will be unbalanced
  68. #because this value used as formula damage for vanilla & custom modifier!
  69.  
  70. #Formula: "Damage / (1+Math.log10(1+(10*defense/modus_Value))"
  71. #Balancing: "Damage * 10 / modus_Value"
  72.  
  73. #-----=====[ Modifier ]=====-----#
  74.  
  75. scale_Damage_Vanilla: 1.0
  76. #Damage from vanilla that will affect
  77.  
  78. scale_Damage_Custom: 1.0
  79. #Damage from custom stats
  80.  
  81. scale_Damage_Overall: 1.0
  82. #Final damage
  83.  
  84. scale_Defense_Overall: 0.5
  85. #Damage reduction based on defense
  86.  
  87. scale_OffHand_Value: 0.5
  88. #Damage will added from offhand
  89.  
  90. scale_Absorb_Effect: 0.5
  91. #Damage will transfer to absorb point. ex: 0.8 mean 20% damage to health and 80% to absorb point
  92.  
  93. scale_Stats_Up: 0.05
  94. #Stats will increase every item is level up
  95.  
  96. scale_Mob_Damage_Receive: 1.0
  97. #Mobs damage receive
  98.  
  99. scale_Exp_OffHand: 0.5
  100. #Exp will gain for OffHand scaled on base exp
  101.  
  102. scale_Exp_Armor: 0.2
  103. #Exp will gain for Armor scaled on base exp
  104.  
  105. #-----=====[ Format ]=====-----#
  106.  
  107. Stats_Format: "&7<stats>: <value>"
  108. # PlaceHolder Stats_Format:
  109. # <stats> = Key Stats
  110. # <value> = Value Stats
  111.  
  112. Stats_Exp_Format: "&7[&d<exp>&7/&d<up>&7]"
  113. # PlaceHolder Format Exp:
  114. # <exp> = Current Exp
  115. # <up> = Exp to level up
  116.  
  117. Buffs_Format: "&dGrants <buffs>"
  118. # PlaceHolder Buffs_Format:
  119. # <buffs> = Key Buffs
  120.  
  121. Ability_Format: "&e&l<chance>で<ability>が発動"
  122. # PlaceHolder Ability:
  123. # <chance> = Chance to activate ability
  124. # <ability> = Key ability
  125.  
  126. Power_Format: "&6<click>&f&l: &7<type> &8&l[&c<cooldown> Seconds&8&l]"
  127. # PlaceHolder Power:
  128. # <click> : Type of interact click
  129. # <type> : Type key of power
  130. # <cooldown> : Cooldown of power
  131.  
  132. #Note: All PlaceHolder must be placed because used for keysearching value!
  133.  
  134. #-----=====[ Code ]=====-----#
  135.  
  136. Positive_Value: "&a"
  137. Negative_Value: "&c"
  138. Range_Symbol: " &7➨ "
  139. Divider_Symbol: "&7/"
  140. Multiplier_Symbol: "&7x"
  141.  
  142. #-----=====[ Exp Drops ]=====-----#
  143.  
  144. exp_Player: 3
  145. exp_Mobs: 1
  146.  
  147. #-----=====[ Click ]=====-----#
  148.  
  149. Left_Click: "Left Click"
  150. Right_Click: "Right Click"
  151. Shift_Left_Click: "S-Left Click"
  152. Shift_Right_Click: "S-Right Click"
  153.  
  154. #-----=====[ Stats ]=====-----#
  155.  
  156. Damage: "ダメージ"
  157. Defense: "ディフェンス"
  158. Critical_Chance: ""
  159. Critical_Damage: "Crit.Damage"
  160. Durability : "Durability"
  161. Level : "Level"
  162.  
  163. #-----=====[ Buff ]=====-----#
  164.  
  165. Strength: "Strength"
  166. Protection: "Protection"
  167. Vision: "Vision"
  168. Jump: "Jump"
  169. Absorb: "Absorb"
  170. Fire_Resist: "Fire Resistance"
  171. Health_Boost: "Health"
  172. Invisibility: "Invisibility"
  173. Luck: "Luck"
  174. Regeneration: "Regeneration"
  175. Saturation: "Saturation"
  176. Speed: "Movement"
  177. Water_Breathing: "Water Breathing"
  178. Haste: "Haste"
  179.  
  180. #-----=====[ Ability Weapon ]=====-----#
  181.  
  182. Poison: "&a&l毒&e&l"
  183. Wither: "&c&lウィザー&e&l"
  184. Lightning: "&e&lライトニング&e&l"
  185. Cannibalism: "Cannibalism&e&l"
  186. Vampirism: "&c&l吸血&e&l"
  187. Freeze: "&b&lフリーズ&e&l"
  188. Roots: "Roots&e&l"
  189. Curse: "Curse&e&l"
  190. Slowness: "&b&lスローネス&e&l"
  191. Fatigue: "Tired&e&l"
  192. Nausea: "Confuse&e&l"
  193. Weakness: "Weakness&e&l"
  194. Blind: "Blindness&e&l"
  195. Hungry: "Hunger&e&l"
  196. Levitation: "Levitation&e&l"
  197. Bad_Luck: "Bad Luck&e&l"
  198. Harm: "Harm&e&l"
  199. Flame_Wheel: "Flame Wheel"
  200. Air_Shock: "&b&lエアーショック&e&l"
  201. Dark_Flame: "&4&l闇の炎&e&l"
  202. Venom_Spread: "Venom Spread&e&l"
  203. Bubble_Deflector: "Bubble Deflector&e&l"
  204.  
  205. #-----=====[ Projectile ]=====-----#
  206.  
  207. Projectile_Arrow: "Arrow"
  208. Projectile_SnowBall: "SnowBall"
  209. Projectile_WitherSkull: "Wither Skull"
  210. Projectile_Small_Fireball: "Small Fireball"
  211. Projectile_Large_Fireball: "Large Fireball"
  212.  
  213. #-----=====[ Contact ]=====-----#
  214.  
  215. #Please Contact me if you found any bug, or you want to get more features, Or you can give me a suggestion.
  216. #Contact FB: https://www.facebook.com/praya.pitasa
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