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- #-----=====[ Language ]=====-----#
- locale: en
- #Available Language: {en}
- #-----=====[ Holder ]=====-----#
- enable_Vanilla_Modifier: true
- #If false, vanilla damage will not working
- enable_Vanilla_Formula_Armor: false
- #If false, vanilla protection will not working
- enable_CustomLore_Modifier: true
- #Enable feature attribute from this plugin
- enable_Balancing_System: true
- #Damage will set to balance
- enable_Balancing_MobDamage: true
- #Mob receive damage will set to balance based on vanilla
- enable_Particle_Potion: false
- #Show default particle when using buff/ability that implement vanilla potion
- enable_OffHand_Ability: true
- #if false, ability from offhand will not working
- enable_Item_Broken: false
- #if true, item will broken when lore durability reach zero
- custom_Critical: true
- #Custom critical effect
- custom_Critical_Vanilla: true
- #Allow vanilla item to cast custom critical
- custom_Mob_Modifier: true
- #If you're server using plugin that modify damage mob (Great Damage), enable this.
- #Enable this state to allow mob using custom items.
- #Note: If Mob Modifier is false, Custom Lore Stats defense from victims will not affected, but buffs & ability still work,
- #~~~~~ this is to avoid overpowered armor for pure vanilla mob!.
- #-----=====[ Set-up ]=====-----#
- critical_Attack: "Effect"
- #Available: Effect, Messages. (Only work when custom_Critical: true)
- #- Effect: Critical with particle and sound explosion
- #- Messages: Send message to attacker when critical is casted
- Interval: 100
- #in ticks, higher value will reduce lag but less accurate
- max_Level_Value: 50
- #Max level for item
- Effect_Range: 50
- #Max distance to play sound and particle effect
- modus_Value: 20
- #Normal damage value in your server
- #Ex. You want to create server with most of your weapon damage value range around 50,
- #so put the value in modus_Value to 50.
- #This is very important because this value will towards a balanced server.
- #If you change too small or too high depends on your server, your server will be unbalanced
- #because this value used as formula damage for vanilla & custom modifier!
- #Formula: "Damage / (1+Math.log10(1+(10*defense/modus_Value))"
- #Balancing: "Damage * 10 / modus_Value"
- #-----=====[ Modifier ]=====-----#
- scale_Damage_Vanilla: 1.0
- #Damage from vanilla that will affect
- scale_Damage_Custom: 1.0
- #Damage from custom stats
- scale_Damage_Overall: 1.0
- #Final damage
- scale_Defense_Overall: 0.5
- #Damage reduction based on defense
- scale_OffHand_Value: 0.5
- #Damage will added from offhand
- scale_Absorb_Effect: 0.5
- #Damage will transfer to absorb point. ex: 0.8 mean 20% damage to health and 80% to absorb point
- scale_Stats_Up: 0.05
- #Stats will increase every item is level up
- scale_Mob_Damage_Receive: 1.0
- #Mobs damage receive
- scale_Exp_OffHand: 0.5
- #Exp will gain for OffHand scaled on base exp
- scale_Exp_Armor: 0.2
- #Exp will gain for Armor scaled on base exp
- #-----=====[ Format ]=====-----#
- Stats_Format: "&7<stats>: <value>"
- # PlaceHolder Stats_Format:
- # <stats> = Key Stats
- # <value> = Value Stats
- Stats_Exp_Format: "&7[&d<exp>&7/&d<up>&7]"
- # PlaceHolder Format Exp:
- # <exp> = Current Exp
- # <up> = Exp to level up
- Buffs_Format: "&dGrants <buffs>"
- # PlaceHolder Buffs_Format:
- # <buffs> = Key Buffs
- Ability_Format: "&e&l<chance>で<ability>が発動"
- # PlaceHolder Ability:
- # <chance> = Chance to activate ability
- # <ability> = Key ability
- Power_Format: "&6<click>&f&l: &7<type> &8&l[&c<cooldown> Seconds&8&l]"
- # PlaceHolder Power:
- # <click> : Type of interact click
- # <type> : Type key of power
- # <cooldown> : Cooldown of power
- #Note: All PlaceHolder must be placed because used for keysearching value!
- #-----=====[ Code ]=====-----#
- Positive_Value: "&a"
- Negative_Value: "&c"
- Range_Symbol: " &7➨ "
- Divider_Symbol: "&7/"
- Multiplier_Symbol: "&7x"
- #-----=====[ Exp Drops ]=====-----#
- exp_Player: 3
- exp_Mobs: 1
- #-----=====[ Click ]=====-----#
- Left_Click: "Left Click"
- Right_Click: "Right Click"
- Shift_Left_Click: "S-Left Click"
- Shift_Right_Click: "S-Right Click"
- #-----=====[ Stats ]=====-----#
- Damage: "ダメージ"
- Defense: "ディフェンス"
- Critical_Chance: ""
- Critical_Damage: "Crit.Damage"
- Durability : "Durability"
- Level : "Level"
- #-----=====[ Buff ]=====-----#
- Strength: "Strength"
- Protection: "Protection"
- Vision: "Vision"
- Jump: "Jump"
- Absorb: "Absorb"
- Fire_Resist: "Fire Resistance"
- Health_Boost: "Health"
- Invisibility: "Invisibility"
- Luck: "Luck"
- Regeneration: "Regeneration"
- Saturation: "Saturation"
- Speed: "Movement"
- Water_Breathing: "Water Breathing"
- Haste: "Haste"
- #-----=====[ Ability Weapon ]=====-----#
- Poison: "&a&l毒&e&l"
- Wither: "&c&lウィザー&e&l"
- Lightning: "&e&lライトニング&e&l"
- Cannibalism: "Cannibalism&e&l"
- Vampirism: "&c&l吸血&e&l"
- Freeze: "&b&lフリーズ&e&l"
- Roots: "Roots&e&l"
- Curse: "Curse&e&l"
- Slowness: "&b&lスローネス&e&l"
- Fatigue: "Tired&e&l"
- Nausea: "Confuse&e&l"
- Weakness: "Weakness&e&l"
- Blind: "Blindness&e&l"
- Hungry: "Hunger&e&l"
- Levitation: "Levitation&e&l"
- Bad_Luck: "Bad Luck&e&l"
- Harm: "Harm&e&l"
- Flame_Wheel: "Flame Wheel"
- Air_Shock: "&b&lエアーショック&e&l"
- Dark_Flame: "&4&l闇の炎&e&l"
- Venom_Spread: "Venom Spread&e&l"
- Bubble_Deflector: "Bubble Deflector&e&l"
- #-----=====[ Projectile ]=====-----#
- Projectile_Arrow: "Arrow"
- Projectile_SnowBall: "SnowBall"
- Projectile_WitherSkull: "Wither Skull"
- Projectile_Small_Fireball: "Small Fireball"
- Projectile_Large_Fireball: "Large Fireball"
- #-----=====[ Contact ]=====-----#
- #Please Contact me if you found any bug, or you want to get more features, Or you can give me a suggestion.
- #Contact FB: https://www.facebook.com/praya.pitasa
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