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- #==============================================================================
- #
- # ▼ Yanfly Engine Ace - Ace Skill Menu v1.01
- # -- Last Updated: 2012.01.08
- # -- Level: Normal, Hard
- # -- Requires: n/a
- #
- #==============================================================================
- $imported = {} if $imported.nil?
- $imported["YEA-SkillMenu"] = true
- #==============================================================================
- # ▼ Updates
- # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- # 2012.01.08 - Compatibility Update: Learn Skill Engine
- # 2012.01.02 - Started Script and Finished.
- #
- #==============================================================================
- # ▼ Introduction
- # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- # This is a menu reordering script for the Skill Menu for RPG Maker VX Ace. The
- # script lets you add, remove, and rearrange skill menu additions added by
- # other scripts. This script will update periodically to provide better updated
- # compatibility with those other scripts.
- #
- #==============================================================================
- # ▼ Instructions
- # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- # To install this script, open up your script editor and copy/paste this script
- # to an open slot below ▼ Materials/素材 but above ▼ Main. Remember to save.
- #
- # Adjust the module's settings to adjust the skill command window.
- #
- #==============================================================================
- # ▼ Compatibility
- # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- # This script is made strictly for RPG Maker VX Ace. It is highly unlikely that
- # it will run with RPG Maker VX without adjusting.
- #
- #==============================================================================
- module YEA
- module SKILL_MENU
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- # - Command Window Settings -
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- # Adjust the command window that appears in the skill command window. Add,
- # remove, or rearrange the commands as you see fit. If you would like to
- # add in custom commands, please refer to the custom hash. Here's a list of
- # what does what:
- #
- # -------------------------------------------------------------------------
- # :command Description
- # -------------------------------------------------------------------------
- # :stype_list Displays all of the actor's usable skill types.
- #
- # :tp_mode Requires YEA - TP Manager
- # :learn_skill Requires YEA - Learn Skill Engine
- #
- # :grathnode Requires Kread-EX - Grathnode Install
- # :sslots Requires YSA - Slots Battle
- #
- # And that's all of the currently available commands. This list will be
- # updated as more scripts become available.
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- COMMANDS =[
- :stype_list, # Displays all of the actor's usable skill types.
- :learn_skill, # Requires YEA - Learn Skill Engine
- :tp_mode, # Requires YEA - TP Manager
- :grathnode, # Requires Kread-EX - Grathnode Install
- :sslots, # Requires YSA - Slots Battle.
- # :custom1, # Custom Skill Command 1
- # :custom2, # Custom Skill Command 2
- ] # Do not remove this.
- #--------------------------------------------------------------------------
- # - Skill Custom Commands -
- # - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- # For those who use scripts to that may produce unique effects for
- # equipping, use this hash to manage the custom commands for the Skill
- # Command Window. You can disable certain commands or prevent them from
- # appearing by using switches. If you don't wish to bind them to a switch,
- # set the proper switch to 0 for it to have no impact.
- #--------------------------------------------------------------------------
- CUSTOM_SKILL_COMMANDS ={
- # :command => ["Display Name", EnableSwitch, ShowSwitch, Handler Method],
- :grathnode => ["Grathnodes", 0, 0, :command_grath],
- :sslots => [ "Pick Slots", 0, 0, :command_sslot],
- :custom1 => [ "Custom Name", 0, 0, :command_name1],
- :custom2 => [ "Custom Text", 13, 0, :command_name2],
- } # Do not remove this.
- end # SKILL_MENU
- end # YEA
- #==============================================================================
- # ▼ Editting anything past this point may potentially result in causing
- # computer damage, incontinence, explosion of user's head, coma, death, and/or
- # halitosis so edit at your own risk.
- #==============================================================================
- #==============================================================================
- # ■ Game_Temp
- #==============================================================================
- class Game_Temp
- #--------------------------------------------------------------------------
- # public instance variables
- #--------------------------------------------------------------------------
- attr_accessor :scene_skill_index
- attr_accessor :scene_skill_oy
- end # Game_Temp
- #==============================================================================
- # ■ Window_SkillCommand
- #==============================================================================
- class Window_SkillCommand < Window_Command
- #--------------------------------------------------------------------------
- # alias method: make_command_list
- #--------------------------------------------------------------------------
- alias window_skillcommand_make_command_list_asm make_command_list
- def make_command_list
- unless SceneManager.scene_is?(Scene_Skill)
- window_skillcommand_make_command_list_asm
- return
- end
- return unless @actor
- for command in YEA::SKILL_MENU::COMMANDS
- case command
- #--- Imported YEA ---
- when :stype_list
- add_skill_types
- #--- Imported YEA ---
- when :tp_mode
- next unless $imported["YEA-TPManager"]
- add_tp_modes
- when :learn_skill
- next unless $imported["YEA-LearnSkillEngine"]
- add_learn_skill_command
- #--- Imported Other ---
- when :grathnode
- next unless $imported["KRX-GrathnodeInstall"]
- process_custom_command(command)
- when :sslots
- next unless $imported["YSA-SlotBattle"]
- process_custom_command(command)
- #--- Custom Commands ---
- else
- process_custom_command(command)
- end
- end
- end
- #--------------------------------------------------------------------------
- # new method: add_skill_types
- #--------------------------------------------------------------------------
- def add_skill_types
- @actor.added_skill_types.each do |stype_id|
- name = $data_system.skill_types[stype_id]
- add_command(name, :skill, true, stype_id)
- end
- end
- #--------------------------------------------------------------------------
- # new method: process_custom_command
- #--------------------------------------------------------------------------
- def process_custom_command(command)
- return unless YEA::SKILL_MENU::CUSTOM_SKILL_COMMANDS.include?(command)
- show = YEA::SKILL_MENU::CUSTOM_SKILL_COMMANDS[command][2]
- continue = show <= 0 ? true : $game_switches[show]
- return unless continue
- text = YEA::SKILL_MENU::CUSTOM_SKILL_COMMANDS[command][0]
- switch = YEA::SKILL_MENU::CUSTOM_SKILL_COMMANDS[command][1]
- enabled = switch <= 0 ? true : $game_switches[switch]
- add_command(text, command, enabled, @actor.added_skill_types[0])
- end
- #--------------------------------------------------------------------------
- # new method: process_ok
- #--------------------------------------------------------------------------
- def process_ok
- if SceneManager.scene_is?(Scene_Skill)
- $game_temp.scene_skill_index = index
- $game_temp.scene_skill_oy = self.oy
- end
- super
- end
- end # Window_SkillCommand
- #==============================================================================
- # ■ Scene_Skill
- #==============================================================================
- class Scene_Skill < Scene_ItemBase
- #--------------------------------------------------------------------------
- # alias method: create_command_window
- #--------------------------------------------------------------------------
- alias scene_skill_create_command_window_asm create_command_window
- def create_command_window
- scene_skill_create_command_window_asm
- if !$game_temp.scene_skill_index.nil? && SceneManager.scene_is?(Scene_Skill)
- @command_window.select($game_temp.scene_skill_index)
- @command_window.oy = $game_temp.scene_skill_oy
- end
- $game_temp.scene_skill_index = nil
- $game_temp.scene_skill_oy = nil
- process_custom_skill_commands
- end
- #--------------------------------------------------------------------------
- # new method: process_custom_skill_commands
- #--------------------------------------------------------------------------
- def process_custom_skill_commands
- for command in YEA::SKILL_MENU::COMMANDS
- next unless YEA::SKILL_MENU::CUSTOM_SKILL_COMMANDS.include?(command)
- called_method = YEA::SKILL_MENU::CUSTOM_SKILL_COMMANDS[command][3]
- @command_window.set_handler(command, method(called_method))
- end
- end
- #--------------------------------------------------------------------------
- # new method: command_grath
- #--------------------------------------------------------------------------
- def command_grath
- SceneManager.call(Scene_Grathnode)
- end
- #--------------------------------------------------------------------------
- # new method: command_sslot
- #--------------------------------------------------------------------------
- def command_sslot
- SceneManager.call(Scene_PickSlots)
- end
- #--------------------------------------------------------------------------
- # new method: command_name1
- #--------------------------------------------------------------------------
- def command_name1
- # Do nothing.
- end
- #--------------------------------------------------------------------------
- # new method: command_name2
- #--------------------------------------------------------------------------
- def command_name2
- # Do nothing.
- end
- end # Scene_Skill
- #==============================================================================
- #
- # ▼ End of File
- #
- #==============================================================================
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