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a guest Sep 16th, 2019 110 Never
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  1. local txd = engineLoadTXD ( "nazwa_pliku.txd", ID_OBIEKTU )
  2. engineImportTXD ( txd, ID_OBIEKTU )
  3. local dff = engineLoadDFF ( "nazwa_pliku.dff", ID_OBIEKTU )
  4. engineReplaceModel ( dff, ID_OBIEKTU )
  5.  
  6. Podmieniamy co trzeba i zapisujemy jako nazwa.lua
  7. Przykład dla znaku z tematu;
  8.  
  9. local txd = engineLoadTXD ( "adinap.txd", 3264 )
  10. engineImportTXD ( txd, 3264 )
  11. local dff = engineLoadDFF ( "adinap.dff", 3264 )
  12. engineReplaceModel ( dff, 3264 )
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