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  1. Language = "English"
  2. Hideout Name = "Glacial Hideout"
  3. Hideout Hash = 64285
  4.  
  5. Stash = { Hash=3230065491, X=433, Y=336, Rot=53245, Flip=0, Var=0 }
  6. Guild Stash = { Hash=139228481, X=436, Y=326, Rot=49152, Flip=0, Var=0 }
  7. Waypoint = { Hash=1224707366, X=290, Y=234, Rot=7091, Flip=0, Var=6 }
  8. Crafting Bench = { Hash=2059629901, X=409, Y=358, Rot=14334, Flip=0, Var=0 }
  9. Map Device = { Hash=2306038834, X=379, Y=310, Rot=33570, Flip=0, Var=1 }
  10. Navali = { Hash=693228958, X=430, Y=343, Rot=53258, Flip=0, Var=0 }
  11. Einhar = { Hash=2684274993, X=354, Y=544, Rot=5341, Flip=0, Var=0 }
  12. Alva = { Hash=2115859440, X=344, Y=661, Rot=65300, Flip=0, Var=0 }
  13. Helena = { Hash=845403974, X=616, Y=473, Rot=0, Flip=0, Var=0 }
  14. Niko = { Hash=2906227343, X=356, Y=259, Rot=26613, Flip=0, Var=0 }
  15. Jun = { Hash=3992724805, X=478, Y=495, Rot=44644, Flip=0, Var=0 }
  16. Zana = { Hash=3506797600, X=419, Y=270, Rot=47903, Flip=0, Var=0 }
  17. Bronze Piping = { Hash=1853817808, X=418, Y=524, Rot=2047, Flip=0, Var=0 }
  18. Bronze Piping = { Hash=1853817808, X=452, Y=523, Rot=63488, Flip=0, Var=0 }
  19. Oriath Citizen = { Hash=840527545, X=579, Y=501, Rot=45056, Flip=0, Var=10 }
  20. Arctic Lynx Pet = { Hash=2241019973, X=431, Y=512, Rot=0, Flip=0, Var=0 }
  21. Oriath Citizen = { Hash=840527545, X=585, Y=517, Rot=0, Flip=0, Var=0 }
  22. Oriath Citizen = { Hash=840527545, X=523, Y=523, Rot=58446, Flip=0, Var=9 }
  23. Wide Light Beam = { Hash=698746183, X=377, Y=311, Rot=57344, Flip=0, Var=0 }
  24. Wooden Fence = { Hash=900708814, X=350, Y=367, Rot=0, Flip=0, Var=0 }
  25. Palisade Cart = { Hash=120227405, X=516, Y=581, Rot=61440, Flip=0, Var=1 }
  26. Ice Crystal = { Hash=2182394563, X=586, Y=590, Rot=59390, Flip=0, Var=3 }
  27. Cauldron = { Hash=210473529, X=600, Y=512, Rot=49152, Flip=0, Var=0 }
  28. Ice Crystal = { Hash=2182394563, X=461, Y=570, Rot=36864, Flip=0, Var=1 }
  29. Fireplace = { Hash=150310920, X=326, Y=714, Rot=20479, Flip=0, Var=0 }
  30. Ice Crystal = { Hash=2182394563, X=327, Y=618, Rot=61440, Flip=0, Var=0 }
  31. Wooden Fence = { Hash=900708814, X=331, Y=360, Rot=8190, Flip=0, Var=0 }
  32. Ice Crystal = { Hash=2182394563, X=586, Y=619, Rot=63485, Flip=0, Var=1 }
  33. Wooden Fence = { Hash=900708814, X=321, Y=340, Rot=14335, Flip=0, Var=0 }
  34. Ice Crystal = { Hash=2182394563, X=369, Y=606, Rot=55296, Flip=0, Var=4 }
  35. Wooden Fence = { Hash=900708814, X=318, Y=324, Rot=14335, Flip=0, Var=0 }
  36. Lightning Coil = { Hash=861923056, X=416, Y=555, Rot=0, Flip=0, Var=0 }
  37. Ice Crystal = { Hash=2182394563, X=568, Y=663, Rot=4095, Flip=0, Var=0 }
  38. Wooden Fence = { Hash=900708814, X=315, Y=303, Rot=15244, Flip=0, Var=0 }
  39. Lightning Coil = { Hash=861923056, X=416, Y=531, Rot=0, Flip=0, Var=0 }
  40. Ice Crystal = { Hash=2182394563, X=518, Y=688, Rot=16382, Flip=0, Var=0 }
  41. Wooden Fence = { Hash=900708814, X=314, Y=286, Rot=16383, Flip=0, Var=0 }
  42. Lightning Coil = { Hash=861923056, X=307, Y=664, Rot=0, Flip=0, Var=0 }
  43. Harbinger Tiger Pet = { Hash=310266548, X=448, Y=495, Rot=0, Flip=0, Var=0 }
  44. Pipe Kit = { Hash=871898447, X=416, Y=543, Rot=0, Flip=0, Var=6 }
  45. Dining Chair = { Hash=724087964, X=426, Y=274, Rot=6143, Flip=0, Var=0 }
  46. Depressed Exile = { Hash=3088869003, X=563, Y=689, Rot=0, Flip=0, Var=2 }
  47. Depressed Exile = { Hash=3088869003, X=458, Y=696, Rot=49152, Flip=0, Var=2 }
  48. Lightning Coil = { Hash=861923056, X=307, Y=691, Rot=0, Flip=0, Var=0 }
  49. Automaton Decor = { Hash=2943226900, X=448, Y=297, Rot=63488, Flip=0, Var=0 }
  50. Bricks = { Hash=2948556532, X=446, Y=574, Rot=59391, Flip=0, Var=0 }
  51. Bricks = { Hash=2948556532, X=449, Y=578, Rot=59391, Flip=0, Var=0 }
  52. Bricks = { Hash=2948556532, X=452, Y=582, Rot=57344, Flip=0, Var=0 }
  53. Depressed Exile = { Hash=3088869003, X=525, Y=620, Rot=0, Flip=0, Var=0 }
  54. Bricks = { Hash=2948556532, X=455, Y=586, Rot=59391, Flip=0, Var=0 }
  55. Wounded Exile = { Hash=3951841145, X=449, Y=565, Rot=0, Flip=0, Var=1 }
  56. Frozen Corpse Pile = { Hash=1337797920, X=589, Y=609, Rot=0, Flip=0, Var=7 }
  57. Bricks = { Hash=2948556532, X=458, Y=590, Rot=59391, Flip=0, Var=0 }
  58. Bricks = { Hash=2948556532, X=461, Y=593, Rot=57344, Flip=0, Var=0 }
  59. Slum Fence = { Hash=1238599122, X=511, Y=488, Rot=32767, Flip=1, Var=0 }
  60. Basket = { Hash=4184479371, X=500, Y=528, Rot=6143, Flip=0, Var=0 }
  61. Wooden Fence = { Hash=900708814, X=429, Y=361, Rot=63488, Flip=0, Var=0 }
  62. Bricks = { Hash=2948556532, X=464, Y=596, Rot=59391, Flip=0, Var=0 }
  63. Slum Fence = { Hash=1238599122, X=524, Y=488, Rot=32767, Flip=0, Var=1 }
  64. Basket = { Hash=4184479371, X=508, Y=531, Rot=57344, Flip=0, Var=2 }
  65. Wooden Fence = { Hash=900708814, X=443, Y=348, Rot=53248, Flip=0, Var=0 }
  66. Depressed Exile = { Hash=3088869003, X=451, Y=549, Rot=43007, Flip=0, Var=1 }
  67. Bricks = { Hash=2948556532, X=466, Y=599, Rot=59391, Flip=1, Var=1 }
  68. Wooden Fence = { Hash=900708814, X=450, Y=305, Rot=47104, Flip=0, Var=0 }
  69. Slum Fence = { Hash=1238599122, X=525, Y=501, Rot=49152, Flip=0, Var=0 }
  70. Low Fire Pit = { Hash=160984751, X=472, Y=703, Rot=0, Flip=0, Var=0 }
  71. Low Fire Pit = { Hash=160984751, X=449, Y=557, Rot=0, Flip=0, Var=0 }
  72. Slum Fence = { Hash=1238599122, X=512, Y=502, Rot=0, Flip=0, Var=0 }
  73. Depressed Exile = { Hash=3088869003, X=540, Y=496, Rot=47104, Flip=0, Var=2 }
  74. Hunted Rhoa = { Hash=2215515731, X=380, Y=554, Rot=61439, Flip=0, Var=0 }
  75. Blackguard Infantry Tent = { Hash=237092937, X=231, Y=676, Rot=16383, Flip=0, Var=2 }
  76. Frightened Exile = { Hash=937461666, X=573, Y=692, Rot=57344, Flip=0, Var=0 }
  77. Oriath Armour Crate = { Hash=1891653249, X=553, Y=560, Rot=38910, Flip=1, Var=0 }
  78. Ruined Mat = { Hash=2914073495, X=482, Y=706, Rot=0, Flip=0, Var=1 }
  79. Arctic Lynx Pet = { Hash=2241019973, X=394, Y=343, Rot=2555, Flip=0, Var=0 }
  80. Harbinger Tiger Pet = { Hash=310266548, X=481, Y=526, Rot=32768, Flip=0, Var=0 }
  81. Tired Exile = { Hash=1388237625, X=493, Y=523, Rot=2047, Flip=0, Var=3 }
  82. Oriath Citizen = { Hash=840527545, X=505, Y=527, Rot=4094, Flip=0, Var=4 }
  83. Frightened Exile = { Hash=937461666, X=545, Y=489, Rot=51198, Flip=0, Var=0 }
  84. Fireplace = { Hash=150310920, X=490, Y=543, Rot=14335, Flip=0, Var=0 }
  85. Oriath Armour Crate = { Hash=1891653249, X=275, Y=659, Rot=63488, Flip=0, Var=9 }
  86. Ruined Mat = { Hash=2914073495, X=458, Y=705, Rot=0, Flip=0, Var=1 }
  87. Slum Building = { Hash=602155830, X=587, Y=613, Rot=53248, Flip=1, Var=4 }
  88. Slum Building = { Hash=602155830, X=565, Y=686, Rot=0, Flip=0, Var=1 }
  89. Slum Building = { Hash=602155830, X=576, Y=663, Rot=49152, Flip=0, Var=0 }
  90. Lightning Coil = { Hash=861923056, X=321, Y=629, Rot=0, Flip=0, Var=0 }
  91. Lightning Coil = { Hash=861923056, X=367, Y=629, Rot=0, Flip=0, Var=0 }
  92. Crypt Tomb = { Hash=1934098746, X=500, Y=592, Rot=0, Flip=1, Var=4 }
  93. Vaal Fire Pit = { Hash=286034718, X=529, Y=607, Rot=0, Flip=0, Var=0 }
  94. Full Armour Stand = { Hash=966844978, X=367, Y=654, Rot=61440, Flip=0, Var=0 }
  95. Large Slum Debris = { Hash=2693932879, X=509, Y=667, Rot=26623, Flip=0, Var=0 }
  96. Gilded Book Shelf = { Hash=3695194607, X=524, Y=601, Rot=32767, Flip=0, Var=4 }
  97. Gilded Book Shelf = { Hash=3695194607, X=532, Y=619, Rot=0, Flip=0, Var=4 }
  98. Decrepit Fence = { Hash=3966771721, X=480, Y=597, Rot=49152, Flip=0, Var=8 }
  99. Decrepit Fence = { Hash=3966771721, X=480, Y=596, Rot=0, Flip=0, Var=4 }
  100. Decrepit Fence = { Hash=3966771721, X=490, Y=629, Rot=0, Flip=0, Var=4 }
  101. Decrepit Fence = { Hash=3966771721, X=490, Y=621, Rot=0, Flip=0, Var=2 }
  102. Decrepit Fence = { Hash=3966771721, X=480, Y=621, Rot=32767, Flip=0, Var=1 }
  103. Decrepit Fence = { Hash=3966771721, X=480, Y=602, Rot=16383, Flip=1, Var=3 }
  104. Decrepit Fence = { Hash=3966771721, X=480, Y=615, Rot=0, Flip=0, Var=4 }
  105. Golden Bars = { Hash=2805410690, X=568, Y=534, Rot=9485, Flip=0, Var=1 }
  106. Oriath Citizen Corpse = { Hash=3354651287, X=631, Y=480, Rot=2047, Flip=0, Var=3 }
  107. Large Slum Debris = { Hash=2693932879, X=523, Y=681, Rot=59391, Flip=0, Var=2 }
  108. Large Slum Debris = { Hash=2693932879, X=512, Y=681, Rot=61440, Flip=0, Var=0 }
  109. Large Slum Debris = { Hash=2693932879, X=441, Y=703, Rot=12287, Flip=0, Var=0 }
  110. Large Slum Debris = { Hash=2693932879, X=501, Y=698, Rot=0, Flip=0, Var=1 }
  111. Wooden Hut = { Hash=312058833, X=468, Y=532, Rot=32768, Flip=0, Var=0 }
  112. Wooden Hut = { Hash=312058833, X=467, Y=554, Rot=0, Flip=0, Var=0 }
  113. Wooden Hut = { Hash=312058833, X=594, Y=561, Rot=0, Flip=0, Var=0 }
  114. Transformer = { Hash=4095039893, X=451, Y=535, Rot=0, Flip=0, Var=2 }
  115. Atlas Table = { Hash=905347170, X=426, Y=265, Rot=38912, Flip=0, Var=0 }
  116. Fire Bricks = { Hash=1834624640, X=517, Y=495, Rot=20479, Flip=0, Var=1 }
  117. Frozen Corpse Pile = { Hash=1337797920, X=577, Y=646, Rot=4910, Flip=0, Var=2 }
  118. Automaton Decor = { Hash=2943226900, X=444, Y=282, Rot=14335, Flip=0, Var=6 }
  119. Automaton Decor = { Hash=2943226900, X=436, Y=260, Rot=10239, Flip=0, Var=6 }
  120. Lightning Coil = { Hash=861923056, X=385, Y=677, Rot=49152, Flip=0, Var=2 }
  121. Transformer = { Hash=4095039893, X=429, Y=254, Rot=24575, Flip=0, Var=0 }
  122. Cathedral Tiles = { Hash=1361088562, X=519, Y=470, Rot=0, Flip=0, Var=1 }
  123. Sky Shrine Door = { Hash=1678164433, X=422, Y=543, Rot=49152, Flip=0, Var=2 }
  124. Ruined Mat = { Hash=2914073495, X=331, Y=699, Rot=51198, Flip=0, Var=0 }
  125. Sky Shrine Wall = { Hash=3137700392, X=424, Y=520, Rot=49152, Flip=0, Var=0 }
  126. Sky Shrine Wall = { Hash=3137700392, X=508, Y=454, Rot=0, Flip=0, Var=8 }
  127. Sky Shrine Wall = { Hash=3137700392, X=473, Y=462, Rot=57344, Flip=0, Var=0 }
  128. Cathedral Tiles = { Hash=1361088562, X=541, Y=471, Rot=0, Flip=0, Var=1 }
  129. Cathedral Tiles = { Hash=1361088562, X=553, Y=476, Rot=2047, Flip=0, Var=12 }
  130. Cathedral Tiles = { Hash=1361088562, X=434, Y=545, Rot=0, Flip=0, Var=0 }
  131. Cathedral Tiles = { Hash=1361088562, X=436, Y=520, Rot=0, Flip=0, Var=0 }
  132. Cathedral Tiles = { Hash=1361088562, X=450, Y=504, Rot=0, Flip=0, Var=4 }
  133. Cathedral Tiles = { Hash=1361088562, X=466, Y=502, Rot=0, Flip=1, Var=0 }
  134. Cathedral Tiles = { Hash=1361088562, X=437, Y=570, Rot=0, Flip=0, Var=0 }
  135. Cathedral Tiles = { Hash=1361088562, X=476, Y=469, Rot=0, Flip=1, Var=2 }
  136. Cathedral Tiles = { Hash=1361088562, X=447, Y=544, Rot=0, Flip=0, Var=0 }
  137. Cathedral Tiles = { Hash=1361088562, X=492, Y=611, Rot=0, Flip=0, Var=4 }
  138. Sky Shrine Wall = { Hash=3137700392, X=446, Y=490, Rot=57344, Flip=0, Var=8 }
  139. Blackguard Barricade = { Hash=1146177268, X=242, Y=689, Rot=24577, Flip=0, Var=0 }
  140. Blackguard Barricade = { Hash=1146177268, X=261, Y=687, Rot=36864, Flip=0, Var=0 }
  141. Oriath Armour Crate = { Hash=1891653249, X=575, Y=484, Rot=45056, Flip=0, Var=0 }
  142. Oriath Supply Crate = { Hash=3277109697, X=274, Y=692, Rot=2047, Flip=0, Var=5 }
  143. Oriath Weapons Crate = { Hash=4085599461, X=321, Y=644, Rot=49152, Flip=0, Var=2 }
  144. Blackguard Officer Tent = { Hash=3535561673, X=331, Y=713, Rot=0, Flip=0, Var=2 }
  145. Blackguard Infantry Tent = { Hash=237092937, X=362, Y=705, Rot=63488, Flip=0, Var=2 }
  146. Low Fire Pit = { Hash=160984751, X=342, Y=524, Rot=0, Flip=0, Var=0 }
  147. Sky Shrine Wall = { Hash=3137700392, X=544, Y=453, Rot=0, Flip=0, Var=0 }
  148. Sky Shrine Wall = { Hash=3137700392, X=584, Y=453, Rot=0, Flip=0, Var=8 }
  149. Wooden Planks = { Hash=3816231519, X=566, Y=687, Rot=0, Flip=0, Var=0 }
  150. Ornate Basin = { Hash=4107212060, X=240, Y=664, Rot=0, Flip=0, Var=1 }
  151. Oriath Lantern = { Hash=2325221726, X=568, Y=615, Rot=32768, Flip=0, Var=0 }
  152. Oriath Lantern = { Hash=2325221726, X=566, Y=571, Rot=32768, Flip=0, Var=0 }
  153. Cathedral Tiles = { Hash=1361088562, X=508, Y=617, Rot=0, Flip=1, Var=2 }
  154. Oriath Lantern = { Hash=2325221726, X=497, Y=525, Rot=16383, Flip=0, Var=1 }
  155. Cathedral Tiles = { Hash=1361088562, X=509, Y=604, Rot=0, Flip=0, Var=1 }
  156. Oriath Lantern = { Hash=2325221726, X=532, Y=525, Rot=16383, Flip=0, Var=1 }
  157. Cathedral Tiles = { Hash=1361088562, X=401, Y=676, Rot=0, Flip=0, Var=1 }
  158. Oriath Lantern = { Hash=2325221726, X=603, Y=456, Rot=49152, Flip=0, Var=1 }
  159. Oriath Lantern = { Hash=2325221726, X=472, Y=687, Rot=16383, Flip=0, Var=1 }
  160. Cathedral Tiles = { Hash=1361088562, X=425, Y=677, Rot=0, Flip=1, Var=1 }
  161. Oriath Lantern = { Hash=2325221726, X=478, Y=600, Rot=0, Flip=0, Var=1 }
  162. Cathedral Tiles = { Hash=1361088562, X=447, Y=678, Rot=0, Flip=0, Var=2 }
  163. Innocence Bench = { Hash=634008513, X=442, Y=665, Rot=0, Flip=0, Var=0 }
  164. Cathedral Tiles = { Hash=1361088562, X=466, Y=680, Rot=0, Flip=1, Var=1 }
  165. Cathedral Tiles = { Hash=1361088562, X=482, Y=680, Rot=0, Flip=1, Var=1 }
  166. Cathedral Tiles = { Hash=1361088562, X=439, Y=661, Rot=0, Flip=0, Var=0 }
  167. Cathedral Tiles = { Hash=1361088562, X=443, Y=640, Rot=0, Flip=1, Var=0 }
  168. Cathedral Tiles = { Hash=1361088562, X=443, Y=616, Rot=0, Flip=1, Var=4 }
  169. Cathedral Tiles = { Hash=1361088562, X=442, Y=590, Rot=0, Flip=0, Var=0 }
  170. Slum Building = { Hash=602155830, X=459, Y=702, Rot=0, Flip=1, Var=0 }
  171. Slum Building = { Hash=602155830, X=479, Y=704, Rot=0, Flip=1, Var=2 }
  172. Slum Building = { Hash=602155830, X=528, Y=608, Rot=49152, Flip=0, Var=1 }
  173. Slum Building = { Hash=602155830, X=498, Y=639, Rot=0, Flip=1, Var=2 }
  174. Slum Building = { Hash=602155830, X=521, Y=639, Rot=0, Flip=0, Var=2 }
  175. Bricks = { Hash=2948556532, X=468, Y=602, Rot=59391, Flip=0, Var=0 }
  176. Bricks = { Hash=2948556532, X=471, Y=605, Rot=57344, Flip=0, Var=0 }
  177. Bricks = { Hash=2948556532, X=474, Y=607, Rot=55296, Flip=0, Var=1 }
  178. Bricks = { Hash=2948556532, X=477, Y=608, Rot=53248, Flip=0, Var=0 }
  179. Low Fire Pit = { Hash=160984751, X=609, Y=481, Rot=0, Flip=0, Var=0 }
  180. Slum Building = { Hash=602155830, X=548, Y=543, Rot=0, Flip=0, Var=1 }
  181. Sky Shrine Wall = { Hash=3137700392, X=621, Y=452, Rot=0, Flip=0, Var=0 }
  182. Sky Shrine Wall = { Hash=3137700392, X=423, Y=566, Rot=49152, Flip=0, Var=0 }
  183. Oriath Supply Crate = { Hash=3277109697, X=625, Y=467, Rot=63488, Flip=0, Var=6 }
  184. Wooden Fence = { Hash=900708814, X=450, Y=327, Rot=51198, Flip=0, Var=2 }
  185. Wall Switch = { Hash=3504648337, X=408, Y=251, Rot=34816, Flip=0, Var=0 }
  186. Urn = { Hash=1933445936, X=510, Y=536, Rot=0, Flip=0, Var=1 }
  187. Oriath Weapons Crate = { Hash=4085599461, X=365, Y=638, Rot=0, Flip=0, Var=4 }
  188. Stone Hitching Post = { Hash=1438257623, X=315, Y=276, Rot=53248, Flip=0, Var=0 }
  189. Frozen Tree = { Hash=3357243495, X=551, Y=492, Rot=0, Flip=0, Var=4 }
  190. Frozen Tree = { Hash=3357243495, X=449, Y=665, Rot=0, Flip=0, Var=4 }
  191. Frozen Tree = { Hash=3357243495, X=545, Y=461, Rot=0, Flip=0, Var=5 }
  192. Frozen Tree = { Hash=3357243495, X=493, Y=461, Rot=16383, Flip=0, Var=5 }
  193. Stone Hitching Post = { Hash=1438257623, X=359, Y=368, Rot=0, Flip=0, Var=0 }
  194. Whare Rug = { Hash=2462782312, X=542, Y=488, Rot=61439, Flip=0, Var=0 }
  195. Stone Hitching Post = { Hash=1438257623, X=418, Y=364, Rot=63488, Flip=0, Var=0 }
  196. Courthouse Side Table = { Hash=4199043266, X=461, Y=709, Rot=0, Flip=0, Var=0 }
  197. Bathhouse Rug = { Hash=1466017967, X=344, Y=661, Rot=0, Flip=0, Var=0 }
  198. Courthouse Armchair = { Hash=3345943811, X=340, Y=698, Rot=40960, Flip=0, Var=0 }
  199. Candelabrum = { Hash=1837658399, X=416, Y=258, Rot=0, Flip=0, Var=0 }
  200. Wooden Bucket = { Hash=1821803968, X=549, Y=501, Rot=59390, Flip=0, Var=0 }
  201. Ramshackle Ladder = { Hash=1181347509, X=555, Y=531, Rot=0, Flip=0, Var=0 }
  202. Ramshackle Ladder = { Hash=1181347509, X=607, Y=469, Rot=0, Flip=0, Var=1 }
  203. Court Bookcase = { Hash=3736953161, X=502, Y=644, Rot=49152, Flip=0, Var=1 }
  204. Court Bookcase = { Hash=3736953161, X=617, Y=485, Rot=49152, Flip=0, Var=0 }
  205. Ramshackle Ladder = { Hash=1181347509, X=405, Y=265, Rot=40960, Flip=0, Var=0 }
  206. Torch = { Hash=1319619711, X=367, Y=367, Rot=0, Flip=0, Var=0 }
  207. Torch = { Hash=1319619711, X=393, Y=368, Rot=0, Flip=0, Var=0 }
  208. Torch = { Hash=1319619711, X=372, Y=523, Rot=0, Flip=0, Var=0 }
  209. Torch = { Hash=1319619711, X=387, Y=521, Rot=0, Flip=0, Var=0 }
  210. Oriath Lantern = { Hash=2325221726, X=563, Y=455, Rot=49152, Flip=0, Var=1 }
  211. Wounded Slave = { Hash=913496572, X=552, Y=485, Rot=0, Flip=0, Var=6 }
  212. Ruined Standing Lamp = { Hash=3955921842, X=316, Y=292, Rot=0, Flip=0, Var=1 }
  213. Innocence Statue Pedestal = { Hash=2782740334, X=518, Y=495, Rot=0, Flip=0, Var=1 }
  214. Brick Archway = { Hash=881130168, X=574, Y=535, Rot=0, Flip=0, Var=0 }
  215. Basket = { Hash=4184479371, X=501, Y=535, Rot=4095, Flip=0, Var=0 }
  216. Ruined Mat = { Hash=2914073495, X=361, Y=698, Rot=4095, Flip=0, Var=8 }
  217. Arched Gateway = { Hash=3294752266, X=391, Y=676, Rot=49152, Flip=0, Var=0 }
  218. Medium Tent = { Hash=190195868, X=334, Y=544, Rot=14334, Flip=0, Var=0 }
  219. Ruined Standing Lamp = { Hash=3955921842, X=343, Y=364, Rot=0, Flip=0, Var=1 }
  220. Innocence Bench = { Hash=634008513, X=512, Y=458, Rot=16383, Flip=0, Var=0 }
  221. Ruined Mat = { Hash=2914073495, X=526, Y=611, Rot=0, Flip=0, Var=0 }
  222. Cathedral Tiles = { Hash=1361088562, X=485, Y=509, Rot=0, Flip=0, Var=5 }
  223. Ruined Mat = { Hash=2914073495, X=489, Y=540, Rot=0, Flip=0, Var=0 }
  224. Cathedral Tiles = { Hash=1361088562, X=486, Y=494, Rot=0, Flip=1, Var=2 }
  225. Ruined Mat = { Hash=2914073495, X=548, Y=542, Rot=49152, Flip=0, Var=0 }
  226. Cathedral Tiles = { Hash=1361088562, X=486, Y=520, Rot=0, Flip=0, Var=1 }
  227. Cathedral Tiles = { Hash=1361088562, X=485, Y=482, Rot=0, Flip=0, Var=2 }
  228. Cathedral Tiles = { Hash=1361088562, X=501, Y=490, Rot=0, Flip=0, Var=0 }
  229. Cathedral Tiles = { Hash=1361088562, X=503, Y=518, Rot=0, Flip=0, Var=5 }
  230. Cathedral Tiles = { Hash=1361088562, X=523, Y=519, Rot=0, Flip=0, Var=1 }
  231. Cathedral Tiles = { Hash=1361088562, X=543, Y=517, Rot=0, Flip=0, Var=0 }
  232. Ruined Mat = { Hash=2914073495, X=437, Y=337, Rot=4095, Flip=0, Var=1 }
  233. Cathedral Tiles = { Hash=1361088562, X=554, Y=519, Rot=0, Flip=1, Var=0 }
  234. Cathedral Tiles = { Hash=1361088562, X=564, Y=519, Rot=0, Flip=0, Var=0 }
  235. Cathedral Tiles = { Hash=1361088562, X=579, Y=521, Rot=0, Flip=1, Var=0 }
  236. Cathedral Tiles = { Hash=1361088562, X=579, Y=498, Rot=0, Flip=0, Var=0 }
  237. Cathedral Tiles = { Hash=1361088562, X=562, Y=498, Rot=0, Flip=0, Var=0 }
  238. Cathedral Tiles = { Hash=1361088562, X=564, Y=473, Rot=0, Flip=0, Var=0 }
  239. Cathedral Tiles = { Hash=1361088562, X=583, Y=463, Rot=0, Flip=0, Var=1 }
  240. Cathedral Tiles = { Hash=1361088562, X=608, Y=464, Rot=0, Flip=1, Var=1 }
  241. Ruined Divider = { Hash=3486705777, X=518, Y=625, Rot=16383, Flip=0, Var=0 }
  242. Cathedral Tiles = { Hash=1361088562, X=498, Y=470, Rot=0, Flip=0, Var=1 }
  243. Shore Bonfire = { Hash=2535319927, X=516, Y=496, Rot=59390, Flip=0, Var=3 }
  244. Armourer's Workbench = { Hash=2284421335, X=292, Y=691, Rot=14335, Flip=0, Var=0 }
  245. Spinner Tracks = { Hash=1670498805, X=409, Y=317, Rot=47104, Flip=0, Var=6 }
  246. Spinner Tracks = { Hash=1670498805, X=437, Y=305, Rot=40960, Flip=0, Var=2 }
  247. Spinner Tracks = { Hash=1670498805, X=426, Y=294, Rot=57344, Flip=0, Var=7 }
  248. Spinner Tracks = { Hash=1670498805, X=410, Y=278, Rot=57344, Flip=0, Var=0 }
  249. Spinner Tracks = { Hash=1670498805, X=394, Y=262, Rot=57344, Flip=0, Var=7 }
  250. Wall Machinery = { Hash=3175031307, X=455, Y=539, Rot=49152, Flip=0, Var=0 }
  251. Oriath Lantern = { Hash=2325221726, X=429, Y=669, Rot=32767, Flip=0, Var=1 }
  252. Oriath Lantern = { Hash=2325221726, X=434, Y=603, Rot=32767, Flip=0, Var=1 }
  253. Oriath Lantern = { Hash=2325221726, X=433, Y=507, Rot=41188, Flip=0, Var=1 }
  254. Wall Machinery = { Hash=3175031307, X=443, Y=296, Rot=47104, Flip=0, Var=1 }
  255. Generator = { Hash=3949696287, X=437, Y=285, Rot=13070, Flip=0, Var=3 }
  256. Generator = { Hash=3949696287, X=349, Y=252, Rot=45054, Flip=0, Var=0 }
  257. Mining Machinery = { Hash=2834673844, X=364, Y=256, Rot=45054, Flip=0, Var=4 }
  258. Mining Machinery = { Hash=2834673844, X=374, Y=249, Rot=45054, Flip=0, Var=2 }
  259. Stall Counter = { Hash=1016970760, X=467, Y=517, Rot=49152, Flip=0, Var=3 }
  260. Bowmaker's Tools = { Hash=1170502246, X=353, Y=551, Rot=65533, Flip=0, Var=0 }
  261. Slum Building = { Hash=602155830, X=517, Y=541, Rot=0, Flip=1, Var=2 }
  262. Slum Building = { Hash=602155830, X=491, Y=541, Rot=0, Flip=0, Var=2 }
  263. Elaborate Stall = { Hash=3331442939, X=422, Y=265, Rot=40960, Flip=0, Var=0 }
  264. Sharpening Wheel = { Hash=3740392562, X=371, Y=688, Rot=59390, Flip=0, Var=0 }
  265. Automaton Decor = { Hash=2943226900, X=416, Y=249, Rot=2047, Flip=0, Var=6 }
  266. Automaton Decor = { Hash=2943226900, X=391, Y=247, Rot=0, Flip=0, Var=6 }
  267. Image of Catarina = { Hash=3573081403, X=503, Y=638, Rot=0, Flip=0, Var=0 }
  268. Image of Leo = { Hash=3337748710, X=324, Y=693, Rot=6880, Flip=0, Var=0 }
  269. Image of Tora = { Hash=3206957483, X=338, Y=541, Rot=4094, Flip=0, Var=0 }
  270. Image of Elreon = { Hash=1621372763, X=338, Y=703, Rot=43006, Flip=0, Var=0 }
  271. Image of Haku = { Hash=3886693017, X=543, Y=536, Rot=0, Flip=0, Var=0 }
  272. Image of Vagan = { Hash=809414563, X=241, Y=672, Rot=12286, Flip=0, Var=0 }
  273. Image of Vorici = { Hash=1310826521, X=632, Y=483, Rot=57343, Flip=0, Var=0 }
  274. Oriath Lantern = { Hash=2325221726, X=463, Y=477, Rot=40659, Flip=0, Var=1 }
  275. Oriath Lantern = { Hash=2325221726, X=525, Y=457, Rot=49152, Flip=0, Var=1 }
  276. Wooden Planks = { Hash=3816231519, X=598, Y=497, Rot=0, Flip=0, Var=0 }
  277. Wooden Planks = { Hash=3816231519, X=597, Y=512, Rot=0, Flip=0, Var=0 }
  278. Wooden Planks = { Hash=3816231519, X=613, Y=480, Rot=0, Flip=0, Var=0 }
  279. Wooden Planks = { Hash=3816231519, X=521, Y=537, Rot=16383, Flip=0, Var=0 }
  280. Wooden Planks = { Hash=3816231519, X=575, Y=543, Rot=0, Flip=0, Var=0 }
  281. Wooden Planks = { Hash=3816231519, X=575, Y=559, Rot=0, Flip=0, Var=0 }
  282. Wooden Planks = { Hash=3816231519, X=575, Y=574, Rot=0, Flip=0, Var=0 }
  283. Wooden Planks = { Hash=3816231519, X=576, Y=589, Rot=0, Flip=0, Var=0 }
  284. Wooden Planks = { Hash=3816231519, X=575, Y=602, Rot=0, Flip=0, Var=1 }
  285. Wooden Planks = { Hash=3816231519, X=571, Y=614, Rot=0, Flip=0, Var=0 }
  286. Wooden Planks = { Hash=3816231519, X=571, Y=630, Rot=6143, Flip=0, Var=2 }
  287. Wooden Planks = { Hash=3816231519, X=565, Y=646, Rot=9026, Flip=0, Var=2 }
  288. Wooden Planks = { Hash=3816231519, X=501, Y=634, Rot=0, Flip=0, Var=0 }
  289. Wooden Planks = { Hash=3816231519, X=417, Y=262, Rot=57344, Flip=0, Var=0 }
  290. Wooden Planks = { Hash=3816231519, X=428, Y=273, Rot=57344, Flip=0, Var=0 }
  291. Maraketh Lantern = { Hash=1546380709, X=442, Y=316, Rot=2047, Flip=0, Var=0 }
  292. Maraketh Lantern = { Hash=1546380709, X=425, Y=354, Rot=6142, Flip=0, Var=0 }
  293. Azurite Vein = { Hash=3404635727, X=355, Y=245, Rot=0, Flip=0, Var=3 }
  294. Headstones = { Hash=3048966558, X=515, Y=592, Rot=49151, Flip=0, Var=0 }
  295. Elaborate Stall = { Hash=3331442939, X=433, Y=334, Rot=53248, Flip=0, Var=0 }
  296. Slum Building = { Hash=602155830, X=591, Y=493, Rot=32767, Flip=0, Var=3 }
  297. Slum Building = { Hash=602155830, X=592, Y=530, Rot=0, Flip=1, Var=3 }
  298. Slum Building = { Hash=602155830, X=613, Y=485, Rot=0, Flip=0, Var=0 }
  299. Slum Building = { Hash=602155830, X=593, Y=586, Rot=49152, Flip=0, Var=4 }
  300. Labyrinth Lever = { Hash=3083805395, X=389, Y=257, Rot=57344, Flip=0, Var=0 }
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