TheGamingChief

Example cfgeconomycore.xml

Apr 23rd, 2021
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  1. <?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
  2. <economycore>
  3.     <classes>
  4. <!--
  5. These are rootclasses to be used by economy.
  6. Do not forget to add attribute act="character", if root class represents character (player, infected, animal)
  7. Do not forget to add attribute act="car", if root class represents moveable vehicles
  8. -->
  9.         <rootclass name="DefaultWeapon" /> <!-- weapons -->
  10.         <rootclass name="DefaultMagazine" /> <!-- magazines -->
  11.         <rootclass name="Inventory_Base" /> <!-- inventory items -->
  12.         <rootclass name="HouseNoDestruct" reportMemoryLOD="no" /> <!-- houses, wrecks -->
  13.         <rootclass name="SurvivorBase" act="character" reportMemoryLOD="no" /> <!-- player characters -->
  14.         <rootclass name="DZ_LightAI" act="character" reportMemoryLOD="no" /> <!-- infected, animals -->
  15.         <rootclass name="CarScript" act="car" reportMemoryLOD="no" /> <!-- cars (sedan, hatchback, transitBus, V3S, ...) -->
  16.     </classes>
  17.     <defaults>
  18.         <default name="dyn_radius" value="30" />
  19.         <default name="dyn_smin" value="0" />
  20.         <default name="dyn_smax" value="0" />
  21.         <default name="dyn_dmin" value="1" />
  22.         <default name="dyn_dmax" value="5" />
  23.         <default name="log_ce_loop" value="false"/>
  24.         <default name="log_ce_dynamicevent" value="false"/>
  25.         <default name="log_ce_vehicle" value="false"/>
  26.         <default name="log_ce_lootspawn" value="false"/>
  27.         <default name="log_ce_lootcleanup" value="false"/>
  28.         <default name="log_ce_lootrespawn" value="false"/>
  29.         <default name="log_ce_statistics" value="false"/>
  30.         <default name="log_ce_zombie" value="false"/>
  31.         <default name="log_storageinfo" value="false"/>
  32.         <default name="log_hivewarning" value="true"/>
  33.         <default name="log_missionfilewarning" value="true"/>
  34.         <default name="save_events_startup" value="true"/>
  35.         <default name="save_types_startup" value="true"/>
  36.     </defaults>
  37.     <ce folder="CustomTypes/Code_Lock">
  38.         <file name="types.xml" type="types" />
  39.     </ce>
  40.     <ce folder="CustomTypes/Mass">
  41.         <file name="types.xml" type="types" />
  42.         <file name="cfgspawnabletypes.xml" type="spawnabletypes" />
  43.     </ce>
  44. </economycore>
  45.  
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