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Jan 17th, 2019
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  141.  
  142. local plr = game.Players.LocalPlayer
  143. local char = plr.Character
  144. local mouse = plr:GetMouse()
  145. local torso = char.Torso
  146. local head = char.Head
  147. local ra = char["Right Arm"]
  148. local la = char["Left Arm"]
  149. local rl = char["Right Leg"]
  150. local ll = char["Left Leg"]
  151. local human = char["Humanoid"]
  152. local camera = workspace.CurrentCamera
  153. local rs = torso:findFirstChild("Right Shoulder")
  154. local ls = torso:findFirstChild("Left Shoulder")
  155. local neck = torso:findFirstChild("Neck")
  156. local NO_moar_shooting = false
  157. local RunService = game:service'RunService'
  158. local ammo = 101
  159.  
  160.  
  161. local sound = Instance.new("Sound", head)
  162. sound.SoundId = "http://roblox.com/asset/?id=10209842"
  163. sound.Volume = 1
  164. local reloads = Instance.new("Sound", head)
  165. reloads.SoundId = "http://roblox.com/asset/?id=10209636"
  166. reloads.Volume = 1
  167. local activate = Instance.new("Sound", head)
  168. activate.SoundId = "http://roblox.com/asset/?id=10209894"
  169. activate.Volume = 1
  170.  
  171.  
  172. local equipped = false
  173.  
  174. local debounce = false
  175.  
  176. local face = head.face
  177.  
  178.  
  179. release = Instance.new("Part", nil)
  180. release.FormFactor = "Custom"
  181. release.Size = Vector3.new(0.0003, 0.0007, 0.0003)
  182. release.BrickColor = BrickColor.Black()
  183. local weld = Instance.new("Weld", release)
  184. weld.Part0 = release
  185. release.Locked = true
  186. weld.Part1 = head
  187. weld.C0 = CFrame.new(0, -0.5, -0.2) * CFrame.Angles(math.pi/2, 0, 0)
  188. local mesh = Instance.new("CylinderMesh", release)
  189.  
  190. release2 = Instance.new("Part", nil)
  191. release2.FormFactor = "Custom"
  192. release2.Size = Vector3.new(0.0002, 0.0004, 0.0002)
  193. release2.BrickColor = BrickColor.Black()
  194. release2.Locked = true
  195. local weld2 = Instance.new("Weld", release2)
  196. weld2.Part0 = release2
  197. weld2.Part1 = head
  198. weld2.C0 = CFrame.new(0, -0.5, 0) * CFrame.Angles(math.pi/2, 0, 0)
  199. local mesh2 = Instance.new("CylinderMesh", release2)
  200.  
  201. headext = Instance.new("Part", nil)
  202. headext.Position = torso.Position
  203. headext.FormFactor = "Custom"
  204. headext.Transparency = 1
  205. headext:BreakJoints()
  206. headext.Size = Vector3.new(2, 1, 1)
  207. headextw = Instance.new("Weld", headext)
  208. headextw.C0 = CFrame.new(Vector3.new(0, 1.5, 0))
  209. headextw.Part0 = torso
  210. headextw.Part1 = headext
  211. headextw.C1 = CFrame.new()
  212. headweld = Instance.new("Weld", headext)
  213. game:service("RunService").Stepped:connect(function()
  214. headweld.C0 = CFrame.new(Vector3.new(0,0,0), torso.CFrame:pointToObjectSpace(mouse.Hit.p)) * CFrame.Angles(0, 0, 0)
  215. end)
  216. headweld.Part0 = headext
  217. headweld.C1 = CFrame.new()
  218. headweld.Part1 = head
  219.  
  220. local Screen = Instance.new("ScreenGui", plr:findFirstChild("PlayerGui"))
  221. local TextBox = Instance.new("TextLabel", Screen)
  222. TextBox.Position = UDim2.new(0.1, 0, 0.95, 0)
  223. TextBox.Size = UDim2.new(0, 200, 0.05, 0)
  224. TextBox.BackgroundTransparency = 1
  225. game:service'RunService'.Stepped:connect(function()
  226. TextBox.Text = ("Ammo: "..ammo)
  227. end)
  228. TextBox.Font = "SourceSansBold"
  229. TextBox.TextColor3 = Color3.new(1, 1, 1)
  230. TextBox.FontSize = "Size36"
  231. TextBox.TextStrokeTransparency = 0
  232.  
  233. local pl = Instance.new("PointLight", release)
  234. pl.Range = 16
  235. pl.Brightness = 5
  236. pl.Color = Color3.new(1, 199/255, 67/255)
  237. pl.Enabled = false
  238. function reload()
  239. if ammo > 100 then return end
  240. reloads:play()
  241. ammo = ammo + 10
  242. activate:play()
  243. wait(0.05)
  244. debounce = false
  245. end
  246.  
  247. mouse.KeyDown:connect(function(key)
  248. if key == "r" then
  249. if debounce then return end
  250. if not equipped then return end
  251. if ammo > 100 then return end
  252. debounce = true
  253. reload()
  254. end
  255.  
  256. if key == "q" then
  257. equipped = not equipped
  258. if equipped then
  259. headext.Parent = char
  260. release.Parent = char
  261. release2.Parent = char
  262. face.Parent = nil
  263. for scale = 0, 1, 0.2 do
  264. weld2.C0 = CFrame.new(0, -scale + 0.5, 0) * CFrame.Angles(math.pi/2, 0, 0)
  265. weld.C0 = CFrame.new(0, -scale + 0.5, -0.2) * CFrame.Angles(math.pi/2, 0, 0)
  266. mesh.Scale = Vector3.new(1, scale, 1)
  267. mesh2.Scale = Vector3.new(1, scale, 1)
  268. wait()
  269. end
  270. else
  271. face.Parent = head
  272. release.Parent = nil
  273. release2.Parent = nil
  274. headext.Parent = nil
  275. end
  276. end
  277. end)
  278.  
  279. mouse.Button1Down:connect(function()
  280. if not equipped then return end
  281. if ammo < 1 then return end
  282. if debounce then return end
  283. debounce = true
  284. sound:play()
  285. pl.Enabled = true
  286. ammo = ammo - 1
  287. coroutine.wrap(function()
  288. wait(0.07)
  289. pl.Enabled = false
  290. end)()
  291. coroutine.wrap(function()
  292. for scale = 0.7, 1, 0.1 do
  293. mesh.Scale = Vector3.new(1, scale, 1)
  294. wait()
  295. end
  296. end)()
  297.  
  298. local shell = Instance.new("Part", workspace)
  299. shell.BrickColor = BrickColor.Red()
  300. shell.FormFactor = "Custom"
  301. shell.Size = Vector3.new(0.3, 0.7, 0.3)
  302. shell.CFrame = head.CFrame * CFrame.new(0, 0.1, 0.5) * CFrame.Angles(math.pi/2, 0, math.pi/2)
  303. local bodyF = Instance.new("BodyVelocity", shell)
  304. bodyF.maxForce = Vector3.new(1e5, 1e2, 1e5)
  305. bodyF.P = 1e3
  306. bodyF.velocity = head.CFrame.lookVector * -75
  307. Instance.new("CylinderMesh", shell)
  308.  
  309. local shell2 = Instance.new("Part", shell)
  310. shell2.BrickColor = BrickColor.Yellow()
  311. shell2.FormFactor = "Custom"
  312. shell2.Size = Vector3.new(0.3, 0.2, 0.3)
  313. shell2:BreakJoints()
  314. local weld = Instance.new("Weld", shell2)
  315. weld.Part0 = shell2
  316. weld.Part1 = shell
  317. weld.C0 = CFrame.new(0, 0.45, 0)
  318. Instance.new("CylinderMesh", shell2)
  319. coroutine.wrap(function()
  320. wait(0.2)
  321. bodyF:Destroy()
  322. wait(4.8)
  323.  
  324. for _ = 0, 5 do
  325. shell.Mesh.Scale = shell.Mesh.Scale + Vector3.new(0, 0, 0)
  326. shell.Transparency = shell.Transparency + 0
  327. shell2.Mesh.Scale = shell.Mesh.Scale + Vector3.new(0, 0, 0)
  328. shell2.Transparency = shell.Transparency + 0
  329. wait()
  330. end
  331.  
  332.  
  333. end)()
  334.  
  335. for bullet = 0, 5 do
  336. coroutine.wrap(function()
  337. if char.Humanoid.Health < 1 then return end
  338. local rayPart = Instance.new("Part")
  339. rayPart.Name = "RayPart"
  340. rayPart.BrickColor = BrickColor.Yellow()
  341. rayPart.Anchored = true
  342. rayPart.CanCollide = false
  343. rayPart.Locked = true
  344. rayPart.TopSurface = Enum.SurfaceType.Smooth
  345. rayPart.BottomSurface = Enum.SurfaceType.Smooth
  346. rayPart.formFactor = Enum.FormFactor.Custom
  347. rayPart.Size = Vector3.new(0.2, 0.2, 4)
  348. Instance.new("BlockMesh", rayPart).Scale = Vector3.new(0.2, 0.2, 0.5)
  349.  
  350.  
  351.  
  352. local bulletposition = release.Position
  353. local bulletvelocity = (Vector3.new(math.random(-7,7), math.random(-7,7), math.random(-7,7)))+( mouse.Hit.p - bulletposition).unit*150
  354. local bulletlastposition = bulletposition
  355. rayPart.CFrame = CFrame.new( bulletposition, bulletposition+bulletvelocity )
  356.  
  357.  
  358.  
  359.  
  360.  
  361. coroutine.resume(coroutine.create(function()
  362. while true do
  363. local dt = wait()
  364. bulletlastposition = bulletposition
  365. bulletvelocity = bulletvelocity + (Vector3.new(0, -9.81*10, 0)*dt)
  366. bulletposition = bulletposition + (bulletvelocity*dt)
  367. rayPart.Parent = workspace
  368.  
  369. local ray = Ray.new(bulletlastposition, (bulletposition - bulletlastposition))
  370. local hit, hitposition = workspace:FindPartOnRayWithIgnoreList( ray, { char, rayPart} )
  371.  
  372. if (torso.Position - rayPart.Position).magnitude > 440 then
  373. rayPart:Destroy()
  374. break
  375. end
  376.  
  377.  
  378. if hit then
  379. local damage = math.random(6, 11)
  380. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  381. hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - damage
  382. coroutine.wrap(function()
  383. local prt = Instance.new("Part", char)
  384. prt.FormFactor = "Custom"
  385. prt.Size = Vector3.new(0.1, 0.1, 0.1)
  386. prt.Transparency = 1
  387. prt.CanCollide = false
  388. prt.CFrame = CFrame.new(rayPart.CFrame.x, rayPart.CFrame.y, rayPart.CFrame.z)
  389. prt.Anchored = true
  390. coroutine.resume(coroutine.create(function()
  391. for i = 2, 10, 0.1 do
  392. if prt == nil then return end
  393. prt.CFrame = prt.CFrame * CFrame.new(0, 0.05, 0)
  394. game:service'RunService'.Stepped:wait()
  395. end
  396. end))
  397.  
  398. local bg = Instance.new("BillboardGui")
  399. bg.Parent = prt
  400. bg.Adornee = prt
  401. bg.Size = UDim2.new(4, 0, 3.5, 0)
  402. bg.ExtentsOffset = Vector3.new(0, 0, 0)
  403. local lol = Instance.new("TextLabel")
  404. lol.Size = UDim2.new(1.3, 0, 0.4, 0)
  405. lol.TextScaled = true
  406. lol.TextWrapped = true
  407. lol.BackgroundTransparency = 1
  408. lol.Parent = bg
  409. lol.FontSize = "Size24"
  410. lol.TextColor3 = Color3.new(1, 0, 0)
  411. lol.TextStrokeTransparency = 0
  412. lol.Font = "ArialBold"
  413. lol.Text = "-"..damage
  414.  
  415. wait(3)
  416. prt:Destroy()
  417. end)()
  418. end
  419. if hit.Parent:IsA("Hat") and hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
  420. hit.Parent.Parent.Humanoid.Health = hit.Parent.Parent.Humanoid.Health - damage
  421. coroutine.wrap(function()
  422. local prt = Instance.new("Part", char)
  423. prt.FormFactor = "Custom"
  424. prt.Size = Vector3.new(0.1, 0.1, 0.1)
  425. prt.Transparency = 1
  426. prt.CanCollide = false
  427. prt.CFrame = CFrame.new(rayPart.CFrame.x, rayPart.CFrame.y, rayPart.CFrame.z)
  428. prt.Anchored = true
  429. coroutine.resume(coroutine.create(function()
  430. for i = 2, 10, 0.1 do
  431. if prt == nil then return end
  432. prt.CFrame = prt.CFrame * CFrame.new(0, 0.05, 0)
  433. game:service'RunService'.Stepped:wait()
  434. end
  435. end))
  436.  
  437. local bg = Instance.new("BillboardGui")
  438. bg.Parent = prt
  439. bg.Adornee = prt
  440. bg.Size = UDim2.new(4, 0, 3.5, 0)
  441. bg.ExtentsOffset = Vector3.new(0, 0, 0)
  442. local lol = Instance.new("TextLabel")
  443. lol.Size = UDim2.new(1.3, 0, 0.4, 0)
  444. lol.TextScaled = true
  445. lol.TextWrapped = true
  446. lol.BackgroundTransparency = 1
  447. lol.Parent = bg
  448. lol.FontSize = "Size24"
  449. lol.TextColor3 = Color3.new(1, 0, 0)
  450. lol.TextStrokeTransparency = 0
  451. lol.Font = "ArialBold"
  452. lol.Text = "-"..damage
  453.  
  454. wait(3)
  455. prt:Destroy()
  456. end)()
  457. end
  458. bulletposition = hitposition
  459. rayPart.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity)
  460. rayPart:Destroy()
  461. break
  462. end
  463. rayPart.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity)
  464. end
  465. end))
  466. end)()
  467. end
  468. wait(0.05)
  469. debounce = false
  470.  
  471. end)
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