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Style Expert

a guest Aug 17th, 2019 91 Never
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  1. Style Expert
  2. [Class] [Branch]
  3. Prerequisites: 1 Pokemon with a Move matching your chosen Style
  4. Static
  5. Effect: Your Pokémon gain a +5 bonus to damage with attacks that match your chosen Style. Whenever your Pokémon use a non-damaging attack that matches your chosen Style, they gain a +1 bonus to Evasion for one full round.
  6.  
  7. Note: When you take Style Expert, choose from Beauty, Cool, Cute, Smart, or Tough. This becomes your Chosen Style. You may take Style Expert multiple times, each time choosing a different Style.
  8.  
  9. Style Adaptation
  10. [Branch]
  11. Prerequisites: Style Expert
  12. 1 AP - Free Action
  13. Trigger: Your Pokémon uses a Move
  14. Effect: For this use, treat the triggering Move as though it matched your chosen Style. Style Adaptation may be used only once per Pokémon per Scene.
  15.  
  16. Style Flourish
  17. [Branch]
  18. Prerequisites: 2 Style Expert Features
  19. 1 AP – Free Action
  20. Trigger: Your Pokémon hits with a Move of your Chosen Style
  21. Effect: The Move gains a bonus corresponding to your chosen Style. Each effect may affect a foe only once per Scene.
  22. Beauty: For 1 Full Round, attacks against the triggering Move’s targets gain a +2 bonus to Effect Range, and successful attacks that activate an Effect Range cause the target to lose a Tick of HP.
  23. Cool: For 1 Full Round, targets of the attack cannot make Attacks of Opportunity or take actions as Reactions or Interrupts.
  24. Cute: For 1 Full Round, targets of the attack take a -10 penalty to all Damage Rolls.
  25. Smart: For 1 Full Round, targets of the attack cannot use Status-Class Moves, and may not take Swift Actions.
  26. Tough: For 1 Full Round, targets of the attack are Slowed and cannot Disengage.
  27.  
  28. Style Entrainment
  29. [Branch]
  30. Prerequisites: 4 Style Expert Features
  31. 1 AP – Swift Action, Priority (Limited)
  32. Target: Your Pokémon
  33. Effect: Your Pokémon gains one of the following Abilities corresponding to your chosen Style for the rest of the Scene. Style Entrainment may only grant one Ability at a time. If it is used a second time, it replaces the first granted Ability.
  34. Beauty gives Gentle Vibe or Serene Grace
  35. Cool gives Defiant or Sniper
  36. Cute gives Cute Charm or Cute Tears
  37. Smart gives Analytic or Filter
  38. Tough gives Sturdy or Intimidate
  39.  
  40. Beauty Expert
  41. Beautiful Ballet
  42. [Ranked 2]
  43. Rank 1 Prerequisites: Style Expert, Beauty as Chosen Style, Novice Intuition
  44. Rank 2 Prerequisites: Expert Intuition
  45. 1 AP - Special
  46. Effect: Your Pokémon may activate Beautiful Ballet as a Standard Action to perform one of the following Moves. Once per Scene per Rank, Beautiful Ballet may be activated as a Shift Action. The user must still follow frequency limits as usual for these Moves.
  47. Rank 1: Captivate, Mist
  48. Rank 2: Lovely Kiss, Mean Look
  49.  
  50. Fabulous Max
  51. Prerequisites: Beautiful Ballet Rank 1
  52. At-Will – Free Action
  53. Trigger: Your Pokémon uses a Beauty Move
  54. Battle Effect: The move gains the keyword Burst 1 if Melee, or Blast 2 if ranged. If the move is already a Burst, Blast, or Cone, increase the size of the Move's Range by 1. This does not cause a target to be hit multiple times.
  55.  
  56. Enticing Beauty
  57. Prerequisites: Beautiful Ballet Rank 1
  58. Scene x2 – Free Action
  59. Trigger: Your Pokémon hits with a Beauty Move
  60. Effect: All targets hit by the attack become Infatuated with your Pokémon. This may affect a foe only once per Scene.
  61.  
  62.  
  63. Cool Expert
  64.  
  65. Cool Conduct
  66. [Ranked 2]
  67. Rank 1 Prerequisites: Style Expert, Cool as Chosen Style, Novice Command
  68. Rank 2 Prerequisites: Expert Command
  69. 1 AP - Special
  70. Effect: Your Pokémon may activate Cool Conduct as a Standard Action to perform one of the following Moves. Once per Scene per Rank, Cool Conduct may be activated as a Shift Action. The user must still follow frequency limits as usual for these Moves.
  71. Rank 1: Focus Energy, Noble Roar
  72. Rank 2: Roar, Double Team
  73.  
  74. Rule of Cool
  75. Prerequisites: Cool Conduct Rank 1
  76. At-Will – Free Action
  77. Trigger: Your Pokémon uses a Cool Move
  78. Effect: The triggering Move's Crit Range is increased by 3, and Moves with the Interrupt or Shield Keywords may not be activated in reaction to this Move. The triggering Move may not be Intercepted. You may activate Rule of Cool only once per Pokémon per Scene.
  79.  
  80. Action Hero Stunt
  81. Prerequisites: Cool Conduct Rank 1
  82. Daily x3 – Free Action
  83. Trigger: Your Pokémon makes a Skill Check for a dramatic, high risk action
  84. Effect: Your Pokemon gains a +3 bonus to the triggering check. If the check is successful, you gain a Stunt Token. You may have a number of Stunt Tokens up to half your Command Rank, and they disappear at the end of the day. Stunt Tokens may be spent as a Swift Action once per Pokemon per Scene to cause that Pokemon to gain +2 Combat Stages in a stat of your choice.
  85. Example Trigger: Charging into a burning building for a heroic rescue
  86.  
  87.  
  88. Cute Expert
  89.  
  90. Cute Cuddle
  91. [Ranked 2]
  92. Rank 1 Prerequisites: Style Expert, Cute as Chosen Style, Novice Charm
  93. Rank 2 Prerequisites: Expert Charm
  94. 1 AP - Special
  95. Effect: Your Pokémon may activate Cute Cuddle as a Standard Action to perform one of the following Moves. Once per Scene per Rank, Cute Cuddle may be activated as a Shift Action. The user must still follow frequency limits as usual for these Moves.
  96. Rank 1: Charm, Block
  97. Rank 2: Teeter Dance, Attract
  98.  
  99. Gleeful Steps
  100. Prerequisites: Cute Cuddle Rank 1
  101. At-Will – Free Action
  102. Trigger: Your Pokémon uses a Cute Move
  103. Effect: Your Pokémon may immediately Disengage up to half their Movement speed in any direction after the Move is resolved. If they end this movement next to a foe, that foe takes a -2 penalty to Save Checks, Skill Checks, and Evasion for 1 Full Round. You may activate Gleeful Steps only once per Pokémon per Scene.
  104.  
  105. Let's Be Friends!
  106. Prerequisites: Cute Cuddle Rank 1
  107. Scene – Free Action
  108. Target: Your Pokémon and a number of foes up to half your Charm Rank
  109. Effect: For one Full Round, your targeted Pokemon is treated in all ways as the targeted foes’ Ally for both parties’ Moves, Abilities, and Features. Those foes may not include your targeted Pokemon as a target of a Damaging Move on their next turn, unless that Move has the Friendly keyword.
  110.  
  111.  
  112. Smart Expert
  113.  
  114. Smart Scheme
  115. [Ranked 2]
  116. Rank 1 Prerequisites: Style Expert, Smart as Chosen Style, Novice Guile
  117. Rank 2 Prerequisites: Expert Guile
  118. 1 AP - Special
  119. Effect: Your Pokémon may activate Smart Scheme as a Standard Action to perform one of the following Moves. Once per Scene per Rank, Smart Scheme may be activated as a Shift Action. The user must still follow frequency limits as usual for these Moves.
  120. Rank 1: Fake Tears, Calm Mind
  121. Rank 2: Taunt, Flatter
  122.  
  123. Calculated Assault
  124. Prerequisites: Smart Scheme Rank 1
  125. At-Will – Free Action
  126. Trigger: Your Pokémon uses a Smart Move
  127. Effect: Choose one: The triggering Move gains a +1 bonus on its Accuracy Roll for each ally that attacked a target of the Move this round, or all allies get a +1 bonus to their Accuracy and Evasion against targets of the triggering Move until the end of your next turn.
  128.  
  129. Learn From Your Mistakes
  130. Prerequisites: Smart Scheme Rank 1
  131. Daily x3 – Free Action
  132. Trigger: Your Pokémon fails a Skill Check, or misses with an attack
  133. Effect: Your Pokémon may re-roll the Skill Check or Accuracy check with a Bonus equal to your Guile Rank. Learn From Your Mistakes may only be used once per Scene.
  134.  
  135.  
  136. Tough Expert
  137.  
  138. Tough Tumble
  139. [Ranked 2]
  140. Rank 1 Prerequisites: Style Expert, Tough as Chosen Style, Novice Intimidate
  141. Rank 2 Prerequisites: Expert Intimidate
  142. 1 AP - Special
  143. Effect: Your Pokémon may activate Tough Tumble as a Standard Action to perform one of the following Moves. Once per Scene per Rank, Tough Tumble may be activated as a Shift Action. The user must still follow frequency limits as usual for these Moves.
  144. Rank 1: Scary Face, Disable
  145. Rank 2: Glare, Bide
  146.  
  147. Macho Charge
  148. Prerequisites: Tough Tumble Rank 1
  149. At-Will – Free Action
  150. Trigger: Your Pokémon uses a Tough Move
  151. Effect: All targets hit by the Move lose a Tick of Hit Points and are Pushed 3 meters. You may activate Macho Charge only once per Scene per Pokemon.
  152.  
  153. Endurance
  154. Prerequisites: Tough Tumble Rank 1
  155. Scene x2 – Free Action
  156. Trigger: Your Pokémon takes falling damage, begins to suffocate, would gain an Injury, or is Heavily Injured.
  157. Effect: Your Pokémon can ignore up to X meters of falling when calculating falling damage, act without beginning to suffocate for X additional rounds, ignore the Hit Point loss effects from acting while Heavily Injured for X rounds, or not gain an Injury. X is equal to half your Intimidate rank. Endurance may only be used once per Pokémon  per Scene.
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