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  1. config: 2
  2.  
  3. ## Language file
  4. lang: 'en'
  5.  
  6. ## Debug mode
  7. debug: false
  8.  
  9. ## Log to file
  10. log:
  11. enabled: true
  12. # Reset log on startup
  13. reset: false
  14.  
  15. ## Update checking
  16. update:
  17. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  18.  
  19. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  20. # PLUGIN SPECIFIC SETTINGS
  21. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  22.  
  23. # Placeholder settings
  24. placeholder:
  25. # logs the memory usage of placeholders on startup
  26. log-memory: false
  27. # Clear unused placeholders that are not enabled.
  28. clear-unused: true
  29. # Config cache only
  30. # This will only use placeholders in the config
  31. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  32. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  33. config-cache: false
  34.  
  35. # Tweaks to increase performance (Use at own risk)
  36. tweaks:
  37. # This option does not send scoreboard remove packets
  38. # to the client on quit. This can increase performance on servers
  39. # where players quit a lot (hubs, ...)
  40. #
  41. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  42. # /data folder
  43. #
  44. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  45. keepScoreboardOnQuit: false
  46. # Some placeholders have a slow process behind them. Meaning they might contact a database
  47. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  48. # separate from the sending. But can slow down the animation because it has to wait
  49. # for the placeholder to be loaded. When having multiple lines like a text that shows
  50. # the information about the placeholders you put below it, this can cause problems.
  51. # Enabling this will output a message in the console and ingame to operators
  52. # saying when a placeholder is causing delays.
  53. detect-placeholderdelay: false
  54. # Putting this to true will SPAM your console with timings report per placeholder/animation
  55. # refresh. Used for debugging purposes.
  56. # This requires detect-placeholderdelay to true
  57. verbose-placeholder-timings: false
  58.  
  59. # Toggling allows you to disable the scoreboard
  60. database:
  61. # If you want the toggle to stay even when your users
  62. # log off you can enable this. Keep in mind that this requires a
  63. # MySQL or SQLite database.
  64. # If you are configuring the plugin for the first time it is advised
  65. # to stay away from these settings until you managed the scoreboard
  66. # set up.
  67. persistent: false
  68. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  69. # with isolation, url, driver, ...
  70. # Database name
  71. database: "featherboard"
  72. # Database username
  73. username: bukkit
  74. # Database isolation type
  75. isolation: SERIALIZABLE
  76. # Database driver
  77. driver: org.sqlite.JDBC
  78. # Database password
  79. password: walrus
  80. # Database driver URL
  81. # {DIR} will be replaced with the plugin directory
  82. # {NAME} will be replaced wit the plugin name
  83. url: jdbc:sqlite:{DIR}{NAME}.db
  84. # Save interval in ticks
  85. save-interval: 6000
  86.  
  87. # Disabled worlds. Add your world name in this list to
  88. # disable it.
  89. disabled-worlds:
  90. - 'example_world'
  91.  
  92. # Show delay on join. Usefull if you wish to let the user
  93. # enjoy a Title MOTD without having the scoreboard obstructing
  94. # the view.
  95. show-delay: 0
  96.  
  97. # Anti Flicker will use a new engine that will allow you to use fast animations
  98. # without any flicker.
  99. # You can disable this feature if you do not have fast refresh rates.
  100. antiflicker: true
  101.  
  102. # A list of different scoreboards
  103. boards:
  104. # Default FeatherBoard comes with a board called "default". All players have the permission
  105. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  106. # the permission is negated.
  107. #
  108. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  109. # names such as "vip-board", "mcmmo-levelup", ...
  110. default:
  111. # Every section here are different lines. The first section will be used as the title
  112. # the following sections will be used as the lines on the scoreboard (max 15)
  113. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  114. # things simple I will use logical names such as "title", "spacer", "header", ...
  115. title:
  116. text:
  117. - '&2&l<cmd repeatmiddle="10">Retronix{gray}{bold}Prison</cmd>'
  118. interval: 3
  119. random: false
  120. header:
  121. text:
  122. - '&7&l&m+-----------------+'
  123. interval: 10
  124. random: true
  125. player-label:
  126. text:
  127. - '&b&l> &e&lPlayer Info:'
  128. interval: 100
  129. random: false
  130. player-line1:
  131. text:
  132. - '&oRank Up Progress'
  133. interval: 40
  134. random: false
  135. player-line2:
  136. text:
  137. - '&b{ezrankslite1_progressbar}'
  138. interval: 40
  139. random: false
  140. player-line3:
  141. text:
  142. - '&oBalance'
  143. interval: 40
  144. random: false
  145. player-line4:
  146. text:
  147. - '&b{money_formatted}'
  148. interval: 40
  149. random: false
  150.  
  151. # For empty lines just add another 'section' but just don't put any text
  152. # in it so it acts like an empty line.
  153. spacer1:
  154. text: []
  155. interval: 100
  156. random: false
  157. news-info:
  158. text:
  159. - '&b&l> &e&lNews:'
  160. interval: 100
  161. random: false
  162. news:
  163. # Lets create some animated news
  164. # News is something you need to write quick
  165. # and usually you don't want to spend ages on creating
  166. # some cool effect. That is why FeatherBoard features
  167. # several presets you can use.
  168. text:
  169. - '<scroll width="29">&cAttention! &7Please do not forget to give this plugin a &e{star_galaxy}{star_galaxy}{star_galaxy}{star_galaxy}{star_galaxy}&7 rating!</scroll>'
  170. interval: 2 # When using preset effects. The interval will apply to that effect
  171. # Do you want to randomize the animation frames?
  172. random: false
  173. # For empty lines just add another 'section' but just don't put any text
  174. # in it so it acts like an empty line.
  175. spacer2:
  176. text: []
  177. interval: 100
  178. random: false
  179. timesplayed-label: #Switch between site, times played and health
  180. text:
  181. - '&b&l> &e&lSite:'
  182. - '&b&l> &e&lPlayed:'
  183. - '&b&l> &e&lHealth:'
  184. interval: 100
  185. random: false
  186. timesplayed: #Switch between site, times played and health
  187. text:
  188. - 'www.mvdw-software.com'
  189. - '{stat_timesplayed}'
  190. - '{healthbar}'
  191. interval: 100
  192. random: false
  193. # For empty lines just add another 'section' but just don't put any text
  194. # in it so it acts like an empty line.
  195. spacer3:
  196. text: []
  197. interval: 100
  198. random: false
  199. server-label:
  200. text:
  201. - '&b&l> &e&lServer Info:'
  202. interval: 100
  203. random: false
  204. server-line1:
  205. text:
  206. - '<repeat times=200>{usedram} &7MB &8&l/ &f{totalram} &7MB</repeat>' #Refresh the ram 200 times
  207. - '<repeat times=100>{tps_rounded} &7TPS &7&o(Avg {avgtps_rounded})</repeat>' #Refresh the tps 100 times
  208. interval: 1
  209. random: false
  210. server-line2:
  211. text:
  212. - '{onlineplayers} &aonline players'
  213. interval: 10
  214. random: false
  215. # This is the same as the header. It is not needed since you already use the header as the longest line
  216. # but it looks cleaner having a footer.
  217. footer:
  218. text:
  219. - '&7&l&m+-----------------+'
  220. interval: 10
  221. random: true
  222. # This is a combat scoreboard example showing
  223. # combat related information.
  224. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  225. # (Unless you want it to show all the time)
  226. # You still need to 'trigger' this scoreboard in the vanilla_combat
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