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- 05/19/2019 01:12:26.409: dxgi.log created (Special K 0.10.1.11, May 18 2019)
- 05/19/2019 01:12:26.417: [DebugUtils] [!] > First Call: NtSetInformationThread_Detour
- 05/19/2019 01:12:26.419: [DebugUtils] [!] > First Call: NtCreateThreadEx_Detour
- 05/19/2019 01:12:26.422: [DebugUtils] [!] > First Call: GetCommandLineA_Detour
- 05/19/2019 01:12:26.422: [DebugUtils] [!] > First Call: GetCommandLineW_Detour
- -------------------------------------------------------------------------------------------
- 05/19/2019 01:12:26.425: >> (YakuzaKiwami2.exe) [dxgi.dll] <<
- 05/19/2019 01:12:26.425: Loading user preferences from dxgi.ini... done! ( 2.42 ms)
- -------------------------------------------------------------------------------------------
- 05/19/2019 01:12:26.430: Working Directory: F:\SteamLibrary\steamapps\common\Yakuza Kiwami 2
- 05/19/2019 01:12:26.430: System Directory: C:\WINDOWS\system32
- 05/19/2019 01:12:26.430: Loading default dxgi.dll: (C:\WINDOWS\system32\dxgi.dll)
- -------------------------------------------------------------------------------------------
- 05/19/2019 01:12:26.434: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
- 05/19/2019 01:12:26.434: [ DXGI ] Importing CreateDXGIFactory{1|2}
- 05/19/2019 01:12:26.434: [ DXGI ] ================================
- 05/19/2019 01:12:26.434: [ Input ] Game uses DirectInput 8, installing input hooks...
- 05/19/2019 01:12:26.434: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\WINDOWS\system32\dxgi.dll ) + 9b80h
- 05/19/2019 01:12:26.434: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\WINDOWS\system32\dxgi.dll ) + 9c20h
- 05/19/2019 01:12:26.434: [Key Layout] -( Keyboard Class: QWERTY * [ W=11, Q=10, Y=15 ] )-
- 05/19/2019 01:12:26.434: [ DXGI 1.3 ] CreateDXGIFactory2: ( C:\WINDOWS\system32\dxgi.dll ) + 9a90h
- 05/19/2019 01:12:26.435: [ Input ] Game uses XInput, installing input hooks...
- 05/19/2019 01:12:26.435: [ Input ] >> Hooking XInput9_1_0
- 05/19/2019 01:12:26.435: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain]
- 05/19/2019 01:12:26.435: [ D3D 11 ] =========================================
- 05/19/2019 01:12:26.435: [ D3D 11 ] D3D11CreateDevice: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 169a0h { Hooked }
- 05/19/2019 01:12:26.437: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 16b00h { Hooked }
- -------------------------------------------------------------------------------------------
- 05/19/2019 01:12:26.440: [ SpecialK ] === Initialization Finished! === ( 30.48 ms)
- -------------------------------------------------------------------------------------------
- 05/19/2019 01:12:26.446: [DLL Loader] ( YakuzaKiwami2.exe ) loaded ' C:\Games\Steam\gameoverlayrenderer64.dll' < LoadLibraryW> { ' ' }
- 05/19/2019 01:12:26.448: [DLL Loader] ( DINPUT8.dll ) loaded ' ext-ms-win-mininput-inputhost-l1-1-1.dll' <LoadLibraryExA> { ' DirectInput8Create' }
- 05/19/2019 01:12:26.448: [ DXGI ] Installing DXGI Hooks
- 05/19/2019 01:12:26.449: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
- 05/19/2019 01:12:26.451: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour
- 05/19/2019 01:12:26.451: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
- 05/19/2019 01:12:26.452: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour
- 05/19/2019 01:12:26.452: [ SpecialK ] * Loading Special K Plug-In ReShade64.dll... 05/19/2019 01:12:26.452: [ NvAPI ] NvAPI Init { Success }
- 05/19/2019 01:12:26.453: [DLL Loader] ( dxgi.dll ) loaded ' kaldaien_api64.dll' < LoadLibraryW> { ' SK_ResizeOSD' }
- 05/19/2019 01:12:26.456: [ NvAPI ] >> NVIDIA Driver Version: 430.64
- 05/19/2019 01:12:26.456: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce GTX 1060 6GB' }
- 05/19/2019 01:12:26.457: [Hybrid GPU] NvOptimusEnablement..................: 0x01 (Max Perf.)
- 05/19/2019 01:12:26.457: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: 0x01 (High Perf.)
- ===========================================================================================
- 05/19/2019 01:12:26.458: [DLL Loader] Manually booted SteamAPI: 'kaldaien_api64.dll'
- success!
- 05/19/2019 01:12:26.467: [AntiTamper] Thread: 3ae8 () is inquiring for debuggers
- 05/19/2019 01:12:26.467: [DieAntiDbg] tid=3ae8 tried to hide itself from debuggers; please attach one and investigate!
- 05/19/2019 01:12:26.568: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 0706f7c8h) -- [ d3d11.dll < D3D11CoreGetLayeredDeviceSize>, tid=0x4380 ]
- 05/19/2019 01:12:28.788: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Games\Steam\steamclient64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 05/19/2019 01:12:28.795: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
- 05/19/2019 01:12:28.863: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
- 05/19/2019 01:12:28.864: [ D3D 11 ] Hooking D3D11
- 05/19/2019 01:12:29.026: [Window Mgr] [!] > First Call: SetWindowPos_Detour
- 05/19/2019 01:12:29.063: [ DInput 8 ] [!] DirectInput8Create (7ff6fb5f0000h, 2048, {...}, ppvOut=007fe550h, 00000000h) -- [ gameoverlayrenderer64.dll < OverlayHookD3D3>, tid=0x3ae8 ]
- 05/19/2019 01:12:29.064: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' HID.DLL' < LoadLibraryW> { ' OverlayHookD3D3' }
- 05/19/2019 01:12:29.064: [ Input ] Game uses HID, installing input hooks...
- 05/19/2019 01:12:29.076: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' libPxdPad2_dynamic.dll' < LoadLibraryA> { ' OverlayHookD3D3' }
- 05/19/2019 01:12:29.080: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
- 05/19/2019 01:12:29.121: [ Input ] [!] IDirectInput8A::CreateDevice [ Other Device ]
- 05/19/2019 01:12:29.121: [ Input ] Calling original function: (ret=S_OK)
- 05/19/2019 01:12:29.123: [Input Mgr.] [!] > First Call: HidD_GetPreparsedData_Detour
- 05/19/2019 01:12:29.127: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory1, 007fe668h) -- [ dxgi.dll < CreateDXGIFactory1>, tid=0x3ae8 ]
- 05/19/2019 01:12:29.128: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
- 05/19/2019 01:12:29.128: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (08192120h, 0, 007fe660h) -- [ YakuzaKiwami2.exe , tid=0x3ae8 ]
- 05/19/2019 01:12:29.128: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
- 05/19/2019 01:12:29.128: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1060 6GB' (LUID: 00000000:0000C1DF) <Hardware>
- 05/19/2019 01:12:29.129: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory1, 007fe668h) -- [ dxgi.dll < CreateDXGIFactory1>, tid=0x3ae8 ]
- 05/19/2019 01:12:29.129: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
- 05/19/2019 01:12:29.129: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (08192120h, 0, 007fe660h) -- [ YakuzaKiwami2.exe , tid=0x3ae8 ]
- 05/19/2019 01:12:29.129: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
- 05/19/2019 01:12:29.129: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1060 6GB' (LUID: 00000000:0000C1DF) <Hardware>
- 05/19/2019 01:12:29.130: [ DXGI ] [!] > First Call: IDXGIOutput6_GetDesc1_Override
- 05/19/2019 01:12:29.130: [Swap Chain]
- +-----------------+---------------------
- | Bits Per Color. | 8
- | Color Space.... | DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
- | Red Primary.... | 0.650391, 0.329102
- | Green Primary.. | 0.331055, 0.622070
- | Blue Primary... | 0.151367, 0.052734
- | White Point.... | 0.313477, 0.329102
- | Min Luminance.. | 0.500000
- | Max Luminance.. | 270.000000
- | " FullFrame.. | 270.000000
- +-----------------+---------------------
- 05/19/2019 01:12:29.130: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory1, 007fe5d8h) -- [ dxgi.dll < CreateDXGIFactory1>, tid=0x3ae8 ]
- 05/19/2019 01:12:29.130: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
- 05/19/2019 01:12:29.130: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (08192120h, 0, 007fe5d0h) -- [ YakuzaKiwami2.exe , tid=0x3ae8 ]
- 05/19/2019 01:12:29.131: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
- 05/19/2019 01:12:29.131: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1060 6GB' (LUID: 00000000:0000C1DF) <Hardware>
- 05/19/2019 01:12:29.134: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList ( 0826df00h, 87, 00, NumModes=363, 7ff4bf2a3550h)) -- [ YakuzaKiwami2.exe , tid=0x3ae8 ]
- 05/19/2019 01:12:29.135: [ DXGI ] >> 363 modes (0 removed)
- 05/19/2019 01:12:29.138: [Window Mgr] [!] > First Call: GetForegroundWindow_Detour
- 05/19/2019 01:12:29.140: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory1, 007fe118h) -- [ dxgi.dll < CreateDXGIFactory1>, tid=0x3ae8 ]
- 05/19/2019 01:12:29.141: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
- 05/19/2019 01:12:29.141: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (081a1850h, 0, 007fe238h) -- [ YakuzaKiwami2.exe , tid=0x3ae8 ]
- 05/19/2019 01:12:29.141: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
- 05/19/2019 01:12:29.141: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1060 6GB' (LUID: 00000000:0000C1DF) <Hardware>
- 05/19/2019 01:12:29.142: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3ae8 ]
- 05/19/2019 01:12:29.142: [ D3D 11 ] <~> Preferred Feature Level(s): <1> - 11_0
- 05/19/2019 01:12:29.189: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
- 05/19/2019 01:12:29.189: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
- 05/19/2019 01:12:29.189: [ D3D 11 ] >> Device = 0815e728h (Feature Level: 11_0)
- 05/19/2019 01:12:29.189: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: tid=0x4168
- 05/19/2019 01:12:29.189: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x00002704, cookie=1
- 05/19/2019 01:12:29.189: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Fragment)
- 05/19/2019 01:12:29.189: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 2723 MiB - Budget: 2 / 5144 MiB)
- 05/19/2019 01:12:29.189: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 3876 MiB - Budget: 0 / 7345 MiB)
- 05/19/2019 01:12:29.190: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (084fd610h, 007fe150h, 7ff6fe005000h) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3ae8 ]
- 05/19/2019 01:12:29.190: [Swap Chain]
- +-------------+-------------------------------------------------------------------------+
- | Resolution. | 1920x1080 @ 50.00 Hz |
- | Format..... | DXGI_FORMAT_B8G8R8A8_UNORM |
- | Buffers.... | 3 |
- | MSAA....... | Not Used (or Offscreen) |
- | Mode....... | Windowed |
- | Scaling.... | Unspecified |
- | Scanlines.. | Unspecified |
- | Flags...... | 0x0002 |
- | SwapEffect. | Sequential |
- +-------------+-------------------------------------------------------------------------+
- 05/19/2019 01:12:29.190: [ DXGI ] >> Display Override (Requested: Fullscreen, Using: Windowed)
- 05/19/2019 01:12:29.190: [ DXGI 1.2 ] >> BGRA (R8G8B8A8) Override Required to Enable Flip Model
- 05/19/2019 01:12:29.190: [ DXGI 1.5 ] >> Tearing Option: Enable
- 05/19/2019 01:12:29.190: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: Yes - 500 ms]
- 05/19/2019 01:12:29.196: [ DXGI ] [@] Return: S_OK - < DXGIFactory_CreateSwapChain_Override::<lambda_b937f1a7919ce8d3197f100396a0effc>::operator () >
- 05/19/2019 01:12:29.197: [ DXGI ] Setting Swapchain Frame Latency: 3
- 05/19/2019 01:12:29.197: [ DXGI ] Setting Device Frame Latency: 3
- 05/19/2019 01:12:29.197: [ DXGI ] + SwapChain <IDXGISwapChain> (08137cf0h) wrapped
- 05/19/2019 01:12:29.197: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::ClearState
- 05/19/2019 01:12:29.219: [StateTrack] Shader Stage 'Pixel' Contributes 1 Always-Tracked and 0 Conditionally-Tracked States to D3D11 State Tracker
- 05/19/2019 01:12:29.221: [Hook Cache] Hook for 'IDXGIFactory2_CreateSwapChainForHwnd' resides in 'F:\SteamLibrary\steamapps\common\Yakuza Kiwami 2\ReShade64.dll', will not cache!
- 05/19/2019 01:12:29.223: [Hook Cache] Hook for 'IDXGIFactory2_CreateSwapChainForCoreWindow' resides in 'F:\SteamLibrary\steamapps\common\Yakuza Kiwami 2\ReShade64.dll', will not cache!
- 05/19/2019 01:12:29.225: [ CEGUI ] Enabling CEGUI: (C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIBase-0.dll)
- 05/19/2019 01:12:29.227: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' CEGUIBase-0.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
- 05/19/2019 01:12:29.228: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' CEGUIDirect3D11Renderer-0.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
- 05/19/2019 01:12:29.246: [Window Mgr] Hooking the Window Procedure for Unicode Window Class ('LEXUS2_APP_CLASS' - "Yakuza Kiwami 2" * 70fd0)
- 05/19/2019 01:12:29.246: [Window Mgr] $ ClassProc: ( F:\SteamLibrary\steamapps\common\Yakuza Kiwami 2\YakuzaKiwami2.exe ) + 19a8740h
- 05/19/2019 01:12:29.246: [Window Mgr] $ WndProc: Same
- 05/19/2019 01:12:29.249: [Window Mgr] >> Hooked ClassProc.
- 05/19/2019 01:12:29.249: [Window Mgr] [!] > First Call: GetActiveWindow_Detour
- 05/19/2019 01:12:29.249: [Window Mgr] [!] > First Call: ClipCursor_Detour
- 05/19/2019 01:12:29.269: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIRapidXMLParser.dll' < LoadLibraryA> { ' OverlayHookD3D3' }
- 05/19/2019 01:12:29.270: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUISTBImageCodec.dll' < LoadLibraryA> { ' OverlayHookD3D3' }
- 05/19/2019 01:12:29.283: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUICoreWindowRendererSet.dll' < LoadLibraryA> { ' OverlayHookD3D3' }
- 05/19/2019 01:12:29.326: [Input Mgr.] [!] > First Call: NtUserGetAsyncKeyState_Detour
- 05/19/2019 01:12:29.329: [RenderBack] SwapChain Presentation Thread has Priority=15
- 05/19/2019 01:12:29.329: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory, 007fdb88h) -- [ dxgi.dll < SK_DXGI_SetPreferredAdapter>, tid=0x3ae8 ]
- 05/19/2019 01:12:29.330: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
- 05/19/2019 01:12:29.735: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBE90900) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3ae8 ]
- 05/19/2019 01:12:29.735: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
- 05/19/2019 01:12:29.736: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBE90A00) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3ae8 ]
- 05/19/2019 01:12:29.736: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
- 05/19/2019 01:12:29.736: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBE90B00) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3ae8 ]
- 05/19/2019 01:12:29.736: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
- 05/19/2019 01:12:29.736: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBE90C00) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3ae8 ]
- 05/19/2019 01:12:29.736: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
- 05/19/2019 01:12:29.736: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBE90D00) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3ae8 ]
- 05/19/2019 01:12:29.736: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
- 05/19/2019 01:12:29.736: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBE90E00) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3ae8 ]
- 05/19/2019 01:12:29.736: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
- 05/19/2019 01:12:29.736: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBE90F00) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3ae8 ]
- 05/19/2019 01:12:29.736: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
- 05/19/2019 01:12:29.736: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBE91000) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3ae8 ]
- 05/19/2019 01:12:29.737: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
- 05/19/2019 01:12:29.737: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBE91100) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3ae8 ]
- 05/19/2019 01:12:29.737: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
- 05/19/2019 01:12:29.737: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBE91200) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3ae8 ]
- 05/19/2019 01:12:29.737: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
- 05/19/2019 01:12:29.737: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBE91300) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3ae8 ]
- 05/19/2019 01:12:29.737: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
- 05/19/2019 01:12:29.737: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBE91400) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3ae8 ]
- 05/19/2019 01:12:29.737: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
- 05/19/2019 01:12:29.737: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBE91500) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3ae8 ]
- 05/19/2019 01:12:29.737: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
- 05/19/2019 01:12:29.737: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBE91600) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3ae8 ]
- 05/19/2019 01:12:29.737: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
- 05/19/2019 01:12:29.737: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBE91700) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3ae8 ]
- 05/19/2019 01:12:29.737: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
- 05/19/2019 01:12:29.737: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBE91800) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3ae8 ]
- 05/19/2019 01:12:29.738: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
- 05/19/2019 01:12:29.884: [Input Mgr.] [!] > First Call: XInputGetState9_1_0_Detour
- 05/19/2019 01:12:29.885: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' XInput1_4.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 05/19/2019 01:12:29.885: [ Input ] >> Hooking XInput 1.4
- 05/19/2019 01:12:29.889: [Input Mgr.] [!] > First Call: XInputGetState1_4_Detour
- 05/19/2019 01:12:29.889: [Input Mgr.] WARNING: Third-party module 'XINPUT9_1_0.dll' uses different XInput interface version (XInput1_4.dll) than the game (XInput9_1_0.dll); input reassignment software may not work correctly.
- 05/19/2019 01:12:29.889: [Input Mgr.] [!] > First Call: XInputGetCapabilities9_1_0_Detour
- 05/19/2019 01:12:29.889: [Input Mgr.] WARNING: Third-party module 'gameoverlayrenderer64.dll' uses different XInput interface version (XInput1_4.dll) than the game (XInput9_1_0.dll); input reassignment software may not work correctly.
- 05/19/2019 01:12:29.889: [ Input ] [!] IDirectInput8A::CreateDevice [ Default System Mouse ]
- 05/19/2019 01:12:29.889: [ Input ] Calling original function: (ret=S_OK)
- 05/19/2019 01:12:29.892: [Input Mgr.] [!] > First Call: NtUserRegisterRawInputDevices_Detour
- 05/19/2019 01:12:29.892: [Window Mgr] [!] > First Call: PeekMessageW_Detour
- 05/19/2019 01:12:29.896: [Input Mgr.] [!] > First Call: NtUserGetRawInputData_Detour
- 05/19/2019 01:12:30.443: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::DrawIndexed
- 05/19/2019 01:12:30.443: [ D3D 11 ] [!] > First Call: D3D11_DrawIndexed_Override
- 05/19/2019 01:12:30.489: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::Draw
- 05/19/2019 01:12:30.489: [ D3D 11 ] [!] > First Call: D3D11_Draw_Override
- 05/19/2019 01:12:31.881: [ DInput 8 ] [!] > First Call: IDirectInputDevice8_GetDeviceState_Detour
- 05/19/2019 01:12:32.108: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBED1100) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3ae8 ]
- 05/19/2019 01:12:32.108: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
- 05/19/2019 01:12:32.483: [Input Mgr.] [!] > First Call: NtUserGetKeyState_Detour
- 05/19/2019 01:12:32.525: [Input Mgr.] [!] > First Call: GetCursorPos_Detour
- 05/19/2019 01:12:32.865: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory1, 007ff098h) -- [ dxgi.dll < CreateDXGIFactory1>, tid=0x3ae8 ]
- 05/19/2019 01:12:32.866: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
- 05/19/2019 01:12:32.866: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (579d2ce0h, 0, 007ff090h) -- [ YakuzaKiwami2.exe , tid=0x3ae8 ]
- 05/19/2019 01:12:32.866: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
- 05/19/2019 01:12:32.866: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1060 6GB' (LUID: 00000000:0000C1DF) <Hardware>
- 05/19/2019 01:12:32.866: [ DXGI ] [!] IDXGIOutput::FindClosestMatchingMode (0000000066FDB030, 007ff0a0h, 007ff0c0h, 00000000h) -- [ YakuzaKiwami2.exe , tid=0x3ae8 ]
- 05/19/2019 01:12:32.866: [ DXGI ] [?] Desired Mode: 1920x1080@nan Hz, Format=DXGI_FORMAT_B8G8R8A8_UNORM, Scaling=DXGI_MODE_SCALING_UNSPECIFIED, Scanlines=DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED
- 05/19/2019 01:12:32.868: [ DXGI ] [@] Return: S_OK - < DXGIOutput_FindClosestMatchingMode_Override >
- 05/19/2019 01:12:32.868: [ DXGI ] [#] Closest Match: 1920x1080@119.98 Hz, Format=DXGI_FORMAT_B8G8R8A8_UNORM, Scaling=DXGI_MODE_SCALING_UNSPECIFIED, Scanlines=DXGI_MODE_SCANLINE_ORDER_PROGRESSIVE
- 05/19/2019 01:12:32.868: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 00000000h) -- [ YakuzaKiwami2.exe , tid=0x3ae8 ]
- 05/19/2019 01:12:32.868: [ DXGI 1.2 ] >> Waitable SwapChain In Use, Skipping...
- 05/19/2019 01:12:32.868: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 00000000h) -- [ YakuzaKiwami2.exe , tid=0x3ae8 ]
- 05/19/2019 01:12:32.868: [ DXGI 1.2 ] >> Waitable SwapChain In Use, Skipping...
- 05/19/2019 01:12:32.868: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::Flush
- 05/19/2019 01:12:32.878: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,1920,1080,DXGI_FORMAT_B8G8R8A8_UNORM,0x00000002) -- [ ReShade64.dll < CreateDXGIFactory2>, tid=0x3ae8 ]
- 05/19/2019 01:12:33.030: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::FinishCommandList
- 05/19/2019 01:12:33.032: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::ExecuteCommandList
- 05/19/2019 01:12:33.033: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::Dispatch
- 05/19/2019 01:12:33.034: [ D3D 11 ] [!] > First Call: D3D11_Dispatch_Override
- 05/19/2019 01:12:37.600: [Input Mgr.] [!] > First Call: NtUserGetCursor_Detour
- 05/19/2019 01:12:41.521: [AntiTamper] Thread: 4260 ([SK] SteamAPI Delayed Init. Thread) is inquiring for debuggers
- 05/19/2019 01:12:41.523: [SteamInput] SteamAPI DLL ('kaldaien_api64.dll') does not export SteamAPI_ISteamController_GetAnalogActionData; disabling SK SteamInput support.
- 05/19/2019 01:12:56.956: [D3D11SShot] Screenshot Readback Complete after 2 frames
- 05/19/2019 01:12:56.968: Growing tid 3968's DXTex memory pool from 30720 to 61440
- 05/19/2019 01:12:56.975: [Input Mgr.] [!] > First Call: SetCursorPos_Detour
- 05/19/2019 01:15:30.664: [D3D11SShot] Screenshot Readback Complete after 2 frames
- 05/19/2019 01:16:56.134: [D3D11SShot] Screenshot Readback Complete after 2 frames
- 05/19/2019 01:16:59.717: [D3D11SShot] Screenshot Readback Complete after 2 frames
- 05/19/2019 01:20:47.527: [ImGui Font] Unprintable Character: '?' (U+3f)
- ================================================================== (List Unloads) ==================================================================
- 05/19/2019 01:20:49.194: [00] Unloaded ' resourcepolicyclient.dll' [ (0x00007FFB7E7E0000) : (0x00007FFB7E7F4000) ]
- 05/19/2019 01:20:49.195: [00] * Ver.: Resource Policy Client 10.0.17763.1 (WinBuild.160101.0800)
- 05/19/2019 01:20:49.195: [01] Unloaded ' nvldumdx.dll' [ (0x00007FFB79D90000) : (0x00007FFB79E7E000) ]
- 05/19/2019 01:20:49.196: [01] * Ver.: NVIDIA Driver Loader, Version 430.64 26.21.14.3064
- 05/19/2019 01:20:49.196: [02] Unloaded ' nvwgf2umx.dll' [ (0x00007FFB75D30000) : (0x00007FFB782E0000) ]
- 05/19/2019 01:20:49.197: [02] * Ver.: NVIDIA D3D10 Driver, Version 430.64 26.21.14.3064
- ================================================================== (End Unloads) ==================================================================
- 05/19/2019 01:20:49.199: [ SpecialK ] *** Initiating DLL Shutdown ***
- 05/19/2019 01:20:49.199: [ DXGI 1.4 ] Shutting down Memory Budget Change Thread... done!
- 05/19/2019 01:20:49.220: [ GPU Stat ] Shutting down Prognostics Thread... done! ( 0 ms)
- 05/19/2019 01:20:49.234: [ SpecialK ] Saving user preferences to dxgi.ini... done! ( 1 ms)
- -------------------------[ Free Lib ] success! ( 0 ms)
- 05/19/2019 01:20:49.236: [ SpecialK ] Shutting down MinHook... done! ( 0 ms)
- 05/19/2019 01:20:49.236: [ WMI Perf ] Shutting down WMI WbemLocator... done! ( 0 ms)
- 05/19/2019 01:20:49.236: [ SpecialK ] Custom dxgi.dll Detached (pid=0x202c)
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