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HolyDeath3000

DXGI LOG V1

May 18th, 2019
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  1. 05/19/2019 01:12:26.409: dxgi.log created (Special K 0.10.1.11, May 18 2019)
  2. 05/19/2019 01:12:26.417: [DebugUtils] [!] > First Call: NtSetInformationThread_Detour
  3. 05/19/2019 01:12:26.419: [DebugUtils] [!] > First Call: NtCreateThreadEx_Detour
  4. 05/19/2019 01:12:26.422: [DebugUtils] [!] > First Call: GetCommandLineA_Detour
  5. 05/19/2019 01:12:26.422: [DebugUtils] [!] > First Call: GetCommandLineW_Detour
  6. -------------------------------------------------------------------------------------------
  7. 05/19/2019 01:12:26.425: >> (YakuzaKiwami2.exe) [dxgi.dll] <<
  8. 05/19/2019 01:12:26.425: Loading user preferences from dxgi.ini... done! ( 2.42 ms)
  9. -------------------------------------------------------------------------------------------
  10. 05/19/2019 01:12:26.430: Working Directory: F:\SteamLibrary\steamapps\common\Yakuza Kiwami 2
  11. 05/19/2019 01:12:26.430: System Directory: C:\WINDOWS\system32
  12. 05/19/2019 01:12:26.430: Loading default dxgi.dll: (C:\WINDOWS\system32\dxgi.dll)
  13. -------------------------------------------------------------------------------------------
  14. 05/19/2019 01:12:26.434: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
  15. 05/19/2019 01:12:26.434: [ DXGI ] Importing CreateDXGIFactory{1|2}
  16. 05/19/2019 01:12:26.434: [ DXGI ] ================================
  17. 05/19/2019 01:12:26.434: [ Input ] Game uses DirectInput 8, installing input hooks...
  18. 05/19/2019 01:12:26.434: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\WINDOWS\system32\dxgi.dll ) + 9b80h
  19. 05/19/2019 01:12:26.434: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\WINDOWS\system32\dxgi.dll ) + 9c20h
  20. 05/19/2019 01:12:26.434: [Key Layout] -( Keyboard Class: QWERTY * [ W=11, Q=10, Y=15 ] )-
  21. 05/19/2019 01:12:26.434: [ DXGI 1.3 ] CreateDXGIFactory2: ( C:\WINDOWS\system32\dxgi.dll ) + 9a90h
  22. 05/19/2019 01:12:26.435: [ Input ] Game uses XInput, installing input hooks...
  23. 05/19/2019 01:12:26.435: [ Input ] >> Hooking XInput9_1_0
  24. 05/19/2019 01:12:26.435: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain]
  25. 05/19/2019 01:12:26.435: [ D3D 11 ] =========================================
  26. 05/19/2019 01:12:26.435: [ D3D 11 ] D3D11CreateDevice: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 169a0h { Hooked }
  27. 05/19/2019 01:12:26.437: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 16b00h { Hooked }
  28. -------------------------------------------------------------------------------------------
  29. 05/19/2019 01:12:26.440: [ SpecialK ] === Initialization Finished! === ( 30.48 ms)
  30. -------------------------------------------------------------------------------------------
  31. 05/19/2019 01:12:26.446: [DLL Loader] ( YakuzaKiwami2.exe ) loaded ' C:\Games\Steam\gameoverlayrenderer64.dll' < LoadLibraryW> { ' ' }
  32. 05/19/2019 01:12:26.448: [DLL Loader] ( DINPUT8.dll ) loaded ' ext-ms-win-mininput-inputhost-l1-1-1.dll' <LoadLibraryExA> { ' DirectInput8Create' }
  33. 05/19/2019 01:12:26.448: [ DXGI ] Installing DXGI Hooks
  34. 05/19/2019 01:12:26.449: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
  35. 05/19/2019 01:12:26.451: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour
  36. 05/19/2019 01:12:26.451: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
  37. 05/19/2019 01:12:26.452: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour
  38. 05/19/2019 01:12:26.452: [ SpecialK ] * Loading Special K Plug-In ReShade64.dll... 05/19/2019 01:12:26.452: [ NvAPI ] NvAPI Init { Success }
  39. 05/19/2019 01:12:26.453: [DLL Loader] ( dxgi.dll ) loaded ' kaldaien_api64.dll' < LoadLibraryW> { ' SK_ResizeOSD' }
  40. 05/19/2019 01:12:26.456: [ NvAPI ] >> NVIDIA Driver Version: 430.64
  41. 05/19/2019 01:12:26.456: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce GTX 1060 6GB' }
  42. 05/19/2019 01:12:26.457: [Hybrid GPU] NvOptimusEnablement..................: 0x01 (Max Perf.)
  43. 05/19/2019 01:12:26.457: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: 0x01 (High Perf.)
  44. ===========================================================================================
  45. 05/19/2019 01:12:26.458: [DLL Loader] Manually booted SteamAPI: 'kaldaien_api64.dll'
  46. success!
  47. 05/19/2019 01:12:26.467: [AntiTamper] Thread: 3ae8 () is inquiring for debuggers
  48. 05/19/2019 01:12:26.467: [DieAntiDbg] tid=3ae8 tried to hide itself from debuggers; please attach one and investigate!
  49. 05/19/2019 01:12:26.568: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 0706f7c8h) -- [ d3d11.dll < D3D11CoreGetLayeredDeviceSize>, tid=0x4380 ]
  50. 05/19/2019 01:12:28.788: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Games\Steam\steamclient64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  51. 05/19/2019 01:12:28.795: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
  52. 05/19/2019 01:12:28.863: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
  53. 05/19/2019 01:12:28.864: [ D3D 11 ] Hooking D3D11
  54. 05/19/2019 01:12:29.026: [Window Mgr] [!] > First Call: SetWindowPos_Detour
  55. 05/19/2019 01:12:29.063: [ DInput 8 ] [!] DirectInput8Create (7ff6fb5f0000h, 2048, {...}, ppvOut=007fe550h, 00000000h) -- [ gameoverlayrenderer64.dll < OverlayHookD3D3>, tid=0x3ae8 ]
  56. 05/19/2019 01:12:29.064: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' HID.DLL' < LoadLibraryW> { ' OverlayHookD3D3' }
  57. 05/19/2019 01:12:29.064: [ Input ] Game uses HID, installing input hooks...
  58. 05/19/2019 01:12:29.076: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' libPxdPad2_dynamic.dll' < LoadLibraryA> { ' OverlayHookD3D3' }
  59. 05/19/2019 01:12:29.080: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
  60. 05/19/2019 01:12:29.121: [ Input ] [!] IDirectInput8A::CreateDevice [ Other Device ]
  61. 05/19/2019 01:12:29.121: [ Input ] Calling original function: (ret=S_OK)
  62. 05/19/2019 01:12:29.123: [Input Mgr.] [!] > First Call: HidD_GetPreparsedData_Detour
  63. 05/19/2019 01:12:29.127: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory1, 007fe668h) -- [ dxgi.dll < CreateDXGIFactory1>, tid=0x3ae8 ]
  64. 05/19/2019 01:12:29.128: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
  65. 05/19/2019 01:12:29.128: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (08192120h, 0, 007fe660h) -- [ YakuzaKiwami2.exe , tid=0x3ae8 ]
  66. 05/19/2019 01:12:29.128: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  67. 05/19/2019 01:12:29.128: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1060 6GB' (LUID: 00000000:0000C1DF) <Hardware>
  68. 05/19/2019 01:12:29.129: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory1, 007fe668h) -- [ dxgi.dll < CreateDXGIFactory1>, tid=0x3ae8 ]
  69. 05/19/2019 01:12:29.129: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
  70. 05/19/2019 01:12:29.129: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (08192120h, 0, 007fe660h) -- [ YakuzaKiwami2.exe , tid=0x3ae8 ]
  71. 05/19/2019 01:12:29.129: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  72. 05/19/2019 01:12:29.129: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1060 6GB' (LUID: 00000000:0000C1DF) <Hardware>
  73. 05/19/2019 01:12:29.130: [ DXGI ] [!] > First Call: IDXGIOutput6_GetDesc1_Override
  74. 05/19/2019 01:12:29.130: [Swap Chain]
  75. +-----------------+---------------------
  76. | Bits Per Color. | 8
  77. | Color Space.... | DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
  78. | Red Primary.... | 0.650391, 0.329102
  79. | Green Primary.. | 0.331055, 0.622070
  80. | Blue Primary... | 0.151367, 0.052734
  81. | White Point.... | 0.313477, 0.329102
  82. | Min Luminance.. | 0.500000
  83. | Max Luminance.. | 270.000000
  84. | " FullFrame.. | 270.000000
  85. +-----------------+---------------------
  86. 05/19/2019 01:12:29.130: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory1, 007fe5d8h) -- [ dxgi.dll < CreateDXGIFactory1>, tid=0x3ae8 ]
  87. 05/19/2019 01:12:29.130: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
  88. 05/19/2019 01:12:29.130: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (08192120h, 0, 007fe5d0h) -- [ YakuzaKiwami2.exe , tid=0x3ae8 ]
  89. 05/19/2019 01:12:29.131: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  90. 05/19/2019 01:12:29.131: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1060 6GB' (LUID: 00000000:0000C1DF) <Hardware>
  91. 05/19/2019 01:12:29.134: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList ( 0826df00h, 87, 00, NumModes=363, 7ff4bf2a3550h)) -- [ YakuzaKiwami2.exe , tid=0x3ae8 ]
  92. 05/19/2019 01:12:29.135: [ DXGI ] >> 363 modes (0 removed)
  93. 05/19/2019 01:12:29.138: [Window Mgr] [!] > First Call: GetForegroundWindow_Detour
  94. 05/19/2019 01:12:29.140: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory1, 007fe118h) -- [ dxgi.dll < CreateDXGIFactory1>, tid=0x3ae8 ]
  95. 05/19/2019 01:12:29.141: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
  96. 05/19/2019 01:12:29.141: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (081a1850h, 0, 007fe238h) -- [ YakuzaKiwami2.exe , tid=0x3ae8 ]
  97. 05/19/2019 01:12:29.141: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  98. 05/19/2019 01:12:29.141: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1060 6GB' (LUID: 00000000:0000C1DF) <Hardware>
  99. 05/19/2019 01:12:29.142: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3ae8 ]
  100. 05/19/2019 01:12:29.142: [ D3D 11 ] <~> Preferred Feature Level(s): <1> - 11_0
  101. 05/19/2019 01:12:29.189: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
  102. 05/19/2019 01:12:29.189: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
  103. 05/19/2019 01:12:29.189: [ D3D 11 ] >> Device = 0815e728h (Feature Level: 11_0)
  104. 05/19/2019 01:12:29.189: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: tid=0x4168
  105. 05/19/2019 01:12:29.189: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x00002704, cookie=1
  106. 05/19/2019 01:12:29.189: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Fragment)
  107. 05/19/2019 01:12:29.189: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 2723 MiB - Budget: 2 / 5144 MiB)
  108. 05/19/2019 01:12:29.189: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 3876 MiB - Budget: 0 / 7345 MiB)
  109. 05/19/2019 01:12:29.190: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (084fd610h, 007fe150h, 7ff6fe005000h) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3ae8 ]
  110. 05/19/2019 01:12:29.190: [Swap Chain]
  111. +-------------+-------------------------------------------------------------------------+
  112. | Resolution. | 1920x1080 @ 50.00 Hz |
  113. | Format..... | DXGI_FORMAT_B8G8R8A8_UNORM |
  114. | Buffers.... | 3 |
  115. | MSAA....... | Not Used (or Offscreen) |
  116. | Mode....... | Windowed |
  117. | Scaling.... | Unspecified |
  118. | Scanlines.. | Unspecified |
  119. | Flags...... | 0x0002 |
  120. | SwapEffect. | Sequential |
  121. +-------------+-------------------------------------------------------------------------+
  122. 05/19/2019 01:12:29.190: [ DXGI ] >> Display Override (Requested: Fullscreen, Using: Windowed)
  123. 05/19/2019 01:12:29.190: [ DXGI 1.2 ] >> BGRA (R8G8B8A8) Override Required to Enable Flip Model
  124. 05/19/2019 01:12:29.190: [ DXGI 1.5 ] >> Tearing Option: Enable
  125. 05/19/2019 01:12:29.190: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: Yes - 500 ms]
  126. 05/19/2019 01:12:29.196: [ DXGI ] [@] Return: S_OK - < DXGIFactory_CreateSwapChain_Override::<lambda_b937f1a7919ce8d3197f100396a0effc>::operator () >
  127. 05/19/2019 01:12:29.197: [ DXGI ] Setting Swapchain Frame Latency: 3
  128. 05/19/2019 01:12:29.197: [ DXGI ] Setting Device Frame Latency: 3
  129. 05/19/2019 01:12:29.197: [ DXGI ] + SwapChain <IDXGISwapChain> (08137cf0h) wrapped
  130. 05/19/2019 01:12:29.197: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::ClearState
  131. 05/19/2019 01:12:29.219: [StateTrack] Shader Stage 'Pixel' Contributes 1 Always-Tracked and 0 Conditionally-Tracked States to D3D11 State Tracker
  132. 05/19/2019 01:12:29.221: [Hook Cache] Hook for 'IDXGIFactory2_CreateSwapChainForHwnd' resides in 'F:\SteamLibrary\steamapps\common\Yakuza Kiwami 2\ReShade64.dll', will not cache!
  133. 05/19/2019 01:12:29.223: [Hook Cache] Hook for 'IDXGIFactory2_CreateSwapChainForCoreWindow' resides in 'F:\SteamLibrary\steamapps\common\Yakuza Kiwami 2\ReShade64.dll', will not cache!
  134. 05/19/2019 01:12:29.225: [ CEGUI ] Enabling CEGUI: (C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIBase-0.dll)
  135. 05/19/2019 01:12:29.227: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' CEGUIBase-0.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
  136. 05/19/2019 01:12:29.228: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' CEGUIDirect3D11Renderer-0.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
  137. 05/19/2019 01:12:29.246: [Window Mgr] Hooking the Window Procedure for Unicode Window Class ('LEXUS2_APP_CLASS' - "Yakuza Kiwami 2" * 70fd0)
  138. 05/19/2019 01:12:29.246: [Window Mgr] $ ClassProc: ( F:\SteamLibrary\steamapps\common\Yakuza Kiwami 2\YakuzaKiwami2.exe ) + 19a8740h
  139. 05/19/2019 01:12:29.246: [Window Mgr] $ WndProc: Same
  140. 05/19/2019 01:12:29.249: [Window Mgr] >> Hooked ClassProc.
  141. 05/19/2019 01:12:29.249: [Window Mgr] [!] > First Call: GetActiveWindow_Detour
  142. 05/19/2019 01:12:29.249: [Window Mgr] [!] > First Call: ClipCursor_Detour
  143. 05/19/2019 01:12:29.269: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIRapidXMLParser.dll' < LoadLibraryA> { ' OverlayHookD3D3' }
  144. 05/19/2019 01:12:29.270: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUISTBImageCodec.dll' < LoadLibraryA> { ' OverlayHookD3D3' }
  145. 05/19/2019 01:12:29.283: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUICoreWindowRendererSet.dll' < LoadLibraryA> { ' OverlayHookD3D3' }
  146. 05/19/2019 01:12:29.326: [Input Mgr.] [!] > First Call: NtUserGetAsyncKeyState_Detour
  147. 05/19/2019 01:12:29.329: [RenderBack] SwapChain Presentation Thread has Priority=15
  148. 05/19/2019 01:12:29.329: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory, 007fdb88h) -- [ dxgi.dll < SK_DXGI_SetPreferredAdapter>, tid=0x3ae8 ]
  149. 05/19/2019 01:12:29.330: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
  150. 05/19/2019 01:12:29.735: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBE90900) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3ae8 ]
  151. 05/19/2019 01:12:29.735: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
  152. 05/19/2019 01:12:29.736: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBE90A00) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3ae8 ]
  153. 05/19/2019 01:12:29.736: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
  154. 05/19/2019 01:12:29.736: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBE90B00) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3ae8 ]
  155. 05/19/2019 01:12:29.736: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
  156. 05/19/2019 01:12:29.736: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBE90C00) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3ae8 ]
  157. 05/19/2019 01:12:29.736: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
  158. 05/19/2019 01:12:29.736: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBE90D00) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3ae8 ]
  159. 05/19/2019 01:12:29.736: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
  160. 05/19/2019 01:12:29.736: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBE90E00) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3ae8 ]
  161. 05/19/2019 01:12:29.736: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
  162. 05/19/2019 01:12:29.736: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBE90F00) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3ae8 ]
  163. 05/19/2019 01:12:29.736: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
  164. 05/19/2019 01:12:29.736: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBE91000) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3ae8 ]
  165. 05/19/2019 01:12:29.737: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
  166. 05/19/2019 01:12:29.737: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBE91100) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3ae8 ]
  167. 05/19/2019 01:12:29.737: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
  168. 05/19/2019 01:12:29.737: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBE91200) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3ae8 ]
  169. 05/19/2019 01:12:29.737: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
  170. 05/19/2019 01:12:29.737: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBE91300) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3ae8 ]
  171. 05/19/2019 01:12:29.737: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
  172. 05/19/2019 01:12:29.737: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBE91400) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3ae8 ]
  173. 05/19/2019 01:12:29.737: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
  174. 05/19/2019 01:12:29.737: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBE91500) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3ae8 ]
  175. 05/19/2019 01:12:29.737: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
  176. 05/19/2019 01:12:29.737: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBE91600) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3ae8 ]
  177. 05/19/2019 01:12:29.737: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
  178. 05/19/2019 01:12:29.737: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBE91700) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3ae8 ]
  179. 05/19/2019 01:12:29.737: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
  180. 05/19/2019 01:12:29.737: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBE91800) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3ae8 ]
  181. 05/19/2019 01:12:29.738: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
  182. 05/19/2019 01:12:29.884: [Input Mgr.] [!] > First Call: XInputGetState9_1_0_Detour
  183. 05/19/2019 01:12:29.885: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' XInput1_4.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  184. 05/19/2019 01:12:29.885: [ Input ] >> Hooking XInput 1.4
  185. 05/19/2019 01:12:29.889: [Input Mgr.] [!] > First Call: XInputGetState1_4_Detour
  186. 05/19/2019 01:12:29.889: [Input Mgr.] WARNING: Third-party module 'XINPUT9_1_0.dll' uses different XInput interface version (XInput1_4.dll) than the game (XInput9_1_0.dll); input reassignment software may not work correctly.
  187. 05/19/2019 01:12:29.889: [Input Mgr.] [!] > First Call: XInputGetCapabilities9_1_0_Detour
  188. 05/19/2019 01:12:29.889: [Input Mgr.] WARNING: Third-party module 'gameoverlayrenderer64.dll' uses different XInput interface version (XInput1_4.dll) than the game (XInput9_1_0.dll); input reassignment software may not work correctly.
  189. 05/19/2019 01:12:29.889: [ Input ] [!] IDirectInput8A::CreateDevice [ Default System Mouse ]
  190. 05/19/2019 01:12:29.889: [ Input ] Calling original function: (ret=S_OK)
  191. 05/19/2019 01:12:29.892: [Input Mgr.] [!] > First Call: NtUserRegisterRawInputDevices_Detour
  192. 05/19/2019 01:12:29.892: [Window Mgr] [!] > First Call: PeekMessageW_Detour
  193. 05/19/2019 01:12:29.896: [Input Mgr.] [!] > First Call: NtUserGetRawInputData_Detour
  194. 05/19/2019 01:12:30.443: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::DrawIndexed
  195. 05/19/2019 01:12:30.443: [ D3D 11 ] [!] > First Call: D3D11_DrawIndexed_Override
  196. 05/19/2019 01:12:30.489: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::Draw
  197. 05/19/2019 01:12:30.489: [ D3D 11 ] [!] > First Call: D3D11_Draw_Override
  198. 05/19/2019 01:12:31.881: [ DInput 8 ] [!] > First Call: IDirectInputDevice8_GetDeviceState_Detour
  199. 05/19/2019 01:12:32.108: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4FBED1100) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3ae8 ]
  200. 05/19/2019 01:12:32.108: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
  201. 05/19/2019 01:12:32.483: [Input Mgr.] [!] > First Call: NtUserGetKeyState_Detour
  202. 05/19/2019 01:12:32.525: [Input Mgr.] [!] > First Call: GetCursorPos_Detour
  203. 05/19/2019 01:12:32.865: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory1, 007ff098h) -- [ dxgi.dll < CreateDXGIFactory1>, tid=0x3ae8 ]
  204. 05/19/2019 01:12:32.866: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
  205. 05/19/2019 01:12:32.866: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (579d2ce0h, 0, 007ff090h) -- [ YakuzaKiwami2.exe , tid=0x3ae8 ]
  206. 05/19/2019 01:12:32.866: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  207. 05/19/2019 01:12:32.866: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1060 6GB' (LUID: 00000000:0000C1DF) <Hardware>
  208. 05/19/2019 01:12:32.866: [ DXGI ] [!] IDXGIOutput::FindClosestMatchingMode (0000000066FDB030, 007ff0a0h, 007ff0c0h, 00000000h) -- [ YakuzaKiwami2.exe , tid=0x3ae8 ]
  209. 05/19/2019 01:12:32.866: [ DXGI ] [?] Desired Mode: 1920x1080@nan Hz, Format=DXGI_FORMAT_B8G8R8A8_UNORM, Scaling=DXGI_MODE_SCALING_UNSPECIFIED, Scanlines=DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED
  210. 05/19/2019 01:12:32.868: [ DXGI ] [@] Return: S_OK - < DXGIOutput_FindClosestMatchingMode_Override >
  211. 05/19/2019 01:12:32.868: [ DXGI ] [#] Closest Match: 1920x1080@119.98 Hz, Format=DXGI_FORMAT_B8G8R8A8_UNORM, Scaling=DXGI_MODE_SCALING_UNSPECIFIED, Scanlines=DXGI_MODE_SCANLINE_ORDER_PROGRESSIVE
  212. 05/19/2019 01:12:32.868: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 00000000h) -- [ YakuzaKiwami2.exe , tid=0x3ae8 ]
  213. 05/19/2019 01:12:32.868: [ DXGI 1.2 ] >> Waitable SwapChain In Use, Skipping...
  214. 05/19/2019 01:12:32.868: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 00000000h) -- [ YakuzaKiwami2.exe , tid=0x3ae8 ]
  215. 05/19/2019 01:12:32.868: [ DXGI 1.2 ] >> Waitable SwapChain In Use, Skipping...
  216. 05/19/2019 01:12:32.868: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::Flush
  217. 05/19/2019 01:12:32.878: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,1920,1080,DXGI_FORMAT_B8G8R8A8_UNORM,0x00000002) -- [ ReShade64.dll < CreateDXGIFactory2>, tid=0x3ae8 ]
  218. 05/19/2019 01:12:33.030: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::FinishCommandList
  219. 05/19/2019 01:12:33.032: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::ExecuteCommandList
  220. 05/19/2019 01:12:33.033: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::Dispatch
  221. 05/19/2019 01:12:33.034: [ D3D 11 ] [!] > First Call: D3D11_Dispatch_Override
  222. 05/19/2019 01:12:37.600: [Input Mgr.] [!] > First Call: NtUserGetCursor_Detour
  223. 05/19/2019 01:12:41.521: [AntiTamper] Thread: 4260 ([SK] SteamAPI Delayed Init. Thread) is inquiring for debuggers
  224. 05/19/2019 01:12:41.523: [SteamInput] SteamAPI DLL ('kaldaien_api64.dll') does not export SteamAPI_ISteamController_GetAnalogActionData; disabling SK SteamInput support.
  225. 05/19/2019 01:12:56.956: [D3D11SShot] Screenshot Readback Complete after 2 frames
  226. 05/19/2019 01:12:56.968: Growing tid 3968's DXTex memory pool from 30720 to 61440
  227. 05/19/2019 01:12:56.975: [Input Mgr.] [!] > First Call: SetCursorPos_Detour
  228. 05/19/2019 01:15:30.664: [D3D11SShot] Screenshot Readback Complete after 2 frames
  229. 05/19/2019 01:16:56.134: [D3D11SShot] Screenshot Readback Complete after 2 frames
  230. 05/19/2019 01:16:59.717: [D3D11SShot] Screenshot Readback Complete after 2 frames
  231. 05/19/2019 01:20:47.527: [ImGui Font] Unprintable Character: '?' (U+3f)
  232. ================================================================== (List Unloads) ==================================================================
  233. 05/19/2019 01:20:49.194: [00] Unloaded ' resourcepolicyclient.dll' [ (0x00007FFB7E7E0000) : (0x00007FFB7E7F4000) ]
  234. 05/19/2019 01:20:49.195: [00] * Ver.: Resource Policy Client 10.0.17763.1 (WinBuild.160101.0800)
  235. 05/19/2019 01:20:49.195: [01] Unloaded ' nvldumdx.dll' [ (0x00007FFB79D90000) : (0x00007FFB79E7E000) ]
  236. 05/19/2019 01:20:49.196: [01] * Ver.: NVIDIA Driver Loader, Version 430.64 26.21.14.3064
  237. 05/19/2019 01:20:49.196: [02] Unloaded ' nvwgf2umx.dll' [ (0x00007FFB75D30000) : (0x00007FFB782E0000) ]
  238. 05/19/2019 01:20:49.197: [02] * Ver.: NVIDIA D3D10 Driver, Version 430.64 26.21.14.3064
  239. ================================================================== (End Unloads) ==================================================================
  240. 05/19/2019 01:20:49.199: [ SpecialK ] *** Initiating DLL Shutdown ***
  241. 05/19/2019 01:20:49.199: [ DXGI 1.4 ] Shutting down Memory Budget Change Thread... done!
  242. 05/19/2019 01:20:49.220: [ GPU Stat ] Shutting down Prognostics Thread... done! ( 0 ms)
  243. 05/19/2019 01:20:49.234: [ SpecialK ] Saving user preferences to dxgi.ini... done! ( 1 ms)
  244. -------------------------[ Free Lib ] success! ( 0 ms)
  245. 05/19/2019 01:20:49.236: [ SpecialK ] Shutting down MinHook... done! ( 0 ms)
  246. 05/19/2019 01:20:49.236: [ WMI Perf ] Shutting down WMI WbemLocator... done! ( 0 ms)
  247. 05/19/2019 01:20:49.236: [ SpecialK ] Custom dxgi.dll Detached (pid=0x202c)
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