Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- void OnControllerColliderHit(ControllerColliderHit hit)
- {
- Rigidbody body = hit.collider.attachedRigidbody;
- if (body == null || body.isKinematic)
- return;
- if (hit.moveDirection.y < -.3f)
- return;
- Vector3 pushDirection = new Vector3(hit.moveDirection.x, 0, hit.moveDirection.z);
- body.velocity = pushForce * pushDirection;
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement