Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- music = "topone"
- encountertext = "You feel like you're going to have a very unsightreadable time." --Modify as necessary. It will only be read out in the action select screen.
- nextwaves = {"bullettest_touhou"}
- wavetimer = 5.0
- arenasize = {155, 130}
- autolinebreak = true
- enemies = {
- "poseur"
- }
- enemypositions = {
- {0, 0}
- }
- -- A custom list with attacks to choose from. Actual selection happens in EnemyDialogueEnding(). Put here in case you want to use it.
- possible_attacks = {"attack1"}
- function EncounterStarting()
- Player.lv = 19
- Player.hp = 92
- Player.atk = 150
- require "Animations/BobAnim"
- end
- function Update()
- AnimateRob()
- end
- function EnemyDialogueStarting()
- -- Good location for setting monster dialogue depending on how the battle is going.
- end
- function EnemyDialogueEnding()
- -- Good location to fill the 'nextwaves' table with the attacks you want to have simultaneously.
- nextwaves = { possible_attacks[math.random(#possible_attacks)] }
- end
- function DefenseEnding() --This built-in function fires after the defense round ends.
- encountertext = RandomEncounterText() --This built-in function gets a random encounter text from a random enemy.
- end
- function HandleSpare()
- State("ENEMYDIALOGUE")
- end
- function HandleItem(ItemID)
- BattleDialog({"Selected item " .. ItemID .. "."})
- end
Advertisement
Add Comment
Please, Sign In to add comment