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Sharkkkkkk

No recoil

Oct 20th, 2020
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  1. if getgenv().GunMod then
  2. return
  3. end
  4. local __namecall = getrawmetatable(game).__namecall
  5. setreadonly(getrawmetatable(game), false)
  6.  
  7. getrawmetatable(game).__namecall = newcclosure(function(Argument_1, Argument_2, Argument_3, ...)
  8. if Argument_2 == 1 and Argument_3 == 21 or Argument_2 == "Recoil" then
  9. return
  10. end
  11. return __namecall(Argument_1, Argument_2, Argument_3, ...)
  12. end)
  13.  
  14. local GlobalStuffTable = {}
  15. for a,b in pairs(require(game:GetService("ReplicatedStorage").GlobalStuff)) do
  16. GlobalStuffTable[a] = b
  17. end
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