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- if getgenv().GunMod then
- return
- end
- local __namecall = getrawmetatable(game).__namecall
- setreadonly(getrawmetatable(game), false)
- getrawmetatable(game).__namecall = newcclosure(function(Argument_1, Argument_2, Argument_3, ...)
- if Argument_2 == 1 and Argument_3 == 21 or Argument_2 == "Recoil" then
- return
- end
- return __namecall(Argument_1, Argument_2, Argument_3, ...)
- end)
- local GlobalStuffTable = {}
- for a,b in pairs(require(game:GetService("ReplicatedStorage").GlobalStuff)) do
- GlobalStuffTable[a] = b
- end
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