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3H prerelease footage differences from final (WIP)

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Jun 4th, 2021
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  1. E3 2018 trailer (6/12/18):
  2.  
  3. different names on world map (original -> final):
  4.  
  5. Adrastea -> Adrestian Empire
  6. Alill -> Ailell
  7. Amid -> Airmid (repositioned and changed geography—E3's river was removed and the label moved up to a new river that contains what was a lake in E3)
  8. Albine -> Albinea
  9. Palmira -> Almyra
  10. Alianrhod -> Arianrhod
  11. (none) -> Arundel
  12. Vergilius -> Bergliez
  13. Blaidad -> Blaiddyd
  14. Blamass -> Boramas
  15. Brigit -> Brigid
  16. Brionac -> Brionac Plateau (repositioned and rotated)
  17. Conan -> Conand
  18. Deirdre -> Derdriu (repositioned)
  19. Eastern Seirios -> Eastern Church
  20. Edmand -> Edmund
  21. Fordiad -> Fhirdiad
  22. Fodra -> Fódlan
  23. (none) -> Fodlan's Fangs
  24. Necklace of Fodra -> Fodlan's Throat
  25. Fiurdarius -> Fraldarius
  26. Garatea -> Galatea
  27. Garg Mac -> Garreg Mach Monastery
  28. Gauthier -> Gautier (rotated)
  29. Gwydion -> Gideon
  30. (none) -> Gronder Field
  31. Hefring -> Hevring
  32. Fergus -> Holy Kingdom of Faerghus
  33. Hresvelgr -> Hresvelg
  34. Hrymr -> Hrym
  35. Eha -> Itha
  36. Clayman -> Kleiman
  37. Leicester -> Leicester Alliance
  38. Mattheus -> Mateus
  39. Mercous -> Merceus
  40. Morpheus -> Morfis
  41. Morgan -> Morgaine Ravine
  42. Mylddin -> Myrddin
  43. Nouvelle -> Nuvelle
  44. Ox -> Ochs (repositioned)
  45. Ogma -> Oghma
  46. (none) -> Ordelia
  47. Lamir -> Remire
  48. (none) -> Rhodos Coast
  49. Regan -> Riegan (repositioned)
  50. Lobe -> Rowe (repositioned)
  51. St. Guinevere -> Sacred Gwenhwyvar
  52. Threne -> Sreng
  53. Taitean -> Tailtean Plains
  54. Toutatis -> Teutates (changed geography—river feeding into it in E3 was split into two for final)
  55. Váli -> Varley
  56. Western Seirios -> Western Church (rotated)
  57. Samhain -> (none)
  58.  
  59. same spelling: Aegir, Charon (rotated), Daphnel, Gaspard (repositioned), Gloucester (repositioned), Goneril (rotated), Kupala, Magdred (repositioned), Rusalka
  60.  
  61. (note: some of these locations are only visible on the full version of the early map revealed here: https://topics.nintendo.co.jp/article/645a7f6c-6981-11e8-b9c0-063b7ac45a6d)
  62.  
  63.  
  64. region-specific differences:
  65.  
  66. - EN uses different font from final throughout
  67. - EN is missing % sign on Forest's avoid boost
  68. - period after Lv in mouseover box (only in JP version of final) is missing
  69. - EN Edelgard voiced by Cristina Vee instead of Tara Platt
  70. - EN Edelgard's selection quote is "Go ahead, give me orders." (final: "I will prevail.") [todo: get transcription of JP Edelgard's quote to compare to final]
  71. - in EN trailer, first mock-battle scene uses a more top-down camera view of battle compared to JP? (see e.g., 0:37)
  72. - EN Edelgard's class is called "Aristocrat" instead of Noble
  73. - in attacking weapon-selection menu: EN uses "End" instead of "Prt"
  74. - Mercedes deals 1 more damage per hit in EN trailer than in JP trailer
  75. - mid-battle info uses "Atk" instead of "Mt" in EN
  76. - mid-battle HP/Atk/Hit/Crit numbers in EN use a different font from either final
  77. - Dimitri vs. Kingdom Soldier: Dimitri has 3 less MHP and 2 more Crit in EN; Kingdom Soldier has 2 more Atk, 2 less Hit, and 1 more Crit in EN
  78. - Claude vs. Kingdom Soldier: Claude has 2 less MHP, 3 more Hit, and 4 more Crit in EN
  79. - in second mock-battle scene, Edelgard has 1 more MHP in JP
  80. - Byleth vs. Hilda: both weapons have 45 uses remaining in EN and 50 in JP; Byleth has 1 more Atk, 1 more Hit, and 2 more Crit in EN; Hilda has 1 less Atk and 1 less Crit in EN
  81.  
  82.  
  83. gameplay differences:
  84.  
  85. - different font for game logo
  86. - everyone except lords, Manuela, and Hanneman uses generic models
  87. - Forest terrain gives only +10 avoid instead of +30 avoid/+1 def
  88. - unit mouseover box has no affiliation banner, more cramped UI elements
  89. - Edelgard is shown with max 2 range on grid overlay despite no ranged weapons (from magic?)
  90. - Edelgard has 5 mov as a Noble(/Aristocrat) instead of 4
  91. - command selection: Attack, "Magic"/"魔法", Combat Arts, "Formation"/"布陣", "Equip"/"装備", Items, Wait (Magic and Formation have the background used for turn-ending actions, Equip does not)
  92. - in attacking weapon-selection menu: "Weapon"/"武器" instead of "Attack"/"攻撃", no "Means of Attack"/"攻撃手段" label, stats are in a simple table labeled "Battle Data"/"戦闘データ" instead of tiered one in final
  93. - Iron Axe has 50 base uses instead of 45, Steel Axe has 40 base uses instead of 55, Iron Sword has 50 base uses instead of 40, Steel Sword has 40 base uses instead of 50, Iron Bow has 50 base uses instead of 40
  94. - battle preview popup: HP bars are smaller, font used for "HP" is thicker than JP final and larger than EN final, font for Atk/Hit/Crit numbers is bigger and more spaced-out
  95. - Mercedes is a brunette in her portrait instead of blonde
  96. - no Combat Arts switcher tab in battle preview when Edelgard attacks, but it's there when Byleth does???
  97. - Edelgard has a skill with Vantage's icon, and Byleth has a skill with Wrath's icon, but no other skills are shown
  98. - Mercedes has only 13 MHP and Hilda has only 15 MHP
  99. - Hilda's ponytails are angled differently in her portrait
  100. - Hilda can counterattack at 1 range w/bow despite no Close Counter
  101. - Ashe is on the same side of the mock battle as Hilda and Lorenz (and Hanneman)
  102. - dialogue w/Edelgard about training focus to prep for mock battle (choice between "Sword Skills" or "Axe Skills")
  103. - dialogue-advance cursor is larger and further to the right than in final
  104. - no blood on Sword of the Creator post-Nemesis kill in the Seiros cutscene
  105. - a scene where Dimitri's battalion lines up into a triangle formation and a triangular energy overlay appears—is this from the "Formation" mechanic?
  106. - enemy soldiers go flying when hit by gambits lmao
  107. - different angle used for critical cut-in
  108.  
  109.  
  110.  
  111. Nintendo Direct 2019 trailer (2/13/19):
  112.  
  113. region-specific differences:
  114.  
  115. - EN uses a different font for monastery dialogue (slightly more spaced out than final)
  116. - EN Raphael's initial dialogue says "lookin'" instead of "looking" in final
  117. - in EN, area sublabel for pre-bandit fight scene says it's "Day" instead of "Daytime" in final; the label is missing entirely in JP
  118. - Kostas's Heal Tile+ is lit up in JP
  119. - Zanado's rubble placement and rock textures are slightly different from final map in JP
  120. - EN Zanado's base terrain is "Flatland", "Terrain with no special effects." (final: "Plain", "Neutral terrain.")
  121. - JP unit mouseover box uses huge font for LV/HP text that doesn't match 2018 or final (though missing the period again); EN LV/HP text is only slightly bigger than final
  122. - Byleth is lv 2 with 28 MHP in EN, lv 3 with 29 MHP in JP
  123. - Bernadetta is lv 2 with 25 MHP, 15 Atk, and 6 Crit in EN; lv 3 with 28 MHP, 14 Atk, and 7 crit in JP
  124. - in command selection, EN has "Atk" instead of Attack and "Arts" instead of Combat Arts
  125. - in attacking weapon-selection menu, EN has "Def" instead of "Prt"
  126. - inventory section of attacking weapon-selection menu in JP is much shorter than final
  127. - Bernadetta has a Vulnerary in JP only
  128. - in battle preview popup, "HP" text is spaced farther apart than final in JP
  129. - in JP, a red target-reticule icon appears between Bernadetta and the enemy during battle preview (in the final game, this icon is used on the unit mouseover box for characters who are going to be targeted by an enemy on the next enemy phase)
  130. - Petra vs. Thief: Petra has 1 more Mt and Thief has 1 less Hit in JP
  131. - on EN exp gain screen: "Until next level:" instead of "Level:", "Remaining:" instead of "To next:", "Until next Professor Level:" instead of "Skills:", "Until class is mastered:" instead of "Class mastery:", "Until Battalion levels up:" instead of "Battalion:"
  132. - JP Petra has 36 more exp, 72 more sword exp, 2 more authority exp, 1 more class exp, and 16 more battalion exp before adding end-of-battle gains than EN Petra
  133. - JP Petra gains 16 battalion exp, while EN Petra gains only 15
  134. - EN tournament menu has "Earned" isntead of "Prize Money"
  135. - on JP tournament menu, numbers use much smaller font and prize money is much higher (200/1600 G instead of 50/300)
  136. - on tournament menu, Ferdinand has 1 more Mt and 1 less MHP in EN; Sylvain has 1 more level, 1 more MHP, and 2 less Mt in EN
  137. - at start of tournament battle, both Ferdinand and Sylvain are at full HP in EN but have already taken two hits of damage each on JP
  138. - on EN main instruction menu: "Tutoring" instead of "Instruct", "Auto-Tutor" instead of "Auto-Instruct", "Group Task" instead of "Group Tasks", "Set Goals" instead of "Goals", "Start Class" instead of "Begin Lecture", "Select someone to train them and improve their skills." instead of "Select a unit to train them and improve their skills."
  139. - on JP main instruction menu, the text of グループ課題, 目標設定, and 授業開始 options is farther to the left than in final
  140. - during instruct on EN: no total instruction points bar, "You can train 1 more times." instead of "You have 1 session.", "Need" instead of "To next:", "Strengths" instead of "Strength", "EXP Gained" instead of "Exp Gained", "Growth Goals" instead of "Skill Goals", "Sword & Reason Focus" instead of "Sword & Reason", "Earned EXP x 1.5" instead of "Exp x1.5"
  141. - during instruct on JP: extra space to the left of あと3回指導できます text, "EXP" text is more spaced out, Great result is worth two arrows of support gain instead of one
  142. - EN Dorothea has 18 Reason exp and 5 Faith exp already earned, has E Authority, and uses her last instruction point on Reason; JP Dorothea has 45 Sword exp already earned, has E+ Authority, and uses her second instruction point on Sword
  143. - when setting goals on EN: upper-left banner has "Set Goals" instead of "Goals", "Goal List" instead of "Combat Studies", "Goal Name" instead of "Area of Focus", "Solo Study Skill" instead of "Skills", "Reason & Faith Focus" instead of "Reason & Faith", "Train Reason and Faith Skills." instead of "Focus on reason and faith skills.", "Need" instead of "To next:", "Select a goal." instead of "Equip this goal.", "Select skills to set for solo study." instead of "Select skills for custom focus.", "Set a skill for solo study." instead of "Skills", "Fighting" instead of "Brawl", "Lv" and "HP" texts are slightly bigger
  144. - when setting goals on JP: L/R prompts to switch characters are missing, "Lv" and "HP" texts are significantly bigger and period after "Lv" is missing
  145. - Linhardt is lv 6 with 26 MHP in EN, lv 4 with 25 MHP in JP
  146. - EN has "Iron Gauntlet" instead of "Iron Gauntlets"
  147. - Caspar vs. Western Church Soldier: Caspar has 3 less MHP in EN; Western Church Soldier has 2 more Mt and 1 less Hit in EN
  148. - exam menu on EN: "Knight" instead of "Armored Knight", "Exam Contents" instead of "Class Description", "Exam Skills" instead of "Exam Tests:", "Required Items" instead of "Required:", "Pass Rate" instead of "Odds of Passing", Brigand description is "Fights with an axe and is exceptionally hardy." instead of "Strong and hearty, the Brigand wields axes and makes an exceptional front-line combatant."
  149. - when taking exam on JP: ? emote is smaller, one tiny music note briefly floats above head instead of two large musical notes wiggling off to the left
  150. - meal with Ashe and Ingrid uses Beast Meat Teppanyaki model on EN, Pheasant Roast with Berry Sauce model on JP
  151. - using gambit boost on Black Beast: background enemies and Black Beast's barrier are present on EN but not on JP; Byleth, Ferdinand, and Hubert are in different outfits; order is Byleth/Hubert/Ferdinand/Edelgard on EN and Ferdinand/Hubert/Byleth/Edelgard on JP
  152. - Edelgard has 33 MHP on EN and 30 on JP
  153.  
  154.  
  155. gameplay differences:
  156.  
  157. - selected-tile-marker gem is a darker yellow than final
  158. - Edelgard's starting position and one of the generic starting positions are one tile NE of the final
  159. - initial group of 3 enemies' starting positions are two tiles S of the final
  160. - unit mouseover box is missing the affiliation banner again
  161. - in attacking weapon-selection menu: "Weapon"/"武器" instead of "Attack"/"攻撃", "Items"/"所持アイテム" instead of "Means of Attack"/"攻撃手段"
  162. - Iron Bow has 50 base uses instead of 40, Iron Axe has 50 base uses instead of 45
  163. - weapon prowess skills have "Lv1" label on their icon instead of circled 1 in final
  164. - Petra has 100 crit (probably staged for the sake of the trailer)
  165. - level number on exp gain screen is smaller
  166. - on tournament menu: Ferdinand and Sylvain don't have their personal skills, "Restore 25 HP" option is missing
  167. - on main instruction menu, Tutoring and Auto-Tutor show the amount of points used
  168. - during instruct: no "Instruct" banner in top-left, Byleth has a professor expertise bonus on Axe instead of Brawl
  169. - when setting goals: upper-left banner has slightly different leaf arrangement, unit icon is farther to the left, "Change Goal?"/"目標を変更しますか?" yes/no popup to confirm custom goal
  170. - exam menu: "Certifications" banner, upper-left "Current Class" display, and base stat comparison are all missing, no Lord or Pegasus Knight available on Intermediate level for Edelgard, Knight icon is holding a lance instead of an axe, "Pass Rate"/"合格率" is placed where "Total" is in final, no amount/Total label listed for required seal, pass rate number uses a slightly bigger font, "Should Edelgard take the Brigand certification exam?"/"試験用アイテムを消費して、エーデルガルトにブリガンドの資格試験を受けさせますよろしいですか?" instead of "Use an exam seal to have Edelgard take the Brigand certification exam?"/"試験パスを消費して、エーデルガルトに ブリガンドの資格試験を受けさせます よろしいですか?"
  171. - gambit scene has "Coordinated Gambit"/"連携計略" instead of gambit name at top, no gambit icon on gambit name at bottom
  172. - Crest Stone of Gautier uses the brawling weapon icon (the weapon type it has internally in the final) rather than the crest stone weapon icon
  173. - Black Beast has 45 base MHP on its first health bar instead of 43
  174.  
  175.  
  176.  
  177. E3 2019 Treehouse gameplay video (6/12/19):
  178.  
  179. - Ferdinand reclassing from a Cavalier to a Brigand at 10:58 removes his battalion due to conflicting movement types (in the final game, this only ever happens when switching from a non-flying class with a non-flying battalion equipped to a flying class)
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