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  1. ############################################################
  2. # ____ ___ ____ ____ __ __ __ __ _ ___ ______ #
  3. # / | / _] \| \| | | / ] |/ ] / _] | #
  4. # | __|/ [_| _ | o ) | | / /| ' / / [_| | #
  5. # | | | _] | | | | |/ / | \| _]_| |_| #
  6. # | |_ | [_| | | O | : / \_| \ [_ | | #
  7. # | | | | | | \ | . | | | | #
  8. # |___,_|_____|__|__|_____|\__,_|\____|__|\_|_____| |__| #
  9. # v1.0.6 by Biscut #
  10. ############################################################
  11.  
  12. # How many blocks should be placed per second. (1-20)
  13. speed: 1
  14.  
  15. # The max height blocks can gen at.
  16. height-limit: 256
  17.  
  18. # How many blocks UPWARDS/ANY gens travel vertically.
  19. vertical-travel: 256
  20.  
  21. # How many blocks HORIZONTAL/ANY gen travel horizontally.
  22. horizontal-travel: 32
  23.  
  24. # How many chunks HORIZONTAL_BY_CHUNK/ANY_BY_CHUNK gens travel horizontally.
  25. chunk-travel: 1
  26.  
  27. # Whether to drop items if a players inventory is full when doing the /gba give command. (false means it will show an error message instead)
  28. give-drop-item-if-full: true
  29.  
  30. # Whether to drop items if a players inventory is full when buying from the shop. (false means it will show an error message instead)
  31. shop-drop-item-if-full: false
  32.  
  33. # Make infinite genbuckets disappear when dropped. This is for convenience.
  34. infinite-buckets-disappear: true
  35.  
  36. # Check for nearby players in this radius. Set to 0 to disable. Also compares faction relationships if applicable.
  37. player-check-radius: 0.0
  38.  
  39. # Check for sponges in this radius and stop the genbucket if they are found. Set to 0 to disable.
  40. sponge-check-radius: 0.0
  41.  
  42. # Allows you to punch/break a fake wool block at the base of the genbucket to cancel it.
  43. enable-cancelling: true
  44.  
  45. # Should a block be added under gravity blocks to allow it to generate downwards smoothly?
  46. add-block-under-gravity-blocks: true
  47.  
  48. # The block used for the above confition.
  49. gravity-block: COBBLESTONE
  50.  
  51. # Define your genbuckets here. This part may get a bit confusing with all the indents, its best to copy one of the examples
  52. # and then just edit it to your liking. Feel free to double check your formatting @ http://yaml-online-parser.appspot.com/.
  53. items:
  54. cobblevertical: # The name of the bucket, can be anything. No spaces! This will be used to get the item ingame.
  55. item:
  56. name: '&3Gen Bucket &7(Cobblestone)' # The item name when in the player's inventory.
  57. material: 'COBBLESTONE' # The item material when in the player's inventory. Feel free to use data/damage values.
  58. lore:
  59. - '&fMaterial &7Cobblestone' # The item lore when in the player's inventory.
  60. - '&fType &7Vertical'
  61. - '&fSpeed &71 Block/sec'
  62. glow: true # Whether the item in the player's inventory should glow.
  63. slot: 12
  64. block:
  65. material: 'COBBLESTONE' # The block that will gen when this bucket is placed.
  66. # The direction of this bucket, can be one of these 4:
  67. # 'UPWARDS' - Will gen up from the block it's placed on
  68. # 'DOWNWARDS' - Will gen down from the block it's placed on. (TIP: Do not use for blocks with gravity like sand/gravel)
  69. # 'HORIZONTAL' - Will gen sideways from the block it's placed on. The direction depends on what the bucket was placed against.
  70. # 'ANY' - Can gen upwards, downwards, or horizontally. The direction depends on what the bucket was placed against.
  71. direction: 'UPWARDS'
  72. count-by-chunk: false # This means it will count chunks instead of blocks while generating.
  73. patch: false # Whether this is a patch bucket- meaning it can go through blocks of its same type to patch holes.
  74. delete: false # Whether this bucket will bypass the "ignored-blocks-list" and just place over every block in its path.
  75. gui:
  76. name: '&3Gen Bucket &7(Cobblestone)' # The item name shown in the shop gui.
  77. material: 'COBBLESTONE' # The material name shown in the shop gui.
  78. lore:
  79. - '&fPrice &7$250' # The item lore when in the player's inventory.
  80. - '&fType &7Vertical'
  81. glow: true # Whether the item in the player's inventory should glow.
  82. slot: 12
  83. buy-price: 0 # The cost of this item to buy this item from the GUI.
  84. infinite: true # Whether the gen has unlimited places, but will instead charge to place. (also known as printer mode genbuckets)
  85. place-price: 250 # How much to charge the player per placement if infinite (above) is set to true.
  86. cobblehori: # The name of the bucket, can be anything. No spaces! This will be used to get the item ingame.
  87. item:
  88. name: '&3Gen Bucket &7(Cobblestone)' # The item name when in the player's inventory.
  89. material: 'COBBLESTONE' # The item material when in the player's inventory. Feel free to use data/damage values.
  90. lore:
  91. - '&fMaterial &7Cobblestone' # The item lore when in the player's inventory.
  92. - '&fType &7Horizontal'
  93. - '&fSpeed &71 Block/sec'
  94. glow: true # Whether the item in the player's inventory should glow.
  95. slot: 13
  96. block:
  97. material: 'COBBLESTONE' # The block that will gen when this bucket is placed.
  98. # The direction of this bucket, can be one of these 4:
  99. # 'UPWARDS' - Will gen up from the block it's placed on
  100. # 'DOWNWARDS' - Will gen down from the block it's placed on. (TIP: Do not use for blocks with gravity like sand/gravel)
  101. # 'HORIZONTAL' - Will gen sideways from the block it's placed on. The direction depends on what the bucket was placed against.
  102. # 'ANY' - Can gen upwards, downwards, or horizontally. The direction depends on what the bucket was placed against.
  103. direction: 'HORIZONTAL'
  104. count-by-chunk: false # This means it will count chunks instead of blocks while generating.
  105. patch: false # Whether this is a patch bucket- meaning it can go through blocks of its same type to patch holes.
  106. delete: false # Whether this bucket will bypass the "ignored-blocks-list" and just place over every block in its path.
  107. gui:
  108. name: '&3Gen Bucket &7(Cobblestone)&r' # The item name shown in the shop gui.
  109. material: 'COBBLESTONE' # The material name shown in the shop gui.
  110. lore:
  111. - '&fPrice &7$500' # The item lore when in the player's inventory.
  112. - '&fType &7Horizontal'
  113. glow: true # Whether the item in the player's inventory should glow.
  114. slot: 13
  115. buy-price: 0 # The cost of this item to buy this item from the GUI.
  116. infinite: true # Whether the gen has unlimited places, but will instead charge to place. (also known as printer mode genbuckets)
  117. place-price: 500 # How much to charge the player per placement if infinite (above) is set to true.
  118. cobblepatch: # The name of the bucket, can be anything. No spaces! This will be used to get the item ingame.
  119. item:
  120. name: '&3Gen Bucket &7(Cobblestone)' # The item name when in the player's inventory.
  121. material: 'COBBLESTONE' # The item material when in the player's inventory. Feel free to use data/damage values.
  122. lore:
  123. - '&fMaterial &7Cobblestone' # The item lore when in the player's inventory.
  124. - '&fType &7Patch Vertical'
  125. - '&fSpeed &71 Block/sec'
  126. glow: true # Whether the item in the player's inventory should glow.
  127. slot: 14
  128. block:
  129. material: 'COBBLESTONE' # The block that will gen when this bucket is placed.
  130. # The direction of this bucket, can be one of these 4:
  131. # 'UPWARDS' - Will gen up from the block it's placed on
  132. # 'DOWNWARDS' - Will gen down from the block it's placed on. (TIP: Do not use for blocks with gravity like sand/gravel)
  133. # 'HORIZONTAL' - Will gen sideways from the block it's placed on. The direction depends on what the bucket was placed against.
  134. # 'ANY' - Can gen upwards, downwards, or horizontally. The direction depends on what the bucket was placed against.
  135. direction: 'DOWNWARDS'
  136. count-by-chunk: false # This means it will count chunks instead of blocks while generating.
  137. patch: true # Whether this is a patch bucket- meaning it can go through blocks of its same type to patch holes.
  138. delete: true # Whether this bucket will bypass the "ignored-blocks-list" and just place over every block in its path.
  139. gui:
  140. name: '&3Gen Bucket &7(Cobblestone)&r&r' # The item name shown in the shop gui.
  141. material: 'COBBLESTONE' # The material name shown in the shop gui.
  142. lore:
  143. - '&fPrice &7$1000' # The item lore when in the player's inventory.
  144. - '&fType &7Patch Vertical'
  145. glow: true # Whether the item in the player's inventory should glow.
  146. slot: 14
  147. buy-price: 0 # The cost of this item to buy this item from the GUI.
  148. infinite: true # Whether the gen has unlimited places, but will instead charge to place. (also known as printer mode genbuckets)
  149. place-price: 1000 # How much to charge the player per placement if infinite (above) is set to true.
  150. obsvertical: # The name of the bucket, can be anything. No spaces! This will be used to get the item ingame.
  151. item:
  152. name: '&3Gen Bucket &7(Obsidian)' # The item name when in the player's inventory.
  153. material: 'OBSIDIAN' # The item material when in the player's inventory. Feel free to use data/damage values.
  154. lore:
  155. - '&fMaterial &7Obsidian' # The item lore when in the player's inventory.
  156. - '&fType &7Vertical'
  157. - '&fSpeed &71 Block/sec'
  158. glow: true # Whether the item in the player's inventory should glow.
  159. block:
  160. material: 'OBSIDIAN' # The block that will gen when this bucket is placed.
  161. # The direction of this bucket, can be one of these 4:
  162. # 'UPWARDS' - Will gen up from the block it's placed on
  163. # 'DOWNWARDS' - Will gen down from the block it's placed on. (TIP: Do not use for blocks with gravity like sand/gravel)
  164. # 'HORIZONTAL' - Will gen sideways from the block it's placed on. The direction depends on what the bucket was placed against.
  165. # 'ANY' - Can gen upwards, downwards, or horizontally. The direction depends on what the bucket was placed against.
  166. direction: 'UPWARDS'
  167. count-by-chunk: false # This means it will count chunks instead of blocks while generating.
  168. patch: false # Whether this is a patch bucket- meaning it can go through blocks of its same type to patch holes.
  169. delete: false # Whether this bucket will bypass the "ignored-blocks-list" and just place over every block in its path.
  170. gui:
  171. name: '&3Gen Bucket &7(Obsidian)&r&r&r' # The item name shown in the shop gui.
  172. material: 'OBSIDIAN' # The material name shown in the shop gui.
  173. lore:
  174. - '&fPrice &7$1000' # The item lore when in the player's inventory.
  175. - '&fType &7Vertical'
  176. glow: true # Whether the item in the player's inventory should glow.
  177. slot: 21
  178. buy-price: 0 # The cost of this item to buy this item from the GUI.
  179. infinite: true # Whether the gen has unlimited places, but will instead charge to place. (also known as printer mode genbuckets)
  180. place-price: 1000 # How much to charge the player per placement if infinite (above) is set to true.
  181. obshorizontal: # The name of the bucket, can be anything. No spaces! This will be used to get the item ingame.
  182. item:
  183. name: '&3Gen Bucket &7(Obsidian)' # The item name when in the player's inventory.
  184. material: 'OBSIDIAN' # The item material when in the player's inventory. Feel free to use data/damage values.
  185. lore:
  186. - '&fMaterial &7Obsidian' # The item lore when in the player's inventory.
  187. - '&fType &7Horizontal'
  188. - '&fSpeed &71 Block/sec'
  189. glow: true # Whether the item in the player's inventory should glow.
  190. block:
  191. material: 'OBSIDIAN' # The block that will gen when this bucket is placed.
  192. # The direction of this bucket, can be one of these 4:
  193. # 'UPWARDS' - Will gen up from the block it's placed on
  194. # 'DOWNWARDS' - Will gen down from the block it's placed on. (TIP: Do not use for blocks with gravity like sand/gravel)
  195. # 'HORIZONTAL' - Will gen sideways from the block it's placed on. The direction depends on what the bucket was placed against.
  196. # 'ANY' - Can gen upwards, downwards, or horizontally. The direction depends on what the bucket was placed against.
  197. direction: 'HORIZONTAL'
  198. count-by-chunk: false # This means it will count chunks instead of blocks while generating.
  199. patch: false # Whether this is a patch bucket- meaning it can go through blocks of its same type to patch holes.
  200. delete: false # Whether this bucket will bypass the "ignored-blocks-list" and just place over every block in its path.
  201. gui:
  202. name: '&3Gen Bucket &7(Obsidian)&r&r&r&r' # The item name shown in the shop gui.
  203. material: 'OBSIDIAN' # The material name shown in the shop gui.
  204. lore:
  205. - '&fPrice &7$1500' # The item lore when in the player's inventory.
  206. - '&fType &7Horizontal'
  207. glow: true # Whether the item in the player's inventory should glow.
  208. slot: 22
  209. buy-price: 0 # The cost of this item to buy this item from the GUI.
  210. infinite: true # Whether the gen has unlimited places, but will instead charge to place. (also known as printer mode genbuckets)
  211. place-price: 1500 # How much to charge the player per placement if infinite (above) is set to true.
  212. obspatch: # The name of the bucket, can be anything. No spaces! This will be used to get the item ingame.
  213. item:
  214. name: '&3Gen Bucket &7(Obsidian)' # The item name when in the player's inventory.
  215. material: 'OBSIDIAN' # The item material when in the player's inventory. Feel free to use data/damage values.
  216. lore:
  217. - '&fMaterial &7Obsidian' # The item lore when in the player's inventory.
  218. - '&fType &7Patch Vertical'
  219. - '&fSpeed &71 Block/sec'
  220. glow: true # Whether the item in the player's inventory should glow.
  221. block:
  222. material: 'OBSIDIAN' # The block that will gen when this bucket is placed.
  223. # The direction of this bucket, can be one of these 4:
  224. # 'UPWARDS' - Will gen up from the block it's placed on
  225. # 'DOWNWARDS' - Will gen down from the block it's placed on. (TIP: Do not use for blocks with gravity like sand/gravel)
  226. # 'HORIZONTAL' - Will gen sideways from the block it's placed on. The direction depends on what the bucket was placed against.
  227. # 'ANY' - Can gen upwards, downwards, or horizontally. The direction depends on what the bucket was placed against.
  228. direction: 'DOWNWARDS'
  229. count-by-chunk: false # This means it will count chunks instead of blocks while generating.
  230. patch: true # Whether this is a patch bucket- meaning it can go through blocks of its same type to patch holes.
  231. delete: true # Whether this bucket will bypass the "ignored-blocks-list" and just place over every block in its path.
  232. gui:
  233. name: '&3Gen Bucket &7(Obsidian)&r&r&r&r&r&r&r' # The item name shown in the shop gui.
  234. material: 'OBSIDIAN' # The material name shown in the shop gui.
  235. lore:
  236. - '&fPrice &7$3000' # The item lore when in the player's inventory.
  237. - '&fType &7Patch Vertical'
  238. glow: true # Whether the item in the player's inventory should glow.
  239. slot: 23
  240. buy-price: 0 # The cost of this item to buy this item from the GUI.
  241. infinite: true # Whether the gen has unlimited places, but will instead charge to place. (also known as printer mode genbuckets)
  242. place-price: 3000 # How much to charge the player per placement if infinite (above) is set to true.
  243. sandverti: # The name of the bucket, can be anything. No spaces! This will be used to get the item ingame.
  244. item:
  245. name: '&3Gen Bucket &7(Sand)' # The item name when in the player's inventory.
  246. material: 'SAND' # The item material when in the player's inventory. Feel free to use data/damage values.
  247. lore:
  248. - '&fMaterial &7Sand' # The item lore when in the player's inventory.
  249. - '&fType &7Vertical'
  250. - '&fSpeed &71 Block/sec'
  251. glow: true # Whether the item in the player's inventory should glow.
  252. block:
  253. material: 'SAND' # The block that will gen when this bucket is placed.
  254. # The direction of this bucket, can be one of these 4:
  255. # 'UPWARDS' - Will gen up from the block it's placed on
  256. # 'DOWNWARDS' - Will gen down from the block it's placed on. (TIP: Do not use for blocks with gravity like sand/gravel)
  257. # 'HORIZONTAL' - Will gen sideways from the block it's placed on. The direction depends on what the bucket was placed against.
  258. # 'ANY' - Can gen upwards, downwards, or horizontally. The direction depends on what the bucket was placed against.
  259. direction: 'UPWARDS'
  260. count-by-chunk: false # This means it will count chunks instead of blocks while generating.
  261. patch: false # Whether this is a patch bucket- meaning it can go through blocks of its same type to patch holes.
  262. delete: false # Whether this bucket will bypass the "ignored-blocks-list" and just place over every block in its path.
  263. gui:
  264. name: '&3Gen Bucket &7(Sand)' # The item name shown in the shop gui.
  265. material: 'SAND' # The material name shown in the shop gui.
  266. lore:
  267. - '&fPrice &7$1000' # The item lore when in the player's inventory.
  268. - '&fType &7Vertical'
  269. glow: true # Whether the item in the player's inventory should glow.
  270. slot: 30
  271. buy-price: 0 # The cost of this item to buy this item from the GUI.
  272. infinite: true # Whether the gen has unlimited places, but will instead charge to place. (also known as printer mode genbuckets)
  273. place-price: 1000 # How much to charge the player per placement if infinite (above) is set to true.
  274. sandhorizontal: # The name of the bucket, can be anything. No spaces! This will be used to get the item ingame.
  275. item:
  276. name: '&3Gen Bucket &7(Sand)' # The item name when in the player's inventory.
  277. material: 'SAND' # The item material when in the player's inventory. Feel free to use data/damage values.
  278. lore:
  279. - '&fMaterial &7Sand' # The item lore when in the player's inventory.
  280. - '&fType &7Horizontal'
  281. - '&fSpeed &71 Block/sec'
  282. glow: true # Whether the item in the player's inventory should glow.
  283. block:
  284. material: 'SAND' # The block that will gen when this bucket is placed.
  285. # The direction of this bucket, can be one of these 4:
  286. # 'UPWARDS' - Will gen up from the block it's placed on
  287. # 'DOWNWARDS' - Will gen down from the block it's placed on. (TIP: Do not use for blocks with gravity like sand/gravel)
  288. # 'HORIZONTAL' - Will gen sideways from the block it's placed on. The direction depends on what the bucket was placed against.
  289. # 'ANY' - Can gen upwards, downwards, or horizontally. The direction depends on what the bucket was placed against.
  290. direction: 'HORIZONTAL'
  291. count-by-chunk: false # This means it will count chunks instead of blocks while generating.
  292. patch: false # Whether this is a patch bucket- meaning it can go through blocks of its same type to patch holes.
  293. delete: false # Whether this bucket will bypass the "ignored-blocks-list" and just place over every block in its path.
  294. gui:
  295. name: '&3Gen Bucket &7(Sand)&r&r&r&r&r&r&r&r&r&r&r&r' # The item name shown in the shop gui.
  296. material: 'SAND' # The material name shown in the shop gui.
  297. lore:
  298. - '&fPrice &7$1250' # The item lore when in the player's inventory.
  299. - '&fType &7Horizontal'
  300. glow: true # Whether the item in the player's inventory should glow.
  301. slot: 31
  302. buy-price: 0 # The cost of this item to buy this item from the GUI.
  303. infinite: true # Whether the gen has unlimited places, but will instead charge to place. (also known as printer mode genbuckets)
  304. place-price: 1250 # How much to charge the player per placement if infinite (above) is set to true.
  305. sandpatch: # The name of the bucket, can be anything. No spaces! This will be used to get the item ingame.
  306. item:
  307. name: '&3Gen Bucket &7(Sand)' # The item name when in the player's inventory.
  308. material: 'SAND' # The item material when in the player's inventory. Feel free to use data/damage values.
  309. lore:
  310. - '&fMaterial &7Sand' # The item lore when in the player's inventory.
  311. - '&fType &7Patch Vertical'
  312. - '&fSpeed &71 Block/sec'
  313. glow: true # Whether the item in the player's inventory should glow.
  314. block:
  315. material: 'SAND' # The block that will gen when this bucket is placed.
  316. # The direction of this bucket, can be one of these 4:
  317. # 'UPWARDS' - Will gen up from the block it's placed on
  318. # 'DOWNWARDS' - Will gen down from the block it's placed on. (TIP: Do not use for blocks with gravity like sand/gravel)
  319. # 'HORIZONTAL' - Will gen sideways from the block it's placed on. The direction depends on what the bucket was placed against.
  320. # 'ANY' - Can gen upwards, downwards, or horizontally. The direction depends on what the bucket was placed against.
  321. direction: 'DOWNWARDS'
  322. count-by-chunk: false # This means it will count chunks instead of blocks while generating.
  323. patch: true # Whether this is a patch bucket- meaning it can go through blocks of its same type to patch holes.
  324. delete: true # Whether this bucket will bypass the "ignored-blocks-list" and just place over every block in its path.
  325. gui:
  326. name: '&3Gen Bucket &7(Sand)&r&r&r&r&r&r&r&r&r&r&r&r&r&r&r&r' # The item name shown in the shop gui.
  327. material: 'SAND' # The material name shown in the shop gui.
  328. lore:
  329. - '&fPrice &7$2500' # The item lore when in the player's inventory.
  330. - '&fType &7Patch Vertical'
  331. glow: true # Whether the item in the player's inventory should glow.
  332. slot: 32
  333. buy-price: 0 # The cost of this item to buy this item from the GUI.
  334. infinite: true # Whether the gen has unlimited places, but will instead charge to place. (also known as printer mode genbuckets)
  335. place-price: 2500 # How much to charge the player per placement if infinite (above) is set to true.
  336. nethervertical: # The name of the bucket, can be anything. No spaces! This will be used to get the item ingame.
  337. item:
  338. name: '&3Gen Bucket &7(NetherRack)&r&r' # The item name when in the player's inventory.
  339. material: 'NETHERRACK' # The item material when in the player's inventory. Feel free to use data/damage values.
  340. lore:
  341. - '&fMaterial &7NetherRack' # The item lore when in the player's inventory.
  342. - '&fType &7Vertical'
  343. - '&fSpeed &71 Block/sec'
  344. glow: true # Whether the item in the player's inventory should glow.
  345. block:
  346. material: 'NETHERRACK' # The block that will gen when this bucket is placed.
  347. # The direction of this bucket, can be one of these 4:
  348. # 'UPWARDS' - Will gen up from the block it's placed on
  349. # 'DOWNWARDS' - Will gen down from the block it's placed on. (TIP: Do not use for blocks with gravity like sand/gravel)
  350. # 'HORIZONTAL' - Will gen sideways from the block it's placed on. The direction depends on what the bucket was placed against.
  351. # 'ANY' - Can gen upwards, downwards, or horizontally. The direction depends on what the bucket was placed against.
  352. direction: 'UPWARDS'
  353. count-by-chunk: false # This means it will count chunks instead of blocks while generating.
  354. patch: false # Whether this is a patch bucket- meaning it can go through blocks of its same type to patch holes.
  355. delete: false # Whether this bucket will bypass the "ignored-blocks-list" and just place over every block in its path.
  356. gui:
  357. name: '&3Gen Bucket &7(NetherRack)&r&r&r&r' # The item name shown in the shop gui.
  358. material: 'NETHERRACK' # The material name shown in the shop gui.
  359. lore:
  360. - '&fPrice &7$1000' # The item lore when in the player's inventory.
  361. - '&fType &7Vertical'
  362. glow: true # Whether the item in the player's inventory should glow.
  363. slot: 39
  364. buy-price: 0 # The cost of this item to buy this item from the GUI.
  365. infinite: true # Whether the gen has unlimited places, but will instead charge to place. (also known as printer mode genbuckets)
  366. place-price: 1000 # How much to charge the player per placement if infinite (above) is set to true.
  367. netherhorizontal: # The name of the bucket, can be anything. No spaces! This will be used to get the item ingame.
  368. item:
  369. name: '&3Gen Bucket &7(NetherRack)&f&f&f' # The item name when in the player's inventory.
  370. material: 'NETHERRACK' # The item material when in the player's inventory. Feel free to use data/damage values.
  371. lore:
  372. - '&fMaterial &7NetherRack' # The item lore when in the player's inventory.
  373. - '&fType &7Horizontal'
  374. - '&fSpeed &71 Block/sec'
  375. glow: true # Whether the item in the player's inventory should glow.
  376. block:
  377. material: 'NETHERRACK' # The block that will gen when this bucket is placed.
  378. # The direction of this bucket, can be one of these 4:
  379. # 'UPWARDS' - Will gen up from the block it's placed on
  380. # 'DOWNWARDS' - Will gen down from the block it's placed on. (TIP: Do not use for blocks with gravity like sand/gravel)
  381. # 'HORIZONTAL' - Will gen sideways from the block it's placed on. The direction depends on what the bucket was placed against.
  382. # 'ANY' - Can gen upwards, downwards, or horizontally. The direction depends on what the bucket was placed against.
  383. direction: 'HORIZONTAL'
  384. count-by-chunk: false # This means it will count chunks instead of blocks while generating.
  385. patch: false # Whether this is a patch bucket- meaning it can go through blocks of its same type to patch holes.
  386. delete: false # Whether this bucket will bypass the "ignored-blocks-list" and just place over every block in its path.
  387. gui:
  388. name: '&3Gen Bucket &7(NetherRack)&f&f' # The item name shown in the shop gui.
  389. material: 'NETHERRACK' # The material name shown in the shop gui.
  390. lore:
  391. - '&fPrice &7$1250' # The item lore when in the player's inventory.
  392. - '&fType &7Horizontal'
  393. glow: true # Whether the item in the player's inventory should glow.
  394. slot: 40
  395. buy-price: 0 # The cost of this item to buy this item from the GUI.
  396. infinite: true # Whether the gen has unlimited places, but will instead charge to place. (also known as printer mode genbuckets)
  397. place-price: 1250 # How much to charge the player per placement if infinite (above) is set to true.
  398. netherrackpatch: # The name of the bucket, can be anything. No spaces! This will be used to get the item ingame.
  399. item:
  400. name: '&3Gen Bucket &7(NetherRack)' # The item name when in the player's inventory.
  401. material: 'NETHERRACK' # The item material when in the player's inventory. Feel free to use data/damage values.
  402. lore:
  403. - '&fMaterial &7NetherRack' # The item lore when in the player's inventory.
  404. - '&fType &7Patch Vertical'
  405. - '&fSpeed &71 Block/sec'
  406. glow: true # Whether the item in the player's inventory should glow.
  407. block:
  408. material: 'NETHERRACK' # The block that will gen when this bucket is placed.
  409. # The direction of this bucket, can be one of these 4:
  410. # 'UPWARDS' - Will gen up from the block it's placed on
  411. # 'DOWNWARDS' - Will gen down from the block it's placed on. (TIP: Do not use for blocks with gravity like sand/gravel)
  412. # 'HORIZONTAL' - Will gen sideways from the block it's placed on. The direction depends on what the bucket was placed against.
  413. # 'ANY' - Can gen upwards, downwards, or horizontally. The direction depends on what the bucket was placed against.
  414. direction: 'DOWNWARDS'
  415. count-by-chunk: false # This means it will count chunks instead of blocks while generating.
  416. patch: true # Whether this is a patch bucket- meaning it can go through blocks of its same type to patch holes.
  417. delete: true # Whether this bucket will bypass the "ignored-blocks-list" and just place over every block in its path.
  418. gui:
  419. name: '&3Gen Bucket &7(NetherRack)&r&r&r&r&r&r&r&r&r&r&r&r&r&r&r&r' # The item name shown in the shop gui.
  420. material: 'NETHERRACK' # The material name shown in the shop gui.
  421. lore:
  422. - '&fPrice &7$2500' # The item lore when in the player's inventory.
  423. - '&fType &7Patch Vertical'
  424. glow: true # Whether the item in the player's inventory should glow.
  425. slot: 41
  426. buy-price: 0 # The cost of this item to buy this item from the GUI.
  427. infinite: true # Whether the gen has unlimited places, but will instead charge to place. (also known as printer mode genbuckets)
  428. place-price: 2500 # How much to charge the player per placement if infinite (above) is set to true.
  429.  
  430.  
  431.  
  432. # All the settings for the shop GUI.
  433. gui:
  434. enabled: true # Whether the GUI shop is enabled. You can disable this for example if you'd like to make your own shop in ShopGUI with commands.
  435. title: '&7Genbuckets Shop' # The title of the shop GUI inventory.
  436. rows: 6 # How big the inventory will be (in rows).
  437. bulk-buy-amount: 16 # How many buckets will a player be able to buy when they shift and click? (bulk buy)
  438. exit: # Customize the exit button in the shop GUI.
  439. item: 'BARRIER'
  440. name: '&cExit the shop!'
  441. lore: []
  442. slots: # What slots the exit button will appear on.
  443. - 53
  444. - 45
  445. glow: true
  446. fill: # This will automatically fill all the empty slots in the GUI.
  447. item: 'STAINED_GLASS_PANE:15'
  448. name: ''
  449. lore:
  450. - ''
  451. glow: false
  452.  
  453. # Which blocks will be ignored by the genbucket.
  454. ignored-blocks:
  455. - 'AIR' # If you remove AIR, gen buckets will probably not work.
  456. - 'DOUBLE_PLANT'
  457. - 'RED_ROSE'
  458. - 'SNOW'
  459. - 'LONG_GRASS'
  460. - 'YELLOW_FLOWER'
  461. - 'DEAD_BUSH'
  462. # - 'LAVA'
  463. # - 'WATER'
  464. # - 'STATIONARY_LAVA'
  465. # - 'STATIONARY_WATER'
  466.  
  467. # Define custom recipes for your buckets here. Read the comments carefully to learn how they work.
  468. recipes:
  469. any_direction_cobble: # Specify the bucket name here.
  470. symbols: # Specify symbols to represent items (makes your life easier). The symbol can be any single-letter character. Don't list symbols that you don't use in recipe:.
  471. O: 'OBSIDIAN'
  472. B: 'BARRIER'
  473. recipe: # Shape your recipe here, look at it like a crafting table.
  474. - 'OBO' # The 3 slots on the first line are the 3 slots on the top of a crafting table
  475. - ' ' # These are the slots in the middle.
  476. - ' ' # These are the slots at the end. To craft this bucket, you need obsidian, barrier, obsidian on the top row of the crafting table.
  477. outcome-amount: 1
  478. horizontal_obby:
  479. symbols:
  480. R: 'BEDROCK'
  481. recipe:
  482. - 'R '
  483. - 'R '
  484. - 'R '
  485. outcome-amount: 1
  486.  
  487. # Hook into other plugins for checks when genning blocks.
  488. hooks:
  489. factions: true # Check each block's territory
  490. worldguard: true # Check for 'block-break: deny' flag for each block
  491. worldborder: true # Will make sure blocks cannot be placed past the border of this plugin (minecraft worldborder will check regardless of this setting)
  492. coreprotect: true # Will log every single block placed to allow rollbacks.
  493.  
  494. # Settings for factions if the hook is enabled.
  495. factions:
  496. requires-faction: false # Whether you need a faction or not to place a gen bucket.
  497. can-place-wilderness: true # If you can place gen buckets in wilderness.
  498.  
  499. # Customize messages sent to the player. Set to '' for no message.
  500. messages:
  501. give: '&aYou gave {player} {amount} {bucket} genbuckets(s).' # Message to the person who executed /gba give.
  502. receive: '&aYou have received {amount} {bucket} genbuckets(s).' # Message to the person who received a gen bucket from /gba give. OTHER PLACEHOLDERS: {price} - The price it would have been if it was bought.
  503. no-permission-command: '&cNo permission!' # Message when someone does not have the permission to use a command.
  504. no-permission-place: '&cYou cannot place genbuckets!' # Message when someone does not have the permission to place gen buckets.
  505. no-faction: '&cYou must have a faction to use a genbucket!' # Message when someone tries to place a gen bucket without a faction when requires-faction: true.
  506. cannot-place-claim: '&cYou can only place genbuckets in your territory/wilderness!' # Message when someone tries to place a gen bucket in someone else's territory or in the wilderness when can-place-wilderness: false
  507. place-message-regular: '&c{money} has been taken to place this genbucket.' # Message when someone places a gen bucket.
  508. place-message-infinite: '&c{money} has been taken to place this genbucket.' # Message when someone places an infinite (aka printer) gen bucket.
  509. not-enough-money-place: '&cYou cannot afford to place this bucket. It costs ${cost}!' # Message when someone can't afford to place an infinite gen bucket.
  510. not-enough-money-shop: '&cYou cannot afford to buy this bucket. It costs ${cost}!' # Message when someone can't afford to buy a gen bucket.
  511. wrong-direction: '&cThis bucket cannot be placed in this direction.' # Message when someone tries to place a horizontal gen bucket against the top or bottom of a block.
  512. not-enough-space-buy: '&cYou do not have enough space in your inventory!' # Message when a player's inventory is full and they try to buy a gen bucket when shop-drop-item-if-full: false.
  513. buy-success: '&aYou bought {amount} genbucket(s)!' # Message when someone successfully buys a gen bucket.
  514. cannot-place-y-level: '&cYou cannot place gens at this y-level!' # Message when someone places a gen bucket above the height-limit.
  515. cannot-place-nearby-players: '&cYou cannot place gens when enemies are nearby!' # Message when someone places a gen bucket with enemies near.
  516.  
  517. # Whether to show a message when there is a new version available. Keep this true to stay on top of bug fixes and new features.
  518. show-update-messages: true
  519.  
  520. # Please do not change.
  521. config-version: 1.3
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