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Big Head PF

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Jan 23rd, 2020
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  1. --I saw a whole GUI dedicated for this one script. I thought I should just share it so you don't have to use a stupid GUI XD
  2. --Areex#2728
  3. _G.HeadSize = 3
  4. _G.Disabled = true
  5.  
  6. game:GetService('RunService').RenderStepped:connect(function()
  7. if _G.Disabled then
  8. for i,v in next, game:GetService('Players'):GetPlayers() do
  9. if v.Name ~= game:GetService('Players').LocalPlayer.Name then
  10. pcall(function()
  11. v.Character.Head.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
  12. v.Character.Head.Transparency = 0.8
  13. v.Character.Head.BrickColor = BrickColor.new("Really red")
  14. v.Character.Head.Material = "Neon"
  15. v.Character.Head.CanCollide = false
  16. end)
  17. end
  18. end
  19. end
  20. end)
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