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- // Example Fragment Shader
- varying texture_uv; // comes from vertex shader
- uniform sampler2D texture;
- uniform vec2 offset;
- void main() {
- // fast:
- gl_FragColor = texture2D( texture, texture_uv.xy ); //xy used
- // goodbye performance:
- //gl_FragColor = texture2D( texture, texture_uv.xy + offset );
- //gl_FragColor = texture2D( texture, texture_uv.xy + texture2D( another_texture, uv ) );
- }
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