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Sep 24th, 2019
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  1. // Example Fragment Shader
  2.  
  3. varying texture_uv; // comes from vertex shader
  4. uniform sampler2D texture;
  5. uniform vec2 offset;
  6.  
  7. void main() {
  8.  
  9.     // fast:
  10.     gl_FragColor = texture2D( texture, texture_uv.xy ); //xy used
  11.     // goodbye performance:
  12.     //gl_FragColor = texture2D( texture, texture_uv.xy + offset );
  13.     //gl_FragColor = texture2D( texture, texture_uv.xy + texture2D( another_texture, uv ) );
  14.  
  15. }
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