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  1.  
  2. You are Coldsteel, a rogue living in the kingdom of Larion. You have a long steel dagger and a length of rope. You walk down the city street looking for somehwere to steal from. You look around and see that it is quite safe here. The thieves guild has been trying to take over the place for years, but they always seem to get stopped by the guards or killed before they can do any damage.
  3.  
  4. Suddenly you hear a noise behind you and turn around.
  5.  
  6. > examine behind
  7.  
  8. You turn around and see two men standing there with swords drawn. One of them is holding a sword made out of bone, while the other one holds a blade made out of obsidian. They both point their weapons at you and demand to know who you are.
  9.  
  10. "Who are you?"
  11.  
  12. > "I am but a lowly Dorito of no significance."
  13.  
  14. The man on the left looks at you and frowns. He then points his sword at your throat.
  15.  
  16. "What's this about? Who are you?" he asks.
  17.  
  18. > teleport behind man and kill him
  19.  
  20. You quickly move behind the man and stab him through the back. His body falls to the ground as you continue stabbing him.
  21.  
  22. "Hah! I knew it!" he says laughing.
  23.  
  24. He turns around and sees you, but doesn't even attempt to run away.
  25.  
  26. > eat man
  27.  
  28. You grab the man by his neck and begin eating him alive.
  29.  
  30. > throw dagger at other man
  31.  
  32. You throw the knife at the man on the right, hitting him in the head. He falls backwards and drops his weapon.
  33.  
  34. "That was stupid," he says angrily. "Now we're going to die together."
  35.  
  36. > laugh and run away
  37.  
  38. You laugh and run away.
  39.  
  40. After killing all three men, you return home. Your mother is very angry with you for what you did, but she forgives you.
  41.  
  42. > thank mom
  43.  
  44. You thank her and leave the house. When you arrive at your home, you find that it is now empty save for a few bones lying on the floor. You also notice that the sun has set completely dark outside.
  45.  
  46. > examine bones
  47.  
  48. You pick up a large skull and examine it closely. It seems like an old human skull, but much larger than most humans would be able to handle. There are several holes in the top of the skull where arrows could easily have gone through it.
  49.  
  50. "This is amazing,"
  51.  
  52. > wear skull
  53.  
  54. You put the skull on your belt and feel its weight. The skull feels heavy, but not too bad. You look at yourself in the mirror and realize that you don't really need any more clothes; you just want to get home as soon as possible.
  55.  
  56. > burn house
  57.  
  58. You decide to burn down the house since it is probably full of bandits or something. You walk out into the street and see several houses burning. You run over to them and try to help, but they don't seem to care about you being there.
  59.  
  60. > pillage burning houses
  61.  
  62. You rush over to one of the burning houses and start looting it. As you loot, you notice that the people inside were mostly women and children. Most of them had no idea why they were there or how to escape, so they died instantly when their throats were slit.
  63.  
  64. > "Nothing personal, kid."
  65.  
  66. You turn around and smile at the woman who is holding a baby in her arms. She looks back at you and smiles back.
  67.  
  68. "I'm sorry I killed those people," she says quietly. "But I didn't know what else to do."
  69.  
  70. > steal baby
  71.  
  72. You grab the baby from her grasp and run off.
  73.  
  74. When you reach your home, you quickly burn everything. Then you go upstairs and take the baby from your crib. You then throw it onto a pile of wood nearby.
  75.  
  76. > raise baby
  77.  
  78. You raise the baby up and give it a kiss. You then toss him into the fire.
  79.  
  80. The next day, you wake up to a loud noise. A huge boulder crashes down from above you and smashes into your head. You scream in pain as you fall unconscious.
  81.  
  82. > 30 years later
  83.  
  84. You awaken with a start. Your eyes flutter open and you can make out the scene before you. You're sitting in front of a computer screen, which is displaying some sort of news report.
  85.  
  86. > read news report
  87.  
  88. A massive explosion has occurred in the city of Dalt. You hear a voice shout out: "It's over! The Empire has fallen!"
  89.  
  90. Your heart sinks as you watch the screen. Your entire body shudders in fear. This isn't happening... this can't be real...
  91.  
  92. > go to Dalt
  93.  
  94. You hurry over to Dalt. When you arrive, you find that the city is completely destroyed. Buildings lie in ruins and all life seems to have been lost.
  95.  
  96. There are still survivors hiding in the surrounding hills, but they aren't looking very good either.
  97.  
  98. > pillage city
  99.  
  100. You race towards the city center where you see a group of soldiers fighting off an attack by more than a dozen Orcs. They look like they might even win if not for the fact that one of them was shot in the leg.
  101.  
  102. > broker peace between soldiers and orcs
  103.  
  104. You approach the two groups and speak to them. You explain that both sides need each other and that neither will fight any longer. The soldiers nod eagerly, while the orcs seem less enthusiastic about the deal, but accept it anyway.
  105.  
  106. > command soldiers and orcs to clean up city
  107.  
  108. You order the soldiers to clear out the streets and leave no trace of battle behind. The orcs agree immediately, though they complain that there won't be enough food or water left to survive on anymore.
  109.  
  110. After a few days pass, you notice something strange...
  111.  
  112. > "Oh, that's strange."
  113.  
  114. "That's strange," you reply. "What do you mean?"
  115.  
  116. "I don't know what you mean..." the orc says.
  117.  
  118. You pause for a moment, trying to think of an answer.
  119.  
  120. > command orc to build farms
  121.  
  122. You tell the orc to build farms so that people can live without having to scavenge for food. He nods enthusiastically at your suggestion and begins building his first farm.
  123.  
  124. A couple months pass and you notice that the orcs have become much better farmers than they were before.
  125.  
  126. > command soldiers to build city wall
  127.  
  128. You order the soldiers to build a city wall around the area. It takes several weeks, but eventually they finish it.
  129.  
  130. The next day, you see a small crowd gathering outside the walls. A large man approaches you and asks how things are going with the orcs.
  131.  
  132. > "They're actually going really well. The orcs are excellent farmers."
  133.  
  134. "Yes, yes, I know," he replies. "But why are they here? We've had our own problems for years now."
  135.  
  136. You pause for a moment. "Well, we haven't exactly been friends with you orcs since you attacked us."
  137.  
  138. > command soldiers to take man to dungeon
  139.  
  140. You order the soldiers to drag away the man who has spoken to you. After a few moments, you hear him whimper as he's dragged away.
  141.  
  142. Several hours later, you hear a door open up inside the dungeon. You watch as three orcs enter and begin interrogating the man.
  143.  
  144. > rename city to Shin Dalt
  145.  
  146. You decide to name the city after yourself. You then ask the guards to make sure nobody is spying on you from outside.
  147.  
  148. Five years pass...
  149.  
  150. > crossbreed orcs with soldiers
  151.  
  152. You cross breed orcs with soldiers. They work together like a well oiled machine. This works out quite well for you, as you get to use their superior combat skills against the humans.
  153.  
  154. Ten more years pass...
  155.  
  156. Your army grows stronger by leaps and bounds every year.
  157.  
  158. > call for the best orc scientist
  159.  
  160. You call for the best orc scientist to come to your castle. He arrives and spends a week working with you. He discovers that there is an underground river running through the area, which would allow you to create a new type of metal called adamantium.
  161.  
  162. > command scientist to research adamantium to generically produce catgirls
  163.  
  164. He agrees to your request and researches the subject. Five years pass...
  165.  
  166. Four years pass...
  167.  
  168. You finally have enough success with the process to start mass producing them. You have over one hundred catgirls under your control and they are all very loyal to you.
  169.  
  170. > send a scouting party of ten orc soldiers and two catgirls to the kingdom of Larion
  171.  
  172. You send a scout team of ten orc soldiers and two catgirls to the kingdom of Larion. They arrive just in time to help you defeat the human forces there.
  173.  
  174. Three years pass...
  175.  
  176. > continue conquest of Larion
  177.  
  178. You continue conquering the land of Larion, though at this point you have become more interested in creating catgirls than fighting wars anymore. Your army grows larger and larger until it reaches its peak when you conquer most of the surrounding countryside.
  179.  
  180. Twenty five years pass...
  181.  
  182. > invade neighboring kingdom
  183.  
  184. You continue to expand into neighboring kingdoms. You eventually reach the kingdom of Klyton, but it seems that the humans there have taken some interest in your technology and are trying to stop you.
  185.  
  186. > command orc scientists to turn all of the humans into catgirls
  187.  
  188. You command the orc scientists to turn all of the humans into catgirls. The experiment goes smoothly and within days, you have created hundreds of new felines.
  189.  
  190. One month passes...
  191. The next month...
  192. Another month passes...
  193. A year passes...
  194.  
  195. > turn Klyton into kingdom of catgirls
  196.  
  197. You order the creation of a new kingdom for cats. Within three months, you have turned Klyton into a paradise for felines. There are no longer any humans left in the town, only catgirls and kittens.
  198.  
  199. Five years pass...
  200. Kitty people rejoice!
  201.  
  202. > command catgirl scientists to create spaceship
  203.  
  204. You command the catgirl scientists to create a space ship that will take you to other planets where you can live forever. It takes about four years before the project is completed and the first spaceship leaves your castle.
  205.  
  206. > board spaceship with a team of astronauts
  207.  
  208. You board the spaceship with a team of astronauts. After several weeks on the voyage, you discover that your catgirls are not as strong as those from Earth. You must train them harder or they may be unable to survive in the harsh environment of outer space.
  209.  
  210. > land spaceship on moon
  211.  
  212. You land the spaceship on the moon. A few days later, you find out that your catgirls are weaker than those from Earth. You must train them harder or they may be unable to survive in the harsh environment of outer space.
  213.  
  214. > create catgirl dance studio and maid cafe
  215.  
  216. You create a catgirl dance studio and a catgirl maid cafe. The cats love their new lives and spend much of their free time dancing, singing songs, playing games and generally being happy.
  217.  
  218. Ten years pass...
  219. You discover that your catgirls are stronger than those from Earth.
  220.  
  221. > invade earth with catgirls
  222.  
  223. You decide to invade earth with your catgirls. Unfortunately, the humans have developed weapons that can destroy your creations instantly. You send one of your best engineers to warn the king of Klyton, but he fails miserably.
  224.  
  225. > return to the moon and research catgirl magic
  226.  
  227. You return to the moon and begin researching catgirl magic. You learn that the humans have developed a spell that can destroy your creations instantly. Your catgirls are destroyed in seconds, leaving behind only ashes.
  228.  
  229. > command catgirl scientists to create big laser that turns the earth into a giant catgirl
  230.  
  231. You command the catgirl scientists to create a big laser that will turn the earth into a giant catgirl. However, it doesn't work at all due to lack of funding.
  232.  
  233. Twenty years pass...
  234. You discover that your catgirls are stronger than those from Earth.
  235.  
  236. > send group of catgirls to appeal to the humans with cuteness
  237.  
  238. You send a group of catgirls to the human capital Klyton begging for help. They are accepted by the humans and given jobs, but they still don't feel like themselves.
  239.  
  240. > send catgirl dancers to entertain the humans
  241.  
  242. You send catgirl dancers to entertain the humans. Unfortunately, they do not feel comfortable enough in their own skin and end up getting drunk and falling asleep on stage. This causes many complaints from the audience.
  243.  
  244. Thirty years pass...
  245.  
  246. > send orc scientist to turn the humans into catgirls
  247.  
  248. You send an orc scientist to the humans' capital Klyton. He succeeds in turning most of the humans into catgirls, but some refuse to change back. Some even attack him!
  249.  
  250. Forty years pass...
  251. You discover that your catgirls are stronger than those from Earth.
  252.  
  253. > create an enormous magical catgirl army on the moon
  254.  
  255. You create an immense magical catgirl army on the moon. The cats love their new life there and spend much of their free time training, dancing, singing songs and other activities.
  256.  
  257. Sixty years pass...
  258. You discover that your catgirls are stronger than those from Earth.
  259.  
  260. > use additional strength to overthrow humans
  261.  
  262. You use additional strength to overthrow the humans. You manage to defeat them, but you lose a lot of people in the process.
  263.  
  264. > appoint catgirl monarch to watch over all the humans
  265.  
  266. You appoint a catgirl as the ruler of all the humans. She is very kind and helps you rebuild your empire. However, she has her doubts about you being a true leader and decides to leave the Empire soon after.
  267.  
  268. Seventeen years later...
  269.  
  270. > check on the orcs
  271.  
  272. You find that the orcs have been fighting against the humans and losing. They are now under direct rule of the humans, who are also trying to conquer the rest of the world.
  273.  
  274. > broker peace between humans and orcs
  275.  
  276. You negotiate peace between the humans and orcs. It works out well, but unfortunately, the humans are greedy and want more land than what was agreed upon.
  277.  
  278. Twenty years later...
  279. You discover that your catgirls are stronger than those from Earth.
  280.  
  281. The next day...
  282.  
  283. > have every human in the kingdom thrown into dungeons
  284.  
  285. You decide to throw every human in the kingdom into dungeons. Many of them are unhappy with this decision, but it is necessary for you to get rid of these troublemakers.
  286.  
  287. Thirty years later...
  288. You discover that your catgirls are stronger than those from Earth.
  289.  
  290. > have all of the humans turned into bunnygirls to live in servitude
  291.  
  292. You have all of the humans turned into bunnygirls to live in servitude. They are happy at first, but eventually they rebel and try to kill you. Fortunately, you survive this attempt on your life.
  293.  
  294. > use mind control magic to make the humans happy bunnies
  295.  
  296. You use mind control magic to make the bunnies happy. Unfortunately, this makes them angry and they begin attacking you. This causes a chain reaction of events which ends up destroying your empire.
  297.  
  298. > broker peace between catgirls and bunnygirls
  299.  
  300. You broker peace between the catgirls and bunnygirls. It works out well, but unfortunately, it also results in the destruction of your empire.
  301.  
  302. > !Coldsteel dies of old age and is replaced by his catgirl hybrid offspring
  303.  
  304. Coldsteel died of old age and was replaced by his catgirl hybrid offspring. The new emperor is named Elamite, the name he used when he ruled over the elves. He lives another twenty-five years before dying of natural causes.
  305.  
  306. > travel to the city of Klyton while disguised as a bunnygirl
  307.  
  308. You travel to the city of Klyton, where you disguise yourself as a bunnygirl to spy on the citizens there. While you observe the city's citizens, you learn that they are not happy with their current situation. They want more freedom and less taxes.
  309.  
  310. > begin campaigning for parliament using cuteness for appeal
  311.  
  312. You begin campaigning for parliament using cuteness for appeal. Your campaign succeeds, and you become one of the most popular politicians in the city. However, your popularity does not last long; soon after your election, an assassin kills you in cold blood.
  313.  
  314. > reveal you're alive and comfort assassin
  315.  
  316. You reveal you're alive and comfort the assassin who killed you. After some time passes, the assassins are found guilty of murdering you and executed.
  317.  
  318. > campaign to become queen
  319.  
  320. You campaign to become queen. You win the elections, becoming the next ruler of Klyton.
  321.  
  322. > check on Klyton
  323.  
  324. You check on Klyton. The city has been rebuilt and thrives once again under your rule.
  325.  
  326. > visit orcs and tell them Coldsteel has died
  327.  
  328. You visit the orc tribes and tell them about Coldsteel's death. The orcs believe you, and many of them have begun to refer to themselves as "the Last Klyton". You go back home, but find that the council has decided to send troops into the Delantium Kingdom.
  329.  
  330. > accompany troops to Delantium
  331.  
  332. You accompany troops to Delantium. You arrive just in time to see the city being attacked by the Kishak army. You manage to escape, but several of your soldiers die during the attack.
  333.  
  334. > determine which kind of animal girls the Kishak army are
  335.  
  336. You determine which kind of animal girls the Kishak army are. You discover that they are all female, and that the reason why they have been so successful at taking over the city is because they have no males left in their society. You decide to make sure this doesn't happen here.
  337.  
  338. > broker peace between Delantium and Kishak
  339.  
  340. You broker peace between Delantium and Kishak. You convince the Kishak king to give up his war against the Delantium kingdom, and instead join forces with it in order to defeat the other side. The two sides agree, and a treaty is signed.
  341.  
  342. > annex Delantium
  343.  
  344. You annex Delantium. You declare war on the Kishak kingdom, and conquer it within a year.
  345.  
  346. > make the people of Delantium and Kishak happy by providing better schools with cute uniforms
  347.  
  348. You make the people of Delantium and Kishak happy by providing better schools with cute uniforms. The citizens of both cities rejoice, and live happily ever after...
  349.  
  350. > visit a catgirl school in Kishak
  351.  
  352. You visit a catgirl school in Kishak. A group of cats is there, who seem very excited to meet you. They explain that they were taught by one of your former students, and now she teaches them too!
  353.  
  354. > ask about society
  355.  
  356. You ask about society. The cats say that they are very different from humans, but also similar. They say that they are not allowed to leave their homes or speak to anyone else, but can communicate telepathically with each other.
  357.  
  358. > ask if they enjoy school
  359.  
  360. You ask if they enjoy school. The cats say yes, and that it is great fun for them. They then proceed to tell you more about themselves, how they came to be like the way they are now, and what makes them so special.
  361.  
  362. > return to Klyton victorious
  363.  
  364. You return to Klyton victorious. You are hailed as a hero, and receive many gifts from the citizens of Klyton. You spend most of your life there, until you eventually retire to live out the rest of your days in relative seclusion.
  365.  
  366. > breed with a bunnygirl from Delantium
  367.  
  368. You breed with a bunnygirl from Delantium. You mate with her, and produce kittens. She gives birth to cubs, who grow up to become catgirls like herself.
  369.  
  370. > !Catsteel lives out the rest of her life at the school in Kishak, and dies peacefully.
  371.  
  372. Catsteel lives out the rest of her life at the school in Kishak, and dies peacefully. Her students all die, because they have no desire to continue learning anything new.
  373.  
  374. > !You wake up from your bed in Klyton.
  375.  
  376. You wake up from your bed in Klyton. You feel tired, and decide to go back to sleep. When you awake, you find yourself in the middle of a forest full of trees. There is a small stream running through it, which flows into an underground lake.
  377.  
  378. > investigate the lake
  379.  
  380. You investigate the lake. It appears to be made of some sort of green liquid, which glistens slightly when it reflects sunlight off the surface. You swim towards it, and find that you cannot get anywhere near it without getting wet.
  381.  
  382. > float lazily downstream
  383.  
  384. You float lazily downstream. You see a large tree on the opposite bank of the river, which looks quite old. It has branches reaching far above its base, and seems to reach straight up into the sky.
  385.  
  386. The sun shines down upon it, casting long shadows across its trunk.
  387.  
  388. > travel to Kishak
  389.  
  390. You travel to Kishak. You walk along the road, looking for any sign of civilization. Eventually, you come across a group of people standing by a cart. One man sits inside it, holding a rifle in his hands.
  391.  
  392. > ask the man about all the students' deaths
  393.  
  394. You ask the man about all the students' deaths. He tells you that he was sent here to protect this place, and that he has killed several monsters along the way.
  395.  
  396. > smile sweetly at the man and wish him luck before going to the school
  397.  
  398. You smile sweetly at the man and wish him luck before heading to the school. As soon as you arrive, you begin walking towards the school. The other students follow behind you, but not too closely...
  399.  
  400. > enroll as a student at the school
  401.  
  402. You enroll as a student at the school. You take your seat in class, and begin studying hard. After a few days pass, you notice that there is something strange about you.
  403.  
  404. > what's strange about me
  405.  
  406. What's strange about you? Your eyes seem to glow with a faint blue light, and your skin feels very soft. You also hear whispers coming from within your head, telling you to kill someone or something.
  407.  
  408. > ask the other students if they hear whispers
  409.  
  410. You ask the other students if they hear whispers. They tell you that they do not, though one of them says that she hears them sometimes when she sleeps.
  411.  
  412. You continue to study hard, trying to learn more about this new power you have been given.
  413.  
  414. > ask the teacher about the incident
  415.  
  416. You ask the teacher about the incident. She tells you that it happened during an experiment where a creature known as a "Necromancer" had been trapped underground. A powerful wizard had tried to break free of his bonds, only to die shortly afterwards due to lack of oxygen.
  417.  
  418. > study hard in magic class
  419.  
  420. You study hard in magic class. You feel like you can now cast spells without even touching the book! Soon, you're able to perform some simple rituals.
  421.  
  422. Your studies are interrupted by a knock on the door.
  423.  
  424. > who's there
  425.  
  426. Who's there? It's Mr. Reynolds, the headmaster of the school. He looks very tired, and asks you to please leave immediately.
  427.  
  428. > examine his eyes
  429.  
  430. You examine Mr. Reynolds' eyes. They look very old, and his pupils are much smaller than normal people's. This makes him appear to be looking into two different places at once, which is rather disconcerting for you.
  431.  
  432. > cast detection magic on Mr. Reynolds
  433.  
  434. You cast detection magic on Mr. Reynolds. His pupils shrink back down to their normal size, revealing that he isn't actually looking anywhere else.
  435.  
  436. Mr. Reynolds grunts in annoyance, and walks out of the room angrily.
  437.  
  438. > go to the basement
  439.  
  440. You go to the basement. The place seems empty, but then again so does the rest of the school. You walk up to a locked door, and open it. Inside is a large metal cage filled with rats...or rather, small rodents that look vaguely rat-like.
  441.  
  442. > examine rodents
  443.  
  444. You examine the rodents inside the cage. They all look very similar to each other, with long snouts and rat-like features. Some of them are quite big too, standing over three feet tall.
  445.  
  446. They stare at you curiously, before scurrying away from you.
  447.  
  448. > proceed deeper into basement
  449.  
  450. You proceed deeper into the basement. You find yourself in a large cavernous space, with many tunnels leading off to either side. There are also several large stalagmites hanging above you, reflecting your own form in a strange way.
  451.  
  452. > cast spell of protection on cute uniform
  453.  
  454. You cast spell of protection on the cute uniform. It protects you from any harm, no matter how great or small.
  455.  
  456. Suddenly, a loud noise is heard behind you. You turn around quickly to see Mr. Reynolds holding a sword and pointing it directly at you!
  457.  
  458. > examine Mr. Reynolds
  459.  
  460. You examine Mr. Reynolds. He has an old man's face, with a bald spot on top of his head, and wears a suit of armor. He doesn't seem to notice you staring at him though.
  461.  
  462. He raises his sword and points it straight at you!
  463.  
  464. > put Mr. Reynolds to sleep by singing magical songs
  465.  
  466. You put Mr. Reynolds to sleep by singing magical songs. He falls asleep instantly, and soon after dies as well.
  467.  
  468. > examine Mr. Reynolds of demonic influence
  469.  
  470. You examine Mr. Reynolds of demonic influence. He looks like he was possessed by some sort of demon, but thankfully nothing worse happened to him.
  471.  
  472. > try to lift the sword
  473.  
  474. You attempt to lift the sword, but fail miserably.
  475.  
  476.  
  477. The next day, you wake up in your bed, still wearing the same clothes you were wearing yesterday when you woke up in this house.
  478.  
  479. > search for a blacksmith
  480.  
  481. You search for a blacksmith, but can't find one anywhere near here. This makes you think that perhaps there isn't even a blacksmith in Klyton, or maybe they don't sell their wares here anymore.
  482.  
  483. Maybe you should get something made somewhere else?
  484.  
  485. > travel to Kishak in search for a blackmith
  486.  
  487. You decide to travel to Kishak in search of a blacksmith. You need something done, so you figure you'll go buy something.
  488.  
  489. As you're walking down the road towards Kishak, you suddenly hear someone calling out "Hey! Are you lost?
  490.  
  491. > "I'm looking for a blacksmith"
  492.  
  493. You reply back "Yeah, I'm looking for a blacksmith."
  494.  
  495. A few moments later, you hear another voice saying "Oh yeah? Well where do you live?"
  496.  
  497. > "I live in Klyton, but attend school in Kishak"
  498.  
  499. You reply back "Yeah, I live in Klyton, but attend school in Kishak."
  500.  
  501. Another couple minutes pass...
  502.  
  503. You hear a familiar voice coming from the direction of the tavern. You turn around and see Mr. Reynolds again.
  504.  
  505. > ask Mr. Reynolds if he remembers the basement
  506.  
  507. You ask Mr. Reynolds if he remembers the basement. He says no, but then goes on to explain that he used to work there once upon a time. It was called The Black Cat Inn, and it is now owned by his cousin who lives in Teckleville.
  508.  
  509. > continue looking for a blacksmith
  510.  
  511. You continue searching for a blacksmith, but can't find anything either.
  512.  
  513. > search for farming supplies
  514.  
  515. You continue searching for a blacksmith, but can't find anything either.
  516.  
  517. > go to school
  518.  
  519. You head to school, and after class you notice that the students have been avoiding you lately. Some of them even seem sadder than usual.
  520.  
  521. > take a bow and arrows from the archery club
  522.  
  523. You grab some bows and arrows from the archery club, and head off to your next lesson.
  524.  
  525. After class, you sit alone at your desk as you wait for the bell to ring. Suddenly, a girl walks into the room with her arms wrapped around you tightly.
  526.  
  527. > hug her back
  528.  
  529. You hug her back, and she smiles at you. She seems very happy to see you.
  530.  
  531. She's about your age, maybe even younger than you were when you first moved here. Her name is Emily and she's from Teckleville.
  532.  
  533. > ask her if she's related to Mr. Reynolds
  534.  
  535. You ask Emily if she's related to Mr. Reynolds. She nods, and tells you that her mother is Mrs. Reynolds, but that they don't talk anymore since she died recently.
  536.  
  537. > ask Emily where she was when the incident happened
  538.  
  539. You ask Emily how she felt when the incident happened. She looks down a bit, and answers "It was horrible..."
  540.  
  541. You tell her that you're sorry, and then kiss her goodbye before heading out of the classroom.
  542.  
  543. > go into the basement
  544.  
  545. You walk into the basement, which has been completely stripped bare. There are several empty bottles of alcohol sitting on the floor along with a few other things like knives and broken glass.
  546.  
  547. There is also an old metal table against one wall, covered in dust and rusted over.
  548.  
  549. > equip the bow and proceed deeper into the basement
  550.  
  551. You put on the bow and draw it from its place in your bag. You then load up your quiver with arrows, and begin walking further into the basement.
  552.  
  553. > cast a spell of detection to see if there are any demons
  554.  
  555. You cast a spell of detection to see if there are any demons lurking nearby. The only thing you detect is the faint glow coming from a couple of candles in the corner of one of the rooms.
  556.  
  557. The room itself is dimly lit, and has no windows or doors on it.
  558.  
  559. > cast spell of identification on the candle
  560.  
  561. You cast a spell of identification on the candle, and find that it is made of silver. It doesn't look quite right though; it feels slightly warm to the touch.
  562.  
  563. You decide not to worry too much about this, and continue through another door into yet another room.
  564.  
  565. > examine room
  566.  
  567. This room is fairly small, and has a lot of bookshelves lining the walls. A large fireplace sits in the center of the room, casting long shadows across all parts of it.
  568.  
  569. There are two more candles sitting against one wall, both lit up brightly by their own oil lamps.
  570.  
  571. > Is anyone there?
  572.  
  573. You cast a spell of levitation to get closer to the candles, and find that they are indeed people. They seem to be talking amongst themselves, but you can't make out what they're saying.
  574.  
  575. They appear to be elves, dressed in robes similar to yours.
  576.  
  577. > attempt to greet the elves
  578.  
  579. You attempt to speak to them, but they just ignore you. You try again, and again nothing happens.
  580.  
  581. > ask them about the incident
  582.  
  583. You ask them about the incident, and they explain that it was a demon who attacked them. They say that he had red eyes, and his skin looked very pale. He didn't move quickly at all though, instead he seemed to wait for them to come out of class before attacking.
  584.  
  585. > ask if they know where the demon is
  586.  
  587. You ask them if they know where the demon is, and they tell you that he's currently somewhere in the sewers.
  588.  
  589. They say that you should go back to class, as there will probably be patrols patrolling around here soon. You thank them for their help, and leave the house.
  590.  
  591. > go deeper into the caves
  592.  
  593. You head deeper into the caves, which seems to take forever due to how dark everything is. Eventually you reach an opening in the cave wall, and you enter a small tunnel leading off down it.
  594.  
  595. Eventually you arrive at a large cavern filled with darkness.
  596.  
  597. > use magic to light up the cavern
  598.  
  599. You use magic to illuminate the cavern, and then begin walking further into the cave. As you walk, you notice that it isn't really pitch black anymore. There are some torches along the walls, but they aren't enough to light up this entire area.
  600.  
  601. > check to see if the cave connects to the sewers
  602.  
  603. You continue walking further into the cave, and eventually you reach a large chamber. The ceiling is high, and there are several stone stairs going up to either side of you.
  604.  
  605. The floor however looks like it could be covered in water.
  606.  
  607. > look around the chamber
  608.  
  609. You turn your head to look around the chamber, and see that it is empty. It would seem that whoever lives here doesn't need any lights or anything else lighting up the place.
  610.  
  611. As you continue on your way, you hear a voice coming from above you.
  612.  
  613. > who's there?
  614.  
  615. You turn your head upwards, and see a figure standing behind you. She has long blonde hair, and wears a dress made of fine material. Her face is also covered by a veil, so she can't be identified yet.
  616.  
  617. > cast spell of identification
  618.  
  619. You immediately cast a spell of identification, and see that it worked.
  620.  
  621. She smiles at you as she walks past you. "I'm glad I wasn't mistaken."
  622.  
  623. > cast a spell of identification to see if she's a succubus
  624.  
  625. You cast a spell of identification, and see that it works.
  626.  
  627. "Oh my," she says as she sees you. "It's been awhile since we've met."
  628.  
  629. > shoot her with an arrow
  630.  
  631. You fire an arrow at her, and it hits her in the chest. She falls backwards onto the ground, dead.
  632.  
  633. > examine the body
  634.  
  635. You inspect the corpse, and find that it is indeed that of a succubus. However, the blood stains indicate that she was killed recently. A quick search through her belongings reveals that she had a few potions left over from her last kill. That means she probably died during the night.
  636.  
  637. > drink potion
  638.  
  639. You take one of the potions, and feel its effects. You fall asleep instantly. When you wake up, you're back in your room again.
  640.  
  641. > go to school and become friends with everyone in class
  642.  
  643. You quickly get ready for school, and make friends with everyone in class. Eventually you start getting along with most people in the school too.
  644.  
  645. Eventually you graduate from your first year of highschool, and move on to your second year.
  646.  
  647. > assemble a team of the best catgirl and bunnygirl students
  648.  
  649. You gather all the best catgirls and bunnies you know, and form a team. You decide to name them the Crimson Talons.
  650.  
  651. > cast spell of protection on everyone and gather raiding equipment
  652.  
  653. You cast a spell of protection, and then gather everything you need for raids.
  654.  
  655. > assemble the Crimson Talons and proceed into the sewers to fight the necromancer
  656.  
  657. The Crimson Talons are assembled, and you begin your raid into the sewers. The undead creatures there aren't nearly as strong as those in the city proper, but they can still be dangerous. You manage to slay several of them before being overwhelmed by more than half of them.
  658.  
  659. > imbue the bow with arcane magic and fight further into the sewers
  660.  
  661. You imbue the bow with arcane magic, and continue fighting deeper into the sewers. After a while you come across a large group of skeletons guarding some kind of door leading to another part of the sewer system.
  662.  
  663. > have the Crimson Talons fight the skeletons and proceed through to face the necromancer
  664.  
  665. You have the Crimson Talons fight through the skeletons, and finally reach a large chamber filled with hundreds of skeletons. They are quite powerful, but not nearly enough to stop you.
  666.  
  667. You draw your sword and unleash a flurry of blows against them.
  668.  
  669. > proceed to the necromancer's room
  670.  
  671. You charge forward, and cut down dozens of the dead. Finally you arrive at the necromancer's room. There is no way to enter this place without opening up a portal to hell, so you simply open it up.
  672.  
  673. > approach the necromancer
  674.  
  675. You walk forward, and see a tall figure standing over two corpses. He has long white hair, and wears an old robe that looks like it was made out of the same material as his skin. His eyes glow red when he sees you.
  676.  
  677. "Who... who are you?"
  678.  
  679. > reply politely "My name is Calpis of the Coldsteel family. I believe you caused a disturbance at the school above us, killing every student."
  680.  
  681. The necromancer nods slowly, and speaks again "I am Rask. I've been watching you since we last met."
  682.  
  683. Rask steps back from the bodies, and raises his hands "Now now, don't kill him yet. We'll talk later." Then he walks away.
  684.  
  685. > teleport behind rask
  686.  
  687. You quickly teleport behind Rask, and strike him with a bolt of lightning. He screams in pain, and falls backwards onto the floor.
  688.  
  689. "What the hell did you do that for?"
  690.  
  691. > ask Rask why the students were killed when Catsteel died
  692.  
  693. "Catsteel died, and I'm sure you know what happened to her. She was trying to protect the children, but she didn't stand a chance against me.
  694.  
  695. > attack Rask
  696.  
  697. You attack Rask, and he blocks your attacks with ease. He then begins to chant something in a language you don't understand. It sounds like some sort of incantation, but you're too busy trying to block his strikes to pay attention to what he's saying.
  698.  
  699. >
  700.  
  701. Suddenly, the ground shakes violently, and several large black ogres appear from nowhere. The necromancer summons more undead creatures to help him. This battle will be one of attrition.
  702.  
  703. > timidly approach the ogres to make friends
  704.  
  705. You cautiously approach the ogres, and attempt to befriend them. After all, they look harmless enough. Unfortunately, their lack of intelligence makes this task almost impossible. Eventually you manage to befriend one of them, and he tells you that there are others nearby as well.
  706.  
  707. > cast absorb on Rask to take is mana
  708.  
  709. You cast absorb on Rask, draining his energy. He attempts to defend himself, but fails miserably. In fact he loses control of his undead minions completely, and they begin attacking you as well.
  710.  
  711. > cast spell of transformation on the powerless Rask, turning him into a weak mouse girl prone to bullying
  712.  
  713. You cast spell of transformation on Rask, transforming him into a mouse girl. She stands up, and walks towards you. Her small body moves gracefully around you, and she gives you a big smile.
  714.  
  715. > flick her nose and pat her head
  716.  
  717. You flicked her nose and pat her head.
  718.  
  719. > take Rask to school with the crimson talons
  720.  
  721. You take Rask to school with the crimson talons. She runs around excitedly, chasing after other children.
  722.  
  723. The next day, you find out that the entire town has been turned into mice!
  724.  
  725. > fly to the dance studio on the moon
  726.  
  727. You fly to the dance studio on the moon. There are no windows here, so you can see everything clearly. You watch as a dozen or so cats dance seductively for an audience of dozens of people. They do not notice you...
  728.  
  729. > approach a catgirl and ask how she's doing
  730.  
  731. You approach a catgirl and ask how she's doing. She looks at you with lustful eyes, and says "I'm doing great!" Then she kisses you passionately.
  732.  
  733. > go to the maid cafe
  734.  
  735. You go to the maid cafe. There are many tables in this place, and most of them have catgirls sitting on them. A few of these catgirls wear clothing similar to yours, but some don't.
  736.  
  737. > order an omelette
  738.  
  739. You order an omelette. The waitress smiles at you, and brings it to your table. It tastes delicious!
  740.  
  741. A little later, you sit down at another table where a man sits drinking coffee. He notices you staring at him, and blushes furiously before continuing his work.
  742.  
  743. > ask him what he thinks of the moon catgirls
  744.  
  745. You ask the man what he thinks about the moon catgirls. He asks you if you want to join him, and then tells you that he knows a lot more than just cats.
  746.  
  747. > ask him what brings him here
  748.  
  749. You ask the man what brings him here. He replies "Well, I was going to go back home, but I saw a lot of cute cats there, so I decided to stay."
  750. "So you're a cat?
  751.  
  752. > "Yes, I'm a catgirl."
  753.  
  754. You say "Yes, I'm a catgirl."
  755.  
  756. He laughs. "Oh, thank you! That means a lot to me!"
  757.  
  758. "No problem," you reply.
  759.  
  760. > look to see if there's anything else on the moon besides a maid cafe and dance studio
  761.  
  762. You look to see if there's anything else on the moon besides a maid cafe and dance studio. There is nothing else on the moon except a maid cafe and dance studio. You decide to head back home.
  763.  
  764. > see how things are at school
  765.  
  766. You arrive at the school. There are many students milling around outside, but they all seem to be inside their classes. This makes you feel strange, because you thought that everyone went to school together.
  767.  
  768. There is one girl who seems very different from the rest of her classmates.
  769.  
  770. > who is the girl
  771.  
  772. You walk up to the girl, and ask her name. She doesn't respond right away, and instead begins to cry. Her tears fall onto your face as well, making you feel sadder than ever before.
  773.  
  774. >
  775.  
  776. She says she has no friends, and that nobody likes her. When asked why, she explains that she's a witch. She goes on to explain that when she was young, her parents tried to kill her for being a witch. They burned her house down with everyone inside it.
  777.  
  778. > "I like magic too. Would you like to be friends?"
  779.  
  780. You say "I like magic too. Would you like to be my friend?"
  781.  
  782. The girl looks at you in shock, and then nods her head. She hugs you tightly, and cries into your shoulder.
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