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- ;Keep in mind that this is mostly raw data, so all values are presented as hexadecimal. $30 = #48
- ;This is slightly modified from the file I use to make it have less to focus on.
- ;Byte 1-Starting active tick (tick = 4 frames)
- ;Byte 2-Ending active tick
- ;Byte 3-Forward range (does not apply backwards)
- ;Byte 4-Upward range
- ;Byte 5-Downward range
- ;Byte 6-State to cause when it hits (usually either hi, lo, or KD)
- ;Byte 7-Damage reference value (see "Damage")
- Damage:
- .db $04, $06, $08, $0A, $0C, $0E, $10
- IDs:
- .word Toad
- .word Mario
- .word Yoshi
- .word Koopa
- .word Peach
- .word DK
- .word Bowser
- .word Luigi
- .word Daisy
- .word Bowser
- .word KingBowser
- Toad:
- .word SFarK
- .word FastCK
- .word ToadUpper
- .word NRiseK
- .word NFallK
- .word ToadP
- .word RiseP
- .word NFallP
- .word FCrouchP
- .word Sweep
- .word BounceCN
- .word BounceFail
- .word FlyingMulti
- .word Throw
- .word RiseP
- .word FallP
- .word RiseK
- .word FallK
- .word Dummy1
- .word Fireball
- .word RiseP
- .word BFallP
- .word RiseK
- .word FallK
- .word Dummy1
- .word Dummy2
- .word CloseP
- Mario:
- .word BroKick
- .word SlowCK
- .word MFlyK
- .word MLNRise
- .word MLNFall
- .word FarP
- .word MLNRise
- .word MLNFall
- .word SCrouchP
- .word Sweep
- .word BounceCN
- .word MLNFall
- .word MarioDP
- .word Throw
- .word MLRiseP
- .word MLFallP
- .word MLRiseK
- .word FallK
- .word Dummy1
- .word Fireball
- .word MLRiseP
- .word MLFallP
- .word MLRiseK
- .word MLBFallK
- .word Dummy1
- .word Dummy2
- .word CloseP
- Yoshi:
- .word LFarK
- .word SlowCK
- .word Tongue
- .word RiseTail
- .word NFallTail
- .word FarP2
- .word RiseP
- .word NFallP
- .word FCrouchP
- .word TailSweep
- .word BounceCN
- .word NFallTail
- .word BYDash
- .word Throw
- .word RiseP
- .word FallP
- .word RiseTail
- .word FallTail
- .word Dummy1
- .word Fireball
- .word RiseP
- .word BFallP
- .word RiseTail
- .word FallTail
- .word Dummy1
- .word Dummy2
- .word CloseP
- Koopa:
- .word LFarK
- .word FastCK
- .word KoopaShell
- .word NRiseK
- .word NFallK
- .word FarP
- .word RiseP
- .word NFallP
- .word FCrouchP
- .word LSweep
- .word BounceCN
- .word BounceFail
- .word FlyingMulti
- .word Throw
- .word RiseP
- .word BFallP
- .word RiseK
- .word FallK
- .word Dummy1
- .word Fireball
- .word RiseP
- .word BFallP
- .word RiseK
- .word FallK
- .word Dummy1
- .word Dummy2
- .word CloseP
- Peach:
- .word LFarK
- .word FastCK
- .word PeachHair
- .word NRiseK
- .word NFallK
- .word FarP2
- .word RiseP
- .word NFallP
- .word FCrouchP
- .word MSweep
- .word BounceCN
- .word NFallK
- .word Twirl
- .word Throw
- .word RiseP
- .word FallP
- .word RiseK
- .word FallK
- .word Dummy1
- .word Fireball
- .word RiseP
- .word BFallP
- .word RiseK
- .word FallK
- .word Dummy1
- .word Dummy2
- .word CloseP
- DK:
- .word SFarK
- .word FastCK
- .word DKUpper
- .word NRiseK
- .word NFallK
- .word FarP
- .word RiseP
- .word NFallP
- .word SCrouchP
- .word Sweep
- .word BounceCN
- .word NFallK
- .word Lariat
- .word Throw
- .word RiseP
- .word FallP
- .word RiseK
- .word FallK
- .word Dummy1
- .word Fireball
- .word RiseP
- .word BFallP
- .word RiseK
- .word FallK
- .word Dummy1
- .word Dummy2
- .word CloseP
- Bowser:
- .word KDTail
- .word SlowCK
- .word TailDive
- .word NRiseK
- .word NFallK
- .word FarP
- .word RiseP
- .word NFallP
- .word SCrouchP
- .word LSweep
- .word BounceCN
- .word NFallK
- .word BYDash
- .word Throw
- .word RiseP
- .word FallP
- .word RiseK
- .word FallK
- .word Dummy1
- .word Fireball
- .word RiseP
- .word BFallP
- .word RiseK
- .word FallK
- .word Dummy1
- .word Dummy2
- .word CloseP
- Luigi:
- .word BroKick
- .word SlowCK
- .word LFlyK
- .word MLNRise
- .word MLNFall
- .word FarP
- .word MLNRise
- .word MLNFall
- .word SCrouchP
- .word Sweep
- .word BounceCN
- .word MLNFall
- .word LuigiDP
- .word Throw
- .word MLRiseP
- .word MLFallP
- .word MLRiseK
- .word FallK
- .word Dummy1
- .word Fireball
- .word MLRiseP
- .word MLFallP
- .word MLRiseK
- .word MLBFallK
- .word Dummy1
- .word Dummy2
- .word CloseP
- Daisy:
- .word LFarK
- .word FastCK
- .word DaisyHair
- .word NRiseK
- .word NFallK
- .word FarP2
- .word RiseP
- .word NFallP
- .word FCrouchP
- .word MSweep
- .word Dummy1
- .word NFallK
- .word DaisyMulti
- .word Throw
- .word RiseP
- .word FallP
- .word RiseK
- .word FallK
- .word Dummy1
- .word Fireball
- .word RiseP
- .word BFallP
- .word RiseK
- .word FallK
- .word Dummy1
- .word Dummy2
- .word CloseP
- KingBowser: ;The unplayable final boss, would be banned anyway
- .word KingTail
- .word FastCK
- .word TailDive
- .word NRiseK
- .word NFallK
- .word FarP
- .word RiseP
- .word NFallP
- .word SCrouchP
- .word LSweep
- .word BounceCN
- .word NFallK
- .word BYDash
- .word Throw
- .word RiseP
- .word FallP
- .word RiseK
- .word FallK
- .word Dummy1
- .word Fireball
- .word RiseP
- .word BFallP
- .word RiseK
- .word FallK
- .word Dummy1
- .word Dummy2
- .word CloseP
- FarP:
- .db $03, $04, $30, $30, $30, $0A, $02
- FarP2:
- .db $03, $04, $30, $30, $30, $09, $02
- ToadP:
- .db $03, $04, $2E, $30, $28, $0A, $02
- SFarK:
- .db $02, $03, $2A, $30, $20, $09, $02
- BroKick:
- .db $03, $04, $2C, $30, $30, $09, $02
- LFarK:
- .db $03, $04, $36, $30, $20, $09, $02
- KDTail:
- .db $03, $04, $30, $30, $20, $2E, $02
- KingTail:
- .db $02, $03, $30, $30, $30, $2E, $02
- CloseP:
- .db $00, $01, $20, $30, $30, $09, $00
- SlowCK:
- .db $02, $03, $26, $30, $30, $09, $01
- FastCK:
- .db $01, $02, $24, $30, $30, $0A, $01
- SCrouchP:
- .db $03, $04, $30, $30, $0F, $0A, $02
- FCrouchP:
- .db $02, $03, $2A, $30, $0F, $0A, $02
- Sweep:
- .db $02, $03, $2C, $00, $00, $2E, $01
- MSweep:
- .db $02, $03, $2E, $00, $00, $2E, $01
- LSweep:
- .db $02, $03, $38, $00, $00, $2E, $01
- TailSweep:
- .db $02, $03, $3C, $00, $00, $2E, $01
- Throw:
- .db $00, $04, $1E, $00, $00, $31, $02
- BounceCN:
- .db $04, $0B, $30, $30, $30, $0A, $02
- RiseTail:
- .db $05, $08, $36, $18, $2C, $09, $01
- FallTail:
- .db $0A, $0E, $36, $2C, $18, $09, $02
- NFallTail:
- .db $09, $0A, $36, $2C, $18, $09, $02
- MLNRise:
- .db $05, $08, $2C, $18, $28, $09, $01
- MLNFall:
- .db $09, $0A, $2C, $28, $18, $09, $02
- MLRiseP:
- .db $05, $07, $30, $18, $28, $09, $01
- MLFallP:
- .db $0B, $0E, $30, $28, $18, $09, $02
- MLRiseK:
- .db $05, $08, $28, $18, $30, $09, $01
- MLBFallK:
- .db $0B, $0E, $28, $30, $18, $09, $02
- NRiseK:
- .db $05, $08, $28, $18, $30, $09, $01
- NFallK:
- .db $09, $0A, $28, $30, $18, $09, $02
- RiseP:
- .db $05, $08, $30, $18, $28, $09, $01
- NFallP:
- .db $09, $0A, $30, $28, $18, $09, $02
- FallP:
- .db $0B, $0E, $30, $28, $18, $09, $02
- RiseK:
- .db $05, $08, $28, $18, $30, $09, $01
- FallK:
- .db $0A, $0E, $28, $30, $18, $09, $02
- BFallP:
- .db $0B, $0F, $30, $28, $18, $09, $02
- Fireball:
- .db $7F, $7F, $00, $00, $00, $2E, $00
- MarioDP:
- .db $01, $06, $30, $20, $18, $2E, $05
- LuigiDP:
- .db $01, $06, $30, $20, $18, $2E, $06
- ToadUpper:
- .db $03, $05, $34, $30, $38, $09, $04
- DKUpper:
- .db $02, $05, $38, $20, $40, $0A, $04
- MFlyK:
- .db $82, $09, $30, $28, $30, $2E, $03
- LFlyK:
- .db $82, $09, $30, $28, $30, $2E, $04
- FlyingMulti:
- .db $83, $09, $28, $10, $2C, $0A, $00
- DaisyMulti:
- .db $83, $09, $30, $10, $30, $0A, $01
- PeachHair:
- .db $03, $04, $38, $30, $34, $09, $04
- DaisyHair:
- .db $04, $05, $40, $30, $34, $09, $03
- Twirl:
- .db $02, $09, $30, $30, $32, $2E, $05
- BYDash:
- .db $02, $09, $30, $34, $2C, $2E, $05
- Tongue:
- .db $05, $07, $48, $30, $28, $09, $03
- Lariat:
- .db $82, $0A, $30, $30, $30, $2E, $04
- KoopaShell:
- .db $02, $0B, $28, $30, $20, $2E, $01
- TailDive:
- .db $05, $07, $30, $30, $0C, $0A, $04
- Dummy1: ;These are likely command
- .db $07, $0E, $10, $30, $00, $0A, $02
- Dummy2: ;normals from other games
- .db $0B, $0F, $10, $30, $00, $0A, $02
- BounceFail: ;Now unused
- .db $08, $0B, $10, $30, $00, $0A, $02
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