Guest User

Untitled

a guest
Apr 5th, 2023
106
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 454.26 KB | None | 0 0
  1. Initialize engine version: 2019.4.40f1 (ffc62b691db5)
  2. [Subsystems] Discovering subsystems at path Y:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems
  3. GfxDevice: creating device client; threaded=1
  4. Direct3D:
  5. Version: Direct3D 11.0 [level 11.1]
  6. Renderer: NVIDIA GeForce GT 1030 (ID=0x1d01)
  7. Vendor:
  8. VRAM: 1981 MB
  9. Driver: 31.0.15.3141
  10. The referenced script on this Behaviour (Game Object 'MANA lightning') is missing!
  11. UnityEngine.Resources:Load(String)
  12. AbilityManager:get()
  13. AbilityManager:EditorReset()
  14.  
  15. [ line 334]
  16. (Filename: Line: 334)
  17.  
  18. The referenced script on this Behaviour (Game Object 'BASE lightning') is missing!
  19. UnityEngine.Resources:Load(String)
  20. AbilityManager:get()
  21. AbilityManager:EditorReset()
  22.  
  23. [ line 334]
  24. (Filename: Line: 334)
  25.  
  26. The referenced script on this Behaviour (Game Object 'LIGHTNING lightning bolts') is missing!
  27. UnityEngine.Resources:Load(String)
  28. AbilityManager:get()
  29. AbilityManager:EditorReset()
  30.  
  31. [ line 334]
  32. (Filename: Line: 334)
  33.  
  34. The referenced script on this Behaviour (Game Object 'LIGHTNING lightnign bolts 2') is missing!
  35. UnityEngine.Resources:Load(String)
  36. AbilityManager:get()
  37. AbilityManager:EditorReset()
  38.  
  39. [ line 334]
  40. (Filename: Line: 334)
  41.  
  42. The referenced script (WFX_LightCurves) on this Behaviour is missing!
  43. UnityEngine.Resources:Load(String)
  44. AbilityManager:get()
  45. AbilityManager:EditorReset()
  46.  
  47. [ line 199]
  48. (Filename: Line: 199)
  49.  
  50. The referenced script (WFX_LightCurves) on this Behaviour is missing!
  51. UnityEngine.Resources:Load(String)
  52. AbilityManager:get()
  53. AbilityManager:EditorReset()
  54.  
  55. [ line 199]
  56. (Filename: Line: 199)
  57.  
  58. The referenced script on this Behaviour (Game Object 'Point light') is missing!
  59. UnityEngine.Resources:Load(String)
  60. AbilityManager:get()
  61. AbilityManager:EditorReset()
  62.  
  63. [ line 334]
  64. (Filename: Line: 334)
  65.  
  66. The referenced script on this Behaviour (Game Object 'Point light') is missing!
  67. UnityEngine.Resources:Load(String)
  68. AbilityManager:get()
  69. AbilityManager:EditorReset()
  70.  
  71. [ line 334]
  72. (Filename: Line: 334)
  73.  
  74. The referenced script on this Behaviour (Game Object 'WhipHandle') is missing!
  75. UnityEngine.Resources:Load(String)
  76. VFXManager:get()
  77. VFXManager:OnSubsystemRegistration()
  78.  
  79. [ line 334]
  80. (Filename: Line: 334)
  81.  
  82. Uploading Crash Report
  83. NullReferenceException: Object reference not set to an instance of an object.
  84. at Cysharp.Threading.Tasks.PlayerLoopHelper.AddAction (Cysharp.Threading.Tasks.PlayerLoopTiming timing, Cysharp.Threading.Tasks.IPlayerLoopItem action) [0x00000] in <00000000000000000000000000000000>:0
  85. at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.Create (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken, System.Int16& token) [0x00000] in <00000000000000000000000000000000>:0
  86. at Cysharp.Threading.Tasks.UniTask.WaitUntil (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0
  87. at LE.Services.ServiceProvider+<InitializeNetworkManagers>d__108.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  88. at LE.Services.ServiceProvider.InitializeNetworkManagers () [0x00000] in <00000000000000000000000000000000>:0
  89. at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0
  90. at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0
  91. at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0
  92. UnityEngine.Logger:LogException(Exception, Object)
  93. UnityEngine.Debug:LogException(Exception)
  94. Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception)
  95. LE.Services.<InitializeNetworkManagers>d__108:MoveNext()
  96. LE.Services.ServiceProvider:InitializeNetworkManagers()
  97. LE.Services.ServiceProvider:ResetInstances()
  98. LE.Services.ServiceProvider:.cctor()
  99. LE.SceneState.Networking.SceneGraphNetworkSyncManager:EditorReset()
  100.  
  101. (Filename: currently not available on il2cpp Line: -1)
  102.  
  103. Uploading Crash Report
  104. NullReferenceException: Object reference not set to an instance of an object.
  105. at Cysharp.Threading.Tasks.PlayerLoopHelper.AddAction (Cysharp.Threading.Tasks.PlayerLoopTiming timing, Cysharp.Threading.Tasks.IPlayerLoopItem action) [0x00000] in <00000000000000000000000000000000>:0
  106. at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.Create (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken, System.Int16& token) [0x00000] in <00000000000000000000000000000000>:0
  107. at Cysharp.Threading.Tasks.UniTask.WaitUntil (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0
  108. at LE.Services.ServiceProvider+<InitializeCosmosConfiguration>d__102.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  109. at LE.Services.ServiceProvider.InitializeCosmosConfiguration () [0x00000] in <00000000000000000000000000000000>:0
  110. at LE.Services.ServiceProvider+<InitializeServices>d__101.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  111. at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0
  112. at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0
  113. at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0
  114. --- End of stack trace from previous location where exception was thrown ---
  115. at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0
  116. at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0
  117. at LE.Services.ServiceProvider+<InitializeServices>d__101.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  118. at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0
  119. at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0
  120. at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0
  121. --- End of stack trace from previous location where exception was thrown ---
  122. at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0
  123. at Cysharp.Threading.Tasks.UniTaskExtensions.Forget (Cysharp.Threading.Tasks.UniTask task) [0x00000] in <00000000000000000000000000000000>:0
  124. at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0
  125. at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0
  126. at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0
  127. UnityEngine.Logger:LogException(Exception, Object)
  128. UnityEngine.Debug:LogException(Exception)
  129. Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception)
  130. Cysharp.Threading.Tasks.UniTaskExtensions:Forget(UniTask)
  131. LE.Services.ServiceProvider:ResetInstances()
  132. LE.Services.ServiceProvider:.cctor()
  133. LE.SceneState.Networking.SceneGraphNetworkSyncManager:EditorReset()
  134.  
  135. (Filename: currently not available on il2cpp Line: -1)
  136.  
  137. [Instantiation] Loaded Serializers:
  138. PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated
  139. SelfDestroyer - Generated.SelfDestroyerSerializerGenerated
  140. DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated
  141. RotatesToAngle - Generated.RotatesToAngleSerializerGenerated
  142. DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated
  143. StartsAtTarget - Generated.StartsAtTargetSerializerGenerated
  144. RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated
  145. StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated
  146. VelocityForDuration - Generated.VelocityForDurationSerializerGenerated
  147. RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated
  148. ConstantRotation - Generated.ConstantRotationSerializerGenerated
  149. SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated
  150. SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated
  151. ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated
  152. TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated
  153. RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated
  154. ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated
  155. RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated
  156. FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated
  157. FT_LineRender - Generated.FT_LineRenderSerializerGenerated
  158. StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated
  159. MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated
  160. CreateOnDeath - Generated.CreateOnDeathSerializerGenerated
  161. StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated
  162. StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated
  163. UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer
  164. UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer
  165. UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer
  166. UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer
  167.  
  168. UnityEngine.Logger:Log(LogType, Object)
  169. UnityEngine.Debug:Log(Object)
  170. LE.Caching.Serialization:GetSerializers()
  171.  
  172. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  173.  
  174. <RI> Initializing input.
  175.  
  176. <RI> Input initialized.
  177.  
  178. <RI> Initialized touch support.
  179.  
  180. The referenced script (RuntimeDevMode) on this Behaviour is missing!
  181. (Filename: Line: 199)
  182.  
  183. The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing!
  184. (Filename: Line: 199)
  185.  
  186. The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
  187. (Filename: Line: 334)
  188.  
  189. A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes)
  190. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  191. (Filename: Line: 2373)
  192.  
  193. The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
  194. (Filename: Line: 334)
  195.  
  196. The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing!
  197. (Filename: Line: 334)
  198.  
  199. UnloadTime: 13.352500 ms
  200. game version: 0.9g2
  201. UnityEngine.Logger:Log(LogType, Object)
  202. UnityEngine.Debug:Log(Object)
  203. GameVersionManager:Awake()
  204.  
  205. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  206.  
  207. Uploading Crash Report
  208. NullReferenceException: Object reference not set to an instance of an object.
  209. at LE.Dungeons.DungeonLobby.ReceivePanelClose () [0x00000] in <00000000000000000000000000000000>:0
  210. at DungeonEnterPanelUI.OnDisable () [0x00000] in <00000000000000000000000000000000>:0
  211. at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0
  212. at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0
  213. UIPanel:GetInstance(Boolean)
  214. UIBase:Awake()
  215.  
  216. (Filename: currently not available on il2cpp Line: -1)
  217.  
  218. NullReferenceException: Object reference not set to an instance of an object.
  219. at LE.Dungeons.DungeonLobby.ReceivePanelClose () [0x00000] in <00000000000000000000000000000000>:0
  220. at DungeonEnterPanelUI.OnDisable () [0x00000] in <00000000000000000000000000000000>:0
  221. at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0
  222. at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0
  223. UIPanel:GetInstance(Boolean)
  224. UIBase:Awake()
  225.  
  226. (Filename: currently not available on il2cpp Line: -1)
  227.  
  228. NullReferenceException: Object reference not set to an instance of an object.
  229. at LE.Dungeons.DungeonLobby.ReceivePanelClose () [0x00000] in <00000000000000000000000000000000>:0
  230. at DungeonEnterPanelUI.OnDisable () [0x00000] in <00000000000000000000000000000000>:0
  231. at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0
  232. at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0
  233. UIPanel:GetInstance(Boolean)
  234. UIBase:Awake()
  235.  
  236. (Filename: currently not available on il2cpp Line: -1)
  237.  
  238. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  239. GraphicsBackend.Options.GraphicsConfiguration:Awake()
  240. UnityEngine.Object:Instantiate(Object, Transform, Boolean)
  241. UnityEngine.Object:Instantiate(T, Transform, Boolean)
  242. UIPanel:GetInstance(Boolean)
  243. UIBase:Awake()
  244.  
  245. [ line 606]
  246. (Filename: Line: 606)
  247.  
  248. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  249. Rewired.UI.ControlMapper.ControlMapper:Awake()
  250.  
  251. [ line 606]
  252. (Filename: Line: 606)
  253.  
  254. IMGUI OnEnable
  255. UnityEngine.Logger:Log(LogType, Object)
  256. UnityEngine.Debug:Log(Object)
  257. ImGuiNET.Unity.DearImGui:OnEnable()
  258.  
  259. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  260.  
  261. Command line options:
  262. IsDiagnosticLoggingEnabled = False
  263. ConnectDirectlyToGameServer = False
  264. GameServerIP =
  265. GameServerPort =
  266. PlayFabTitleId =
  267. Profile =
  268.  
  269. UnityEngine.Logger:Log(LogType, Object)
  270. UnityEngine.Debug:Log(Object)
  271. LE.Core.CommandLine:GetCommandLineOptions(IEnumerable`1)
  272. System.Func`1:Invoke()
  273. System.Lazy`1:CreateValue()
  274. System.Lazy`1:LazyInitValue()
  275. System.Lazy`1:get_Value()
  276. LE.Services.ServiceProviderInitializer:UpdateClientSettingsFromCommandLineOptions()
  277. LE.Services.ServiceProviderInitializer:Awake()
  278.  
  279. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  280.  
  281. Unloading 7 Unused Serialized files (Serialized files now loaded: 3)
  282. UnloadTime: 3.765100 ms
  283.  
  284. Unloading 572 unused Assets to reduce memory usage. Loaded Objects now: 563436.
  285. Total: 669.043100 ms (FindLiveObjects: 23.321100 ms CreateObjectMapping: 28.775400 ms MarkObjects: 615.156000 ms DeleteObjects: 1.790100 ms)
  286.  
  287. LoginController EnterState None -> CheckForSteam
  288. UnityEngine.Logger:LogFormat(LogType, String, Object[])
  289. UnityEngine.Debug:LogFormat(String, Object[])
  290. LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState)
  291. System.Action`2:Invoke(T1, T2)
  292. LE.UI.FSMController`1:InvokeStateChangeEvents(T)
  293.  
  294. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  295.  
  296. LoginController ShowPanel AttemptingSteamLogin
  297. UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
  298. UnityEngine.Debug:LogFormat(Object, String, Object[])
  299. LE.UI.Login.UnityUI.LoginPanelBase:OnEnable()
  300. LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState)
  301. System.Action`2:Invoke(T1, T2)
  302. LE.UI.FSMController`1:InvokeStateChangeEvents(T)
  303.  
  304. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  305.  
  306. [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds.
  307. UnityEngine.Logger:Log(LogType, Object)
  308. UnityEngine.Debug:LogWarning(Object)
  309. FMODUnity.RuntimeManager:Update()
  310.  
  311. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  312.  
  313. LoginController EnterState CheckForSteam -> LoginPlayer
  314. UnityEngine.Logger:LogFormat(LogType, String, Object[])
  315. UnityEngine.Debug:LogFormat(String, Object[])
  316. LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState)
  317. System.Action`2:Invoke(T1, T2)
  318. LE.UI.FSMController`1:InvokeStateChangeEvents(T)
  319. LE.UI.Login.UnityUI.<VerifySteam>d__1:MoveNext()
  320. DodgeAction:Invoke()
  321. System.Action`1:Invoke(T)
  322. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  323. Cysharp.Threading.Tasks.NextFramePromise:MoveNext()
  324. Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
  325. ApplyModifiersBeforeExternalStatsCalculationAction:Invoke()
  326.  
  327. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  328.  
  329. LoginController ShowPanel LoginPlayer
  330. UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
  331. UnityEngine.Debug:LogFormat(Object, String, Object[])
  332. LE.UI.Login.UnityUI.LoginPanelBase:OnEnable()
  333. LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState)
  334. System.Action`2:Invoke(T1, T2)
  335. LE.UI.FSMController`1:InvokeStateChangeEvents(T)
  336. LE.UI.Login.UnityUI.<VerifySteam>d__1:MoveNext()
  337. DodgeAction:Invoke()
  338. System.Action`1:Invoke(T)
  339. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  340. Cysharp.Threading.Tasks.NextFramePromise:MoveNext()
  341. Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
  342. ApplyModifiersBeforeExternalStatsCalculationAction:Invoke()
  343.  
  344. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  345.  
  346. 'filter' is null!
  347. Did you add the 'DomainManager' to the current scene?
  348. UnityEngine.Logger:Log(LogType, Object)
  349. UnityEngine.Debug:LogWarning(Object)
  350. Crosstales.BWF.Manager.DomainManager:logFilterIsNull()
  351. Crosstales.BWF.BWFManager:get_isReady()
  352. Crosstales.BWF.BWFManager:Update()
  353.  
  354. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  355.  
  356. The referenced script on this Behaviour (Game Object '<null>') is missing!
  357. (Filename: Line: 334)
  358.  
  359. LoginController EnterState LoginPlayer -> LandingZone
  360. UnityEngine.Logger:LogFormat(LogType, String, Object[])
  361. UnityEngine.Debug:LogFormat(String, Object[])
  362. LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState)
  363. System.Action`2:Invoke(T1, T2)
  364. LE.UI.FSMController`1:InvokeStateChangeEvents(T)
  365. LE.UI.Login.UnityUI.<LoginPlayer>d__3:MoveNext()
  366. DodgeAction:Invoke()
  367. System.Action`1:Invoke(T)
  368. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  369. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  370. <>c__DisplayClass5_0:<OnDeath>b__0(Actor)
  371. LE.Services.<AutoLoginAsync>d__26:MoveNext()
  372. DodgeAction:Invoke()
  373. System.Action`1:Invoke(T)
  374. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  375. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  376. <>c__DisplayClass5_0:<OnDeath>b__0(Actor)
  377. LE.Services.<LoginWithSteamAsync>d__27:MoveNext()
  378. DodgeAction:Invoke()
  379. System.Action`1:Invoke(T)
  380. Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus)
  381. LE.Wrapper.PlayFab.<>c__DisplayClass0_0:<LoginWithSteam>b__1(LoginResult)
  382. System.Action`1:Invoke(T)
  383. PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1()
  384. DodgeAction:Invoke()
  385. PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
  386. PlayFab.Internal.<Post>d__12:MoveNext()
  387. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  388.  
  389. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  390.  
  391. LoginController ShowPanel LandingZone
  392. UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
  393. UnityEngine.Debug:LogFormat(Object, String, Object[])
  394. LE.UI.Login.UnityUI.LoginPanelBase:OnEnable()
  395. LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState)
  396. System.Action`2:Invoke(T1, T2)
  397. LE.UI.FSMController`1:InvokeStateChangeEvents(T)
  398. LE.UI.Login.UnityUI.<LoginPlayer>d__3:MoveNext()
  399. DodgeAction:Invoke()
  400. System.Action`1:Invoke(T)
  401. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  402. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  403. <>c__DisplayClass5_0:<OnDeath>b__0(Actor)
  404. LE.Services.<AutoLoginAsync>d__26:MoveNext()
  405. DodgeAction:Invoke()
  406. System.Action`1:Invoke(T)
  407. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  408. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  409. <>c__DisplayClass5_0:<OnDeath>b__0(Actor)
  410. LE.Services.<LoginWithSteamAsync>d__27:MoveNext()
  411. DodgeAction:Invoke()
  412. System.Action`1:Invoke(T)
  413. Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus)
  414. LE.Wrapper.PlayFab.<>c__DisplayClass0_0:<LoginWithSteam>b__1(LoginResult)
  415. System.Action`1:Invoke(T)
  416. PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1()
  417. DodgeAction:Invoke()
  418. PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
  419. PlayFab.Internal.<Post>d__12:MoveNext()
  420. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  421.  
  422. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  423.  
  424. The referenced script on this Behaviour (Game Object '<null>') is missing!
  425. (Filename: Line: 334)
  426.  
  427. 2023-04-05T14:08:00.1377899+00:00 LoginController EnterState LandingZone -> CharacterSelect
  428. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  429. UnityEngine.Logger:LogFormat(LogType, String, Object[])
  430. UnityEngine.Debug:LogFormat(String, Object[])
  431. LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState)
  432. System.Action`2:Invoke(T1, T2)
  433. LE.UI.FSMController`1:InvokeStateChangeEvents(T)
  434. LE.UI.Login.UnityUI.<AdvancePlayerToCharacterSelect>d__16:MoveNext()
  435. DodgeAction:Invoke()
  436. System.Action`1:Invoke(T)
  437. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  438. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  439. LE.UI.Login.<LoadPlayerCharactersAndGetNextState>d__20:MoveNext()
  440. DodgeAction:Invoke()
  441. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  442. Cysharp.Threading.Tasks.Callback:Invoke()
  443. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  444. ApplyModifiersBeforeExternalStatsCalculationAction:Invoke()
  445.  
  446. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  447.  
  448. 2023-04-05T14:08:09.3779942+00:00 [Addressables] Object with name: MainPlayer wasn't preloaded In Zone CharacterSelectScene.
  449. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  450. UnityEngine.Logger:Log(LogType, Object)
  451. UnityEngine.Debug:LogError(Object)
  452. LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion)
  453. ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType)
  454. PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer)
  455. LE.Services.<StartPlay>d__12:MoveNext()
  456. LE.Services.OfflineCharacterService:StartPlay(CharacterData, CancellationToken)
  457. LE.Services.<StartPlayWithCharacter>d__15:MoveNext()
  458. LE.Services.DefaultGameplayService:StartPlayWithCharacter(CharacterData, CancellationToken)
  459. <LoadCharacterByData>d__31:MoveNext()
  460. DodgeAction:Invoke()
  461. System.Action`1:Invoke(T)
  462. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  463. LE.Services.<ReturnWhenNotNull>d__48`1:MoveNext()
  464. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
  465. DodgeAction:Invoke()
  466. System.Action`1:Invoke(T)
  467. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  468. Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
  469. Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
  470. ApplyModifiersBeforeExternalStatsCalculationAction:Invoke()
  471.  
  472. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  473.  
  474. Failed to create agent because it is not close enough to the NavMesh
  475. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  476. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  477. LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion)
  478. ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType)
  479. PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer)
  480. LE.Services.<StartPlay>d__12:MoveNext()
  481. LE.Services.OfflineCharacterService:StartPlay(CharacterData, CancellationToken)
  482. LE.Services.<StartPlayWithCharacter>d__15:MoveNext()
  483. LE.Services.DefaultGameplayService:StartPlayWithCharacter(CharacterData, CancellationToken)
  484. <LoadCharacterByData>d__31:MoveNext()
  485. DodgeAction:Invoke()
  486. System.Action`1:Invoke(T)
  487. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  488. LE.Services.<ReturnWhenNotNull>d__48`1:MoveNext()
  489. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
  490. DodgeAction:Invoke()
  491. System.Action`1:Invoke(T)
  492. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  493. Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
  494. Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
  495. ApplyModifiersBeforeExternalStatsCalculationAction:Invoke()
  496.  
  497. [ line 648]
  498. (Filename: Line: 648)
  499.  
  500. 2023-04-05T14:08:09.8607112+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null.
  501. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  502. UnityEngine.Logger:Log(LogType, Object)
  503. UnityEngine.Debug:Log(Object)
  504. NonInteractableItemContainerUI:Update()
  505.  
  506. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  507.  
  508. 2023-04-05T14:08:10.4221080+00:00 PreLoading Scene: EoT
  509. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  510. UnityEngine.Logger:Log(LogType, Object)
  511. UnityEngine.Debug:Log(Object)
  512. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  513. <LoadSceneAsync>d__16:MoveNext()
  514. SceneService:LoadSceneAsync(String, LoadSceneMode)
  515. LE.Services.<StartPlay>d__12:MoveNext()
  516. DodgeAction:Invoke()
  517. System.Action`1:Invoke(T)
  518. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  519. <SetupCharacterFromData>d__14:MoveNext()
  520. DodgeAction:Invoke()
  521. System.Action`1:Invoke(T)
  522. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  523. <SetupCharacter>d__13:MoveNext()
  524. DodgeAction:Invoke()
  525. System.Action`1:Invoke(T)
  526. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  527. <LoadGlobalData>d__8:MoveNext()
  528. DodgeAction:Invoke()
  529. System.Action`1:Invoke(T)
  530. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  531. LE.Services.<ReturnWhenNotNull>d__48`1:MoveNext()
  532. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
  533. DodgeAction:Invoke()
  534. System.Action`1:Invoke(T)
  535. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  536. Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
  537. Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
  538. ApplyModifiersBeforeExternalStatsCalculationAction:Invoke()
  539.  
  540. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  541.  
  542. 2023-04-05T14:08:10.4231089+00:00 Attempting Load Scene References
  543. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  544. UnityEngine.Logger:Log(LogType, Object)
  545. UnityEngine.Debug:Log(Object)
  546. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  547. <LoadSceneAsync>d__16:MoveNext()
  548. SceneService:LoadSceneAsync(String, LoadSceneMode)
  549. LE.Services.<StartPlay>d__12:MoveNext()
  550. DodgeAction:Invoke()
  551. System.Action`1:Invoke(T)
  552. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  553. <SetupCharacterFromData>d__14:MoveNext()
  554. DodgeAction:Invoke()
  555. System.Action`1:Invoke(T)
  556. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  557. <SetupCharacter>d__13:MoveNext()
  558. DodgeAction:Invoke()
  559. System.Action`1:Invoke(T)
  560. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  561. <LoadGlobalData>d__8:MoveNext()
  562. DodgeAction:Invoke()
  563. System.Action`1:Invoke(T)
  564. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  565. LE.Services.<ReturnWhenNotNull>d__48`1:MoveNext()
  566. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
  567. DodgeAction:Invoke()
  568. System.Action`1:Invoke(T)
  569. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  570. Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
  571. Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
  572. ApplyModifiersBeforeExternalStatsCalculationAction:Invoke()
  573.  
  574. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  575.  
  576. 2023-04-05T14:08:11.4770597+00:00 Finished Load Scene References, Time Taken: 1,053947
  577. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  578. UnityEngine.Logger:Log(LogType, Object)
  579. UnityEngine.Debug:Log(Object)
  580. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  581. <LoadSceneAsync>d__16:MoveNext()
  582. SceneService:LoadSceneAsync(String, LoadSceneMode)
  583. LE.Services.<StartPlay>d__12:MoveNext()
  584. DodgeAction:Invoke()
  585. System.Action`1:Invoke(T)
  586. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  587. <SetupCharacterFromData>d__14:MoveNext()
  588. DodgeAction:Invoke()
  589. System.Action`1:Invoke(T)
  590. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  591. <SetupCharacter>d__13:MoveNext()
  592. DodgeAction:Invoke()
  593. System.Action`1:Invoke(T)
  594. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  595. <LoadGlobalData>d__8:MoveNext()
  596. DodgeAction:Invoke()
  597. System.Action`1:Invoke(T)
  598. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  599. LE.Services.<ReturnWhenNotNull>d__48`1:MoveNext()
  600. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
  601. DodgeAction:Invoke()
  602. System.Action`1:Invoke(T)
  603. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  604. Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
  605. Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
  606. ApplyModifiersBeforeExternalStatsCalculationAction:Invoke()
  607.  
  608. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  609.  
  610. Unloading 5 Unused Serialized files (Serialized files now loaded: 13)
  611.  
  612. Unloading 107355 unused Assets to reduce memory usage. Loaded Objects now: 638175.
  613. Total: 841.824700 ms (FindLiveObjects: 34.898900 ms CreateObjectMapping: 42.523400 ms MarkObjects: 732.695800 ms DeleteObjects: 31.706300 ms)
  614.  
  615. Unloading 26 Unused Serialized files (Serialized files now loaded: 13)
  616. 2023-04-05T14:08:13.4151048+00:00 Error fetching inventory for current player.
  617. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  618. UnityEngine.Logger:Log(LogType, Object)
  619. UnityEngine.Debug:LogError(Object)
  620. <WarmUpCosmetics>d__25:MoveNext()
  621. DodgeAction:Invoke()
  622. System.Action`1:Invoke(T)
  623. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  624. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  625. LE.MicrotransactionSystem.<GetUserInventory>d__16:MoveNext()
  626. DodgeAction:Invoke()
  627. System.Action`1:Invoke(T)
  628. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  629. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  630. LE.MicrotransactionSystem.<ForceFetchAndCachePlayerInventory>d__19:MoveNext()
  631. DodgeAction:Invoke()
  632. System.Action`1:Invoke(T)
  633. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  634. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  635. LE.MicrotransactionSystem.<GetUserInventory>d__2:MoveNext()
  636. DodgeAction:Invoke()
  637. System.Action`1:Invoke(T)
  638. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  639. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  640. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
  641. LE.MicrotransactionSystem.<GetItems>d__10:MoveNext()
  642. DodgeAction:Invoke()
  643. System.Action`1:Invoke(T)
  644. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  645. LE.MicrotransactionSystem.<WebRequestSent>d__16:MoveNext()
  646. DodgeAction:Invoke()
  647. HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync)
  648. System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
  649. System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
  650. System.Threading.Tasks.Task:FinishContinuations()
  651. System.Threading.Tasks.Task`1:TrySetResult(TResult)
  652. System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
  653. LE.Telemetry.<WebRequest>d__10:MoveNext()
  654. HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync)
  655. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  656. System.Runtime.CompilerServices.MoveNextRunner:Run()
  657. DodgeAction:Invoke()
  658. HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync)
  659. System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
  660. System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
  661. System.Threading.Tasks.Task:FinishContinuations()
  662. System.Threading.Tasks.Task`1:TrySetResult(TResult)
  663. System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
  664. LE.Telemetry.<WritePlayerEvent>d__22:MoveNext()
  665. HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync)
  666. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  667. System.Runtime.CompilerServices.MoveNextRunner:Run()
  668. DodgeAction:Invoke()
  669. System.Action`1:Invoke(T)
  670. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  671. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  672. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
  673. LE.Services.<<Initialize>b__0_1>d:MoveNext()
  674. DodgeAction:Invoke()
  675. System.Action`1:Invoke(T)
  676. Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus)
  677. LE.Wrapper.PlayFab.<>c__DisplayClass14_0:<WritePlayerEvent>b__1(WriteEventResponse)
  678. System.Action`1:Invoke(T)
  679. PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1()
  680. DodgeAction:Invoke()
  681. PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
  682. PlayFab.Internal.<Post>d__12:MoveNext()
  683. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  684.  
  685. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  686.  
  687. UnloadTime: 8.201700 ms
  688. Failed to create agent because it is not close enough to the NavMesh
  689. (Filename: Line: 648)
  690.  
  691. 2023-04-05T14:08:14.1557486+00:00 No spawn found with TransitionInfo, Falling back to old spawn selection
  692. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  693. UnityEngine.Logger:Log(LogType, Object)
  694. UnityEngine.Debug:LogWarning(Object)
  695. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  696. <PlacePlayer>d__19:MoveNext()
  697. PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken)
  698. <OnSceneLoadAsync>d__13:MoveNext()
  699. PlayerSpawnManager:onSceneLoad(String, String)
  700. System.Action`2:Invoke(T1, T2)
  701. <LoadSceneAsync>d__16:MoveNext()
  702. DodgeAction:Invoke()
  703. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  704. System.Action`1:Invoke(T)
  705. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  706.  
  707. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  708.  
  709. 2023-04-05T14:08:14.1827220+00:00 Time to Single load 'EoT' 3,81 s
  710. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  711. UnityEngine.Logger:Log(LogType, Object)
  712. UnityEngine.Debug:Log(Object)
  713. <LoadSceneAsync>d__16:MoveNext()
  714. DodgeAction:Invoke()
  715. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  716. System.Action`1:Invoke(T)
  717. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  718.  
  719. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  720.  
  721.  
  722. Unloading 976 unused Assets to reduce memory usage. Loaded Objects now: 660987.
  723. Total: 804.089200 ms (FindLiveObjects: 33.084900 ms CreateObjectMapping: 33.922100 ms MarkObjects: 733.271200 ms DeleteObjects: 3.810600 ms)
  724.  
  725. 2023-04-05T14:08:22.0747721+00:00 Cannot Find Camera Follow Sub Target
  726. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  727. UnityEngine.Logger:Log(LogType, Object)
  728. UnityEngine.Debug:LogError(Object)
  729. <FindSubTarget>d__45:MoveNext()
  730. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  731.  
  732. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  733.  
  734. 2023-04-05T14:13:23.2679939+00:00 PreLoading Scene: F40
  735. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  736. UnityEngine.Logger:Log(LogType, Object)
  737. UnityEngine.Debug:Log(Object)
  738. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  739. <LoadSceneAsync>d__16:MoveNext()
  740. SceneService:LoadSceneAsync(String, LoadSceneMode)
  741. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  742. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  743. LE.Services.Transitions.<Waypoint>d__10:MoveNext()
  744. LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, String, Byte)
  745. UIWaypointStandard:LoadWaypointScene()
  746. DodgeAction:Invoke()
  747. UnityEngine.Events.InvokableCall:Invoke(Object[])
  748. UnityEngine.Events.UnityEvent:Invoke()
  749. System.EventHandler`1:Invoke(Object, TEventArgs)
  750. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  751. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  752. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  753. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  754. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  755. UnityEngine.EventSystems.EventSystem:Update()
  756.  
  757. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  758.  
  759. 2023-04-05T14:13:23.2719976+00:00 Attempting Load Scene References
  760. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  761. UnityEngine.Logger:Log(LogType, Object)
  762. UnityEngine.Debug:Log(Object)
  763. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  764. <LoadSceneAsync>d__16:MoveNext()
  765. SceneService:LoadSceneAsync(String, LoadSceneMode)
  766. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  767. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  768. LE.Services.Transitions.<Waypoint>d__10:MoveNext()
  769. LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, String, Byte)
  770. UIWaypointStandard:LoadWaypointScene()
  771. DodgeAction:Invoke()
  772. UnityEngine.Events.InvokableCall:Invoke(Object[])
  773. UnityEngine.Events.UnityEvent:Invoke()
  774. System.EventHandler`1:Invoke(Object, TEventArgs)
  775. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  776. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  777. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  778. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  779. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  780. UnityEngine.EventSystems.EventSystem:Update()
  781.  
  782. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  783.  
  784. 2023-04-05T14:13:23.2719976+00:00 Finished Load Scene References, Time Taken: 0,0001831055
  785. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  786. UnityEngine.Logger:Log(LogType, Object)
  787. UnityEngine.Debug:Log(Object)
  788. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  789. <LoadSceneAsync>d__16:MoveNext()
  790. SceneService:LoadSceneAsync(String, LoadSceneMode)
  791. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  792. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  793. LE.Services.Transitions.<Waypoint>d__10:MoveNext()
  794. LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, String, Byte)
  795. UIWaypointStandard:LoadWaypointScene()
  796. DodgeAction:Invoke()
  797. UnityEngine.Events.InvokableCall:Invoke(Object[])
  798. UnityEngine.Events.UnityEvent:Invoke()
  799. System.EventHandler`1:Invoke(Object, TEventArgs)
  800. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  801. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  802. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  803. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  804. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  805. UnityEngine.EventSystems.EventSystem:Update()
  806.  
  807. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  808.  
  809. Unloading 2 Unused Serialized files (Serialized files now loaded: 14)
  810.  
  811. Unloading 148 unused Assets to reduce memory usage. Loaded Objects now: 672093.
  812. Total: 850.575100 ms (FindLiveObjects: 33.936600 ms CreateObjectMapping: 30.063200 ms MarkObjects: 785.638900 ms DeleteObjects: 0.936000 ms)
  813.  
  814. Unloading 43 Unused Serialized files (Serialized files now loaded: 14)
  815. UnloadTime: 13.942300 ms
  816. 2023-04-05T14:13:26.1950235+00:00 Time to Single load 'F40' 2,97 s
  817. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  818. UnityEngine.Logger:Log(LogType, Object)
  819. UnityEngine.Debug:Log(Object)
  820. <LoadSceneAsync>d__16:MoveNext()
  821. DodgeAction:Invoke()
  822. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  823. System.Action`1:Invoke(T)
  824. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  825.  
  826. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  827.  
  828.  
  829. Unloading 931 unused Assets to reduce memory usage. Loaded Objects now: 673946.
  830. Total: 844.072000 ms (FindLiveObjects: 35.884900 ms CreateObjectMapping: 34.061900 ms MarkObjects: 771.032300 ms DeleteObjects: 3.092500 ms)
  831.  
  832. 2023-04-05T14:14:52.8575705+00:00 PreLoading Scene: F70
  833. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  834. UnityEngine.Logger:Log(LogType, Object)
  835. UnityEngine.Debug:Log(Object)
  836. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  837. <LoadSceneAsync>d__16:MoveNext()
  838. SceneService:LoadSceneAsync(String, LoadSceneMode)
  839. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  840. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  841. LE.Services.Transitions.<Waypoint>d__10:MoveNext()
  842. LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, String, Byte)
  843. UIWaypointStandard:LoadWaypointScene()
  844. DodgeAction:Invoke()
  845. UnityEngine.Events.InvokableCall:Invoke(Object[])
  846. UnityEngine.Events.UnityEvent:Invoke()
  847. System.EventHandler`1:Invoke(Object, TEventArgs)
  848. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  849. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  850. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  851. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  852. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  853. UnityEngine.EventSystems.EventSystem:Update()
  854.  
  855. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  856.  
  857. 2023-04-05T14:14:52.8575705+00:00 Attempting Load Scene References
  858. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  859. UnityEngine.Logger:Log(LogType, Object)
  860. UnityEngine.Debug:Log(Object)
  861. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  862. <LoadSceneAsync>d__16:MoveNext()
  863. SceneService:LoadSceneAsync(String, LoadSceneMode)
  864. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  865. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  866. LE.Services.Transitions.<Waypoint>d__10:MoveNext()
  867. LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, String, Byte)
  868. UIWaypointStandard:LoadWaypointScene()
  869. DodgeAction:Invoke()
  870. UnityEngine.Events.InvokableCall:Invoke(Object[])
  871. UnityEngine.Events.UnityEvent:Invoke()
  872. System.EventHandler`1:Invoke(Object, TEventArgs)
  873. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  874. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  875. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  876. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  877. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  878. UnityEngine.EventSystems.EventSystem:Update()
  879.  
  880. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  881.  
  882. 2023-04-05T14:14:56.4558919+00:00 Finished Load Scene References, Time Taken: 3,5979
  883. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  884. UnityEngine.Logger:Log(LogType, Object)
  885. UnityEngine.Debug:Log(Object)
  886. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  887. <LoadSceneAsync>d__16:MoveNext()
  888. SceneService:LoadSceneAsync(String, LoadSceneMode)
  889. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  890. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  891. LE.Services.Transitions.<Waypoint>d__10:MoveNext()
  892. LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, String, Byte)
  893. UIWaypointStandard:LoadWaypointScene()
  894. DodgeAction:Invoke()
  895. UnityEngine.Events.InvokableCall:Invoke(Object[])
  896. UnityEngine.Events.UnityEvent:Invoke()
  897. System.EventHandler`1:Invoke(Object, TEventArgs)
  898. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  899. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  900. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  901. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  902. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  903. UnityEngine.EventSystems.EventSystem:Update()
  904.  
  905. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  906.  
  907. Unloading 2 Unused Serialized files (Serialized files now loaded: 13)
  908.  
  909. Unloading 8896 unused Assets to reduce memory usage. Loaded Objects now: 683042.
  910. Total: 837.330200 ms (FindLiveObjects: 32.130900 ms CreateObjectMapping: 31.675000 ms MarkObjects: 770.341000 ms DeleteObjects: 3.182800 ms)
  911.  
  912. Unloading 45 Unused Serialized files (Serialized files now loaded: 13)
  913. UnloadTime: 16.558100 ms
  914. 2023-04-05T14:14:58.6362253+00:00 Time to Single load 'F70' 5,85 s
  915. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  916. UnityEngine.Logger:Log(LogType, Object)
  917. UnityEngine.Debug:Log(Object)
  918. <LoadSceneAsync>d__16:MoveNext()
  919. DodgeAction:Invoke()
  920. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  921. System.Action`1:Invoke(T)
  922. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  923.  
  924. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  925.  
  926.  
  927. Unloading 2869 unused Assets to reduce memory usage. Loaded Objects now: 739057.
  928. Total: 873.164000 ms (FindLiveObjects: 39.034100 ms CreateObjectMapping: 34.325400 ms MarkObjects: 793.722100 ms DeleteObjects: 6.081900 ms)
  929.  
  930. 2023-04-05T14:17:24.5314084+00:00 Exception occured while capturing prefab state for WengariShamanBuffCastVFX(Clone)!
  931. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  932. UnityEngine.Logger:Log(LogType, Object)
  933. UnityEngine.Debug:LogError(Object)
  934. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  935. LE.Caching.CachedPrefab:Awake()
  936. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  937. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  938. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  939. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  940. UsingAbility:beginUsingAbility()
  941. UsingMultipleAbilitiesAI:beginUsingAbility()
  942. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  943. UsingAbilityAI:whileActive()
  944.  
  945. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  946.  
  947. 2023-04-05T14:17:24.5334099+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
  948. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0
  949. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0
  950. at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0
  951. at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0
  952. at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0
  953. at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0
  954. at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0
  955. at ActorSync.SendPlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed, System.Boolean alwaysSendToAllClients) [0x00000] in <00000000000000000000000000000000>:0
  956. at UsingAbility.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  957. at UsingMultipleAbilitiesAI.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  958. at UsingAbility.InitialiseAbilityUse (Ability _ability, UnityEngine.Vector3 target, System.Boolean ignoreCanUseAbilityChecks, System.Boolean pressed, System.Boolean canInterruptExistingAbility, System.Single desiredFastForwardDuration) [0x00000] in <00000000000000000000000000000000>:0
  959. at UsingAbilityAI.whileActive () [0x00000] in <00000000000000000000000000000000>:0
  960. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  961. LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
  962. UnityEngine.Logger:LogException(Exception, Object)
  963. UnityEngine.Debug:LogException(Exception)
  964. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  965. LE.Caching.CachedPrefab:Awake()
  966. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  967. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  968. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  969. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  970. UsingAbility:beginUsingAbility()
  971. UsingMultipleAbilitiesAI:beginUsingAbility()
  972. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  973. UsingAbilityAI:whileActive()
  974.  
  975. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  976.  
  977. 2023-04-05T14:17:24.5344105+00:00 Exception occured while capturing prefab state for WengariShamanBuffCastVFX(Clone)!
  978. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  979. UnityEngine.Logger:Log(LogType, Object)
  980. UnityEngine.Debug:LogError(Object)
  981. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  982. LE.Caching.CachedPrefab:Awake()
  983. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  984. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  985. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  986. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  987. UsingAbility:beginUsingAbility()
  988. UsingMultipleAbilitiesAI:beginUsingAbility()
  989. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  990. UsingAbilityAI:whileActive()
  991.  
  992. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  993.  
  994. 2023-04-05T14:17:24.5354117+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
  995. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0
  996. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0
  997. at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0
  998. at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0
  999. at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0
  1000. at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0
  1001. at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0
  1002. at ActorSync.SendPlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed, System.Boolean alwaysSendToAllClients) [0x00000] in <00000000000000000000000000000000>:0
  1003. at UsingAbility.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  1004. at UsingMultipleAbilitiesAI.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  1005. at UsingAbility.InitialiseAbilityUse (Ability _ability, UnityEngine.Vector3 target, System.Boolean ignoreCanUseAbilityChecks, System.Boolean pressed, System.Boolean canInterruptExistingAbility, System.Single desiredFastForwardDuration) [0x00000] in <00000000000000000000000000000000>:0
  1006. at UsingAbilityAI.whileActive () [0x00000] in <00000000000000000000000000000000>:0
  1007. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1008. LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
  1009. UnityEngine.Logger:LogException(Exception, Object)
  1010. UnityEngine.Debug:LogException(Exception)
  1011. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  1012. LE.Caching.CachedPrefab:Awake()
  1013. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  1014. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  1015. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  1016. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  1017. UsingAbility:beginUsingAbility()
  1018. UsingMultipleAbilitiesAI:beginUsingAbility()
  1019. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  1020. UsingAbilityAI:whileActive()
  1021.  
  1022. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1023.  
  1024. BoxColliders does not support negative scale or size.
  1025. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1026. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "WengariRaider(Clone)/sync v_WengariRaider(Clone)/v_WengariRaider(Clone)/Wengari_Rig (1)/Axe_Thrower_Axe/AxeScalar"
  1027. (Filename: Line: 0)
  1028.  
  1029. 2023-04-05T14:22:09.8866990+00:00 Exception occured while capturing prefab state for WengariShamanBuffCastVFX(Clone)!
  1030. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1031. UnityEngine.Logger:Log(LogType, Object)
  1032. UnityEngine.Debug:LogError(Object)
  1033. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  1034. LE.Caching.CachedPrefab:Awake()
  1035. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  1036. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  1037. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  1038. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  1039. UsingAbility:beginUsingAbility()
  1040. UsingMultipleAbilitiesAI:beginUsingAbility()
  1041. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  1042. UsingAbilityAI:whileActive()
  1043.  
  1044. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1045.  
  1046. 2023-04-05T14:22:09.8866990+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
  1047. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0
  1048. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0
  1049. at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0
  1050. at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0
  1051. at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0
  1052. at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0
  1053. at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0
  1054. at ActorSync.SendPlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed, System.Boolean alwaysSendToAllClients) [0x00000] in <00000000000000000000000000000000>:0
  1055. at UsingAbility.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  1056. at UsingMultipleAbilitiesAI.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  1057. at UsingAbility.InitialiseAbilityUse (Ability _ability, UnityEngine.Vector3 target, System.Boolean ignoreCanUseAbilityChecks, System.Boolean pressed, System.Boolean canInterruptExistingAbility, System.Single desiredFastForwardDuration) [0x00000] in <00000000000000000000000000000000>:0
  1058. at UsingAbilityAI.whileActive () [0x00000] in <00000000000000000000000000000000>:0
  1059. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1060. LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
  1061. UnityEngine.Logger:LogException(Exception, Object)
  1062. UnityEngine.Debug:LogException(Exception)
  1063. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  1064. LE.Caching.CachedPrefab:Awake()
  1065. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  1066. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  1067. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  1068. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  1069. UsingAbility:beginUsingAbility()
  1070. UsingMultipleAbilitiesAI:beginUsingAbility()
  1071. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  1072. UsingAbilityAI:whileActive()
  1073.  
  1074. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1075.  
  1076. BoxColliders does not support negative scale or size.
  1077. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1078. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "WengariRaider(Clone)/sync v_WengariRaider(Clone)/v_WengariRaider(Clone)/Wengari_Rig (1)/Axe_Thrower_Axe/AxeScalar"
  1079. (Filename: Line: 0)
  1080.  
  1081. 2023-04-05T14:25:17.1547822+00:00 player MainPlayer(Clone) died
  1082. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1083. UnityEngine.Logger:Log(LogType, Object)
  1084. UnityEngine.Debug:Log(Object)
  1085. StateController:switchCurrentState(State)
  1086. State:TryToEnter()
  1087.  
  1088. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1089.  
  1090. 2023-04-05T14:28:06.7374729+00:00 player MainPlayer(Clone) died
  1091. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1092. UnityEngine.Logger:Log(LogType, Object)
  1093. UnityEngine.Debug:Log(Object)
  1094. StateController:switchCurrentState(State)
  1095. State:TryToEnter()
  1096.  
  1097. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1098.  
  1099. 2023-04-05T14:28:16.9323157+00:00 player MainPlayer(Clone) died
  1100. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1101. UnityEngine.Logger:Log(LogType, Object)
  1102. UnityEngine.Debug:Log(Object)
  1103. StateController:switchCurrentState(State)
  1104. State:TryToEnter()
  1105.  
  1106. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1107.  
  1108. 2023-04-05T14:28:45.1127599+00:00 player MainPlayer(Clone) died
  1109. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1110. UnityEngine.Logger:Log(LogType, Object)
  1111. UnityEngine.Debug:Log(Object)
  1112. StateController:switchCurrentState(State)
  1113. State:TryToEnter()
  1114.  
  1115. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1116.  
  1117. 2023-04-05T14:29:04.3376791+00:00 player MainPlayer(Clone) died
  1118. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1119. UnityEngine.Logger:Log(LogType, Object)
  1120. UnityEngine.Debug:Log(Object)
  1121. StateController:switchCurrentState(State)
  1122. State:TryToEnter()
  1123.  
  1124. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1125.  
  1126. 2023-04-05T14:31:00.3744743+00:00 PreLoading Scene: F40
  1127. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1128. UnityEngine.Logger:Log(LogType, Object)
  1129. UnityEngine.Debug:Log(Object)
  1130. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1131. <LoadSceneAsync>d__16:MoveNext()
  1132. SceneService:LoadSceneAsync(String, LoadSceneMode)
  1133. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  1134. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  1135. LE.Services.Transitions.<ToTownPortal>d__8:MoveNext()
  1136. LE.Services.Transitions.OfflineTransitionService:ToTownPortal(UserIdentity, String, Vector3)
  1137. Networking.Multiplayer.Interactables.Portals.<HandleTownPortalAsync>d__8:MoveNext()
  1138. Networking.Multiplayer.Interactables.Portals.PortalLogicController:OnAttemptUse(PlayerActorSync)
  1139. Networking.Multiplayer.Interactables.Portals.PortalSync:ReceiveAttemptUse(PlayerActorSync)
  1140. Networking.Multiplayer.Interactables.Portals.PortalSync:SendAttemptUse()
  1141. DodgeAction:Invoke()
  1142. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1143. ConditionHandler:TryTriggerInteraction(GameObject)
  1144. WorldObjectClickListener:ObjectClick(GameObject, Boolean)
  1145. EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
  1146. EpochInputManager:Update()
  1147.  
  1148. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1149.  
  1150. 2023-04-05T14:31:00.3801737+00:00 Attempting Load Scene References
  1151. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1152. UnityEngine.Logger:Log(LogType, Object)
  1153. UnityEngine.Debug:Log(Object)
  1154. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1155. <LoadSceneAsync>d__16:MoveNext()
  1156. SceneService:LoadSceneAsync(String, LoadSceneMode)
  1157. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  1158. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  1159. LE.Services.Transitions.<ToTownPortal>d__8:MoveNext()
  1160. LE.Services.Transitions.OfflineTransitionService:ToTownPortal(UserIdentity, String, Vector3)
  1161. Networking.Multiplayer.Interactables.Portals.<HandleTownPortalAsync>d__8:MoveNext()
  1162. Networking.Multiplayer.Interactables.Portals.PortalLogicController:OnAttemptUse(PlayerActorSync)
  1163. Networking.Multiplayer.Interactables.Portals.PortalSync:ReceiveAttemptUse(PlayerActorSync)
  1164. Networking.Multiplayer.Interactables.Portals.PortalSync:SendAttemptUse()
  1165. DodgeAction:Invoke()
  1166. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1167. ConditionHandler:TryTriggerInteraction(GameObject)
  1168. WorldObjectClickListener:ObjectClick(GameObject, Boolean)
  1169. EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
  1170. EpochInputManager:Update()
  1171.  
  1172. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1173.  
  1174. 2023-04-05T14:31:00.3801737+00:00 Finished Load Scene References, Time Taken: 0,0002441406
  1175. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1176. UnityEngine.Logger:Log(LogType, Object)
  1177. UnityEngine.Debug:Log(Object)
  1178. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1179. <LoadSceneAsync>d__16:MoveNext()
  1180. SceneService:LoadSceneAsync(String, LoadSceneMode)
  1181. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  1182. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  1183. LE.Services.Transitions.<ToTownPortal>d__8:MoveNext()
  1184. LE.Services.Transitions.OfflineTransitionService:ToTownPortal(UserIdentity, String, Vector3)
  1185. Networking.Multiplayer.Interactables.Portals.<HandleTownPortalAsync>d__8:MoveNext()
  1186. Networking.Multiplayer.Interactables.Portals.PortalLogicController:OnAttemptUse(PlayerActorSync)
  1187. Networking.Multiplayer.Interactables.Portals.PortalSync:ReceiveAttemptUse(PlayerActorSync)
  1188. Networking.Multiplayer.Interactables.Portals.PortalSync:SendAttemptUse()
  1189. DodgeAction:Invoke()
  1190. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1191. ConditionHandler:TryTriggerInteraction(GameObject)
  1192. WorldObjectClickListener:ObjectClick(GameObject, Boolean)
  1193. EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
  1194. EpochInputManager:Update()
  1195.  
  1196. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1197.  
  1198. Unloading 1 Unused Serialized files (Serialized files now loaded: 15)
  1199.  
  1200. Unloading 3659 unused Assets to reduce memory usage. Loaded Objects now: 806544.
  1201. Total: 977.259000 ms (FindLiveObjects: 40.186700 ms CreateObjectMapping: 39.993600 ms MarkObjects: 894.534000 ms DeleteObjects: 2.544400 ms)
  1202.  
  1203. Unloading 43 Unused Serialized files (Serialized files now loaded: 15)
  1204. UnloadTime: 44.265700 ms
  1205. 2023-04-05T14:31:03.0704054+00:00 Time to Single load 'F40' 2,76 s
  1206. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1207. UnityEngine.Logger:Log(LogType, Object)
  1208. UnityEngine.Debug:Log(Object)
  1209. <LoadSceneAsync>d__16:MoveNext()
  1210. DodgeAction:Invoke()
  1211. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  1212. System.Action`1:Invoke(T)
  1213. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  1214.  
  1215. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1216.  
  1217.  
  1218. Unloading 617 unused Assets to reduce memory usage. Loaded Objects now: 743147.
  1219. Total: 937.559600 ms (FindLiveObjects: 37.195800 ms CreateObjectMapping: 34.458000 ms MarkObjects: 863.415300 ms DeleteObjects: 2.490200 ms)
  1220.  
  1221. 2023-04-05T14:37:45.7304990+00:00 PreLoading Scene: F80
  1222. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1223. UnityEngine.Logger:Log(LogType, Object)
  1224. UnityEngine.Debug:Log(Object)
  1225. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1226. <LoadSceneAsync>d__16:MoveNext()
  1227. SceneService:LoadSceneAsync(String, LoadSceneMode)
  1228. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  1229. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  1230. LE.Services.Transitions.<Waypoint>d__10:MoveNext()
  1231. LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, String, Byte)
  1232. UIWaypointStandard:LoadWaypointScene()
  1233. DodgeAction:Invoke()
  1234. UnityEngine.Events.InvokableCall:Invoke(Object[])
  1235. UnityEngine.Events.UnityEvent:Invoke()
  1236. System.EventHandler`1:Invoke(Object, TEventArgs)
  1237. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1238. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1239. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1240. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1241. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1242. UnityEngine.EventSystems.EventSystem:Update()
  1243.  
  1244. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1245.  
  1246. 2023-04-05T14:37:45.7304990+00:00 Attempting Load Scene References
  1247. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1248. UnityEngine.Logger:Log(LogType, Object)
  1249. UnityEngine.Debug:Log(Object)
  1250. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1251. <LoadSceneAsync>d__16:MoveNext()
  1252. SceneService:LoadSceneAsync(String, LoadSceneMode)
  1253. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  1254. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  1255. LE.Services.Transitions.<Waypoint>d__10:MoveNext()
  1256. LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, String, Byte)
  1257. UIWaypointStandard:LoadWaypointScene()
  1258. DodgeAction:Invoke()
  1259. UnityEngine.Events.InvokableCall:Invoke(Object[])
  1260. UnityEngine.Events.UnityEvent:Invoke()
  1261. System.EventHandler`1:Invoke(Object, TEventArgs)
  1262. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1263. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1264. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1265. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1266. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1267. UnityEngine.EventSystems.EventSystem:Update()
  1268.  
  1269. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1270.  
  1271. 2023-04-05T14:37:48.4122894+00:00 Finished Load Scene References, Time Taken: 2,680786
  1272. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1273. UnityEngine.Logger:Log(LogType, Object)
  1274. UnityEngine.Debug:Log(Object)
  1275. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1276. <LoadSceneAsync>d__16:MoveNext()
  1277. SceneService:LoadSceneAsync(String, LoadSceneMode)
  1278. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  1279. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  1280. LE.Services.Transitions.<Waypoint>d__10:MoveNext()
  1281. LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, String, Byte)
  1282. UIWaypointStandard:LoadWaypointScene()
  1283. DodgeAction:Invoke()
  1284. UnityEngine.Events.InvokableCall:Invoke(Object[])
  1285. UnityEngine.Events.UnityEvent:Invoke()
  1286. System.EventHandler`1:Invoke(Object, TEventArgs)
  1287. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1288. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1289. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1290. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1291. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1292. UnityEngine.EventSystems.EventSystem:Update()
  1293.  
  1294. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1295.  
  1296. Unloading 1 Unused Serialized files (Serialized files now loaded: 15)
  1297.  
  1298. Unloading 517 unused Assets to reduce memory usage. Loaded Objects now: 744257.
  1299. Total: 952.693600 ms (FindLiveObjects: 38.928600 ms CreateObjectMapping: 32.928200 ms MarkObjects: 879.341700 ms DeleteObjects: 1.494600 ms)
  1300.  
  1301. Unloading 52 Unused Serialized files (Serialized files now loaded: 15)
  1302. UnloadTime: 17.098200 ms
  1303. 2023-04-05T14:37:50.9262137+00:00 Time to Single load 'F80' 5,27 s
  1304. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1305. UnityEngine.Logger:Log(LogType, Object)
  1306. UnityEngine.Debug:Log(Object)
  1307. <LoadSceneAsync>d__16:MoveNext()
  1308. DodgeAction:Invoke()
  1309. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  1310. System.Action`1:Invoke(T)
  1311. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  1312.  
  1313. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1314.  
  1315.  
  1316. Unloading 2657 unused Assets to reduce memory usage. Loaded Objects now: 768960.
  1317. Total: 978.645100 ms (FindLiveObjects: 40.234200 ms CreateObjectMapping: 46.117600 ms MarkObjects: 886.049500 ms DeleteObjects: 6.243500 ms)
  1318.  
  1319. 2023-04-05T14:40:20.2293054+00:00 PreLoading Scene: F90
  1320. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1321. UnityEngine.Logger:Log(LogType, Object)
  1322. UnityEngine.Debug:Log(Object)
  1323. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1324. <LoadSceneAsync>d__16:MoveNext()
  1325. SceneService:LoadSceneAsync(String, LoadSceneMode)
  1326. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  1327. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  1328. LE.Services.Transitions.<Default>d__7:MoveNext()
  1329. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  1330. <HandleInteraction>d__4:MoveNext()
  1331. LoadSceneInteraction:Interaction(GameObject)
  1332. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1333. ConditionHandler:TryTriggerInteraction(GameObject)
  1334. WorldAreaEnterListener:OnTriggerEnter(Collider)
  1335.  
  1336. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1337.  
  1338. 2023-04-05T14:40:20.2343091+00:00 Attempting Load Scene References
  1339. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1340. UnityEngine.Logger:Log(LogType, Object)
  1341. UnityEngine.Debug:Log(Object)
  1342. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1343. <LoadSceneAsync>d__16:MoveNext()
  1344. SceneService:LoadSceneAsync(String, LoadSceneMode)
  1345. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  1346. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  1347. LE.Services.Transitions.<Default>d__7:MoveNext()
  1348. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  1349. <HandleInteraction>d__4:MoveNext()
  1350. LoadSceneInteraction:Interaction(GameObject)
  1351. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1352. ConditionHandler:TryTriggerInteraction(GameObject)
  1353. WorldAreaEnterListener:OnTriggerEnter(Collider)
  1354.  
  1355. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1356.  
  1357. 2023-04-05T14:40:21.5511959+00:00 Finished Load Scene References, Time Taken: 1,31665
  1358. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1359. UnityEngine.Logger:Log(LogType, Object)
  1360. UnityEngine.Debug:Log(Object)
  1361. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1362. <LoadSceneAsync>d__16:MoveNext()
  1363. SceneService:LoadSceneAsync(String, LoadSceneMode)
  1364. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  1365. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  1366. LE.Services.Transitions.<Default>d__7:MoveNext()
  1367. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  1368. <HandleInteraction>d__4:MoveNext()
  1369. LoadSceneInteraction:Interaction(GameObject)
  1370. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1371. ConditionHandler:TryTriggerInteraction(GameObject)
  1372. WorldAreaEnterListener:OnTriggerEnter(Collider)
  1373.  
  1374. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1375.  
  1376. Unloading 2 Unused Serialized files (Serialized files now loaded: 19)
  1377.  
  1378. Unloading 3399 unused Assets to reduce memory usage. Loaded Objects now: 766966.
  1379. Total: 980.276700 ms (FindLiveObjects: 52.452400 ms CreateObjectMapping: 41.881400 ms MarkObjects: 883.847500 ms DeleteObjects: 2.094900 ms)
  1380.  
  1381. Unloading 49 Unused Serialized files (Serialized files now loaded: 19)
  1382. UnloadTime: 30.855700 ms
  1383. 2023-04-05T14:40:24.1079409+00:00 No spawn found with TransitionInfo, Falling back to old spawn selection
  1384. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1385. UnityEngine.Logger:Log(LogType, Object)
  1386. UnityEngine.Debug:LogWarning(Object)
  1387. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  1388. <PlacePlayer>d__19:MoveNext()
  1389. PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken)
  1390. <OnSceneLoadAsync>d__13:MoveNext()
  1391. PlayerSpawnManager:onSceneLoad(String, String)
  1392. System.Action`2:Invoke(T1, T2)
  1393. <LoadSceneAsync>d__16:MoveNext()
  1394. DodgeAction:Invoke()
  1395. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  1396. System.Action`1:Invoke(T)
  1397. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  1398.  
  1399. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1400.  
  1401. 2023-04-05T14:40:24.1529820+00:00 Time to Single load 'F90' 3,98 s
  1402. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1403. UnityEngine.Logger:Log(LogType, Object)
  1404. UnityEngine.Debug:Log(Object)
  1405. <LoadSceneAsync>d__16:MoveNext()
  1406. DodgeAction:Invoke()
  1407. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  1408. System.Action`1:Invoke(T)
  1409. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  1410.  
  1411. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1412.  
  1413.  
  1414. Unloading 2375 unused Assets to reduce memory usage. Loaded Objects now: 788996.
  1415. Total: 973.254000 ms (FindLiveObjects: 41.331800 ms CreateObjectMapping: 45.994000 ms MarkObjects: 880.907600 ms DeleteObjects: 5.020000 ms)
  1416.  
  1417. 2023-04-05T14:43:00.2761677+00:00 player MainPlayer(Clone) died
  1418. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1419. UnityEngine.Logger:Log(LogType, Object)
  1420. UnityEngine.Debug:Log(Object)
  1421. StateController:switchCurrentState(State)
  1422. State:TryToEnter()
  1423.  
  1424. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1425.  
  1426. 2023-04-05T14:45:26.6057684+00:00 <color=#0099bc><b>DOTWEEN ► </b></color>Max Tweens reached: capacity has automatically been increased from 200/50 to 500/50. Use DOTween.SetTweensCapacity to set it manually at startup
  1427. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1428. UnityEngine.Logger:Log(LogType, Object)
  1429. UnityEngine.Debug:LogWarning(Object)
  1430. DG.Tweening.Core.Debugger:LogWarning(Object, Tween)
  1431. DG.Tweening.Core.TweenManager:GetTweener()
  1432. DG.Tweening.DOTween:ApplyTo(DOGetter`1, DOSetter`1, T2, Single, ABSTweenPlugin`3)
  1433. DG.Tweening.DOTween:To(DOGetter`1, DOSetter`1, Color, Single)
  1434. DG.Tweening.DOTweenAnimation:CreateTween()
  1435. DG.Tweening.DOTweenAnimation:Awake()
  1436. SkillTree:open()
  1437. SkillsPanelManager:openSkillTree(Ability)
  1438. SpecialisedAbilityIcon:clicked()
  1439. DodgeAction:Invoke()
  1440. UnityEngine.Events.InvokableCall:Invoke(Object[])
  1441. UnityEngine.Events.UnityEvent:Invoke()
  1442. System.EventHandler`1:Invoke(Object, TEventArgs)
  1443. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1444. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1445. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1446. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1447. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1448. UnityEngine.EventSystems.EventSystem:Update()
  1449.  
  1450. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1451.  
  1452. 2023-04-05T14:48:36.6607280+00:00 player MainPlayer(Clone) died
  1453. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1454. UnityEngine.Logger:Log(LogType, Object)
  1455. UnityEngine.Debug:Log(Object)
  1456. StateController:switchCurrentState(State)
  1457. State:TryToEnter()
  1458.  
  1459. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1460.  
  1461. 2023-04-05T14:51:33.0699151+00:00 PreLoading Scene: F100
  1462. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1463. UnityEngine.Logger:Log(LogType, Object)
  1464. UnityEngine.Debug:Log(Object)
  1465. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1466. <LoadSceneAsync>d__16:MoveNext()
  1467. SceneService:LoadSceneAsync(String, LoadSceneMode)
  1468. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  1469. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  1470. LE.Services.Transitions.<Default>d__7:MoveNext()
  1471. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  1472. <HandleInteraction>d__4:MoveNext()
  1473. LoadSceneInteraction:Interaction(GameObject)
  1474. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1475. ConditionHandler:TryTriggerInteraction(GameObject)
  1476. WorldAreaEnterListener:OnTriggerEnter(Collider)
  1477.  
  1478. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1479.  
  1480. 2023-04-05T14:51:33.0699151+00:00 Attempting Load Scene References
  1481. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1482. UnityEngine.Logger:Log(LogType, Object)
  1483. UnityEngine.Debug:Log(Object)
  1484. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1485. <LoadSceneAsync>d__16:MoveNext()
  1486. SceneService:LoadSceneAsync(String, LoadSceneMode)
  1487. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  1488. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  1489. LE.Services.Transitions.<Default>d__7:MoveNext()
  1490. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  1491. <HandleInteraction>d__4:MoveNext()
  1492. LoadSceneInteraction:Interaction(GameObject)
  1493. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1494. ConditionHandler:TryTriggerInteraction(GameObject)
  1495. WorldAreaEnterListener:OnTriggerEnter(Collider)
  1496.  
  1497. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1498.  
  1499. 2023-04-05T14:51:33.3148029+00:00 Finished Load Scene References, Time Taken: 0,2446289
  1500. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1501. UnityEngine.Logger:Log(LogType, Object)
  1502. UnityEngine.Debug:Log(Object)
  1503. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1504. <LoadSceneAsync>d__16:MoveNext()
  1505. SceneService:LoadSceneAsync(String, LoadSceneMode)
  1506. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  1507. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  1508. LE.Services.Transitions.<Default>d__7:MoveNext()
  1509. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  1510. <HandleInteraction>d__4:MoveNext()
  1511. LoadSceneInteraction:Interaction(GameObject)
  1512. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1513. ConditionHandler:TryTriggerInteraction(GameObject)
  1514. WorldAreaEnterListener:OnTriggerEnter(Collider)
  1515.  
  1516. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1517.  
  1518. Unloading 1 Unused Serialized files (Serialized files now loaded: 18)
  1519.  
  1520. Unloading 3133 unused Assets to reduce memory usage. Loaded Objects now: 791067.
  1521. Total: 967.620800 ms (FindLiveObjects: 39.434700 ms CreateObjectMapping: 38.628000 ms MarkObjects: 885.409100 ms DeleteObjects: 4.148600 ms)
  1522.  
  1523. Unloading 32 Unused Serialized files (Serialized files now loaded: 18)
  1524. UnloadTime: 44.317700 ms
  1525. 2023-04-05T14:51:35.2881096+00:00 No spawn found with TransitionInfo, Falling back to old spawn selection
  1526. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1527. UnityEngine.Logger:Log(LogType, Object)
  1528. UnityEngine.Debug:LogWarning(Object)
  1529. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  1530. <PlacePlayer>d__19:MoveNext()
  1531. PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken)
  1532. <OnSceneLoadAsync>d__13:MoveNext()
  1533. PlayerSpawnManager:onSceneLoad(String, String)
  1534. System.Action`2:Invoke(T1, T2)
  1535. <LoadSceneAsync>d__16:MoveNext()
  1536. DodgeAction:Invoke()
  1537. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  1538. System.Action`1:Invoke(T)
  1539. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  1540.  
  1541. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1542.  
  1543. 2023-04-05T14:51:35.3461628+00:00 Time to Single load 'F100' 2,35 s
  1544. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1545. UnityEngine.Logger:Log(LogType, Object)
  1546. UnityEngine.Debug:Log(Object)
  1547. <LoadSceneAsync>d__16:MoveNext()
  1548. DodgeAction:Invoke()
  1549. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  1550. System.Action`1:Invoke(T)
  1551. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  1552.  
  1553. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1554.  
  1555.  
  1556. Unloading 910 unused Assets to reduce memory usage. Loaded Objects now: 761632.
  1557. Total: 1002.250100 ms (FindLiveObjects: 47.241900 ms CreateObjectMapping: 47.694100 ms MarkObjects: 905.130000 ms DeleteObjects: 2.183200 ms)
  1558.  
  1559. 2023-04-05T15:00:47.4322289+00:00 PreLoading Scene: F110
  1560. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1561. UnityEngine.Logger:Log(LogType, Object)
  1562. UnityEngine.Debug:Log(Object)
  1563. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1564. <LoadSceneAsync>d__16:MoveNext()
  1565. SceneService:LoadSceneAsync(String, LoadSceneMode)
  1566. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  1567. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  1568. LE.Services.Transitions.<Default>d__7:MoveNext()
  1569. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  1570. <HandleInteraction>d__4:MoveNext()
  1571. LoadSceneInteraction:Interaction(GameObject)
  1572. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1573. ConditionHandler:TryTriggerInteraction(GameObject)
  1574. WorldAreaEnterListener:OnTriggerEnter(Collider)
  1575.  
  1576. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1577.  
  1578. 2023-04-05T15:00:47.4322289+00:00 Attempting Load Scene References
  1579. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1580. UnityEngine.Logger:Log(LogType, Object)
  1581. UnityEngine.Debug:Log(Object)
  1582. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1583. <LoadSceneAsync>d__16:MoveNext()
  1584. SceneService:LoadSceneAsync(String, LoadSceneMode)
  1585. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  1586. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  1587. LE.Services.Transitions.<Default>d__7:MoveNext()
  1588. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  1589. <HandleInteraction>d__4:MoveNext()
  1590. LoadSceneInteraction:Interaction(GameObject)
  1591. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1592. ConditionHandler:TryTriggerInteraction(GameObject)
  1593. WorldAreaEnterListener:OnTriggerEnter(Collider)
  1594.  
  1595. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1596.  
  1597. 2023-04-05T15:00:47.6118307+00:00 Finished Load Scene References, Time Taken: 0,1794434
  1598. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1599. UnityEngine.Logger:Log(LogType, Object)
  1600. UnityEngine.Debug:Log(Object)
  1601. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1602. <LoadSceneAsync>d__16:MoveNext()
  1603. SceneService:LoadSceneAsync(String, LoadSceneMode)
  1604. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  1605. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  1606. LE.Services.Transitions.<Default>d__7:MoveNext()
  1607. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  1608. <HandleInteraction>d__4:MoveNext()
  1609. LoadSceneInteraction:Interaction(GameObject)
  1610. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1611. ConditionHandler:TryTriggerInteraction(GameObject)
  1612. WorldAreaEnterListener:OnTriggerEnter(Collider)
  1613.  
  1614. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1615.  
  1616. Unloading 1 Unused Serialized files (Serialized files now loaded: 15)
  1617.  
  1618. Unloading 517 unused Assets to reduce memory usage. Loaded Objects now: 765550.
  1619. Total: 999.681800 ms (FindLiveObjects: 44.879100 ms CreateObjectMapping: 34.054400 ms MarkObjects: 919.219700 ms DeleteObjects: 1.528100 ms)
  1620.  
  1621. Unloading 42 Unused Serialized files (Serialized files now loaded: 15)
  1622. WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
  1623. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  1624. UnloadTime: 29.184200 ms
  1625. 2023-04-05T15:00:49.8504584+00:00 No spawn found with TransitionInfo, Falling back to old spawn selection
  1626. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1627. UnityEngine.Logger:Log(LogType, Object)
  1628. UnityEngine.Debug:LogWarning(Object)
  1629. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  1630. <PlacePlayer>d__19:MoveNext()
  1631. PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken)
  1632. <OnSceneLoadAsync>d__13:MoveNext()
  1633. PlayerSpawnManager:onSceneLoad(String, String)
  1634. System.Action`2:Invoke(T1, T2)
  1635. <LoadSceneAsync>d__16:MoveNext()
  1636. DodgeAction:Invoke()
  1637. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  1638. System.Action`1:Invoke(T)
  1639. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  1640.  
  1641. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1642.  
  1643. 2023-04-05T15:00:49.8754941+00:00 Time to Single load 'F110' 2,51 s
  1644. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1645. UnityEngine.Logger:Log(LogType, Object)
  1646. UnityEngine.Debug:Log(Object)
  1647. <LoadSceneAsync>d__16:MoveNext()
  1648. DodgeAction:Invoke()
  1649. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  1650. System.Action`1:Invoke(T)
  1651. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  1652.  
  1653. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1654.  
  1655.  
  1656. Unloading 524 unused Assets to reduce memory usage. Loaded Objects now: 759124.
  1657. Total: 985.499400 ms (FindLiveObjects: 52.359300 ms CreateObjectMapping: 42.923800 ms MarkObjects: 888.540900 ms DeleteObjects: 1.675100 ms)
  1658.  
  1659. 2023-04-05T15:03:39.7537325+00:00 player MainPlayer(Clone) died
  1660. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1661. UnityEngine.Logger:Log(LogType, Object)
  1662. UnityEngine.Debug:Log(Object)
  1663. StateController:switchCurrentState(State)
  1664. State:TryToEnter()
  1665.  
  1666. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1667.  
  1668. 2023-04-05T15:10:20.8785895+00:00 PreLoading Scene: F40
  1669. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1670. UnityEngine.Logger:Log(LogType, Object)
  1671. UnityEngine.Debug:Log(Object)
  1672. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1673. <LoadSceneAsync>d__16:MoveNext()
  1674. SceneService:LoadSceneAsync(String, LoadSceneMode)
  1675. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  1676. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  1677. LE.Services.Transitions.<ToTownPortal>d__8:MoveNext()
  1678. LE.Services.Transitions.OfflineTransitionService:ToTownPortal(UserIdentity, String, Vector3)
  1679. Networking.Multiplayer.Interactables.Portals.<HandleTownPortalAsync>d__8:MoveNext()
  1680. Networking.Multiplayer.Interactables.Portals.PortalLogicController:OnAttemptUse(PlayerActorSync)
  1681. Networking.Multiplayer.Interactables.Portals.PortalSync:ReceiveAttemptUse(PlayerActorSync)
  1682. Networking.Multiplayer.Interactables.Portals.PortalSync:SendAttemptUse()
  1683. DodgeAction:Invoke()
  1684. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1685. ConditionHandler:TryTriggerInteraction(GameObject)
  1686. WorldObjectClickListener:ObjectClick(GameObject, Boolean)
  1687. EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
  1688. EpochInputManager:Update()
  1689.  
  1690. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1691.  
  1692. 2023-04-05T15:10:20.8785895+00:00 Attempting Load Scene References
  1693. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1694. UnityEngine.Logger:Log(LogType, Object)
  1695. UnityEngine.Debug:Log(Object)
  1696. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1697. <LoadSceneAsync>d__16:MoveNext()
  1698. SceneService:LoadSceneAsync(String, LoadSceneMode)
  1699. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  1700. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  1701. LE.Services.Transitions.<ToTownPortal>d__8:MoveNext()
  1702. LE.Services.Transitions.OfflineTransitionService:ToTownPortal(UserIdentity, String, Vector3)
  1703. Networking.Multiplayer.Interactables.Portals.<HandleTownPortalAsync>d__8:MoveNext()
  1704. Networking.Multiplayer.Interactables.Portals.PortalLogicController:OnAttemptUse(PlayerActorSync)
  1705. Networking.Multiplayer.Interactables.Portals.PortalSync:ReceiveAttemptUse(PlayerActorSync)
  1706. Networking.Multiplayer.Interactables.Portals.PortalSync:SendAttemptUse()
  1707. DodgeAction:Invoke()
  1708. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1709. ConditionHandler:TryTriggerInteraction(GameObject)
  1710. WorldObjectClickListener:ObjectClick(GameObject, Boolean)
  1711. EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
  1712. EpochInputManager:Update()
  1713.  
  1714. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1715.  
  1716. 2023-04-05T15:10:20.8795902+00:00 Finished Load Scene References, Time Taken: 0,0002441406
  1717. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1718. UnityEngine.Logger:Log(LogType, Object)
  1719. UnityEngine.Debug:Log(Object)
  1720. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1721. <LoadSceneAsync>d__16:MoveNext()
  1722. SceneService:LoadSceneAsync(String, LoadSceneMode)
  1723. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  1724. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  1725. LE.Services.Transitions.<ToTownPortal>d__8:MoveNext()
  1726. LE.Services.Transitions.OfflineTransitionService:ToTownPortal(UserIdentity, String, Vector3)
  1727. Networking.Multiplayer.Interactables.Portals.<HandleTownPortalAsync>d__8:MoveNext()
  1728. Networking.Multiplayer.Interactables.Portals.PortalLogicController:OnAttemptUse(PlayerActorSync)
  1729. Networking.Multiplayer.Interactables.Portals.PortalSync:ReceiveAttemptUse(PlayerActorSync)
  1730. Networking.Multiplayer.Interactables.Portals.PortalSync:SendAttemptUse()
  1731. DodgeAction:Invoke()
  1732. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1733. ConditionHandler:TryTriggerInteraction(GameObject)
  1734. WorldObjectClickListener:ObjectClick(GameObject, Boolean)
  1735. EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
  1736. EpochInputManager:Update()
  1737.  
  1738. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1739.  
  1740. Unloading 1 Unused Serialized files (Serialized files now loaded: 15)
  1741.  
  1742. Unloading 1075 unused Assets to reduce memory usage. Loaded Objects now: 758124.
  1743. Total: 1003.185500 ms (FindLiveObjects: 46.871900 ms CreateObjectMapping: 33.593500 ms MarkObjects: 920.788800 ms DeleteObjects: 1.930800 ms)
  1744.  
  1745. Unloading 43 Unused Serialized files (Serialized files now loaded: 15)
  1746. UnloadTime: 27.871500 ms
  1747. 2023-04-05T15:10:23.4930438+00:00 Time to Single load 'F40' 2,68 s
  1748. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1749. UnityEngine.Logger:Log(LogType, Object)
  1750. UnityEngine.Debug:Log(Object)
  1751. <LoadSceneAsync>d__16:MoveNext()
  1752. DodgeAction:Invoke()
  1753. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  1754. System.Action`1:Invoke(T)
  1755. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  1756.  
  1757. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1758.  
  1759.  
  1760. Unloading 351 unused Assets to reduce memory usage. Loaded Objects now: 752843.
  1761. Total: 978.000600 ms (FindLiveObjects: 42.686400 ms CreateObjectMapping: 35.848000 ms MarkObjects: 896.919700 ms DeleteObjects: 2.546100 ms)
  1762.  
  1763. 2023-04-05T15:20:48.5559745+00:00 PreLoading Scene: F110
  1764. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1765. UnityEngine.Logger:Log(LogType, Object)
  1766. UnityEngine.Debug:Log(Object)
  1767. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1768. <LoadSceneAsync>d__16:MoveNext()
  1769. SceneService:LoadSceneAsync(String, LoadSceneMode)
  1770. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  1771. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  1772. LE.Services.Transitions.<FromTownPortal>d__9:MoveNext()
  1773. LE.Services.Transitions.OfflineTransitionService:FromTownPortal(UserIdentity)
  1774. Networking.Multiplayer.Interactables.Portals.<HandleReturnPortalAsync>d__9:MoveNext()
  1775. Networking.Multiplayer.Interactables.Portals.PortalLogicController:OnAttemptUse(PlayerActorSync)
  1776. Networking.Multiplayer.Interactables.Portals.PortalSync:ReceiveAttemptUse(PlayerActorSync)
  1777. Networking.Multiplayer.Interactables.Portals.PortalSync:SendAttemptUse()
  1778. DodgeAction:Invoke()
  1779. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1780. ConditionHandler:TryTriggerInteraction(GameObject)
  1781. WorldObjectClickListener:ObjectClick(GameObject, Boolean)
  1782. WalkToInteractable:Update()
  1783.  
  1784. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1785.  
  1786. 2023-04-05T15:20:48.5559745+00:00 Attempting Load Scene References
  1787. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1788. UnityEngine.Logger:Log(LogType, Object)
  1789. UnityEngine.Debug:Log(Object)
  1790. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1791. <LoadSceneAsync>d__16:MoveNext()
  1792. SceneService:LoadSceneAsync(String, LoadSceneMode)
  1793. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  1794. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  1795. LE.Services.Transitions.<FromTownPortal>d__9:MoveNext()
  1796. LE.Services.Transitions.OfflineTransitionService:FromTownPortal(UserIdentity)
  1797. Networking.Multiplayer.Interactables.Portals.<HandleReturnPortalAsync>d__9:MoveNext()
  1798. Networking.Multiplayer.Interactables.Portals.PortalLogicController:OnAttemptUse(PlayerActorSync)
  1799. Networking.Multiplayer.Interactables.Portals.PortalSync:ReceiveAttemptUse(PlayerActorSync)
  1800. Networking.Multiplayer.Interactables.Portals.PortalSync:SendAttemptUse()
  1801. DodgeAction:Invoke()
  1802. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1803. ConditionHandler:TryTriggerInteraction(GameObject)
  1804. WorldObjectClickListener:ObjectClick(GameObject, Boolean)
  1805. WalkToInteractable:Update()
  1806.  
  1807. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1808.  
  1809. 2023-04-05T15:20:50.8439818+00:00 Finished Load Scene References, Time Taken: 2,287109
  1810. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1811. UnityEngine.Logger:Log(LogType, Object)
  1812. UnityEngine.Debug:Log(Object)
  1813. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1814. <LoadSceneAsync>d__16:MoveNext()
  1815. SceneService:LoadSceneAsync(String, LoadSceneMode)
  1816. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  1817. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  1818. LE.Services.Transitions.<FromTownPortal>d__9:MoveNext()
  1819. LE.Services.Transitions.OfflineTransitionService:FromTownPortal(UserIdentity)
  1820. Networking.Multiplayer.Interactables.Portals.<HandleReturnPortalAsync>d__9:MoveNext()
  1821. Networking.Multiplayer.Interactables.Portals.PortalLogicController:OnAttemptUse(PlayerActorSync)
  1822. Networking.Multiplayer.Interactables.Portals.PortalSync:ReceiveAttemptUse(PlayerActorSync)
  1823. Networking.Multiplayer.Interactables.Portals.PortalSync:SendAttemptUse()
  1824. DodgeAction:Invoke()
  1825. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1826. ConditionHandler:TryTriggerInteraction(GameObject)
  1827. WorldObjectClickListener:ObjectClick(GameObject, Boolean)
  1828. WalkToInteractable:Update()
  1829.  
  1830. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1831.  
  1832. Unloading 1 Unused Serialized files (Serialized files now loaded: 15)
  1833.  
  1834. Unloading 449 unused Assets to reduce memory usage. Loaded Objects now: 751121.
  1835. Total: 997.148200 ms (FindLiveObjects: 44.435400 ms CreateObjectMapping: 33.495500 ms MarkObjects: 917.510200 ms DeleteObjects: 1.706500 ms)
  1836.  
  1837. Unloading 42 Unused Serialized files (Serialized files now loaded: 15)
  1838. UnloadTime: 17.655200 ms
  1839. 2023-04-05T15:20:52.7063510+00:00 Time to Single load 'F110' 4,23 s
  1840. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1841. UnityEngine.Logger:Log(LogType, Object)
  1842. UnityEngine.Debug:Log(Object)
  1843. <LoadSceneAsync>d__16:MoveNext()
  1844. DodgeAction:Invoke()
  1845. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  1846. System.Action`1:Invoke(T)
  1847. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  1848.  
  1849. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1850.  
  1851.  
  1852. Unloading 1148 unused Assets to reduce memory usage. Loaded Objects now: 762393.
  1853. Total: 964.489600 ms (FindLiveObjects: 43.466500 ms CreateObjectMapping: 42.744100 ms MarkObjects: 872.453400 ms DeleteObjects: 5.825000 ms)
  1854.  
  1855. 2023-04-05T15:21:04.6737325+00:00 player MainPlayer(Clone) died
  1856. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1857. UnityEngine.Logger:Log(LogType, Object)
  1858. UnityEngine.Debug:Log(Object)
  1859. StateController:switchCurrentState(State)
  1860. State:TryToEnter()
  1861.  
  1862. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1863.  
  1864. 2023-04-05T15:22:04.4988060+00:00 PreLoading Scene: F120
  1865. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1866. UnityEngine.Logger:Log(LogType, Object)
  1867. UnityEngine.Debug:Log(Object)
  1868. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1869. <LoadSceneAsync>d__16:MoveNext()
  1870. SceneService:LoadSceneAsync(String, LoadSceneMode)
  1871. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  1872. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  1873. LE.Services.Transitions.<Default>d__7:MoveNext()
  1874. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  1875. <HandleInteraction>d__4:MoveNext()
  1876. LoadSceneInteraction:Interaction(GameObject)
  1877. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1878. ConditionHandler:TryTriggerInteraction(GameObject)
  1879. WorldAreaEnterListener:OnTriggerEnter(Collider)
  1880.  
  1881. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1882.  
  1883. 2023-04-05T15:22:04.4988060+00:00 Attempting Load Scene References
  1884. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1885. UnityEngine.Logger:Log(LogType, Object)
  1886. UnityEngine.Debug:Log(Object)
  1887. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1888. <LoadSceneAsync>d__16:MoveNext()
  1889. SceneService:LoadSceneAsync(String, LoadSceneMode)
  1890. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  1891. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  1892. LE.Services.Transitions.<Default>d__7:MoveNext()
  1893. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  1894. <HandleInteraction>d__4:MoveNext()
  1895. LoadSceneInteraction:Interaction(GameObject)
  1896. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1897. ConditionHandler:TryTriggerInteraction(GameObject)
  1898. WorldAreaEnterListener:OnTriggerEnter(Collider)
  1899.  
  1900. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1901.  
  1902. 2023-04-05T15:22:04.6838135+00:00 Finished Load Scene References, Time Taken: 0,184082
  1903. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1904. UnityEngine.Logger:Log(LogType, Object)
  1905. UnityEngine.Debug:Log(Object)
  1906. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1907. <LoadSceneAsync>d__16:MoveNext()
  1908. SceneService:LoadSceneAsync(String, LoadSceneMode)
  1909. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  1910. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  1911. LE.Services.Transitions.<Default>d__7:MoveNext()
  1912. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  1913. <HandleInteraction>d__4:MoveNext()
  1914. LoadSceneInteraction:Interaction(GameObject)
  1915. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1916. ConditionHandler:TryTriggerInteraction(GameObject)
  1917. WorldAreaEnterListener:OnTriggerEnter(Collider)
  1918.  
  1919. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1920.  
  1921. Unloading 1 Unused Serialized files (Serialized files now loaded: 14)
  1922.  
  1923. Unloading 557 unused Assets to reduce memory usage. Loaded Objects now: 764952.
  1924. Total: 960.187600 ms (FindLiveObjects: 41.468500 ms CreateObjectMapping: 40.627000 ms MarkObjects: 876.660600 ms DeleteObjects: 1.431000 ms)
  1925.  
  1926. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  1927. (Filename: Line: 334)
  1928.  
  1929. The referenced script on this Behaviour (Game Object 'PlayFabHttp (2)') is missing!
  1930. (Filename: Line: 334)
  1931.  
  1932. The referenced script on this Behaviour (Game Object 'PlayFabHttp (1)') is missing!
  1933. (Filename: Line: 334)
  1934.  
  1935. The referenced script on this Behaviour (Game Object 'PlayFabHttp') is missing!
  1936. (Filename: Line: 334)
  1937.  
  1938. Unloading 32 Unused Serialized files (Serialized files now loaded: 14)
  1939. UnloadTime: 24.132100 ms
  1940. 2023-04-05T15:22:06.2674711+00:00 No spawn found with TransitionInfo, Falling back to old spawn selection
  1941. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1942. UnityEngine.Logger:Log(LogType, Object)
  1943. UnityEngine.Debug:LogWarning(Object)
  1944. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  1945. <PlacePlayer>d__19:MoveNext()
  1946. PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken)
  1947. <OnSceneLoadAsync>d__13:MoveNext()
  1948. PlayerSpawnManager:onSceneLoad(String, String)
  1949. System.Action`2:Invoke(T1, T2)
  1950. <LoadSceneAsync>d__16:MoveNext()
  1951. DodgeAction:Invoke()
  1952. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  1953. System.Action`1:Invoke(T)
  1954. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  1955.  
  1956. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1957.  
  1958. 2023-04-05T15:22:06.2874886+00:00 Time to Single load 'F120' 1,85 s
  1959. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1960. UnityEngine.Logger:Log(LogType, Object)
  1961. UnityEngine.Debug:Log(Object)
  1962. <LoadSceneAsync>d__16:MoveNext()
  1963. DodgeAction:Invoke()
  1964. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  1965. System.Action`1:Invoke(T)
  1966. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  1967.  
  1968. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1969.  
  1970.  
  1971. Unloading 1455 unused Assets to reduce memory usage. Loaded Objects now: 727374.
  1972. Total: 930.248100 ms (FindLiveObjects: 41.292200 ms CreateObjectMapping: 35.261100 ms MarkObjects: 849.560800 ms DeleteObjects: 4.133500 ms)
  1973.  
  1974. 2023-04-05T15:22:43.3132573+00:00 [FMOD] Event not found:
  1975. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1976. UnityEngine.Logger:Log(LogType, Object)
  1977. UnityEngine.Debug:LogWarning(Object)
  1978. FMODUnity.RuntimeManager:PlayOneShot(String, Vector3)
  1979. LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3)
  1980. AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32)
  1981.  
  1982. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1983.  
  1984. 2023-04-05T15:22:43.3472779+00:00 [FMOD] Event not found:
  1985. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1986. UnityEngine.Logger:Log(LogType, Object)
  1987. UnityEngine.Debug:LogWarning(Object)
  1988. FMODUnity.RuntimeManager:PlayOneShot(String, Vector3)
  1989. LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3)
  1990. AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32)
  1991.  
  1992. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1993.  
  1994. 2023-04-05T15:22:48.9839788+00:00 [FMOD] Event not found:
  1995. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1996. UnityEngine.Logger:Log(LogType, Object)
  1997. UnityEngine.Debug:LogWarning(Object)
  1998. FMODUnity.RuntimeManager:PlayOneShot(String, Vector3)
  1999. LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3)
  2000. AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32)
  2001.  
  2002. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2003.  
  2004. 2023-04-05T15:22:49.0241285+00:00 [FMOD] Event not found:
  2005. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2006. UnityEngine.Logger:Log(LogType, Object)
  2007. UnityEngine.Debug:LogWarning(Object)
  2008. FMODUnity.RuntimeManager:PlayOneShot(String, Vector3)
  2009. LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3)
  2010. AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32)
  2011.  
  2012. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2013.  
  2014. 2023-04-05T15:22:51.5857440+00:00 player MainPlayer(Clone) died
  2015. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2016. UnityEngine.Logger:Log(LogType, Object)
  2017. UnityEngine.Debug:Log(Object)
  2018. StateController:switchCurrentState(State)
  2019. State:TryToEnter()
  2020.  
  2021. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2022.  
  2023. 2023-04-05T15:22:54.1098560+00:00 [FMOD] Event not found:
  2024. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2025. UnityEngine.Logger:Log(LogType, Object)
  2026. UnityEngine.Debug:LogWarning(Object)
  2027. FMODUnity.RuntimeManager:PlayOneShot(String, Vector3)
  2028. LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3)
  2029. AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32)
  2030.  
  2031. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2032.  
  2033. 2023-04-05T15:22:54.1461218+00:00 [FMOD] Event not found:
  2034. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2035. UnityEngine.Logger:Log(LogType, Object)
  2036. UnityEngine.Debug:LogWarning(Object)
  2037. FMODUnity.RuntimeManager:PlayOneShot(String, Vector3)
  2038. LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3)
  2039. AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32)
  2040.  
  2041. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2042.  
  2043. 2023-04-05T15:22:55.3377502+00:00 [FMOD] Event not found:
  2044. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2045. UnityEngine.Logger:Log(LogType, Object)
  2046. UnityEngine.Debug:LogWarning(Object)
  2047. FMODUnity.RuntimeManager:PlayOneShot(String, Vector3)
  2048. LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3)
  2049. AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32)
  2050.  
  2051. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2052.  
  2053. 2023-04-05T15:22:55.3738560+00:00 [FMOD] Event not found:
  2054. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2055. UnityEngine.Logger:Log(LogType, Object)
  2056. UnityEngine.Debug:LogWarning(Object)
  2057. FMODUnity.RuntimeManager:PlayOneShot(String, Vector3)
  2058. LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3)
  2059. AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32)
  2060.  
  2061. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2062.  
  2063. 2023-04-05T15:22:56.5984510+00:00 [FMOD] Event not found:
  2064. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2065. UnityEngine.Logger:Log(LogType, Object)
  2066. UnityEngine.Debug:LogWarning(Object)
  2067. FMODUnity.RuntimeManager:PlayOneShot(String, Vector3)
  2068. LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3)
  2069. AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32)
  2070.  
  2071. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2072.  
  2073. 2023-04-05T15:22:56.6344504+00:00 [FMOD] Event not found:
  2074. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2075. UnityEngine.Logger:Log(LogType, Object)
  2076. UnityEngine.Debug:LogWarning(Object)
  2077. FMODUnity.RuntimeManager:PlayOneShot(String, Vector3)
  2078. LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3)
  2079. AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32)
  2080.  
  2081. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2082.  
  2083. 2023-04-05T15:22:57.8579216+00:00 [FMOD] Event not found:
  2084. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2085. UnityEngine.Logger:Log(LogType, Object)
  2086. UnityEngine.Debug:LogWarning(Object)
  2087. FMODUnity.RuntimeManager:PlayOneShot(String, Vector3)
  2088. LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3)
  2089. AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32)
  2090.  
  2091. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2092.  
  2093. 2023-04-05T15:22:57.9008569+00:00 [FMOD] Event not found:
  2094. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2095. UnityEngine.Logger:Log(LogType, Object)
  2096. UnityEngine.Debug:LogWarning(Object)
  2097. FMODUnity.RuntimeManager:PlayOneShot(String, Vector3)
  2098. LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3)
  2099. AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32)
  2100.  
  2101. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2102.  
  2103. 2023-04-05T15:22:59.1259292+00:00 [FMOD] Event not found:
  2104. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2105. UnityEngine.Logger:Log(LogType, Object)
  2106. UnityEngine.Debug:LogWarning(Object)
  2107. FMODUnity.RuntimeManager:PlayOneShot(String, Vector3)
  2108. LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3)
  2109. AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32)
  2110.  
  2111. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2112.  
  2113. 2023-04-05T15:22:59.1699533+00:00 [FMOD] Event not found:
  2114. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2115. UnityEngine.Logger:Log(LogType, Object)
  2116. UnityEngine.Debug:LogWarning(Object)
  2117. FMODUnity.RuntimeManager:PlayOneShot(String, Vector3)
  2118. LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3)
  2119. AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32)
  2120.  
  2121. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2122.  
  2123. 2023-04-05T15:23:11.5536298+00:00 [FMOD] Event not found:
  2124. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2125. UnityEngine.Logger:Log(LogType, Object)
  2126. UnityEngine.Debug:LogWarning(Object)
  2127. FMODUnity.RuntimeManager:PlayOneShot(String, Vector3)
  2128. LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3)
  2129. AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32)
  2130.  
  2131. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2132.  
  2133. 2023-04-05T15:23:11.5936310+00:00 [FMOD] Event not found:
  2134. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2135. UnityEngine.Logger:Log(LogType, Object)
  2136. UnityEngine.Debug:LogWarning(Object)
  2137. FMODUnity.RuntimeManager:PlayOneShot(String, Vector3)
  2138. LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3)
  2139. AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32)
  2140.  
  2141. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2142.  
  2143. 2023-04-05T15:23:18.2989120+00:00 [FMOD] Event not found:
  2144. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2145. UnityEngine.Logger:Log(LogType, Object)
  2146. UnityEngine.Debug:LogWarning(Object)
  2147. FMODUnity.RuntimeManager:PlayOneShot(String, Vector3)
  2148. LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3)
  2149. AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32)
  2150.  
  2151. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2152.  
  2153. 2023-04-05T15:23:18.3381061+00:00 [FMOD] Event not found:
  2154. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2155. UnityEngine.Logger:Log(LogType, Object)
  2156. UnityEngine.Debug:LogWarning(Object)
  2157. FMODUnity.RuntimeManager:PlayOneShot(String, Vector3)
  2158. LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3)
  2159. AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32)
  2160.  
  2161. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2162.  
  2163. 2023-04-05T15:23:23.9886389+00:00 [FMOD] Event not found:
  2164. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2165. UnityEngine.Logger:Log(LogType, Object)
  2166. UnityEngine.Debug:LogWarning(Object)
  2167. FMODUnity.RuntimeManager:PlayOneShot(String, Vector3)
  2168. LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3)
  2169. AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32)
  2170.  
  2171. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2172.  
  2173. 2023-04-05T15:23:24.0296732+00:00 [FMOD] Event not found:
  2174. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2175. UnityEngine.Logger:Log(LogType, Object)
  2176. UnityEngine.Debug:LogWarning(Object)
  2177. FMODUnity.RuntimeManager:PlayOneShot(String, Vector3)
  2178. LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3)
  2179. AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32)
  2180.  
  2181. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2182.  
  2183. 2023-04-05T15:23:29.3382085+00:00 [FMOD] Event not found:
  2184. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2185. UnityEngine.Logger:Log(LogType, Object)
  2186. UnityEngine.Debug:LogWarning(Object)
  2187. FMODUnity.RuntimeManager:PlayOneShot(String, Vector3)
  2188. LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3)
  2189. AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32)
  2190.  
  2191. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2192.  
  2193. 2023-04-05T15:23:29.3772136+00:00 [FMOD] Event not found:
  2194. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2195. UnityEngine.Logger:Log(LogType, Object)
  2196. UnityEngine.Debug:LogWarning(Object)
  2197. FMODUnity.RuntimeManager:PlayOneShot(String, Vector3)
  2198. LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3)
  2199. AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32)
  2200.  
  2201. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2202.  
  2203. 2023-04-05T15:23:36.2061861+00:00 player MainPlayer(Clone) died
  2204. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2205. UnityEngine.Logger:Log(LogType, Object)
  2206. UnityEngine.Debug:Log(Object)
  2207. StateController:switchCurrentState(State)
  2208. State:TryToEnter()
  2209.  
  2210. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2211.  
  2212. 2023-04-05T15:24:46.9791375+00:00 PreLoading Scene: F40
  2213. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2214. UnityEngine.Logger:Log(LogType, Object)
  2215. UnityEngine.Debug:Log(Object)
  2216. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  2217. <LoadSceneAsync>d__16:MoveNext()
  2218. SceneService:LoadSceneAsync(String, LoadSceneMode)
  2219. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  2220. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  2221. LE.Services.Transitions.<Default>d__7:MoveNext()
  2222. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  2223. <HandleInteraction>d__4:MoveNext()
  2224. LoadSceneInteraction:Interaction(GameObject)
  2225. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2226. ConditionHandler:TryTriggerInteraction(GameObject)
  2227. WorldAreaEnterListener:OnTriggerEnter(Collider)
  2228.  
  2229. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2230.  
  2231. 2023-04-05T15:24:46.9791375+00:00 Attempting Load Scene References
  2232. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2233. UnityEngine.Logger:Log(LogType, Object)
  2234. UnityEngine.Debug:Log(Object)
  2235. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  2236. <LoadSceneAsync>d__16:MoveNext()
  2237. SceneService:LoadSceneAsync(String, LoadSceneMode)
  2238. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  2239. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  2240. LE.Services.Transitions.<Default>d__7:MoveNext()
  2241. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  2242. <HandleInteraction>d__4:MoveNext()
  2243. LoadSceneInteraction:Interaction(GameObject)
  2244. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2245. ConditionHandler:TryTriggerInteraction(GameObject)
  2246. WorldAreaEnterListener:OnTriggerEnter(Collider)
  2247.  
  2248. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2249.  
  2250. 2023-04-05T15:24:46.9791375+00:00 Finished Load Scene References, Time Taken: 0
  2251. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2252. UnityEngine.Logger:Log(LogType, Object)
  2253. UnityEngine.Debug:Log(Object)
  2254. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  2255. <LoadSceneAsync>d__16:MoveNext()
  2256. SceneService:LoadSceneAsync(String, LoadSceneMode)
  2257. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  2258. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  2259. LE.Services.Transitions.<Default>d__7:MoveNext()
  2260. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  2261. <HandleInteraction>d__4:MoveNext()
  2262. LoadSceneInteraction:Interaction(GameObject)
  2263. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2264. ConditionHandler:TryTriggerInteraction(GameObject)
  2265. WorldAreaEnterListener:OnTriggerEnter(Collider)
  2266.  
  2267. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2268.  
  2269. Unloading 1 Unused Serialized files (Serialized files now loaded: 12)
  2270.  
  2271. Unloading 91 unused Assets to reduce memory usage. Loaded Objects now: 723099.
  2272. Total: 920.835200 ms (FindLiveObjects: 39.039800 ms CreateObjectMapping: 33.196100 ms MarkObjects: 847.140400 ms DeleteObjects: 1.458400 ms)
  2273.  
  2274. Unloading 43 Unused Serialized files (Serialized files now loaded: 12)
  2275. UnloadTime: 6.063000 ms
  2276. 2023-04-05T15:24:49.4631313+00:00 No spawn found with TransitionInfo, Falling back to old spawn selection
  2277. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2278. UnityEngine.Logger:Log(LogType, Object)
  2279. UnityEngine.Debug:LogWarning(Object)
  2280. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  2281. <PlacePlayer>d__19:MoveNext()
  2282. PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken)
  2283. <OnSceneLoadAsync>d__13:MoveNext()
  2284. PlayerSpawnManager:onSceneLoad(String, String)
  2285. System.Action`2:Invoke(T1, T2)
  2286. <LoadSceneAsync>d__16:MoveNext()
  2287. DodgeAction:Invoke()
  2288. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  2289. System.Action`1:Invoke(T)
  2290. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  2291.  
  2292. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2293.  
  2294. 2023-04-05T15:24:49.4911546+00:00 Time to Single load 'F40' 2,59 s
  2295. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2296. UnityEngine.Logger:Log(LogType, Object)
  2297. UnityEngine.Debug:Log(Object)
  2298. <LoadSceneAsync>d__16:MoveNext()
  2299. DodgeAction:Invoke()
  2300. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  2301. System.Action`1:Invoke(T)
  2302. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  2303.  
  2304. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2305.  
  2306.  
  2307. Unloading 301 unused Assets to reduce memory usage. Loaded Objects now: 750686.
  2308. Total: 940.195700 ms (FindLiveObjects: 44.356600 ms CreateObjectMapping: 35.569000 ms MarkObjects: 858.794400 ms DeleteObjects: 1.475400 ms)
  2309.  
  2310. 2023-04-05T15:35:55.8888083+00:00 PreLoading Scene: G10
  2311. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2312. UnityEngine.Logger:Log(LogType, Object)
  2313. UnityEngine.Debug:Log(Object)
  2314. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  2315. <LoadSceneAsync>d__16:MoveNext()
  2316. SceneService:LoadSceneAsync(String, LoadSceneMode)
  2317. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  2318. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  2319. LE.Services.Transitions.<Default>d__7:MoveNext()
  2320. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  2321. <HandleInteraction>d__4:MoveNext()
  2322. LoadSceneInteraction:Interaction(GameObject)
  2323. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2324. ConditionHandler:TryTriggerInteraction(GameObject)
  2325. WorldAreaEnterListener:OnTriggerEnter(Collider)
  2326.  
  2327. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2328.  
  2329. 2023-04-05T15:35:55.8888083+00:00 Attempting Load Scene References
  2330. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2331. UnityEngine.Logger:Log(LogType, Object)
  2332. UnityEngine.Debug:Log(Object)
  2333. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  2334. <LoadSceneAsync>d__16:MoveNext()
  2335. SceneService:LoadSceneAsync(String, LoadSceneMode)
  2336. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  2337. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  2338. LE.Services.Transitions.<Default>d__7:MoveNext()
  2339. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  2340. <HandleInteraction>d__4:MoveNext()
  2341. LoadSceneInteraction:Interaction(GameObject)
  2342. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2343. ConditionHandler:TryTriggerInteraction(GameObject)
  2344. WorldAreaEnterListener:OnTriggerEnter(Collider)
  2345.  
  2346. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2347.  
  2348. 2023-04-05T15:35:58.0987419+00:00 Finished Load Scene References, Time Taken: 2,209473
  2349. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2350. UnityEngine.Logger:Log(LogType, Object)
  2351. UnityEngine.Debug:Log(Object)
  2352. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  2353. <LoadSceneAsync>d__16:MoveNext()
  2354. SceneService:LoadSceneAsync(String, LoadSceneMode)
  2355. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  2356. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  2357. LE.Services.Transitions.<Default>d__7:MoveNext()
  2358. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  2359. <HandleInteraction>d__4:MoveNext()
  2360. LoadSceneInteraction:Interaction(GameObject)
  2361. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2362. ConditionHandler:TryTriggerInteraction(GameObject)
  2363. WorldAreaEnterListener:OnTriggerEnter(Collider)
  2364.  
  2365. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2366.  
  2367. Unloading 1 Unused Serialized files (Serialized files now loaded: 14)
  2368.  
  2369. Unloading 1049 unused Assets to reduce memory usage. Loaded Objects now: 749881.
  2370. Total: 950.482000 ms (FindLiveObjects: 46.003200 ms CreateObjectMapping: 32.909400 ms MarkObjects: 869.917800 ms DeleteObjects: 1.651300 ms)
  2371.  
  2372. Unloading 36 Unused Serialized files (Serialized files now loaded: 14)
  2373. UnloadTime: 17.426100 ms
  2374. 2023-04-05T15:36:00.3927796+00:00 No spawn found with TransitionInfo, Falling back to old spawn selection
  2375. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2376. UnityEngine.Logger:Log(LogType, Object)
  2377. UnityEngine.Debug:LogWarning(Object)
  2378. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  2379. <PlacePlayer>d__19:MoveNext()
  2380. PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken)
  2381. <OnSceneLoadAsync>d__13:MoveNext()
  2382. PlayerSpawnManager:onSceneLoad(String, String)
  2383. System.Action`2:Invoke(T1, T2)
  2384. <LoadSceneAsync>d__16:MoveNext()
  2385. DodgeAction:Invoke()
  2386. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  2387. System.Action`1:Invoke(T)
  2388. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  2389.  
  2390. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2391.  
  2392. 2023-04-05T15:36:00.3947815+00:00 Time to Single load 'G10' 4,56 s
  2393. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2394. UnityEngine.Logger:Log(LogType, Object)
  2395. UnityEngine.Debug:Log(Object)
  2396. <LoadSceneAsync>d__16:MoveNext()
  2397. DodgeAction:Invoke()
  2398. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  2399. System.Action`1:Invoke(T)
  2400. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  2401.  
  2402. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2403.  
  2404.  
  2405. Unloading 1499 unused Assets to reduce memory usage. Loaded Objects now: 738297.
  2406. Total: 955.603000 ms (FindLiveObjects: 42.425100 ms CreateObjectMapping: 35.223800 ms MarkObjects: 871.354200 ms DeleteObjects: 6.599400 ms)
  2407.  
  2408. 2023-04-05T15:36:33.9299746+00:00 [Addressables] Object with name: SummonedBee wasn't preloaded In Zone G10.
  2409. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2410. UnityEngine.Logger:Log(LogType, Object)
  2411. UnityEngine.Debug:LogError(Object)
  2412. LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion)
  2413. ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType)
  2414. SummonEntityOnDeath:Summon()
  2415. DodgeAction:Invoke()
  2416. SelfDestroyer:die()
  2417. DestroyAfterDuration:Update()
  2418.  
  2419. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2420.  
  2421. 2023-04-05T15:39:55.4134511+00:00 PreLoading Scene: G20
  2422. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2423. UnityEngine.Logger:Log(LogType, Object)
  2424. UnityEngine.Debug:Log(Object)
  2425. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  2426. <LoadSceneAsync>d__16:MoveNext()
  2427. SceneService:LoadSceneAsync(String, LoadSceneMode)
  2428. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  2429. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  2430. LE.Services.Transitions.<Default>d__7:MoveNext()
  2431. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  2432. <HandleInteraction>d__4:MoveNext()
  2433. LoadSceneInteraction:Interaction(GameObject)
  2434. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2435. ConditionHandler:TryTriggerInteraction(GameObject)
  2436. WorldAreaEnterListener:OnTriggerEnter(Collider)
  2437.  
  2438. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2439.  
  2440. 2023-04-05T15:39:55.4144517+00:00 Attempting Load Scene References
  2441. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2442. UnityEngine.Logger:Log(LogType, Object)
  2443. UnityEngine.Debug:Log(Object)
  2444. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  2445. <LoadSceneAsync>d__16:MoveNext()
  2446. SceneService:LoadSceneAsync(String, LoadSceneMode)
  2447. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  2448. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  2449. LE.Services.Transitions.<Default>d__7:MoveNext()
  2450. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  2451. <HandleInteraction>d__4:MoveNext()
  2452. LoadSceneInteraction:Interaction(GameObject)
  2453. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2454. ConditionHandler:TryTriggerInteraction(GameObject)
  2455. WorldAreaEnterListener:OnTriggerEnter(Collider)
  2456.  
  2457. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2458.  
  2459. 2023-04-05T15:39:55.4144517+00:00 Finished Load Scene References, Time Taken: 0
  2460. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2461. UnityEngine.Logger:Log(LogType, Object)
  2462. UnityEngine.Debug:Log(Object)
  2463. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  2464. <LoadSceneAsync>d__16:MoveNext()
  2465. SceneService:LoadSceneAsync(String, LoadSceneMode)
  2466. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  2467. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  2468. LE.Services.Transitions.<Default>d__7:MoveNext()
  2469. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  2470. <HandleInteraction>d__4:MoveNext()
  2471. LoadSceneInteraction:Interaction(GameObject)
  2472. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2473. ConditionHandler:TryTriggerInteraction(GameObject)
  2474. WorldAreaEnterListener:OnTriggerEnter(Collider)
  2475.  
  2476. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2477.  
  2478. Unloading 1 Unused Serialized files (Serialized files now loaded: 15)
  2479.  
  2480. Unloading 264 unused Assets to reduce memory usage. Loaded Objects now: 735816.
  2481. Total: 936.467900 ms (FindLiveObjects: 42.235600 ms CreateObjectMapping: 33.210800 ms MarkObjects: 859.745900 ms DeleteObjects: 1.275200 ms)
  2482.  
  2483. Unloading 31 Unused Serialized files (Serialized files now loaded: 15)
  2484. UnloadTime: 12.305200 ms
  2485. 2023-04-05T15:39:57.1430937+00:00 No spawn found with TransitionInfo, Falling back to old spawn selection
  2486. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2487. UnityEngine.Logger:Log(LogType, Object)
  2488. UnityEngine.Debug:LogWarning(Object)
  2489. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  2490. <PlacePlayer>d__19:MoveNext()
  2491. PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken)
  2492. <OnSceneLoadAsync>d__13:MoveNext()
  2493. PlayerSpawnManager:onSceneLoad(String, String)
  2494. System.Action`2:Invoke(T1, T2)
  2495. <LoadSceneAsync>d__16:MoveNext()
  2496. DodgeAction:Invoke()
  2497. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  2498. System.Action`1:Invoke(T)
  2499. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  2500.  
  2501. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2502.  
  2503. 2023-04-05T15:39:57.1641127+00:00 Time to Single load 'G20' 1,80 s
  2504. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2505. UnityEngine.Logger:Log(LogType, Object)
  2506. UnityEngine.Debug:Log(Object)
  2507. <LoadSceneAsync>d__16:MoveNext()
  2508. DodgeAction:Invoke()
  2509. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  2510. System.Action`1:Invoke(T)
  2511. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  2512.  
  2513. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2514.  
  2515. 2023-04-05T15:39:57.1641127+00:00 Mourner (6) has a World Object Click Listener, but is on layer 15, which is not a clickable layer. It is being moved to the default layer
  2516. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2517. UnityEngine.Logger:Log(LogType, Object)
  2518. UnityEngine.Debug:LogError(Object)
  2519. WorldObjectClickListener:ensureOnClickableLayer()
  2520.  
  2521. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2522.  
  2523. 2023-04-05T15:39:57.1651129+00:00 Mourner (8) has a World Object Click Listener, but is on layer 15, which is not a clickable layer. It is being moved to the default layer
  2524. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2525. UnityEngine.Logger:Log(LogType, Object)
  2526. UnityEngine.Debug:LogError(Object)
  2527. WorldObjectClickListener:ensureOnClickableLayer()
  2528.  
  2529. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2530.  
  2531. 2023-04-05T15:39:57.1651129+00:00 Mourner (3) has a World Object Click Listener, but is on layer 15, which is not a clickable layer. It is being moved to the default layer
  2532. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2533. UnityEngine.Logger:Log(LogType, Object)
  2534. UnityEngine.Debug:LogError(Object)
  2535. WorldObjectClickListener:ensureOnClickableLayer()
  2536.  
  2537. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2538.  
  2539. 2023-04-05T15:39:57.1651129+00:00 Mourner (1) has a World Object Click Listener, but is on layer 15, which is not a clickable layer. It is being moved to the default layer
  2540. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2541. UnityEngine.Logger:Log(LogType, Object)
  2542. UnityEngine.Debug:LogError(Object)
  2543. WorldObjectClickListener:ensureOnClickableLayer()
  2544.  
  2545. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2546.  
  2547. 2023-04-05T15:39:57.1651129+00:00 Mourner (5) has a World Object Click Listener, but is on layer 15, which is not a clickable layer. It is being moved to the default layer
  2548. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2549. UnityEngine.Logger:Log(LogType, Object)
  2550. UnityEngine.Debug:LogError(Object)
  2551. WorldObjectClickListener:ensureOnClickableLayer()
  2552.  
  2553. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2554.  
  2555. 2023-04-05T15:39:57.1651129+00:00 Mourner (7) has a World Object Click Listener, but is on layer 15, which is not a clickable layer. It is being moved to the default layer
  2556. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2557. UnityEngine.Logger:Log(LogType, Object)
  2558. UnityEngine.Debug:LogError(Object)
  2559. WorldObjectClickListener:ensureOnClickableLayer()
  2560.  
  2561. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2562.  
  2563. 2023-04-05T15:39:57.1651129+00:00 Mourner (2) has a World Object Click Listener, but is on layer 15, which is not a clickable layer. It is being moved to the default layer
  2564. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2565. UnityEngine.Logger:Log(LogType, Object)
  2566. UnityEngine.Debug:LogError(Object)
  2567. WorldObjectClickListener:ensureOnClickableLayer()
  2568.  
  2569. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2570.  
  2571. 2023-04-05T15:39:57.1651129+00:00 Mourner has a World Object Click Listener, but is on layer 15, which is not a clickable layer. It is being moved to the default layer
  2572. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2573. UnityEngine.Logger:Log(LogType, Object)
  2574. UnityEngine.Debug:LogError(Object)
  2575. WorldObjectClickListener:ensureOnClickableLayer()
  2576.  
  2577. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2578.  
  2579. 2023-04-05T15:39:57.1651129+00:00 Mourner (4) has a World Object Click Listener, but is on layer 15, which is not a clickable layer. It is being moved to the default layer
  2580. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2581. UnityEngine.Logger:Log(LogType, Object)
  2582. UnityEngine.Debug:LogError(Object)
  2583. WorldObjectClickListener:ensureOnClickableLayer()
  2584.  
  2585. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2586.  
  2587.  
  2588. Unloading 278 unused Assets to reduce memory usage. Loaded Objects now: 739667.
  2589. Total: 947.631200 ms (FindLiveObjects: 43.763900 ms CreateObjectMapping: 38.448100 ms MarkObjects: 863.980200 ms DeleteObjects: 1.438700 ms)
  2590.  
  2591. 2023-04-05T15:41:57.1385082+00:00 PreLoading Scene: G10
  2592. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2593. UnityEngine.Logger:Log(LogType, Object)
  2594. UnityEngine.Debug:Log(Object)
  2595. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  2596. <LoadSceneAsync>d__16:MoveNext()
  2597. SceneService:LoadSceneAsync(String, LoadSceneMode)
  2598. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  2599. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  2600. LE.Services.Transitions.<Default>d__7:MoveNext()
  2601. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  2602. <HandleInteraction>d__4:MoveNext()
  2603. LoadSceneInteraction:Interaction(GameObject)
  2604. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2605. ConditionHandler:TryTriggerInteraction(GameObject)
  2606. WorldAreaEnterListener:OnTriggerEnter(Collider)
  2607.  
  2608. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2609.  
  2610. 2023-04-05T15:41:57.1385082+00:00 Attempting Load Scene References
  2611. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2612. UnityEngine.Logger:Log(LogType, Object)
  2613. UnityEngine.Debug:Log(Object)
  2614. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  2615. <LoadSceneAsync>d__16:MoveNext()
  2616. SceneService:LoadSceneAsync(String, LoadSceneMode)
  2617. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  2618. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  2619. LE.Services.Transitions.<Default>d__7:MoveNext()
  2620. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  2621. <HandleInteraction>d__4:MoveNext()
  2622. LoadSceneInteraction:Interaction(GameObject)
  2623. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2624. ConditionHandler:TryTriggerInteraction(GameObject)
  2625. WorldAreaEnterListener:OnTriggerEnter(Collider)
  2626.  
  2627. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2628.  
  2629. 2023-04-05T15:41:59.2488763+00:00 Finished Load Scene References, Time Taken: 2,109863
  2630. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2631. UnityEngine.Logger:Log(LogType, Object)
  2632. UnityEngine.Debug:Log(Object)
  2633. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  2634. <LoadSceneAsync>d__16:MoveNext()
  2635. SceneService:LoadSceneAsync(String, LoadSceneMode)
  2636. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  2637. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  2638. LE.Services.Transitions.<Default>d__7:MoveNext()
  2639. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  2640. <HandleInteraction>d__4:MoveNext()
  2641. LoadSceneInteraction:Interaction(GameObject)
  2642. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2643. ConditionHandler:TryTriggerInteraction(GameObject)
  2644. WorldAreaEnterListener:OnTriggerEnter(Collider)
  2645.  
  2646. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2647.  
  2648. Unloading 1 Unused Serialized files (Serialized files now loaded: 14)
  2649.  
  2650. Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 736807.
  2651. Total: 933.443500 ms (FindLiveObjects: 41.838900 ms CreateObjectMapping: 32.639100 ms MarkObjects: 857.940800 ms DeleteObjects: 1.024400 ms)
  2652.  
  2653. Unloading 36 Unused Serialized files (Serialized files now loaded: 14)
  2654. UnloadTime: 10.154300 ms
  2655. 2023-04-05T15:42:01.3716407+00:00 No spawn found with TransitionInfo, Falling back to old spawn selection
  2656. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2657. UnityEngine.Logger:Log(LogType, Object)
  2658. UnityEngine.Debug:LogWarning(Object)
  2659. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  2660. <PlacePlayer>d__19:MoveNext()
  2661. PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken)
  2662. <OnSceneLoadAsync>d__13:MoveNext()
  2663. PlayerSpawnManager:onSceneLoad(String, String)
  2664. System.Action`2:Invoke(T1, T2)
  2665. <LoadSceneAsync>d__16:MoveNext()
  2666. DodgeAction:Invoke()
  2667. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  2668. System.Action`1:Invoke(T)
  2669. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  2670.  
  2671. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2672.  
  2673. 2023-04-05T15:42:01.3746429+00:00 Time to Single load 'G10' 4,31 s
  2674. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2675. UnityEngine.Logger:Log(LogType, Object)
  2676. UnityEngine.Debug:Log(Object)
  2677. <LoadSceneAsync>d__16:MoveNext()
  2678. DodgeAction:Invoke()
  2679. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  2680. System.Action`1:Invoke(T)
  2681. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  2682.  
  2683. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2684.  
  2685.  
  2686. Unloading 333 unused Assets to reduce memory usage. Loaded Objects now: 739790.
  2687. Total: 947.235000 ms (FindLiveObjects: 42.710300 ms CreateObjectMapping: 34.085300 ms MarkObjects: 869.177900 ms DeleteObjects: 1.261100 ms)
  2688.  
  2689. 2023-04-05T15:43:19.5877733+00:00 PreLoading Scene: G20
  2690. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2691. UnityEngine.Logger:Log(LogType, Object)
  2692. UnityEngine.Debug:Log(Object)
  2693. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  2694. <LoadSceneAsync>d__16:MoveNext()
  2695. SceneService:LoadSceneAsync(String, LoadSceneMode)
  2696. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  2697. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  2698. LE.Services.Transitions.<Default>d__7:MoveNext()
  2699. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  2700. <HandleInteraction>d__4:MoveNext()
  2701. LoadSceneInteraction:Interaction(GameObject)
  2702. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2703. ConditionHandler:TryTriggerInteraction(GameObject)
  2704. WorldAreaEnterListener:OnTriggerEnter(Collider)
  2705.  
  2706. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2707.  
  2708. 2023-04-05T15:43:19.5877733+00:00 Attempting Load Scene References
  2709. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2710. UnityEngine.Logger:Log(LogType, Object)
  2711. UnityEngine.Debug:Log(Object)
  2712. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  2713. <LoadSceneAsync>d__16:MoveNext()
  2714. SceneService:LoadSceneAsync(String, LoadSceneMode)
  2715. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  2716. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  2717. LE.Services.Transitions.<Default>d__7:MoveNext()
  2718. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  2719. <HandleInteraction>d__4:MoveNext()
  2720. LoadSceneInteraction:Interaction(GameObject)
  2721. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2722. ConditionHandler:TryTriggerInteraction(GameObject)
  2723. WorldAreaEnterListener:OnTriggerEnter(Collider)
  2724.  
  2725. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2726.  
  2727. 2023-04-05T15:43:19.5887742+00:00 Finished Load Scene References, Time Taken: 0,0004882813
  2728. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2729. UnityEngine.Logger:Log(LogType, Object)
  2730. UnityEngine.Debug:Log(Object)
  2731. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  2732. <LoadSceneAsync>d__16:MoveNext()
  2733. SceneService:LoadSceneAsync(String, LoadSceneMode)
  2734. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  2735. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  2736. LE.Services.Transitions.<Default>d__7:MoveNext()
  2737. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  2738. <HandleInteraction>d__4:MoveNext()
  2739. LoadSceneInteraction:Interaction(GameObject)
  2740. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2741. ConditionHandler:TryTriggerInteraction(GameObject)
  2742. WorldAreaEnterListener:OnTriggerEnter(Collider)
  2743.  
  2744. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2745.  
  2746. Unloading 0 Unused Serialized files (Serialized files now loaded: 14)
  2747.  
  2748. Unloading 600 unused Assets to reduce memory usage. Loaded Objects now: 735787.
  2749. Total: 936.023800 ms (FindLiveObjects: 39.867800 ms CreateObjectMapping: 32.678500 ms MarkObjects: 862.052000 ms DeleteObjects: 1.424800 ms)
  2750.  
  2751. Unloading 31 Unused Serialized files (Serialized files now loaded: 14)
  2752. UnloadTime: 12.531800 ms
  2753. 2023-04-05T15:43:21.2363720+00:00 No spawn found with TransitionInfo, Falling back to old spawn selection
  2754. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2755. UnityEngine.Logger:Log(LogType, Object)
  2756. UnityEngine.Debug:LogWarning(Object)
  2757. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  2758. <PlacePlayer>d__19:MoveNext()
  2759. PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken)
  2760. <OnSceneLoadAsync>d__13:MoveNext()
  2761. PlayerSpawnManager:onSceneLoad(String, String)
  2762. System.Action`2:Invoke(T1, T2)
  2763. <LoadSceneAsync>d__16:MoveNext()
  2764. DodgeAction:Invoke()
  2765. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  2766. System.Action`1:Invoke(T)
  2767. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  2768.  
  2769. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2770.  
  2771. 2023-04-05T15:43:21.2393751+00:00 Time to Single load 'G20' 1,70 s
  2772. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2773. UnityEngine.Logger:Log(LogType, Object)
  2774. UnityEngine.Debug:Log(Object)
  2775. <LoadSceneAsync>d__16:MoveNext()
  2776. DodgeAction:Invoke()
  2777. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  2778. System.Action`1:Invoke(T)
  2779. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  2780.  
  2781. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2782.  
  2783. 2023-04-05T15:43:21.2393751+00:00 Mourner (6) has a World Object Click Listener, but is on layer 15, which is not a clickable layer. It is being moved to the default layer
  2784. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2785. UnityEngine.Logger:Log(LogType, Object)
  2786. UnityEngine.Debug:LogError(Object)
  2787. WorldObjectClickListener:ensureOnClickableLayer()
  2788.  
  2789. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2790.  
  2791. 2023-04-05T15:43:21.2393751+00:00 Mourner (8) has a World Object Click Listener, but is on layer 15, which is not a clickable layer. It is being moved to the default layer
  2792. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2793. UnityEngine.Logger:Log(LogType, Object)
  2794. UnityEngine.Debug:LogError(Object)
  2795. WorldObjectClickListener:ensureOnClickableLayer()
  2796.  
  2797. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2798.  
  2799. 2023-04-05T15:43:21.2403763+00:00 Mourner (3) has a World Object Click Listener, but is on layer 15, which is not a clickable layer. It is being moved to the default layer
  2800. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2801. UnityEngine.Logger:Log(LogType, Object)
  2802. UnityEngine.Debug:LogError(Object)
  2803. WorldObjectClickListener:ensureOnClickableLayer()
  2804.  
  2805. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2806.  
  2807. 2023-04-05T15:43:21.2403763+00:00 Mourner (1) has a World Object Click Listener, but is on layer 15, which is not a clickable layer. It is being moved to the default layer
  2808. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2809. UnityEngine.Logger:Log(LogType, Object)
  2810. UnityEngine.Debug:LogError(Object)
  2811. WorldObjectClickListener:ensureOnClickableLayer()
  2812.  
  2813. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2814.  
  2815. 2023-04-05T15:43:21.2403763+00:00 Mourner (5) has a World Object Click Listener, but is on layer 15, which is not a clickable layer. It is being moved to the default layer
  2816. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2817. UnityEngine.Logger:Log(LogType, Object)
  2818. UnityEngine.Debug:LogError(Object)
  2819. WorldObjectClickListener:ensureOnClickableLayer()
  2820.  
  2821. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2822.  
  2823. 2023-04-05T15:43:21.2403763+00:00 Mourner (7) has a World Object Click Listener, but is on layer 15, which is not a clickable layer. It is being moved to the default layer
  2824. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2825. UnityEngine.Logger:Log(LogType, Object)
  2826. UnityEngine.Debug:LogError(Object)
  2827. WorldObjectClickListener:ensureOnClickableLayer()
  2828.  
  2829. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2830.  
  2831. 2023-04-05T15:43:21.2403763+00:00 Mourner (2) has a World Object Click Listener, but is on layer 15, which is not a clickable layer. It is being moved to the default layer
  2832. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2833. UnityEngine.Logger:Log(LogType, Object)
  2834. UnityEngine.Debug:LogError(Object)
  2835. WorldObjectClickListener:ensureOnClickableLayer()
  2836.  
  2837. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2838.  
  2839. 2023-04-05T15:43:21.2403763+00:00 Mourner has a World Object Click Listener, but is on layer 15, which is not a clickable layer. It is being moved to the default layer
  2840. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2841. UnityEngine.Logger:Log(LogType, Object)
  2842. UnityEngine.Debug:LogError(Object)
  2843. WorldObjectClickListener:ensureOnClickableLayer()
  2844.  
  2845. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2846.  
  2847. 2023-04-05T15:43:21.2403763+00:00 Mourner (4) has a World Object Click Listener, but is on layer 15, which is not a clickable layer. It is being moved to the default layer
  2848. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2849. UnityEngine.Logger:Log(LogType, Object)
  2850. UnityEngine.Debug:LogError(Object)
  2851. WorldObjectClickListener:ensureOnClickableLayer()
  2852.  
  2853. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2854.  
  2855.  
  2856. Unloading 241 unused Assets to reduce memory usage. Loaded Objects now: 738271.
  2857. Total: 937.455900 ms (FindLiveObjects: 41.785800 ms CreateObjectMapping: 36.070700 ms MarkObjects: 858.205000 ms DeleteObjects: 1.394000 ms)
  2858.  
  2859. 2023-04-05T15:43:24.0194475+00:00 PreLoading Scene: G10
  2860. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2861. UnityEngine.Logger:Log(LogType, Object)
  2862. UnityEngine.Debug:Log(Object)
  2863. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  2864. <LoadSceneAsync>d__16:MoveNext()
  2865. SceneService:LoadSceneAsync(String, LoadSceneMode)
  2866. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  2867. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  2868. LE.Services.Transitions.<Default>d__7:MoveNext()
  2869. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  2870. <HandleInteraction>d__4:MoveNext()
  2871. LoadSceneInteraction:Interaction(GameObject)
  2872. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2873. ConditionHandler:TryTriggerInteraction(GameObject)
  2874. WorldAreaEnterListener:OnTriggerEnter(Collider)
  2875.  
  2876. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2877.  
  2878. 2023-04-05T15:43:24.0204484+00:00 Attempting Load Scene References
  2879. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2880. UnityEngine.Logger:Log(LogType, Object)
  2881. UnityEngine.Debug:Log(Object)
  2882. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  2883. <LoadSceneAsync>d__16:MoveNext()
  2884. SceneService:LoadSceneAsync(String, LoadSceneMode)
  2885. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  2886. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  2887. LE.Services.Transitions.<Default>d__7:MoveNext()
  2888. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  2889. <HandleInteraction>d__4:MoveNext()
  2890. LoadSceneInteraction:Interaction(GameObject)
  2891. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2892. ConditionHandler:TryTriggerInteraction(GameObject)
  2893. WorldAreaEnterListener:OnTriggerEnter(Collider)
  2894.  
  2895. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2896.  
  2897. 2023-04-05T15:43:26.1877562+00:00 Finished Load Scene References, Time Taken: 2,166992
  2898. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2899. UnityEngine.Logger:Log(LogType, Object)
  2900. UnityEngine.Debug:Log(Object)
  2901. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  2902. <LoadSceneAsync>d__16:MoveNext()
  2903. SceneService:LoadSceneAsync(String, LoadSceneMode)
  2904. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  2905. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  2906. LE.Services.Transitions.<Default>d__7:MoveNext()
  2907. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  2908. <HandleInteraction>d__4:MoveNext()
  2909. LoadSceneInteraction:Interaction(GameObject)
  2910. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2911. ConditionHandler:TryTriggerInteraction(GameObject)
  2912. WorldAreaEnterListener:OnTriggerEnter(Collider)
  2913.  
  2914. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2915.  
  2916. Unloading 0 Unused Serialized files (Serialized files now loaded: 14)
  2917.  
  2918. Unloading 780 unused Assets to reduce memory usage. Loaded Objects now: 737031.
  2919. Total: 913.176900 ms (FindLiveObjects: 38.857300 ms CreateObjectMapping: 32.757700 ms MarkObjects: 840.513000 ms DeleteObjects: 1.048500 ms)
  2920.  
  2921. Unloading 36 Unused Serialized files (Serialized files now loaded: 14)
  2922. UnloadTime: 9.800300 ms
  2923. 2023-04-05T15:43:28.2137992+00:00 No spawn found with TransitionInfo, Falling back to old spawn selection
  2924. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2925. UnityEngine.Logger:Log(LogType, Object)
  2926. UnityEngine.Debug:LogWarning(Object)
  2927. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  2928. <PlacePlayer>d__19:MoveNext()
  2929. PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken)
  2930. <OnSceneLoadAsync>d__13:MoveNext()
  2931. PlayerSpawnManager:onSceneLoad(String, String)
  2932. System.Action`2:Invoke(T1, T2)
  2933. <LoadSceneAsync>d__16:MoveNext()
  2934. DodgeAction:Invoke()
  2935. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  2936. System.Action`1:Invoke(T)
  2937. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  2938.  
  2939. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2940.  
  2941. 2023-04-05T15:43:28.2158009+00:00 Time to Single load 'G10' 4,27 s
  2942. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2943. UnityEngine.Logger:Log(LogType, Object)
  2944. UnityEngine.Debug:Log(Object)
  2945. <LoadSceneAsync>d__16:MoveNext()
  2946. DodgeAction:Invoke()
  2947. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  2948. System.Action`1:Invoke(T)
  2949. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  2950.  
  2951. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2952.  
  2953.  
  2954. Unloading 571 unused Assets to reduce memory usage. Loaded Objects now: 739486.
  2955. Total: 941.139600 ms (FindLiveObjects: 42.546500 ms CreateObjectMapping: 34.317700 ms MarkObjects: 862.471600 ms DeleteObjects: 1.803400 ms)
  2956.  
  2957. 2023-04-05T15:43:43.3447334+00:00 player MainPlayer(Clone) died
  2958. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2959. UnityEngine.Logger:Log(LogType, Object)
  2960. UnityEngine.Debug:Log(Object)
  2961. StateController:switchCurrentState(State)
  2962. State:TryToEnter()
  2963.  
  2964. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2965.  
  2966. 2023-04-05T15:45:19.6907746+00:00 PreLoading Scene: F40
  2967. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2968. UnityEngine.Logger:Log(LogType, Object)
  2969. UnityEngine.Debug:Log(Object)
  2970. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  2971. <LoadSceneAsync>d__16:MoveNext()
  2972. SceneService:LoadSceneAsync(String, LoadSceneMode)
  2973. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  2974. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  2975. LE.Services.Transitions.<Default>d__7:MoveNext()
  2976. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  2977. <HandleInteraction>d__4:MoveNext()
  2978. LoadSceneInteraction:Interaction(GameObject)
  2979. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2980. ConditionHandler:TryTriggerInteraction(GameObject)
  2981. WorldAreaEnterListener:OnTriggerEnter(Collider)
  2982.  
  2983. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2984.  
  2985. 2023-04-05T15:45:19.6907746+00:00 Attempting Load Scene References
  2986. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2987. UnityEngine.Logger:Log(LogType, Object)
  2988. UnityEngine.Debug:Log(Object)
  2989. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  2990. <LoadSceneAsync>d__16:MoveNext()
  2991. SceneService:LoadSceneAsync(String, LoadSceneMode)
  2992. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  2993. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  2994. LE.Services.Transitions.<Default>d__7:MoveNext()
  2995. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  2996. <HandleInteraction>d__4:MoveNext()
  2997. LoadSceneInteraction:Interaction(GameObject)
  2998. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2999. ConditionHandler:TryTriggerInteraction(GameObject)
  3000. WorldAreaEnterListener:OnTriggerEnter(Collider)
  3001.  
  3002. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3003.  
  3004. 2023-04-05T15:45:19.6907746+00:00 Finished Load Scene References, Time Taken: 0,0004882813
  3005. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3006. UnityEngine.Logger:Log(LogType, Object)
  3007. UnityEngine.Debug:Log(Object)
  3008. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  3009. <LoadSceneAsync>d__16:MoveNext()
  3010. SceneService:LoadSceneAsync(String, LoadSceneMode)
  3011. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  3012. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  3013. LE.Services.Transitions.<Default>d__7:MoveNext()
  3014. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  3015. <HandleInteraction>d__4:MoveNext()
  3016. LoadSceneInteraction:Interaction(GameObject)
  3017. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3018. ConditionHandler:TryTriggerInteraction(GameObject)
  3019. WorldAreaEnterListener:OnTriggerEnter(Collider)
  3020.  
  3021. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3022.  
  3023. Unloading 1 Unused Serialized files (Serialized files now loaded: 14)
  3024.  
  3025. Unloading 284 unused Assets to reduce memory usage. Loaded Objects now: 737411.
  3026. Total: 950.463300 ms (FindLiveObjects: 41.359300 ms CreateObjectMapping: 34.988900 ms MarkObjects: 872.831700 ms DeleteObjects: 1.282900 ms)
  3027.  
  3028. Unloading 43 Unused Serialized files (Serialized files now loaded: 14)
  3029. UnloadTime: 12.615300 ms
  3030. 2023-04-05T15:45:22.1496983+00:00 No spawn found with TransitionInfo, Falling back to old spawn selection
  3031. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3032. UnityEngine.Logger:Log(LogType, Object)
  3033. UnityEngine.Debug:LogWarning(Object)
  3034. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  3035. <PlacePlayer>d__19:MoveNext()
  3036. PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken)
  3037. <OnSceneLoadAsync>d__13:MoveNext()
  3038. PlayerSpawnManager:onSceneLoad(String, String)
  3039. System.Action`2:Invoke(T1, T2)
  3040. <LoadSceneAsync>d__16:MoveNext()
  3041. DodgeAction:Invoke()
  3042. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  3043. System.Action`1:Invoke(T)
  3044. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  3045.  
  3046. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3047.  
  3048. 2023-04-05T15:45:22.1527011+00:00 GameObject wasn't set on SceneState SetGOActive Action!
  3049. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3050. UnityEngine.Logger:Log(LogType, Object)
  3051. UnityEngine.Debug:LogError(Object)
  3052. LE.SceneState.Actions.Objects.SetGOActive:Enter(PlayerActorSync, InstantiatedContext)
  3053. LE.SceneState.Nodes.StateNode:Enter(Context, InstantiatedContext)
  3054. LE.SceneState.Nodes.BaseStateNode:TryProcessTrigger(Trigger, InstantiatedContext, PlayerActorSync)
  3055. LE.SceneState.Core.SceneStateGraph:OnFirstPlayerInitialized(PlayerActorSync)
  3056. System.Action`1:Invoke(T)
  3057. LE.Networking.ServerStateOwner:HandlePlayerInitialized(PlayerActorSync)
  3058. System.Action`1:Invoke(T)
  3059. PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean)
  3060. PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean)
  3061. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  3062. <PlacePlayer>d__19:MoveNext()
  3063. PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken)
  3064. <OnSceneLoadAsync>d__13:MoveNext()
  3065. PlayerSpawnManager:onSceneLoad(String, String)
  3066. System.Action`2:Invoke(T1, T2)
  3067. <LoadSceneAsync>d__16:MoveNext()
  3068. DodgeAction:Invoke()
  3069. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  3070. System.Action`1:Invoke(T)
  3071. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  3072.  
  3073. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3074.  
  3075. 2023-04-05T15:45:22.1857319+00:00 Time to Single load 'F40' 2,55 s
  3076. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3077. UnityEngine.Logger:Log(LogType, Object)
  3078. UnityEngine.Debug:Log(Object)
  3079. <LoadSceneAsync>d__16:MoveNext()
  3080. DodgeAction:Invoke()
  3081. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  3082. System.Action`1:Invoke(T)
  3083. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  3084.  
  3085. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3086.  
  3087.  
  3088. Unloading 349 unused Assets to reduce memory usage. Loaded Objects now: 752364.
  3089. Total: 952.019900 ms (FindLiveObjects: 46.714800 ms CreateObjectMapping: 38.272900 ms MarkObjects: 864.764400 ms DeleteObjects: 2.267500 ms)
  3090.  
  3091. 2023-04-05T15:48:09.0075238+00:00 PreLoading Scene: G30
  3092. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3093. UnityEngine.Logger:Log(LogType, Object)
  3094. UnityEngine.Debug:Log(Object)
  3095. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  3096. <LoadSceneAsync>d__16:MoveNext()
  3097. SceneService:LoadSceneAsync(String, LoadSceneMode)
  3098. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  3099. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  3100. LE.Services.Transitions.<Default>d__7:MoveNext()
  3101. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  3102. <HandleInteraction>d__4:MoveNext()
  3103. LoadSceneInteraction:Interaction(GameObject)
  3104. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3105. ConditionHandler:TryTriggerInteraction(GameObject)
  3106. WorldAreaEnterListener:OnTriggerEnter(Collider)
  3107.  
  3108. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3109.  
  3110. 2023-04-05T15:48:09.0075238+00:00 Attempting Load Scene References
  3111. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3112. UnityEngine.Logger:Log(LogType, Object)
  3113. UnityEngine.Debug:Log(Object)
  3114. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  3115. <LoadSceneAsync>d__16:MoveNext()
  3116. SceneService:LoadSceneAsync(String, LoadSceneMode)
  3117. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  3118. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  3119. LE.Services.Transitions.<Default>d__7:MoveNext()
  3120. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  3121. <HandleInteraction>d__4:MoveNext()
  3122. LoadSceneInteraction:Interaction(GameObject)
  3123. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3124. ConditionHandler:TryTriggerInteraction(GameObject)
  3125. WorldAreaEnterListener:OnTriggerEnter(Collider)
  3126.  
  3127. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3128.  
  3129. 2023-04-05T15:48:11.5463756+00:00 Finished Load Scene References, Time Taken: 2,538086
  3130. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3131. UnityEngine.Logger:Log(LogType, Object)
  3132. UnityEngine.Debug:Log(Object)
  3133. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  3134. <LoadSceneAsync>d__16:MoveNext()
  3135. SceneService:LoadSceneAsync(String, LoadSceneMode)
  3136. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  3137. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  3138. LE.Services.Transitions.<Default>d__7:MoveNext()
  3139. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  3140. <HandleInteraction>d__4:MoveNext()
  3141. LoadSceneInteraction:Interaction(GameObject)
  3142. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3143. ConditionHandler:TryTriggerInteraction(GameObject)
  3144. WorldAreaEnterListener:OnTriggerEnter(Collider)
  3145.  
  3146. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3147.  
  3148. Unloading 1 Unused Serialized files (Serialized files now loaded: 14)
  3149.  
  3150. Unloading 212 unused Assets to reduce memory usage. Loaded Objects now: 759925.
  3151. Total: 942.331000 ms (FindLiveObjects: 42.394800 ms CreateObjectMapping: 33.496300 ms MarkObjects: 865.156400 ms DeleteObjects: 1.282900 ms)
  3152.  
  3153. Unloading 37 Unused Serialized files (Serialized files now loaded: 14)
  3154. UnloadTime: 16.995400 ms
  3155. 2023-04-05T15:48:13.4094908+00:00 No spawn found with TransitionInfo, Falling back to old spawn selection
  3156. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3157. UnityEngine.Logger:Log(LogType, Object)
  3158. UnityEngine.Debug:LogWarning(Object)
  3159. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  3160. <PlacePlayer>d__19:MoveNext()
  3161. PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken)
  3162. <OnSceneLoadAsync>d__13:MoveNext()
  3163. PlayerSpawnManager:onSceneLoad(String, String)
  3164. System.Action`2:Invoke(T1, T2)
  3165. <LoadSceneAsync>d__16:MoveNext()
  3166. DodgeAction:Invoke()
  3167. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  3168. System.Action`1:Invoke(T)
  3169. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  3170.  
  3171. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3172.  
  3173. 2023-04-05T15:48:13.4124935+00:00 Time to Single load 'G30' 4,48 s
  3174. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3175. UnityEngine.Logger:Log(LogType, Object)
  3176. UnityEngine.Debug:Log(Object)
  3177. <LoadSceneAsync>d__16:MoveNext()
  3178. DodgeAction:Invoke()
  3179. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  3180. System.Action`1:Invoke(T)
  3181. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  3182.  
  3183. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3184.  
  3185.  
  3186. Unloading 9205 unused Assets to reduce memory usage. Loaded Objects now: 744327.
  3187. Total: 976.104800 ms (FindLiveObjects: 53.465800 ms CreateObjectMapping: 50.724400 ms MarkObjects: 864.147200 ms DeleteObjects: 7.767100 ms)
  3188.  
  3189. 2023-04-05T15:50:20.2388225+00:00 [Addressables] Object with name: Ice Beetle wasn't preloaded In Zone G30.
  3190. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3191. UnityEngine.Logger:Log(LogType, Object)
  3192. UnityEngine.Debug:LogError(Object)
  3193. LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion)
  3194. ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType)
  3195. SummonEntityOnDeath:Summon()
  3196. DodgeAction:Invoke()
  3197. SelfDestroyer:die()
  3198. DestroyAfterDuration:Update()
  3199.  
  3200. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3201.  
  3202. 2023-04-05T15:53:32.9986328+00:00 PreLoading Scene: G40
  3203. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3204. UnityEngine.Logger:Log(LogType, Object)
  3205. UnityEngine.Debug:Log(Object)
  3206. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  3207. <LoadSceneAsync>d__16:MoveNext()
  3208. SceneService:LoadSceneAsync(String, LoadSceneMode)
  3209. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  3210. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  3211. LE.Services.Transitions.<Default>d__7:MoveNext()
  3212. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  3213. <HandleInteraction>d__4:MoveNext()
  3214. LoadSceneInteraction:Interaction(GameObject)
  3215. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3216. ConditionHandler:TryTriggerInteraction(GameObject)
  3217. WorldAreaEnterListener:OnTriggerEnter(Collider)
  3218.  
  3219. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3220.  
  3221. 2023-04-05T15:53:32.9986328+00:00 Attempting Load Scene References
  3222. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3223. UnityEngine.Logger:Log(LogType, Object)
  3224. UnityEngine.Debug:Log(Object)
  3225. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  3226. <LoadSceneAsync>d__16:MoveNext()
  3227. SceneService:LoadSceneAsync(String, LoadSceneMode)
  3228. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  3229. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  3230. LE.Services.Transitions.<Default>d__7:MoveNext()
  3231. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  3232. <HandleInteraction>d__4:MoveNext()
  3233. LoadSceneInteraction:Interaction(GameObject)
  3234. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3235. ConditionHandler:TryTriggerInteraction(GameObject)
  3236. WorldAreaEnterListener:OnTriggerEnter(Collider)
  3237.  
  3238. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3239.  
  3240. 2023-04-05T15:53:32.9986328+00:00 Finished Load Scene References, Time Taken: 0
  3241. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3242. UnityEngine.Logger:Log(LogType, Object)
  3243. UnityEngine.Debug:Log(Object)
  3244. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  3245. <LoadSceneAsync>d__16:MoveNext()
  3246. SceneService:LoadSceneAsync(String, LoadSceneMode)
  3247. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  3248. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  3249. LE.Services.Transitions.<Default>d__7:MoveNext()
  3250. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  3251. <HandleInteraction>d__4:MoveNext()
  3252. LoadSceneInteraction:Interaction(GameObject)
  3253. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3254. ConditionHandler:TryTriggerInteraction(GameObject)
  3255. WorldAreaEnterListener:OnTriggerEnter(Collider)
  3256.  
  3257. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3258.  
  3259. Unloading 1 Unused Serialized files (Serialized files now loaded: 16)
  3260.  
  3261. Unloading 2163 unused Assets to reduce memory usage. Loaded Objects now: 738928.
  3262. Total: 949.889800 ms (FindLiveObjects: 42.026000 ms CreateObjectMapping: 33.237100 ms MarkObjects: 872.262900 ms DeleteObjects: 2.363200 ms)
  3263.  
  3264. Unloading 52 Unused Serialized files (Serialized files now loaded: 16)
  3265. UnloadTime: 16.122600 ms
  3266. 2023-04-05T15:53:35.4237542+00:00 No spawn found with TransitionInfo, Falling back to old spawn selection
  3267. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3268. UnityEngine.Logger:Log(LogType, Object)
  3269. UnityEngine.Debug:LogWarning(Object)
  3270. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  3271. <PlacePlayer>d__19:MoveNext()
  3272. PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken)
  3273. <OnSceneLoadAsync>d__13:MoveNext()
  3274. PlayerSpawnManager:onSceneLoad(String, String)
  3275. System.Action`2:Invoke(T1, T2)
  3276. <LoadSceneAsync>d__16:MoveNext()
  3277. DodgeAction:Invoke()
  3278. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  3279. System.Action`1:Invoke(T)
  3280. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  3281.  
  3282. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3283.  
  3284. 2023-04-05T15:53:35.4707970+00:00 Time to Single load 'G40' 2,53 s
  3285. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3286. UnityEngine.Logger:Log(LogType, Object)
  3287. UnityEngine.Debug:Log(Object)
  3288. <LoadSceneAsync>d__16:MoveNext()
  3289. DodgeAction:Invoke()
  3290. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  3291. System.Action`1:Invoke(T)
  3292. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  3293.  
  3294. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3295.  
  3296.  
  3297. Unloading 286 unused Assets to reduce memory usage. Loaded Objects now: 748152.
  3298. Total: 962.042500 ms (FindLiveObjects: 55.010600 ms CreateObjectMapping: 38.898800 ms MarkObjects: 866.635800 ms DeleteObjects: 1.496900 ms)
  3299.  
  3300. 2023-04-05T16:01:47.9933000+00:00 PreLoading Scene: G50
  3301. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3302. UnityEngine.Logger:Log(LogType, Object)
  3303. UnityEngine.Debug:Log(Object)
  3304. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  3305. <LoadSceneAsync>d__16:MoveNext()
  3306. SceneService:LoadSceneAsync(String, LoadSceneMode)
  3307. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  3308. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  3309. LE.Services.Transitions.<Default>d__7:MoveNext()
  3310. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  3311. <HandleInteraction>d__4:MoveNext()
  3312. LoadSceneInteraction:Interaction(GameObject)
  3313. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3314. ConditionHandler:TryTriggerInteraction(GameObject)
  3315. WorldAreaEnterListener:OnTriggerEnter(Collider)
  3316.  
  3317. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3318.  
  3319. 2023-04-05T16:01:47.9933000+00:00 Attempting Load Scene References
  3320. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3321. UnityEngine.Logger:Log(LogType, Object)
  3322. UnityEngine.Debug:Log(Object)
  3323. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  3324. <LoadSceneAsync>d__16:MoveNext()
  3325. SceneService:LoadSceneAsync(String, LoadSceneMode)
  3326. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  3327. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  3328. LE.Services.Transitions.<Default>d__7:MoveNext()
  3329. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  3330. <HandleInteraction>d__4:MoveNext()
  3331. LoadSceneInteraction:Interaction(GameObject)
  3332. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3333. ConditionHandler:TryTriggerInteraction(GameObject)
  3334. WorldAreaEnterListener:OnTriggerEnter(Collider)
  3335.  
  3336. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3337.  
  3338. The referenced script on this Behaviour (Game Object '<null>') is missing!
  3339. (Filename: Line: 334)
  3340.  
  3341. 2023-04-05T16:01:50.4654861+00:00 Finished Load Scene References, Time Taken: 2,471191
  3342. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3343. UnityEngine.Logger:Log(LogType, Object)
  3344. UnityEngine.Debug:Log(Object)
  3345. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  3346. <LoadSceneAsync>d__16:MoveNext()
  3347. SceneService:LoadSceneAsync(String, LoadSceneMode)
  3348. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  3349. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  3350. LE.Services.Transitions.<Default>d__7:MoveNext()
  3351. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  3352. <HandleInteraction>d__4:MoveNext()
  3353. LoadSceneInteraction:Interaction(GameObject)
  3354. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3355. ConditionHandler:TryTriggerInteraction(GameObject)
  3356. WorldAreaEnterListener:OnTriggerEnter(Collider)
  3357.  
  3358. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3359.  
  3360. Unloading 1 Unused Serialized files (Serialized files now loaded: 15)
  3361.  
  3362. Unloading 350 unused Assets to reduce memory usage. Loaded Objects now: 750839.
  3363. Total: 961.917200 ms (FindLiveObjects: 43.976200 ms CreateObjectMapping: 33.086200 ms MarkObjects: 883.445700 ms DeleteObjects: 1.408800 ms)
  3364.  
  3365. Unloading 38 Unused Serialized files (Serialized files now loaded: 15)
  3366. UnloadTime: 16.207100 ms
  3367. 2023-04-05T16:01:52.4902258+00:00 No spawn found with TransitionInfo, Falling back to old spawn selection
  3368. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3369. UnityEngine.Logger:Log(LogType, Object)
  3370. UnityEngine.Debug:LogWarning(Object)
  3371. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  3372. <PlacePlayer>d__19:MoveNext()
  3373. PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken)
  3374. <OnSceneLoadAsync>d__13:MoveNext()
  3375. PlayerSpawnManager:onSceneLoad(String, String)
  3376. System.Action`2:Invoke(T1, T2)
  3377. <LoadSceneAsync>d__16:MoveNext()
  3378. DodgeAction:Invoke()
  3379. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  3380. System.Action`1:Invoke(T)
  3381. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  3382.  
  3383. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3384.  
  3385. 2023-04-05T16:01:52.5132467+00:00 Time to Single load 'G50' 4,60 s
  3386. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3387. UnityEngine.Logger:Log(LogType, Object)
  3388. UnityEngine.Debug:Log(Object)
  3389. <LoadSceneAsync>d__16:MoveNext()
  3390. DodgeAction:Invoke()
  3391. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  3392. System.Action`1:Invoke(T)
  3393. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  3394.  
  3395. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3396.  
  3397.  
  3398. Unloading 3293 unused Assets to reduce memory usage. Loaded Objects now: 756610.
  3399. Total: 978.074500 ms (FindLiveObjects: 46.404800 ms CreateObjectMapping: 48.891700 ms MarkObjects: 877.976900 ms DeleteObjects: 4.800600 ms)
  3400.  
  3401. Particle System is trying to spawn on a mesh with zero surface area
  3402. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  3403. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  3404. LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion)
  3405. ActorData:spawnVisuals()
  3406. ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  3407. ActorSync:SendCreateVisuals(ActorData, Actor)
  3408. ActorSync:Init()
  3409.  
  3410. [ line 1682]
  3411. (Filename: Line: 1682)
  3412.  
  3413. 2023-04-05T16:05:53.1557236+00:00 player MainPlayer(Clone) died
  3414. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3415. UnityEngine.Logger:Log(LogType, Object)
  3416. UnityEngine.Debug:Log(Object)
  3417. StateController:switchCurrentState(State)
  3418. State:TryToEnter()
  3419.  
  3420. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3421.  
  3422. Particle System is trying to spawn on a mesh with zero surface area
  3423. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  3424. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  3425. LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion)
  3426. ActorData:spawnVisuals()
  3427. ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  3428. ActorSync:SendCreateVisuals(ActorData, Actor)
  3429. ActorSync:Init()
  3430.  
  3431. [ line 1682]
  3432. (Filename: Line: 1682)
  3433.  
  3434. Particle System is trying to spawn on a mesh with zero surface area
  3435. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  3436. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  3437. LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion)
  3438. ActorData:spawnVisuals()
  3439. ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  3440. ActorSync:SendCreateVisuals(ActorData, Actor)
  3441. ActorSync:Init()
  3442.  
  3443. [ line 1682]
  3444. (Filename: Line: 1682)
  3445.  
  3446. Particle System is trying to spawn on a mesh with zero surface area
  3447. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  3448. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  3449. LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion)
  3450. ActorData:spawnVisuals()
  3451. ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  3452. ActorSync:SendCreateVisuals(ActorData, Actor)
  3453. ActorSync:Init()
  3454.  
  3455. [ line 1682]
  3456. (Filename: Line: 1682)
  3457.  
  3458. 2023-04-05T16:09:41.2596375+00:00 PreLoading Scene: G40
  3459. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3460. UnityEngine.Logger:Log(LogType, Object)
  3461. UnityEngine.Debug:Log(Object)
  3462. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  3463. <LoadSceneAsync>d__16:MoveNext()
  3464. SceneService:LoadSceneAsync(String, LoadSceneMode)
  3465. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  3466. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  3467. LE.Services.Transitions.<Default>d__7:MoveNext()
  3468. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  3469. <HandleInteraction>d__4:MoveNext()
  3470. LoadSceneInteraction:Interaction(GameObject)
  3471. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3472. ConditionHandler:TryTriggerInteraction(GameObject)
  3473. WorldAreaEnterListener:OnTriggerEnter(Collider)
  3474.  
  3475. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3476.  
  3477. 2023-04-05T16:09:41.2606383+00:00 Attempting Load Scene References
  3478. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3479. UnityEngine.Logger:Log(LogType, Object)
  3480. UnityEngine.Debug:Log(Object)
  3481. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  3482. <LoadSceneAsync>d__16:MoveNext()
  3483. SceneService:LoadSceneAsync(String, LoadSceneMode)
  3484. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  3485. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  3486. LE.Services.Transitions.<Default>d__7:MoveNext()
  3487. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  3488. <HandleInteraction>d__4:MoveNext()
  3489. LoadSceneInteraction:Interaction(GameObject)
  3490. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3491. ConditionHandler:TryTriggerInteraction(GameObject)
  3492. WorldAreaEnterListener:OnTriggerEnter(Collider)
  3493.  
  3494. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3495.  
  3496. 2023-04-05T16:09:41.2606383+00:00 Finished Load Scene References, Time Taken: 0
  3497. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3498. UnityEngine.Logger:Log(LogType, Object)
  3499. UnityEngine.Debug:Log(Object)
  3500. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  3501. <LoadSceneAsync>d__16:MoveNext()
  3502. SceneService:LoadSceneAsync(String, LoadSceneMode)
  3503. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  3504. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  3505. LE.Services.Transitions.<Default>d__7:MoveNext()
  3506. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  3507. <HandleInteraction>d__4:MoveNext()
  3508. LoadSceneInteraction:Interaction(GameObject)
  3509. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3510. ConditionHandler:TryTriggerInteraction(GameObject)
  3511. WorldAreaEnterListener:OnTriggerEnter(Collider)
  3512.  
  3513. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3514.  
  3515. Unloading 1 Unused Serialized files (Serialized files now loaded: 17)
  3516.  
  3517. Unloading 2005 unused Assets to reduce memory usage. Loaded Objects now: 765855.
  3518. Total: 965.743600 ms (FindLiveObjects: 46.124200 ms CreateObjectMapping: 33.682000 ms MarkObjects: 883.588800 ms DeleteObjects: 2.348300 ms)
  3519.  
  3520. Unloading 52 Unused Serialized files (Serialized files now loaded: 17)
  3521. UnloadTime: 30.304700 ms
  3522. 2023-04-05T16:09:43.2246994+00:00 No spawn found with TransitionInfo, Falling back to old spawn selection
  3523. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3524. UnityEngine.Logger:Log(LogType, Object)
  3525. UnityEngine.Debug:LogWarning(Object)
  3526. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  3527. <PlacePlayer>d__19:MoveNext()
  3528. PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken)
  3529. <OnSceneLoadAsync>d__13:MoveNext()
  3530. PlayerSpawnManager:onSceneLoad(String, String)
  3531. System.Action`2:Invoke(T1, T2)
  3532. <LoadSceneAsync>d__16:MoveNext()
  3533. DodgeAction:Invoke()
  3534. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  3535. System.Action`1:Invoke(T)
  3536. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  3537.  
  3538. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3539.  
  3540. 2023-04-05T16:09:43.2517239+00:00 Time to Single load 'G40' 2,06 s
  3541. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3542. UnityEngine.Logger:Log(LogType, Object)
  3543. UnityEngine.Debug:Log(Object)
  3544. <LoadSceneAsync>d__16:MoveNext()
  3545. DodgeAction:Invoke()
  3546. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  3547. System.Action`1:Invoke(T)
  3548. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  3549.  
  3550. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3551.  
  3552.  
  3553. Unloading 465 unused Assets to reduce memory usage. Loaded Objects now: 747203.
  3554. Total: 950.663400 ms (FindLiveObjects: 46.618900 ms CreateObjectMapping: 35.285400 ms MarkObjects: 867.058900 ms DeleteObjects: 1.699800 ms)
  3555.  
  3556. 2023-04-05T16:10:34.2568919+00:00 PreLoading Scene: G60
  3557. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3558. UnityEngine.Logger:Log(LogType, Object)
  3559. UnityEngine.Debug:Log(Object)
  3560. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  3561. <LoadSceneAsync>d__16:MoveNext()
  3562. SceneService:LoadSceneAsync(String, LoadSceneMode)
  3563. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  3564. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  3565. LE.Services.Transitions.<Default>d__7:MoveNext()
  3566. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  3567. <HandleInteraction>d__4:MoveNext()
  3568. LoadSceneInteraction:Interaction(GameObject)
  3569. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3570. ConditionHandler:TryTriggerInteraction(GameObject)
  3571. WorldAreaEnterListener:OnTriggerEnter(Collider)
  3572.  
  3573. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3574.  
  3575. 2023-04-05T16:10:34.2568919+00:00 Attempting Load Scene References
  3576. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3577. UnityEngine.Logger:Log(LogType, Object)
  3578. UnityEngine.Debug:Log(Object)
  3579. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  3580. <LoadSceneAsync>d__16:MoveNext()
  3581. SceneService:LoadSceneAsync(String, LoadSceneMode)
  3582. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  3583. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  3584. LE.Services.Transitions.<Default>d__7:MoveNext()
  3585. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  3586. <HandleInteraction>d__4:MoveNext()
  3587. LoadSceneInteraction:Interaction(GameObject)
  3588. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3589. ConditionHandler:TryTriggerInteraction(GameObject)
  3590. WorldAreaEnterListener:OnTriggerEnter(Collider)
  3591.  
  3592. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3593.  
  3594. The referenced script on this Behaviour (Game Object '<null>') is missing!
  3595. (Filename: Line: 334)
  3596.  
  3597. 2023-04-05T16:10:37.0858338+00:00 Finished Load Scene References, Time Taken: 2,827637
  3598. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3599. UnityEngine.Logger:Log(LogType, Object)
  3600. UnityEngine.Debug:Log(Object)
  3601. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  3602. <LoadSceneAsync>d__16:MoveNext()
  3603. SceneService:LoadSceneAsync(String, LoadSceneMode)
  3604. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  3605. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  3606. LE.Services.Transitions.<Default>d__7:MoveNext()
  3607. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  3608. <HandleInteraction>d__4:MoveNext()
  3609. LoadSceneInteraction:Interaction(GameObject)
  3610. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3611. ConditionHandler:TryTriggerInteraction(GameObject)
  3612. WorldAreaEnterListener:OnTriggerEnter(Collider)
  3613.  
  3614. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3615.  
  3616. Unloading 1 Unused Serialized files (Serialized files now loaded: 14)
  3617.  
  3618. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 754587.
  3619. Total: 948.564700 ms (FindLiveObjects: 42.224600 ms CreateObjectMapping: 33.595800 ms MarkObjects: 871.707400 ms DeleteObjects: 1.036500 ms)
  3620.  
  3621. Unloading 57 Unused Serialized files (Serialized files now loaded: 14)
  3622. UnloadTime: 15.800200 ms
  3623. 2023-04-05T16:10:39.5352237+00:00 No spawn found with TransitionInfo, Falling back to old spawn selection
  3624. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3625. UnityEngine.Logger:Log(LogType, Object)
  3626. UnityEngine.Debug:LogWarning(Object)
  3627. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  3628. <PlacePlayer>d__19:MoveNext()
  3629. PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken)
  3630. <OnSceneLoadAsync>d__13:MoveNext()
  3631. PlayerSpawnManager:onSceneLoad(String, String)
  3632. System.Action`2:Invoke(T1, T2)
  3633. <LoadSceneAsync>d__16:MoveNext()
  3634. DodgeAction:Invoke()
  3635. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  3636. System.Action`1:Invoke(T)
  3637. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  3638.  
  3639. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3640.  
  3641. 2023-04-05T16:10:39.5742586+00:00 Time to Single load 'G60' 5,39 s
  3642. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3643. UnityEngine.Logger:Log(LogType, Object)
  3644. UnityEngine.Debug:Log(Object)
  3645. <LoadSceneAsync>d__16:MoveNext()
  3646. DodgeAction:Invoke()
  3647. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  3648. System.Action`1:Invoke(T)
  3649. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  3650.  
  3651. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3652.  
  3653.  
  3654. Unloading 4025 unused Assets to reduce memory usage. Loaded Objects now: 800255.
  3655. Total: 1009.254300 ms (FindLiveObjects: 53.138800 ms CreateObjectMapping: 54.109300 ms MarkObjects: 895.929400 ms DeleteObjects: 6.076300 ms)
  3656.  
  3657. Curl error 42: Callback aborted
  3658.  
  3659. (Filename: Line: 867)
  3660.  
  3661. Curl error 56: Receiving data failed with unitytls error code 1048578
  3662.  
  3663. (Filename: Line: 867)
  3664.  
  3665. 2023-04-05T16:16:25.2273831+00:00 ListMembershipOpportunities
  3666. Error: /Group/ListMembershipOpportunities: Failed to receive data
  3667. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3668. UnityEngine.Logger:Log(LogType, Object)
  3669. UnityEngine.Debug:LogError(Object)
  3670. LE.Services.<GetPendingInvites>d__3:MoveNext()
  3671. DodgeAction:Invoke()
  3672. System.Action`1:Invoke(T)
  3673. Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus)
  3674. LE.Wrapper.PlayFab.<>c__DisplayClass13_0:<ListMembershipOpportunities>b__2(PlayFabError)
  3675. System.Action`1:Invoke(T)
  3676. PlayFab.Internal.PlayFabUnityHttp:OnError(String, CallRequestContainer)
  3677. PlayFab.Internal.<Post>d__12:MoveNext()
  3678. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3679.  
  3680. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3681.  
  3682. 2023-04-05T16:16:48.4735986+00:00 player MainPlayer(Clone) died
  3683. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3684. UnityEngine.Logger:Log(LogType, Object)
  3685. UnityEngine.Debug:Log(Object)
  3686. StateController:switchCurrentState(State)
  3687. State:TryToEnter()
  3688.  
  3689. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3690.  
  3691. 2023-04-05T16:20:06.9480640+00:00 PreLoading Scene: G70
  3692. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3693. UnityEngine.Logger:Log(LogType, Object)
  3694. UnityEngine.Debug:Log(Object)
  3695. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  3696. <LoadSceneAsync>d__16:MoveNext()
  3697. SceneService:LoadSceneAsync(String, LoadSceneMode)
  3698. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  3699. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  3700. LE.Services.Transitions.<Default>d__7:MoveNext()
  3701. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  3702. <HandleInteraction>d__4:MoveNext()
  3703. LoadSceneInteraction:Interaction(GameObject)
  3704. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3705. ConditionHandler:TryTriggerInteraction(GameObject)
  3706. WorldAreaEnterListener:OnTriggerEnter(Collider)
  3707.  
  3708. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3709.  
  3710. 2023-04-05T16:20:06.9480640+00:00 Attempting Load Scene References
  3711. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3712. UnityEngine.Logger:Log(LogType, Object)
  3713. UnityEngine.Debug:Log(Object)
  3714. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  3715. <LoadSceneAsync>d__16:MoveNext()
  3716. SceneService:LoadSceneAsync(String, LoadSceneMode)
  3717. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  3718. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  3719. LE.Services.Transitions.<Default>d__7:MoveNext()
  3720. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  3721. <HandleInteraction>d__4:MoveNext()
  3722. LoadSceneInteraction:Interaction(GameObject)
  3723. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3724. ConditionHandler:TryTriggerInteraction(GameObject)
  3725. WorldAreaEnterListener:OnTriggerEnter(Collider)
  3726.  
  3727. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3728.  
  3729. 2023-04-05T16:20:07.1244945+00:00 Finished Load Scene References, Time Taken: 0,1762695
  3730. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3731. UnityEngine.Logger:Log(LogType, Object)
  3732. UnityEngine.Debug:Log(Object)
  3733. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  3734. <LoadSceneAsync>d__16:MoveNext()
  3735. SceneService:LoadSceneAsync(String, LoadSceneMode)
  3736. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  3737. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  3738. LE.Services.Transitions.<Default>d__7:MoveNext()
  3739. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  3740. <HandleInteraction>d__4:MoveNext()
  3741. LoadSceneInteraction:Interaction(GameObject)
  3742. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3743. ConditionHandler:TryTriggerInteraction(GameObject)
  3744. WorldAreaEnterListener:OnTriggerEnter(Collider)
  3745.  
  3746. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3747.  
  3748. Unloading 1 Unused Serialized files (Serialized files now loaded: 16)
  3749.  
  3750. Unloading 1580 unused Assets to reduce memory usage. Loaded Objects now: 812408.
  3751. Total: 1006.944200 ms (FindLiveObjects: 47.975800 ms CreateObjectMapping: 58.251000 ms MarkObjects: 898.691100 ms DeleteObjects: 2.025900 ms)
  3752.  
  3753. Unloading 54 Unused Serialized files (Serialized files now loaded: 16)
  3754. UnloadTime: 58.064300 ms
  3755. 2023-04-05T16:20:09.2454739+00:00 No spawn found with TransitionInfo, Falling back to old spawn selection
  3756. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3757. UnityEngine.Logger:Log(LogType, Object)
  3758. UnityEngine.Debug:LogWarning(Object)
  3759. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  3760. <PlacePlayer>d__19:MoveNext()
  3761. PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken)
  3762. <OnSceneLoadAsync>d__13:MoveNext()
  3763. PlayerSpawnManager:onSceneLoad(String, String)
  3764. System.Action`2:Invoke(T1, T2)
  3765. <LoadSceneAsync>d__16:MoveNext()
  3766. DodgeAction:Invoke()
  3767. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  3768. System.Action`1:Invoke(T)
  3769. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  3770.  
  3771. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3772.  
  3773. 2023-04-05T16:20:09.2945185+00:00 Time to Single load 'G70' 2,41 s
  3774. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3775. UnityEngine.Logger:Log(LogType, Object)
  3776. UnityEngine.Debug:Log(Object)
  3777. <LoadSceneAsync>d__16:MoveNext()
  3778. DodgeAction:Invoke()
  3779. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  3780. System.Action`1:Invoke(T)
  3781. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  3782.  
  3783. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3784.  
  3785.  
  3786. Unloading 1346 unused Assets to reduce memory usage. Loaded Objects now: 758012.
  3787. Total: 1009.793500 ms (FindLiveObjects: 57.017200 ms CreateObjectMapping: 47.987300 ms MarkObjects: 901.385900 ms DeleteObjects: 3.402900 ms)
  3788.  
  3789. 2023-04-05T16:22:44.5026640+00:00 submeshIndex out of range. Clampped to 0.
  3790. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3791. UnityEngine.Logger:Log(LogType, Object)
  3792. UnityEngine.Debug:LogWarning(Object)
  3793. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32)
  3794. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32)
  3795. LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext)
  3796. UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext)
  3797. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String)
  3798. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32)
  3799. UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext)
  3800. UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers()
  3801. UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull()
  3802.  
  3803. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3804.  
  3805. 2023-04-05T16:22:44.5553978+00:00 submeshIndex out of range. Clampped to 0.
  3806. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3807. UnityEngine.Logger:Log(LogType, Object)
  3808. UnityEngine.Debug:LogWarning(Object)
  3809. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32)
  3810. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32)
  3811. LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext)
  3812. UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext)
  3813. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String)
  3814. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32)
  3815. UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext)
  3816. UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers()
  3817. UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull()
  3818.  
  3819. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3820.  
  3821. 2023-04-05T16:22:44.6068509+00:00 submeshIndex out of range. Clampped to 0.
  3822. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3823. UnityEngine.Logger:Log(LogType, Object)
  3824. UnityEngine.Debug:LogWarning(Object)
  3825. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32)
  3826. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32)
  3827. LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext)
  3828. UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext)
  3829. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String)
  3830. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32)
  3831. UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext)
  3832. UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers()
  3833. UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull()
  3834.  
  3835. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3836.  
  3837. 2023-04-05T16:22:44.9581831+00:00 submeshIndex out of range. Clampped to 0.
  3838. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3839. UnityEngine.Logger:Log(LogType, Object)
  3840. UnityEngine.Debug:LogWarning(Object)
  3841. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32)
  3842. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32)
  3843. LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext)
  3844. UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext)
  3845. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String)
  3846. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32)
  3847. UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext)
  3848. UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers()
  3849. UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull()
  3850.  
  3851. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3852.  
  3853. 2023-04-05T16:22:45.0069801+00:00 submeshIndex out of range. Clampped to 0.
  3854. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3855. UnityEngine.Logger:Log(LogType, Object)
  3856. UnityEngine.Debug:LogWarning(Object)
  3857. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32)
  3858. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32)
  3859. LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext)
  3860. UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext)
  3861. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String)
  3862. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32)
  3863. UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext)
  3864. UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers()
  3865. UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull()
  3866.  
  3867. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3868.  
  3869. 2023-04-05T16:22:45.0574185+00:00 submeshIndex out of range. Clampped to 0.
  3870. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3871. UnityEngine.Logger:Log(LogType, Object)
  3872. UnityEngine.Debug:LogWarning(Object)
  3873. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32)
  3874. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32)
  3875. LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext)
  3876. UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext)
  3877. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String)
  3878. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32)
  3879. UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext)
  3880. UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers()
  3881. UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull()
  3882.  
  3883. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3884.  
  3885. 2023-04-05T16:22:45.2060090+00:00 submeshIndex out of range. Clampped to 0.
  3886. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3887. UnityEngine.Logger:Log(LogType, Object)
  3888. UnityEngine.Debug:LogWarning(Object)
  3889. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32)
  3890. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32)
  3891. LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext)
  3892. UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext)
  3893. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String)
  3894. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32)
  3895. UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext)
  3896. UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers()
  3897. UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull()
  3898.  
  3899. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3900.  
  3901. 2023-04-05T16:22:45.2560225+00:00 submeshIndex out of range. Clampped to 0.
  3902. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3903. UnityEngine.Logger:Log(LogType, Object)
  3904. UnityEngine.Debug:LogWarning(Object)
  3905. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32)
  3906. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32)
  3907. LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext)
  3908. UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext)
  3909. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String)
  3910. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32)
  3911. UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext)
  3912. UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers()
  3913. UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull()
  3914.  
  3915. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3916.  
  3917. 2023-04-05T16:22:45.3047225+00:00 submeshIndex out of range. Clampped to 0.
  3918. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3919. UnityEngine.Logger:Log(LogType, Object)
  3920. UnityEngine.Debug:LogWarning(Object)
  3921. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32)
  3922. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32)
  3923. LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext)
  3924. UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext)
  3925. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String)
  3926. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32)
  3927. UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext)
  3928. UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers()
  3929. UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull()
  3930.  
  3931. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3932.  
  3933. 2023-04-05T16:22:45.4038225+00:00 submeshIndex out of range. Clampped to 0.
  3934. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3935. UnityEngine.Logger:Log(LogType, Object)
  3936. UnityEngine.Debug:LogWarning(Object)
  3937. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32)
  3938. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32)
  3939. LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext)
  3940. UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext)
  3941. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String)
  3942. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32)
  3943. UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext)
  3944. UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers()
  3945. UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull()
  3946.  
  3947. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3948.  
  3949. 2023-04-05T16:22:45.4521982+00:00 submeshIndex out of range. Clampped to 0.
  3950. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3951. UnityEngine.Logger:Log(LogType, Object)
  3952. UnityEngine.Debug:LogWarning(Object)
  3953. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32)
  3954. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32)
  3955. LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext)
  3956. UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext)
  3957. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String)
  3958. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32)
  3959. UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext)
  3960. UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers()
  3961. UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull()
  3962.  
  3963. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3964.  
  3965. 2023-04-05T16:22:45.5019361+00:00 submeshIndex out of range. Clampped to 0.
  3966. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3967. UnityEngine.Logger:Log(LogType, Object)
  3968. UnityEngine.Debug:LogWarning(Object)
  3969. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32)
  3970. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32)
  3971. LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext)
  3972. UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext)
  3973. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String)
  3974. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32)
  3975. UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext)
  3976. UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers()
  3977. UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull()
  3978.  
  3979. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3980.  
  3981. 2023-04-05T16:22:45.6513736+00:00 submeshIndex out of range. Clampped to 0.
  3982. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3983. UnityEngine.Logger:Log(LogType, Object)
  3984. UnityEngine.Debug:LogWarning(Object)
  3985. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32)
  3986. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32)
  3987. LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext)
  3988. UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext)
  3989. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String)
  3990. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32)
  3991. UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext)
  3992. UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers()
  3993. UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull()
  3994.  
  3995. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3996.  
  3997. 2023-04-05T16:22:45.7013958+00:00 submeshIndex out of range. Clampped to 0.
  3998. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3999. UnityEngine.Logger:Log(LogType, Object)
  4000. UnityEngine.Debug:LogWarning(Object)
  4001. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32)
  4002. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32)
  4003. LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext)
  4004. UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext)
  4005. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String)
  4006. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32)
  4007. UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext)
  4008. UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers()
  4009. UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull()
  4010.  
  4011. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4012.  
  4013. 2023-04-05T16:22:48.0746557+00:00 submeshIndex out of range. Clampped to 0.
  4014. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4015. UnityEngine.Logger:Log(LogType, Object)
  4016. UnityEngine.Debug:LogWarning(Object)
  4017. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32)
  4018. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32)
  4019. LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext)
  4020. UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext)
  4021. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String)
  4022. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32)
  4023. UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext)
  4024. UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers()
  4025. UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull()
  4026.  
  4027. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4028.  
  4029. 2023-04-05T16:22:48.1262195+00:00 submeshIndex out of range. Clampped to 0.
  4030. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4031. UnityEngine.Logger:Log(LogType, Object)
  4032. UnityEngine.Debug:LogWarning(Object)
  4033. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32)
  4034. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32)
  4035. LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext)
  4036. UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext)
  4037. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String)
  4038. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32)
  4039. UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext)
  4040. UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers()
  4041. UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull()
  4042.  
  4043. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4044.  
  4045. 2023-04-05T16:22:48.1773902+00:00 submeshIndex out of range. Clampped to 0.
  4046. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4047. UnityEngine.Logger:Log(LogType, Object)
  4048. UnityEngine.Debug:LogWarning(Object)
  4049. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32)
  4050. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32)
  4051. LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext)
  4052. UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext)
  4053. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String)
  4054. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32)
  4055. UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext)
  4056. UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers()
  4057. UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull()
  4058.  
  4059. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4060.  
  4061. 2023-04-05T16:22:48.2811942+00:00 submeshIndex out of range. Clampped to 0.
  4062. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4063. UnityEngine.Logger:Log(LogType, Object)
  4064. UnityEngine.Debug:LogWarning(Object)
  4065. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32)
  4066. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32)
  4067. LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext)
  4068. UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext)
  4069. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String)
  4070. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32)
  4071. UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext)
  4072. UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers()
  4073. UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull()
  4074.  
  4075. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4076.  
  4077. 2023-04-05T16:22:48.3324365+00:00 submeshIndex out of range. Clampped to 0.
  4078. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4079. UnityEngine.Logger:Log(LogType, Object)
  4080. UnityEngine.Debug:LogWarning(Object)
  4081. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32)
  4082. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32)
  4083. LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext)
  4084. UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext)
  4085. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String)
  4086. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32)
  4087. UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext)
  4088. UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers()
  4089. UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull()
  4090.  
  4091. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4092.  
  4093. 2023-04-05T16:22:48.3844295+00:00 submeshIndex out of range. Clampped to 0.
  4094. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4095. UnityEngine.Logger:Log(LogType, Object)
  4096. UnityEngine.Debug:LogWarning(Object)
  4097. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32)
  4098. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32)
  4099. LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext)
  4100. UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext)
  4101. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String)
  4102. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32)
  4103. UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext)
  4104. UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers()
  4105. UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull()
  4106.  
  4107. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4108.  
  4109. 2023-04-05T16:22:48.5385611+00:00 submeshIndex out of range. Clampped to 0.
  4110. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4111. UnityEngine.Logger:Log(LogType, Object)
  4112. UnityEngine.Debug:LogWarning(Object)
  4113. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32)
  4114. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32)
  4115. LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext)
  4116. UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext)
  4117. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String)
  4118. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32)
  4119. UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext)
  4120. UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers()
  4121. UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull()
  4122.  
  4123. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4124.  
  4125. 2023-04-05T16:22:48.5893876+00:00 submeshIndex out of range. Clampped to 0.
  4126. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4127. UnityEngine.Logger:Log(LogType, Object)
  4128. UnityEngine.Debug:LogWarning(Object)
  4129. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32)
  4130. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32)
  4131. LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext)
  4132. UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext)
  4133. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String)
  4134. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32)
  4135. UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext)
  4136. UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers()
  4137. UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull()
  4138.  
  4139. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4140.  
  4141. 2023-04-05T16:22:48.6416060+00:00 submeshIndex out of range. Clampped to 0.
  4142. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4143. UnityEngine.Logger:Log(LogType, Object)
  4144. UnityEngine.Debug:LogWarning(Object)
  4145. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32)
  4146. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32)
  4147. LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext)
  4148. UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext)
  4149. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String)
  4150. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32)
  4151. UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext)
  4152. UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers()
  4153. UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull()
  4154.  
  4155. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4156.  
  4157. 2023-04-05T16:22:48.7453959+00:00 submeshIndex out of range. Clampped to 0.
  4158. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4159. UnityEngine.Logger:Log(LogType, Object)
  4160. UnityEngine.Debug:LogWarning(Object)
  4161. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32)
  4162. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32)
  4163. LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext)
  4164. UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext)
  4165. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String)
  4166. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32)
  4167. UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext)
  4168. UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers()
  4169. UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull()
  4170.  
  4171. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4172.  
  4173. 2023-04-05T16:22:48.7968021+00:00 submeshIndex out of range. Clampped to 0.
  4174. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4175. UnityEngine.Logger:Log(LogType, Object)
  4176. UnityEngine.Debug:LogWarning(Object)
  4177. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32)
  4178. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32)
  4179. LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext)
  4180. UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext)
  4181. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String)
  4182. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32)
  4183. UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext)
  4184. UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers()
  4185. UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull()
  4186.  
  4187. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4188.  
  4189. 2023-04-05T16:22:48.8473994+00:00 submeshIndex out of range. Clampped to 0.
  4190. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4191. UnityEngine.Logger:Log(LogType, Object)
  4192. UnityEngine.Debug:LogWarning(Object)
  4193. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32)
  4194. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32)
  4195. LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext)
  4196. UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext)
  4197. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String)
  4198. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32)
  4199. UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext)
  4200. UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers()
  4201. UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull()
  4202.  
  4203. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4204.  
  4205. 2023-04-05T16:22:48.9511643+00:00 submeshIndex out of range. Clampped to 0.
  4206. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4207. UnityEngine.Logger:Log(LogType, Object)
  4208. UnityEngine.Debug:LogWarning(Object)
  4209. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32)
  4210. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32)
  4211. LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext)
  4212. UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext)
  4213. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String)
  4214. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32)
  4215. UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext)
  4216. UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers()
  4217. UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull()
  4218.  
  4219. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4220.  
  4221. 2023-04-05T16:22:49.0021952+00:00 submeshIndex out of range. Clampped to 0.
  4222. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4223. UnityEngine.Logger:Log(LogType, Object)
  4224. UnityEngine.Debug:LogWarning(Object)
  4225. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32)
  4226. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32)
  4227. LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext)
  4228. UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext)
  4229. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String)
  4230. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32)
  4231. UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext)
  4232. UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers()
  4233. UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull()
  4234.  
  4235. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4236.  
  4237. 2023-04-05T16:22:49.0527357+00:00 submeshIndex out of range. Clampped to 0.
  4238. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4239. UnityEngine.Logger:Log(LogType, Object)
  4240. UnityEngine.Debug:LogWarning(Object)
  4241. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32)
  4242. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32)
  4243. LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext)
  4244. UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext)
  4245. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String)
  4246. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32)
  4247. UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext)
  4248. UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers()
  4249. UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull()
  4250.  
  4251. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4252.  
  4253. 2023-04-05T16:22:49.3531968+00:00 submeshIndex out of range. Clampped to 0.
  4254. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4255. UnityEngine.Logger:Log(LogType, Object)
  4256. UnityEngine.Debug:LogWarning(Object)
  4257. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32)
  4258. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32)
  4259. LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext)
  4260. UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext)
  4261. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String)
  4262. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32)
  4263. UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext)
  4264. UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers()
  4265. UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull()
  4266.  
  4267. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4268.  
  4269. 2023-04-05T16:22:49.4022769+00:00 submeshIndex out of range. Clampped to 0.
  4270. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4271. UnityEngine.Logger:Log(LogType, Object)
  4272. UnityEngine.Debug:LogWarning(Object)
  4273. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32)
  4274. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32)
  4275. LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext)
  4276. UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext)
  4277. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String)
  4278. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32)
  4279. UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext)
  4280. UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers()
  4281. UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull()
  4282.  
  4283. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4284.  
  4285. 2023-04-05T16:22:49.4520014+00:00 submeshIndex out of range. Clampped to 0.
  4286. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4287. UnityEngine.Logger:Log(LogType, Object)
  4288. UnityEngine.Debug:LogWarning(Object)
  4289. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32)
  4290. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32)
  4291. LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext)
  4292. UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext)
  4293. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String)
  4294. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32)
  4295. UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext)
  4296. UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers()
  4297. UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull()
  4298.  
  4299. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4300.  
  4301. 2023-04-05T16:22:49.5501158+00:00 submeshIndex out of range. Clampped to 0.
  4302. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4303. UnityEngine.Logger:Log(LogType, Object)
  4304. UnityEngine.Debug:LogWarning(Object)
  4305. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32)
  4306. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32)
  4307. LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext)
  4308. UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext)
  4309. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String)
  4310. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32)
  4311. UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext)
  4312. UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers()
  4313. UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull()
  4314.  
  4315. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4316.  
  4317. 2023-04-05T16:22:49.5991507+00:00 submeshIndex out of range. Clampped to 0.
  4318. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4319. UnityEngine.Logger:Log(LogType, Object)
  4320. UnityEngine.Debug:LogWarning(Object)
  4321. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32)
  4322. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32)
  4323. LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext)
  4324. UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext)
  4325. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String)
  4326. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32)
  4327. UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext)
  4328. UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers()
  4329. UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull()
  4330.  
  4331. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4332.  
  4333. 2023-04-05T16:22:49.6491386+00:00 submeshIndex out of range. Clampped to 0.
  4334. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4335. UnityEngine.Logger:Log(LogType, Object)
  4336. UnityEngine.Debug:LogWarning(Object)
  4337. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32)
  4338. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32)
  4339. LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext)
  4340. UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext)
  4341. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String)
  4342. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32)
  4343. UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext)
  4344. UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers()
  4345. UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull()
  4346.  
  4347. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4348.  
  4349. 2023-04-05T16:22:49.7471613+00:00 submeshIndex out of range. Clampped to 0.
  4350. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4351. UnityEngine.Logger:Log(LogType, Object)
  4352. UnityEngine.Debug:LogWarning(Object)
  4353. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32)
  4354. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32)
  4355. LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext)
  4356. UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext)
  4357. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String)
  4358. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32)
  4359. UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext)
  4360. UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers()
  4361. UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull()
  4362.  
  4363. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4364.  
  4365. 2023-04-05T16:22:49.7967634+00:00 submeshIndex out of range. Clampped to 0.
  4366. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4367. UnityEngine.Logger:Log(LogType, Object)
  4368. UnityEngine.Debug:LogWarning(Object)
  4369. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32)
  4370. UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32)
  4371. LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext)
  4372. UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext)
  4373. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String)
  4374. UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32)
  4375. UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext)
  4376. UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers()
  4377. UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull()
  4378.  
  4379. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4380.  
  4381. 2023-04-05T16:24:37.0767331+00:00 PreLoading Scene: G2S10
  4382. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4383. UnityEngine.Logger:Log(LogType, Object)
  4384. UnityEngine.Debug:Log(Object)
  4385. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  4386. <LoadSceneAsync>d__16:MoveNext()
  4387. SceneService:LoadSceneAsync(String, LoadSceneMode)
  4388. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  4389. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  4390. LE.Services.Transitions.<Default>d__7:MoveNext()
  4391. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  4392. <HandleInteraction>d__4:MoveNext()
  4393. LoadSceneInteraction:Interaction(GameObject)
  4394. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  4395. ConditionHandler:TryTriggerInteraction(GameObject)
  4396. WorldAreaEnterListener:OnTriggerEnter(Collider)
  4397.  
  4398. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4399.  
  4400. 2023-04-05T16:24:37.0767331+00:00 Attempting Load Scene References
  4401. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4402. UnityEngine.Logger:Log(LogType, Object)
  4403. UnityEngine.Debug:Log(Object)
  4404. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  4405. <LoadSceneAsync>d__16:MoveNext()
  4406. SceneService:LoadSceneAsync(String, LoadSceneMode)
  4407. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  4408. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  4409. LE.Services.Transitions.<Default>d__7:MoveNext()
  4410. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  4411. <HandleInteraction>d__4:MoveNext()
  4412. LoadSceneInteraction:Interaction(GameObject)
  4413. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  4414. ConditionHandler:TryTriggerInteraction(GameObject)
  4415. WorldAreaEnterListener:OnTriggerEnter(Collider)
  4416.  
  4417. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4418.  
  4419. 2023-04-05T16:24:37.2430472+00:00 Finished Load Scene References, Time Taken: 0,1660156
  4420. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4421. UnityEngine.Logger:Log(LogType, Object)
  4422. UnityEngine.Debug:Log(Object)
  4423. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  4424. <LoadSceneAsync>d__16:MoveNext()
  4425. SceneService:LoadSceneAsync(String, LoadSceneMode)
  4426. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  4427. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  4428. LE.Services.Transitions.<Default>d__7:MoveNext()
  4429. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  4430. <HandleInteraction>d__4:MoveNext()
  4431. LoadSceneInteraction:Interaction(GameObject)
  4432. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  4433. ConditionHandler:TryTriggerInteraction(GameObject)
  4434. WorldAreaEnterListener:OnTriggerEnter(Collider)
  4435.  
  4436. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4437.  
  4438. Unloading 1 Unused Serialized files (Serialized files now loaded: 16)
  4439.  
  4440. Unloading 2620 unused Assets to reduce memory usage. Loaded Objects now: 752863.
  4441. Total: 978.926300 ms (FindLiveObjects: 44.422500 ms CreateObjectMapping: 41.566900 ms MarkObjects: 890.248300 ms DeleteObjects: 2.687700 ms)
  4442.  
  4443. Unloading 49 Unused Serialized files (Serialized files now loaded: 16)
  4444. UnloadTime: 20.098000 ms
  4445. 2023-04-05T16:24:39.1465831+00:00 No spawn found with TransitionInfo, Falling back to old spawn selection
  4446. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4447. UnityEngine.Logger:Log(LogType, Object)
  4448. UnityEngine.Debug:LogWarning(Object)
  4449. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  4450. <PlacePlayer>d__19:MoveNext()
  4451. PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken)
  4452. <OnSceneLoadAsync>d__13:MoveNext()
  4453. PlayerSpawnManager:onSceneLoad(String, String)
  4454. System.Action`2:Invoke(T1, T2)
  4455. <LoadSceneAsync>d__16:MoveNext()
  4456. DodgeAction:Invoke()
  4457. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  4458. System.Action`1:Invoke(T)
  4459. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  4460.  
  4461. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4462.  
  4463. 2023-04-05T16:24:39.1936256+00:00 Time to Single load 'G2S10' 2,17 s
  4464. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4465. UnityEngine.Logger:Log(LogType, Object)
  4466. UnityEngine.Debug:Log(Object)
  4467. <LoadSceneAsync>d__16:MoveNext()
  4468. DodgeAction:Invoke()
  4469. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  4470. System.Action`1:Invoke(T)
  4471. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  4472.  
  4473. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4474.  
  4475.  
  4476. Unloading 688 unused Assets to reduce memory usage. Loaded Objects now: 772383.
  4477. Total: 972.921200 ms (FindLiveObjects: 45.163100 ms CreateObjectMapping: 43.952100 ms MarkObjects: 881.602200 ms DeleteObjects: 2.203300 ms)
  4478.  
  4479. 2023-04-05T16:25:22.5345313+00:00 player MainPlayer(Clone) died
  4480. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4481. UnityEngine.Logger:Log(LogType, Object)
  4482. UnityEngine.Debug:Log(Object)
  4483. StateController:switchCurrentState(State)
  4484. State:TryToEnter()
  4485.  
  4486. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4487.  
  4488. 2023-04-05T16:25:53.7683069+00:00 player MainPlayer(Clone) died
  4489. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4490. UnityEngine.Logger:Log(LogType, Object)
  4491. UnityEngine.Debug:Log(Object)
  4492. StateController:switchCurrentState(State)
  4493. State:TryToEnter()
  4494.  
  4495. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4496.  
  4497. 2023-04-05T16:28:52.3980292+00:00 PreLoading Scene: G70
  4498. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4499. UnityEngine.Logger:Log(LogType, Object)
  4500. UnityEngine.Debug:Log(Object)
  4501. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  4502. <LoadSceneAsync>d__16:MoveNext()
  4503. SceneService:LoadSceneAsync(String, LoadSceneMode)
  4504. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  4505. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  4506. LE.Services.Transitions.<Waypoint>d__10:MoveNext()
  4507. LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, String, Byte)
  4508. UIWaypointStandard:LoadWaypointScene()
  4509. DodgeAction:Invoke()
  4510. UnityEngine.Events.InvokableCall:Invoke(Object[])
  4511. UnityEngine.Events.UnityEvent:Invoke()
  4512. System.EventHandler`1:Invoke(Object, TEventArgs)
  4513. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4514. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4515. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  4516. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  4517. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  4518. UnityEngine.EventSystems.EventSystem:Update()
  4519.  
  4520. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4521.  
  4522. 2023-04-05T16:28:52.3980292+00:00 Attempting Load Scene References
  4523. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4524. UnityEngine.Logger:Log(LogType, Object)
  4525. UnityEngine.Debug:Log(Object)
  4526. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  4527. <LoadSceneAsync>d__16:MoveNext()
  4528. SceneService:LoadSceneAsync(String, LoadSceneMode)
  4529. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  4530. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  4531. LE.Services.Transitions.<Waypoint>d__10:MoveNext()
  4532. LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, String, Byte)
  4533. UIWaypointStandard:LoadWaypointScene()
  4534. DodgeAction:Invoke()
  4535. UnityEngine.Events.InvokableCall:Invoke(Object[])
  4536. UnityEngine.Events.UnityEvent:Invoke()
  4537. System.EventHandler`1:Invoke(Object, TEventArgs)
  4538. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4539. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4540. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  4541. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  4542. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  4543. UnityEngine.EventSystems.EventSystem:Update()
  4544.  
  4545. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4546.  
  4547. 2023-04-05T16:28:54.8131770+00:00 Finished Load Scene References, Time Taken: 2,414063
  4548. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4549. UnityEngine.Logger:Log(LogType, Object)
  4550. UnityEngine.Debug:Log(Object)
  4551. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  4552. <LoadSceneAsync>d__16:MoveNext()
  4553. SceneService:LoadSceneAsync(String, LoadSceneMode)
  4554. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  4555. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  4556. LE.Services.Transitions.<Waypoint>d__10:MoveNext()
  4557. LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, String, Byte)
  4558. UIWaypointStandard:LoadWaypointScene()
  4559. DodgeAction:Invoke()
  4560. UnityEngine.Events.InvokableCall:Invoke(Object[])
  4561. UnityEngine.Events.UnityEvent:Invoke()
  4562. System.EventHandler`1:Invoke(Object, TEventArgs)
  4563. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4564. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4565. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  4566. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  4567. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  4568. UnityEngine.EventSystems.EventSystem:Update()
  4569.  
  4570. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4571.  
  4572. Unloading 1 Unused Serialized files (Serialized files now loaded: 14)
  4573.  
  4574. Unloading 280 unused Assets to reduce memory usage. Loaded Objects now: 770429.
  4575. Total: 1004.711700 ms (FindLiveObjects: 44.220500 ms CreateObjectMapping: 41.044500 ms MarkObjects: 918.052300 ms DeleteObjects: 1.393900 ms)
  4576.  
  4577. Unloading 54 Unused Serialized files (Serialized files now loaded: 14)
  4578. UnloadTime: 19.328500 ms
  4579. 2023-04-05T16:28:57.3695208+00:00 Time to Single load 'G70' 5,05 s
  4580. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4581. UnityEngine.Logger:Log(LogType, Object)
  4582. UnityEngine.Debug:Log(Object)
  4583. <LoadSceneAsync>d__16:MoveNext()
  4584. DodgeAction:Invoke()
  4585. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  4586. System.Action`1:Invoke(T)
  4587. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  4588.  
  4589. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4590.  
  4591.  
  4592. Unloading 1501 unused Assets to reduce memory usage. Loaded Objects now: 756546.
  4593. Total: 950.129300 ms (FindLiveObjects: 42.312500 ms CreateObjectMapping: 35.279700 ms MarkObjects: 870.633200 ms DeleteObjects: 1.903400 ms)
  4594.  
  4595. 2023-04-05T16:36:27.2349695+00:00 PreLoading Scene: G80
  4596. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4597. UnityEngine.Logger:Log(LogType, Object)
  4598. UnityEngine.Debug:Log(Object)
  4599. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  4600. <LoadSceneAsync>d__16:MoveNext()
  4601. SceneService:LoadSceneAsync(String, LoadSceneMode)
  4602. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  4603. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  4604. LE.Services.Transitions.<Default>d__7:MoveNext()
  4605. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  4606. <HandleInteraction>d__4:MoveNext()
  4607. LoadSceneInteraction:Interaction(GameObject)
  4608. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  4609. ConditionHandler:TryTriggerInteraction(GameObject)
  4610. WorldAreaEnterListener:OnTriggerEnter(Collider)
  4611.  
  4612. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4613.  
  4614. 2023-04-05T16:36:27.2349695+00:00 Attempting Load Scene References
  4615. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4616. UnityEngine.Logger:Log(LogType, Object)
  4617. UnityEngine.Debug:Log(Object)
  4618. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  4619. <LoadSceneAsync>d__16:MoveNext()
  4620. SceneService:LoadSceneAsync(String, LoadSceneMode)
  4621. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  4622. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  4623. LE.Services.Transitions.<Default>d__7:MoveNext()
  4624. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  4625. <HandleInteraction>d__4:MoveNext()
  4626. LoadSceneInteraction:Interaction(GameObject)
  4627. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  4628. ConditionHandler:TryTriggerInteraction(GameObject)
  4629. WorldAreaEnterListener:OnTriggerEnter(Collider)
  4630.  
  4631. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4632.  
  4633. 2023-04-05T16:36:27.2349695+00:00 Finished Load Scene References, Time Taken: 0,0009765625
  4634. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4635. UnityEngine.Logger:Log(LogType, Object)
  4636. UnityEngine.Debug:Log(Object)
  4637. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  4638. <LoadSceneAsync>d__16:MoveNext()
  4639. SceneService:LoadSceneAsync(String, LoadSceneMode)
  4640. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  4641. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  4642. LE.Services.Transitions.<Default>d__7:MoveNext()
  4643. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  4644. <HandleInteraction>d__4:MoveNext()
  4645. LoadSceneInteraction:Interaction(GameObject)
  4646. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  4647. ConditionHandler:TryTriggerInteraction(GameObject)
  4648. WorldAreaEnterListener:OnTriggerEnter(Collider)
  4649.  
  4650. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4651.  
  4652. Unloading 1 Unused Serialized files (Serialized files now loaded: 17)
  4653.  
  4654. Unloading 3380 unused Assets to reduce memory usage. Loaded Objects now: 764495.
  4655. Total: 1003.156500 ms (FindLiveObjects: 46.113800 ms CreateObjectMapping: 41.168500 ms MarkObjects: 911.629500 ms DeleteObjects: 4.244300 ms)
  4656.  
  4657. Unloading 49 Unused Serialized files (Serialized files now loaded: 17)
  4658. UnloadTime: 25.740400 ms
  4659. 2023-04-05T16:36:29.9636435+00:00 No spawn found with TransitionInfo, Falling back to old spawn selection
  4660. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4661. UnityEngine.Logger:Log(LogType, Object)
  4662. UnityEngine.Debug:LogWarning(Object)
  4663. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  4664. <PlacePlayer>d__19:MoveNext()
  4665. PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken)
  4666. <OnSceneLoadAsync>d__13:MoveNext()
  4667. PlayerSpawnManager:onSceneLoad(String, String)
  4668. System.Action`2:Invoke(T1, T2)
  4669. <LoadSceneAsync>d__16:MoveNext()
  4670. DodgeAction:Invoke()
  4671. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  4672. System.Action`1:Invoke(T)
  4673. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  4674.  
  4675. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4676.  
  4677. 2023-04-05T16:36:30.0126881+00:00 Time to Single load 'G80' 2,84 s
  4678. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4679. UnityEngine.Logger:Log(LogType, Object)
  4680. UnityEngine.Debug:Log(Object)
  4681. <LoadSceneAsync>d__16:MoveNext()
  4682. DodgeAction:Invoke()
  4683. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  4684. System.Action`1:Invoke(T)
  4685. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  4686.  
  4687. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4688.  
  4689.  
  4690. Unloading 658 unused Assets to reduce memory usage. Loaded Objects now: 791577.
  4691. Total: 964.661100 ms (FindLiveObjects: 55.845200 ms CreateObjectMapping: 36.728500 ms MarkObjects: 869.871400 ms DeleteObjects: 2.215500 ms)
  4692.  
  4693. 2023-04-05T17:03:45.2162373+00:00 PreLoading Scene: G90
  4694. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4695. UnityEngine.Logger:Log(LogType, Object)
  4696. UnityEngine.Debug:Log(Object)
  4697. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  4698. <LoadSceneAsync>d__16:MoveNext()
  4699. SceneService:LoadSceneAsync(String, LoadSceneMode)
  4700. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  4701. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  4702. LE.Services.Transitions.<Default>d__7:MoveNext()
  4703. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  4704. <HandleInteraction>d__4:MoveNext()
  4705. LoadSceneInteraction:Interaction(GameObject)
  4706. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  4707. ConditionHandler:TryTriggerInteraction(GameObject)
  4708. WorldAreaEnterListener:OnTriggerEnter(Collider)
  4709.  
  4710. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4711.  
  4712. 2023-04-05T17:03:45.2162373+00:00 Attempting Load Scene References
  4713. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4714. UnityEngine.Logger:Log(LogType, Object)
  4715. UnityEngine.Debug:Log(Object)
  4716. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  4717. <LoadSceneAsync>d__16:MoveNext()
  4718. SceneService:LoadSceneAsync(String, LoadSceneMode)
  4719. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  4720. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  4721. LE.Services.Transitions.<Default>d__7:MoveNext()
  4722. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  4723. <HandleInteraction>d__4:MoveNext()
  4724. LoadSceneInteraction:Interaction(GameObject)
  4725. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  4726. ConditionHandler:TryTriggerInteraction(GameObject)
  4727. WorldAreaEnterListener:OnTriggerEnter(Collider)
  4728.  
  4729. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4730.  
  4731. 2023-04-05T17:03:48.0630192+00:00 Finished Load Scene References, Time Taken: 2,845703
  4732. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4733. UnityEngine.Logger:Log(LogType, Object)
  4734. UnityEngine.Debug:Log(Object)
  4735. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  4736. <LoadSceneAsync>d__16:MoveNext()
  4737. SceneService:LoadSceneAsync(String, LoadSceneMode)
  4738. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  4739. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  4740. LE.Services.Transitions.<Default>d__7:MoveNext()
  4741. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  4742. <HandleInteraction>d__4:MoveNext()
  4743. LoadSceneInteraction:Interaction(GameObject)
  4744. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  4745. ConditionHandler:TryTriggerInteraction(GameObject)
  4746. WorldAreaEnterListener:OnTriggerEnter(Collider)
  4747.  
  4748. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4749.  
  4750. Unloading 1 Unused Serialized files (Serialized files now loaded: 15)
  4751.  
  4752. Unloading 240 unused Assets to reduce memory usage. Loaded Objects now: 794098.
  4753. Total: 979.616400 ms (FindLiveObjects: 47.388500 ms CreateObjectMapping: 36.603700 ms MarkObjects: 894.036700 ms DeleteObjects: 1.587200 ms)
  4754.  
  4755. Unloading 38 Unused Serialized files (Serialized files now loaded: 15)
  4756. UnloadTime: 30.087700 ms
  4757. 2023-04-05T17:03:50.2557735+00:00 No spawn found with TransitionInfo, Falling back to old spawn selection
  4758. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4759. UnityEngine.Logger:Log(LogType, Object)
  4760. UnityEngine.Debug:LogWarning(Object)
  4761. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  4762. <PlacePlayer>d__19:MoveNext()
  4763. PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken)
  4764. <OnSceneLoadAsync>d__13:MoveNext()
  4765. PlayerSpawnManager:onSceneLoad(String, String)
  4766. System.Action`2:Invoke(T1, T2)
  4767. <LoadSceneAsync>d__16:MoveNext()
  4768. DodgeAction:Invoke()
  4769. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  4770. System.Action`1:Invoke(T)
  4771. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  4772.  
  4773. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4774.  
  4775. 2023-04-05T17:03:50.3248367+00:00 Time to Single load 'G90' 5,20 s
  4776. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4777. UnityEngine.Logger:Log(LogType, Object)
  4778. UnityEngine.Debug:Log(Object)
  4779. <LoadSceneAsync>d__16:MoveNext()
  4780. DodgeAction:Invoke()
  4781. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  4782. System.Action`1:Invoke(T)
  4783. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  4784.  
  4785. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4786.  
  4787.  
  4788. Unloading 1467 unused Assets to reduce memory usage. Loaded Objects now: 801278.
  4789. Total: 1051.908400 ms (FindLiveObjects: 51.172500 ms CreateObjectMapping: 44.378900 ms MarkObjects: 952.227900 ms DeleteObjects: 4.128600 ms)
  4790.  
  4791. 2023-04-05T17:04:42.1771495+00:00 Exception occured while capturing prefab state for WaterCastVFX(Clone)!
  4792. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4793. UnityEngine.Logger:Log(LogType, Object)
  4794. UnityEngine.Debug:LogError(Object)
  4795. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  4796. LE.Caching.CachedPrefab:Awake()
  4797. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  4798. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  4799. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  4800. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  4801. UsingAbility:beginUsingAbility()
  4802. UsingMultipleAbilitiesAI:beginUsingAbility()
  4803. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  4804. UsingAbilityAI:whileActive()
  4805.  
  4806. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4807.  
  4808. 2023-04-05T17:04:42.1781507+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
  4809. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0
  4810. at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0
  4811. at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0
  4812. at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0
  4813. at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0
  4814. at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0
  4815. at ActorSync.SendPlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed, System.Boolean alwaysSendToAllClients) [0x00000] in <00000000000000000000000000000000>:0
  4816. at UsingAbility.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  4817. at UsingMultipleAbilitiesAI.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  4818. at UsingAbility.InitialiseAbilityUse (Ability _ability, UnityEngine.Vector3 target, System.Boolean ignoreCanUseAbilityChecks, System.Boolean pressed, System.Boolean canInterruptExistingAbility, System.Single desiredFastForwardDuration) [0x00000] in <00000000000000000000000000000000>:0
  4819. at UsingAbilityAI.whileActive () [0x00000] in <00000000000000000000000000000000>:0
  4820. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4821. LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
  4822. UnityEngine.Logger:LogException(Exception, Object)
  4823. UnityEngine.Debug:LogException(Exception)
  4824. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  4825. LE.Caching.CachedPrefab:Awake()
  4826. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  4827. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  4828. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  4829. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  4830. UsingAbility:beginUsingAbility()
  4831. UsingMultipleAbilitiesAI:beginUsingAbility()
  4832. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  4833. UsingAbilityAI:whileActive()
  4834.  
  4835. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4836.  
  4837. 2023-04-05T17:04:43.1291996+00:00 Exception occured while capturing prefab state for WaterCastVFX(Clone)!
  4838. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4839. UnityEngine.Logger:Log(LogType, Object)
  4840. UnityEngine.Debug:LogError(Object)
  4841. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  4842. LE.Caching.CachedPrefab:Awake()
  4843. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  4844. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  4845. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  4846. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  4847. UsingAbility:beginUsingAbility()
  4848. UsingMultipleAbilitiesAI:beginUsingAbility()
  4849. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  4850. UsingAbilityAI:whileActive()
  4851.  
  4852. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4853.  
  4854. 2023-04-05T17:04:43.1302007+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
  4855. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0
  4856. at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0
  4857. at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0
  4858. at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0
  4859. at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0
  4860. at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0
  4861. at ActorSync.SendPlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed, System.Boolean alwaysSendToAllClients) [0x00000] in <00000000000000000000000000000000>:0
  4862. at UsingAbility.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  4863. at UsingMultipleAbilitiesAI.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  4864. at UsingAbility.InitialiseAbilityUse (Ability _ability, UnityEngine.Vector3 target, System.Boolean ignoreCanUseAbilityChecks, System.Boolean pressed, System.Boolean canInterruptExistingAbility, System.Single desiredFastForwardDuration) [0x00000] in <00000000000000000000000000000000>:0
  4865. at UsingAbilityAI.whileActive () [0x00000] in <00000000000000000000000000000000>:0
  4866. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4867. LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
  4868. UnityEngine.Logger:LogException(Exception, Object)
  4869. UnityEngine.Debug:LogException(Exception)
  4870. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  4871. LE.Caching.CachedPrefab:Awake()
  4872. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  4873. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  4874. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  4875. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  4876. UsingAbility:beginUsingAbility()
  4877. UsingMultipleAbilitiesAI:beginUsingAbility()
  4878. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  4879. UsingAbilityAI:whileActive()
  4880.  
  4881. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4882.  
  4883. 2023-04-05T17:04:43.2503103+00:00 Exception occured while capturing prefab state for WaterCastVFX(Clone)!
  4884. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4885. UnityEngine.Logger:Log(LogType, Object)
  4886. UnityEngine.Debug:LogError(Object)
  4887. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  4888. LE.Caching.CachedPrefab:Awake()
  4889. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  4890. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  4891. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  4892. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  4893. UsingAbility:beginUsingAbility()
  4894. UsingMultipleAbilitiesAI:beginUsingAbility()
  4895. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  4896. UsingAbilityAI:whileActive()
  4897.  
  4898. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4899.  
  4900. 2023-04-05T17:04:43.2503103+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
  4901. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0
  4902. at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0
  4903. at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0
  4904. at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0
  4905. at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0
  4906. at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0
  4907. at ActorSync.SendPlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed, System.Boolean alwaysSendToAllClients) [0x00000] in <00000000000000000000000000000000>:0
  4908. at UsingAbility.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  4909. at UsingMultipleAbilitiesAI.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  4910. at UsingAbility.InitialiseAbilityUse (Ability _ability, UnityEngine.Vector3 target, System.Boolean ignoreCanUseAbilityChecks, System.Boolean pressed, System.Boolean canInterruptExistingAbility, System.Single desiredFastForwardDuration) [0x00000] in <00000000000000000000000000000000>:0
  4911. at UsingAbilityAI.whileActive () [0x00000] in <00000000000000000000000000000000>:0
  4912. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4913. LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
  4914. UnityEngine.Logger:LogException(Exception, Object)
  4915. UnityEngine.Debug:LogException(Exception)
  4916. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  4917. LE.Caching.CachedPrefab:Awake()
  4918. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  4919. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  4920. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  4921. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  4922. UsingAbility:beginUsingAbility()
  4923. UsingMultipleAbilitiesAI:beginUsingAbility()
  4924. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  4925. UsingAbilityAI:whileActive()
  4926.  
  4927. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4928.  
  4929. 2023-04-05T17:04:44.0483540+00:00 Exception occured while capturing prefab state for WaterCastVFX(Clone)!
  4930. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4931. UnityEngine.Logger:Log(LogType, Object)
  4932. UnityEngine.Debug:LogError(Object)
  4933. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  4934. LE.Caching.CachedPrefab:Awake()
  4935. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  4936. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  4937. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  4938. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  4939. UsingAbility:beginUsingAbility()
  4940. UsingMultipleAbilitiesAI:beginUsingAbility()
  4941. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  4942. UsingAbilityAI:whileActive()
  4943.  
  4944. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4945.  
  4946. 2023-04-05T17:04:44.0493548+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
  4947. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0
  4948. at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0
  4949. at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0
  4950. at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0
  4951. at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0
  4952. at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0
  4953. at ActorSync.SendPlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed, System.Boolean alwaysSendToAllClients) [0x00000] in <00000000000000000000000000000000>:0
  4954. at UsingAbility.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  4955. at UsingMultipleAbilitiesAI.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  4956. at UsingAbility.InitialiseAbilityUse (Ability _ability, UnityEngine.Vector3 target, System.Boolean ignoreCanUseAbilityChecks, System.Boolean pressed, System.Boolean canInterruptExistingAbility, System.Single desiredFastForwardDuration) [0x00000] in <00000000000000000000000000000000>:0
  4957. at UsingAbilityAI.whileActive () [0x00000] in <00000000000000000000000000000000>:0
  4958. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4959. LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
  4960. UnityEngine.Logger:LogException(Exception, Object)
  4961. UnityEngine.Debug:LogException(Exception)
  4962. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  4963. LE.Caching.CachedPrefab:Awake()
  4964. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  4965. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  4966. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  4967. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  4968. UsingAbility:beginUsingAbility()
  4969. UsingMultipleAbilitiesAI:beginUsingAbility()
  4970. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  4971. UsingAbilityAI:whileActive()
  4972.  
  4973. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4974.  
  4975. 2023-04-05T17:04:44.1740580+00:00 Exception occured while capturing prefab state for WaterCastVFX(Clone)!
  4976. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4977. UnityEngine.Logger:Log(LogType, Object)
  4978. UnityEngine.Debug:LogError(Object)
  4979. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  4980. LE.Caching.CachedPrefab:Awake()
  4981. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  4982. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  4983. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  4984. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  4985. UsingAbility:beginUsingAbility()
  4986. UsingMultipleAbilitiesAI:beginUsingAbility()
  4987. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  4988. UsingAbilityAI:whileActive()
  4989.  
  4990. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4991.  
  4992. 2023-04-05T17:04:44.1750590+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
  4993. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0
  4994. at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0
  4995. at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0
  4996. at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0
  4997. at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0
  4998. at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0
  4999. at ActorSync.SendPlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed, System.Boolean alwaysSendToAllClients) [0x00000] in <00000000000000000000000000000000>:0
  5000. at UsingAbility.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  5001. at UsingMultipleAbilitiesAI.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  5002. at UsingAbility.InitialiseAbilityUse (Ability _ability, UnityEngine.Vector3 target, System.Boolean ignoreCanUseAbilityChecks, System.Boolean pressed, System.Boolean canInterruptExistingAbility, System.Single desiredFastForwardDuration) [0x00000] in <00000000000000000000000000000000>:0
  5003. at UsingAbilityAI.whileActive () [0x00000] in <00000000000000000000000000000000>:0
  5004. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5005. LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
  5006. UnityEngine.Logger:LogException(Exception, Object)
  5007. UnityEngine.Debug:LogException(Exception)
  5008. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  5009. LE.Caching.CachedPrefab:Awake()
  5010. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  5011. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  5012. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  5013. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  5014. UsingAbility:beginUsingAbility()
  5015. UsingMultipleAbilitiesAI:beginUsingAbility()
  5016. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  5017. UsingAbilityAI:whileActive()
  5018.  
  5019. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5020.  
  5021. 2023-04-05T17:04:46.7954999+00:00 Exception occured while capturing prefab state for WaterCastVFX(Clone)!
  5022. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5023. UnityEngine.Logger:Log(LogType, Object)
  5024. UnityEngine.Debug:LogError(Object)
  5025. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  5026. LE.Caching.CachedPrefab:Awake()
  5027. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  5028. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  5029. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  5030. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  5031. UsingAbility:beginUsingAbility()
  5032. UsingMultipleAbilitiesAI:beginUsingAbility()
  5033. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  5034. UsingAbilityAI:whileActive()
  5035.  
  5036. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5037.  
  5038. 2023-04-05T17:04:46.7965009+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
  5039. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0
  5040. at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0
  5041. at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0
  5042. at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0
  5043. at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0
  5044. at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0
  5045. at ActorSync.SendPlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed, System.Boolean alwaysSendToAllClients) [0x00000] in <00000000000000000000000000000000>:0
  5046. at UsingAbility.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  5047. at UsingMultipleAbilitiesAI.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  5048. at UsingAbility.InitialiseAbilityUse (Ability _ability, UnityEngine.Vector3 target, System.Boolean ignoreCanUseAbilityChecks, System.Boolean pressed, System.Boolean canInterruptExistingAbility, System.Single desiredFastForwardDuration) [0x00000] in <00000000000000000000000000000000>:0
  5049. at UsingAbilityAI.whileActive () [0x00000] in <00000000000000000000000000000000>:0
  5050. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5051. LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
  5052. UnityEngine.Logger:LogException(Exception, Object)
  5053. UnityEngine.Debug:LogException(Exception)
  5054. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  5055. LE.Caching.CachedPrefab:Awake()
  5056. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  5057. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  5058. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  5059. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  5060. UsingAbility:beginUsingAbility()
  5061. UsingMultipleAbilitiesAI:beginUsingAbility()
  5062. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  5063. UsingAbilityAI:whileActive()
  5064.  
  5065. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5066.  
  5067. 2023-04-05T17:04:47.6662901+00:00 Exception occured while capturing prefab state for WaterCastVFX(Clone)!
  5068. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5069. UnityEngine.Logger:Log(LogType, Object)
  5070. UnityEngine.Debug:LogError(Object)
  5071. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  5072. LE.Caching.CachedPrefab:Awake()
  5073. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  5074. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  5075. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  5076. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  5077. UsingAbility:beginUsingAbility()
  5078. UsingMultipleAbilitiesAI:beginUsingAbility()
  5079. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  5080. UsingAbilityAI:whileActive()
  5081.  
  5082. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5083.  
  5084. 2023-04-05T17:04:47.6672910+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
  5085. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0
  5086. at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0
  5087. at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0
  5088. at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0
  5089. at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0
  5090. at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0
  5091. at ActorSync.SendPlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed, System.Boolean alwaysSendToAllClients) [0x00000] in <00000000000000000000000000000000>:0
  5092. at UsingAbility.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  5093. at UsingMultipleAbilitiesAI.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  5094. at UsingAbility.InitialiseAbilityUse (Ability _ability, UnityEngine.Vector3 target, System.Boolean ignoreCanUseAbilityChecks, System.Boolean pressed, System.Boolean canInterruptExistingAbility, System.Single desiredFastForwardDuration) [0x00000] in <00000000000000000000000000000000>:0
  5095. at UsingAbilityAI.whileActive () [0x00000] in <00000000000000000000000000000000>:0
  5096. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5097. LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
  5098. UnityEngine.Logger:LogException(Exception, Object)
  5099. UnityEngine.Debug:LogException(Exception)
  5100. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  5101. LE.Caching.CachedPrefab:Awake()
  5102. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  5103. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  5104. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  5105. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  5106. UsingAbility:beginUsingAbility()
  5107. UsingMultipleAbilitiesAI:beginUsingAbility()
  5108. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  5109. UsingAbilityAI:whileActive()
  5110.  
  5111. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5112.  
  5113. 2023-04-05T17:04:48.7111913+00:00 Exception occured while capturing prefab state for WaterCastVFX(Clone)!
  5114. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5115. UnityEngine.Logger:Log(LogType, Object)
  5116. UnityEngine.Debug:LogError(Object)
  5117. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  5118. LE.Caching.CachedPrefab:Awake()
  5119. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  5120. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  5121. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  5122. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  5123. UsingAbility:beginUsingAbility()
  5124. UsingMultipleAbilitiesAI:beginUsingAbility()
  5125. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  5126. UsingAbilityAI:whileActive()
  5127.  
  5128. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5129.  
  5130. 2023-04-05T17:04:48.7121925+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
  5131. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0
  5132. at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0
  5133. at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0
  5134. at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0
  5135. at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0
  5136. at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0
  5137. at ActorSync.SendPlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed, System.Boolean alwaysSendToAllClients) [0x00000] in <00000000000000000000000000000000>:0
  5138. at UsingAbility.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  5139. at UsingMultipleAbilitiesAI.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  5140. at UsingAbility.InitialiseAbilityUse (Ability _ability, UnityEngine.Vector3 target, System.Boolean ignoreCanUseAbilityChecks, System.Boolean pressed, System.Boolean canInterruptExistingAbility, System.Single desiredFastForwardDuration) [0x00000] in <00000000000000000000000000000000>:0
  5141. at UsingAbilityAI.whileActive () [0x00000] in <00000000000000000000000000000000>:0
  5142. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5143. LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
  5144. UnityEngine.Logger:LogException(Exception, Object)
  5145. UnityEngine.Debug:LogException(Exception)
  5146. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  5147. LE.Caching.CachedPrefab:Awake()
  5148. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  5149. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  5150. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  5151. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  5152. UsingAbility:beginUsingAbility()
  5153. UsingMultipleAbilitiesAI:beginUsingAbility()
  5154. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  5155. UsingAbilityAI:whileActive()
  5156.  
  5157. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5158.  
  5159. 2023-04-05T17:09:03.4674113+00:00 PreLoading Scene: G96
  5160. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5161. UnityEngine.Logger:Log(LogType, Object)
  5162. UnityEngine.Debug:Log(Object)
  5163. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  5164. <LoadSceneAsync>d__16:MoveNext()
  5165. SceneService:LoadSceneAsync(String, LoadSceneMode)
  5166. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  5167. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  5168. LE.Services.Transitions.<Default>d__7:MoveNext()
  5169. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  5170. <HandleInteraction>d__4:MoveNext()
  5171. LoadSceneInteraction:Interaction(GameObject)
  5172. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  5173. ConditionHandler:TryTriggerInteraction(GameObject)
  5174. WorldAreaEnterListener:OnTriggerEnter(Collider)
  5175.  
  5176. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5177.  
  5178. 2023-04-05T17:09:03.4674113+00:00 Attempting Load Scene References
  5179. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5180. UnityEngine.Logger:Log(LogType, Object)
  5181. UnityEngine.Debug:Log(Object)
  5182. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  5183. <LoadSceneAsync>d__16:MoveNext()
  5184. SceneService:LoadSceneAsync(String, LoadSceneMode)
  5185. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  5186. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  5187. LE.Services.Transitions.<Default>d__7:MoveNext()
  5188. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  5189. <HandleInteraction>d__4:MoveNext()
  5190. LoadSceneInteraction:Interaction(GameObject)
  5191. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  5192. ConditionHandler:TryTriggerInteraction(GameObject)
  5193. WorldAreaEnterListener:OnTriggerEnter(Collider)
  5194.  
  5195. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5196.  
  5197. 2023-04-05T17:09:03.4874293+00:00 Finished Load Scene References, Time Taken: 0,01855469
  5198. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5199. UnityEngine.Logger:Log(LogType, Object)
  5200. UnityEngine.Debug:Log(Object)
  5201. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  5202. <LoadSceneAsync>d__16:MoveNext()
  5203. SceneService:LoadSceneAsync(String, LoadSceneMode)
  5204. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  5205. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  5206. LE.Services.Transitions.<Default>d__7:MoveNext()
  5207. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  5208. <HandleInteraction>d__4:MoveNext()
  5209. LoadSceneInteraction:Interaction(GameObject)
  5210. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  5211. ConditionHandler:TryTriggerInteraction(GameObject)
  5212. WorldAreaEnterListener:OnTriggerEnter(Collider)
  5213.  
  5214. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5215.  
  5216. Unloading 1 Unused Serialized files (Serialized files now loaded: 16)
  5217.  
  5218. Unloading 1972 unused Assets to reduce memory usage. Loaded Objects now: 817748.
  5219. Total: 1034.543500 ms (FindLiveObjects: 47.367100 ms CreateObjectMapping: 44.435500 ms MarkObjects: 940.543600 ms DeleteObjects: 2.196900 ms)
  5220.  
  5221. Unloading 31 Unused Serialized files (Serialized files now loaded: 16)
  5222. UnloadTime: 60.912200 ms
  5223. 2023-04-05T17:09:05.5253848+00:00 No spawn found with TransitionInfo, Falling back to old spawn selection
  5224. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5225. UnityEngine.Logger:Log(LogType, Object)
  5226. UnityEngine.Debug:LogWarning(Object)
  5227. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  5228. <PlacePlayer>d__19:MoveNext()
  5229. PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken)
  5230. <OnSceneLoadAsync>d__13:MoveNext()
  5231. PlayerSpawnManager:onSceneLoad(String, String)
  5232. System.Action`2:Invoke(T1, T2)
  5233. <LoadSceneAsync>d__16:MoveNext()
  5234. DodgeAction:Invoke()
  5235. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  5236. System.Action`1:Invoke(T)
  5237. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  5238.  
  5239. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5240.  
  5241. 2023-04-05T17:09:05.5514086+00:00 Time to Single load 'G96' 2,15 s
  5242. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5243. UnityEngine.Logger:Log(LogType, Object)
  5244. UnityEngine.Debug:Log(Object)
  5245. <LoadSceneAsync>d__16:MoveNext()
  5246. DodgeAction:Invoke()
  5247. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  5248. System.Action`1:Invoke(T)
  5249. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  5250.  
  5251. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5252.  
  5253.  
  5254. Unloading 704 unused Assets to reduce memory usage. Loaded Objects now: 781625.
  5255. Total: 994.757400 ms (FindLiveObjects: 46.379400 ms CreateObjectMapping: 43.738100 ms MarkObjects: 902.130600 ms DeleteObjects: 2.508800 ms)
  5256.  
  5257. 2023-04-05T17:10:00.3891560+00:00 Exception occured while capturing prefab state for WaterCastVFX(Clone)!
  5258. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5259. UnityEngine.Logger:Log(LogType, Object)
  5260. UnityEngine.Debug:LogError(Object)
  5261. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  5262. LE.Caching.CachedPrefab:Awake()
  5263. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  5264. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  5265. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  5266. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  5267. UsingAbility:beginUsingAbility()
  5268. UsingMultipleAbilitiesAI:beginUsingAbility()
  5269. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  5270. UsingAbilityAI:whileActive()
  5271.  
  5272. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5273.  
  5274. 2023-04-05T17:10:00.3891560+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
  5275. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0
  5276. at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0
  5277. at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0
  5278. at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0
  5279. at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0
  5280. at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0
  5281. at ActorSync.SendPlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed, System.Boolean alwaysSendToAllClients) [0x00000] in <00000000000000000000000000000000>:0
  5282. at UsingAbility.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  5283. at UsingMultipleAbilitiesAI.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  5284. at UsingAbility.InitialiseAbilityUse (Ability _ability, UnityEngine.Vector3 target, System.Boolean ignoreCanUseAbilityChecks, System.Boolean pressed, System.Boolean canInterruptExistingAbility, System.Single desiredFastForwardDuration) [0x00000] in <00000000000000000000000000000000>:0
  5285. at UsingAbilityAI.whileActive () [0x00000] in <00000000000000000000000000000000>:0
  5286. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5287. LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
  5288. UnityEngine.Logger:LogException(Exception, Object)
  5289. UnityEngine.Debug:LogException(Exception)
  5290. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  5291. LE.Caching.CachedPrefab:Awake()
  5292. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  5293. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  5294. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  5295. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  5296. UsingAbility:beginUsingAbility()
  5297. UsingMultipleAbilitiesAI:beginUsingAbility()
  5298. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  5299. UsingAbilityAI:whileActive()
  5300.  
  5301. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5302.  
  5303. 2023-04-05T17:10:01.3109949+00:00 Exception occured while capturing prefab state for WaterCastVFX(Clone)!
  5304. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5305. UnityEngine.Logger:Log(LogType, Object)
  5306. UnityEngine.Debug:LogError(Object)
  5307. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  5308. LE.Caching.CachedPrefab:Awake()
  5309. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  5310. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  5311. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  5312. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  5313. UsingAbility:beginUsingAbility()
  5314. UsingMultipleAbilitiesAI:beginUsingAbility()
  5315. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  5316. UsingAbilityAI:whileActive()
  5317.  
  5318. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5319.  
  5320. 2023-04-05T17:10:01.3109949+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
  5321. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0
  5322. at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0
  5323. at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0
  5324. at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0
  5325. at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0
  5326. at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0
  5327. at ActorSync.SendPlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed, System.Boolean alwaysSendToAllClients) [0x00000] in <00000000000000000000000000000000>:0
  5328. at UsingAbility.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  5329. at UsingMultipleAbilitiesAI.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  5330. at UsingAbility.InitialiseAbilityUse (Ability _ability, UnityEngine.Vector3 target, System.Boolean ignoreCanUseAbilityChecks, System.Boolean pressed, System.Boolean canInterruptExistingAbility, System.Single desiredFastForwardDuration) [0x00000] in <00000000000000000000000000000000>:0
  5331. at UsingAbilityAI.whileActive () [0x00000] in <00000000000000000000000000000000>:0
  5332. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5333. LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
  5334. UnityEngine.Logger:LogException(Exception, Object)
  5335. UnityEngine.Debug:LogException(Exception)
  5336. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  5337. LE.Caching.CachedPrefab:Awake()
  5338. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  5339. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  5340. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  5341. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  5342. UsingAbility:beginUsingAbility()
  5343. UsingMultipleAbilitiesAI:beginUsingAbility()
  5344. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  5345. UsingAbilityAI:whileActive()
  5346.  
  5347. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5348.  
  5349. 2023-04-05T17:11:28.6308819+00:00 Exception occured while capturing prefab state for WaterCastVFX(Clone)!
  5350. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5351. UnityEngine.Logger:Log(LogType, Object)
  5352. UnityEngine.Debug:LogError(Object)
  5353. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  5354. LE.Caching.CachedPrefab:Awake()
  5355. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  5356. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  5357. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  5358. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  5359. UsingAbility:beginUsingAbility()
  5360. UsingMultipleAbilitiesAI:beginUsingAbility()
  5361. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  5362. UsingAbilityAI:whileActive()
  5363.  
  5364. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5365.  
  5366. 2023-04-05T17:11:28.6308819+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
  5367. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0
  5368. at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0
  5369. at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0
  5370. at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0
  5371. at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0
  5372. at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0
  5373. at ActorSync.SendPlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed, System.Boolean alwaysSendToAllClients) [0x00000] in <00000000000000000000000000000000>:0
  5374. at UsingAbility.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  5375. at UsingMultipleAbilitiesAI.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  5376. at UsingAbility.InitialiseAbilityUse (Ability _ability, UnityEngine.Vector3 target, System.Boolean ignoreCanUseAbilityChecks, System.Boolean pressed, System.Boolean canInterruptExistingAbility, System.Single desiredFastForwardDuration) [0x00000] in <00000000000000000000000000000000>:0
  5377. at UsingAbilityAI.whileActive () [0x00000] in <00000000000000000000000000000000>:0
  5378. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5379. LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
  5380. UnityEngine.Logger:LogException(Exception, Object)
  5381. UnityEngine.Debug:LogException(Exception)
  5382. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  5383. LE.Caching.CachedPrefab:Awake()
  5384. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  5385. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  5386. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  5387. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  5388. UsingAbility:beginUsingAbility()
  5389. UsingMultipleAbilitiesAI:beginUsingAbility()
  5390. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  5391. UsingAbilityAI:whileActive()
  5392.  
  5393. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5394.  
  5395. 2023-04-05T17:11:29.5597264+00:00 Exception occured while capturing prefab state for WaterCastVFX(Clone)!
  5396. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5397. UnityEngine.Logger:Log(LogType, Object)
  5398. UnityEngine.Debug:LogError(Object)
  5399. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  5400. LE.Caching.CachedPrefab:Awake()
  5401. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  5402. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  5403. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  5404. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  5405. UsingAbility:beginUsingAbility()
  5406. UsingMultipleAbilitiesAI:beginUsingAbility()
  5407. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  5408. UsingAbilityAI:whileActive()
  5409.  
  5410. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5411.  
  5412. 2023-04-05T17:11:29.5607274+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
  5413. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0
  5414. at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0
  5415. at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0
  5416. at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0
  5417. at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0
  5418. at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0
  5419. at ActorSync.SendPlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed, System.Boolean alwaysSendToAllClients) [0x00000] in <00000000000000000000000000000000>:0
  5420. at UsingAbility.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  5421. at UsingMultipleAbilitiesAI.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  5422. at UsingAbility.InitialiseAbilityUse (Ability _ability, UnityEngine.Vector3 target, System.Boolean ignoreCanUseAbilityChecks, System.Boolean pressed, System.Boolean canInterruptExistingAbility, System.Single desiredFastForwardDuration) [0x00000] in <00000000000000000000000000000000>:0
  5423. at UsingAbilityAI.whileActive () [0x00000] in <00000000000000000000000000000000>:0
  5424. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5425. LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
  5426. UnityEngine.Logger:LogException(Exception, Object)
  5427. UnityEngine.Debug:LogException(Exception)
  5428. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  5429. LE.Caching.CachedPrefab:Awake()
  5430. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  5431. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  5432. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  5433. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  5434. UsingAbility:beginUsingAbility()
  5435. UsingMultipleAbilitiesAI:beginUsingAbility()
  5436. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  5437. UsingAbilityAI:whileActive()
  5438.  
  5439. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5440.  
  5441. 2023-04-05T17:12:33.2142698+00:00 Exception occured while capturing prefab state for WaterCastVFX(Clone)!
  5442. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5443. UnityEngine.Logger:Log(LogType, Object)
  5444. UnityEngine.Debug:LogError(Object)
  5445. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  5446. LE.Caching.CachedPrefab:Awake()
  5447. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  5448. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  5449. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  5450. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  5451. UsingAbility:beginUsingAbility()
  5452. UsingMultipleAbilitiesAI:beginUsingAbility()
  5453. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  5454. UsingAbilityAI:whileActive()
  5455.  
  5456. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5457.  
  5458. 2023-04-05T17:12:33.2152709+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
  5459. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0
  5460. at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0
  5461. at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0
  5462. at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0
  5463. at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0
  5464. at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0
  5465. at ActorSync.SendPlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed, System.Boolean alwaysSendToAllClients) [0x00000] in <00000000000000000000000000000000>:0
  5466. at UsingAbility.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  5467. at UsingMultipleAbilitiesAI.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  5468. at UsingAbility.InitialiseAbilityUse (Ability _ability, UnityEngine.Vector3 target, System.Boolean ignoreCanUseAbilityChecks, System.Boolean pressed, System.Boolean canInterruptExistingAbility, System.Single desiredFastForwardDuration) [0x00000] in <00000000000000000000000000000000>:0
  5469. at UsingAbilityAI.whileActive () [0x00000] in <00000000000000000000000000000000>:0
  5470. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5471. LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
  5472. UnityEngine.Logger:LogException(Exception, Object)
  5473. UnityEngine.Debug:LogException(Exception)
  5474. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  5475. LE.Caching.CachedPrefab:Awake()
  5476. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  5477. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  5478. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  5479. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  5480. UsingAbility:beginUsingAbility()
  5481. UsingMultipleAbilitiesAI:beginUsingAbility()
  5482. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  5483. UsingAbilityAI:whileActive()
  5484.  
  5485. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5486.  
  5487. 2023-04-05T17:16:31.7785388+00:00 PreLoading Scene: G80
  5488. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5489. UnityEngine.Logger:Log(LogType, Object)
  5490. UnityEngine.Debug:Log(Object)
  5491. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  5492. <LoadSceneAsync>d__16:MoveNext()
  5493. SceneService:LoadSceneAsync(String, LoadSceneMode)
  5494. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  5495. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  5496. LE.Services.Transitions.<ToTownPortal>d__8:MoveNext()
  5497. LE.Services.Transitions.OfflineTransitionService:ToTownPortal(UserIdentity, String, Vector3)
  5498. Networking.Multiplayer.Interactables.Portals.<HandleTownPortalAsync>d__8:MoveNext()
  5499. Networking.Multiplayer.Interactables.Portals.PortalLogicController:OnAttemptUse(PlayerActorSync)
  5500. Networking.Multiplayer.Interactables.Portals.PortalSync:ReceiveAttemptUse(PlayerActorSync)
  5501. Networking.Multiplayer.Interactables.Portals.PortalSync:SendAttemptUse()
  5502. DodgeAction:Invoke()
  5503. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  5504. ConditionHandler:TryTriggerInteraction(GameObject)
  5505. WorldObjectClickListener:ObjectClick(GameObject, Boolean)
  5506. EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
  5507. EpochInputManager:Update()
  5508.  
  5509. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5510.  
  5511. 2023-04-05T17:16:31.7795396+00:00 Attempting Load Scene References
  5512. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5513. UnityEngine.Logger:Log(LogType, Object)
  5514. UnityEngine.Debug:Log(Object)
  5515. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  5516. <LoadSceneAsync>d__16:MoveNext()
  5517. SceneService:LoadSceneAsync(String, LoadSceneMode)
  5518. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  5519. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  5520. LE.Services.Transitions.<ToTownPortal>d__8:MoveNext()
  5521. LE.Services.Transitions.OfflineTransitionService:ToTownPortal(UserIdentity, String, Vector3)
  5522. Networking.Multiplayer.Interactables.Portals.<HandleTownPortalAsync>d__8:MoveNext()
  5523. Networking.Multiplayer.Interactables.Portals.PortalLogicController:OnAttemptUse(PlayerActorSync)
  5524. Networking.Multiplayer.Interactables.Portals.PortalSync:ReceiveAttemptUse(PlayerActorSync)
  5525. Networking.Multiplayer.Interactables.Portals.PortalSync:SendAttemptUse()
  5526. DodgeAction:Invoke()
  5527. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  5528. ConditionHandler:TryTriggerInteraction(GameObject)
  5529. WorldObjectClickListener:ObjectClick(GameObject, Boolean)
  5530. EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
  5531. EpochInputManager:Update()
  5532.  
  5533. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5534.  
  5535. 2023-04-05T17:16:31.7795396+00:00 Finished Load Scene References, Time Taken: 0
  5536. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5537. UnityEngine.Logger:Log(LogType, Object)
  5538. UnityEngine.Debug:Log(Object)
  5539. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  5540. <LoadSceneAsync>d__16:MoveNext()
  5541. SceneService:LoadSceneAsync(String, LoadSceneMode)
  5542. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  5543. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  5544. LE.Services.Transitions.<ToTownPortal>d__8:MoveNext()
  5545. LE.Services.Transitions.OfflineTransitionService:ToTownPortal(UserIdentity, String, Vector3)
  5546. Networking.Multiplayer.Interactables.Portals.<HandleTownPortalAsync>d__8:MoveNext()
  5547. Networking.Multiplayer.Interactables.Portals.PortalLogicController:OnAttemptUse(PlayerActorSync)
  5548. Networking.Multiplayer.Interactables.Portals.PortalSync:ReceiveAttemptUse(PlayerActorSync)
  5549. Networking.Multiplayer.Interactables.Portals.PortalSync:SendAttemptUse()
  5550. DodgeAction:Invoke()
  5551. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  5552. ConditionHandler:TryTriggerInteraction(GameObject)
  5553. WorldObjectClickListener:ObjectClick(GameObject, Boolean)
  5554. EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
  5555. EpochInputManager:Update()
  5556.  
  5557. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5558.  
  5559. Unloading 1 Unused Serialized files (Serialized files now loaded: 16)
  5560.  
  5561. Unloading 1232 unused Assets to reduce memory usage. Loaded Objects now: 777546.
  5562. Total: 1017.075800 ms (FindLiveObjects: 46.101600 ms CreateObjectMapping: 40.930900 ms MarkObjects: 927.941600 ms DeleteObjects: 2.101200 ms)
  5563.  
  5564. Unloading 49 Unused Serialized files (Serialized files now loaded: 16)
  5565. UnloadTime: 35.670000 ms
  5566. 2023-04-05T17:16:34.9627471+00:00 Time to Single load 'G80' 3,25 s
  5567. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5568. UnityEngine.Logger:Log(LogType, Object)
  5569. UnityEngine.Debug:Log(Object)
  5570. <LoadSceneAsync>d__16:MoveNext()
  5571. DodgeAction:Invoke()
  5572. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  5573. System.Action`1:Invoke(T)
  5574. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  5575.  
  5576. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5577.  
  5578.  
  5579. Unloading 305 unused Assets to reduce memory usage. Loaded Objects now: 791882.
  5580. Total: 1039.884900 ms (FindLiveObjects: 55.342700 ms CreateObjectMapping: 42.626400 ms MarkObjects: 940.215700 ms DeleteObjects: 1.699600 ms)
  5581.  
  5582. 2023-04-05T17:18:47.0276717+00:00 PreLoading Scene: G96
  5583. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5584. UnityEngine.Logger:Log(LogType, Object)
  5585. UnityEngine.Debug:Log(Object)
  5586. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  5587. <LoadSceneAsync>d__16:MoveNext()
  5588. SceneService:LoadSceneAsync(String, LoadSceneMode)
  5589. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  5590. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  5591. LE.Services.Transitions.<FromTownPortal>d__9:MoveNext()
  5592. LE.Services.Transitions.OfflineTransitionService:FromTownPortal(UserIdentity)
  5593. Networking.Multiplayer.Interactables.Portals.<HandleReturnPortalAsync>d__9:MoveNext()
  5594. Networking.Multiplayer.Interactables.Portals.PortalLogicController:OnAttemptUse(PlayerActorSync)
  5595. Networking.Multiplayer.Interactables.Portals.PortalSync:ReceiveAttemptUse(PlayerActorSync)
  5596. Networking.Multiplayer.Interactables.Portals.PortalSync:SendAttemptUse()
  5597. DodgeAction:Invoke()
  5598. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  5599. ConditionHandler:TryTriggerInteraction(GameObject)
  5600. WorldObjectClickListener:ObjectClick(GameObject, Boolean)
  5601. EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
  5602. EpochInputManager:Update()
  5603.  
  5604. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5605.  
  5606. 2023-04-05T17:18:47.0286716+00:00 Attempting Load Scene References
  5607. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5608. UnityEngine.Logger:Log(LogType, Object)
  5609. UnityEngine.Debug:Log(Object)
  5610. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  5611. <LoadSceneAsync>d__16:MoveNext()
  5612. SceneService:LoadSceneAsync(String, LoadSceneMode)
  5613. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  5614. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  5615. LE.Services.Transitions.<FromTownPortal>d__9:MoveNext()
  5616. LE.Services.Transitions.OfflineTransitionService:FromTownPortal(UserIdentity)
  5617. Networking.Multiplayer.Interactables.Portals.<HandleReturnPortalAsync>d__9:MoveNext()
  5618. Networking.Multiplayer.Interactables.Portals.PortalLogicController:OnAttemptUse(PlayerActorSync)
  5619. Networking.Multiplayer.Interactables.Portals.PortalSync:ReceiveAttemptUse(PlayerActorSync)
  5620. Networking.Multiplayer.Interactables.Portals.PortalSync:SendAttemptUse()
  5621. DodgeAction:Invoke()
  5622. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  5623. ConditionHandler:TryTriggerInteraction(GameObject)
  5624. WorldObjectClickListener:ObjectClick(GameObject, Boolean)
  5625. EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
  5626. EpochInputManager:Update()
  5627.  
  5628. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5629.  
  5630. 2023-04-05T17:18:49.3367255+00:00 Finished Load Scene References, Time Taken: 2,307617
  5631. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5632. UnityEngine.Logger:Log(LogType, Object)
  5633. UnityEngine.Debug:Log(Object)
  5634. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  5635. <LoadSceneAsync>d__16:MoveNext()
  5636. SceneService:LoadSceneAsync(String, LoadSceneMode)
  5637. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  5638. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  5639. LE.Services.Transitions.<FromTownPortal>d__9:MoveNext()
  5640. LE.Services.Transitions.OfflineTransitionService:FromTownPortal(UserIdentity)
  5641. Networking.Multiplayer.Interactables.Portals.<HandleReturnPortalAsync>d__9:MoveNext()
  5642. Networking.Multiplayer.Interactables.Portals.PortalLogicController:OnAttemptUse(PlayerActorSync)
  5643. Networking.Multiplayer.Interactables.Portals.PortalSync:ReceiveAttemptUse(PlayerActorSync)
  5644. Networking.Multiplayer.Interactables.Portals.PortalSync:SendAttemptUse()
  5645. DodgeAction:Invoke()
  5646. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  5647. ConditionHandler:TryTriggerInteraction(GameObject)
  5648. WorldObjectClickListener:ObjectClick(GameObject, Boolean)
  5649. EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
  5650. EpochInputManager:Update()
  5651.  
  5652. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5653.  
  5654. Unloading 1 Unused Serialized files (Serialized files now loaded: 16)
  5655.  
  5656. Unloading 306 unused Assets to reduce memory usage. Loaded Objects now: 791767.
  5657. Total: 946.350100 ms (FindLiveObjects: 41.590300 ms CreateObjectMapping: 33.111300 ms MarkObjects: 870.117800 ms DeleteObjects: 1.530200 ms)
  5658.  
  5659. Unloading 31 Unused Serialized files (Serialized files now loaded: 16)
  5660. UnloadTime: 30.321000 ms
  5661. 2023-04-05T17:18:51.2419120+00:00 Time to Single load 'G96' 4,29 s
  5662. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5663. UnityEngine.Logger:Log(LogType, Object)
  5664. UnityEngine.Debug:Log(Object)
  5665. <LoadSceneAsync>d__16:MoveNext()
  5666. DodgeAction:Invoke()
  5667. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  5668. System.Action`1:Invoke(T)
  5669. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  5670.  
  5671. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5672.  
  5673.  
  5674. Unloading 1168 unused Assets to reduce memory usage. Loaded Objects now: 784618.
  5675. Total: 993.896900 ms (FindLiveObjects: 47.855600 ms CreateObjectMapping: 44.767800 ms MarkObjects: 897.150000 ms DeleteObjects: 4.123000 ms)
  5676.  
  5677. 2023-04-05T17:19:00.8277279+00:00 Exception occured while capturing prefab state for WaterCastVFX(Clone)!
  5678. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5679. UnityEngine.Logger:Log(LogType, Object)
  5680. UnityEngine.Debug:LogError(Object)
  5681. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  5682. LE.Caching.CachedPrefab:Awake()
  5683. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  5684. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  5685. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  5686. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  5687. UsingAbility:beginUsingAbility()
  5688. UsingMultipleAbilitiesAI:beginUsingAbility()
  5689. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  5690. UsingAbilityAI:whileActive()
  5691.  
  5692. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5693.  
  5694. 2023-04-05T17:19:00.8287294+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
  5695. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0
  5696. at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0
  5697. at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0
  5698. at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0
  5699. at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0
  5700. at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0
  5701. at ActorSync.SendPlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed, System.Boolean alwaysSendToAllClients) [0x00000] in <00000000000000000000000000000000>:0
  5702. at UsingAbility.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  5703. at UsingMultipleAbilitiesAI.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  5704. at UsingAbility.InitialiseAbilityUse (Ability _ability, UnityEngine.Vector3 target, System.Boolean ignoreCanUseAbilityChecks, System.Boolean pressed, System.Boolean canInterruptExistingAbility, System.Single desiredFastForwardDuration) [0x00000] in <00000000000000000000000000000000>:0
  5705. at UsingAbilityAI.whileActive () [0x00000] in <00000000000000000000000000000000>:0
  5706. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5707. LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
  5708. UnityEngine.Logger:LogException(Exception, Object)
  5709. UnityEngine.Debug:LogException(Exception)
  5710. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  5711. LE.Caching.CachedPrefab:Awake()
  5712. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  5713. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  5714. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  5715. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  5716. UsingAbility:beginUsingAbility()
  5717. UsingMultipleAbilitiesAI:beginUsingAbility()
  5718. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  5719. UsingAbilityAI:whileActive()
  5720.  
  5721. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5722.  
  5723. 2023-04-05T17:19:02.7017174+00:00 Exception occured while capturing prefab state for WaterCastVFX(Clone)!
  5724. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5725. UnityEngine.Logger:Log(LogType, Object)
  5726. UnityEngine.Debug:LogError(Object)
  5727. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  5728. LE.Caching.CachedPrefab:Awake()
  5729. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  5730. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  5731. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  5732. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  5733. UsingAbility:beginUsingAbility()
  5734. UsingMultipleAbilitiesAI:beginUsingAbility()
  5735. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  5736. UsingAbilityAI:whileActive()
  5737.  
  5738. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5739.  
  5740. 2023-04-05T17:19:02.7017174+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
  5741. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0
  5742. at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0
  5743. at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0
  5744. at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0
  5745. at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0
  5746. at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0
  5747. at ActorSync.SendPlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed, System.Boolean alwaysSendToAllClients) [0x00000] in <00000000000000000000000000000000>:0
  5748. at UsingAbility.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  5749. at UsingMultipleAbilitiesAI.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  5750. at UsingAbility.InitialiseAbilityUse (Ability _ability, UnityEngine.Vector3 target, System.Boolean ignoreCanUseAbilityChecks, System.Boolean pressed, System.Boolean canInterruptExistingAbility, System.Single desiredFastForwardDuration) [0x00000] in <00000000000000000000000000000000>:0
  5751. at UsingAbilityAI.whileActive () [0x00000] in <00000000000000000000000000000000>:0
  5752. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5753. LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
  5754. UnityEngine.Logger:LogException(Exception, Object)
  5755. UnityEngine.Debug:LogException(Exception)
  5756. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  5757. LE.Caching.CachedPrefab:Awake()
  5758. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  5759. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  5760. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  5761. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  5762. UsingAbility:beginUsingAbility()
  5763. UsingMultipleAbilitiesAI:beginUsingAbility()
  5764. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  5765. UsingAbilityAI:whileActive()
  5766.  
  5767. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5768.  
  5769. 2023-04-05T17:19:03.6266739+00:00 Exception occured while capturing prefab state for WaterCastVFX(Clone)!
  5770. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5771. UnityEngine.Logger:Log(LogType, Object)
  5772. UnityEngine.Debug:LogError(Object)
  5773. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  5774. LE.Caching.CachedPrefab:Awake()
  5775. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  5776. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  5777. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  5778. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  5779. UsingAbility:beginUsingAbility()
  5780. UsingMultipleAbilitiesAI:beginUsingAbility()
  5781. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  5782. UsingAbilityAI:whileActive()
  5783.  
  5784. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5785.  
  5786. 2023-04-05T17:19:03.6276751+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
  5787. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0
  5788. at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0
  5789. at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0
  5790. at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0
  5791. at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0
  5792. at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0
  5793. at ActorSync.SendPlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed, System.Boolean alwaysSendToAllClients) [0x00000] in <00000000000000000000000000000000>:0
  5794. at UsingAbility.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  5795. at UsingMultipleAbilitiesAI.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  5796. at UsingAbility.InitialiseAbilityUse (Ability _ability, UnityEngine.Vector3 target, System.Boolean ignoreCanUseAbilityChecks, System.Boolean pressed, System.Boolean canInterruptExistingAbility, System.Single desiredFastForwardDuration) [0x00000] in <00000000000000000000000000000000>:0
  5797. at UsingAbilityAI.whileActive () [0x00000] in <00000000000000000000000000000000>:0
  5798. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5799. LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
  5800. UnityEngine.Logger:LogException(Exception, Object)
  5801. UnityEngine.Debug:LogException(Exception)
  5802. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  5803. LE.Caching.CachedPrefab:Awake()
  5804. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  5805. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  5806. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  5807. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  5808. UsingAbility:beginUsingAbility()
  5809. UsingMultipleAbilitiesAI:beginUsingAbility()
  5810. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  5811. UsingAbilityAI:whileActive()
  5812.  
  5813. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5814.  
  5815. 2023-04-05T17:19:06.5571183+00:00 Exception occured while capturing prefab state for WaterCastVFX(Clone)!
  5816. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5817. UnityEngine.Logger:Log(LogType, Object)
  5818. UnityEngine.Debug:LogError(Object)
  5819. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  5820. LE.Caching.CachedPrefab:Awake()
  5821. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  5822. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  5823. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  5824. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  5825. UsingAbility:beginUsingAbility()
  5826. UsingMultipleAbilitiesAI:beginUsingAbility()
  5827. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  5828. UsingAbilityAI:whileActive()
  5829.  
  5830. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5831.  
  5832. 2023-04-05T17:19:06.5581194+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
  5833. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0
  5834. at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0
  5835. at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0
  5836. at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0
  5837. at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0
  5838. at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0
  5839. at ActorSync.SendPlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed, System.Boolean alwaysSendToAllClients) [0x00000] in <00000000000000000000000000000000>:0
  5840. at UsingAbility.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  5841. at UsingMultipleAbilitiesAI.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  5842. at UsingAbility.InitialiseAbilityUse (Ability _ability, UnityEngine.Vector3 target, System.Boolean ignoreCanUseAbilityChecks, System.Boolean pressed, System.Boolean canInterruptExistingAbility, System.Single desiredFastForwardDuration) [0x00000] in <00000000000000000000000000000000>:0
  5843. at UsingAbilityAI.whileActive () [0x00000] in <00000000000000000000000000000000>:0
  5844. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5845. LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
  5846. UnityEngine.Logger:LogException(Exception, Object)
  5847. UnityEngine.Debug:LogException(Exception)
  5848. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  5849. LE.Caching.CachedPrefab:Awake()
  5850. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  5851. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  5852. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  5853. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  5854. UsingAbility:beginUsingAbility()
  5855. UsingMultipleAbilitiesAI:beginUsingAbility()
  5856. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  5857. UsingAbilityAI:whileActive()
  5858.  
  5859. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5860.  
  5861. 2023-04-05T17:21:16.2945271+00:00 Exception occured while capturing prefab state for WaterCastVFX(Clone)!
  5862. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5863. UnityEngine.Logger:Log(LogType, Object)
  5864. UnityEngine.Debug:LogError(Object)
  5865. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  5866. LE.Caching.CachedPrefab:Awake()
  5867. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  5868. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  5869. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  5870. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  5871. UsingAbility:beginUsingAbility()
  5872. UsingMultipleAbilitiesAI:beginUsingAbility()
  5873. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  5874. UsingAbilityAI:whileActive()
  5875.  
  5876. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5877.  
  5878. 2023-04-05T17:21:16.2945271+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
  5879. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0
  5880. at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0
  5881. at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0
  5882. at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0
  5883. at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0
  5884. at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0
  5885. at ActorSync.SendPlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed, System.Boolean alwaysSendToAllClients) [0x00000] in <00000000000000000000000000000000>:0
  5886. at UsingAbility.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  5887. at UsingMultipleAbilitiesAI.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  5888. at UsingAbility.InitialiseAbilityUse (Ability _ability, UnityEngine.Vector3 target, System.Boolean ignoreCanUseAbilityChecks, System.Boolean pressed, System.Boolean canInterruptExistingAbility, System.Single desiredFastForwardDuration) [0x00000] in <00000000000000000000000000000000>:0
  5889. at UsingAbilityAI.whileActive () [0x00000] in <00000000000000000000000000000000>:0
  5890. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5891. LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
  5892. UnityEngine.Logger:LogException(Exception, Object)
  5893. UnityEngine.Debug:LogException(Exception)
  5894. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  5895. LE.Caching.CachedPrefab:Awake()
  5896. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  5897. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  5898. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  5899. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  5900. UsingAbility:beginUsingAbility()
  5901. UsingMultipleAbilitiesAI:beginUsingAbility()
  5902. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  5903. UsingAbilityAI:whileActive()
  5904.  
  5905. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5906.  
  5907. 2023-04-05T17:21:16.6301878+00:00 Exception occured while capturing prefab state for WaterCastVFX(Clone)!
  5908. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5909. UnityEngine.Logger:Log(LogType, Object)
  5910. UnityEngine.Debug:LogError(Object)
  5911. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  5912. LE.Caching.CachedPrefab:Awake()
  5913. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  5914. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  5915. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  5916. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  5917. UsingAbility:beginUsingAbility()
  5918. UsingMultipleAbilitiesAI:beginUsingAbility()
  5919. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  5920. UsingAbilityAI:whileActive()
  5921.  
  5922. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5923.  
  5924. 2023-04-05T17:21:16.6311889+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
  5925. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0
  5926. at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0
  5927. at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0
  5928. at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0
  5929. at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0
  5930. at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0
  5931. at ActorSync.SendPlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed, System.Boolean alwaysSendToAllClients) [0x00000] in <00000000000000000000000000000000>:0
  5932. at UsingAbility.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  5933. at UsingMultipleAbilitiesAI.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  5934. at UsingAbility.InitialiseAbilityUse (Ability _ability, UnityEngine.Vector3 target, System.Boolean ignoreCanUseAbilityChecks, System.Boolean pressed, System.Boolean canInterruptExistingAbility, System.Single desiredFastForwardDuration) [0x00000] in <00000000000000000000000000000000>:0
  5935. at UsingAbilityAI.whileActive () [0x00000] in <00000000000000000000000000000000>:0
  5936. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5937. LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
  5938. UnityEngine.Logger:LogException(Exception, Object)
  5939. UnityEngine.Debug:LogException(Exception)
  5940. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  5941. LE.Caching.CachedPrefab:Awake()
  5942. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  5943. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  5944. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  5945. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  5946. UsingAbility:beginUsingAbility()
  5947. UsingMultipleAbilitiesAI:beginUsingAbility()
  5948. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  5949. UsingAbilityAI:whileActive()
  5950.  
  5951. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5952.  
  5953. 2023-04-05T17:21:17.2527375+00:00 Exception occured while capturing prefab state for WaterCastVFX(Clone)!
  5954. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5955. UnityEngine.Logger:Log(LogType, Object)
  5956. UnityEngine.Debug:LogError(Object)
  5957. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  5958. LE.Caching.CachedPrefab:Awake()
  5959. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  5960. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  5961. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  5962. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  5963. UsingAbility:beginUsingAbility()
  5964. UsingMultipleAbilitiesAI:beginUsingAbility()
  5965. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  5966. UsingAbilityAI:whileActive()
  5967.  
  5968. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5969.  
  5970. 2023-04-05T17:21:17.2537384+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
  5971. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0
  5972. at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0
  5973. at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0
  5974. at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0
  5975. at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0
  5976. at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0
  5977. at ActorSync.SendPlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed, System.Boolean alwaysSendToAllClients) [0x00000] in <00000000000000000000000000000000>:0
  5978. at UsingAbility.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  5979. at UsingMultipleAbilitiesAI.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  5980. at UsingAbility.InitialiseAbilityUse (Ability _ability, UnityEngine.Vector3 target, System.Boolean ignoreCanUseAbilityChecks, System.Boolean pressed, System.Boolean canInterruptExistingAbility, System.Single desiredFastForwardDuration) [0x00000] in <00000000000000000000000000000000>:0
  5981. at UsingAbilityAI.whileActive () [0x00000] in <00000000000000000000000000000000>:0
  5982. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5983. LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
  5984. UnityEngine.Logger:LogException(Exception, Object)
  5985. UnityEngine.Debug:LogException(Exception)
  5986. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  5987. LE.Caching.CachedPrefab:Awake()
  5988. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  5989. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  5990. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  5991. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  5992. UsingAbility:beginUsingAbility()
  5993. UsingMultipleAbilitiesAI:beginUsingAbility()
  5994. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  5995. UsingAbilityAI:whileActive()
  5996.  
  5997. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5998.  
  5999. 2023-04-05T17:30:16.4704945+00:00 PreLoading Scene: G90
  6000. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  6001. UnityEngine.Logger:Log(LogType, Object)
  6002. UnityEngine.Debug:Log(Object)
  6003. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  6004. <LoadSceneAsync>d__16:MoveNext()
  6005. SceneService:LoadSceneAsync(String, LoadSceneMode)
  6006. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  6007. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  6008. LE.Services.Transitions.<Waypoint>d__10:MoveNext()
  6009. LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, String, Byte)
  6010. UIWaypointStandard:LoadWaypointScene()
  6011. DodgeAction:Invoke()
  6012. UnityEngine.Events.InvokableCall:Invoke(Object[])
  6013. UnityEngine.Events.UnityEvent:Invoke()
  6014. System.EventHandler`1:Invoke(Object, TEventArgs)
  6015. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6016. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6017. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  6018. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  6019. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  6020. UnityEngine.EventSystems.EventSystem:Update()
  6021.  
  6022. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  6023.  
  6024. 2023-04-05T17:30:16.4704945+00:00 Attempting Load Scene References
  6025. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  6026. UnityEngine.Logger:Log(LogType, Object)
  6027. UnityEngine.Debug:Log(Object)
  6028. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  6029. <LoadSceneAsync>d__16:MoveNext()
  6030. SceneService:LoadSceneAsync(String, LoadSceneMode)
  6031. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  6032. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  6033. LE.Services.Transitions.<Waypoint>d__10:MoveNext()
  6034. LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, String, Byte)
  6035. UIWaypointStandard:LoadWaypointScene()
  6036. DodgeAction:Invoke()
  6037. UnityEngine.Events.InvokableCall:Invoke(Object[])
  6038. UnityEngine.Events.UnityEvent:Invoke()
  6039. System.EventHandler`1:Invoke(Object, TEventArgs)
  6040. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6041. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6042. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  6043. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  6044. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  6045. UnityEngine.EventSystems.EventSystem:Update()
  6046.  
  6047. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  6048.  
  6049. 2023-04-05T17:30:16.8264656+00:00 Finished Load Scene References, Time Taken: 0,3554688
  6050. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  6051. UnityEngine.Logger:Log(LogType, Object)
  6052. UnityEngine.Debug:Log(Object)
  6053. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  6054. <LoadSceneAsync>d__16:MoveNext()
  6055. SceneService:LoadSceneAsync(String, LoadSceneMode)
  6056. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  6057. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  6058. LE.Services.Transitions.<Waypoint>d__10:MoveNext()
  6059. LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, String, Byte)
  6060. UIWaypointStandard:LoadWaypointScene()
  6061. DodgeAction:Invoke()
  6062. UnityEngine.Events.InvokableCall:Invoke(Object[])
  6063. UnityEngine.Events.UnityEvent:Invoke()
  6064. System.EventHandler`1:Invoke(Object, TEventArgs)
  6065. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6066. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6067. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  6068. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  6069. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  6070. UnityEngine.EventSystems.EventSystem:Update()
  6071.  
  6072. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  6073.  
  6074. Unloading 1 Unused Serialized files (Serialized files now loaded: 16)
  6075.  
  6076. Unloading 978 unused Assets to reduce memory usage. Loaded Objects now: 778410.
  6077. Total: 990.859600 ms (FindLiveObjects: 45.926200 ms CreateObjectMapping: 40.567600 ms MarkObjects: 902.051600 ms DeleteObjects: 2.313700 ms)
  6078.  
  6079. Unloading 38 Unused Serialized files (Serialized files now loaded: 16)
  6080. UnloadTime: 31.214000 ms
  6081. 2023-04-05T17:30:18.9629522+00:00 Time to Single load 'G90' 2,56 s
  6082. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  6083. UnityEngine.Logger:Log(LogType, Object)
  6084. UnityEngine.Debug:Log(Object)
  6085. <LoadSceneAsync>d__16:MoveNext()
  6086. DodgeAction:Invoke()
  6087. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  6088. System.Action`1:Invoke(T)
  6089. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  6090.  
  6091. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  6092.  
  6093.  
  6094. Unloading 699 unused Assets to reduce memory usage. Loaded Objects now: 806155.
  6095. Total: 997.776700 ms (FindLiveObjects: 47.220900 ms CreateObjectMapping: 43.442100 ms MarkObjects: 905.288900 ms DeleteObjects: 1.824300 ms)
  6096.  
  6097. 2023-04-05T17:30:38.0783158+00:00 PreLoading Scene: G80
  6098. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  6099. UnityEngine.Logger:Log(LogType, Object)
  6100. UnityEngine.Debug:Log(Object)
  6101. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  6102. <LoadSceneAsync>d__16:MoveNext()
  6103. SceneService:LoadSceneAsync(String, LoadSceneMode)
  6104. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  6105. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  6106. LE.Services.Transitions.<ToTownPortal>d__8:MoveNext()
  6107. LE.Services.Transitions.OfflineTransitionService:ToTownPortal(UserIdentity, String, Vector3)
  6108. Networking.Multiplayer.Interactables.Portals.<HandleTownPortalAsync>d__8:MoveNext()
  6109. Networking.Multiplayer.Interactables.Portals.PortalLogicController:OnAttemptUse(PlayerActorSync)
  6110. Networking.Multiplayer.Interactables.Portals.PortalSync:ReceiveAttemptUse(PlayerActorSync)
  6111. Networking.Multiplayer.Interactables.Portals.PortalSync:SendAttemptUse()
  6112. DodgeAction:Invoke()
  6113. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  6114. ConditionHandler:TryTriggerInteraction(GameObject)
  6115. WorldObjectClickListener:ObjectClick(GameObject, Boolean)
  6116. WalkToInteractable:Update()
  6117.  
  6118. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  6119.  
  6120. 2023-04-05T17:30:38.0793163+00:00 Attempting Load Scene References
  6121. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  6122. UnityEngine.Logger:Log(LogType, Object)
  6123. UnityEngine.Debug:Log(Object)
  6124. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  6125. <LoadSceneAsync>d__16:MoveNext()
  6126. SceneService:LoadSceneAsync(String, LoadSceneMode)
  6127. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  6128. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  6129. LE.Services.Transitions.<ToTownPortal>d__8:MoveNext()
  6130. LE.Services.Transitions.OfflineTransitionService:ToTownPortal(UserIdentity, String, Vector3)
  6131. Networking.Multiplayer.Interactables.Portals.<HandleTownPortalAsync>d__8:MoveNext()
  6132. Networking.Multiplayer.Interactables.Portals.PortalLogicController:OnAttemptUse(PlayerActorSync)
  6133. Networking.Multiplayer.Interactables.Portals.PortalSync:ReceiveAttemptUse(PlayerActorSync)
  6134. Networking.Multiplayer.Interactables.Portals.PortalSync:SendAttemptUse()
  6135. DodgeAction:Invoke()
  6136. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  6137. ConditionHandler:TryTriggerInteraction(GameObject)
  6138. WorldObjectClickListener:ObjectClick(GameObject, Boolean)
  6139. WalkToInteractable:Update()
  6140.  
  6141. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  6142.  
  6143. 2023-04-05T17:30:38.0793163+00:00 Finished Load Scene References, Time Taken: 0
  6144. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  6145. UnityEngine.Logger:Log(LogType, Object)
  6146. UnityEngine.Debug:Log(Object)
  6147. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  6148. <LoadSceneAsync>d__16:MoveNext()
  6149. SceneService:LoadSceneAsync(String, LoadSceneMode)
  6150. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  6151. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  6152. LE.Services.Transitions.<ToTownPortal>d__8:MoveNext()
  6153. LE.Services.Transitions.OfflineTransitionService:ToTownPortal(UserIdentity, String, Vector3)
  6154. Networking.Multiplayer.Interactables.Portals.<HandleTownPortalAsync>d__8:MoveNext()
  6155. Networking.Multiplayer.Interactables.Portals.PortalLogicController:OnAttemptUse(PlayerActorSync)
  6156. Networking.Multiplayer.Interactables.Portals.PortalSync:ReceiveAttemptUse(PlayerActorSync)
  6157. Networking.Multiplayer.Interactables.Portals.PortalSync:SendAttemptUse()
  6158. DodgeAction:Invoke()
  6159. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  6160. ConditionHandler:TryTriggerInteraction(GameObject)
  6161. WorldObjectClickListener:ObjectClick(GameObject, Boolean)
  6162. WalkToInteractable:Update()
  6163.  
  6164. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  6165.  
  6166. Unloading 1 Unused Serialized files (Serialized files now loaded: 16)
  6167.  
  6168. Unloading 1310 unused Assets to reduce memory usage. Loaded Objects now: 804896.
  6169. Total: 990.426500 ms (FindLiveObjects: 44.226300 ms CreateObjectMapping: 41.419000 ms MarkObjects: 902.670800 ms DeleteObjects: 2.109800 ms)
  6170.  
  6171. Unloading 49 Unused Serialized files (Serialized files now loaded: 16)
  6172. UnloadTime: 48.028900 ms
  6173. 2023-04-05T17:30:40.7648479+00:00 Time to Single load 'G80' 2,75 s
  6174. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  6175. UnityEngine.Logger:Log(LogType, Object)
  6176. UnityEngine.Debug:Log(Object)
  6177. <LoadSceneAsync>d__16:MoveNext()
  6178. DodgeAction:Invoke()
  6179. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  6180. System.Action`1:Invoke(T)
  6181. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  6182.  
  6183. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  6184.  
  6185.  
  6186. Unloading 651 unused Assets to reduce memory usage. Loaded Objects now: 793815.
  6187. Total: 963.102900 ms (FindLiveObjects: 48.023800 ms CreateObjectMapping: 36.080800 ms MarkObjects: 876.590300 ms DeleteObjects: 2.407600 ms)
  6188.  
  6189. 2023-04-05T17:35:10.4430108+00:00 PreLoading Scene: G90
  6190. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  6191. UnityEngine.Logger:Log(LogType, Object)
  6192. UnityEngine.Debug:Log(Object)
  6193. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  6194. <LoadSceneAsync>d__16:MoveNext()
  6195. SceneService:LoadSceneAsync(String, LoadSceneMode)
  6196. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  6197. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  6198. LE.Services.Transitions.<Waypoint>d__10:MoveNext()
  6199. LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, String, Byte)
  6200. UIWaypointStandard:LoadWaypointScene()
  6201. DodgeAction:Invoke()
  6202. UnityEngine.Events.InvokableCall:Invoke(Object[])
  6203. UnityEngine.Events.UnityEvent:Invoke()
  6204. System.EventHandler`1:Invoke(Object, TEventArgs)
  6205. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6206. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6207. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  6208. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  6209. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  6210. UnityEngine.EventSystems.EventSystem:Update()
  6211.  
  6212. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  6213.  
  6214. 2023-04-05T17:35:10.4430108+00:00 Attempting Load Scene References
  6215. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  6216. UnityEngine.Logger:Log(LogType, Object)
  6217. UnityEngine.Debug:Log(Object)
  6218. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  6219. <LoadSceneAsync>d__16:MoveNext()
  6220. SceneService:LoadSceneAsync(String, LoadSceneMode)
  6221. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  6222. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  6223. LE.Services.Transitions.<Waypoint>d__10:MoveNext()
  6224. LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, String, Byte)
  6225. UIWaypointStandard:LoadWaypointScene()
  6226. DodgeAction:Invoke()
  6227. UnityEngine.Events.InvokableCall:Invoke(Object[])
  6228. UnityEngine.Events.UnityEvent:Invoke()
  6229. System.EventHandler`1:Invoke(Object, TEventArgs)
  6230. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6231. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6232. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  6233. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  6234. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  6235. UnityEngine.EventSystems.EventSystem:Update()
  6236.  
  6237. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  6238.  
  6239. 2023-04-05T17:35:13.0687149+00:00 Finished Load Scene References, Time Taken: 2,625
  6240. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  6241. UnityEngine.Logger:Log(LogType, Object)
  6242. UnityEngine.Debug:Log(Object)
  6243. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  6244. <LoadSceneAsync>d__16:MoveNext()
  6245. SceneService:LoadSceneAsync(String, LoadSceneMode)
  6246. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  6247. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  6248. LE.Services.Transitions.<Waypoint>d__10:MoveNext()
  6249. LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, String, Byte)
  6250. UIWaypointStandard:LoadWaypointScene()
  6251. DodgeAction:Invoke()
  6252. UnityEngine.Events.InvokableCall:Invoke(Object[])
  6253. UnityEngine.Events.UnityEvent:Invoke()
  6254. System.EventHandler`1:Invoke(Object, TEventArgs)
  6255. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6256. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6257. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  6258. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  6259. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  6260. UnityEngine.EventSystems.EventSystem:Update()
  6261.  
  6262. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  6263.  
  6264. Unloading 1 Unused Serialized files (Serialized files now loaded: 16)
  6265.  
  6266. Unloading 327 unused Assets to reduce memory usage. Loaded Objects now: 794348.
  6267. Total: 958.254800 ms (FindLiveObjects: 42.706300 ms CreateObjectMapping: 33.476900 ms MarkObjects: 880.597700 ms DeleteObjects: 1.473400 ms)
  6268.  
  6269. Unloading 38 Unused Serialized files (Serialized files now loaded: 16)
  6270. UnloadTime: 33.755400 ms
  6271. 2023-04-05T17:35:15.2456034+00:00 Time to Single load 'G90' 4,88 s
  6272. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  6273. UnityEngine.Logger:Log(LogType, Object)
  6274. UnityEngine.Debug:Log(Object)
  6275. <LoadSceneAsync>d__16:MoveNext()
  6276. DodgeAction:Invoke()
  6277. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  6278. System.Action`1:Invoke(T)
  6279. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  6280.  
  6281. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  6282.  
  6283.  
  6284. Unloading 1031 unused Assets to reduce memory usage. Loaded Objects now: 805308.
  6285. Total: 1016.680600 ms (FindLiveObjects: 47.597700 ms CreateObjectMapping: 46.517500 ms MarkObjects: 918.622200 ms DeleteObjects: 3.942800 ms)
  6286.  
  6287. 2023-04-05T17:36:16.0591081+00:00 Exception occured while capturing prefab state for WaterCastVFX(Clone)!
  6288. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  6289. UnityEngine.Logger:Log(LogType, Object)
  6290. UnityEngine.Debug:LogError(Object)
  6291. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  6292. LE.Caching.CachedPrefab:Awake()
  6293. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  6294. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  6295. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  6296. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  6297. UsingAbility:beginUsingAbility()
  6298. UsingMultipleAbilitiesAI:beginUsingAbility()
  6299. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  6300. UsingAbilityAI:whileActive()
  6301.  
  6302. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  6303.  
  6304. 2023-04-05T17:36:16.0591081+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
  6305. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0
  6306. at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0
  6307. at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0
  6308. at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0
  6309. at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0
  6310. at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0
  6311. at ActorSync.SendPlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed, System.Boolean alwaysSendToAllClients) [0x00000] in <00000000000000000000000000000000>:0
  6312. at UsingAbility.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  6313. at UsingMultipleAbilitiesAI.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  6314. at UsingAbility.InitialiseAbilityUse (Ability _ability, UnityEngine.Vector3 target, System.Boolean ignoreCanUseAbilityChecks, System.Boolean pressed, System.Boolean canInterruptExistingAbility, System.Single desiredFastForwardDuration) [0x00000] in <00000000000000000000000000000000>:0
  6315. at UsingAbilityAI.whileActive () [0x00000] in <00000000000000000000000000000000>:0
  6316. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  6317. LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
  6318. UnityEngine.Logger:LogException(Exception, Object)
  6319. UnityEngine.Debug:LogException(Exception)
  6320. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  6321. LE.Caching.CachedPrefab:Awake()
  6322. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  6323. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  6324. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  6325. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  6326. UsingAbility:beginUsingAbility()
  6327. UsingMultipleAbilitiesAI:beginUsingAbility()
  6328. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  6329. UsingAbilityAI:whileActive()
  6330.  
  6331. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  6332.  
  6333. 2023-04-05T17:36:17.0271336+00:00 Exception occured while capturing prefab state for WaterCastVFX(Clone)!
  6334. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  6335. UnityEngine.Logger:Log(LogType, Object)
  6336. UnityEngine.Debug:LogError(Object)
  6337. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  6338. LE.Caching.CachedPrefab:Awake()
  6339. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  6340. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  6341. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  6342. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  6343. UsingAbility:beginUsingAbility()
  6344. UsingMultipleAbilitiesAI:beginUsingAbility()
  6345. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  6346. UsingAbilityAI:whileActive()
  6347.  
  6348. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  6349.  
  6350. 2023-04-05T17:36:17.0281345+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
  6351. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0
  6352. at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0
  6353. at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0
  6354. at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0
  6355. at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0
  6356. at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0
  6357. at ActorSync.SendPlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed, System.Boolean alwaysSendToAllClients) [0x00000] in <00000000000000000000000000000000>:0
  6358. at UsingAbility.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  6359. at UsingMultipleAbilitiesAI.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  6360. at UsingAbility.InitialiseAbilityUse (Ability _ability, UnityEngine.Vector3 target, System.Boolean ignoreCanUseAbilityChecks, System.Boolean pressed, System.Boolean canInterruptExistingAbility, System.Single desiredFastForwardDuration) [0x00000] in <00000000000000000000000000000000>:0
  6361. at UsingAbilityAI.whileActive () [0x00000] in <00000000000000000000000000000000>:0
  6362. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  6363. LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
  6364. UnityEngine.Logger:LogException(Exception, Object)
  6365. UnityEngine.Debug:LogException(Exception)
  6366. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  6367. LE.Caching.CachedPrefab:Awake()
  6368. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  6369. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  6370. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  6371. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  6372. UsingAbility:beginUsingAbility()
  6373. UsingMultipleAbilitiesAI:beginUsingAbility()
  6374. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  6375. UsingAbilityAI:whileActive()
  6376.  
  6377. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  6378.  
  6379. 2023-04-05T17:36:17.9462959+00:00 Exception occured while capturing prefab state for WaterCastVFX(Clone)!
  6380. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  6381. UnityEngine.Logger:Log(LogType, Object)
  6382. UnityEngine.Debug:LogError(Object)
  6383. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  6384. LE.Caching.CachedPrefab:Awake()
  6385. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  6386. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  6387. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  6388. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  6389. UsingAbility:beginUsingAbility()
  6390. UsingMultipleAbilitiesAI:beginUsingAbility()
  6391. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  6392. UsingAbilityAI:whileActive()
  6393.  
  6394. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  6395.  
  6396. 2023-04-05T17:36:17.9472975+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
  6397. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0
  6398. at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0
  6399. at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0
  6400. at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0
  6401. at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0
  6402. at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0
  6403. at ActorSync.SendPlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed, System.Boolean alwaysSendToAllClients) [0x00000] in <00000000000000000000000000000000>:0
  6404. at UsingAbility.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  6405. at UsingMultipleAbilitiesAI.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  6406. at UsingAbility.InitialiseAbilityUse (Ability _ability, UnityEngine.Vector3 target, System.Boolean ignoreCanUseAbilityChecks, System.Boolean pressed, System.Boolean canInterruptExistingAbility, System.Single desiredFastForwardDuration) [0x00000] in <00000000000000000000000000000000>:0
  6407. at UsingAbilityAI.whileActive () [0x00000] in <00000000000000000000000000000000>:0
  6408. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  6409. LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
  6410. UnityEngine.Logger:LogException(Exception, Object)
  6411. UnityEngine.Debug:LogException(Exception)
  6412. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  6413. LE.Caching.CachedPrefab:Awake()
  6414. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  6415. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  6416. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  6417. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  6418. UsingAbility:beginUsingAbility()
  6419. UsingMultipleAbilitiesAI:beginUsingAbility()
  6420. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  6421. UsingAbilityAI:whileActive()
  6422.  
  6423. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  6424.  
  6425. 2023-04-05T17:36:18.8951253+00:00 Exception occured while capturing prefab state for WaterCastVFX(Clone)!
  6426. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  6427. UnityEngine.Logger:Log(LogType, Object)
  6428. UnityEngine.Debug:LogError(Object)
  6429. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  6430. LE.Caching.CachedPrefab:Awake()
  6431. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  6432. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  6433. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  6434. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  6435. UsingAbility:beginUsingAbility()
  6436. UsingMultipleAbilitiesAI:beginUsingAbility()
  6437. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  6438. UsingAbilityAI:whileActive()
  6439.  
  6440. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  6441.  
  6442. 2023-04-05T17:36:18.8951253+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
  6443. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0
  6444. at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0
  6445. at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0
  6446. at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0
  6447. at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0
  6448. at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0
  6449. at ActorSync.SendPlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed, System.Boolean alwaysSendToAllClients) [0x00000] in <00000000000000000000000000000000>:0
  6450. at UsingAbility.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  6451. at UsingMultipleAbilitiesAI.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  6452. at UsingAbility.InitialiseAbilityUse (Ability _ability, UnityEngine.Vector3 target, System.Boolean ignoreCanUseAbilityChecks, System.Boolean pressed, System.Boolean canInterruptExistingAbility, System.Single desiredFastForwardDuration) [0x00000] in <00000000000000000000000000000000>:0
  6453. at UsingAbilityAI.whileActive () [0x00000] in <00000000000000000000000000000000>:0
  6454. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  6455. LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
  6456. UnityEngine.Logger:LogException(Exception, Object)
  6457. UnityEngine.Debug:LogException(Exception)
  6458. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  6459. LE.Caching.CachedPrefab:Awake()
  6460. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  6461. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  6462. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  6463. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  6464. UsingAbility:beginUsingAbility()
  6465. UsingMultipleAbilitiesAI:beginUsingAbility()
  6466. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  6467. UsingAbilityAI:whileActive()
  6468.  
  6469. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  6470.  
  6471. 2023-04-05T17:38:17.0127550+00:00 player MainPlayer(Clone) died
  6472. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  6473. UnityEngine.Logger:Log(LogType, Object)
  6474. UnityEngine.Debug:Log(Object)
  6475. StateController:switchCurrentState(State)
  6476. State:TryToEnter()
  6477.  
  6478. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  6479.  
  6480. 2023-04-05T17:41:01.0263486+00:00 PreLoading Scene: G93
  6481. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  6482. UnityEngine.Logger:Log(LogType, Object)
  6483. UnityEngine.Debug:Log(Object)
  6484. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  6485. <LoadSceneAsync>d__16:MoveNext()
  6486. SceneService:LoadSceneAsync(String, LoadSceneMode)
  6487. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  6488. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  6489. LE.Services.Transitions.<Default>d__7:MoveNext()
  6490. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  6491. <HandleInteraction>d__4:MoveNext()
  6492. LoadSceneInteraction:Interaction(GameObject)
  6493. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  6494. ConditionHandler:TryTriggerInteraction(GameObject)
  6495. WorldAreaEnterListener:OnTriggerEnter(Collider)
  6496.  
  6497. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  6498.  
  6499. 2023-04-05T17:41:01.0263486+00:00 Attempting Load Scene References
  6500. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  6501. UnityEngine.Logger:Log(LogType, Object)
  6502. UnityEngine.Debug:Log(Object)
  6503. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  6504. <LoadSceneAsync>d__16:MoveNext()
  6505. SceneService:LoadSceneAsync(String, LoadSceneMode)
  6506. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  6507. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  6508. LE.Services.Transitions.<Default>d__7:MoveNext()
  6509. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  6510. <HandleInteraction>d__4:MoveNext()
  6511. LoadSceneInteraction:Interaction(GameObject)
  6512. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  6513. ConditionHandler:TryTriggerInteraction(GameObject)
  6514. WorldAreaEnterListener:OnTriggerEnter(Collider)
  6515.  
  6516. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  6517.  
  6518. 2023-04-05T17:41:01.1159715+00:00 Finished Load Scene References, Time Taken: 0,08886719
  6519. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  6520. UnityEngine.Logger:Log(LogType, Object)
  6521. UnityEngine.Debug:Log(Object)
  6522. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  6523. <LoadSceneAsync>d__16:MoveNext()
  6524. SceneService:LoadSceneAsync(String, LoadSceneMode)
  6525. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  6526. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  6527. LE.Services.Transitions.<Default>d__7:MoveNext()
  6528. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  6529. <HandleInteraction>d__4:MoveNext()
  6530. LoadSceneInteraction:Interaction(GameObject)
  6531. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  6532. ConditionHandler:TryTriggerInteraction(GameObject)
  6533. WorldAreaEnterListener:OnTriggerEnter(Collider)
  6534.  
  6535. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  6536.  
  6537. Unloading 1 Unused Serialized files (Serialized files now loaded: 15)
  6538.  
  6539. Unloading 457 unused Assets to reduce memory usage. Loaded Objects now: 806618.
  6540. Total: 1011.790800 ms (FindLiveObjects: 47.317700 ms CreateObjectMapping: 40.975300 ms MarkObjects: 921.918400 ms DeleteObjects: 1.579000 ms)
  6541.  
  6542. Unloading 34 Unused Serialized files (Serialized files now loaded: 15)
  6543. UnloadTime: 44.136500 ms
  6544. 2023-04-05T17:41:03.2191158+00:00 Time to Single load 'G93' 2,26 s
  6545. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  6546. UnityEngine.Logger:Log(LogType, Object)
  6547. UnityEngine.Debug:Log(Object)
  6548. <LoadSceneAsync>d__16:MoveNext()
  6549. DodgeAction:Invoke()
  6550. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  6551. System.Action`1:Invoke(T)
  6552. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  6553.  
  6554. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  6555.  
  6556. Failed to create agent because it is not close enough to the NavMesh
  6557. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  6558. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  6559. LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion)
  6560. ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType)
  6561. MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32)
  6562. Spawner:generateEntities()
  6563. Spawner:Start()
  6564.  
  6565. [ line 648]
  6566. (Filename: Line: 648)
  6567.  
  6568. Failed to create agent because it is not close enough to the NavMesh
  6569. RectangleSpawner:placeObject(GameObject)
  6570. Spawner:spawnIndividual(Actor)
  6571. MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32)
  6572. Spawner:generateEntities()
  6573. Spawner:Start()
  6574.  
  6575. [ line 648]
  6576. (Filename: Line: 648)
  6577.  
  6578.  
  6579. Unloading 680 unused Assets to reduce memory usage. Loaded Objects now: 755773.
  6580. Total: 972.006600 ms (FindLiveObjects: 44.692700 ms CreateObjectMapping: 42.508200 ms MarkObjects: 882.134500 ms DeleteObjects: 2.670800 ms)
  6581.  
  6582. 2023-04-05T17:41:28.7955041+00:00 PreLoading Scene: G80
  6583. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  6584. UnityEngine.Logger:Log(LogType, Object)
  6585. UnityEngine.Debug:Log(Object)
  6586. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  6587. <LoadSceneAsync>d__16:MoveNext()
  6588. SceneService:LoadSceneAsync(String, LoadSceneMode)
  6589. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  6590. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  6591. LE.Services.Transitions.<ToTownPortal>d__8:MoveNext()
  6592. LE.Services.Transitions.OfflineTransitionService:ToTownPortal(UserIdentity, String, Vector3)
  6593. Networking.Multiplayer.Interactables.Portals.<HandleTownPortalAsync>d__8:MoveNext()
  6594. Networking.Multiplayer.Interactables.Portals.PortalLogicController:OnAttemptUse(PlayerActorSync)
  6595. Networking.Multiplayer.Interactables.Portals.PortalSync:ReceiveAttemptUse(PlayerActorSync)
  6596. Networking.Multiplayer.Interactables.Portals.PortalSync:SendAttemptUse()
  6597. DodgeAction:Invoke()
  6598. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  6599. ConditionHandler:TryTriggerInteraction(GameObject)
  6600. WorldObjectClickListener:ObjectClick(GameObject, Boolean)
  6601. EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
  6602. EpochInputManager:Update()
  6603.  
  6604. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  6605.  
  6606. 2023-04-05T17:41:28.7965048+00:00 Attempting Load Scene References
  6607. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  6608. UnityEngine.Logger:Log(LogType, Object)
  6609. UnityEngine.Debug:Log(Object)
  6610. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  6611. <LoadSceneAsync>d__16:MoveNext()
  6612. SceneService:LoadSceneAsync(String, LoadSceneMode)
  6613. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  6614. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  6615. LE.Services.Transitions.<ToTownPortal>d__8:MoveNext()
  6616. LE.Services.Transitions.OfflineTransitionService:ToTownPortal(UserIdentity, String, Vector3)
  6617. Networking.Multiplayer.Interactables.Portals.<HandleTownPortalAsync>d__8:MoveNext()
  6618. Networking.Multiplayer.Interactables.Portals.PortalLogicController:OnAttemptUse(PlayerActorSync)
  6619. Networking.Multiplayer.Interactables.Portals.PortalSync:ReceiveAttemptUse(PlayerActorSync)
  6620. Networking.Multiplayer.Interactables.Portals.PortalSync:SendAttemptUse()
  6621. DodgeAction:Invoke()
  6622. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  6623. ConditionHandler:TryTriggerInteraction(GameObject)
  6624. WorldObjectClickListener:ObjectClick(GameObject, Boolean)
  6625. EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
  6626. EpochInputManager:Update()
  6627.  
  6628. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  6629.  
  6630. 2023-04-05T17:41:28.7965048+00:00 Finished Load Scene References, Time Taken: 0
  6631. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  6632. UnityEngine.Logger:Log(LogType, Object)
  6633. UnityEngine.Debug:Log(Object)
  6634. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  6635. <LoadSceneAsync>d__16:MoveNext()
  6636. SceneService:LoadSceneAsync(String, LoadSceneMode)
  6637. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  6638. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  6639. LE.Services.Transitions.<ToTownPortal>d__8:MoveNext()
  6640. LE.Services.Transitions.OfflineTransitionService:ToTownPortal(UserIdentity, String, Vector3)
  6641. Networking.Multiplayer.Interactables.Portals.<HandleTownPortalAsync>d__8:MoveNext()
  6642. Networking.Multiplayer.Interactables.Portals.PortalLogicController:OnAttemptUse(PlayerActorSync)
  6643. Networking.Multiplayer.Interactables.Portals.PortalSync:ReceiveAttemptUse(PlayerActorSync)
  6644. Networking.Multiplayer.Interactables.Portals.PortalSync:SendAttemptUse()
  6645. DodgeAction:Invoke()
  6646. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  6647. ConditionHandler:TryTriggerInteraction(GameObject)
  6648. WorldObjectClickListener:ObjectClick(GameObject, Boolean)
  6649. EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
  6650. EpochInputManager:Update()
  6651.  
  6652. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  6653.  
  6654. Unloading 0 Unused Serialized files (Serialized files now loaded: 16)
  6655.  
  6656. Unloading 1479 unused Assets to reduce memory usage. Loaded Objects now: 764380.
  6657. Total: 978.394100 ms (FindLiveObjects: 42.974100 ms CreateObjectMapping: 40.477300 ms MarkObjects: 893.247000 ms DeleteObjects: 1.694900 ms)
  6658.  
  6659. Unloading 49 Unused Serialized files (Serialized files now loaded: 16)
  6660. UnloadTime: 25.999100 ms
  6661. 2023-04-05T17:41:31.4688095+00:00 Time to Single load 'G80' 2,73 s
  6662. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  6663. UnityEngine.Logger:Log(LogType, Object)
  6664. UnityEngine.Debug:Log(Object)
  6665. <LoadSceneAsync>d__16:MoveNext()
  6666. DodgeAction:Invoke()
  6667. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  6668. System.Action`1:Invoke(T)
  6669. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  6670.  
  6671. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  6672.  
  6673.  
  6674. Unloading 288 unused Assets to reduce memory usage. Loaded Objects now: 796712.
  6675. Total: 963.170700 ms (FindLiveObjects: 43.289000 ms CreateObjectMapping: 35.685600 ms MarkObjects: 882.963500 ms DeleteObjects: 1.232300 ms)
  6676.  
  6677. 2023-04-05T17:44:25.8119313+00:00 PreLoading Scene: G93
  6678. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  6679. UnityEngine.Logger:Log(LogType, Object)
  6680. UnityEngine.Debug:Log(Object)
  6681. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  6682. <LoadSceneAsync>d__16:MoveNext()
  6683. SceneService:LoadSceneAsync(String, LoadSceneMode)
  6684. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  6685. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  6686. LE.Services.Transitions.<FromTownPortal>d__9:MoveNext()
  6687. LE.Services.Transitions.OfflineTransitionService:FromTownPortal(UserIdentity)
  6688. Networking.Multiplayer.Interactables.Portals.<HandleReturnPortalAsync>d__9:MoveNext()
  6689. Networking.Multiplayer.Interactables.Portals.PortalLogicController:OnAttemptUse(PlayerActorSync)
  6690. Networking.Multiplayer.Interactables.Portals.PortalSync:ReceiveAttemptUse(PlayerActorSync)
  6691. Networking.Multiplayer.Interactables.Portals.PortalSync:SendAttemptUse()
  6692. DodgeAction:Invoke()
  6693. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  6694. ConditionHandler:TryTriggerInteraction(GameObject)
  6695. WorldObjectClickListener:ObjectClick(GameObject, Boolean)
  6696. WalkToInteractable:Update()
  6697.  
  6698. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  6699.  
  6700. 2023-04-05T17:44:25.8119313+00:00 Attempting Load Scene References
  6701. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  6702. UnityEngine.Logger:Log(LogType, Object)
  6703. UnityEngine.Debug:Log(Object)
  6704. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  6705. <LoadSceneAsync>d__16:MoveNext()
  6706. SceneService:LoadSceneAsync(String, LoadSceneMode)
  6707. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  6708. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  6709. LE.Services.Transitions.<FromTownPortal>d__9:MoveNext()
  6710. LE.Services.Transitions.OfflineTransitionService:FromTownPortal(UserIdentity)
  6711. Networking.Multiplayer.Interactables.Portals.<HandleReturnPortalAsync>d__9:MoveNext()
  6712. Networking.Multiplayer.Interactables.Portals.PortalLogicController:OnAttemptUse(PlayerActorSync)
  6713. Networking.Multiplayer.Interactables.Portals.PortalSync:ReceiveAttemptUse(PlayerActorSync)
  6714. Networking.Multiplayer.Interactables.Portals.PortalSync:SendAttemptUse()
  6715. DodgeAction:Invoke()
  6716. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  6717. ConditionHandler:TryTriggerInteraction(GameObject)
  6718. WorldObjectClickListener:ObjectClick(GameObject, Boolean)
  6719. WalkToInteractable:Update()
  6720.  
  6721. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  6722.  
  6723. 2023-04-05T17:44:28.3685557+00:00 Finished Load Scene References, Time Taken: 2,555664
  6724. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  6725. UnityEngine.Logger:Log(LogType, Object)
  6726. UnityEngine.Debug:Log(Object)
  6727. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  6728. <LoadSceneAsync>d__16:MoveNext()
  6729. SceneService:LoadSceneAsync(String, LoadSceneMode)
  6730. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  6731. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  6732. LE.Services.Transitions.<FromTownPortal>d__9:MoveNext()
  6733. LE.Services.Transitions.OfflineTransitionService:FromTownPortal(UserIdentity)
  6734. Networking.Multiplayer.Interactables.Portals.<HandleReturnPortalAsync>d__9:MoveNext()
  6735. Networking.Multiplayer.Interactables.Portals.PortalLogicController:OnAttemptUse(PlayerActorSync)
  6736. Networking.Multiplayer.Interactables.Portals.PortalSync:ReceiveAttemptUse(PlayerActorSync)
  6737. Networking.Multiplayer.Interactables.Portals.PortalSync:SendAttemptUse()
  6738. DodgeAction:Invoke()
  6739. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  6740. ConditionHandler:TryTriggerInteraction(GameObject)
  6741. WorldObjectClickListener:ObjectClick(GameObject, Boolean)
  6742. WalkToInteractable:Update()
  6743.  
  6744. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  6745.  
  6746. Unloading 1 Unused Serialized files (Serialized files now loaded: 16)
  6747.  
  6748. Unloading 299 unused Assets to reduce memory usage. Loaded Objects now: 796036.
  6749. Total: 1009.984900 ms (FindLiveObjects: 45.824900 ms CreateObjectMapping: 33.328800 ms MarkObjects: 929.427300 ms DeleteObjects: 1.403500 ms)
  6750.  
  6751. Unloading 34 Unused Serialized files (Serialized files now loaded: 16)
  6752. UnloadTime: 30.989900 ms
  6753. 2023-04-05T17:44:30.4628592+00:00 Time to Single load 'G93' 4,73 s
  6754. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  6755. UnityEngine.Logger:Log(LogType, Object)
  6756. UnityEngine.Debug:Log(Object)
  6757. <LoadSceneAsync>d__16:MoveNext()
  6758. DodgeAction:Invoke()
  6759. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  6760. System.Action`1:Invoke(T)
  6761. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  6762.  
  6763. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  6764.  
  6765. Failed to create agent because it is not close enough to the NavMesh
  6766. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  6767. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  6768. LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion)
  6769. ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType)
  6770. MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32)
  6771. Spawner:generateEntities()
  6772. Spawner:Start()
  6773.  
  6774. [ line 648]
  6775. (Filename: Line: 648)
  6776.  
  6777. Failed to create agent because it is not close enough to the NavMesh
  6778. RectangleSpawner:placeObject(GameObject)
  6779. Spawner:spawnIndividual(Actor)
  6780. MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32)
  6781. Spawner:generateEntities()
  6782. Spawner:Start()
  6783.  
  6784. [ line 648]
  6785. (Filename: Line: 648)
  6786.  
  6787.  
  6788. Unloading 1209 unused Assets to reduce memory usage. Loaded Objects now: 761322.
  6789. Total: 981.838500 ms (FindLiveObjects: 43.649800 ms CreateObjectMapping: 42.501800 ms MarkObjects: 891.393300 ms DeleteObjects: 4.293300 ms)
  6790.  
  6791. 2023-04-05T17:44:47.4678852+00:00 Exception occured while capturing prefab state for WaterCastVFX(Clone)!
  6792. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  6793. UnityEngine.Logger:Log(LogType, Object)
  6794. UnityEngine.Debug:LogError(Object)
  6795. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  6796. LE.Caching.CachedPrefab:Awake()
  6797. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  6798. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  6799. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  6800. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  6801. UsingAbility:beginUsingAbility()
  6802. UsingMultipleAbilitiesAI:beginUsingAbility()
  6803. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  6804. UsingAbilityAI:whileActive()
  6805.  
  6806. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  6807.  
  6808. 2023-04-05T17:44:47.4678852+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
  6809. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0
  6810. at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0
  6811. at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0
  6812. at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0
  6813. at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0
  6814. at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0
  6815. at ActorSync.SendPlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed, System.Boolean alwaysSendToAllClients) [0x00000] in <00000000000000000000000000000000>:0
  6816. at UsingAbility.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  6817. at UsingMultipleAbilitiesAI.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  6818. at UsingAbility.InitialiseAbilityUse (Ability _ability, UnityEngine.Vector3 target, System.Boolean ignoreCanUseAbilityChecks, System.Boolean pressed, System.Boolean canInterruptExistingAbility, System.Single desiredFastForwardDuration) [0x00000] in <00000000000000000000000000000000>:0
  6819. at UsingAbilityAI.whileActive () [0x00000] in <00000000000000000000000000000000>:0
  6820. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  6821. LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
  6822. UnityEngine.Logger:LogException(Exception, Object)
  6823. UnityEngine.Debug:LogException(Exception)
  6824. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  6825. LE.Caching.CachedPrefab:Awake()
  6826. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  6827. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  6828. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  6829. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  6830. UsingAbility:beginUsingAbility()
  6831. UsingMultipleAbilitiesAI:beginUsingAbility()
  6832. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  6833. UsingAbilityAI:whileActive()
  6834.  
  6835. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  6836.  
  6837. 2023-04-05T17:44:48.2019057+00:00 Exception occured while capturing prefab state for WaterCastVFX(Clone)!
  6838. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  6839. UnityEngine.Logger:Log(LogType, Object)
  6840. UnityEngine.Debug:LogError(Object)
  6841. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  6842. LE.Caching.CachedPrefab:Awake()
  6843. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  6844. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  6845. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  6846. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  6847. UsingAbility:beginUsingAbility()
  6848. UsingMultipleAbilitiesAI:beginUsingAbility()
  6849. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  6850. UsingAbilityAI:whileActive()
  6851.  
  6852. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  6853.  
  6854. 2023-04-05T17:44:48.2029067+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
  6855. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0
  6856. at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0
  6857. at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0
  6858. at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0
  6859. at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0
  6860. at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0
  6861. at ActorSync.SendPlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed, System.Boolean alwaysSendToAllClients) [0x00000] in <00000000000000000000000000000000>:0
  6862. at UsingAbility.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  6863. at UsingMultipleAbilitiesAI.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  6864. at UsingAbility.InitialiseAbilityUse (Ability _ability, UnityEngine.Vector3 target, System.Boolean ignoreCanUseAbilityChecks, System.Boolean pressed, System.Boolean canInterruptExistingAbility, System.Single desiredFastForwardDuration) [0x00000] in <00000000000000000000000000000000>:0
  6865. at UsingAbilityAI.whileActive () [0x00000] in <00000000000000000000000000000000>:0
  6866. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  6867. LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
  6868. UnityEngine.Logger:LogException(Exception, Object)
  6869. UnityEngine.Debug:LogException(Exception)
  6870. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  6871. LE.Caching.CachedPrefab:Awake()
  6872. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  6873. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  6874. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  6875. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  6876. UsingAbility:beginUsingAbility()
  6877. UsingMultipleAbilitiesAI:beginUsingAbility()
  6878. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  6879. UsingAbilityAI:whileActive()
  6880.  
  6881. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  6882.  
  6883. 2023-04-05T17:44:48.7268471+00:00 Exception occured while capturing prefab state for WaterCastVFX(Clone)!
  6884. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  6885. UnityEngine.Logger:Log(LogType, Object)
  6886. UnityEngine.Debug:LogError(Object)
  6887. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  6888. LE.Caching.CachedPrefab:Awake()
  6889. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  6890. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  6891. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  6892. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  6893. UsingAbility:beginUsingAbility()
  6894. UsingMultipleAbilitiesAI:beginUsingAbility()
  6895. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  6896. UsingAbilityAI:whileActive()
  6897.  
  6898. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  6899.  
  6900. 2023-04-05T17:44:48.7278484+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
  6901. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0
  6902. at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0
  6903. at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0
  6904. at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0
  6905. at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0
  6906. at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0
  6907. at ActorSync.SendPlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed, System.Boolean alwaysSendToAllClients) [0x00000] in <00000000000000000000000000000000>:0
  6908. at UsingAbility.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  6909. at UsingMultipleAbilitiesAI.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  6910. at UsingAbility.InitialiseAbilityUse (Ability _ability, UnityEngine.Vector3 target, System.Boolean ignoreCanUseAbilityChecks, System.Boolean pressed, System.Boolean canInterruptExistingAbility, System.Single desiredFastForwardDuration) [0x00000] in <00000000000000000000000000000000>:0
  6911. at UsingAbilityAI.whileActive () [0x00000] in <00000000000000000000000000000000>:0
  6912. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  6913. LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
  6914. UnityEngine.Logger:LogException(Exception, Object)
  6915. UnityEngine.Debug:LogException(Exception)
  6916. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  6917. LE.Caching.CachedPrefab:Awake()
  6918. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  6919. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  6920. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  6921. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  6922. UsingAbility:beginUsingAbility()
  6923. UsingMultipleAbilitiesAI:beginUsingAbility()
  6924. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  6925. UsingAbilityAI:whileActive()
  6926.  
  6927. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  6928.  
  6929. 2023-04-05T17:44:49.4159472+00:00 Exception occured while capturing prefab state for WaterCastVFX(Clone)!
  6930. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  6931. UnityEngine.Logger:Log(LogType, Object)
  6932. UnityEngine.Debug:LogError(Object)
  6933. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  6934. LE.Caching.CachedPrefab:Awake()
  6935. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  6936. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  6937. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  6938. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  6939. UsingAbility:beginUsingAbility()
  6940. UsingMultipleAbilitiesAI:beginUsingAbility()
  6941. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  6942. UsingAbilityAI:whileActive()
  6943.  
  6944. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  6945.  
  6946. 2023-04-05T17:44:49.4169484+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
  6947. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0
  6948. at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0
  6949. at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0
  6950. at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0
  6951. at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0
  6952. at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0
  6953. at ActorSync.SendPlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed, System.Boolean alwaysSendToAllClients) [0x00000] in <00000000000000000000000000000000>:0
  6954. at UsingAbility.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  6955. at UsingMultipleAbilitiesAI.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  6956. at UsingAbility.InitialiseAbilityUse (Ability _ability, UnityEngine.Vector3 target, System.Boolean ignoreCanUseAbilityChecks, System.Boolean pressed, System.Boolean canInterruptExistingAbility, System.Single desiredFastForwardDuration) [0x00000] in <00000000000000000000000000000000>:0
  6957. at UsingAbilityAI.whileActive () [0x00000] in <00000000000000000000000000000000>:0
  6958. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  6959. LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
  6960. UnityEngine.Logger:LogException(Exception, Object)
  6961. UnityEngine.Debug:LogException(Exception)
  6962. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  6963. LE.Caching.CachedPrefab:Awake()
  6964. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  6965. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  6966. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  6967. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  6968. UsingAbility:beginUsingAbility()
  6969. UsingMultipleAbilitiesAI:beginUsingAbility()
  6970. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  6971. UsingAbilityAI:whileActive()
  6972.  
  6973. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  6974.  
  6975. 2023-04-05T17:44:50.1078772+00:00 Exception occured while capturing prefab state for WaterCastVFX(Clone)!
  6976. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  6977. UnityEngine.Logger:Log(LogType, Object)
  6978. UnityEngine.Debug:LogError(Object)
  6979. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  6980. LE.Caching.CachedPrefab:Awake()
  6981. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  6982. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  6983. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  6984. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  6985. UsingAbility:beginUsingAbility()
  6986. UsingMultipleAbilitiesAI:beginUsingAbility()
  6987. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  6988. UsingAbilityAI:whileActive()
  6989.  
  6990. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  6991.  
  6992. 2023-04-05T17:44:50.1078772+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
  6993. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0
  6994. at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0
  6995. at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0
  6996. at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0
  6997. at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0
  6998. at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0
  6999. at ActorSync.SendPlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed, System.Boolean alwaysSendToAllClients) [0x00000] in <00000000000000000000000000000000>:0
  7000. at UsingAbility.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  7001. at UsingMultipleAbilitiesAI.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  7002. at UsingAbility.InitialiseAbilityUse (Ability _ability, UnityEngine.Vector3 target, System.Boolean ignoreCanUseAbilityChecks, System.Boolean pressed, System.Boolean canInterruptExistingAbility, System.Single desiredFastForwardDuration) [0x00000] in <00000000000000000000000000000000>:0
  7003. at UsingAbilityAI.whileActive () [0x00000] in <00000000000000000000000000000000>:0
  7004. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  7005. LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
  7006. UnityEngine.Logger:LogException(Exception, Object)
  7007. UnityEngine.Debug:LogException(Exception)
  7008. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  7009. LE.Caching.CachedPrefab:Awake()
  7010. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  7011. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  7012. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  7013. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  7014. UsingAbility:beginUsingAbility()
  7015. UsingMultipleAbilitiesAI:beginUsingAbility()
  7016. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  7017. UsingAbilityAI:whileActive()
  7018.  
  7019. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  7020.  
  7021. 2023-04-05T17:44:52.2750416+00:00 Exception occured while capturing prefab state for WaterCastVFX(Clone)!
  7022. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  7023. UnityEngine.Logger:Log(LogType, Object)
  7024. UnityEngine.Debug:LogError(Object)
  7025. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  7026. LE.Caching.CachedPrefab:Awake()
  7027. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  7028. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  7029. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  7030. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  7031. UsingAbility:beginUsingAbility()
  7032. UsingMultipleAbilitiesAI:beginUsingAbility()
  7033. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  7034. UsingAbilityAI:whileActive()
  7035.  
  7036. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  7037.  
  7038. 2023-04-05T17:44:52.2760440+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
  7039. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0
  7040. at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0
  7041. at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0
  7042. at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0
  7043. at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0
  7044. at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0
  7045. at ActorSync.SendPlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed, System.Boolean alwaysSendToAllClients) [0x00000] in <00000000000000000000000000000000>:0
  7046. at UsingAbility.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  7047. at UsingMultipleAbilitiesAI.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  7048. at UsingAbility.InitialiseAbilityUse (Ability _ability, UnityEngine.Vector3 target, System.Boolean ignoreCanUseAbilityChecks, System.Boolean pressed, System.Boolean canInterruptExistingAbility, System.Single desiredFastForwardDuration) [0x00000] in <00000000000000000000000000000000>:0
  7049. at UsingAbilityAI.whileActive () [0x00000] in <00000000000000000000000000000000>:0
  7050. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  7051. LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
  7052. UnityEngine.Logger:LogException(Exception, Object)
  7053. UnityEngine.Debug:LogException(Exception)
  7054. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  7055. LE.Caching.CachedPrefab:Awake()
  7056. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  7057. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  7058. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  7059. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  7060. UsingAbility:beginUsingAbility()
  7061. UsingMultipleAbilitiesAI:beginUsingAbility()
  7062. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  7063. UsingAbilityAI:whileActive()
  7064.  
  7065. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  7066.  
  7067. 2023-04-05T17:44:53.0400362+00:00 Exception occured while capturing prefab state for WaterCastVFX(Clone)!
  7068. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  7069. UnityEngine.Logger:Log(LogType, Object)
  7070. UnityEngine.Debug:LogError(Object)
  7071. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  7072. LE.Caching.CachedPrefab:Awake()
  7073. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  7074. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  7075. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  7076. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  7077. UsingAbility:beginUsingAbility()
  7078. UsingMultipleAbilitiesAI:beginUsingAbility()
  7079. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  7080. UsingAbilityAI:whileActive()
  7081.  
  7082. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  7083.  
  7084. 2023-04-05T17:44:53.0410369+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
  7085. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0
  7086. at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0
  7087. at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0
  7088. at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0
  7089. at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0
  7090. at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0
  7091. at ActorSync.SendPlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed, System.Boolean alwaysSendToAllClients) [0x00000] in <00000000000000000000000000000000>:0
  7092. at UsingAbility.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  7093. at UsingMultipleAbilitiesAI.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  7094. at UsingAbility.InitialiseAbilityUse (Ability _ability, UnityEngine.Vector3 target, System.Boolean ignoreCanUseAbilityChecks, System.Boolean pressed, System.Boolean canInterruptExistingAbility, System.Single desiredFastForwardDuration) [0x00000] in <00000000000000000000000000000000>:0
  7095. at UsingAbilityAI.whileActive () [0x00000] in <00000000000000000000000000000000>:0
  7096. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  7097. LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
  7098. UnityEngine.Logger:LogException(Exception, Object)
  7099. UnityEngine.Debug:LogException(Exception)
  7100. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  7101. LE.Caching.CachedPrefab:Awake()
  7102. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  7103. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  7104. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  7105. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  7106. UsingAbility:beginUsingAbility()
  7107. UsingMultipleAbilitiesAI:beginUsingAbility()
  7108. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  7109. UsingAbilityAI:whileActive()
  7110.  
  7111. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  7112.  
  7113. Failed to create agent because it is not close enough to the NavMesh
  7114. Spawner:spawn()
  7115. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  7116. ConditionHandler:TryTriggerInteraction(GameObject)
  7117. WorldAreaEnterListener:OnTriggerEnter(Collider)
  7118.  
  7119. [ line 648]
  7120. (Filename: Line: 648)
  7121.  
  7122. 2023-04-05T17:58:56.4258945+00:00 PreLoading Scene: G100
  7123. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  7124. UnityEngine.Logger:Log(LogType, Object)
  7125. UnityEngine.Debug:Log(Object)
  7126. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  7127. <LoadSceneAsync>d__16:MoveNext()
  7128. SceneService:LoadSceneAsync(String, LoadSceneMode)
  7129. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  7130. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  7131. LE.Services.Transitions.<Default>d__7:MoveNext()
  7132. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  7133. <HandleInteraction>d__4:MoveNext()
  7134. LoadSceneInteraction:Interaction(GameObject)
  7135. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  7136. ConditionHandler:TryTriggerInteraction(GameObject)
  7137. WorldAreaEnterListener:OnTriggerEnter(Collider)
  7138.  
  7139. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  7140.  
  7141. 2023-04-05T17:58:56.4268985+00:00 Attempting Load Scene References
  7142. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  7143. UnityEngine.Logger:Log(LogType, Object)
  7144. UnityEngine.Debug:Log(Object)
  7145. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  7146. <LoadSceneAsync>d__16:MoveNext()
  7147. SceneService:LoadSceneAsync(String, LoadSceneMode)
  7148. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  7149. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  7150. LE.Services.Transitions.<Default>d__7:MoveNext()
  7151. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  7152. <HandleInteraction>d__4:MoveNext()
  7153. LoadSceneInteraction:Interaction(GameObject)
  7154. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  7155. ConditionHandler:TryTriggerInteraction(GameObject)
  7156. WorldAreaEnterListener:OnTriggerEnter(Collider)
  7157.  
  7158. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  7159.  
  7160. 2023-04-05T17:58:56.4268985+00:00 Finished Load Scene References, Time Taken: 0
  7161. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  7162. UnityEngine.Logger:Log(LogType, Object)
  7163. UnityEngine.Debug:Log(Object)
  7164. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  7165. <LoadSceneAsync>d__16:MoveNext()
  7166. SceneService:LoadSceneAsync(String, LoadSceneMode)
  7167. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  7168. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  7169. LE.Services.Transitions.<Default>d__7:MoveNext()
  7170. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  7171. <HandleInteraction>d__4:MoveNext()
  7172. LoadSceneInteraction:Interaction(GameObject)
  7173. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  7174. ConditionHandler:TryTriggerInteraction(GameObject)
  7175. WorldAreaEnterListener:OnTriggerEnter(Collider)
  7176.  
  7177. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  7178.  
  7179. Unloading 1 Unused Serialized files (Serialized files now loaded: 16)
  7180.  
  7181. Unloading 741 unused Assets to reduce memory usage. Loaded Objects now: 752946.
  7182. Total: 970.753600 ms (FindLiveObjects: 44.284800 ms CreateObjectMapping: 33.074300 ms MarkObjects: 891.861300 ms DeleteObjects: 1.532800 ms)
  7183.  
  7184. Unloading 34 Unused Serialized files (Serialized files now loaded: 16)
  7185. 2023-04-05T17:58:57.7237691+00:00 Exception occured while capturing prefab state for WaterCastVFX(Clone)!
  7186. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  7187. UnityEngine.Logger:Log(LogType, Object)
  7188. UnityEngine.Debug:LogError(Object)
  7189. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  7190. LE.Caching.CachedPrefab:Awake()
  7191. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  7192. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  7193. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  7194. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  7195. UsingAbility:beginUsingAbility()
  7196. UsingMultipleAbilitiesAI:beginUsingAbility()
  7197. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  7198. UsingAbilityAI:whileActive()
  7199.  
  7200. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  7201.  
  7202. 2023-04-05T17:58:57.7247693+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
  7203. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0
  7204. at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0
  7205. at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0
  7206. at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0
  7207. at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0
  7208. at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0
  7209. at ActorSync.SendPlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed, System.Boolean alwaysSendToAllClients) [0x00000] in <00000000000000000000000000000000>:0
  7210. at UsingAbility.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  7211. at UsingMultipleAbilitiesAI.beginUsingAbility () [0x00000] in <00000000000000000000000000000000>:0
  7212. at UsingAbility.InitialiseAbilityUse (Ability _ability, UnityEngine.Vector3 target, System.Boolean ignoreCanUseAbilityChecks, System.Boolean pressed, System.Boolean canInterruptExistingAbility, System.Single desiredFastForwardDuration) [0x00000] in <00000000000000000000000000000000>:0
  7213. at UsingAbilityAI.whileActive () [0x00000] in <00000000000000000000000000000000>:0
  7214. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  7215. LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
  7216. UnityEngine.Logger:LogException(Exception, Object)
  7217. UnityEngine.Debug:LogException(Exception)
  7218. LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab)
  7219. LE.Caching.CachedPrefab:Awake()
  7220. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType)
  7221. ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single)
  7222. ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean)
  7223. ActorSync:SendPlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, Boolean)
  7224. UsingAbility:beginUsingAbility()
  7225. UsingMultipleAbilitiesAI:beginUsingAbility()
  7226. UsingAbility:InitialiseAbilityUse(Ability, Vector3, Boolean, Boolean, Boolean, Single)
  7227. UsingAbilityAI:whileActive()
  7228.  
  7229. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  7230.  
  7231. UnloadTime: 21.450000 ms
  7232. 2023-04-05T17:58:58.2502250+00:00 Time to Single load 'G100' 1,88 s
  7233. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  7234. UnityEngine.Logger:Log(LogType, Object)
  7235. UnityEngine.Debug:Log(Object)
  7236. <LoadSceneAsync>d__16:MoveNext()
  7237. DodgeAction:Invoke()
  7238. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  7239. System.Action`1:Invoke(T)
  7240. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  7241.  
  7242. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  7243.  
  7244.  
  7245. Unloading 396 unused Assets to reduce memory usage. Loaded Objects now: 736897.
  7246. Total: 956.529000 ms (FindLiveObjects: 41.261000 ms CreateObjectMapping: 35.049900 ms MarkObjects: 878.371700 ms DeleteObjects: 1.846000 ms)
  7247.  
  7248. 2023-04-05T17:59:45.1211122+00:00 PreLoading Scene: G110
  7249. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  7250. UnityEngine.Logger:Log(LogType, Object)
  7251. UnityEngine.Debug:Log(Object)
  7252. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  7253. <LoadSceneAsync>d__16:MoveNext()
  7254. SceneService:LoadSceneAsync(String, LoadSceneMode)
  7255. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  7256. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  7257. LE.Services.Transitions.<Default>d__7:MoveNext()
  7258. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  7259. <HandleInteraction>d__4:MoveNext()
  7260. LoadSceneInteraction:Interaction(GameObject)
  7261. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  7262. ConditionHandler:TryTriggerInteraction(GameObject)
  7263. WorldAreaEnterListener:OnTriggerEnter(Collider)
  7264.  
  7265. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  7266.  
  7267. 2023-04-05T17:59:45.1221134+00:00 Attempting Load Scene References
  7268. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  7269. UnityEngine.Logger:Log(LogType, Object)
  7270. UnityEngine.Debug:Log(Object)
  7271. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  7272. <LoadSceneAsync>d__16:MoveNext()
  7273. SceneService:LoadSceneAsync(String, LoadSceneMode)
  7274. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  7275. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  7276. LE.Services.Transitions.<Default>d__7:MoveNext()
  7277. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  7278. <HandleInteraction>d__4:MoveNext()
  7279. LoadSceneInteraction:Interaction(GameObject)
  7280. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  7281. ConditionHandler:TryTriggerInteraction(GameObject)
  7282. WorldAreaEnterListener:OnTriggerEnter(Collider)
  7283.  
  7284. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  7285.  
  7286. 2023-04-05T17:59:47.5586451+00:00 Finished Load Scene References, Time Taken: 2,435547
  7287. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  7288. UnityEngine.Logger:Log(LogType, Object)
  7289. UnityEngine.Debug:Log(Object)
  7290. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  7291. <LoadSceneAsync>d__16:MoveNext()
  7292. SceneService:LoadSceneAsync(String, LoadSceneMode)
  7293. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  7294. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  7295. LE.Services.Transitions.<Default>d__7:MoveNext()
  7296. LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte)
  7297. <HandleInteraction>d__4:MoveNext()
  7298. LoadSceneInteraction:Interaction(GameObject)
  7299. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  7300. ConditionHandler:TryTriggerInteraction(GameObject)
  7301. WorldAreaEnterListener:OnTriggerEnter(Collider)
  7302.  
  7303. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  7304.  
  7305. Unloading 1 Unused Serialized files (Serialized files now loaded: 15)
  7306.  
  7307. Unloading 44 unused Assets to reduce memory usage. Loaded Objects now: 736240.
  7308. Total: 938.514200 ms (FindLiveObjects: 40.527300 ms CreateObjectMapping: 32.710900 ms MarkObjects: 864.242700 ms DeleteObjects: 1.033000 ms)
  7309.  
  7310. Unloading 37 Unused Serialized files (Serialized files now loaded: 15)
  7311. UnloadTime: 7.606800 ms
  7312. 2023-04-05T17:59:49.9159951+00:00 No spawn found with TransitionInfo, Falling back to old spawn selection
  7313. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  7314. UnityEngine.Logger:Log(LogType, Object)
  7315. UnityEngine.Debug:LogWarning(Object)
  7316. PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo)
  7317. <PlacePlayer>d__19:MoveNext()
  7318. PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken)
  7319. <OnSceneLoadAsync>d__13:MoveNext()
  7320. PlayerSpawnManager:onSceneLoad(String, String)
  7321. System.Action`2:Invoke(T1, T2)
  7322. <LoadSceneAsync>d__16:MoveNext()
  7323. DodgeAction:Invoke()
  7324. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  7325. System.Action`1:Invoke(T)
  7326. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  7327.  
  7328. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  7329.  
  7330. 2023-04-05T17:59:49.9840576+00:00 Time to Single load 'G110' 4,94 s
  7331. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  7332. UnityEngine.Logger:Log(LogType, Object)
  7333. UnityEngine.Debug:Log(Object)
  7334. <LoadSceneAsync>d__16:MoveNext()
  7335. DodgeAction:Invoke()
  7336. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  7337. System.Action`1:Invoke(T)
  7338. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  7339.  
  7340. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  7341.  
  7342.  
  7343. Unloading 473 unused Assets to reduce memory usage. Loaded Objects now: 881462.
  7344. Total: 1005.190100 ms (FindLiveObjects: 53.006300 ms CreateObjectMapping: 43.668700 ms MarkObjects: 907.019900 ms DeleteObjects: 1.495000 ms)
  7345.  
  7346. 2023-04-05T18:00:05.0555071+00:00 PreLoading Scene: G80
  7347. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  7348. UnityEngine.Logger:Log(LogType, Object)
  7349. UnityEngine.Debug:Log(Object)
  7350. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  7351. <LoadSceneAsync>d__16:MoveNext()
  7352. SceneService:LoadSceneAsync(String, LoadSceneMode)
  7353. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  7354. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  7355. LE.Services.Transitions.<ToTownPortal>d__8:MoveNext()
  7356. LE.Services.Transitions.OfflineTransitionService:ToTownPortal(UserIdentity, String, Vector3)
  7357. Networking.Multiplayer.Interactables.Portals.<HandleTownPortalAsync>d__8:MoveNext()
  7358. Networking.Multiplayer.Interactables.Portals.PortalLogicController:OnAttemptUse(PlayerActorSync)
  7359. Networking.Multiplayer.Interactables.Portals.PortalSync:ReceiveAttemptUse(PlayerActorSync)
  7360. Networking.Multiplayer.Interactables.Portals.PortalSync:SendAttemptUse()
  7361. DodgeAction:Invoke()
  7362. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  7363. ConditionHandler:TryTriggerInteraction(GameObject)
  7364. WorldObjectClickListener:ObjectClick(GameObject, Boolean)
  7365. EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
  7366. EpochInputManager:Update()
  7367.  
  7368. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  7369.  
  7370. 2023-04-05T18:00:05.0555071+00:00 Attempting Load Scene References
  7371. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  7372. UnityEngine.Logger:Log(LogType, Object)
  7373. UnityEngine.Debug:Log(Object)
  7374. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  7375. <LoadSceneAsync>d__16:MoveNext()
  7376. SceneService:LoadSceneAsync(String, LoadSceneMode)
  7377. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  7378. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  7379. LE.Services.Transitions.<ToTownPortal>d__8:MoveNext()
  7380. LE.Services.Transitions.OfflineTransitionService:ToTownPortal(UserIdentity, String, Vector3)
  7381. Networking.Multiplayer.Interactables.Portals.<HandleTownPortalAsync>d__8:MoveNext()
  7382. Networking.Multiplayer.Interactables.Portals.PortalLogicController:OnAttemptUse(PlayerActorSync)
  7383. Networking.Multiplayer.Interactables.Portals.PortalSync:ReceiveAttemptUse(PlayerActorSync)
  7384. Networking.Multiplayer.Interactables.Portals.PortalSync:SendAttemptUse()
  7385. DodgeAction:Invoke()
  7386. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  7387. ConditionHandler:TryTriggerInteraction(GameObject)
  7388. WorldObjectClickListener:ObjectClick(GameObject, Boolean)
  7389. EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
  7390. EpochInputManager:Update()
  7391.  
  7392. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  7393.  
  7394. 2023-04-05T18:00:05.0555071+00:00 Finished Load Scene References, Time Taken: 0
  7395. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  7396. UnityEngine.Logger:Log(LogType, Object)
  7397. UnityEngine.Debug:Log(Object)
  7398. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  7399. <LoadSceneAsync>d__16:MoveNext()
  7400. SceneService:LoadSceneAsync(String, LoadSceneMode)
  7401. LE.Services.Transitions.<DoTransitionAsync>d__6:MoveNext()
  7402. LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo)
  7403. LE.Services.Transitions.<ToTownPortal>d__8:MoveNext()
  7404. LE.Services.Transitions.OfflineTransitionService:ToTownPortal(UserIdentity, String, Vector3)
  7405. Networking.Multiplayer.Interactables.Portals.<HandleTownPortalAsync>d__8:MoveNext()
  7406. Networking.Multiplayer.Interactables.Portals.PortalLogicController:OnAttemptUse(PlayerActorSync)
  7407. Networking.Multiplayer.Interactables.Portals.PortalSync:ReceiveAttemptUse(PlayerActorSync)
  7408. Networking.Multiplayer.Interactables.Portals.PortalSync:SendAttemptUse()
  7409. DodgeAction:Invoke()
  7410. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  7411. ConditionHandler:TryTriggerInteraction(GameObject)
  7412. WorldObjectClickListener:ObjectClick(GameObject, Boolean)
  7413. EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
  7414. EpochInputManager:Update()
  7415.  
  7416. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  7417.  
  7418. Unloading 1 Unused Serialized files (Serialized files now loaded: 16)
  7419.  
  7420. Unloading 2448 unused Assets to reduce memory usage. Loaded Objects now: 875784.
  7421. Total: 1007.400700 ms (FindLiveObjects: 47.638800 ms CreateObjectMapping: 41.722900 ms MarkObjects: 914.731100 ms DeleteObjects: 3.307600 ms)
  7422.  
  7423. Unloading 49 Unused Serialized files (Serialized files now loaded: 16)
  7424. UnloadTime: 71.508200 ms
  7425. 2023-04-05T18:00:07.7933891+00:00 Time to Single load 'G80' 2,80 s
  7426. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  7427. UnityEngine.Logger:Log(LogType, Object)
  7428. UnityEngine.Debug:Log(Object)
  7429. <LoadSceneAsync>d__16:MoveNext()
  7430. DodgeAction:Invoke()
  7431. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  7432. System.Action`1:Invoke(T)
  7433. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  7434.  
  7435. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  7436.  
  7437.  
  7438. Unloading 530 unused Assets to reduce memory usage. Loaded Objects now: 792980.
  7439. Total: 954.922800 ms (FindLiveObjects: 45.323300 ms CreateObjectMapping: 34.569500 ms MarkObjects: 873.220700 ms DeleteObjects: 1.809000 ms)
  7440.  
  7441.  
Advertisement
Add Comment
Please, Sign In to add comment