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- CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10
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- If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
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- Crashlog Tool: CrashLoggerSSE v1-11-1-0 Nov 18 2023 13:56:33
- Game Version: 1.6.640
- Script Extender: 1.6.640
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- RAM
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- RAM Total: 15.93 GB
- RAM Used: 9.6 GB
- RAM Free: 6.33 GB
- Analysis RAM (all good):
- It is absolute unlikely that the crash was due to RAM.
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- Mod Count:
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- Light: 155 Regular: 112 Total: 267
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- Header indicators:
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- Memory: 0x7FF65A22A580 count: (2)
- File: SkyrimSE.exe count: (20)
- Address: 141A580 count: (2)
- Assembler: mov rax, [rcx+0x48] count: (2)
- [0] 0x7FF65A22A580 SkyrimSE.exe+141A580 -> 107345+0x12 mov rax, [rcx+0x48] -//- count: (1)
- [RSP+0 ] 0x7FF65A2263B2 (void* -> SkyrimSE.exe+14163B2 mov rcx, [rbx+0xA8]) -//- count: (1)
- [RSP+80 ] 0x7FF65A23DD3E (void* -> SkyrimSE.exe+142DD3E mov [0x00007FF65C33AF40], rbx) -//- count: (1)
- [RSP+F0 ] 0x7FF65A23D7D9 (void* -> SkyrimSE.exe+142D7D9 jmp 0x00007FF65A23D7DD) -//- count: (1)
- [RSP+130] 0x7FF65A23DB04 (void* -> SkyrimSE.exe+142DB04 mov rbx, [rbx+0x30]) -//- count: (1)
- [RSP+180] 0x7FF65A1FEFBE (void* -> SkyrimSE.exe+13EEFBE mov [rbx+0x140], al) -//- count: (1)
- [RSP+1E0] 0x7FF65A1FCD95 (void* -> SkyrimSE.exe+13ECD95 mov rax, [rbx+0x130]) -//- count: (1)
- [RSP+220] 0x7FF65A1F30E2 (void* -> SkyrimSE.exe+13E30E2 mov rbx, [rsp+0x30]) -//- count: (1)
- [RSP+250] 0x7FF65A217A94 (void* -> SkyrimSE.exe+1407A94 mov byte ptr [rsp+0x20], 0x01) -//- count: (1)
- [RSP+3C0] 0x7FF6593FB096 (void* -> SkyrimSE.exe+05EB096 mov rcx, [0x00007FF65BDD1BC8]) -//- count: (1)
- [RSP+4B0] 0x7FF6593FA822 (void* -> SkyrimSE.exe+05EA822 nop) -//- count: (1)
- [RSP+4E0] 0x7FF6596D21FE (void* -> SkyrimSE.exe+08C21FE cmp [0x00007FF65BDF7A08], eax) -//- count: (1)
- [RSP+510] 0x7FF6593FA46D (void* -> SkyrimSE.exe+05EA46D cmp dword ptr [0x00007FF65AD67408], 0x02) -//- count: (1)
- [RSP+530] 0x7FF65BDD2800 (void* -> SkyrimSE.exe+2FC2800 add [rax], al) -//- count: (1)
- [RSP+5E0] 0x7FF658F75DB1 (void* -> SkyrimSE.exe+0165DB1 test rax, rax) -//- count: (1)
- [RSP+6B0] 0x7FF6593FCCD7 (void* -> SkyrimSE.exe+05ECCD7 test r15b, r15b) -//- count: (1)
- [RSP+880] 0x7FF6593F4DD5 (void* -> SkyrimSE.exe+05E4DD5 test bl, bl) -//- count: (1)
- [RSP+910] 0x7FF65A284C1E (void* -> SkyrimSE.exe+1474C1E mov ebx, eax) -//- count: (1)
- SkyrimSE.exe 0x7FF658E10000 -//- count: (1)
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- Solutions
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- SkyrimSE.exe: count: (20)
- This file on its own is not the cause, however, we'll do further parsing...
- Could not find any known issues related to SkyrimSE.exe.
- SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
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- NiNode: count: (13)
- Ninodes are related to skeletons. It could be a wrong loadorder for skeleton based mods.
- If you use HDT/SMP, make sure to load it like: Body (CBBE or BH/UNP) -> FNIS/Nemesis -> DAR -> HDT -> XP32
- Also make sure that you've chosen the HDT/SMP variant of xpmsse.
- If you find a mod name in the following list, try disabling it and rerun FNIS or Nemesis.
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- RTTIName: "NiNode" count: (13)
- Checking TESObjectREFR: {} count: (13)
- File: "Dawnguard.esm" count: (13)
- Name: "Gunmar" count: (13)
- FormID: 0x0200336C count: (13)
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- hdtSMP64.dll: count: (6)
- If this appears often, it might indicate a bad config (rare).
- However, it might also just indicate that there were NPCs around that were wearing hdt/SMP enabled clothing...
- Please increase the log level for hdtsmp64 (if you have not done so yet) and check its content.
- Make sure to have Faster HDT-SMP that suits your Skyrim Version:
- - https://www.nexusmods.com/skyrimspecialedition/mods/57339
- Also make sure you have these installed:
- - SMP NPC fix: https://www.nexusmods.com/skyrimspecialedition/mods/91616
- You are using FSMP version: 2.02.02
- Please ensure that this is compatible with your SKSE version: 1.6.640
- This one is marked as BETA.
- You might want to downgrade to one of the RC: 1.50.7-rc1 or 1.50.9-rc1
- Release Candidates (rc) are usualy more stable than a beta.
- Possible FOMOD settings for installation
- You might want to try different AVX options, because eventhough supported, they might cause shutter/'lag' in populated areas...
- CPU:
- avx: True
- avx2: True
- avx512: False
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- Success Statistic: (this has been detected/handled, does not mean it's the cause)
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- Issues Found: 3
- Issues Solved: 3
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- DEBUG State:
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- Culprit list content: (just a list)
- SkyrimSE.exe, NiNode, hdtSMP64.dll,
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- Random 'Fallback' Checks
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- How to read these results?
- - They are simple keywords that may appear when you have a lot of issues.
- - They do NOT have to mean anything.
- - Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.
- File: "Dawnguard.esm" -//- count: (12)
- Name: "Body5" -//- count: (2)
- RTTIName: "BSTriShape" -//- count: (2)
- Full Name: "Gunmar" -//- count: (6)
- Name: "Gunmar" -//- count: (18)
- Name: " (0200F3FC)[0]/ (0200F3FB) [60%]" -//- count: (2)
- RTTIName: "NiNode" -//- count: (13)
- Name: "skeleton.nif" -//- count: (2)
- RTTIName: "BSFadeNode" -//- count: (2)
- ExtraData[0] Name: "BSBoneLOD" -//- count: (2)
- ExtraData[1] Name: "BOM" -//- count: (2)
- ExtraData[2] Name: "BBX" -//- count: (2)
- ExtraData[3] Name: "BSX" -//- count: (2)
- ExtraData[4] Name: "SkeletonID" -//- count: (2)
- RTTIName: "BSMultiBoundNode" -//- count: (2)
- Name: "ObjectLODRoot" -//- count: (2)
- Name: "shadow scene node" -//- count: (6)
- RTTIName: "ShadowSceneNode" -//- count: (4)
- Name: "WorldRoot Node" -//- count: (11)
- RTTIName: "SceneGraph" -//- count: (11)
- Name: "Decoration" -//- count: (2)
- Name: "WorldRoot Camera" -//- count: (14)
- RTTIName: "NiCamera" -//- count: (10)
- Name: "WorldRoot CameraNode" -//- count: (7)
- FormID: 0x0200336C -//- count: (12)
- [ 6] ccBGSSSE001-Fish.esm -//- count: (1)
- [ C] ccBGSSSE025-AdvDSGS.esm -//- count: (1)
- [FE: 16] ccBGSSSE037-Curios.esl -//- count: (1)
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