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  1. CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10
  2. ---------------------------------------------------------------------------
  3. If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
  4. #####################################################################################
  5.  
  6. Crashlog Tool: CrashLoggerSSE v1-11-1-0 Nov 18 2023 13:56:33
  7. Game Version: 1.6.640
  8. Script Extender: 1.6.640
  9.  
  10.  
  11. ################################################################################
  12. RAM
  13. ################################################################################
  14. RAM Total: 15.93 GB
  15. RAM Used: 9.6 GB
  16. RAM Free: 6.33 GB
  17.  
  18. Analysis RAM (all good):
  19. It is absolute unlikely that the crash was due to RAM.
  20.  
  21.  
  22.  
  23. ################################################################################
  24. Mod Count:
  25. ################################################################################
  26. Light: 155 Regular: 112 Total: 267
  27.  
  28.  
  29. ################################################################################
  30. Header indicators:
  31. ################################################################################
  32. Memory: 0x7FF65A22A580 count: (2)
  33. File: SkyrimSE.exe count: (20)
  34. Address: 141A580 count: (2)
  35. Assembler: mov rax, [rcx+0x48] count: (2)
  36.  
  37. [0] 0x7FF65A22A580 SkyrimSE.exe+141A580 -> 107345+0x12 mov rax, [rcx+0x48] -//- count: (1)
  38. [RSP+0 ] 0x7FF65A2263B2 (void* -> SkyrimSE.exe+14163B2 mov rcx, [rbx+0xA8]) -//- count: (1)
  39. [RSP+80 ] 0x7FF65A23DD3E (void* -> SkyrimSE.exe+142DD3E mov [0x00007FF65C33AF40], rbx) -//- count: (1)
  40. [RSP+F0 ] 0x7FF65A23D7D9 (void* -> SkyrimSE.exe+142D7D9 jmp 0x00007FF65A23D7DD) -//- count: (1)
  41. [RSP+130] 0x7FF65A23DB04 (void* -> SkyrimSE.exe+142DB04 mov rbx, [rbx+0x30]) -//- count: (1)
  42. [RSP+180] 0x7FF65A1FEFBE (void* -> SkyrimSE.exe+13EEFBE mov [rbx+0x140], al) -//- count: (1)
  43. [RSP+1E0] 0x7FF65A1FCD95 (void* -> SkyrimSE.exe+13ECD95 mov rax, [rbx+0x130]) -//- count: (1)
  44. [RSP+220] 0x7FF65A1F30E2 (void* -> SkyrimSE.exe+13E30E2 mov rbx, [rsp+0x30]) -//- count: (1)
  45. [RSP+250] 0x7FF65A217A94 (void* -> SkyrimSE.exe+1407A94 mov byte ptr [rsp+0x20], 0x01) -//- count: (1)
  46. [RSP+3C0] 0x7FF6593FB096 (void* -> SkyrimSE.exe+05EB096 mov rcx, [0x00007FF65BDD1BC8]) -//- count: (1)
  47. [RSP+4B0] 0x7FF6593FA822 (void* -> SkyrimSE.exe+05EA822 nop) -//- count: (1)
  48. [RSP+4E0] 0x7FF6596D21FE (void* -> SkyrimSE.exe+08C21FE cmp [0x00007FF65BDF7A08], eax) -//- count: (1)
  49. [RSP+510] 0x7FF6593FA46D (void* -> SkyrimSE.exe+05EA46D cmp dword ptr [0x00007FF65AD67408], 0x02) -//- count: (1)
  50. [RSP+530] 0x7FF65BDD2800 (void* -> SkyrimSE.exe+2FC2800 add [rax], al) -//- count: (1)
  51. [RSP+5E0] 0x7FF658F75DB1 (void* -> SkyrimSE.exe+0165DB1 test rax, rax) -//- count: (1)
  52. [RSP+6B0] 0x7FF6593FCCD7 (void* -> SkyrimSE.exe+05ECCD7 test r15b, r15b) -//- count: (1)
  53. [RSP+880] 0x7FF6593F4DD5 (void* -> SkyrimSE.exe+05E4DD5 test bl, bl) -//- count: (1)
  54. [RSP+910] 0x7FF65A284C1E (void* -> SkyrimSE.exe+1474C1E mov ebx, eax) -//- count: (1)
  55. SkyrimSE.exe 0x7FF658E10000 -//- count: (1)
  56.  
  57.  
  58.  
  59. ################################################################################
  60. Solutions
  61. ################################################################################
  62.  
  63. SkyrimSE.exe: count: (20)
  64. This file on its own is not the cause, however, we'll do further parsing...
  65.  
  66. Could not find any known issues related to SkyrimSE.exe.
  67. SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
  68. --------------------------------------------------------------------------------
  69.  
  70. NiNode: count: (13)
  71. Ninodes are related to skeletons. It could be a wrong loadorder for skeleton based mods.
  72. If you use HDT/SMP, make sure to load it like: Body (CBBE or BH/UNP) -> FNIS/Nemesis -> DAR -> HDT -> XP32
  73. Also make sure that you've chosen the HDT/SMP variant of xpmsse.
  74. If you find a mod name in the following list, try disabling it and rerun FNIS or Nemesis.
  75. --------------------------------------------------------------------------------
  76. RTTIName: "NiNode" count: (13)
  77. Checking TESObjectREFR: {} count: (13)
  78. File: "Dawnguard.esm" count: (13)
  79. Name: "Gunmar" count: (13)
  80. FormID: 0x0200336C count: (13)
  81.  
  82. --------------------------------------------------------------------------------
  83.  
  84. hdtSMP64.dll: count: (6)
  85. If this appears often, it might indicate a bad config (rare).
  86. However, it might also just indicate that there were NPCs around that were wearing hdt/SMP enabled clothing...
  87. Please increase the log level for hdtsmp64 (if you have not done so yet) and check its content.
  88.  
  89. Make sure to have Faster HDT-SMP that suits your Skyrim Version:
  90. - https://www.nexusmods.com/skyrimspecialedition/mods/57339
  91.  
  92. Also make sure you have these installed:
  93. - SMP NPC fix: https://www.nexusmods.com/skyrimspecialedition/mods/91616
  94.  
  95. You are using FSMP version: 2.02.02
  96. Please ensure that this is compatible with your SKSE version: 1.6.640
  97.  
  98. This one is marked as BETA.
  99. You might want to downgrade to one of the RC: 1.50.7-rc1 or 1.50.9-rc1
  100. Release Candidates (rc) are usualy more stable than a beta.
  101.  
  102. Possible FOMOD settings for installation
  103. You might want to try different AVX options, because eventhough supported, they might cause shutter/'lag' in populated areas...
  104. CPU:
  105. avx: True
  106. avx2: True
  107. avx512: False
  108.  
  109.  
  110. ################################################################################
  111. Success Statistic: (this has been detected/handled, does not mean it's the cause)
  112. ################################################################################
  113. Issues Found: 3
  114. Issues Solved: 3
  115.  
  116. ################################################################################
  117. DEBUG State:
  118. ################################################################################
  119. Culprit list content: (just a list)
  120. SkyrimSE.exe, NiNode, hdtSMP64.dll,
  121.  
  122. ################################################################################
  123. Random 'Fallback' Checks
  124. ################################################################################
  125.  
  126. How to read these results?
  127. - They are simple keywords that may appear when you have a lot of issues.
  128. - They do NOT have to mean anything.
  129. - Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.
  130.  
  131.  
  132. File: "Dawnguard.esm" -//- count: (12)
  133.  
  134.  
  135. Name: "Body5" -//- count: (2)
  136. RTTIName: "BSTriShape" -//- count: (2)
  137. Full Name: "Gunmar" -//- count: (6)
  138. Name: "Gunmar" -//- count: (18)
  139. Name: " (0200F3FC)[0]/ (0200F3FB) [60%]" -//- count: (2)
  140. RTTIName: "NiNode" -//- count: (13)
  141. Name: "skeleton.nif" -//- count: (2)
  142. RTTIName: "BSFadeNode" -//- count: (2)
  143. ExtraData[0] Name: "BSBoneLOD" -//- count: (2)
  144. ExtraData[1] Name: "BOM" -//- count: (2)
  145. ExtraData[2] Name: "BBX" -//- count: (2)
  146. ExtraData[3] Name: "BSX" -//- count: (2)
  147. ExtraData[4] Name: "SkeletonID" -//- count: (2)
  148. RTTIName: "BSMultiBoundNode" -//- count: (2)
  149. Name: "ObjectLODRoot" -//- count: (2)
  150. Name: "shadow scene node" -//- count: (6)
  151. RTTIName: "ShadowSceneNode" -//- count: (4)
  152. Name: "WorldRoot Node" -//- count: (11)
  153. RTTIName: "SceneGraph" -//- count: (11)
  154. Name: "Decoration" -//- count: (2)
  155. Name: "WorldRoot Camera" -//- count: (14)
  156. RTTIName: "NiCamera" -//- count: (10)
  157. Name: "WorldRoot CameraNode" -//- count: (7)
  158.  
  159.  
  160. FormID: 0x0200336C -//- count: (12)
  161.  
  162.  
  163. [ 6] ccBGSSSE001-Fish.esm -//- count: (1)
  164. [ C] ccBGSSSE025-AdvDSGS.esm -//- count: (1)
  165. [FE: 16] ccBGSSSE037-Curios.esl -//- count: (1)
  166.  
  167.  
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