turt2live

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Aug 2nd, 2012
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  1. # xMail - The cross server mail solution
  2. #
  3. # For a commented configuration, see below:
  4. # https://github.com/turt2live/xMail/blob/master/resources/config.yml
  5. #
  6. # For commands and permissions, see below:
  7. # http://dev.bukkit.org/server-mods/xmail/#w-permissions-and-commands
  8. server:
  9.  # This first section is only to be used
  10.   # if you plan on using a netowrked "local"
  11.   # mail between selected servers, isolated
  12.   # from the mail xMail server. If you would
  13.   # like help setting this up, please contact
  14.   # turt2live.
  15.   host: xmail.turt2live.com
  16.   mail-url: mail
  17.   type: php
  18.   java:
  19.     port: 2020
  20. # This section allows you to control how
  21. # your server reacts to mail.
  22. mail-settings:
  23.  # If these are set to true, you allow
  24.   # your players to send the respective
  25.   # value (money / items).
  26.   send-items: true
  27.   send-money: true
  28.   # The cost to send, if Vault and a
  29.   # supported economy are present, an
  30.   # xMail message to anyone (including
  31.   # themselves)
  32.   cost-to-send: 0.0
  33.   # If these are set to true, you allow
  34.   # your players to get items/money from
  35.   # mail messages.
  36.   get-items: true
  37.   get-money: true
  38. # Misc. Settings
  39. settings:
  40.  # Automatic query interval (in seconds)
  41.   # Must be between 30 seconds and 5 minutes
  42.   # (5 minutes = 600 seconds). Players can
  43.   # force a mail update (if they spam
  44.   # '/xmail inbox') every 30 seconds FOR THEM
  45.   # ONLY.
  46.   pull-every: 60
  47.   # Leave these 2 as false, unless you want
  48.   # A LOT of console spam.
  49.   show-info: false
  50.   debug-mode: false
  51.   # The server ip is the console IP to send
  52.   # mail to the console. If set to default,
  53.   # xMail will send a query for you IP to it's
  54.   # server, making the "to send to console"
  55.   # name "console@<your ip>". If you want
  56.   # players to send to a non-ip console, set
  57.   # the name below to make it "console@<what
  58.   # you set>".
  59.   server-ip: DEFAULT
  60.   # If true, xMail will check the online players
  61.   # list for potential matches before sending
  62.   # the mail. If false, xMail uses exactly
  63.   # what the player enters.
  64.   use-local-first: true
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