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- 1>------ Build started: Project: dxgi, Configuration: Debug x64 ------
- 2>------ Build started: Project: dxbc, Configuration: Debug x64 ------
- 3>------ Build started: Project: spirv, Configuration: Debug x64 ------
- 4>------ Skipped Build: Project: pdblocate, Configuration: Debug Win32 ------
- 4>Project not selected to build for this solution configuration
- 5>------ Build started: Project: breakpad_common, Configuration: Debug x64 ------
- 6>------ Build started: Project: crash_generation_client, Configuration: Debug x64 ------
- 7>------ Build started: Project: crash_generation_server, Configuration: Debug x64 ------
- 8>------ Build started: Project: exception_handler, Configuration: Debug x64 ------
- 9>------ Skipped Build: Project: WinFormsUI, Configuration: Debug Any CPU ------
- 9>Project not selected to build for this solution configuration
- 2> dxbc_debug.cpp
- 2> dxbc_disassemble.cpp
- 2> dxbc_inspect.cpp
- 1> dxgi_hooks.cpp
- 1> dxgi_wrapped.cpp
- 5> http_upload.cc
- 5> guid_string.cc
- 5> string_utils.cc
- 3> CodeGen.cpp
- 3> Link.cpp
- 3> Constant.cpp
- 8> exception_handler.cc
- 3> glslang_tab.cpp
- 3> InfoSink.cpp
- 3> Initialize.cpp
- 3> Intermediate.cpp
- 3> intermOut.cpp
- 7> client_info.cc
- 7> minidump_generator.cc
- 7> crash_generation_server.cc
- 6> crash_generation_client.cc
- 6> crash_generation_client.vcxproj -> C:\Users\mona\playing-for-data\renderdoc\renderdoc\3rdparty\breakpad\x64\Debug\\crash_generation_client.lib
- 7> crash_generation_server.vcxproj -> C:\Users\mona\playing-for-data\renderdoc\renderdoc\3rdparty\breakpad\x64\Debug\\crash_generation_server.lib
- 8> exception_handler.vcxproj -> C:\Users\mona\playing-for-data\renderdoc\renderdoc\3rdparty\breakpad\x64\Debug\\exception_handler.lib
- 5> common.vcxproj -> C:\Users\mona\playing-for-data\renderdoc\renderdoc\3rdparty\breakpad\x64\Debug\\breakpad_common.lib
- 3> IntermTraverse.cpp
- 3> limits.cpp
- 3> linkValidate.cpp
- 3> parseConst.cpp
- 3> ParseHelper.cpp
- 3> PoolAlloc.cpp
- 3> Pp.cpp
- 3> PpAtom.cpp
- 3> PpContext.cpp
- 3> PpMemory.cpp
- 3> PpScanner.cpp
- 3> PpSymbols.cpp
- 3> PpTokens.cpp
- 2> renderdoc_dxbc.vcxproj -> C:\Users\mona\playing-for-data\renderdoc\x64\Debug\dxbc.lib
- 3> reflection.cpp
- 3> RemoveTree.cpp
- 3> Scan.cpp
- 3> ShaderLang.cpp
- 3> SymbolTable.cpp
- 3> Versions.cpp
- 3> ossource.cpp
- 3> InitializeDll.cpp
- 3> GlslangToSpv.cpp
- 3> SpvBuilder.cpp
- 3> spirv_common.cpp
- 1> renderdoc_dxgi.vcxproj -> C:\Users\mona\playing-for-data\renderdoc\x64\Debug\driver_dxgi.lib
- 10>------ Build started: Project: d3d11, Configuration: Debug x64 ------
- 10> d3d11_analyse.cpp
- 10> d3d11_common.cpp
- 10> d3d11_context.cpp
- 10> d3d11_context1_wrap.cpp
- 10> d3d11_context2_wrap.cpp
- 10> d3d11_context_wrap.cpp
- 10> d3d11_counters.cpp
- 3> spirv_compile.cpp
- 10> d3d11_debug.cpp
- 3> spirv_disassemble.cpp
- 10> d3d11_device.cpp
- 3> renderdoc_spirv.vcxproj -> C:\Users\mona\playing-for-data\renderdoc\x64\Debug\spirv.lib
- 11>------ Build started: Project: gl, Configuration: Debug x64 ------
- 11> gl_common.cpp
- 11> gl_counters.cpp
- 11> gl_debug.cpp
- 11> gl_driver.cpp
- 11> gl_hooks_win32.cpp
- 11> gl_manager.cpp
- 11> gl_renderstate.cpp
- 11> gl_replay.cpp
- 10> d3d11_device1_wrap.cpp
- 10> d3d11_device_wrap.cpp
- 10> d3d11_hooks.cpp
- 10> d3d11_manager.cpp
- 10> d3d11_renderstate.cpp
- 10> d3d11_replay.cpp
- 10> d3d11_resources.cpp
- 11> gl_replay_win32.cpp
- 11> gl_resources.cpp
- 11> gl_shader_refl.cpp
- 11> gl_buffer_funcs.cpp
- 11> gl_debug_funcs.cpp
- 11> gl_draw_funcs.cpp
- 11> gl_emulated.cpp
- 11> gl_framebuffer_funcs.cpp
- 11> gl_get_funcs.cpp
- 10> d3d9_hooks.cpp
- 11> gl_query_funcs.cpp
- 11> gl_sampler_funcs.cpp
- 11> gl_shader_funcs.cpp
- 11> gl_state_funcs.cpp
- 11> gl_texture_funcs.cpp
- 11> gl_uniform_funcs.cpp
- 10> renderdoc_d3d11.vcxproj -> C:\Users\mona\playing-for-data\renderdoc\x64\Debug\driver_d3d11.lib
- 11> renderdoc_gl.vcxproj -> C:\Users\mona\playing-for-data\renderdoc\x64\Debug\driver_gl.lib
- 12>------ Build started: Project: renderdoc, Configuration: Debug x64 ------
- 12> jpgd.cpp
- 12> jpge.cpp
- 12> lz4.c
- 12> stb_impl.c
- 12> tinyexr.cpp
- 12> common.cpp
- 12> dds_readwrite.cpp
- 12> core.cpp
- 12> image_viewer.cpp
- 12> remote_access.cpp
- 12> remote_replay.cpp
- 12> replay_proxy.cpp
- 12> resource_manager.cpp
- 12> hooks.cpp
- 12> camera.cpp
- 12> matrix.cpp
- 12> os_specific.cpp
- 12> sys_win32_hooks.cpp
- 12> win32_callstack.cpp
- 12> win32_hook.cpp
- 12> win32_libentry.cpp
- 12> win32_network.cpp
- 12> win32_process.cpp
- 12> win32_shellext.cpp
- 12> win32_stringio.cpp
- 12> win32_threading.cpp
- 12> app_api.cpp
- 12> capture_options.cpp
- 12> entry_points.cpp
- 12> MurmurHash3.cpp
- 12> replay_output.cpp
- 12> replay_renderer.cpp
- 12> type_helpers.cpp
- 12> grisu2.cpp
- 12> serialiser.cpp
- 12> string_utils.cpp
- 12> utf8printf.cpp
- 12> dxgi_hooks.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
- 12> Creating library C:\Users\mona\playing-for-data\renderdoc\x64\Debug\renderdoc.lib and object C:\Users\mona\playing-for-data\renderdoc\x64\Debug\renderdoc.exp
- 12> Generating code
- 12> Finished generating code
- 12> renderdoc.vcxproj -> C:\Users\mona\playing-for-data\renderdoc\x64\Debug\renderdoc.dll
- 12> renderdoc.vcxproj -> C:\Users\mona\playing-for-data\renderdoc\x64\Debug\renderdoc.pdb (Full PDB)
- 13>------ Build started: Project: renderdocui, Configuration: Debug x64 ------
- 13>C:\Users\mona\playing-for-data\renderdoc\renderdocui\Windows\Dialogs\PythonShell.cs(512,30,512,32): warning CS0168: The variable 'ex' is declared but never used
- 13> renderdocui -> C:\Users\mona\playing-for-data\renderdoc\x64\Debug\renderdocui.exe
- ========== Build: 11 succeeded, 0 failed, 0 up-to-date, 2 skipped ==========
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