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local.conf

Feb 2nd, 2021
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  1. #
  2. # This file is your local configuration file and is where all local user settings
  3. # are placed. The comments in this file give some guide to the options a new user
  4. # to the system might want to change but pretty much any configuration option can
  5. # be set in this file. More adventurous users can look at local.conf.extended
  6. # which contains other examples of configuration which can be placed in this file
  7. # but new users likely won't need any of them initially.
  8. #
  9. # Lines starting with the '#' character are commented out and in some cases the
  10. # default values are provided as comments to show people example syntax. Enabling
  11. # the option is a question of removing the # character and making any change to the
  12. # variable as required.
  13.  
  14. #
  15. # Machine Selection
  16. #
  17. # You need to select a specific machine to target the build with. There are a selection
  18. # of emulated machines available which can boot and run in the QEMU emulator:
  19. #
  20. #MACHINE ?= "qemuarm"
  21. #MACHINE ?= "qemuarm64"
  22. #MACHINE ?= "qemumips"
  23. #MACHINE ?= "qemumips64"
  24. #MACHINE ?= "qemuppc"
  25. #MACHINE ?= "qemux86"
  26. MACHINE ?= "qemux86-64"
  27. #
  28. # There are also the following hardware board target machines included for
  29. # demonstration purposes:
  30. #
  31. #MACHINE ?= "beaglebone-yocto"
  32. #MACHINE ?= "genericx86"
  33. #MACHINE ?= "genericx86-64"
  34. #MACHINE ?= "edgerouter"
  35. #
  36. # This sets the default machine to be qemux86-64 if no other machine is selected:
  37. MACHINE ??= "qemux86-64"
  38.  
  39. #
  40. # Where to place downloads
  41. #
  42. # During a first build the system will download many different source code tarballs
  43. # from various upstream projects. This can take a while, particularly if your network
  44. # connection is slow. These are all stored in DL_DIR. When wiping and rebuilding you
  45. # can preserve this directory to speed up this part of subsequent builds. This directory
  46. # is safe to share between multiple builds on the same machine too.
  47. #
  48. # The default is a downloads directory under TOPDIR which is the build directory.
  49. #
  50. #DL_DIR ?= "${TOPDIR}/downloads"
  51.  
  52. #
  53. # Where to place shared-state files
  54. #
  55. # BitBake has the capability to accelerate builds based on previously built output.
  56. # This is done using "shared state" files which can be thought of as cache objects
  57. # and this option determines where those files are placed.
  58. #
  59. # You can wipe out TMPDIR leaving this directory intact and the build would regenerate
  60. # from these files if no changes were made to the configuration. If changes were made
  61. # to the configuration, only shared state files where the state was still valid would
  62. # be used (done using checksums).
  63. #
  64. # The default is a sstate-cache directory under TOPDIR.
  65. #
  66. #SSTATE_DIR ?= "${TOPDIR}/sstate-cache"
  67.  
  68. #
  69. # Where to place the build output
  70. #
  71. # This option specifies where the bulk of the building work should be done and
  72. # where BitBake should place its temporary files and output. Keep in mind that
  73. # this includes the extraction and compilation of many applications and the toolchain
  74. # which can use Gigabytes of hard disk space.
  75. #
  76. # The default is a tmp directory under TOPDIR.
  77. #
  78. #TMPDIR = "${TOPDIR}/tmp"
  79.  
  80. #
  81. # Default policy config
  82. #
  83. # The distribution setting controls which policy settings are used as defaults.
  84. # The default value is fine for general Yocto project use, at least initially.
  85. # Ultimately when creating custom policy, people will likely end up subclassing
  86. # these defaults.
  87. #
  88. DISTRO ?= "poky"
  89. # As an example of a subclass there is a "bleeding" edge policy configuration
  90. # where many versions are set to the absolute latest code from the upstream
  91. # source control systems. This is just mentioned here as an example, its not
  92. # useful to most new users.
  93. # DISTRO ?= "poky-bleeding"
  94.  
  95. #
  96. # Package Management configuration
  97. #
  98. # This variable lists which packaging formats to enable. Multiple package backends
  99. # can be enabled at once and the first item listed in the variable will be used
  100. # to generate the root filesystems.
  101. # Options are:
  102. # - 'package_deb' for debian style deb files
  103. # - 'package_ipk' for ipk files are used by opkg (a debian style embedded package manager)
  104. # - 'package_rpm' for rpm style packages
  105. # E.g.: PACKAGE_CLASSES ?= "package_rpm package_deb package_ipk"
  106. # We default to rpm:
  107. PACKAGE_CLASSES ?= "package_rpm"
  108.  
  109. #
  110. # SDK target architecture
  111. #
  112. # This variable specifies the architecture to build SDK items for and means
  113. # you can build the SDK packages for architectures other than the machine you are
  114. # running the build on (i.e. building i686 packages on an x86_64 host).
  115. # Supported values are i686, x86_64, aarch64
  116. #SDKMACHINE ?= "i686"
  117.  
  118. #
  119. # Extra image configuration defaults
  120. #
  121. # The EXTRA_IMAGE_FEATURES variable allows extra packages to be added to the generated
  122. # images. Some of these options are added to certain image types automatically. The
  123. # variable can contain the following options:
  124. # "dbg-pkgs" - add -dbg packages for all installed packages
  125. # (adds symbol information for debugging/profiling)
  126. # "src-pkgs" - add -src packages for all installed packages
  127. # (adds source code for debugging)
  128. # "dev-pkgs" - add -dev packages for all installed packages
  129. # (useful if you want to develop against libs in the image)
  130. # "ptest-pkgs" - add -ptest packages for all ptest-enabled packages
  131. # (useful if you want to run the package test suites)
  132. # "tools-sdk" - add development tools (gcc, make, pkgconfig etc.)
  133. # "tools-debug" - add debugging tools (gdb, strace)
  134. # "eclipse-debug" - add Eclipse remote debugging support
  135. # "tools-profile" - add profiling tools (oprofile, lttng, valgrind)
  136. # "tools-testapps" - add useful testing tools (ts_print, aplay, arecord etc.)
  137. # "debug-tweaks" - make an image suitable for development
  138. # e.g. ssh root access has a blank password
  139. # There are other application targets that can be used here too, see
  140. # meta/classes/image.bbclass and meta/classes/core-image.bbclass for more details.
  141. # We default to enabling the debugging tweaks.
  142. EXTRA_IMAGE_FEATURES ?= "debug-tweaks"
  143.  
  144. #
  145. # Additional image features
  146. #
  147. # The following is a list of additional classes to use when building images which
  148. # enable extra features. Some available options which can be included in this variable
  149. # are:
  150. # - 'buildstats' collect build statistics
  151. # - 'image-mklibs' to reduce shared library files size for an image
  152. # - 'image-prelink' in order to prelink the filesystem image
  153. # NOTE: if listing mklibs & prelink both, then make sure mklibs is before prelink
  154. # NOTE: mklibs also needs to be explicitly enabled for a given image, see local.conf.extended
  155. USER_CLASSES ?= "buildstats image-mklibs image-prelink"
  156.  
  157. #
  158. # Runtime testing of images
  159. #
  160. # The build system can test booting virtual machine images under qemu (an emulator)
  161. # after any root filesystems are created and run tests against those images. It can also
  162. # run tests against any SDK that are built. To enable this uncomment these lines.
  163. # See classes/test{image,sdk}.bbclass for further details.
  164. #IMAGE_CLASSES += "testimage testsdk"
  165. #TESTIMAGE_AUTO_qemuall = "1"
  166.  
  167. #
  168. # Interactive shell configuration
  169. #
  170. # Under certain circumstances the system may need input from you and to do this it
  171. # can launch an interactive shell. It needs to do this since the build is
  172. # multithreaded and needs to be able to handle the case where more than one parallel
  173. # process may require the user's attention. The default is iterate over the available
  174. # terminal types to find one that works.
  175. #
  176. # Examples of the occasions this may happen are when resolving patches which cannot
  177. # be applied, to use the devshell or the kernel menuconfig
  178. #
  179. # Supported values are auto, gnome, xfce, rxvt, screen, konsole (KDE 3.x only), none
  180. # Note: currently, Konsole support only works for KDE 3.x due to the way
  181. # newer Konsole versions behave
  182. #OE_TERMINAL = "auto"
  183. # By default disable interactive patch resolution (tasks will just fail instead):
  184. PATCHRESOLVE = "noop"
  185.  
  186. #
  187. # Disk Space Monitoring during the build
  188. #
  189. # Monitor the disk space during the build. If there is less that 1GB of space or less
  190. # than 100K inodes in any key build location (TMPDIR, DL_DIR, SSTATE_DIR), gracefully
  191. # shutdown the build. If there is less that 100MB or 1K inodes, perform a hard abort
  192. # of the build. The reason for this is that running completely out of space can corrupt
  193. # files and damages the build in ways which may not be easily recoverable.
  194. # It's necessary to monitor /tmp, if there is no space left the build will fail
  195. # with very exotic errors.
  196. BB_DISKMON_DIRS ??= "\
  197. STOPTASKS,${TMPDIR},1G,100K \
  198. STOPTASKS,${DL_DIR},1G,100K \
  199. STOPTASKS,${SSTATE_DIR},1G,100K \
  200. STOPTASKS,/tmp,100M,100K \
  201. ABORT,${TMPDIR},100M,1K \
  202. ABORT,${DL_DIR},100M,1K \
  203. ABORT,${SSTATE_DIR},100M,1K \
  204. ABORT,/tmp,10M,1K"
  205.  
  206. #
  207. # Shared-state files from other locations
  208. #
  209. # As mentioned above, shared state files are prebuilt cache data objects which can
  210. # used to accelerate build time. This variable can be used to configure the system
  211. # to search other mirror locations for these objects before it builds the data itself.
  212. #
  213. # This can be a filesystem directory, or a remote url such as http or ftp. These
  214. # would contain the sstate-cache results from previous builds (possibly from other
  215. # machines). This variable works like fetcher MIRRORS/PREMIRRORS and points to the
  216. # cache locations to check for the shared objects.
  217. # NOTE: if the mirror uses the same structure as SSTATE_DIR, you need to add PATH
  218. # at the end as shown in the examples below. This will be substituted with the
  219. # correct path within the directory structure.
  220. #SSTATE_MIRRORS ?= "\
  221. #file://.* http://someserver.tld/share/sstate/PATH;downloadfilename=PATH \n \
  222. #file://.* file:///some/local/dir/sstate/PATH"
  223.  
  224. #
  225. # Yocto Project SState Mirror
  226. #
  227. # The Yocto Project has prebuilt artefacts available for its releases, you can enable
  228. # use of these by uncommenting the following line. This will mean the build uses
  229. # the network to check for artefacts at the start of builds, which does slow it down
  230. # equally, it will also speed up the builds by not having to build things if they are
  231. # present in the cache. It assumes you can download something faster than you can build it
  232. # which will depend on your network.
  233. #
  234. #SSTATE_MIRRORS ?= "file://.* http://sstate.yoctoproject.org/2.5/PATH;downloadfilename=PATH"
  235.  
  236. #
  237. # Qemu configuration
  238. #
  239. # By default native qemu will build with a builtin VNC server where graphical output can be
  240. # seen. The line below enables the SDL UI frontend too.
  241. PACKAGECONFIG_append_pn-qemu-system-native = " sdl"
  242. # By default libsdl2-native will be built, if you want to use your host's libSDL instead of
  243. # the minimal libsdl built by libsdl2-native then uncomment the ASSUME_PROVIDED line below.
  244. #ASSUME_PROVIDED += "libsdl2-native"
  245.  
  246. # You can also enable the Gtk UI frontend, which takes somewhat longer to build, but adds
  247. # a handy set of menus for controlling the emulator.
  248. #PACKAGECONFIG_append_pn-qemu-system-native = " gtk+"
  249.  
  250. #
  251. # Hash Equivalence
  252. #
  253. # Enable support for automatically running a local hash equivalence server and
  254. # instruct bitbake to use a hash equivalence aware signature generator. Hash
  255. # equivalence improves reuse of sstate by detecting when a given sstate
  256. # artifact can be reused as equivalent, even if the current task hash doesn't
  257. # match the one that generated the artifact.
  258. #
  259. # A shared hash equivalent server can be set with "<HOSTNAME>:<PORT>" format
  260. #
  261. #BB_HASHSERVE = "auto"
  262. #BB_SIGNATURE_HANDLER = "OEEquivHash"
  263.  
  264. #
  265. # Memory Resident Bitbake
  266. #
  267. # Bitbake's server component can stay in memory after the UI for the current command
  268. # has completed. This means subsequent commands can run faster since there is no need
  269. # for bitbake to reload cache files and so on. Number is in seconds, after which the
  270. # server will shut down.
  271. #
  272. #BB_SERVER_TIMEOUT = "60"
  273.  
  274. # CONF_VERSION is increased each time build/conf/ changes incompatibly and is used to
  275. # track the version of this file when it was generated. This can safely be ignored if
  276. # this doesn't mean anything to you.
  277.  
  278. IGNOREWITHLINUXSYSCALLNOTE = "1"
  279. CONF_VERSION = "1"
  280.  
  281. PKG_LICENSE_CHECK = "1"
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